Tywyll
Dec 15th, '04, 12:14 AM
I am working on a campaign in which the main player race are Sidhe-like elves. As such, Iron, or True-Iron is a very special and dangerous metal. It is not only bane to the Elves, but also to magic itself.
Now, in most cases, how to handle this is clear... the elves have suitable disads based around Iron and I am thinking that a lot of spells will have a -1/4 limitation "Not versus Iron" (like forcefileds and things can be cut by iron, but a wall of real stone couldn't).
But that made me think about items fashioned from Iron itself. Obviously I will control the amount of iron that makes it into the game and into PC hands (the few humans and dwarves around) but should Iron be a Power Advantage (purely for figuring rough power level... as a Heroic game, PCs won't pay points for their gear per normal)? Or should the limitations be inherent in the power Iron opposes (making the power cheaper)?
Now, in most cases, how to handle this is clear... the elves have suitable disads based around Iron and I am thinking that a lot of spells will have a -1/4 limitation "Not versus Iron" (like forcefileds and things can be cut by iron, but a wall of real stone couldn't).
But that made me think about items fashioned from Iron itself. Obviously I will control the amount of iron that makes it into the game and into PC hands (the few humans and dwarves around) but should Iron be a Power Advantage (purely for figuring rough power level... as a Heroic game, PCs won't pay points for their gear per normal)? Or should the limitations be inherent in the power Iron opposes (making the power cheaper)?