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View Full Version : Alternative to Deadly Blow



L. Marcus
Oct 30th, '04, 09:37 AM
I really, really like Fantasy Hero, but some of the Talents are a bit too High Fantasy for me - I prefer Sword & Sorcery, to tell you the truth . . .

But somehow, I got the feeling that my game needs some variant for the mentioned Talent that feels more grounded in something that you can be taught, than just some mystic ability. So this is my take on the Assassin's Touch:

Assassin's Touch: +4 PSLs vs. Targeting; 12 APts; Only vs. Humans [Humanoids?] (-1/4), Only vs. Vitals (hit loc. 13; -1/4), RSR KS: Vulnerable Points (Skill Penalty -1; -1/4); 7 RPts.

Any comments? Would this work?

And, by the way, is this what's known as a 'Super Skill'?

tkdguy
Oct 30th, '04, 11:59 PM
Looks okay. It seems to have a limited application, since it's not armor piercing. Is it usable for both unarmed and armed maneuvers, or does it apply to one or the other?

L. Marcus
Oct 31st, '04, 12:12 AM
The skill would be usable with unarmed and armed combat. It represents knowing just where it hurts to put in a punch/stick/blade . . . Y'know, where the kidneys actually are, how to reach the aorta, stick'em inna liver.

mudpyr8
Oct 31st, '04, 04:05 AM
Looks good to me. This would certainly be known as a Super Skill.