Outsider
Dec 2nd, '04, 03:45 PM
Ok, another thread got me thinking about this. And instead of saying what I think or fear would happen with the law as it concerns the superpowered, I am starting this thread to discuss and get feedback on what people think should happen with the law as far as superpowers are concerned.
I am going to list every power, and give a brief rundown on what legal limitations should apply to the use of it. I'm not saying how the authorities would catch anyone at them, but if the person is somehow caught...
Powers subject to no legal constraints, as they have no great impact on anyone but the possessor :
Absorbtion
Armor
Characteristics
Damage Reduction
Damage Resistance
Duplication
Endurance Reserve
Extra Limbs
Find Weakness
Flash Defence
Force Field
Knockback Resistance
Lack of Weakness
Life Support
Luck
Mental Defence
Mind Link
Missile Deflection/Reflection
Multiform
Power Defence
Shrinking
Powers subject to no legal constraints, but the use of which might easily leave the possessor open to charges of tresspass, invasion of privacy, or property destruction.
Clinging : No legal constraints, really, aside from cautions about trespassing on someone else's wall, and possibly being suspected of invading their privacy, as the clinger will often be right by their window.
Density Increase, Growth : No legal constraints, though the character might be responsible for property damage resulting from his/her increased mass. (Example : A character gets into a cab, gets into an argument with the cabby about the fare, and, in a snit, activates 6 levels of density increase long enough to severely damage the cab's suspension)
Desolidification
Enhanced Senses : Peeping Tom Laws apply, Characters who can broadcast in the EM band are limited to doing so only within Public Band frequencies or frequencies they own.
Powers usable on people or their property only with consent, or if a good samaritan or self defence exeption applies. Range attack powers of whatever sort require that reasonable precautions to prevent 'stray shots' from causeing damage or effects downrange.
Aid
Dispel
Drain
Ego Attack
Energy Blast
Entangle
Flash
Hand to Hand Attack
Healing
Kiling Attack
Mental Illusions
Supress
Telekenesis
Transfer
Some other powers, with notes : :
Running, Swimming : The character should be familiar with and obey relevant speed limits. No doing 80 mph on the sidewalk, unless the character has a darned good reason (the usual good samaritan/self defence exception) If the character is to be allowed to run on the public streets, or swim in controlled navigation areas, he will need to follow similar rules to those followed by cars and boats.
Change Environment, Darkness, Images : If the change contributes to injury, death, or property damage, the possessor of the power is liable, both criminally and financially. (Example : If a super creates a megahex radius hailstorm that destroys a farmer's crops, he is liable for for both the cash value of the destruction and might be charged with a misdemeanor)
Clairsentience : Invasion of Privacy cautions abound, and Precongnition should be flat out illegal when dealing with games of chance, sports betting, or the stock market, as it makes them no longer games of chance, betting on an uncertain future, and insider trading.
Extra Dimensional Movement, FTL travel, Teleportation : Visas and passports may be required. Import/Export laws may also come into play. Travellers could also find themselves quarantined against their will, if they've gone someplace deemed a disease/parasite risk. Travellers are responsible for arriving at their destination in a way that does not create a hazard to others. If they pop back into this dimension or city in the middle of street traffic and cause an accident, they are at fault.
Flight, Gliding, larger Superleaping : The character should be restricted from air travel in controlled airspace, such as an airports landing approaches or holding grid, unless he is a licensed pilot authorized to do so, is properly marked and lit, and is in communications with air traffic control. More casual flying outside of such airspace should be largely unrestricted. I'm not sure what the current law is about how far up someone's property rights extend over their property, but trespass laws based on this, or something similar should be applicable to Flying supers.
Force Wall : So long as it isnt used to illegally imprison someone or block public access to places, no legal constraints.
Invisibility :
Shape Shift : No legal restrictions on shifting itself, though many things the character might be able to do after shifting still carry penalties. (Example : A teenaged male shapeshifter shifting into a female form and heading for the girls locker room is punishable.)
Summon : Potential restrictions depend heavily on special effect. Raising the dead will get you in trouble, unless, MAYBE, the body being raised belonged to someone who specifically willed it to you for this purpose. Still wont make you popular. Summoning extradimensional beings to do your bidding, or even just your laundry, might run afoul of the same sort of stuff that EDM and FTL users face, vis-a-vis importing foreign materials or life forms.
Telepathy : Only on willing targets, again with a good samaritan/self defence exception. Good samaritan or self defence uses of Telepathy that dont involve a request from law enforcement are few and far between, though, so the Telepath had better be right when he probes the mind of someone he suspects of being a crook to foil the crime. The crime had better be pretty heinous too. No MindProbes to find out which of your roomies has been stealing sips off your bottle of scotch!
Tunnelling : All tunnelling must comply with local laws concerning digging. If the tunneller lives in a city, this likely means that he has to file for a permit that marks out where he is going to dig, and how deeply. Cities generally dont want people accidentally digging into buried utilities, after all. The tunneller is also restricted from tunnelling under anyone else's property without their permission. If the tunnelling creates soil stability problems, or undermines structures, the tunneller is responsible. At first glance, it might look a little draconian, but if the tunneller can move through decent DEF material and leave his tunnel open behind him, he will be a very, very, rich man.
Powers I havent considered sufficiently yet (got tired of working on this, will put up what is here so far and see if their is any interest (Cue crickets)):
Mind Control
Mind Scan
Transform
I am going to list every power, and give a brief rundown on what legal limitations should apply to the use of it. I'm not saying how the authorities would catch anyone at them, but if the person is somehow caught...
Powers subject to no legal constraints, as they have no great impact on anyone but the possessor :
Absorbtion
Armor
Characteristics
Damage Reduction
Damage Resistance
Duplication
Endurance Reserve
Extra Limbs
Find Weakness
Flash Defence
Force Field
Knockback Resistance
Lack of Weakness
Life Support
Luck
Mental Defence
Mind Link
Missile Deflection/Reflection
Multiform
Power Defence
Shrinking
Powers subject to no legal constraints, but the use of which might easily leave the possessor open to charges of tresspass, invasion of privacy, or property destruction.
Clinging : No legal constraints, really, aside from cautions about trespassing on someone else's wall, and possibly being suspected of invading their privacy, as the clinger will often be right by their window.
Density Increase, Growth : No legal constraints, though the character might be responsible for property damage resulting from his/her increased mass. (Example : A character gets into a cab, gets into an argument with the cabby about the fare, and, in a snit, activates 6 levels of density increase long enough to severely damage the cab's suspension)
Desolidification
Enhanced Senses : Peeping Tom Laws apply, Characters who can broadcast in the EM band are limited to doing so only within Public Band frequencies or frequencies they own.
Powers usable on people or their property only with consent, or if a good samaritan or self defence exeption applies. Range attack powers of whatever sort require that reasonable precautions to prevent 'stray shots' from causeing damage or effects downrange.
Aid
Dispel
Drain
Ego Attack
Energy Blast
Entangle
Flash
Hand to Hand Attack
Healing
Kiling Attack
Mental Illusions
Supress
Telekenesis
Transfer
Some other powers, with notes : :
Running, Swimming : The character should be familiar with and obey relevant speed limits. No doing 80 mph on the sidewalk, unless the character has a darned good reason (the usual good samaritan/self defence exception) If the character is to be allowed to run on the public streets, or swim in controlled navigation areas, he will need to follow similar rules to those followed by cars and boats.
Change Environment, Darkness, Images : If the change contributes to injury, death, or property damage, the possessor of the power is liable, both criminally and financially. (Example : If a super creates a megahex radius hailstorm that destroys a farmer's crops, he is liable for for both the cash value of the destruction and might be charged with a misdemeanor)
Clairsentience : Invasion of Privacy cautions abound, and Precongnition should be flat out illegal when dealing with games of chance, sports betting, or the stock market, as it makes them no longer games of chance, betting on an uncertain future, and insider trading.
Extra Dimensional Movement, FTL travel, Teleportation : Visas and passports may be required. Import/Export laws may also come into play. Travellers could also find themselves quarantined against their will, if they've gone someplace deemed a disease/parasite risk. Travellers are responsible for arriving at their destination in a way that does not create a hazard to others. If they pop back into this dimension or city in the middle of street traffic and cause an accident, they are at fault.
Flight, Gliding, larger Superleaping : The character should be restricted from air travel in controlled airspace, such as an airports landing approaches or holding grid, unless he is a licensed pilot authorized to do so, is properly marked and lit, and is in communications with air traffic control. More casual flying outside of such airspace should be largely unrestricted. I'm not sure what the current law is about how far up someone's property rights extend over their property, but trespass laws based on this, or something similar should be applicable to Flying supers.
Force Wall : So long as it isnt used to illegally imprison someone or block public access to places, no legal constraints.
Invisibility :
Shape Shift : No legal restrictions on shifting itself, though many things the character might be able to do after shifting still carry penalties. (Example : A teenaged male shapeshifter shifting into a female form and heading for the girls locker room is punishable.)
Summon : Potential restrictions depend heavily on special effect. Raising the dead will get you in trouble, unless, MAYBE, the body being raised belonged to someone who specifically willed it to you for this purpose. Still wont make you popular. Summoning extradimensional beings to do your bidding, or even just your laundry, might run afoul of the same sort of stuff that EDM and FTL users face, vis-a-vis importing foreign materials or life forms.
Telepathy : Only on willing targets, again with a good samaritan/self defence exception. Good samaritan or self defence uses of Telepathy that dont involve a request from law enforcement are few and far between, though, so the Telepath had better be right when he probes the mind of someone he suspects of being a crook to foil the crime. The crime had better be pretty heinous too. No MindProbes to find out which of your roomies has been stealing sips off your bottle of scotch!
Tunnelling : All tunnelling must comply with local laws concerning digging. If the tunneller lives in a city, this likely means that he has to file for a permit that marks out where he is going to dig, and how deeply. Cities generally dont want people accidentally digging into buried utilities, after all. The tunneller is also restricted from tunnelling under anyone else's property without their permission. If the tunnelling creates soil stability problems, or undermines structures, the tunneller is responsible. At first glance, it might look a little draconian, but if the tunneller can move through decent DEF material and leave his tunnel open behind him, he will be a very, very, rich man.
Powers I havent considered sufficiently yet (got tired of working on this, will put up what is here so far and see if their is any interest (Cue crickets)):
Mind Control
Mind Scan
Transform