Kristopher
Dec 3rd, '04, 11:29 PM
Well, here she is. Inspired by my own offhanded use as an example while making a point in the Jane's Superhuman's thread, and the fact that she stood out enough for other people to mention her several times, I decided to actually put the character on "paper". Talk about an Omega-Class super!
What follows is pretty much the final draft of Omega Girl.
As always, feedback, suggestions, and questions are welcome. If anyone is interested in whipping up some artwork for her, I don't think I'd object too much... :whistle:
(Keep in mind that for most primary characteristics in my games, you'll rarely see anything over 30 except for STR -- I'm not fond of what is, IMO, characteristic bloat. So when I call a 25 INT and 25 EGO a superhuman intellect, it actually is in my games.)
Omega Girl
Val Char Cost Roll Notes
40 STR 30 17- Lift 6400.0kg; 8d6 [4]
30 DEX 60 15- OCV: 10/DCV: 10
40 CON 60 17-
20 BODY 20 13-
25 INT 15 14- PER Roll 14-
25 EGO 30 14- ECV: 8
20 PRE 10 13- PRE Attack: 4d6
16 COM 3 12-
10/25 PD 2 Total: 10/25 PD (0/15 rPD)
10/25 ED 2 Total: 10/25 ED (0/15 rED)
6 SPD 20 Phases: 2, 4, 6, 8, 10, 12
20 REC 8
200 END 60
60 STUN 0 Total Characteristic Cost: 330
Movement: Running: 10"/20"
Leaping: 8"/16"
Swimming: 4"/8"
Cost Powers END
350 Quantum Manipulation: Variable Power Pool, 140 base + 210 control cost, Cosmic (+2) (350 Active Points)
0 1) Raw Power: EB 28d6 (140 Active Points) Real Cost: 140 14
0 2) RKA 2d6+1 (standard effect: 28 STUN), +2 Increased STUN Multiplier (+1/2), AVLD (Power Defense; +1 1/2) (105 Active Points) Real Cost: 105 10
0 3) Point Mass: RKA 2d6, Area Of Effect (One Hex; +1/2), Does BODY (+1), NND (Density Control Powers; +1) (105 Active Points) Real Cost: 105 10
0 4) EM Pulse: Sight and Radio Groups Flash 10d6, Area Of Effect (12" Cone; +1) (110 Active Points); No Range (-1/2) Real Cost: 73 11
0 5) Teleportation 1", No Relative Velocity, Position Shift, Area Of Effect (One Hex; +1/2), Ranged (+1/2), Usable As Attack (+1), MegaScale (1" = 10,000 km; +1 1/4), Can Be Scaled Down 1" = 1km (+1/4) (76 Active Points) Real Cost: 76 8
0 6) Missile Deflection (Any Ranged Attack), Missile Reflection, Reflect At Any Target, Area Of Effect (One Hex; +1/2) (75 Active Points) Real Cost: 75
0 7) FF (10 PD/10 ED), Hardened (x2; +1/2) (30 Active Points) Real Cost: 30 3
0 8) FW (15 PD/15 ED; 2" long and 2" tall), Hardened (x2; +1/2) (118 Active Points) Real Cost: 118 12
0 9) Flight 30", No Turn Mode (+1/4), combat acceleration/deceleration (+1/4) (90 Active Points) Real Cost: 90 9
45 Quantum Sense: Detect: Matter, Energy, Space, and Time A Large Class Of Things 14- (Unusual Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Range, Rapid (x10): x10, Sense, Targeting
56 Quantum Manifestation I: Armor (15 PD/15 ED), Hardened (+1/4) (56 Active Points)
30 Energy Sink I: Energy Damage Reduction, Resistant, 50%
30 Energy Sink II: Physical Damage Reduction, Resistant, 50%
26 Complex Mind: Mental Defense (25 points total), Hardened (+1/4) (26 Active Points)
31 Quantum Manifestation II: Power Defense (25 points), Hardened (+1/4) (31 Active Points)
19 Quantum Manifestation III: Sight Group Flash Defense (15 points), Hardened (+1/4) (19 Active Points)
19 Quantum Manifestation IV: Damage Resistance (10 Mental Def./10 Flash Def./10 Power Def.), Hardened (+1/4) (19 Active Points)
33 Quantum Restoration: Healing 2 BODY, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (90 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)
50 Quantum Manifestation V: LS (Eating Character does not eat; Immunity All diseases and biowarfare agents; Immunity All poisons and chemical warfare agents; Longevity Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping Character does not sleep)
Perks
10 Follower: Professor David Smyth
Talents
3 Absolute Range Sense
3 Absolute Time Sense
9 Ambidexterity (no Off Hand penalty)
3 Bump Of Direction
18 Combat Sense 17-
33 Danger Sense (immediate vicinity, out of combat, Function as a Sense, Rapid (x10)) 17-
5 Eidetic Memory
3 Lightning Calculator
4 Speed Reading (x10)
Skills
20 +2 Overall
3 Acrobatics 15-
3 Breakfall 15-
3 Climbing 15-
3 Computer Programming 14-
3 Concealment 14-
3 Conversation 13-
3 Cryptography 14-
3 Deduction 14-
10 Defense Maneuver I-IV
3 Electronics 14-
3 Inventor 14-
3 KS: History of Science 14-
3 KS: Trivia 14-
1 Language: English (imitate dialects) (5 Active Points)
2 Language: Japanese (fluent conversation)
2 Language: Latin (fluent conversation)
3 Lockpicking 15-
3 Mechanics 14-
3 Navigation 14-
3 PS: Meditation 14-
3 Paramedics 14-
9 Power: Quantum Manipulation 17-
3 SS: Quantum Physics 14-
3 Security Systems 14-
3 Shadowing 14-
3 Sleight Of Hand 15-
3 Stealth 15-
3 Systems Operation 14-
3 Tactics 14-
Total Powers & Skill Cost: 896
Total Cost: 1226
1000+ Disadvantages
10 Distinctive Features: Asian Girl w/ Red Hair and Green Eyes (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
5 Distinctive Features: Quantum Aura (Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)
15 Hunted: VIPER 8- (As Pow - Group, NCI, Harshly Punish)
10 Psychological Limitation: Cautious (Common, Moderate)
10 Psychological Limitation: Confident (Common, Moderate)
15 Psychological Limitation: Driven to Use Powers for Good (Common, Strong)
10 Psychological Limitation: Insatiable Intellect (Common, Moderate)
10 Secret ID: Hannah Izumi: (Occasionally, Major)
141 Experience Points
Total Disadvantage Points: 85
Background/History: Hannah Izumi was a real "girl genius," fascinated by mechanical and electronic devices at the age when girls are stereotypically preoccupied with boy bands and unicorns. At 17, she already had a summer internship in the University quantum physics lab, working with the highly regarded Professor David Smyth. In the middle of a daring experiment, the lab was attacked by one of VIPER's supervillain teams. Hannah was knocked into the Quantum Vacuum Chamber and saturated with energy, permanently altering her body and giving her total control over the the basic stuff of reality. Such was the power she was given that even with no experience, she was easily able to defeat the supervillains. The confused and battered villains later described an incredibly powerful superhero wearing goggles, gloves, and a cape, and bearing the Greek letter Omega on her chest -- what was left of her lab gear and the Omega Delta t-shirt she had borrowed from her older sister's closest that morning.
Motivated by a certain sense of responsibility, and encouragement from Prof Smyth, Hannah took up the name the press had given her and started thwarting local crimes -- trivially easy given her massive power. The publicity of her origin, with the superhuman-hounding press foaming at the mouth over the possibility of a new or unknown superhero, drew enough attention as it was. Certain scientific facilities and several superhumans also registered the massive, barely controlled flux of power. It wasn't long before the Sentinels caught up with Omega Girl on one of her nightly jaunts. While there was some initial, slight misaprehension on both sides, but it wasn't long before they offered to help her to use her powers for far larger things than stopping one mugger at a time. Accompanied by her scientific mentor, Prof Smyth, she moved to their headquarters for an extended stay.
Prof Smyth is currently the only person who knows that Hannah is Omega Girl (other than Hannah, of course). She constantly works with him to expand her understanding of her powers, and in turn those powers are of great use to him in his studies. Despite what Heisenberg might say, at least one person is able to tell you both the position and momentum of a single subatomic particle.
Personality/Motivation: While possessed of voracious curiousity and intellect, and driven to understand how things work, Hannah was always an easy-going girl with a quick smile and sharp sense of humor. She was always confident in the ability of her intellect to overcome any obstacle she set it against. As Omega Girl, she is just as confident in the ability of her powers to overcome. In fact, she is so aware of the destructive potential of her powers that she becomes quite serious, even grim, when using them. She sometimes worries that if she loses concentration at the wrong moment, she could accidentally kill someone she doesn't intend to, effortlessly scattering his subatomic particles across the face of the Earth. While vastly powerful, Omega Girl is still a person of thought before action. She isn't given to rushing head-first into a situation unless it seems absolutely necessary.
Hannah still reads and watches the Discovery networks a great deal in her free time. Every bit of knowlege in her head expands the versatility of her powers. She doesn't have much of a personal life at the moment.
Quote: "If you're wondering why your blaster rifles failed to kill the hostages...I altered them while your leader was gloating. They're nothing more than expensive lightshow toys, now."
Powers/Tactics: Omega Girl always possessed a superhuman intellect. The incident with the Quantum Vacuum Chamber imbued her with impressive physical abilities, massive resilience, and a control over the quantum level of reality that is "limited" mainly by her impressive imagination, and the ability of the reality around her to "flex". Her Quantum Sense, Combat Sense, and Danger Sense all arise from this connection with the quantum world. It has been theorized that she could ignore almost any defense, simply reaching right past it to affect the subatomic particles on the other side.
Her human form is actually a manifestation of her self-image -- she sees herself as a young woman, and so she is. This hybrid physical / energy form is exceedingly difficult to harm. The only possibility of destroying her permanently would be to attempt to scatter her energy to the far reaches of infinity -- and even that may not be enough. No matter what happens otherwise, she will eventually reform.
Campaign Use: Deus ex Machinae. (Literally, given the origin of her powers.)
A superhuman amongst superhumans, and thus a reminder to the PCs of how they might appear to the average person.
Appearance: Athletic, attractive young Asian-American woman with her mother's auburn hair and jade eyes (Japanese father, American mother). Her current superhero costume consists of a black outfit -- boots, combat trousers, tight shirt with a gold omega emblazened on the chest , gloves, gold wristguards, and a black heavy jacket with gold omegas emblazened on the shoulders. She still wears goggles, too (they hide her very distinctive eyes).
Character and Original Content Copyright 2004 KWG
What follows is pretty much the final draft of Omega Girl.
As always, feedback, suggestions, and questions are welcome. If anyone is interested in whipping up some artwork for her, I don't think I'd object too much... :whistle:
(Keep in mind that for most primary characteristics in my games, you'll rarely see anything over 30 except for STR -- I'm not fond of what is, IMO, characteristic bloat. So when I call a 25 INT and 25 EGO a superhuman intellect, it actually is in my games.)
Omega Girl
Val Char Cost Roll Notes
40 STR 30 17- Lift 6400.0kg; 8d6 [4]
30 DEX 60 15- OCV: 10/DCV: 10
40 CON 60 17-
20 BODY 20 13-
25 INT 15 14- PER Roll 14-
25 EGO 30 14- ECV: 8
20 PRE 10 13- PRE Attack: 4d6
16 COM 3 12-
10/25 PD 2 Total: 10/25 PD (0/15 rPD)
10/25 ED 2 Total: 10/25 ED (0/15 rED)
6 SPD 20 Phases: 2, 4, 6, 8, 10, 12
20 REC 8
200 END 60
60 STUN 0 Total Characteristic Cost: 330
Movement: Running: 10"/20"
Leaping: 8"/16"
Swimming: 4"/8"
Cost Powers END
350 Quantum Manipulation: Variable Power Pool, 140 base + 210 control cost, Cosmic (+2) (350 Active Points)
0 1) Raw Power: EB 28d6 (140 Active Points) Real Cost: 140 14
0 2) RKA 2d6+1 (standard effect: 28 STUN), +2 Increased STUN Multiplier (+1/2), AVLD (Power Defense; +1 1/2) (105 Active Points) Real Cost: 105 10
0 3) Point Mass: RKA 2d6, Area Of Effect (One Hex; +1/2), Does BODY (+1), NND (Density Control Powers; +1) (105 Active Points) Real Cost: 105 10
0 4) EM Pulse: Sight and Radio Groups Flash 10d6, Area Of Effect (12" Cone; +1) (110 Active Points); No Range (-1/2) Real Cost: 73 11
0 5) Teleportation 1", No Relative Velocity, Position Shift, Area Of Effect (One Hex; +1/2), Ranged (+1/2), Usable As Attack (+1), MegaScale (1" = 10,000 km; +1 1/4), Can Be Scaled Down 1" = 1km (+1/4) (76 Active Points) Real Cost: 76 8
0 6) Missile Deflection (Any Ranged Attack), Missile Reflection, Reflect At Any Target, Area Of Effect (One Hex; +1/2) (75 Active Points) Real Cost: 75
0 7) FF (10 PD/10 ED), Hardened (x2; +1/2) (30 Active Points) Real Cost: 30 3
0 8) FW (15 PD/15 ED; 2" long and 2" tall), Hardened (x2; +1/2) (118 Active Points) Real Cost: 118 12
0 9) Flight 30", No Turn Mode (+1/4), combat acceleration/deceleration (+1/4) (90 Active Points) Real Cost: 90 9
45 Quantum Sense: Detect: Matter, Energy, Space, and Time A Large Class Of Things 14- (Unusual Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Range, Rapid (x10): x10, Sense, Targeting
56 Quantum Manifestation I: Armor (15 PD/15 ED), Hardened (+1/4) (56 Active Points)
30 Energy Sink I: Energy Damage Reduction, Resistant, 50%
30 Energy Sink II: Physical Damage Reduction, Resistant, 50%
26 Complex Mind: Mental Defense (25 points total), Hardened (+1/4) (26 Active Points)
31 Quantum Manifestation II: Power Defense (25 points), Hardened (+1/4) (31 Active Points)
19 Quantum Manifestation III: Sight Group Flash Defense (15 points), Hardened (+1/4) (19 Active Points)
19 Quantum Manifestation IV: Damage Resistance (10 Mental Def./10 Flash Def./10 Power Def.), Hardened (+1/4) (19 Active Points)
33 Quantum Restoration: Healing 2 BODY, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (90 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)
50 Quantum Manifestation V: LS (Eating Character does not eat; Immunity All diseases and biowarfare agents; Immunity All poisons and chemical warfare agents; Longevity Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping Character does not sleep)
Perks
10 Follower: Professor David Smyth
Talents
3 Absolute Range Sense
3 Absolute Time Sense
9 Ambidexterity (no Off Hand penalty)
3 Bump Of Direction
18 Combat Sense 17-
33 Danger Sense (immediate vicinity, out of combat, Function as a Sense, Rapid (x10)) 17-
5 Eidetic Memory
3 Lightning Calculator
4 Speed Reading (x10)
Skills
20 +2 Overall
3 Acrobatics 15-
3 Breakfall 15-
3 Climbing 15-
3 Computer Programming 14-
3 Concealment 14-
3 Conversation 13-
3 Cryptography 14-
3 Deduction 14-
10 Defense Maneuver I-IV
3 Electronics 14-
3 Inventor 14-
3 KS: History of Science 14-
3 KS: Trivia 14-
1 Language: English (imitate dialects) (5 Active Points)
2 Language: Japanese (fluent conversation)
2 Language: Latin (fluent conversation)
3 Lockpicking 15-
3 Mechanics 14-
3 Navigation 14-
3 PS: Meditation 14-
3 Paramedics 14-
9 Power: Quantum Manipulation 17-
3 SS: Quantum Physics 14-
3 Security Systems 14-
3 Shadowing 14-
3 Sleight Of Hand 15-
3 Stealth 15-
3 Systems Operation 14-
3 Tactics 14-
Total Powers & Skill Cost: 896
Total Cost: 1226
1000+ Disadvantages
10 Distinctive Features: Asian Girl w/ Red Hair and Green Eyes (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
5 Distinctive Features: Quantum Aura (Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)
15 Hunted: VIPER 8- (As Pow - Group, NCI, Harshly Punish)
10 Psychological Limitation: Cautious (Common, Moderate)
10 Psychological Limitation: Confident (Common, Moderate)
15 Psychological Limitation: Driven to Use Powers for Good (Common, Strong)
10 Psychological Limitation: Insatiable Intellect (Common, Moderate)
10 Secret ID: Hannah Izumi: (Occasionally, Major)
141 Experience Points
Total Disadvantage Points: 85
Background/History: Hannah Izumi was a real "girl genius," fascinated by mechanical and electronic devices at the age when girls are stereotypically preoccupied with boy bands and unicorns. At 17, she already had a summer internship in the University quantum physics lab, working with the highly regarded Professor David Smyth. In the middle of a daring experiment, the lab was attacked by one of VIPER's supervillain teams. Hannah was knocked into the Quantum Vacuum Chamber and saturated with energy, permanently altering her body and giving her total control over the the basic stuff of reality. Such was the power she was given that even with no experience, she was easily able to defeat the supervillains. The confused and battered villains later described an incredibly powerful superhero wearing goggles, gloves, and a cape, and bearing the Greek letter Omega on her chest -- what was left of her lab gear and the Omega Delta t-shirt she had borrowed from her older sister's closest that morning.
Motivated by a certain sense of responsibility, and encouragement from Prof Smyth, Hannah took up the name the press had given her and started thwarting local crimes -- trivially easy given her massive power. The publicity of her origin, with the superhuman-hounding press foaming at the mouth over the possibility of a new or unknown superhero, drew enough attention as it was. Certain scientific facilities and several superhumans also registered the massive, barely controlled flux of power. It wasn't long before the Sentinels caught up with Omega Girl on one of her nightly jaunts. While there was some initial, slight misaprehension on both sides, but it wasn't long before they offered to help her to use her powers for far larger things than stopping one mugger at a time. Accompanied by her scientific mentor, Prof Smyth, she moved to their headquarters for an extended stay.
Prof Smyth is currently the only person who knows that Hannah is Omega Girl (other than Hannah, of course). She constantly works with him to expand her understanding of her powers, and in turn those powers are of great use to him in his studies. Despite what Heisenberg might say, at least one person is able to tell you both the position and momentum of a single subatomic particle.
Personality/Motivation: While possessed of voracious curiousity and intellect, and driven to understand how things work, Hannah was always an easy-going girl with a quick smile and sharp sense of humor. She was always confident in the ability of her intellect to overcome any obstacle she set it against. As Omega Girl, she is just as confident in the ability of her powers to overcome. In fact, she is so aware of the destructive potential of her powers that she becomes quite serious, even grim, when using them. She sometimes worries that if she loses concentration at the wrong moment, she could accidentally kill someone she doesn't intend to, effortlessly scattering his subatomic particles across the face of the Earth. While vastly powerful, Omega Girl is still a person of thought before action. She isn't given to rushing head-first into a situation unless it seems absolutely necessary.
Hannah still reads and watches the Discovery networks a great deal in her free time. Every bit of knowlege in her head expands the versatility of her powers. She doesn't have much of a personal life at the moment.
Quote: "If you're wondering why your blaster rifles failed to kill the hostages...I altered them while your leader was gloating. They're nothing more than expensive lightshow toys, now."
Powers/Tactics: Omega Girl always possessed a superhuman intellect. The incident with the Quantum Vacuum Chamber imbued her with impressive physical abilities, massive resilience, and a control over the quantum level of reality that is "limited" mainly by her impressive imagination, and the ability of the reality around her to "flex". Her Quantum Sense, Combat Sense, and Danger Sense all arise from this connection with the quantum world. It has been theorized that she could ignore almost any defense, simply reaching right past it to affect the subatomic particles on the other side.
Her human form is actually a manifestation of her self-image -- she sees herself as a young woman, and so she is. This hybrid physical / energy form is exceedingly difficult to harm. The only possibility of destroying her permanently would be to attempt to scatter her energy to the far reaches of infinity -- and even that may not be enough. No matter what happens otherwise, she will eventually reform.
Campaign Use: Deus ex Machinae. (Literally, given the origin of her powers.)
A superhuman amongst superhumans, and thus a reminder to the PCs of how they might appear to the average person.
Appearance: Athletic, attractive young Asian-American woman with her mother's auburn hair and jade eyes (Japanese father, American mother). Her current superhero costume consists of a black outfit -- boots, combat trousers, tight shirt with a gold omega emblazened on the chest , gloves, gold wristguards, and a black heavy jacket with gold omegas emblazened on the shoulders. She still wears goggles, too (they hide her very distinctive eyes).
Character and Original Content Copyright 2004 KWG