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nexus
Oct 6th, '04, 05:26 PM
<font size=+1><b>Keiko</b></font>

Player: Kimble Foster

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>60</font></td></tr><tr><td align="right"><font size=2>24&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>28</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>4</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>21&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>9&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>50&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>42&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>6</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3 1/2"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 160

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">33&#160;&#160;</td><td><b><i>Chi Powers and Martial Arts Mastery: </i></b>Multipower, 50-point reserve, all slots: (50 Active Points); Requires A Skill Roll (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u&#160;&#160;</td><td>1) <b><i>Thunder Dragon Kick: </i></b>Hand-To-Hand Attack +5d6, Double Knockback 2x KB (+3/4) (44 Active Points); Hand-To-Hand Attack (-1/2)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">2u&#160;&#160;</td><td>2) <b><i>Seven Butterfly Strike: </i></b>Energy Blast 4d6 (vs. ED), No Normal Defense:Hardened PD Standard (+1) (40 Active Points); Requires precision Strikes (-3 OCV) Power loses about a third of its effectiveness (-1/2)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">1u&#160;&#160;</td><td>3) <b><i>1000 Thunders Fist: </i></b>Hand-To-Hand Attack +5d6, Autofire (3 shots; +1/4) (31 Active Points); Hand-To-Hand Attack (-1/2), All Must aimed at same target Power loses about a third of its effectiveness (-1/2), Extra Time Delayed Phase (-1/4)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">2u&#160;&#160;</td><td>4) <b><i>Breath of the Fire Dragon Energy Wave: </i></b>Energy Blast 10d6 (vs. ED) (50 Active Points); Extra Time Extra Segment (-1/2), Gestures (-1/4), Incantations (-1/4)&#160;</td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">1u&#160;&#160;</td><td>5) <b><i>Wing of the Air Dragon Technique: </i></b>Flight 6", Position Shift (17 Active Points); Most end movement on a surface Power loses about a third of its effectiveness (-1/2), Needs object to "rebound" off to turn Power loses about a fourth of its effectiveness (-1/4)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td><b><i>Chi Focusing: </i></b>Aid: Strength, Dexterity, Stun and Constitution 3d6, Can Add Maximum Of 20 Points, Delayed Return Rate (points return at the rate of 5 per Minute) (+1/4), Variable Effect One Power At A Time (+1/4) (46 Active Points); Extra Time 1 Turn (Post-Segment 12) (-1 1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7&#160;&#160;</td><td><b><i>Chi Aura: </i></b>Detect:Chi A Single Thing 11-, Discriminatory, Range (13 Active Points); Concentration 1/2 DCV, Must Concentrate throughout use of Constant Power (-1/2), Costs Endurance Only Costs END to Activate (-1/4)&#160;</td><td valign="top" align="right">1</td></tr></table><b>Powers Cost:</b> 63

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Marahashi Style&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>1) Punch/Snap Kick: 1/2 Phase, +0 OCV, +2 DCV, STR +4d6 Strike&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>2) Ax Kick: 1/2 Phase, -2 OCV, +1 DCV, STR +6d6 Strike&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>3) Flying Kick: 1/2 Phase, +1 OCV, +0 DCV, STR +2d6 +v/5; FMove&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>4) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +3d6 Strike, Target Falls&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>5) Flying Evasion: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>6) Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, STR +4d6 Strike, Must Follow Block&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>7) Empty Hand Defense: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>8) Escape: 1/2 Phase, +0 OCV, +0 DCV, +25 STR vs. Grabs&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>9) Shoulder Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +2d6 +v/5, Target Falls&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>10) Monkey Flip: 1/2 Phase, +2 OCV, +1 DCV, STR +2d6 Strike; You Fall, Target Falls&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>11) Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 3d6 NND&#160;</td></tr><tr><td valign="top" align="right">8&#160;&#160;</td><td>12) +2 HTH Damage Class(es)&#160;</td></tr></table><b>Martial Arts Cost:</b> 53

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Acrobatics 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Breakfall 15-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Analyze: Combat 12-&#160;</td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td>Power (EGO-based) 15-&#160;</td></tr><tr><td valign="top" align="right">8&#160;&#160;</td><td>Defense Maneuver: I-III &#160;</td></tr><tr><td valign="top" align="right">12&#160;&#160;</td><td>+4 with any three maneuvers or a tight group of attacks&#160;</td></tr></table><b>Skills Cost: </b>40


<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">18&#160;&#160;</td><td>Combat Luck (9 PD/9 ED)&#160;</td></tr><tr><td valign="top" align="right">16&#160;&#160;</td><td>Combat Sense 12-&#160;</td></tr></table><b>Talents Cost:</b> 34


<b>Total Character Cost:</b> 350

<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Accidental Change: If undergoing extreme negative emotion (Anger, fear, etc) 8- (Uncommon)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Distinctive Features: Taint of the diabolic (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Money: Poor&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Hunted: Her father 11- (Mo Pow; Mildly Punish)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Physical Limitation: Susceptible to anti demon magics (Infrequently; Greatly Impairing)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Dependent NPC: DNPC of the week 8- (Normal)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Distinctive Features: Beautiful Asian girl (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Honorable (Common; Total)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Enjoys fighting and testing her skills (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Naieve and trusting by nature (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Relunctant to use lethal force (Common; Moderate)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Hunted: Black Lotus 8- (As Pow; Harshly Punish)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Social Limitation: Little legal id (Frequently; Minor)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Social Limitation: Legally a minor (Occasionally; Major)&#160;</td></tr></table>
<b>Disadvantage Points:</b> 150

<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0

Background summary: Keiko’s sensei rescued the infant girl from the cadre of demonic warriors hunting her and her mother. Unfortunately, her mother suffered a fatal injury during the battle, but made the wandering warrior promise to watch her over her daughter and uttered a name “Ryohachi” before she died. Taking is promise to heart, Master Ch’ian raised the girl and grew to care for her, in his gruff fashion. He was already an old man and realized, despite his superb physical conditioning and mastery of his Chi, that he did not have long in the mortal world. As the sole heir of his style he feared it would die with him.
Thus began Keiko’s lifelong training in the Celestial Dragon style. She took to it naturally and Master Chi’an felt a great hidden power in the girl. But it was tainted with darkness so he focused his lessons on the less lethal techniques of the style and emphasized peace and control of her warrior spirit over desire for battle. Keiko learned quickly and grew up strong and healthy. She was occasionally tormented by nightmares; horrible dreams of a man calling to her surrounded by flames but over all her childhood were fairly happy.
This all changed on her 16th birthday. Keiko returned from a run to find her home destroyed and Master Chi’an dying among the ruins. A dark and powerful figure stood over him; the man from her dreams. She attacked and her rage lent her power, a dark energy coursed threw her body but it was not enough. She feared that darkness on some level and held back The man defeated her easily and, with a mocking laugh, told her to grow stronger then find him again. He vanished and left the girl to mourn the death of the only father she’d ever known.

Notes: Keiko’s power set is pretty straightforward. The taint inside her is from her father (The dark man) another warrior who sold his soul for power and some of that taint resides in Keiko. She has a demonically powered form that takes over when she becomes truly enraged or feels some other extreme negative emotion. Part of me feels I should pay for that a multiform or something similar. It IS somewhat more powerful, but on the other hand its murderous, violent and only slightly under my control as a player and totally out of the characters control. When I first statted her out, paying the multiform basically made her pretty much below par for the campaign. The GM agreed to just call it a limitation but I still feel like I’m power gaming.

nexus
Oct 6th, '04, 05:47 PM
Here is the hero designer file, just in case.

Superskrull
Oct 7th, '04, 02:49 AM
Interesting character you have, kind of a daughter of Akuma kind of thing.
Is she for a superhero or wild martial arts campaign?

Well, I'd say she needs a little more movement for a superhero game, where one tends to roam father afield than the standard martial arts duel would take you, like another ultra slot granting some level of extra leaping would do nicely.

Now, on to point allocation. Sure it's cheesy to some, but you'd still have 50 End and 42 Stun if you pulled some points out of your figured stats and raised your Con to 25. Besides, that one extra Con point could be the difference between retaliation and kissing the concrete. You could also pull the additional points you spent on raising your Analysis and Combat Sense to 12- and bump your Int to 13. Martial Artists should have at least a somewhat better than baseline Int and it also bumps up your Perception roll. Never a bad thing, right? Also, you might see about streamlining a stat or two to scrape up the points for a KS or two. A KS in Celestial Dragon Kung Fu or the Martial World would probably be quite useful. You might find it just as useful to lower your Aid to +18 pts rather than 20, since your Dex can't profit from the extra two points past 18 and a max Str of 36 isn't too shabby either. You could always push the max up later with some XP.

Well, that's all I got. 'Sides, this way you know at least one other person didn't just skim over her.

nexus
Oct 7th, '04, 03:19 AM
Interesting character you have, kind of a daughter of Akuma kind of thing.
Is she for a superhero or wild martial arts campaign?



Thanks! Those tips should prove useful. I deliberately kept her Int average since she's a bit of a female Goku. Smart in a fight, a little naieve outside of the ring. Kieko really doesn't have much experience outside of fighting and training.

Katherine
Oct 8th, '04, 01:15 AM
Any female anime character should have:

Distinctive Features: Huge friggin' eyes (Not con, noticed)

Psychological Limitation: Love/Hate Relationship with tentacle beasts (Uncom, Strong)

In MA competitions this character will have a huge advantages over most male competition since allot of guys in anime seem to have purchased their defenses with the limitation "Doesn't work against women" -1 since their wives, girlfriends and random female passer by can slap them and nearly knock them out even though moment ago they just took a nuclear missile to the back of their heads and it barely mussed their hair.

:D

Superskrull
Oct 8th, '04, 05:45 AM
Thanks! Those tips should prove useful. I deliberately kept her Int average since she's a bit of a female Goku. Smart in a fight, a little naieve outside of the ring. Kieko really doesn't have much experience outside of fighting and training.

Ah, I see. That would explain things. I see many wacky misunderstandings in our future.

OddHat
Oct 8th, '04, 06:07 AM
Very cool. :)

I'm not sure how useful that AID will be unless she has plenty of warning that a fight is going to start; it's going to take her out of action for two full turns to fully charge, and the points are not going to hang around for more than 4 minutes. For game-ist reasons, you might want to go for 0DCV Concentration, Unaware of nearby events (-3/4), Drop the delayed return rate, and drop the extra time down to one phase (-1/4). That will slightly increase her chance of getting blindsided while charging, but allow her to call on Aid for a finishing move on a stunned or otherwise inactive target.

Again, just a game play tweak.