error10
Apr 7th, '03, 11:26 AM
I'm trying to hash out my latest character concept for an iron-age champions game. (think X-Men)
The character I'm going to play is a cross between Thing and the Hulk. I'd like him to have a normal identity, but when angered or enraged he should transform into an earth elemental type. Basically built of rock and dirt with various forms of vegetation growing off of him. I'd like his attacks to be HTH mostly, with maybe 1/2d6 HKA to account for sharp rocks jutting out of his knuckles, etc.
The problem I'm having is with the transform. I'm not sure how much it should cost, since I'm buying the density increase and stat increases as independant powers. The density increase I gave the 'extra time' limitation to, and the others are "only in hero ID".
Help please!
-E
This is what I have thus far...
<font size=+1><b>Rockslide</b></font>
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>12/42  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>14  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>12/20  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>14/24  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>10/20  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>-2</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>5/27  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>5/27  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>4/6  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>8  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>24  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>26  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"/8"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 73
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">13  </td><td>+2 SPD (20 Active Points); Only In Heroic Identity (-1/4), Linked to Density Increase (-1/4) (added to Secondary Value) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">40  </td><td>Armor (20 PD/20 ED) (60 Active Points); Linked to Density Increase (-1/4), Only In Heroic Identity (-1/4) (added to Secondary Value) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8  </td><td>+8 CON (16 Active Points); No Figured Characteristics (-1/2), Linked to Density Increase (-1/4), Only In Heroic Identity (-1/4) (added to Secondary Value) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">11  </td><td>+10 BODY (20 Active Points); No Figured Characteristics (-1/2), Linked to Density Increase (-1/4) (added to Secondary Value) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2  </td><td>+10 PRE (10 Active Points); Linked to Density Increase (-1/2), Only In Heroic Identity (-1/4) (Modifiers affect Base Characteristic) (added to Secondary Value) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Rockslide - Hero ID - Earth: </i></b>Elemental Control, 10-point powers </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td>1) Density Increase (400 kg mass, +10 STR, +2 PD/ED, -2" KB), Reduced Endurance (0 END; +1/2) (15 Active Points); Extra Time (Full Phase; -1/2) (added to Secondary Value) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td>2) +20 STR (20 Active Points); No Figured Characteristics (-1/2), Only In Heroic Identity (-1/4), Linked to Density Increase (-1/4) (added to Secondary Value) </td><td valign="top" align="right">2</td></tr></table><b>Powers Cost:</b> 93
<b>Total Character Cost:</b> 166
<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
The character I'm going to play is a cross between Thing and the Hulk. I'd like him to have a normal identity, but when angered or enraged he should transform into an earth elemental type. Basically built of rock and dirt with various forms of vegetation growing off of him. I'd like his attacks to be HTH mostly, with maybe 1/2d6 HKA to account for sharp rocks jutting out of his knuckles, etc.
The problem I'm having is with the transform. I'm not sure how much it should cost, since I'm buying the density increase and stat increases as independant powers. The density increase I gave the 'extra time' limitation to, and the others are "only in hero ID".
Help please!
-E
This is what I have thus far...
<font size=+1><b>Rockslide</b></font>
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>12/42  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>14  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>12/20  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>14/24  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>10/20  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>-2</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>5/27  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>5/27  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>4/6  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>8  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>24  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>26  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"/8"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 73
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">13  </td><td>+2 SPD (20 Active Points); Only In Heroic Identity (-1/4), Linked to Density Increase (-1/4) (added to Secondary Value) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">40  </td><td>Armor (20 PD/20 ED) (60 Active Points); Linked to Density Increase (-1/4), Only In Heroic Identity (-1/4) (added to Secondary Value) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8  </td><td>+8 CON (16 Active Points); No Figured Characteristics (-1/2), Linked to Density Increase (-1/4), Only In Heroic Identity (-1/4) (added to Secondary Value) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">11  </td><td>+10 BODY (20 Active Points); No Figured Characteristics (-1/2), Linked to Density Increase (-1/4) (added to Secondary Value) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2  </td><td>+10 PRE (10 Active Points); Linked to Density Increase (-1/2), Only In Heroic Identity (-1/4) (Modifiers affect Base Characteristic) (added to Secondary Value) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Rockslide - Hero ID - Earth: </i></b>Elemental Control, 10-point powers </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td>1) Density Increase (400 kg mass, +10 STR, +2 PD/ED, -2" KB), Reduced Endurance (0 END; +1/2) (15 Active Points); Extra Time (Full Phase; -1/2) (added to Secondary Value) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td>2) +20 STR (20 Active Points); No Figured Characteristics (-1/2), Only In Heroic Identity (-1/4), Linked to Density Increase (-1/4) (added to Secondary Value) </td><td valign="top" align="right">2</td></tr></table><b>Powers Cost:</b> 93
<b>Total Character Cost:</b> 166
<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0