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tenscales
Nov 3rd, '04, 11:31 AM
Based on the input of several knowledgable posters, I was able to create a Phoenix clone.
The multiform-form of Phoenix is still infant but will grow eventually...
However, looking it at it, it seems she is pretty weak in regards to stats and maybe skills. Main thing is the stats that may require some increase, but I dont know what powers needs to be altered or reduced to buff the stats.
Or is it OK?
It is mucnhkin, I know...

COSMOS

Val Char Cost
6 STR -4
13 DEX 9
23 CON 26
10 BODY 0
13 INT 3
23 EGO 26
20 PRE 10
18 COM 4
5 PD 4
5 ED 0
5 SPD 27
7 REC 0
46 END 0
STUN 0
CHARACTERISTICS COST: 87+20

OCV: 5, DCV: 5, ECV: 8, PD/rPD: 39/34, ED/rED: 39/34, MD: 25, PwD: 0

Cost Powers Active Cost Real Cost END/Roll
10 Elemental Control: Mental Powers
10 FLIGHT: 25”, x2 NCM, x5 END (-2)
15 FORCE FIELD: 30 PD/ED, hardened (+¼), x5 END (-2)
10 MENTAL DEFENSE: 20 (25 points total)
25 MIND LINK: Any One Mind (+15 pts), Max 8 Minds (+15 pts),
Any Distance (+5 pts)

10 Elemental Control: Cosmic Powers
11 ABSORPTION (½ to Multiform, ½ to Absorption max): D6,
max 6, fade: 1 year (+2¼), limited to only absorbing attacks that
causes damage (-¼)
10 AID (½ to Multiform, ½ to Aid max): 2D6, fade: 1 year (+2¼),
max. 12, works only when EGO rolls are required to be made (-¼),
x5 END (-2)
50 MULTIFORM: 300-pt starting form (50 disadvantage)

25 Multipower: Mental powers (75-pt), x5 END (-2)
2 EGO ATTACK: 7½D6
2 MIND CONTROL: 12D6, Communication (Telepathic, +¼)
2 MIND SCAN: 15D6
2 TELEKINESIS: 50 STR
2 TELEKINESIS: 42 STR, fine manipulation (+10 pts)
2 TELEPATHY: 15D6

30 END RESERVE: 150 END, 0 REC, 250 charges/day (+1)
10 ARMOR (4 PD/4 ED): hardened (+¼), OIF costume (-½)
POWERS COST: 228

Cost Skills, Talents, Perks Roll
1 Computer Programming 8-
3 Conversation 13-
3 High Society 13-
1 Navigation 8-
3 Persuasion 13-
1 Systems Operation 8-
1 Tactics 8-
15 +3 ECV w/ Multipower
SKILLS COST: 28

Supreme Serpent
Nov 3rd, '04, 11:40 AM
What's so hard? Make it a decent-sized city in the American Southwest...

Oh, I see what you mean now. ;)

tenscales
Nov 3rd, '04, 01:19 PM
What's so hard? Make it a decent-sized city in the American Southwest...

Oh, I see what you mean now. ;)
What????

WhammeWhamme
Nov 3rd, '04, 02:11 PM
What????

Phoenix is the name of a city. It's a joke.

As for your character...

50 MULTIFORM: 300-pt starting form (50 disadvantage)

is not legal; disadvantages do NOT reduce the cost of a multiform.

30 END RESERVE: 150 END, 0 REC, 250 charges/day (+1)

will never recharge.

Oh, and the Elemental Controls are not book legal without GM permission.

Now. Were I to create a character like this... hrm.

First off, I wouldn't twink them in a way as to hamstring them should the GM apply the rules as written. Unless I thought I (the player) had Persuasion 17-... ...or the GM had "Psych Lim: Gullible".

If you think THIS build would be accepted, try for something like x10 Endurance Costs and a truly huge endurance reserve.

Otherwise, PM Gary or Champsguy and ask for help. :D

tenscales
Nov 3rd, '04, 02:46 PM
Phoenix is the name of a city. It's a joke.
Really?
Comedy Channel needs you and Supreme Serpent to do a duo act.



As for your character...

50 MULTIFORM: 300-pt starting form (50 disadvantage)

is not legal; disadvantages do NOT reduce the cost of a multiform.
PER FAQ:
Could a character do this from the get-go — for instance, pay 60 points right off the bat to build an alternate form at effectively 250 Base/0 Disadvantages?)

Yes. It’s either 50 (points now) + 10 (Experience Points) = 60 points to do it the usual way, or a flat sum of 60 to just buy the form without Disadvantages. But you’ve got to have a valid rationale, acceptable to the GM, for doing this. You shouldn’t buy a form without Disadvantages just because you can. Most forms deserve their Disadvantages, just like the rest of us. :)

*I am not completely buying them off either, just reducing it.*
*Per GM, characters will be 350pts total + 100 pts disadvantages.*


30 END RESERVE: 150 END, 0 REC, 250 charges/day (+1)

will never recharge.
PER FAQ:
What is the effect of taking Charges on an Endurance Reserve?

Activating the Charge gives the character the defined amount of END that Phase. If he doesn’t use it all that Phase, the unused END “vanishes,” depriving him of the ability to use it (he could use another Charge next Phase to get more, of course).

I will get the charges back the next day.



Oh, and the Elemental Controls are not book legal without GM permission.

Wouldnt put it in if he didnt say I couldnt.



Now. Were I to create a character like this... hrm.

First off, I wouldn't twink them in a way as to hamstring them should the GM apply the rules as written. Unless I thought I (the player) had Persuasion 17-... ...or the GM had "Psych Lim: Gullible".

Guess what, I am the gullible GM and this is a Champions message board.
Not a insult/flame board.
Grow up, little boy.

WhammeWhamme
Nov 3rd, '04, 03:35 PM
Really?
Comedy Channel needs you and Supreme Serpent to do a duo act.


I didn't say I thought it funny. I was just explaining why he said that...



PER FAQ:
Could a character do this from the get-go — for instance, pay 60 points right off the bat to build an alternate form at effectively 250 Base/0 Disadvantages?)

Yes. It’s either 50 (points now) + 10 (Experience Points) = 60 points to do it the usual way, or a flat sum of 60 to just buy the form without Disadvantages. But you’ve got to have a valid rationale, acceptable to the GM, for doing this. You shouldn’t buy a form without Disadvantages just because you can. Most forms deserve their Disadvantages, just like the rest of us. :)

*I am not completely buying them off either, just reducing it.*
*Per GM, characters will be 350pts total + 100 pts disadvantages.*


Cost of a Multiform is (totalpoints)/5. Not (basepoints)/5. That power costs 60 points, but can be how you want it to be. (_not_ 50pts)



PER FAQ:
What is the effect of taking Charges on an Endurance Reserve?

Activating the Charge gives the character the defined amount of END that Phase. If he doesn’t use it all that Phase, the unused END “vanishes,” depriving him of the ability to use it (he could use another Charge next Phase to get more, of course).

I will get the charges back the next day.


Wouldnt put it in if he didnt say I couldnt.


Guess what, I am the gullible GM and this is a Champions message board.
Not a insult/flame board.
Grow up, little boy.

That interpretation of Charges looks very dodgy. Excuse me while I go ask in Rules Questions...

tenscales
Nov 3rd, '04, 04:43 PM
Cost of a Multiform is (totalpoints)/5. Not (basepoints)/5. That power costs 60 points, but can be how you want it to be. (_not_ 50pts)
Elemental Control has a 10 point value in its framework-base, making the 50 point cost of the Multiform equal to 60.

Jerk?
Thats a good one.
Didnt know I had an alias, WhammeWhamme.

How about keeping it civil? I am.

WhammeWhamme
Nov 3rd, '04, 04:56 PM
Elemental Control has a 10 point value in its framework-base, making the 50 point cost of the Multiform equal to 60.

Jerk?
Thats a good one.
Didnt know I had an alias, WhammeWhamme.

How about keeping it civil? I am.

"Grow up, little boy."

WhammeWhamme
Nov 3rd, '04, 05:02 PM
Well, these all look like horrible rules exploits to me, but apparently they're all legal, so way cool.

I now have a sure fire winner for the Schmucks thread. :D

Gary
Nov 3rd, '04, 05:12 PM
Charges of End Reserve have been discussed many times on these boards. They are way infinitely abusive.

Here is a thread discussing it:

http://herogames.com/forums/showthread.php?t=3982&highlight=charges+end+reserve

This is what I had previous written in another thread:



Charges are easily abused. You can simply buy all your powers with a googolplex charges that Never Recover. Now you get a net -1 limitation for something that should be a fantastic advantage.

Charges of End Reserve are especially abusive. Add up the amount of End that your character uses per phase. Use that as your End Reserve. For example, a character who uses 20 End per phase for all his powers would buy 1 googolplex charges of 20 End Reserve. 20 End Reserve normally costs 2 active points. 1 googolplex charges are a +1 advantage, so you pay 4 real points. Now you never ever have to worry about End on any of your powers, and you've only paid 4 pts for that priviledge.

To take this a step further, you can take a X10 End cost limitation on all your powers for a -4 limitation. The same character above will now spend 200 End per phase. 200 End Reserve is 20 active points, and 1 googolplex charges will mean 40 real points. A dirt cheap cost for not ever worrying about End costs, and having a -4 limitation on every power.

The ultimate step would be to combine the above 2 abuses. Take the 200 End Reserve for 20 active points. Now buy 1 googolplex charges that Never Recover for a net -1 limitation. Now you're only paying 10 pts for never worrying about End costs, and having a -4 limitation on every power.

D?M
Nov 7th, '04, 11:07 PM
Based on the input of several knowledgable posters, I was able to create a Phoenix clone.
The multiform-form of Phoenix is still infant but will grow eventually...
However, looking it at it, it seems she is pretty weak in regards to stats and maybe skills. Main thing is the stats that may require some increase, but I dont know what powers needs to be altered or reduced to buff the stats.
Or is it OK?
It is mucnhkin, I know...
Very broken...
Increase END, to me the most foremost stat, and EGO since its a psi type.
Get the points from reducing the multiform, since it is still an infant as you say.