View Full Version : Top Secret Gadgets
Eodin
Oct 29th, '04, 08:01 PM
.22 Ball Point Pen gun (qrc a)
.22 Ball Point Pen: (Total: 15 Active Cost, 3 Real Cost) Killing Attack - Ranged 1d6, Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect always occurs whenever the character does some specific act; -1 OCV and -1 RMod; +0) (15 Active Points); 1 Charge (-2), STR Minimum 1-5 (STR Min. Cannot Add/Subtract Damage; 5 STR; -3/4), IAF (Ball Point Pen; -1/2), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 3)
Name: .22 Ball Point Pen
Cal: .22LR
OCV: -1
RMod: -1
Dam: 1d6
STUN: +0
Shots: 1
STR Min: 5
PER Mod: +0
A/R Cost: 15/3
Mass: .11kg
Notes: Typically used for close-in assassinations; poor for long-range.
Sleeping Gas Capsules
Come in boxes of 6 containers, which are fragile glass (meant to break on impact, usually thrown.) Sleeping gas has no color or odor.
Sleeping Gas Capsule: (Total: 105 Active Cost, 47 Real Cost) Energy Blast 4d6, 6 Continuing Charges lasting 5 Minutes each (+1/4), Invisible Power Effects, SFX Only (Fully Invisible; +1/2), No Normal Defense ([Standard]; Defense is Gas Mask or No Need To Breathe; +1), Continuous (+1), Area Of Effect (8" Radius; +1), Conforming (+1/2) (105 Active Points); OAF Fragile (-1 1/4) (Real Cost: 47)
Eodin
Oct 29th, '04, 08:15 PM
And not from Top Secret, but in a number of Spy shows of the 50's - 60's...
Pen Bomb: (Total: 101 Active Cost, 27 Real Cost) Energy Blast 9d6, Trigger (Click Pen To Write; +1/4), Area Of Effect (One Hex; +1/2), Invisible Power Effects, Source Only (Fully Invisible; +1/2) (101 Active Points); 1 Charge (-2), IAF (Pen; -1/2), Real Weapon (-1/4) (Real Cost: 27)
The pen bomb is simple...press the clicker to write, and it explodes. In one movie (or maybe it was Man From Uncle) the effect was click once, click thrice, click once to make it explode. Apparently the target had a nervous habit of clicking pens...
zornwil
Oct 30th, '04, 09:44 PM
I'm not great at designing this stuff, but I will gladly be lurking here for more...
Toadmaster
Oct 31st, '04, 08:11 AM
Don't forget the Termite bomb :) funny how one little "h" changes things.
Eodin
Oct 31st, '04, 05:42 PM
Away on business, so don't have my books. But here's a few simple ones to keep this going...
Shoe lockpicking kit: +2 with Lockpicking (4 Active Points); IAF (Lockpicks hidden in detachable shoe heel (-1/2). Total: 3 points.
Shoe Phone (ala Get Smart): High Range Radio Perception (Radio Group) (12 Active Points); IAF (Shoe; -1/2), Restrainable (-1/2). Total: 6 points.
CourtFool
Nov 1st, '04, 11:56 PM
I'm not great at designing this stuff, but I will gladly be lurking here for more...Aha! That explains your grossly inflated post count.
By posting that you are lurking, you are, by definition, no longer lurking.
Micro-Camera: Eidetic Memory (5 points); Sight Only (-1), OAF (Fragile, -1.25); (1 point)
An argument could be made for Charges, Concentration and Gestures. Flavor to taste.
zornwil
Nov 2nd, '04, 06:24 AM
Aha! That explains your grossly inflated post count.
By posting that you are lurking, you are, by definition, no longer lurking.
Micro-Camera: Eidetic Memory (5 points); Sight Only (-1), OAF (Fragile, -1.25); (1 point)
An argument could be made for Charges, Concentration and Gestures. Flavor to taste.
Well, okay, I'm not lurking, I'm encouraging!
Hyper-Man
Nov 2nd, '04, 01:14 PM
Well, okay, I'm not lurking, I'm encouraging!
Absolutely.
BTW Zornwil, have you noticed a disturbance in the Force?
Hermit's rep is almost as high as CourtFool's is low. This could be bad...
zornwil
Nov 2nd, '04, 02:18 PM
Absolutely.
BTW Zornwil, have you noticed a disturbance in the Force?
Hermit's rep is almost as high as CourtFool's is low. This could be bad...
Yeah, I assume it's the master plan - perhaps he will be matter to CourtFool's anti-matter!
Though we should take further such commentary to NGD...
Eodin
Nov 2nd, '04, 05:44 PM
Road Hazard Greaseball:
Road Hazard Grease Balls: Change Environment 2" radius, -3 to Characteristic Roll or Skill Roll, Long-Lasting 20 Minutes (21 Active Points); OIF (Globule; -1/2), 12 Charges (-1/4). Total Cost: 12 points.
Also from old spy movies like James Bond and Matt Helm, these ball of grease spread out on impact with the road. The car has a -3 to its DEX roll to avoid spinning out or colliding with other objects, or the driver has a -3 to his Combat Driving roll to control the car, at GM discretion.
Blue Jogger
Nov 3rd, '04, 09:44 PM
Boot Dagger
1D6 HKA, IIF - Spring loaded dagger in the boot, Lim: Real Weapon (10 real points)
Electromagnet Watch
5 STR Telekinesis, Lim: Only to attract metal objects -1, (4 real points)
Remote Camera and TV watch
HRRH, IIF - Camera, Lim: Transmit Only
HRRH, plus Targeting, OIF - Watch
Eodin
Nov 5th, '04, 09:08 PM
Don't forget the Termite bomb :) funny how one little "h" changes things.
Thermite Bomb is at the bottom of Dark Champions, page 259.
Termite Bomb: :)
Termite Bomb: Energy Blast 4d6, Armor Piercing (+1/2), Uncontrolled (Lasts until wood is eaten or termites are killed; +1/2), Explosion (+1/2), Continuous (+1) (70 Active Points); 1 Charge (-2), Limited Power Power loses about two-thirds of its effectiveness (Only affects wood; -1 1/2), Gradual Effect (1 Hour; -1 1/4).Total: 12 points.
And I've edited the Greaseballs and Shoephone now that I'm back home again.
Eodin
Nov 7th, '04, 07:57 PM
Martini Olive Bug: Radio Perception/Transmission (Radio Group) (10 Active Points); IIF Fragile (Fake Olive; -1/2). Total Cost: 7 points
For those conversations over martinis, this bug looks just like a real olive. Just don't try to eat it!
---
And come on folks! Watch those old James Bond, Matt Helm, the Prisoner, Secret Agent Man, and other period pieces and post those gadgets! :winkgrin:
Blue Jogger
Nov 8th, '04, 04:00 AM
I'm too lazy to write these up, but I think you can get the idea.
The Famous Jet Pack
10" Flight - OAF: Jet Pack, Bulky, 1 Fuel Charge of 5 Minutes
...looks normal but actually contains a small explosive, once placed, simply do THIS
4D6K AE:One Hex, IAF, Set Trigger (+1/4), 1 Charge
Ballpoint Pen is a disguised grappling hook gun with line
+3 w/ Climbing, IAF
Briefcase Go-cart
10" Running, x8 Non-combat, 1 Hour Fuel Charge, -1/2 Lim: Running doesn't add to base running, OIF - Briefcase
Foldup Hang Glider
10" Gliding, OIF: Hand Glider, 1 minute Extra Time to put together/take apart
I always dress for the occasion, including wearing a tuxado or evening gown under my wetsuit/guard uniform
(Special Effect???)
X-Ray Specs
N-Ray, IAF: Glasses, Blocked by Lead
Leaping Tiger, Hidden Garrote
1/2D6 HKA, (up to 1D6+1 w/STR), Continuous, IIF: Watch, Can be stopped with a successful Judo Throw, LIM: Body damage only happens after unconscious
Sophisticated Listening Device
+6 to Normal Hearing, OAF, Can be disrupted by loud noises or electrical interference
steriaca
Nov 9th, '04, 04:02 PM
Quite intresting.
Has anyone looked over the boot spikes over in Gaget And Gears? I know it is a superhero book, but thoes spikes worked well when I needed to give my costumed super-kidnaper Mr. Wicked some extra kick-power. And thay are retractable.
BoloOfEarth
Nov 20th, '04, 07:00 PM
Lucky Cigarette Case: Missile Deflection vs. bullets at +5 OCV (25 Active Points); 4 charges, never recovers (-3), OAF(-1); 5 Real Points
Pappystein
Jan 2nd, '05, 08:00 AM
Anyone done a MP5K Briefcase gun?
Also if you want you can make the MP2000 (Never produced in qunantity but real world tested by Seal Team Six) the same way (MP2000 is basicaly an MP5K with Intergal but removeable Sound supressor and improved accuracy (+1 OCV).
I do not have a write up for either of these yet.... however here is a link to see what I am talking about
http://www.hkpro.com/mp5k.htm
BTW HKPro is probably the best site on the net for hard information about any Heckler and Koch weapon including the underwater dart gun used in the second Tomb Raider movie.
Craig P
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