L. Marcus
Oct 30th, '04, 09:37 AM
I really, really like Fantasy Hero, but some of the Talents are a bit too High Fantasy for me - I prefer Sword & Sorcery, to tell you the truth . . .
But somehow, I got the feeling that my game needs some variant for the mentioned Talent that feels more grounded in something that you can be taught, than just some mystic ability. So this is my take on the Assassin's Touch:
Assassin's Touch: +4 PSLs vs. Targeting; 12 APts; Only vs. Humans [Humanoids?] (-1/4), Only vs. Vitals (hit loc. 13; -1/4), RSR KS: Vulnerable Points (Skill Penalty -1; -1/4); 7 RPts.
Any comments? Would this work?
And, by the way, is this what's known as a 'Super Skill'?
But somehow, I got the feeling that my game needs some variant for the mentioned Talent that feels more grounded in something that you can be taught, than just some mystic ability. So this is my take on the Assassin's Touch:
Assassin's Touch: +4 PSLs vs. Targeting; 12 APts; Only vs. Humans [Humanoids?] (-1/4), Only vs. Vitals (hit loc. 13; -1/4), RSR KS: Vulnerable Points (Skill Penalty -1; -1/4); 7 RPts.
Any comments? Would this work?
And, by the way, is this what's known as a 'Super Skill'?