PDA

View Full Version : Enhanced Senses per WG



RPMiller
Apr 6th, '03, 02:09 PM
The Combat Sense got me thinking... (always a bad thing ;) )


Detect - The option shouldn't display, and modifiers/adders should be listed alphabetically after a comma after the roll
Enhanced Sense - the sense group should follow name inside parentheses, then a comma, then modifiers (not in parentheses) separated by semi-colons.
i.e. Radar (Radio Group), Increased Arc Of Perception (360 Degrees); OIF (-1/2)

I'm sorry I keep finding stuff, but I appreciate your help!

Simon
Apr 6th, '03, 02:13 PM
I'll go through these for the next update as well. We should be able to get everything inline with the WG on these, as they are very specific objects in the architecture (read: completely customizable).

In general, the only real trick with items like these is keeping the object structure compatible with the existing structure...I don't want to make any changes that will "invalidate" existing character files.

Simon
Apr 8th, '03, 11:30 AM
Ok...I'm looking through the way Enhanced Senses work in regards to the WG and I'm not seeing much of a problem

Detect:

When you select Detect, you specify an "option". That option should be changed to read what you are actually detecting...the initial text simply shows the level of the detect. Once you do that, you get (for example) "Detect Gold 14-". This is in line with the WG.

The one change that I can see to make is to take the Adder string (if applicable) and put it outside of the parens.


Enhanced Senses (general):

The majority of the Enhanced Sense at this point simply rely on the user to specify the Sense Group if it is other than the default. In other words, if you want "Infrared Perception (Sight Group)" then you should put " (Sight Group)" in the Display area.

As we move forward to v2 I'll likely address this and have full drop downs for specifying the Sense Group to be used.

RPMiller
Apr 8th, '03, 11:51 AM
Originally posted by dsimon
Ok...I'm looking through the way Enhanced Senses work in regards to the WG and I'm not seeing much of a problem

Detect:

When you select Detect, you specify an "option". That option should be changed to read what you are actually detecting...the initial text simply shows the level of the detect. Once you do that, you get (for example) "Detect Gold 14-". This is in line with the WG.

The one change that I can see to make is to take the Adder string (if applicable) and put it outside of the parens.


Enhanced Senses (general):

The majority of the Enhanced Sense at this point simply rely on the user to specify the Sense Group if it is other than the default. In other words, if you want "Infrared Perception (Sight Group)" then you should put " (Sight Group)" in the Display area.

As we move forward to v2 I'll likely address this and have full drop downs for specifying the Sense Group to be used. Detect:
Ah, ok. I wasn't making that connection. It makes sense now.

Enhanced Senses:
That'll work. I was thinking for consistency sake that they would have the drop downs like the other sense affecting powers. Easy enough to just add the text though.