Killer Shrike
Apr 3rd, '03, 04:41 PM
Here is a newly submitted PC from one of my players, shared for your possible use:
<font size=+1><b>Gravitic</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>17  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>21</font></td></tr><tr><td align="right"><font size=2>16  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>8  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>4</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>3/17  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3/12  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>32  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>31  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"/33"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 83
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">63  </td><td><b><i>Gravitic Powers: </i></b>Multipower, 95-point reserve, all slots: (95 Active Points); Activation Roll 14- (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6u  </td><td>1) <b><i>Micronic Mass Multiplier: </i></b>Drain 9d6: END (90 Active Points) (uses END Reserve) </td><td valign="top" align="right">9</td></tr><tr><td align="right" valign="top">6u  </td><td>2) <b><i>Gravitic Pulse: </i></b>Energy Blast 8d6 (vs. PD), Double Knockback (2x KB, Target does not take Knockback; +1/2), Indirect (Beneath Target; +3/4) (90 Active Points) (uses END Reserve) [<b>Notes:</b> No Knockback, Double Knockback: The goal of the power is to knock people over. So, calculate and resist Knockback as normal, but if the target takes Knockback then they just fall down in thier hex and dont take any actual Knockback damage.] </td><td valign="top" align="right">9</td></tr><tr><td align="right" valign="top">4u  </td><td>3) <b><i>G-FORCE: </i></b>Killing Attack - Ranged 3d6 +1 (vs. PD), Reduced Endurance (Half END; +1/4), Indirect (Always from ground below target; +1/2) (87 Active Points); Limited Power (Only vs Opponents within 1" of the ground; -1/2) (uses END Reserve) [<b>Notes:</b> Standard Effect: 10 BODY] </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">4u  </td><td>4) <b><i>Gravitic Fluctuator: </i></b>Killing Attack - Ranged 1d6 +1 (vs. ED), Uncontrolled (+1/2), No Normal Defense (Body-Affecting Powers, or gravity-manipulation abilities; +1), Continuous (+1), Does BODY (+1) (90 Active Points); Limited Power (Only vs Opponents within 1" of the ground; -1/2) (uses END Reserve) [<b>Notes:</b> Standard Effect 4 Body.] </td><td valign="top" align="right">9</td></tr><tr><td align="right" valign="top">5u  </td><td>5) <b><i>What Goes up Must Come Down: </i></b>Suppress: Flight (in Air), Gliding, Swinging, Leaping 6d6, Variable Effect (Four Powers Simultaneously; +1), Continuous (+1) (90 Active Points); Limited Range (-1/4) (uses END Reserve) [<b>Notes:</b> Standard Effect 18 pts.] </td><td valign="top" align="right">9</td></tr><tr><td align="right" valign="top">5u  </td><td>6) <b><i>Gravity Wins Again: </i></b>Suppress: All Movement 3 1/2d6, Continuous (+1), Area Of Effect (7" Radius; +1), Selective Target (+1/4), Variable Effect (All Powers Simultaneously; +2) (94 Active Points); No Range (-1/2) (uses END Reserve) [<b>Notes:</b> Standard Effect 10 pts.] </td><td valign="top" align="right">9</td></tr><tr><td align="right" valign="top">3u  </td><td>7) <b><i>Gravity Alteration: </i></b>Telekinesis (25 STR), Reduced Endurance (Half END; +1/4), Area Of Effect (5" Radius; +1), Selective Target (+1/4) (94 Active Points); Only To Pull Objects Straight Down To Earth Or Hold Them Off The Ground (-1), No Range (-1/2) (uses END Reserve) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">2u  </td><td>8) <b><i>Polarity Shift: </i></b>Flight 15", Ranged (+1/2), Uncontrolled (+1/2), Usable As Attack (does not affect anyone with Desolidification, Power Defense, or gravity-manipulation abilities) (+1) (90 Active Points); Limited Power (Only to Hover directly above where they were standing; -1 1/2), Limited Power (Only vs Opponents within 1" of the ground; -1/2), No Noncombat Movement (-1/4) (uses END Reserve) </td><td valign="top" align="right">9</td></tr><tr><td align="right" valign="top">6u  </td><td>9) <b><i>Density Decrease: </i></b>Custom Power (1/8th Weight, + 3" KB, -15 STR; +3PD, +3" Leaping) , Uncontrolled (+1/2) (90 Active Points) (uses END Reserve) [<b>Notes:</b> Each 20 Base Points gives its target x1/2 Mass, +1" KB, -5 STR (no figured), +1 PD, +1" Leaping. The attack is visible, the effects are not. The effect is constant and continues as long as the Endurance cost is paid to maintain the effect. The Defense is Shrinking, Growth, Density Increase, Desolid, Shape Shift.
----------------------------------------------
Reduces the average person to about 26 lbs/12.5 kg.] </td><td valign="top" align="right">9</td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">30  </td><td><b><i>Personal Gravity: </i></b>Multipower, 30-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u  </td><td>1) <b><i>Air Walking: </i></b>Flight 6", Invisible Power Effects (Hearing Group; +1/4), Difficult To Dispel (x2 Active Points) (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (30 Active Points); No Noncombat Movement (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5m  </td><td>2) <b><i>Gravitic Leaping: </i></b>Leaping +30" (3" / 33" forward, 1 1/2" / 16 1/2" upward) (30 Active Points); No Noncombat Movement (-1/4) (uses END Reserve) (added to Secondary Value) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">5m  </td><td>3) <b><i>Gravitic Gliding: </i></b>Gliding 30" (30 Active Points); No Noncombat Movement (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Gravitic Dispersion, all slots: Drained as EC (Power loses about a fourth of its effectiveness; -1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>1) Knockback Resistance -10" (20 Active Points); Activation Roll 14- (-1/2), Nonpersistent (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>2) Energy Damage Reduction, Resistant, 25% (15 Active Points); Nonpersistent (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20  </td><td>3) Physical Damage Reduction, Resistant, 50% (30 Active Points); Nonpersistent (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">14  </td><td>4) Armor (10 PD / 5 ED), Hardened (+1/4) (28 Active Points); Activation Roll 14- (-1/2), Nonpersistent (-1/4) (added to Secondary Value) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Fighting Costume: </i></b>Armor (4 PD / 4 ED), Hardened (+1/4) (15 Active Points); OIF (-1/2) (added to Secondary Value) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">18  </td><td>Endurance Reserve (90 END, 9 REC) (18 Active Points) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 228
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">10  </td><td>+2 with All Gravity Powers </td></tr><tr><td valign="top" align="right">10  </td><td>+2 with DCV </td></tr><tr><td valign="top" align="right">1  </td><td>SS: Physics (INT-based) 8- </td></tr><tr><td valign="top" align="right">3  </td><td>Acting 13- </td></tr><tr><td valign="top" align="right">2  </td><td>KS: Superhero World 11- </td></tr><tr><td valign="top" align="right">2  </td><td>Language: French: Basic Conversation (Literacy)  </td></tr><tr><td valign="top" align="right">  </td><td>Everyman Skills </td></tr><tr><td valign="top" align="right">0  </td><td>Conversation 8- </td></tr><tr><td valign="top" align="right">0  </td><td>High Society 8- </td></tr><tr><td valign="top" align="right">5  </td><td>Gambling (Card Games, Dice Games, Roulette) 8- </td></tr><tr><td valign="top" align="right">0  </td><td>Persuasion 8- </td></tr><tr><td valign="top" align="right">0  </td><td>Riding 8- </td></tr><tr><td valign="top" align="right">0  </td><td>Seduction 8- </td></tr><tr><td valign="top" align="right">0  </td><td>TF: Custom Adder, Small Motorized Ground Vehicles [<b>Notes:</b> Custom Mod is Everyman Skill] </td></tr></table><b>Skills Cost: </b>33
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">10  </td><td>Money (Wealthy) </td></tr></table><b>Perks Cost:</b> 10
<b>Total Character Cost:</b> 354
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10  </td><td>Distinctive Features: Mutant, Not Concealable, Always Noticed and Causes Major Reaction, Detectable Only By Unusual Senses </td></tr><tr><td valign="top" align="right">15  </td><td>Social Limitation: Secret Identity, Frequently (11-), Major </td></tr><tr><td valign="top" align="right">5  </td><td>Social Limitation: Public ID: TV and Bad Supers Movies, Occasionally (8-), Minor </td></tr><tr><td valign="top" align="right">10  </td><td>Hunted: Gravitar, More Powerful, 8- (Occasionally), Watching, PC has a Public ID or is otherwise very easy to find </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Overconfident, Common, Strong </td></tr><tr><td valign="top" align="right">20  </td><td>Psychological Limitation: Code of the HERO, Very Common, Strong </td></tr><tr><td valign="top" align="right">5  </td><td>Accidental Power Use (Gravity Alteration): When suprised or frightened in Secret ID, Uncommon, Infrequently (8-) [<b>Notes:</b> If frightened/suprised, there is a chance that the "Gravity Alteration" Power is activated. In this case, it selects all targets accept Gravitic, and on a 1d6 roll of 1-2 floats all targets, 4-6 pulls them down.] </td></tr><tr><td valign="top" align="right">20  </td><td>Normal Characteristic Maxima: No Age Restriction </td></tr></table>
<b>Disadvantage Points:</b> 100
<b>Base Points:</b> 250
<b>Experience Required:</b> 4
<b>Total Experience Available:</b> 4
<b>Experience Unspent:</b> 0
<font size=+1><b>Gravitic</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>17  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>21</font></td></tr><tr><td align="right"><font size=2>16  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>8  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>4</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>3/17  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3/12  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>32  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>31  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"/33"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 83
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">63  </td><td><b><i>Gravitic Powers: </i></b>Multipower, 95-point reserve, all slots: (95 Active Points); Activation Roll 14- (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6u  </td><td>1) <b><i>Micronic Mass Multiplier: </i></b>Drain 9d6: END (90 Active Points) (uses END Reserve) </td><td valign="top" align="right">9</td></tr><tr><td align="right" valign="top">6u  </td><td>2) <b><i>Gravitic Pulse: </i></b>Energy Blast 8d6 (vs. PD), Double Knockback (2x KB, Target does not take Knockback; +1/2), Indirect (Beneath Target; +3/4) (90 Active Points) (uses END Reserve) [<b>Notes:</b> No Knockback, Double Knockback: The goal of the power is to knock people over. So, calculate and resist Knockback as normal, but if the target takes Knockback then they just fall down in thier hex and dont take any actual Knockback damage.] </td><td valign="top" align="right">9</td></tr><tr><td align="right" valign="top">4u  </td><td>3) <b><i>G-FORCE: </i></b>Killing Attack - Ranged 3d6 +1 (vs. PD), Reduced Endurance (Half END; +1/4), Indirect (Always from ground below target; +1/2) (87 Active Points); Limited Power (Only vs Opponents within 1" of the ground; -1/2) (uses END Reserve) [<b>Notes:</b> Standard Effect: 10 BODY] </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">4u  </td><td>4) <b><i>Gravitic Fluctuator: </i></b>Killing Attack - Ranged 1d6 +1 (vs. ED), Uncontrolled (+1/2), No Normal Defense (Body-Affecting Powers, or gravity-manipulation abilities; +1), Continuous (+1), Does BODY (+1) (90 Active Points); Limited Power (Only vs Opponents within 1" of the ground; -1/2) (uses END Reserve) [<b>Notes:</b> Standard Effect 4 Body.] </td><td valign="top" align="right">9</td></tr><tr><td align="right" valign="top">5u  </td><td>5) <b><i>What Goes up Must Come Down: </i></b>Suppress: Flight (in Air), Gliding, Swinging, Leaping 6d6, Variable Effect (Four Powers Simultaneously; +1), Continuous (+1) (90 Active Points); Limited Range (-1/4) (uses END Reserve) [<b>Notes:</b> Standard Effect 18 pts.] </td><td valign="top" align="right">9</td></tr><tr><td align="right" valign="top">5u  </td><td>6) <b><i>Gravity Wins Again: </i></b>Suppress: All Movement 3 1/2d6, Continuous (+1), Area Of Effect (7" Radius; +1), Selective Target (+1/4), Variable Effect (All Powers Simultaneously; +2) (94 Active Points); No Range (-1/2) (uses END Reserve) [<b>Notes:</b> Standard Effect 10 pts.] </td><td valign="top" align="right">9</td></tr><tr><td align="right" valign="top">3u  </td><td>7) <b><i>Gravity Alteration: </i></b>Telekinesis (25 STR), Reduced Endurance (Half END; +1/4), Area Of Effect (5" Radius; +1), Selective Target (+1/4) (94 Active Points); Only To Pull Objects Straight Down To Earth Or Hold Them Off The Ground (-1), No Range (-1/2) (uses END Reserve) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">2u  </td><td>8) <b><i>Polarity Shift: </i></b>Flight 15", Ranged (+1/2), Uncontrolled (+1/2), Usable As Attack (does not affect anyone with Desolidification, Power Defense, or gravity-manipulation abilities) (+1) (90 Active Points); Limited Power (Only to Hover directly above where they were standing; -1 1/2), Limited Power (Only vs Opponents within 1" of the ground; -1/2), No Noncombat Movement (-1/4) (uses END Reserve) </td><td valign="top" align="right">9</td></tr><tr><td align="right" valign="top">6u  </td><td>9) <b><i>Density Decrease: </i></b>Custom Power (1/8th Weight, + 3" KB, -15 STR; +3PD, +3" Leaping) , Uncontrolled (+1/2) (90 Active Points) (uses END Reserve) [<b>Notes:</b> Each 20 Base Points gives its target x1/2 Mass, +1" KB, -5 STR (no figured), +1 PD, +1" Leaping. The attack is visible, the effects are not. The effect is constant and continues as long as the Endurance cost is paid to maintain the effect. The Defense is Shrinking, Growth, Density Increase, Desolid, Shape Shift.
----------------------------------------------
Reduces the average person to about 26 lbs/12.5 kg.] </td><td valign="top" align="right">9</td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">30  </td><td><b><i>Personal Gravity: </i></b>Multipower, 30-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u  </td><td>1) <b><i>Air Walking: </i></b>Flight 6", Invisible Power Effects (Hearing Group; +1/4), Difficult To Dispel (x2 Active Points) (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (30 Active Points); No Noncombat Movement (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5m  </td><td>2) <b><i>Gravitic Leaping: </i></b>Leaping +30" (3" / 33" forward, 1 1/2" / 16 1/2" upward) (30 Active Points); No Noncombat Movement (-1/4) (uses END Reserve) (added to Secondary Value) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">5m  </td><td>3) <b><i>Gravitic Gliding: </i></b>Gliding 30" (30 Active Points); No Noncombat Movement (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Gravitic Dispersion, all slots: Drained as EC (Power loses about a fourth of its effectiveness; -1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>1) Knockback Resistance -10" (20 Active Points); Activation Roll 14- (-1/2), Nonpersistent (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>2) Energy Damage Reduction, Resistant, 25% (15 Active Points); Nonpersistent (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20  </td><td>3) Physical Damage Reduction, Resistant, 50% (30 Active Points); Nonpersistent (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">14  </td><td>4) Armor (10 PD / 5 ED), Hardened (+1/4) (28 Active Points); Activation Roll 14- (-1/2), Nonpersistent (-1/4) (added to Secondary Value) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Fighting Costume: </i></b>Armor (4 PD / 4 ED), Hardened (+1/4) (15 Active Points); OIF (-1/2) (added to Secondary Value) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">18  </td><td>Endurance Reserve (90 END, 9 REC) (18 Active Points) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 228
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">10  </td><td>+2 with All Gravity Powers </td></tr><tr><td valign="top" align="right">10  </td><td>+2 with DCV </td></tr><tr><td valign="top" align="right">1  </td><td>SS: Physics (INT-based) 8- </td></tr><tr><td valign="top" align="right">3  </td><td>Acting 13- </td></tr><tr><td valign="top" align="right">2  </td><td>KS: Superhero World 11- </td></tr><tr><td valign="top" align="right">2  </td><td>Language: French: Basic Conversation (Literacy)  </td></tr><tr><td valign="top" align="right">  </td><td>Everyman Skills </td></tr><tr><td valign="top" align="right">0  </td><td>Conversation 8- </td></tr><tr><td valign="top" align="right">0  </td><td>High Society 8- </td></tr><tr><td valign="top" align="right">5  </td><td>Gambling (Card Games, Dice Games, Roulette) 8- </td></tr><tr><td valign="top" align="right">0  </td><td>Persuasion 8- </td></tr><tr><td valign="top" align="right">0  </td><td>Riding 8- </td></tr><tr><td valign="top" align="right">0  </td><td>Seduction 8- </td></tr><tr><td valign="top" align="right">0  </td><td>TF: Custom Adder, Small Motorized Ground Vehicles [<b>Notes:</b> Custom Mod is Everyman Skill] </td></tr></table><b>Skills Cost: </b>33
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">10  </td><td>Money (Wealthy) </td></tr></table><b>Perks Cost:</b> 10
<b>Total Character Cost:</b> 354
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10  </td><td>Distinctive Features: Mutant, Not Concealable, Always Noticed and Causes Major Reaction, Detectable Only By Unusual Senses </td></tr><tr><td valign="top" align="right">15  </td><td>Social Limitation: Secret Identity, Frequently (11-), Major </td></tr><tr><td valign="top" align="right">5  </td><td>Social Limitation: Public ID: TV and Bad Supers Movies, Occasionally (8-), Minor </td></tr><tr><td valign="top" align="right">10  </td><td>Hunted: Gravitar, More Powerful, 8- (Occasionally), Watching, PC has a Public ID or is otherwise very easy to find </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Overconfident, Common, Strong </td></tr><tr><td valign="top" align="right">20  </td><td>Psychological Limitation: Code of the HERO, Very Common, Strong </td></tr><tr><td valign="top" align="right">5  </td><td>Accidental Power Use (Gravity Alteration): When suprised or frightened in Secret ID, Uncommon, Infrequently (8-) [<b>Notes:</b> If frightened/suprised, there is a chance that the "Gravity Alteration" Power is activated. In this case, it selects all targets accept Gravitic, and on a 1d6 roll of 1-2 floats all targets, 4-6 pulls them down.] </td></tr><tr><td valign="top" align="right">20  </td><td>Normal Characteristic Maxima: No Age Restriction </td></tr></table>
<b>Disadvantage Points:</b> 100
<b>Base Points:</b> 250
<b>Experience Required:</b> 4
<b>Total Experience Available:</b> 4
<b>Experience Unspent:</b> 0