Katherine
Oct 2nd, '04, 04:12 AM
There's something about this character that rubs me the wrong way, but I can't put my finger on just what. He's basically a Midnighter Clone, a cyborg combat machine constructed from a former martial arts pro by an an "evil industralist". The setting/campaign "New Justice" is going to be somewhat "Iron Age" but I'm hoping to make it more Bronze/Stainless Steel before the players realize. :D
The player is a friend of mine but he's not on the boards. Any comments?
<font size=+1><b>Ebon Avenger</b></font>
Player: Brian Redding
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>25  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>60</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>26</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10/18  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>10/18  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>50  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>50  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>7</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>5"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 187
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">20  </td><td><b><i>Combat Computer: </i></b>Aid: Dexterity 4d6, Delayed Return Rate (points return at the rate of 5 per Minute) (+1/4) (50 Active Points); Self Only (-1/2), Only for Combat Value Power loses about a third of its effectiveness (-1/2), Only vs opponent studied for a phase Power loses about a fourth of its effectiveness (-1/4), Restrainable (Cyborg Implant) (Only by means other than Grabs and Entangles -1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8  </td><td><b><i>Pain Editor: </i></b>Physical Damage Reduction, Resistant, 25% (15 Active Points); STUN (or BODY) Only (-1/2), Restrainable (Cyborg Implant) (Only by means other than Grabs and Entangles -1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">22  </td><td><b><i>Artifical Adrenal Gland: </i></b>Aid: Strength and Stun at once 3d6, Can Add Maximum Of 20 Points, Delayed Return Rate (points return at the rate of 5 per Minute) (+1/4) (39 Active Points); Self Only (-1/2), Restrainable (Cyborg implant) (Only by means other than Grabs and Entangles -1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20  </td><td><b><i>Combat Analysis: </i></b>Find Weakness 13- (Related Group of Attacks (HTH)) (30 Active Points); Living Creatures only Power loses about a fourth of its effectiveness (-1/4), Restrainable (Cyborg Implant) (Only by means other than Grabs and Entangles -1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16  </td><td><b><i>Armored Long Coat: </i></b>Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 86
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">5  </td><td>Killing Throw: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6, Target Falls </td></tr><tr><td valign="top" align="right">5  </td><td>Joint Break: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; HKA 1d6, Disable </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +5d6 Strike </td></tr><tr><td valign="top" align="right">5  </td><td>Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, STR +7d6 Strike </td></tr><tr><td valign="top" align="right">5  </td><td>Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove </td></tr><tr><td valign="top" align="right">12  </td><td>+3 HTH Damage Class(es) </td></tr></table><b>Martial Arts Cost:</b> 40
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3  </td><td>Acrobatics 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Demolitions 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Stealth 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Interrogation 13- </td></tr><tr><td valign="top" align="right">2  </td><td>KS: The Martial World 11- </td></tr><tr><td valign="top" align="right">8  </td><td>Defense Maneuver: I-III  </td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 15- </td></tr><tr><td valign="top" align="right">10  </td><td>+2 with HTH Combat </td></tr></table><b>Skills Cost: </b>35
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">2  </td><td>Lightning Reflexes: +2 DEX to act first with All Actions (3 Active Points); In Hand to Hand Combat only Power loses about a third of its effectiveness (-1/2), Restrainable (Cyborg Implant) (Only by means other than Grabs and Entangles -1/4) </td></tr></table><b>Talents Cost:</b> 2
<b>Total Character Cost:</b> 350
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15  </td><td>Hunted: Marcus Oswald (CEO of Oswald Technologies) 8- (As Pow; Harshly Punish; Extensive Non-Combat Influence) </td></tr><tr><td valign="top" align="right">10  </td><td>Distinctive Features: Extensive Cybernetic replacement (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses) </td></tr><tr><td valign="top" align="right">10  </td><td>Physical Limitation: Requires special medical care (Frequently; Slightly Impairing) </td></tr><tr><td valign="top" align="right">15  </td><td>Enraged: Imprisoned (Uncommon), go 11-, recover 11- </td></tr><tr><td valign="top" align="right">15  </td><td>Social Limitation: Secret ID (Frequently; Major) </td></tr><tr><td valign="top" align="right">10  </td><td>Vulnerability: 1 1/2 x STUN Electrical Attacks (Common) </td></tr><tr><td valign="top" align="right">10  </td><td>Physical Limitation: Can be affected as machine class of minds (Infrequently; Greatly Impairing) </td></tr><tr><td valign="top" align="right">10  </td><td>Physical Limitation: Powers can be shut down by Cyperpaths (Infrequently; Greatly Impairing) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Violent, solves problems with his fists (Common; Strong) </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Short Tempered (Common; Moderate) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Headstrong and stubborn (Common; Strong) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Vigilante mentality (Common; Strong) </td></tr></table>
<b>Disadvantage Points:</b> 150
<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
The player is a friend of mine but he's not on the boards. Any comments?
<font size=+1><b>Ebon Avenger</b></font>
Player: Brian Redding
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>25  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>60</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>26</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10/18  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>10/18  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>50  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>50  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>7</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>5"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 187
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">20  </td><td><b><i>Combat Computer: </i></b>Aid: Dexterity 4d6, Delayed Return Rate (points return at the rate of 5 per Minute) (+1/4) (50 Active Points); Self Only (-1/2), Only for Combat Value Power loses about a third of its effectiveness (-1/2), Only vs opponent studied for a phase Power loses about a fourth of its effectiveness (-1/4), Restrainable (Cyborg Implant) (Only by means other than Grabs and Entangles -1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8  </td><td><b><i>Pain Editor: </i></b>Physical Damage Reduction, Resistant, 25% (15 Active Points); STUN (or BODY) Only (-1/2), Restrainable (Cyborg Implant) (Only by means other than Grabs and Entangles -1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">22  </td><td><b><i>Artifical Adrenal Gland: </i></b>Aid: Strength and Stun at once 3d6, Can Add Maximum Of 20 Points, Delayed Return Rate (points return at the rate of 5 per Minute) (+1/4) (39 Active Points); Self Only (-1/2), Restrainable (Cyborg implant) (Only by means other than Grabs and Entangles -1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20  </td><td><b><i>Combat Analysis: </i></b>Find Weakness 13- (Related Group of Attacks (HTH)) (30 Active Points); Living Creatures only Power loses about a fourth of its effectiveness (-1/4), Restrainable (Cyborg Implant) (Only by means other than Grabs and Entangles -1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16  </td><td><b><i>Armored Long Coat: </i></b>Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 86
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">5  </td><td>Killing Throw: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6, Target Falls </td></tr><tr><td valign="top" align="right">5  </td><td>Joint Break: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; HKA 1d6, Disable </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +5d6 Strike </td></tr><tr><td valign="top" align="right">5  </td><td>Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, STR +7d6 Strike </td></tr><tr><td valign="top" align="right">5  </td><td>Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove </td></tr><tr><td valign="top" align="right">12  </td><td>+3 HTH Damage Class(es) </td></tr></table><b>Martial Arts Cost:</b> 40
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3  </td><td>Acrobatics 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Demolitions 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Stealth 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Interrogation 13- </td></tr><tr><td valign="top" align="right">2  </td><td>KS: The Martial World 11- </td></tr><tr><td valign="top" align="right">8  </td><td>Defense Maneuver: I-III  </td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 15- </td></tr><tr><td valign="top" align="right">10  </td><td>+2 with HTH Combat </td></tr></table><b>Skills Cost: </b>35
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">2  </td><td>Lightning Reflexes: +2 DEX to act first with All Actions (3 Active Points); In Hand to Hand Combat only Power loses about a third of its effectiveness (-1/2), Restrainable (Cyborg Implant) (Only by means other than Grabs and Entangles -1/4) </td></tr></table><b>Talents Cost:</b> 2
<b>Total Character Cost:</b> 350
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15  </td><td>Hunted: Marcus Oswald (CEO of Oswald Technologies) 8- (As Pow; Harshly Punish; Extensive Non-Combat Influence) </td></tr><tr><td valign="top" align="right">10  </td><td>Distinctive Features: Extensive Cybernetic replacement (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses) </td></tr><tr><td valign="top" align="right">10  </td><td>Physical Limitation: Requires special medical care (Frequently; Slightly Impairing) </td></tr><tr><td valign="top" align="right">15  </td><td>Enraged: Imprisoned (Uncommon), go 11-, recover 11- </td></tr><tr><td valign="top" align="right">15  </td><td>Social Limitation: Secret ID (Frequently; Major) </td></tr><tr><td valign="top" align="right">10  </td><td>Vulnerability: 1 1/2 x STUN Electrical Attacks (Common) </td></tr><tr><td valign="top" align="right">10  </td><td>Physical Limitation: Can be affected as machine class of minds (Infrequently; Greatly Impairing) </td></tr><tr><td valign="top" align="right">10  </td><td>Physical Limitation: Powers can be shut down by Cyperpaths (Infrequently; Greatly Impairing) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Violent, solves problems with his fists (Common; Strong) </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Short Tempered (Common; Moderate) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Headstrong and stubborn (Common; Strong) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Vigilante mentality (Common; Strong) </td></tr></table>
<b>Disadvantage Points:</b> 150
<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0