View Full Version : Request: Costs 1/2 END to Activate / Costs 1/2 END
JMHammer
Sep 28th, '04, 10:52 AM
Simon,
The following is from the FAQ:
Costs Endurance
Q:* Could a character apply a Costs Endurance Only To Activate Limitation (-1/4) on a power that normally does not cost END?
A:* As a default rule, no — if a character wants Costs Endurance, it has to be the normal type of Endurance cost. As always, the GM is free to allow this if he thinks it won’t be particularly abusive or otherwise cause problems in-game.
Q:* Could a character take Costs Half Endurance as a -1/4 Limitation variant of the normal Costs Endurance?
A:* With the GM’s permission, yes.
Since these are both "with GM permission" rules, could they be added to the Limitations list? I was thinking specifically-
A Limitation: Costs END Only To Activate -1/4 when applied to a power that normally costs no END.
B Limitation: Costs Half END -1/4.
And naturally applying these would be mutually exclusive with any other END cost-affecting modifier.
Thanks for considering,
John H
Simon
Sep 28th, '04, 03:59 PM
Most things that are explained as "GMs can allow this if they choose" should be handled through custom Modifiers.
They're not rules....they're just specific points where Steve states the obvious -- that you can change things if you want to.
BobGreenwade
Oct 1st, '04, 08:43 AM
On the whole, I agree with Dan here. They're not specifically in the rules, and HD is supposed to follow the letter of the HERO System rules only.
However....
A- Unless I'm missing something big, this Limitation is specifically in the rules, and IIRC is also already in HD.
B- It would be helpful to have this Limitation included, since it would show the correct END cost on the character sheet -- unless Steve rules that the official way to do this is to take the full Costs Endurance Limitation at -1/2, and the Advantage Reduced Endurance (1/2 END) for +1/4. (I say this more for Steve's benefit than Dan's, BTW -- so stay cool, Dan. ;))
Simon
Oct 1st, '04, 09:29 AM
B- It would be helpful to have this Limitation included, since it would show the correct END cost on the character sheet -- unless Steve rules that the official way to do this is to take the full Costs Endurance Limitation at -1/2, and the Advantage Reduced Endurance (1/2 END) for +1/4. (I say this more for Steve's benefit than Dan's, BTW -- so stay cool, Dan. ;))
Per Steve, applying Costs END and Reduced END to the same power is not legal.
Also per Steve, there is no existing limitation to give a non-END-using Power "Costs 1/2 END". It's all or nothing.
I'm not going to get into the game of "the rules don't allow for this, but I think it makes sense, so it should be included." Everyone has their own opinions of what the rules should or should not include. The only one that I'm concerned with is Steve's ;)
That said, <b>if</b> Steve decides to create an official Limitation of "Costs 1/2 END", then I will add it into HD straightaway......actually, I'd probably just modify the Costs END limitation to give the option.
BobGreenwade
Oct 1st, '04, 11:02 AM
I'm not going to get into the game of "the rules don't allow for this, but I think it makes sense, so it should be included."Please don't anyway. I'm actually asking Steve for the rule, albeit in an indirect manner. (Just because a request is posted in this forum doesn't mean you're the one who has to answer for it not being done, Dan! :) I've also noticed a few threads you've "locked" in the past that, arguably, should have been left for users to work out their own solution -- but that's a matter for some other time.)
That said, <b>if</b> Steve decides to create an official Limitation of "Costs 1/2 END", then I will add it into HD straightaway......actually, I'd probably just modify the Costs END limitation to give the option. This modification is how I'd do it (just to affirm your thought). :)
Simon
Oct 1st, '04, 01:11 PM
I close threads (and will continue to close threads) which are re-addressing issues which have been brought up and dealt with already.
Particularly the "explosive" issues -- things which people seem to enjoy getting their panties in a bunch over.
I have no inclination to go over these things again and again.
Steve does not tend to frequent these boards, so posting items for him is not really needed/desired in these forums. Do that elsewhere.
Likewise, this is not the place to debate or discuss rules. I don't care if your interpretation of the rules differs from my own...or anyone else's. The only interpretation of the rules that I am interested in is Steve's.
If someone brings up a question with the way I've interpreted the rules in HD, there's one of three possible outcomes:
1. I realize that HD is in error and make the correction.
2. I realize that I'm not sure if HD is in error or not and I talk to Steve, making adjustments as he deems necessary.
3. I know that HD is not in error (because I have talked with Steve explicitly about the subject) and state as much in the thread.
You will find threads closed very quickly when (3) occurs and someone decides to try and argue the fact with me.
You will also find threads closed very quickly when someone asks for something, receives a response that they don't like and so decide to ask again....and again.....and again. No means no. I will close threads to drive this point home as often as is needed.
I volunteer my time here. I'm under no obligation to monitor these boards or to answer questions on HD. Frankly, I'm under no obligation to maintain HD in the manner that I have been. I do it because I enjoy the code....and because HD has become a "pet project" of mine. If closing threads is the way to keep people from becoming rude or obnoxious and making this a chore for me, then so be it.
dstarfire
Oct 20th, '04, 12:26 PM
I'd really like to see a "costs half end" limitation for those times when you want a power to cost some end, but the normal amount is too much (i.e. when a power's effects are severely limited, but still has a high active point cost).
Also, how is "costs end to activate" a limitation for powers that already cost end? (since apparently it's not technically legal for powers that don't cost end). That'd make a great advantage, though.
Simon
Oct 20th, '04, 12:33 PM
I'd really like to see a "costs half end" limitation for those times when you want a power to cost some end, but the normal amount is too much (i.e. when a power's effects are severely limited, but still has a high active point cost).
Read above. I don't care what you want. I really, really don't. I care about what Steve Long wants.
Steve Long makes the rules. I just implement them. You can want a "costs 1/2 END" Limitation all you want, until Steve says that it's a valid Limitation and one that will be included in the rules, it will not be a part of HD.
Also, how is "costs end to activate" a limitation for powers that already cost end? (since apparently it's not technically legal for powers that don't cost end). That'd make a great advantage, though.
Also read above. And try HD.
"Costs END Only to Activate" is an Advantage for END-using Powers.
"Costs END Only to Activate" is a Limitation for non-END-using Powers.
Both are a part of HD already and have been for some time. Just as they are both a part of the rules (and have been for some time).
Powered by vBulletin® Version 4.2.0 Copyright © 2012 vBulletin Solutions, Inc. All rights reserved.