Toonol
Apr 2nd, '03, 02:40 PM
I always find rules tinkering to be a fun; and I'd like to get my two boys interested in champions, and so I'm trying to find ways to simplify the rules while changing as little as possible. (My boys are ages 9 and 13)
Anyway, the thought was that instead of using the speed chart, characters simply act every X segments, where X is 12 divided by their speed. If this is not an even number, it just alternates between the two closest numbers.
For instance, a speed 3 acts every 4 segments. A speed 6 acts every 2 segments.
A speed 5 acts every, um, 2.4 segments; we would just have that character alternate waiting 3 then 2 segments between actions.
This breaks down at some higher speeds (I've always hated 7 as a number :-), but it seems like it would be a little more easily comprehensible by a newbie than the speed chart, and could be dropped in without unbalancing everything. Recoveries would just come at the end of every 12th segment...
Any feedback, guys?
-Toonol
Anyway, the thought was that instead of using the speed chart, characters simply act every X segments, where X is 12 divided by their speed. If this is not an even number, it just alternates between the two closest numbers.
For instance, a speed 3 acts every 4 segments. A speed 6 acts every 2 segments.
A speed 5 acts every, um, 2.4 segments; we would just have that character alternate waiting 3 then 2 segments between actions.
This breaks down at some higher speeds (I've always hated 7 as a number :-), but it seems like it would be a little more easily comprehensible by a newbie than the speed chart, and could be dropped in without unbalancing everything. Recoveries would just come at the end of every 12th segment...
Any feedback, guys?
-Toonol