View Full Version : Magic Item Creation
Mazeus Xenon
Dec 10th, '04, 08:39 AM
I was starting this primarily as a discussion of how one would create a "Rope of Climbing" as there could be many, many different ways of doing it I would welcome input. And as I am bringing it up, any other general discussion with magic item creation would be welcome as well (I never know what I may need to ask!).
Anyway, about the rope, here's what I have found/heard:
1) Buy as TK to lift person(s) using the rope or hold rope in place
2) Buy as a massive bonus to the Climbing skill
3) Buy as clinging only when touching the rope
4) Flight, only usable on a surface and only when use rope to climb
Any other ideas? I'm not sure which one I like the best... I am leaning towards the clinging (with "Does Not Resist Knockback" as well)
And feel free to bring up any other items (or tell me where the "official" discussion is so I can join in as well)
Savinien
Dec 10th, '04, 08:47 AM
I wouldn't agree with the TK one. TK doesn't move people well and isn't really meant for that, AFAIK.
It sort of depends on how well you want it to work and what could be used to dislodge someone using the rope. Personally, I'd probably go with the clinging.
Blue Jogger
Dec 10th, '04, 01:32 PM
Non-combat Stretching, perhaps?
2" Stretching, x8 Non-Combat is 16 hexes which translates to 100 foot of rope.
w/ Extra Limbs defined as loops of rope tied in knots along the length.
+10 STR, Lim: No figured Characteristics.
That's 40 Active Points, with some effort you can get the cost down to 8 real points and then if you're going for a 3 for 1, that makes it 3 points.
PhilFleischmann
Dec 10th, '04, 05:28 PM
I'd go with +Large to Climbing Skill. Perhaps with "Only to counteract Difficulty Modifiers" because it won't make an easy climb any easier. Stairs are about the same as stairs with rope.
AlHazred
Dec 10th, '04, 10:07 PM
It all depends. Which is a crappy answer, but true.
For instance, say I want to have an animated rope, that can only obey my command to move to a projection and tie itself off. That's a pretty straightforward Stretching, since it involves two effects: attaching to a projection, and aiding a Climb.
Say I had to throw the rope to the target, but it would on command tie itself off. I would do this as a Climbing bonus, say +5 at least. As a GM, I would rule that this would help even people with only an 8- in the skill.
Say I had a rope that could do all this, but also had other applications. Maybe I didn't know about them, but the GM has put them in there. This is more like an Automaton, and could be built pretty cheaply.
Basically, I'm saying you have to define more precisely what you had in mind.
PhilFleischmann
Dec 15th, '04, 02:51 PM
Unless you're picking up, manipulating, Grabbing, or attacking an object from far away, you don't need to buy Stretching. The rope extending to a convenient projection and tying itself off is just the mechanism (the "SFX") of how the power works, which is making it easier for you to climb, i.e., a bonus to your climbing roll.
You could just as easily have a "Amulet of Climbing" which doesn't do anything visibly, you just have a supernatural climbing skill while wearing it. The Rope of Climbing is exactly the same except that the rope is directly involved in the climbing process. You shouldn't have to pay more just because it looks and works like a rope.
Curufea
Dec 15th, '04, 03:29 PM
A bought power isn't the total sum of an object. I think they mention in the rules about creative use of special effects. It's something you don't need to pay for, and an incentive to creative roleplaying. Such as using a sword to dig, or as a temporary grappling hook to tie a rope to, or to unscrew, or as a skewer to cook meat on.
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