nexus
Oct 6th, '04, 05:26 PM
<font size=+1><b>Keiko</b></font>
Player: Kimble Foster
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>60</font></td></tr><tr><td align="right"><font size=2>24  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>28</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>4</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>21  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>9  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>50  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>42  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>6</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3 1/2"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 160
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">33  </td><td><b><i>Chi Powers and Martial Arts Mastery: </i></b>Multipower, 50-point reserve, all slots: (50 Active Points); Requires A Skill Roll (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u  </td><td>1) <b><i>Thunder Dragon Kick: </i></b>Hand-To-Hand Attack +5d6, Double Knockback 2x KB (+3/4) (44 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">2u  </td><td>2) <b><i>Seven Butterfly Strike: </i></b>Energy Blast 4d6 (vs. ED), No Normal Defense:Hardened PD Standard (+1) (40 Active Points); Requires precision Strikes (-3 OCV) Power loses about a third of its effectiveness (-1/2) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">1u  </td><td>3) <b><i>1000 Thunders Fist: </i></b>Hand-To-Hand Attack +5d6, Autofire (3 shots; +1/4) (31 Active Points); Hand-To-Hand Attack (-1/2), All Must aimed at same target Power loses about a third of its effectiveness (-1/2), Extra Time Delayed Phase (-1/4) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">2u  </td><td>4) <b><i>Breath of the Fire Dragon Energy Wave: </i></b>Energy Blast 10d6 (vs. ED) (50 Active Points); Extra Time Extra Segment (-1/2), Gestures (-1/4), Incantations (-1/4) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">1u  </td><td>5) <b><i>Wing of the Air Dragon Technique: </i></b>Flight 6", Position Shift (17 Active Points); Most end movement on a surface Power loses about a third of its effectiveness (-1/2), Needs object to "rebound" off to turn Power loses about a fourth of its effectiveness (-1/4) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15  </td><td><b><i>Chi Focusing: </i></b>Aid: Strength, Dexterity, Stun and Constitution 3d6, Can Add Maximum Of 20 Points, Delayed Return Rate (points return at the rate of 5 per Minute) (+1/4), Variable Effect One Power At A Time (+1/4) (46 Active Points); Extra Time 1 Turn (Post-Segment 12) (-1 1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Chi Aura: </i></b>Detect:Chi A Single Thing 11-, Discriminatory, Range (13 Active Points); Concentration 1/2 DCV, Must Concentrate throughout use of Constant Power (-1/2), Costs Endurance Only Costs END to Activate (-1/4) </td><td valign="top" align="right">1</td></tr></table><b>Powers Cost:</b> 63
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">  </td><td>Marahashi Style </td></tr><tr><td valign="top" align="right">4  </td><td>1) Punch/Snap Kick: 1/2 Phase, +0 OCV, +2 DCV, STR +4d6 Strike </td></tr><tr><td valign="top" align="right">5  </td><td>2) Ax Kick: 1/2 Phase, -2 OCV, +1 DCV, STR +6d6 Strike </td></tr><tr><td valign="top" align="right">5  </td><td>3) Flying Kick: 1/2 Phase, +1 OCV, +0 DCV, STR +2d6 +v/5; FMove </td></tr><tr><td valign="top" align="right">3  </td><td>4) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +3d6 Strike, Target Falls </td></tr><tr><td valign="top" align="right">5  </td><td>5) Flying Evasion: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove </td></tr><tr><td valign="top" align="right">4  </td><td>6) Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, STR +4d6 Strike, Must Follow Block </td></tr><tr><td valign="top" align="right">5  </td><td>7) Empty Hand Defense: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>8) Escape: 1/2 Phase, +0 OCV, +0 DCV, +25 STR vs. Grabs </td></tr><tr><td valign="top" align="right">3  </td><td>9) Shoulder Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +2d6 +v/5, Target Falls </td></tr><tr><td valign="top" align="right">3  </td><td>10) Monkey Flip: 1/2 Phase, +2 OCV, +1 DCV, STR +2d6 Strike; You Fall, Target Falls </td></tr><tr><td valign="top" align="right">4  </td><td>11) Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 3d6 NND </td></tr><tr><td valign="top" align="right">8  </td><td>12) +2 HTH Damage Class(es) </td></tr></table><b>Martial Arts Cost:</b> 53
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3  </td><td>Acrobatics 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 15- </td></tr><tr><td valign="top" align="right">5  </td><td>Analyze: Combat 12- </td></tr><tr><td valign="top" align="right">9  </td><td>Power (EGO-based) 15- </td></tr><tr><td valign="top" align="right">8  </td><td>Defense Maneuver: I-III  </td></tr><tr><td valign="top" align="right">12  </td><td>+4 with any three maneuvers or a tight group of attacks </td></tr></table><b>Skills Cost: </b>40
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">18  </td><td>Combat Luck (9 PD/9 ED) </td></tr><tr><td valign="top" align="right">16  </td><td>Combat Sense 12- </td></tr></table><b>Talents Cost:</b> 34
<b>Total Character Cost:</b> 350
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5  </td><td>Accidental Change: If undergoing extreme negative emotion (Anger, fear, etc) 8- (Uncommon) </td></tr><tr><td valign="top" align="right">10  </td><td>Distinctive Features: Taint of the diabolic (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses) </td></tr><tr><td valign="top" align="right">5  </td><td>Money: Poor </td></tr><tr><td valign="top" align="right">15  </td><td>Hunted: Her father 11- (Mo Pow; Mildly Punish) </td></tr><tr><td valign="top" align="right">10  </td><td>Physical Limitation: Susceptible to anti demon magics (Infrequently; Greatly Impairing) </td></tr><tr><td valign="top" align="right">10  </td><td>Dependent NPC: DNPC of the week 8- (Normal) </td></tr><tr><td valign="top" align="right">5  </td><td>Distinctive Features: Beautiful Asian girl (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) </td></tr><tr><td valign="top" align="right">20  </td><td>Psychological Limitation: Honorable (Common; Total) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Enjoys fighting and testing her skills (Common; Strong) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Naieve and trusting by nature (Common; Strong) </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Relunctant to use lethal force (Common; Moderate) </td></tr><tr><td valign="top" align="right">10  </td><td>Hunted: Black Lotus 8- (As Pow; Harshly Punish) </td></tr><tr><td valign="top" align="right">10  </td><td>Social Limitation: Little legal id (Frequently; Minor) </td></tr><tr><td valign="top" align="right">10  </td><td>Social Limitation: Legally a minor (Occasionally; Major) </td></tr></table>
<b>Disadvantage Points:</b> 150
<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
Background summary: Keiko’s sensei rescued the infant girl from the cadre of demonic warriors hunting her and her mother. Unfortunately, her mother suffered a fatal injury during the battle, but made the wandering warrior promise to watch her over her daughter and uttered a name “Ryohachi” before she died. Taking is promise to heart, Master Ch’ian raised the girl and grew to care for her, in his gruff fashion. He was already an old man and realized, despite his superb physical conditioning and mastery of his Chi, that he did not have long in the mortal world. As the sole heir of his style he feared it would die with him.
Thus began Keiko’s lifelong training in the Celestial Dragon style. She took to it naturally and Master Chi’an felt a great hidden power in the girl. But it was tainted with darkness so he focused his lessons on the less lethal techniques of the style and emphasized peace and control of her warrior spirit over desire for battle. Keiko learned quickly and grew up strong and healthy. She was occasionally tormented by nightmares; horrible dreams of a man calling to her surrounded by flames but over all her childhood were fairly happy.
This all changed on her 16th birthday. Keiko returned from a run to find her home destroyed and Master Chi’an dying among the ruins. A dark and powerful figure stood over him; the man from her dreams. She attacked and her rage lent her power, a dark energy coursed threw her body but it was not enough. She feared that darkness on some level and held back The man defeated her easily and, with a mocking laugh, told her to grow stronger then find him again. He vanished and left the girl to mourn the death of the only father she’d ever known.
Notes: Keiko’s power set is pretty straightforward. The taint inside her is from her father (The dark man) another warrior who sold his soul for power and some of that taint resides in Keiko. She has a demonically powered form that takes over when she becomes truly enraged or feels some other extreme negative emotion. Part of me feels I should pay for that a multiform or something similar. It IS somewhat more powerful, but on the other hand its murderous, violent and only slightly under my control as a player and totally out of the characters control. When I first statted her out, paying the multiform basically made her pretty much below par for the campaign. The GM agreed to just call it a limitation but I still feel like I’m power gaming.
Player: Kimble Foster
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>60</font></td></tr><tr><td align="right"><font size=2>24  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>28</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>4</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>21  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>9  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>50  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>42  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>6</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3 1/2"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 160
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">33  </td><td><b><i>Chi Powers and Martial Arts Mastery: </i></b>Multipower, 50-point reserve, all slots: (50 Active Points); Requires A Skill Roll (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u  </td><td>1) <b><i>Thunder Dragon Kick: </i></b>Hand-To-Hand Attack +5d6, Double Knockback 2x KB (+3/4) (44 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">2u  </td><td>2) <b><i>Seven Butterfly Strike: </i></b>Energy Blast 4d6 (vs. ED), No Normal Defense:Hardened PD Standard (+1) (40 Active Points); Requires precision Strikes (-3 OCV) Power loses about a third of its effectiveness (-1/2) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">1u  </td><td>3) <b><i>1000 Thunders Fist: </i></b>Hand-To-Hand Attack +5d6, Autofire (3 shots; +1/4) (31 Active Points); Hand-To-Hand Attack (-1/2), All Must aimed at same target Power loses about a third of its effectiveness (-1/2), Extra Time Delayed Phase (-1/4) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">2u  </td><td>4) <b><i>Breath of the Fire Dragon Energy Wave: </i></b>Energy Blast 10d6 (vs. ED) (50 Active Points); Extra Time Extra Segment (-1/2), Gestures (-1/4), Incantations (-1/4) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">1u  </td><td>5) <b><i>Wing of the Air Dragon Technique: </i></b>Flight 6", Position Shift (17 Active Points); Most end movement on a surface Power loses about a third of its effectiveness (-1/2), Needs object to "rebound" off to turn Power loses about a fourth of its effectiveness (-1/4) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15  </td><td><b><i>Chi Focusing: </i></b>Aid: Strength, Dexterity, Stun and Constitution 3d6, Can Add Maximum Of 20 Points, Delayed Return Rate (points return at the rate of 5 per Minute) (+1/4), Variable Effect One Power At A Time (+1/4) (46 Active Points); Extra Time 1 Turn (Post-Segment 12) (-1 1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Chi Aura: </i></b>Detect:Chi A Single Thing 11-, Discriminatory, Range (13 Active Points); Concentration 1/2 DCV, Must Concentrate throughout use of Constant Power (-1/2), Costs Endurance Only Costs END to Activate (-1/4) </td><td valign="top" align="right">1</td></tr></table><b>Powers Cost:</b> 63
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">  </td><td>Marahashi Style </td></tr><tr><td valign="top" align="right">4  </td><td>1) Punch/Snap Kick: 1/2 Phase, +0 OCV, +2 DCV, STR +4d6 Strike </td></tr><tr><td valign="top" align="right">5  </td><td>2) Ax Kick: 1/2 Phase, -2 OCV, +1 DCV, STR +6d6 Strike </td></tr><tr><td valign="top" align="right">5  </td><td>3) Flying Kick: 1/2 Phase, +1 OCV, +0 DCV, STR +2d6 +v/5; FMove </td></tr><tr><td valign="top" align="right">3  </td><td>4) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +3d6 Strike, Target Falls </td></tr><tr><td valign="top" align="right">5  </td><td>5) Flying Evasion: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove </td></tr><tr><td valign="top" align="right">4  </td><td>6) Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, STR +4d6 Strike, Must Follow Block </td></tr><tr><td valign="top" align="right">5  </td><td>7) Empty Hand Defense: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>8) Escape: 1/2 Phase, +0 OCV, +0 DCV, +25 STR vs. Grabs </td></tr><tr><td valign="top" align="right">3  </td><td>9) Shoulder Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +2d6 +v/5, Target Falls </td></tr><tr><td valign="top" align="right">3  </td><td>10) Monkey Flip: 1/2 Phase, +2 OCV, +1 DCV, STR +2d6 Strike; You Fall, Target Falls </td></tr><tr><td valign="top" align="right">4  </td><td>11) Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 3d6 NND </td></tr><tr><td valign="top" align="right">8  </td><td>12) +2 HTH Damage Class(es) </td></tr></table><b>Martial Arts Cost:</b> 53
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3  </td><td>Acrobatics 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 15- </td></tr><tr><td valign="top" align="right">5  </td><td>Analyze: Combat 12- </td></tr><tr><td valign="top" align="right">9  </td><td>Power (EGO-based) 15- </td></tr><tr><td valign="top" align="right">8  </td><td>Defense Maneuver: I-III  </td></tr><tr><td valign="top" align="right">12  </td><td>+4 with any three maneuvers or a tight group of attacks </td></tr></table><b>Skills Cost: </b>40
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">18  </td><td>Combat Luck (9 PD/9 ED) </td></tr><tr><td valign="top" align="right">16  </td><td>Combat Sense 12- </td></tr></table><b>Talents Cost:</b> 34
<b>Total Character Cost:</b> 350
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5  </td><td>Accidental Change: If undergoing extreme negative emotion (Anger, fear, etc) 8- (Uncommon) </td></tr><tr><td valign="top" align="right">10  </td><td>Distinctive Features: Taint of the diabolic (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses) </td></tr><tr><td valign="top" align="right">5  </td><td>Money: Poor </td></tr><tr><td valign="top" align="right">15  </td><td>Hunted: Her father 11- (Mo Pow; Mildly Punish) </td></tr><tr><td valign="top" align="right">10  </td><td>Physical Limitation: Susceptible to anti demon magics (Infrequently; Greatly Impairing) </td></tr><tr><td valign="top" align="right">10  </td><td>Dependent NPC: DNPC of the week 8- (Normal) </td></tr><tr><td valign="top" align="right">5  </td><td>Distinctive Features: Beautiful Asian girl (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) </td></tr><tr><td valign="top" align="right">20  </td><td>Psychological Limitation: Honorable (Common; Total) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Enjoys fighting and testing her skills (Common; Strong) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Naieve and trusting by nature (Common; Strong) </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Relunctant to use lethal force (Common; Moderate) </td></tr><tr><td valign="top" align="right">10  </td><td>Hunted: Black Lotus 8- (As Pow; Harshly Punish) </td></tr><tr><td valign="top" align="right">10  </td><td>Social Limitation: Little legal id (Frequently; Minor) </td></tr><tr><td valign="top" align="right">10  </td><td>Social Limitation: Legally a minor (Occasionally; Major) </td></tr></table>
<b>Disadvantage Points:</b> 150
<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
Background summary: Keiko’s sensei rescued the infant girl from the cadre of demonic warriors hunting her and her mother. Unfortunately, her mother suffered a fatal injury during the battle, but made the wandering warrior promise to watch her over her daughter and uttered a name “Ryohachi” before she died. Taking is promise to heart, Master Ch’ian raised the girl and grew to care for her, in his gruff fashion. He was already an old man and realized, despite his superb physical conditioning and mastery of his Chi, that he did not have long in the mortal world. As the sole heir of his style he feared it would die with him.
Thus began Keiko’s lifelong training in the Celestial Dragon style. She took to it naturally and Master Chi’an felt a great hidden power in the girl. But it was tainted with darkness so he focused his lessons on the less lethal techniques of the style and emphasized peace and control of her warrior spirit over desire for battle. Keiko learned quickly and grew up strong and healthy. She was occasionally tormented by nightmares; horrible dreams of a man calling to her surrounded by flames but over all her childhood were fairly happy.
This all changed on her 16th birthday. Keiko returned from a run to find her home destroyed and Master Chi’an dying among the ruins. A dark and powerful figure stood over him; the man from her dreams. She attacked and her rage lent her power, a dark energy coursed threw her body but it was not enough. She feared that darkness on some level and held back The man defeated her easily and, with a mocking laugh, told her to grow stronger then find him again. He vanished and left the girl to mourn the death of the only father she’d ever known.
Notes: Keiko’s power set is pretty straightforward. The taint inside her is from her father (The dark man) another warrior who sold his soul for power and some of that taint resides in Keiko. She has a demonically powered form that takes over when she becomes truly enraged or feels some other extreme negative emotion. Part of me feels I should pay for that a multiform or something similar. It IS somewhat more powerful, but on the other hand its murderous, violent and only slightly under my control as a player and totally out of the characters control. When I first statted her out, paying the multiform basically made her pretty much below par for the campaign. The GM agreed to just call it a limitation but I still feel like I’m power gaming.