Yamo
Apr 5th, '03, 09:46 AM
I'm trying to figure out a way to do a Power that activates every time X happens.
For example:
a) Every time the character takes 2d6 steps when outdoors, lightning randomly strikes somewhere within a set radius around him.
b) Every time the character sneezes, the person closest to him turns to stone.
c) Every time the character is touched, a random demon from Hell is Summoned.
I thought of using Trigger, but there's two problems with that:
1. Since the effects I considered were mostly negative, it's really not likely that the character would ever choose to "set up" the Trigger for them to begin with.
2. Even when the effect isn't negative, Trigger requires an action to set up again, so if the triggering action took place more than once before the character had his next Phase, the Power wouldn't activate again after the first time, which contradicts the concept (the concept being that X always causes Y).
In this case, is No Conscious Control actually what I'm looking for? Would something like "No Conscious Control (automatically activates every time character takes 2d6 steps outdoors/sneezes/is touched; -2)" be the appropriate way to do something like this? I'm thinking it might be good for a mostly negative effect, but how to do a Trigger-type effect for a beneficial effect that doesn't require active setup every time?
For example:
a) Every time the character takes 2d6 steps when outdoors, lightning randomly strikes somewhere within a set radius around him.
b) Every time the character sneezes, the person closest to him turns to stone.
c) Every time the character is touched, a random demon from Hell is Summoned.
I thought of using Trigger, but there's two problems with that:
1. Since the effects I considered were mostly negative, it's really not likely that the character would ever choose to "set up" the Trigger for them to begin with.
2. Even when the effect isn't negative, Trigger requires an action to set up again, so if the triggering action took place more than once before the character had his next Phase, the Power wouldn't activate again after the first time, which contradicts the concept (the concept being that X always causes Y).
In this case, is No Conscious Control actually what I'm looking for? Would something like "No Conscious Control (automatically activates every time character takes 2d6 steps outdoors/sneezes/is touched; -2)" be the appropriate way to do something like this? I'm thinking it might be good for a mostly negative effect, but how to do a Trigger-type effect for a beneficial effect that doesn't require active setup every time?