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View Full Version : Demo aka the devilish trickster



Super Squirrel
Apr 4th, '03, 08:49 AM
<font size=+1><b>Demo</b></font>

Player:

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>24&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>42</font></td></tr><tr><td align="right"><font size=2>22&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>8&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>-4</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>6&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>8&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>17&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>64&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>39&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>12</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>1</font></td></tr></table><b>Characteristics Cost:</b> 112

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">11&#160;&#160;</td><td><b><i>Death Recovery: </i></b>Healing 1 BODY (Resurrection), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (60 Active Points); Extra Time, Only to Activate Constant or Persistent Power (1 Day; -2), Extra Time (Regeneration-Only) (1 Turn (Post-Segment 12); -1 1/4), Resurrection Only (-1/2), Always On (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">50&#160;&#160;</td><td><b><i>Accelerated Synopsis: </i></b>+5 SPD (added to Primary Value)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20&#160;&#160;</td><td><b><i>Accelerated Stablization: </i></b>+10 REC (added to Primary Value)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">37&#160;&#160;</td><td><b><i>Demolition Expert: </i></b>VPP (Explosive Pool), 30 base + 7 control cost (45 Active Points); OAF Fragile (-1 1/4)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 118


<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td>Demolitions 15-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Military Background 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Electronics 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Mechanics 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>SS: Chemestry (INT-based) 12-&#160;</td></tr></table><b>Skills Cost: </b>20




<b>Total Character Cost:</b> 250

<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: A.C.T., As Powerful, 14- (Very Frequently), Harshly Punish, Extensive Non-Combat Influence, Limited Geographical Area&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Likes to Blow Stuff Up, Uncommon, Strong&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Distinctive Features: Various Old Scars, Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Social Limitation: Mutant, Occasionally (8-), Severe, Not Limiting In Some Cultures&#160;</td></tr><tr><td valign="top" align="right">25&#160;&#160;</td><td>Psychological Limitation: Hates Society, Very Common, Total&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Kills Anti-Mutant Supporters on Sight, Uncommon, Total&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Hunted: Various Anti-Mutant Organizations, More Powerful, 8- (Occasionally), Harshly Punish, Limited Geographical Area, Extensive Non-Combat Influence&#160;</td></tr></table>
<b>Disadvantage Points:</b> 100

<b>Base Points:</b> 150
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0