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Kilmore
Nov 11th, '04, 10:29 PM
I'm brand new to Hero, and I'm getting ready to run a FH campaign in my D&D world. Among the books I've gotten is the Ultimate Martial Artist which I'm using to come up with regional armed and unarmed fighting styles. I noted some of the European styles with interest but conspicious by it's absence was Jousting, a martial art as rigorous and punishing as any. So I thought I'd give this a try.

JOUSTING
The use of blades and lances is intregal to this style and have no extra cost. In fact Jousting unarmed is just plain stupid.

Maneuvers
Charge, Passing Strike, Root (to remain horsed), and Passing Throw (to unhorse your opponent)

Skills:
KS: Jousting, WF: Lance, Blades
edit: and Riding. Can't forget that.

Also highly recommended is a Lordship Perq and definitely some armor and a shield.

Opinions or corrections?

Netzilla
Nov 12th, '04, 05:56 AM
If you haven't already done it, I'd highly recommend checking out the rules on Jousting in Fantasy Hero.

Also, you may want to check out the 'Arms and Armor for Fantasy Hero' section of Surbrook's site (http://surbrook.devermore.net/herosource/herosource.html). A little further down the page, you'll also find the 'Medieval Martial Arts' article as well.

Of course I can't remember, but this may have been done for 4th Edition. Even so, it's decent place to mine for ideas.

Susano
Nov 12th, '04, 08:48 AM
I also submitted an article on running a medieval tournament to Digital Hero Issue #20.

http://www.herogames.com/digitalHero/Samples/dh20melee.jsp