View Full Version : Goofy Villains
Steve
Nov 28th, '04, 03:44 PM
Most often used in humor campaigns, but they also show up from time to time in regular campaigns and teen champions sorts of campaigns.
Heck, even Gotham City had the Condiment King, and he fought Robin and Batgirl.
So who are your campaign's most memorable goofy villains?
phydaux
Nov 28th, '04, 04:55 PM
Foxbat and Ogre are a regular villain duo in my game world.
I figure Ogre is just smart enough to know he needs someone to do his thinking FOR him, but is in fact too dumb to know that Foxbat is NOT the person who should be doing that thinking.
Foxbat, meanwhile, is MORE than happy to take Ogre "under his wing."
So I have Foxbat running around town trying all kinds of crazy schemes, with Ogre as his enforcer.
And when I role play Foxbat, I use Johnny Depp's voice from the movie Ed Wood. Sometimes when I do that, I think my players heads are going to EXPLOAD!
"That's right, it's a stick-up. And don't bother counting out the money, because I'll be taking the WHOLE VAULT. Oh Ogre..."
Stephen Mann
Nov 28th, '04, 05:19 PM
I only used them in one campaign, but my money's on C.L.O.W.N. because .... well, just because. Outside of the Ultimates, they were the only villain group I could stream-of-consciousness wing it without being out of character. :)
gojira
Nov 28th, '04, 07:38 PM
I would think the ninja from The Tick would be good here. Geeze, did these guys have any powers at all? I think they might be negative points, more of a liability than an ally.
Maybe that explains why there are so many of them....
Rapier
Nov 28th, '04, 07:55 PM
5 words:
C
L
O
W
N
!! :)
I've got a couple teams of goofy villains that frequently get involved in "who can pull the better trick" contests with clown.
There's Corporal Punishment, Abu the Ninja Monkey, the HumanSlug, SnotMaster, Jack B. Nimmbel and the Grungy Gorilla.
Get them and Presto and company in the room together and LOOK OUT!
Worldmaker
Nov 28th, '04, 07:58 PM
Let's see... there's the Evil Mastermind and his evil organization, Evil Mensa. There's American Tourister and the Luggage Wrack. There's the Five Senses Not Six Because ESP Isn't A Sense Using The Traditional Definition Of The Word, the Capital Gang, the One-Named Bandits, and Slugger and the Seventh Inning Stretch.
sinanju
Nov 28th, '04, 08:16 PM
The Murderous Man-Bear! - A nasty-tempered, obnoxious, amoral man was hunting one day when he was attacked and mauled by a radioactive* Kodiak bear. He gained bear powers from the incident. He became huge and hairy and super-strong and bear-like, with nasty, sharp pointy teeth and huge claws. He also has a peg-leg--he was bitten by a Kodiak bear, not a spider, dammit! The peg-leg is high tech, with modular components, including a jumpjet for superleaps or various weapons.
Worldmaker
Nov 28th, '04, 08:20 PM
The Murderous Man-Bear! - A nasty-tempered, obnoxious, amoral man was hunting one day when he was attacked and mauled by a radioactive* Kodiak bear. He gained bear powers from the incident. He became huge and hairy and super-strong and bear-like, with nasty, sharp pointy teeth and huge claws. He also has a peg-leg--he was bitten by a Kodiak bear, not a spider, dammit! The peg-leg is high tech, with modular components, including a jumpjet for superleaps or various weapons.
I am so very stealing this for the GGU.
WhammeWhamme
Nov 28th, '04, 08:30 PM
The Murderous Man-Bear! - A nasty-tempered, obnoxious, amoral man was hunting one day when he was attacked and mauled by a radioactive* Kodiak bear. He gained bear powers from the incident. He became huge and hairy and super-strong and bear-like, with nasty, sharp pointy teeth and huge claws. He also has a peg-leg--he was bitten by a Kodiak bear, not a spider, dammit! The peg-leg is high tech, with modular components, including a jumpjet for superleaps or various weapons.
That reminds me of a character concept I never fleshed out...
WeWerewolf
Background:
Bitten by a radioactive werewolf...
Powers:
Werewolf Powers. Which add on to the fact that he has all the powers of a werewolf when NOT in Werewolf form...
Blue Jogger
Nov 28th, '04, 08:42 PM
In my game:
Armature - The guy drove off with a prototype enclosed forklift that he used at work. "With this suit, I can lift things! I lift things well!" After being soundly defeated twice (the second time, someone bought him a new prototype) he vowed to seek help and to strongly consider being a hero if he managed to somehow get another suit.
Overlord - He would construct these brilliantly complicated plans that wouldn't work because of the heroes. His best defeat was when he designed a dozen attack robots which the players tried to override, "Ha! You can't override them. They sense any attempt to send an invalid command and attack the sender." Which caused one of the heroes to press all the buttons on his wrist which sent an invalid command... "Oh, this could only end badly."
Demon stuck in Horton Plaza - (If you haven't seen this place, it is an outside mall, several levels and designed so people would end up looping several parts of the building). The poor demon just wanted out, but because of its design, he could never get to an exit and he couldn't safely fly because of its strange geometry.
Rook
Nov 28th, '04, 09:18 PM
As was mentioned above, Corporal Punishment and his sidekick Whipping Boy, masochistic villians who are just in it to take a beating. Also Shocking Pink, a villainess whose grand schemes revolve around turning major landmarks pink.
Zeropoint
Nov 28th, '04, 09:53 PM
Demon stuck in Horton Plaza - (If you haven't seen this place, it is an outside mall, several levels and designed so people would end up looping several parts of the building). The poor demon just wanted out, but because of its design, he could never get to an exit and he couldn't safely fly because of its strange geometry.
No kidding! What is up with that place? Buildings should be designed for simple, easy acess to and from all parts. This place sure isn't.
The big clock down on the lowest level is pretty cool, though.
Zeropoint
sinanju
Nov 28th, '04, 11:24 PM
I am so very stealing this for the GGU.
Well, if you change the name, just tell me what you change it to so I can see.
gewing
Nov 29th, '04, 12:18 AM
The bun master and the spud king. Evil cooks who use multipowers based on types of bread and potato dishes respectively.
I may use a character "hero" I made once, the telekinetic kid. Imagine scott baio's character from Zapped, with the ability to feel what his telekinesis is touching, and the ability to transform clothes to other clothes.
He likes clown suits for politicians, garter belts for actresses, etc. Psychological age, oh about 14. maybe I'll let him grow up a little.
Imagine how far he would have to run after putting Grond in a Tutu. :nonp:
comments from others in the area "That's just Wrong."
Agent 13
Nov 29th, '04, 04:47 AM
He likes ... garter belts for actresses Well, who doesn't? Too much Benny Hill will have that effect on a young man.
Supreme Serpent
Nov 29th, '04, 06:22 AM
Let's see...
Razz'l Dazz'l - extradimensional imp with massive silly powers, my Mr. Mxyzptlk-clone.
The Noid - the guy in the red suit and floppy ears from the Domino's ads. Horrible experiment by Domino Pizza gone wrong, was intended to destroy their competitors, instead turned on them. Everytime the PC's ordered from Dominoes, he had a chance of attacking.
Fluffy the Atomic Squirrel, aka "Squirrelzilla" - giant radioactive squirrel, complete with atomic flame breath, etc. Likes attacking "Clusters" factories along with random rampages.
One of the other GM's recently hit us with "The Culinary Institute of Crime", led by Cordon Blue, sinister master chef, along with Barbie-Q and some other food-themed villains and a bunch of masked "waiters" and "busboys" as agents.
Hugh Neilson
Nov 29th, '04, 06:38 AM
The Five Bunnie Wunnies. Named for the books Snoopy reads in Peanuts.
They were rabbits caught in a radioactive explosion, who gained super powers. They were rabid environmentalists. Each had 3 levels of shrinking, except for the Brick. He was HUGE (two levels of Shrinking).
A few observations:
1. This was a real scenario in a real campaign.
2. This predated the Teenage Mutant Ninja Turtles fad.
3. The characters were written up in effective point totals that matched the Heroes and were played as any competent villain team.
4. Have fun seeing your team getting beaten by five bunny rabbits on the 6 o'clock news...
Supreme Serpent
Nov 29th, '04, 06:43 AM
They were rabid environmentalists.
I hope that they weren't ACTUALLY rabid! Or should that have read, "They were rabbit environmentalists"? :winkgrin:
rjcurrie
Nov 29th, '04, 06:54 AM
A silly group that I want to use some day is Jack 'N' Apes -- basically, a somewhat madcap villain named Jack with a team of intelligent apes.
BobGreenwade
Nov 29th, '04, 09:30 AM
A personal favorite was Ratman, and his sidekick Bobbin.
They're just what they sound like.
Arkham
Nov 29th, '04, 10:26 AM
A couple of the good ones from my world...
Landshark. Picture JabberJaw with Blood Frenzy problems.
Currently trying to 'go straight' since being inspired by a recent very popular movie. 'People are friends, not food'. Aside from being a Landshark, he is also a Card shark, and a Pool shark.
Baron de Cafe: Arch-enemy of Javaman.
And the entirety of the MacNukem clan.
Mama MacNukem, Grampa MacNukem, Molly MacNukem, Luke, Jimmi and Verne MacNukem, and of course little Bobby MacNukem. The entire family can shoot explosive energy from any part of their body, and all of them are immune to the explosions created by themselves or their relatives. They are the source of many instances of 'Hey Jimmi! Hold my beer and watch this!' But without the self-culling effect.
They've been wandering the country ever since Uranium was found down at the old watering hole and the gubermint men came and bought the farm.
sinanju
Nov 29th, '04, 10:35 AM
And the entirety of the MacNukem clan.
Mama MacNukem, Grampa MacNukem, Molly MacNukem, Luke, Jimmi and Verne MacNukem, and of course little Bobby MacNukem. The entire family can shoot explosive energy from any part of their body, and all of them are immune to the explosions created by themselves or their relatives. They are the source of many instances of 'Hey Jimmi! Hold my beer and watch this!' But without the self-culling effect.
They've been wandering the country ever since Uranium was found down at the old watering hole and the gubermint men came and bought the farm.
You've reminded me of some villains from one of my old campaigns (same campaign that spawned the Man-Bear). They were THE NEUTRON SISTERS, based on the Pointer Sisters (and "Neutron Dance"). One sister could generate immense heat and light, one could generate blasts of radiation, and one could produce kinetic blasts. They were all immune to one another's attacks. When the three of them joined hands, they could do a credible imitation of a micronuke.
sinanju
Nov 29th, '04, 10:39 AM
That reminds me of a character concept I never fleshed out...
WeWerewolf
Background:
Bitten by a radioactive werewolf...
Powers:
Werewolf Powers. Which add on to the fact that he has all the powers of a werewolf when NOT in Werewolf form...
I played a werewolf (Loup Garou!) in a short-lived supers game once. I had an annoying DNPC girlfriend. She was _really_ annoying; when she discovered my secret identity--a bad guy threw a car at me and I wolfed out to defend myself--she was THRILLED! I (the player) muttered, "I could kill her to keep the secret, I suppose....) but then reluctantly concluded that, no, my character was a good guy so he wouldn't.
A couple of years later in a subsequent campaign, the GM resurrected that character as a villain...based on my murderous musings.
steriaca
Nov 29th, '04, 04:48 PM
Humm...remind me to tell you about the Raindear Raiders...all 9 of them named after Santa's raindear. Later, thay became a group of mercnarie supervillians and renamed themselves, but thay have a hard time liveing down the name Raindear Raiders.
Rudolph- The leader...shoots vareous lazer beams out of his nose. Later becomes Master Blaster, who shoots vareous energy beams out of his...costume parts.
Dasher- Speedster. Forgot what his name became.
Dancer and Prancer- Twins with the Corsigan effect and dance style martial art skill. Later became Histep and Toetap.
Vixien- Female mind controler, who's powers only affect men. Later went through many a name change (I am parshal to Lovejoy myself).
Comet- Fire based energy projector.
Cupid- Guy with a boe and arrow.
Doner and Blitzin- Brick (Doner) and electric energy blaster (Blitzin).
And ther you have it. The Raindear Raiders.
Arkham
Nov 29th, '04, 05:18 PM
Humm...remind me to tell you about the Raindear Raiders...all 9 of them named after Santa's raindear. Later, thay became a group of mercnarie supervillians and renamed themselves, but thay have a hard time liveing down the name Raindear Raiders.
Rudolph- The leader...shoots vareous lazer beams out of his nose. Later becomes Master Blaster, who shoots vareous energy beams out of his...costume parts.
Dasher- Speedster. Forgot what his name became.
Dancer and Prancer- Twins with the Corsigan effect and dance style martial art skill. Later became Histep and Toetap.
Vixien- Female mind controler, who's powers only affect men. Later went through many a name change (I am parshal to Lovejoy myself).
Comet- Fire based energy projector.
Cupid- Guy with a boe and arrow.
Doner and Blitzin- Brick (Doner) and electric energy blaster (Blitzin).
And ther you have it. The Raindear Raiders.
That's cool. I was thinking of writing up a supervillian team on the same theme, with the main difference having 'Donner' as a cannibalistic mystic. :-D
steriaca
Nov 29th, '04, 05:36 PM
That's cool. I was thinking of writing up a supervillian team on the same theme, with the main difference having 'Donner' as a cannibalistic mystic. :-D
Don't blame me...my GM created them...and I did miss out on when thay were called the Raindear Raiders. Still, I was reminded of them by the rest of the partie (and became common knolage of the embarsing past of a well known supervilian group, who decided to pull there first caper during the Cristmass seasion).
Blue Jogger
Nov 29th, '04, 05:42 PM
No kidding! What is up with that place? Buildings should be designed for simple, easy acess to and from all parts. This place sure isn't.
The big clock down on the lowest level is pretty cool, though.
Zeropoint
It was specifically designed to keep people wandering through the mall and, if one wants, to walk the entire mall without using the stairs or elevator. The theory is that the more stores you walk past, the more likely you would buy something.
Definately, big mechanical clocks remind me of Champions alot.
rbezold
Nov 29th, '04, 08:18 PM
From the Golden Age:
Otto Von Bahn- The worlds' meanest race car driver and part-time Nazi spy.
Vicky Antoinette and Tori Arnold- A couple of very silly girls who want to get back the original 13 colonies and the Louisiana Purchase for England and France whether they want them or not.
Atom Bomb Man - He _wants_ to be a hero, but his only power is to touch off a thermonuclear device. Plus he has a cool theme song. You can see his write-up at Whamme-Whamme's American Icon at http://www.herocentral.net
BobGreenwade
Nov 30th, '04, 09:28 AM
One that I forgot, mostly because I've never had the chance to actually use him:
Speed Bump, the accident-prone speedster.
robbneu
Nov 30th, '04, 09:32 AM
My goofiest villain was a take off on the Producer from Allston's Strike Force. He called himself "Matinee" and set up elaborate "public viewings" of his movie remakes. For example, he developed an army of robotic zombies that homed in on any famous Barbara ("They're coming to get you, Barbara!")... at the time, Barbara Bush and Barbara Striestand (sp?). The zombies didn't actually hurt anyone and wouldn't... they'd just grapple with innocent bystanders and drool on them, gumming them with their toothless mouths.
He followed that up with an alien invasion, a la "War of the Worlds," and had a number of other plots in the wings. He was more of an annoyance than anything... completely insane and with no idea that his remakes weren't popular entertainment for the masses.
When he had finally been locked up, his schtick was taken up by a group of resourceful punks who called themselves the Matinee Idols and basically consisted of your stereotypical indie filmmakers. Because they were more interested in the "Pulp Fiction" style of doing things their "movies" tended to be more brutal and dangerous (and therefore less amusing).
Robb
Brother Jim
Nov 30th, '04, 02:26 PM
Blue Jogger and Zeropoint are you talking about the Horton Plaza in San Diego?
CrosshairCollie
Nov 30th, '04, 02:47 PM
THE INTERROGATIVES!
Who, What, Where, When, How, and Why! I never bothered actually concocting an origin for them, that wasn't the point. ;)
WHO was the shapeshifter. ("Who's that?")
WHAT was the giant hulking 10' monster brick. ("WHAT'S that?!")
WHERE was the teleporter.
WHEN had time control powers.
HOW had a 'gadget pool' that could be changed in combat ("How do we get through the door?" *click clack whirrr ratchet clink KACHICK* "Here's how!")
WHY was the telepath, but sans Ego Attack ... only Mind Control and Mental Illusions ("Why'd you do that?!")
All were remarkably goofy, used their name in puns as often as possible, and yet were oddly effective.
Richard Logue
Dec 1st, '04, 05:39 PM
I've toyed around with a few foolish characters in my campaigns and have come up with these...
Charade, a heinously evil master-mime.
Haul-Lass, strong female speedster.
PiƱata, you can only beat on him for so long before he explodes.
Jumbo Shrimp, a pint-sized fellow with not much growth.
Pop Rocks, no character concept yet... just liked the name.
Never got around to using any of them.
On occasion, I use a group of villains who have a hard time becoming famous... err... infamous. They feel their personas are never "right" for the job and are constantly remaking themselves.
In their latest caper, they managed to introduce a mass quantities of a World War 2 super soldier program's failed formula among the homeless of NYC. In the distraction, they made their presence known by stealing a collection of very valuable gems known as The First Ladies. In this incarnation, they were calling themselves...
Ripple, gadgeteer
Wild Irish Rose, screamin' sound manipulator
Thunderbird, brick with a jetpack
Mad Dog, half-stupid feral beast of a man
Night Train, speedster who turns into a black bolt of energy
:)
Richard
Cheiro
Dec 1st, '04, 06:41 PM
Blue Jogger and Zeropoint are you talking about the Horton Plaza in San Diego?
Must be. I've been there and it IS weird. Can't imagine another "Horton Plaza" with a strange construction out there somewhere.
Cheiro
Dec 1st, '04, 06:45 PM
My favorite was The Amazing Darkon. He was a darkness manipulator from Canada. My character was Canadian, so naturally The Amazing Darkon hunted my character.
The Amazing Darkon had this huge black lightning bolt thing on to of his head as part of his mask.
We sort of decided that lightning bolt thing was the amazing part.
BoloOfEarth
Dec 1st, '04, 07:01 PM
Let's see...
In my world, Foxbat collected four other supervillains to form the Foxbat Five (even better than the Fantastic Four, cuz there's five of them, y'see?). Foxbat, Exoskeleton Man (Leroy), Harmonious Fist (from a 4th Edition book), The Amazing Static Man (stolen, er, adapted from V&V), and Dot (formerly from CLOWN, vastly rewritten). I'll probably replace Static Man somewhere along the way, though.
I had the Scavenger, who was a recycling supervillain, built a huge mecha from old car parts, scrap metal, and other junk. Of course, his "secret" base was in a junkyard.
BRUTE Force (Blue Cyclone, Repo, Uproot, Tremor, and Express), a bunch of pro wrestlers who got superpowers and became, um, superpowered pro wrestlers. The battle between BRUTE Force and Silver Phoenix (the hero group) was a pay-per-view event in my campaign world and one of the funnest I ever ran.
The Secession Squad, who insisted that the South *will* rise again whether it wants to or not. All members had names beginning with "S" (Southpaw, Stonewall, Speedball, etc.) and many plots had elements starting with "S" (for instance, they only drove around in Sentras, Subarus, etc.). Hey, it was early in my GMing career! Cut me some slack.
Agent 13
Dec 1st, '04, 07:27 PM
The Secession Squad, who insisted that the South *will* rise again whether it wants to or not. All members had names beginning with "S" (Southpaw, Stonewall, Speedball, etc.) and many plots had elements starting with "S" (for instance, they only drove around in Sentras, Subarus, etc.). Sounds like they should have called themselves the Sibilance Squad...
Zeropoint
Dec 1st, '04, 09:05 PM
Blue Jogger and Zeropoint are you talking about the Horton Plaza in San Diego?
If Blue Jogger is talking about the same Horton Plaza that I am, yes.
I like the idea of a demon who wants nothing more than to leave that place, but can't figure out how.
Zeropoint
Haven Walkur
Dec 1st, '04, 10:06 PM
Our GM was soundly berated (and there was actually a little beating in there, too) when we worked out what was going on with this particular villain...The Producer, a 50-something nerd whose super-powers were derived from wearing Ed Wood's class ring!
His powers were all um...idiosyncratic. For example, to activate his resistant defense, he yelled, "Stunt double!", and a stunt double appeared and took the damage for him...not a real person, just a special effect of his power.
When the Producer took damage, he yelled for makeup...and a horde of makeup artists surrounded him and fixed him up (aid to REC, or perhaps simplified healing). His command "Cut!" froze the heroes in their tracks, and "That's a wrap," was the incantation needed for an entangle--with 9mm film.
"Fight scene!" got us swarmed by hordes of apparent normals, all trying to attack us in the most spectacular ways possible...again, just a special effect of the Producer's powers, and not real people. But we weren't sure, so we were having to be very careful. And in the meantime, the villain wouldn't shut up! He kept up this demented cliched "producer" monologue throughout the fight..."They say I'm insane, but they're fools, shallow fools who cannot encompass the splendor of my vision. I will rise from my celluloid nest like a phoenix from the ashes and the theatrical world will be awed by my talent--" and so on and so on.
We finally dealt with the Producer by using NND attacks...he screamed for stunt doubles and no-one responded. It was pitiful, but by that time, we weren't feeling very sympathetic. Oh, he was driving the three PC heroes--and the players--nuts! But we got him..."Th-th-that's all, folks!"
...and then it was our GM's turn.
Burnout
Dec 3rd, '04, 01:52 PM
My goofiest villain is actually the party's greatest nemesis. Boo, the Miniature Giant Space Hamster from Baldur's Gate fame. I introduced him in a D&D 3E game as a psionic familiar who mentally dominated the mage that created him. One of the PC's was the mage's apprentice, so Boo would always have the mage order the PC to brush Boo, or clean up his poop, or take him on field trips...
Oh my wife HATED it. :nonp:
He ended up trying to take over the kingdom with mind controlling leeches.
When we started playing Champions, I made him a supervillain. He was a science experiment gone wrong, and he ended up mind controlling the scientist that made him. He then created an army of super intelligent apes to take over the city. My wife took great joy in grabbing Boo, and then squishing him inbetween her brick's hands, collapsing his forcefield and knocking him out. I had to remind her she was a hero and wouldn't smush the cutesy little sleeping hamster.
She hated that, too. :)
steriaca
Dec 4th, '04, 10:16 AM
That reminds me...I have created Threebooter, for my "Steriaca's Charaterpaloza" thread. He is a mutant with three legs (as opose to normal people, who only have two of them).
When I created him, I wanted to create a fun loveing bank robber/robin hood type charater, without the bow and arrows, and also a pro-mutant lib charater without the "oh, woe is me" baggage (or the "kill all flatscans" baggage).
And I have yet to use him (it is hard to use someone when you don't have a campain). AND I AM STILL WAITING ON FEEDBACK ON ANY OF THE CHARATERS I CREATED IN THAT THREAD! (sorry for screaming)
mattingly
Dec 5th, '04, 10:41 AM
The current villain in my campaign steals body parts from superhumans and attaches them to himself. Sort of a piecemeal Rogue.
He's called... Piecekeeper.
steriaca
Dec 6th, '04, 05:14 PM
The current villain in my campaign steals body parts from superhumans and attaches them to himself. Sort of a piecemeal Rogue.
He's called... Piecekeeper.
Sounds a lot like the main charater of the defunked Marvel comic book Terror Incorprated. One of thoes "It sounded good on paper, and 'good' guys who are not that heroic were selling" things.
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