Rapier
Dec 15th, '04, 09:49 PM
I've recently begun work on creating/codifying my FH game into an actual campaign. I'm moving from loosely related episodes in a generic setting into an actual homegrown campaign setting.
I've been creating lots of notes etc. Now comes the hard part. How do I organise everything? I've got a couple different ideas. The current of which is:
Introduction
Birth of the World (History)
Characters
--Races (with references to locations etc, including map page refs)
--Archetypes and their relation to races
--Magic
The Campaign World
--Economy (equipment, items, money)
--Maps
----Kingdoms
------Race relations (aka Who Hates Whom)
------Description of habits, superstitions, burial rites, etc
--Gods
Adventuring
--Monsters
--NPCs
The goal, is that I will eventually stick this up on the web for the players to use as a reference. What I was wondering is if anyone has a template or good example of a cohesive campaign build that I could beg/borrow/steal.
Just looking for some ideas before I go too far down a path and decide I don't like it.
Cheers!
I've been creating lots of notes etc. Now comes the hard part. How do I organise everything? I've got a couple different ideas. The current of which is:
Introduction
Birth of the World (History)
Characters
--Races (with references to locations etc, including map page refs)
--Archetypes and their relation to races
--Magic
The Campaign World
--Economy (equipment, items, money)
--Maps
----Kingdoms
------Race relations (aka Who Hates Whom)
------Description of habits, superstitions, burial rites, etc
--Gods
Adventuring
--Monsters
--NPCs
The goal, is that I will eventually stick this up on the web for the players to use as a reference. What I was wondering is if anyone has a template or good example of a cohesive campaign build that I could beg/borrow/steal.
Just looking for some ideas before I go too far down a path and decide I don't like it.
Cheers!