Hyper-Man
Nov 22nd, '04, 05:50 AM
Hi Steve,
The example I gave in the previous post dealt primarily with a combat example but there was also a non-combat power question hidden in there too. :sneaky:
Would having the Position Shift and/or No Relative Velocity adders as part of the Teleport allow the direction but not velocity of the original Leap to be changed (allowing up to 180 degree turns with otherwise normal movement including non-combat) as well as In Effect make the Movethrough attack Indirect by attacking the target from a different direction than that of the original Leap within the limits of the Teleportation's range?
Example 1:
Say the example character UltraDude is Flying at the non-combat speed of 500" which just happens to be the minimum defined speed for 1 level of effect of MegaScale (1" = 1 Kilometer). UltraDude suddenly decides that he wants to make a drastic change in his direction of Flight by 180 degrees. He turns off his Flight that phase (briefly going uncontrolled?) and instead activates his Teleport with the 2 adders mentioned above with the sole intent of making a 180 degree turn while keeping his previously built up Flight velocity which he would immediately regain control of with his powered Flight on his next phase.
Additional Rules Questions:
Is this a valid application of all the mentioned powers and adders.
Or does it require some type of grounding mechanism (see example below) to work this way?
Example 2:
Say that UltraDude is now just a passenger in a Blue Angel jet travelling at the same speed of 500" from Example 1 (assuming UltraDude's speed is 6, it works out to ~1125 miles per hour) and decides to Teleport from the passenger seat of the first Blue Angel jet to a passenger seat on a second Blue Angel jet traveling in the opposite direction almost directly at the original jet at the same speed when both jets are near their closest points while crossing paths. According to the Teleport example in FRED, UltraDude should be able to accomplish this as long as the range of his Teleport is sufficient and he has the Position Shift and No Relative Velocity adders. Whether there would also be some type of targeting or skill roll required to safely land in the second jet is secondary with regard to the purpose of this example but assume that UltraDude also has the Safe Blind Teleport advantage as well.
Sorry if this seems like splitting hairs. :confused:
HM
The example I gave in the previous post dealt primarily with a combat example but there was also a non-combat power question hidden in there too. :sneaky:
Would having the Position Shift and/or No Relative Velocity adders as part of the Teleport allow the direction but not velocity of the original Leap to be changed (allowing up to 180 degree turns with otherwise normal movement including non-combat) as well as In Effect make the Movethrough attack Indirect by attacking the target from a different direction than that of the original Leap within the limits of the Teleportation's range?
Example 1:
Say the example character UltraDude is Flying at the non-combat speed of 500" which just happens to be the minimum defined speed for 1 level of effect of MegaScale (1" = 1 Kilometer). UltraDude suddenly decides that he wants to make a drastic change in his direction of Flight by 180 degrees. He turns off his Flight that phase (briefly going uncontrolled?) and instead activates his Teleport with the 2 adders mentioned above with the sole intent of making a 180 degree turn while keeping his previously built up Flight velocity which he would immediately regain control of with his powered Flight on his next phase.
Additional Rules Questions:
Is this a valid application of all the mentioned powers and adders.
Or does it require some type of grounding mechanism (see example below) to work this way?
Example 2:
Say that UltraDude is now just a passenger in a Blue Angel jet travelling at the same speed of 500" from Example 1 (assuming UltraDude's speed is 6, it works out to ~1125 miles per hour) and decides to Teleport from the passenger seat of the first Blue Angel jet to a passenger seat on a second Blue Angel jet traveling in the opposite direction almost directly at the original jet at the same speed when both jets are near their closest points while crossing paths. According to the Teleport example in FRED, UltraDude should be able to accomplish this as long as the range of his Teleport is sufficient and he has the Position Shift and No Relative Velocity adders. Whether there would also be some type of targeting or skill roll required to safely land in the second jet is secondary with regard to the purpose of this example but assume that UltraDude also has the Safe Blind Teleport advantage as well.
Sorry if this seems like splitting hairs. :confused:
HM