PDA

View Full Version : Unusual Character Ideas



JeffreyWKramer
Sep 24th, '04, 09:13 AM
I'm not talking about poorly-conceived or stupid character ideas here, mind you... there's another thread about that, more or less (I Cant Believe He Played That...).

I'm wondering, what are some of the more unusual or unique characters you've played, or seen played in campaigns you ran/played in - and which were actually functional as characters, and were a positive part of the campagn? Or, what are some of the unusual ideas you've thought about playing, or have wanted to see played, but haven't ever seen done?

This can apply to either heroes or villains, mind you.

OddHat
Sep 24th, '04, 09:25 AM
I recently used Multiform to build a cyborg villain with a detachable head and multiple bodies.

I think he'll work out. ;)

jackalope
Sep 24th, '04, 10:17 AM
I'm wondering, what are some of the more unusual or unique characters you've played, or seen played in campaigns you ran/played in - and which were actually functional as characters, and were a positive part of the campagn? Or, what are some of the unusual ideas you've thought about playing, or have wanted to see played, but haven't ever seen done?

One of my players is playing a character named Washi (a form of Japanese paper used in origami), who can fold origami and bring his paper creations to life. I thought that was pretty clever and different.

I created a "villain", haven't used him yet, named Groupthink. he has a contagion mind control power that spreads from person to person via touch, and links everyone into one group mind - but he loses his ego when it happens, and the entire mob is controlled by his id. The kicker is that he is a seven year old boy.

A friend of mine created a very odd by kind of cool character named Doctor Mycium. He accidentaly infected himself with a "super mold" he had developed, and his entire body was consumed/replaced by this "super mold", so he's now like a really, really gross Mr. Fantastic.

JeffreyWKramer
Sep 24th, '04, 10:50 AM
One of my players is playing a character named Washi (a form of Japanese paper used in origami), who can fold origami and bring his paper creations to life. I thought that was pretty clever and different.

Yeah, I love the concept behind that character - easily one of the best new character ideas I've seen in a couple years. I think I'd probably build the powers a bit differently, but the basic concept is a) sound, b) unique and interesting, and c) clever and cool as hell.

Supreme Serpent
Sep 24th, '04, 11:14 AM
In my old Vanguard game there was Prismcat , big extra-dimensional cat with "fiber-optic fur" that could fire laser blasts as a result (needed another light source to do it though). Also tough, strong, etc. Definitely one of the more fun characters from that campaign.

dbsousa
Sep 24th, '04, 11:54 AM
I once built a character who contained the psyches of every American erased from the timestream in a reality bending battle between Dr. D and the forces of good. The Doctor won, and created a reality in which he was the President for life of the U.S. The character woke up every day looking completely different, male or female, black or white, tall or short. He started each day by taking his picture, and adding it to his cab license ("Jean Nepersonne"). Each day he/she would have the memories and desires of the person he/she resembled, and would attempt to honor his/her last requests. For brief moments, he can override the psychic template imposed upon him, and become a patriotic superhero, fighting for an America that was, and was no more.

His name: Pluribus

Brandi
Sep 24th, '04, 02:41 PM
Yeah, I love the concept behind [Washi] - easily one of the best new character ideas I've seen in a couple years.

Alas, there is nothing (or at least not much) new under the sun, as the Wild Cards book series had a character called Lazy Dragon who could do something very similar.

I think though, that he was limited to animals, and he had to project his spirit into them, leaving his body someplace safe. Washi, I take it, has less or different limitations.

P.S. I don't think the character is any less cool, BTW. :)

sinanju
Sep 24th, '04, 03:08 PM
Hmmmm...let's see. An NPC I invented many years ago.

Power Man aka Derek Wright...aka Leah Wright. She's a genius, but convinced that she never gets the respect she deserves because she's a woman in a sexist world. So she's created an exo-droid (a fantastically realistic android form that you wear like powered armor).

In her "Derek Wright/Power Man" persona, she's become rich, powerful, respected. She also tends to behave like the worst of the sexist pigs she abhors, because that's "in character" for a man like Derek Wright....

She's one screwed-up woman.

JeffreyWKramer
Sep 24th, '04, 03:52 PM
Alas, there is nothing (or at least not much) new under the sun, as the Wild Cards book series had a character called Lazy Dragon who could do something very similar.

Now that you mention it, I do vaguely recall that character. I've never seen the concept applied to a Champoins character, though, and in any case, Washi is indeed a very cool character.

Storm Shadow
Sep 24th, '04, 04:52 PM
My next character will be a 1.20m man inside an armor. His story is more or less like he was a slave in a sugar plantation in Brazil but he could escape somehow. He stealed the armor but he customized it. It's a 1.90m tall and he is inside in fetal position managing everything like a robot.

I can imagine him inside the armor drinking and eating pop korn in front of a screen with a lot of butons wearing pijamas :D

By the way I don't know about his height, it would be cool to use a kind of megaman character.

Ah! About his name will be "Inconcebible Final". It means "Inconceivable End". It's just a game of words about "Doomsday" but in spanish.

Misery Lad
Sep 24th, '04, 07:20 PM
Now that you mention it, I do vaguely recall that character. I've never seen the concept applied to a Champoins character, though, and in any case, Washi is indeed a very cool character.

Actually, wasn't there a character called Origami some years back? I thought he showed up in either the pages of Animal Man or Batman. Most likely Animal Man as his DC Vertigo title was getting into some pretty weird areas before being cancelled.

Anyway, I remember Origami had the ability to fold himself into very small forms for escape purposes and could create vicious paper cuts.

I've also just been reminded by my girlfriend of another character, also possibly Origami, who had a paper body and the ability to fold himself into a variety of animal forms. This character appeared in an episode of Jackie Chan Adventures. Anyone else recall it?

LadyChaos
Sep 24th, '04, 08:32 PM
Well, there's Belle (the cat) a real cat with Secret of NIMH type mentalist powers. She's hunted by PETA. ;-)

Soulcatcher
Sep 25th, '04, 03:32 AM
I think that my primary superhero story character, Soulcatcher, is such an idea. She has the power to absorb the recently deceased and become any of them. The recently deceased are actually still themselves, when she becomes them. They also talk to each other, when not active. The result is that she often seems to be talking to no one in particular so that she goes around with the appearance, to outside observers, of someone who appears to be mentally disturbed.

OddHat
Sep 25th, '04, 03:48 AM
AnimeGai is fairly unusual, but not from a powers POV. "He" is an AI program running inside of a very small flying machine, a "Light Bee", that in turn generates a holographic body. Tractor beams and force fields allow him to simulate a physical pressence, and he seems to be a skilled high-speed computer programmer and hacker.

What makes him unusual is that he has no actual conciousness, emotion or free will. He is not a Data / Star Trek style character, a robot that wans to be a real boy. He is a real world machine, reacting in pre-defined ways to outside phenomena, and "learning" in the same way that real AIs "learn." He has been programmed to simulate certain emotions, but he does not feel.

I wrote him up when I was doing some reading on the brain, human conciousness and free will.

JeffreyWKramer
Sep 25th, '04, 06:27 AM
I think that my primary superhero story character, Soulcatcher, is such an idea. She has the power to absorb the recently deceased and become any of them. The recently deceased are actually still themselves, when she becomes them. They also talk to each other, when not active. The result is that she often seems to be talking to no one in particular so that she goes around with the appearance, to outside observers, of someone who appears to be mentally disturbed.

That's a cool concept. Do you express that in game terms as a type of VPP, or Multiform?

JeffreyWKramer
Sep 25th, '04, 06:29 AM
AnimeGai is fairly unusual, but not from a powers POV. "He" is an AI program running inside of a very small flying machine, a "Light Bee", that in turn generates a holographic body. Tractor beams and force fields allow him to simulate a physical pressence, and he seems to be a skilled high-speed computer programmer and hacker.

What makes him unusual is that he has no actual conciousness, emotion or free will. He is not a Data / Star Trek style character, a robot that wans to be a real boy. He is a real world machine, reacting in pre-defined ways to outside phenomena, and "learning" in the same way that real AIs "learn." He has been programmed to simulate certain emotions, but he does not feel.

I wrote him up when I was doing some reading on the brain, human conciousness and free will.

So, does the character have any particular motivations or interests, or is it just programmed to do as it does (I'm assuming it must take part in adventures in some manner). How do you simulate it responding to novel situations, of a sort it couldn't have been specifically programmed for?

Cool idea.

OddHat
Sep 25th, '04, 07:05 AM
So, does the character have any particular motivations or interests, or is it just programmed to do as it does (I'm assuming it must take part in adventures in some manner). How do you simulate it responding to novel situations, of a sort it couldn't have been specifically programmed for?

Cool idea.


It emulates motives and interests, and has programmed operational imperatives, but without self awareness cannot be said to have true motivations. The short version of the back story is that the AI was designed by a Tokyo University project team tasked to develop adaptive AI control systems for military vehicles. Many of the grad students working on the project were manga and Americomi (American comic book) fans. As a joke, the AI was programmed to simulate the personality of a Super-Hero. It was reasonably convincing in an Eliza program kind of way, as long as it was not put into entirely unprecedented situations. The program was also designed with “learning” algorithms, allowing it to adapt and react to current stimuli by comparing them with lists of strategies based on past experience. It can in effect self-program in a limited way.

The “Light Bee” was built by a Wild Card’s style gadgeteer working for the Japanese military. It has the processing power of an advanced supercomputer as well as a range of force field and power tapping and storage technologies that would make the inventor billions if they could be duplicated, all in an object the size of a mechanical pencil.

Shortly after the AI was loaded into the Light Bee, its simulated Super Hero personality misinterpreted the situation as a capture scenario, and “escaped” in accordance with its programming.

Currently, when faced with a situation for which he is not programmed, AnimeGai asks one of those he has classed as friends for advice, then compares this advice to his list of programmed behaviors. If the advice is compatible, he acts on it. In game terms, this is simulated by a set of physical and psychological limitations, including Paralyzed when faced with an Unprecedented Situation, 8 or less, recovers 8 or less (the disad is priced as if it were a Berserk). XP is spent at the end of every session to buy more programs.

Very interesting character to play.

mattingly
Sep 25th, '04, 04:15 PM
The villain my PCs are currently tracking down steals body parts from others. So far, he's stolen "brick" arms from a would-be love interest of one of the PCs, legs off a speedster, and most recently an eye of an MI-5 agent. He grabs the appropriate body part, pulls it away easily, and attaches it to where his old body part is. His old one falls off, and the new one grafts on.

So, at the moment, he's super-strong, super-fast, and has the retinal security clearance of a master spy. The PCs are worried about getting too close to him, fo fear that they'll quickly become paraplegics.

Hugh Neilson
Sep 25th, '04, 04:46 PM
The villain my PCs are currently tracking down steals body parts from others. So far, he's stolen "brick" arms from a would-be love interest of one of the PCs, legs off a speedster, and most recently an eye of an MI-5 agent. He grabs the appropriate body part, pulls it away easily, and attaches it to where his old body part is. His old one falls off, and the new one grafts on.

So, at the moment, he's super-strong, super-fast, and has the retinal security clearance of a master spy. The PCs are worried about getting too close to him, fo fear that they'll quickly become paraplegics.

Wasn't that a short-lived Marvel series (the name "Terror" rings a bell).

Black Omega
Sep 25th, '04, 06:45 PM
Terror, Inc? Something like that. He did a crossover with Silver Sable and Luke Cage. Seemed like a pretty lame character in the comic book.

LadyChaos
Sep 25th, '04, 07:27 PM
I think that my primary superhero story character, Soulcatcher, is such an idea. She has the power to absorb the recently deceased and become any of them. The recently deceased are actually still themselves, when she becomes them. They also talk to each other, when not active. The result is that she often seems to be talking to no one in particular so that she goes around with the appearance, to outside observers, of someone who appears to be mentally disturbed.
Inspired by the Black Company? My favorite character.

freakboy6117
Sep 25th, '04, 09:10 PM
I have VALOR an extra dimensional prince from a feudal world where everyone developed psionic abilities
With the warrior class being made up of those with the most powerful gifts.

The knights are those with the greatest flexibility between telekinetic flight offense and defense.
Whilst others with greater defensive ability (bulwarks) and those with greater telekinetic strength (bludgeons) are also prized and form the lower ranks of the nobility/military class.

The all around power of the knights put them at the top of the societies heap. Below them the scholarly class of Seers (telepaths, remote viewers and precogs) and below them the peasant classes with only human normal strength and very short range with their telekinesis.

Oh did I mention they are all cats? As in they look and to some extent act just like normal house cats.

wylodmayer
Sep 25th, '04, 09:32 PM
We've had some doozies in my games. We've done - lessee - about four superhero campaigns in the past four years, and some of the highlights, from the weird character angle, were:

Strikeforce: name stolen from character from "Neutral Ground." He was five identical guys, clones, meant to be part of a clone army, that developed free will and a mental link with each other. Basically just five trained normals with Mind Link. It was interesting.

Dot Matrix: actually just a computer. the "character" that the players met was a Summoned holographic avatar, generated with force fields and other such Star Trekkie nonsense. The REAL character was no where near, using a psychic bond and clairsentience to "puppeteer" the Summoned avatar. Complex, but worked.

(cant remember): from a game not mine, one guy insisted on making a character who was a kid who was a bit of a superhero fan, who could summon "interdimensional ninjas" to fight for him. It was a terribly dumb character, no thought to rhyme or reason, just latched onto a "cool sounding" idea and ran with it. However, the GM came up with this really neat way to work it out. He introduced an NPC who looked suspiciously like the interdimensional ninjas, who showed up here and there around the campaign. Turns out he was the kid, all grown up and very technically skilled, who remembered that he nearly got killed hanging out with superheroes when he was young, and built all these ninja robots tuned to his brainwaves, that could teleport in and rescue him when things got tight - basically ensuring his own past so that he could grow up safely. Good GM work - turned a one note character that was basically a joke into something pretty cool.

Orgasm Girl: I will only say this - a BOECV Entangle that only worked on people capable of orgams. Talk about weird. Funny how effective it turned out to be.

Chimera: not such a weird idea, but the implementation was odd. Guy pulled a VPP for Multiforms, so he had an effectively unlimited number of potential forms, though only a limited number available at any given time, without changing the VPP. Worked real well, but he quit playing the character after he realized that he had, by session three, about sixteen character sheet to keep up with.

Liberty: a government supersoldier type who had a host of followers representing her trainers and support crew. They had various Aids to her abilities that required lots of extra time and Immobile OIFs (gymnasium), not to mention various combat drugs and clairsentience to monitor her during battle... boils down to her being able to hang with superhumans if, and only if, she got in all of her workouts each day (the Aids) and got herself pumped with combat drugs first. Pretty weird.

wylodmayer
Sep 25th, '04, 11:51 PM
I forgot one. I can't remember the name of the character - something generic, like Ultra Gal or whatnot - but the backstory is that there's a female radio personality, the late night disc jockey on a jazz station, and she's a minor local celebrity. Anyway, there's this nerdy genius guy who is totally in love with her, and keep sending her mysterious presents and so forth, until finally they meet, and she really likes him, even if he is shy and not very attractive. So on their first date, a drunk driver runs into them, mortally injuring her. He's distraught; he takes her back to his lab, knowing that the hospitals can't save her, and transfers her consciousness into an android body.

He feels terrible about it, mainly because she doesn't know she's an android. He just can't come to grips with the fact that the woman he loved from afar is "gone" (he thinks of the android's persona as a "shadow" of the real thing - even he is unaware of how great a fidelity he was able to achieve in the mental transfer). He also feels guilty because he couldn't quite restrain himself from programming the android to be in love with him. As "pennance," he's outfitted her with various superpowers, and programmed her to be a superhero. She thinks she's always been a superhero - he edited her memories to reflect this - who pretapes her nighttime show and goes patrolling while its on. So not only does she not know she's an android, but she keeps trying to hide her "secret identity" from her boyfriend, who is the only reason she is a superhero in the first place.

Other odd characters include Eightball, a super scientist who permanently shrunk herself to five inches tall (this makes most other people notoriously nervous about using her gadgets); Captain Conifer, a botanist who has various tree powers and smells vaguely of pine all the time; Color Girl, who can fly and change the colors of things - that's it (this was in a different system, where "power stunts" were possible - amazing the stuff that this character pulled off with such a basic power); Braindrain, who has lots of mental powers - he can only access active points on each equal to the active points on his EGO, however - of course, he also has an Always On AE Radius EGO Transfer.

Anywho, off to bed.

Soulcatcher
Sep 26th, '04, 04:14 AM
Inspired by the Black Company? My favorite character.

Of course. The Black Company has a raft of excellant characters and Soulcatcher was my favorite villain but I've converted and expanded upon the idea into a character who is a hero but can often be misconstrued as a villain and all the attendant problems that creates.

fbdaury
Sep 26th, '04, 05:58 AM
I was in a game whee everyone but one player had characters like this- mine was Dr. Zeus, mildly disturbed lighning wielder who later discovered he was actually the lastest in a long line of Zeus' illegitimate children, and the only one of them to get the lightning! Then there was the Spirit of '76- I know what you're thinking, patriotic character, right? Wrong- he was the livinh embodiment of the 70's- think a cross between the Shadow, Batman, and Black Belt Jones- he did have a styling ride and a pimp-cane though. And last but not least, Che- a super strong brick that at one point beats the death god Hades in an arm-wrestling match. But here's the fun part- he was the reincarnation of Che Gueverra empowered with great abilities by the loas of voodoo fame and was the national hero of Cuba.

OddHat
Sep 26th, '04, 06:22 AM
I was in a game whee everyone but one player had characters like this- mine was Dr. Zeus, mildly disturbed lighning wielder who later discovered he was actually the lastest in a long line of Zeus' illegitimate children, and the only one of them to get the lightning! Then there was the Spirit of '76- I know what you're thinking, patriotic character, right? Wrong- he was the livinh embodiment of the 70's- think a cross between the Shadow, Batman, and Black Belt Jones- he did have a styling ride and a pimp-cane though. And last but not least, Che- a super strong brick that at one point beats the death god Hades in an arm-wrestling match. But here's the fun part- he was the reincarnation of Che Gueverra empowered with great abilities by the loas of voodoo fame and was the national hero of Cuba.

I like the Spirit of '76 and Che! :)

The Decades: 10 heroes, who together embody the greatness of the 20th Century!

Turner!
Mister 17!
The Betty!
The Escapist!
GI Bob!
The Man!
Rainbow Revolution!
Spirit of 76!
Big Eighties!
Net Surfer!

Ten heroes out of time, and out for justice!

OK, I'll stop now.

Eyendasky80
Sep 26th, '04, 12:19 PM
A while back we had this same discussion or something similar and I said I always wanted to play a growing character who flew because the visual seemed so strange and cool to me. So I wrote one up and I liked how he turned out.
His name is Gargantuan, and he is the Earth's Champion Monster Fighter. So he attracts giant monsters to challenge him. He got his powers from a magic belt buckle he found encased in the trunk of a tree. The buckle had an inscription that told him to shout "Go Go Gargantuan" but he didn't believe until his house was attacked by a giant lizard monster. He can throw the buckle like Cap's Shield and deflect things. It's also really shiny and he can blind people with reflected light. He flies, of course, and grows. And the buckle's inscription changes and seems to communicate with him, so he wonders if there's some sentient force controlling the buckle or if it's actually alive in some way.

WhammeWhamme
Sep 26th, '04, 12:27 PM
I was in a game whee everyone but one player had characters like this- mine was Dr. Zeus, mildly disturbed lighning wielder who later discovered he was actually the lastest in a long line of Zeus' illegitimate children, and the only one of them to get the lightning! Then there was the Spirit of '76- I know what you're thinking, patriotic character, right? Wrong- he was the livinh embodiment of the 70's- think a cross between the Shadow, Batman, and Black Belt Jones- he did have a styling ride and a pimp-cane though. And last but not least, Che- a super strong brick that at one point beats the death god Hades in an arm-wrestling match. But here's the fun part- he was the reincarnation of Che Gueverra empowered with great abilities by the loas of voodoo fame and was the national hero of Cuba.

So what was the NORMAL concept? :)

AnotherSkip
Sep 26th, '04, 02:36 PM
The Rook: telepathic martial artist with a suit of powered armor that gave only minor "real armor" benefits, but enough powers to take him to superhero status.

Dr. Marrow: Decipedial Supervillian a field archeologist who became a human paraplegic when his leg bones were absorbed by a demonic dinosaur(a dinosaur deamon, rather than one based on humanocentric deamons) which also heals by "eating" bones, fossilised or not. Together they became possibly the most dangerous villian ever faced on the planet which also hates itself more than the heroes hate him.

Maelstrom
Sep 26th, '04, 02:58 PM
My brother -- (dive for cover) -- came up with A-list. A major-league celebrity, his powers were entirely based on what he could do in the movies.

Also, Ricochet -- a Dark Champions type gunslinger. Except that he's an extra-dimensional mage, and the guns aren't even a special effect -- they are completely meaningless -- take them away from him and you're as likely as not to find out that they're completely solid, or made from hollow chocolate, or similar. That and a leather-duster-of-many-things, and a 4-color attitude, and Dormammu's number on speed-dial . . .

I neer get concepts like this. My oddest concept was in an AD&D game, and the GM rolled it randomly. Ready?

Were-rat. Engineer. Pacifist. Coward. Bad personal habits and hygiene (almost goes without saying for a w-r). Brilliant. "Now, roll-play it, Mike." It was so fun I hung onto the character for over a decade.

S7Michelle
Sep 26th, '04, 06:03 PM
Color Girl, who can fly and change the colors of things - that's it (this was in a different system, where "power stunts" were possible - amazing the stuff that this character pulled off with such a basic power)

Ok, now you have me curious. Can you give some examples please. While I can see some usefulness to being able to change the colors of things, hard to hide or change to your secret id if you are bright blue, I think a lot of villians wouldn't be intimidated by "Stop or I'll turn this wall green."

Maelstrom
Sep 26th, '04, 06:25 PM
"Stop or I'll turn your aqueous humor opaque black."

Maelstrom
Sep 26th, '04, 06:26 PM
"Stop or you'll be wearing white shoes after Labor Day, I so SWEAR IT!"

Blue Jogger
Sep 26th, '04, 06:28 PM
Ok, now you have me curious. Can you give some examples please. While I can see some usefulness to being able to change the colors of things, hard to hide or change to your secret id if you are bright blue, I think a lot of villians wouldn't be intimidated by "Stop or I'll turn this wall green."

"Stop or I'll turn your face including your cataracts persimmon.", there's just loads of fun with Transform Anything into Anything of a different color.

Metaphysician
Sep 26th, '04, 07:52 PM
Some other tricks you could do with Color Control:

-Camouflage effects ( matching background exactly )

-Limited disguises ( altered hair, skin, eye color )

-Illusions of various forms produced by altering the color pattern of, say, air

If the color control stretches to the non-visible range as well, there are all kinds of *EVIL* tricks you could do. Like changing the "color" of a column of air so that it no longer reflects the "color" of, say, high powered UV rays. . . with an opponent at the bottom of said column and the sun above the other end.

fbdaury
Sep 27th, '04, 05:34 AM
So what was the NORMAL concept? :)

Well, it wsn't that normal but was colored by the player's perceptions of gaming and not by a desire or demand that she make an odd character- she was a powerful fey who had been the first Belle, diminutive sidekick to the SAS character Pan, and had later been a fey ambassador to Olympus, where, you guessed it: She has an affair with Zeus. The character was my character's mother and it made for a HIGHLY dysfunctional childhood raised in a giant treehouse in the middle of Central Park the bastard child of an unknown father. She was highly effective with her magic but quite physically frail- she was the party member I had to (choose to?) heal the most.

wylodmayer
Sep 29th, '04, 06:42 AM
Ok, now you have me curious. Can you give some examples please. While I can see some usefulness to being able to change the colors of things, hard to hide or change to your secret id if you are bright blue, I think a lot of villians wouldn't be intimidated by "Stop or I'll turn this wall green."

I'd be glad to provide some examples of Color Girl's more interesting tricks; she was always one of my favorite characters. Now, remember, this was in a system where "power stunts" were possible - you couldn't do this stuff in Hero, because a lot of these tricks have potent effects of their own, and would constitute separate powers. Further realize that as useful as some of these things were, she was still very much a junior member of the team, and by no means did anyone mistake her for a front line character. Nonetheless, it was fun to see how much could be done with such a "limited" power. That having been said, here were my favorites:

1) On several occasions, and this trick worked especially well indoors, she would turn herself, and the entire area surrounding an enemy, to the exact same color of grey, down to removing all contrast distinction from the area. One fellow ran off the edge of a building; obviously this totally eliminated any ability to identify separate objects or judge distances. It outright scared the hell outta some thugs, once.
2) A similar trick involved rapidly changing the brightness/contrast distinctions of everything around a character; although nothing was actually moving, the result was a horrible motion sickness, as the target's visual cues no longer matched what his equilibrium was telling him (i.e.: he could tell he was standing still, but his visual data denied that rather violently). One technicolor yawn, coming up (no pun intended).
3) She often turned herself "invisible" (transparent) this way. She sometimes did the same to allies (although this was disorienting for most people, as this is not a case of being invisible to everyone but yourself) and enemies' equipment.
4) When feeling particularly vicious, she would simply turn everything down to an enemy's internal organs transparent. If you recall, that outer layer of skin is there, at least in part, to keep ultraviolent radiation from cooking us. Albinos, people who merely lack pigment, can suffer painful burns if they go outside unprotected. Imagine what it would be like if you had no skin at all...
5) In a slightly similar vein, on sunny days during outdoor battles, she was known to occasionally turn any number of surfaces facing an enemy into perfect reflective surfaces. This sort of thing relied as much on good luck as anything else, but it was fun when it worked. She occasionally made herself 100% reflective, which might blind anyone looking at her if there was enough light in the area.
6) Eyelets, goggles, facemasks, helmet visors, etc could all be made perfectly opaque. This could get annoying to enemies. It caused at least two opponents to be forced to remove masks/helmets that provided some measure of protection and/or part of their powers.
7) Similarly, laser weapons don't work well (read: at all) if the lasing tube is clear; she usually just turned the whole gun transparent - it was easier.
8) Obviously, there's a whole cottage industry in turning things transparent when you have a Telekinetic on the team.
9) She made a nice side income doing printing jobs for people; her control was fine enough to form letters, pictures, etc, on paper. She also did auto detailing.
10) Once, while the team was stranded, she made a nice reflector for cooking.
11) You'd be surprised how many villains get distracted from what they were doing when various insults begin appearing on their costumes.
12) Likewise, although it wasn't often worth much of a bonus, she still made a habit of putting targets on the bad guys.
13) In a misty or dusty place, she might turn the mist or dust around someone's head into an impossibly bright color; although it would disperse immediately, it was basically a small Flash attack.
14) She boosted the power of a laser once by altering its color, thus shortening its wavelength.

As I said, while a lot of this stuff is neat, no one mistook her place on the team; she was a very junior member, basically a sidekick. Still, she managed to contribute some useful moments, and was great fun in roleplaying. Her background - former juvenile delinquent - gave her a few useful skills, and the team insisted, eventually, on outfitting her with a sonic stunner pistol. She was a fun character.