WhollyRandom
Dec 21st, '04, 09:45 AM
I've bought Hero Designer, which is worth it for calculation of points values alone, and I've been using it to design a few Roman mechs. The first, the Iaculator, looks like this:
<font size=+1><b>Iaculator</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val**</b></font></td><td><font size=2><b>Char***</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>25**</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>15**</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>20**</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>3**</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>5</font></td></tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>12"**</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>2"**</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4"**</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>4</font></td></tr></table><b>Characteristics Cost:</b> 70
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">60**</td><td><b><i>Iaculum medium-range missile: </i></b>Killing Attack - Ranged 6d6, Explosion (-1 DC/2"; +3/4), Nonselective Target (-1/4) (135 Active Points); Extra Time (Full Phase, -1/2), Real Weapon (-1/4), Limited Arc Of Fire (180 degrees; -1/4), 4 clips of 6 Charges (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">34**</td><td><b><i>Fodiator Prodigium side-arm: </i></b>Killing Attack - Ranged 2d6, Armor Piercing (+1/2), 4 clips of 32 Charges (+1/2) (60 Active Points); OIF (-1/2), Real Weapon (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8**</td><td><b><i>Hasta MkIIIe Mech Spear: </i></b>Hand-To-Hand Attack +4d6 (20 Active Points); Hand-To-Hand Attack (-1/2), OIF (-1/2), Real Weapon (-1/4), Limited Arc Of Fire (180 degrees; -1/4)*</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">36**</td><td><b><i>Ferratus Medium Armour Plating: </i></b>Armor (20 PD/10 ED) (45 Active Points); Real Armor (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8**</td><td><b><i>Transiliator jump-jets: </i></b>Flight 5" (10 Active Points); Extra Time (Extra Segment, Only to Activate, -1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5**</td><td><b><i>Spirator back-up oxygen supply: </i></b>Life Support (Self-Contained Breathing) (10 Active Points); Fuel Dependent (fuel is Common; must refuel Once per 6 Hours; -1)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10**</td><td>Radio Perception/Transmission (Radio Group)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5**</td><td><b><i>Videlicet Head-up Display: </i></b>Multipower, 5-point reserve*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u**</td><td>1) Infrared Perception (Sight Group) (5 Active Points)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u**</td><td>2) Nightvision (5 Active Points)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4**</td><td><b><i>Arms and Legs: </i></b>Extra Limbs (4) (5 Active Points); Limited Manipulation (-1/4)*</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 172
<b>Total Character Cost:</b> 242
<b>Base Points:</b> 250
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
It's essentially intended as a missile boat, a medium mech with enough oomph to take out other similar-sized mechs or good quantities of infantry, but with limited shots. Once the missiles are gone, it can switch to a low-powered side-arm or to its spear for close range fighting.
The second mech is the Intermator. This is designed as an anti-infantry mech, with a machine gun and variable grenade launcher, which can double as a civilian police mech:
<font size=+1><b>Interimator</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val**</b></font></td><td><font size=2><b>Char***</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>25**</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>15**</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>20**</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>3**</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>5</font></td></tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>12"**</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>2"**</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4"**</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>4</font></td></tr></table><b>Characteristics Cost:</b> 70
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">64**</td><td><b><i>Interimator anti-infantry autogun: </i></b>Killing Attack - Ranged 3d6, Autofire (5 shots; +1/2), 16 clips of 64 Charges (+1) (112 Active Points); OIF (-1/2), Real Weapon (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">38**</td><td><b><i>Librator multi-function grenade launcher: </i></b>Multipower, 67-point reserve, (67 Active Points); all slots OIF (-1/2), Real Weapon (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3u**</td><td>1) <b><i>Inretator anti-infantry foam grenade: </i></b>Entangle 5d6, 5 DEF (50 Active Points); OIF (-1/2), Real Weapon (-1/4)*</td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">3u**</td><td>2) <b><i>Fractus shrapnel grenade: </i></b>Killing Attack - Ranged 3d6, Explosion (+1/2) (67 Active Points); OIF (-1/2), Limited Range (-1/4), 12 Charges (-1/4), Real Weapon (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u**</td><td>3) <b><i>Caecus flashbang grenade: </i></b>Sight and Hearing Groups Flash 5d6 (30 Active Points); OIF (-1/2), Real Weapon (-1/4)*</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">36**</td><td><b><i>Ferratus Medium Armour Plating: </i></b>Armor (20 PD/10 ED) (45 Active Points); Real Armor (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8**</td><td><b><i>Transiliator jump-jets: </i></b>Flight 5" (10 Active Points); Extra Time (Extra Segment, Only to Activate, -1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5**</td><td><b><i>Spirator back-up oxygen supply: </i></b>Life Support (Self-Contained Breathing) (10 Active Points); Fuel Dependent (fuel is Common; must refuel Once per 6 Hours; -1)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10**</td><td>Radio Perception/Transmission (Radio Group)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5**</td><td><b><i>Videlicet Head-up Display: </i></b>Multipower, 5-point reserve*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u**</td><td>1) Infrared Perception (Sight Group) (5 Active Points)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u**</td><td>2) Nightvision (5 Active Points)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4**</td><td><b><i>Arms and Legs: </i></b>Extra Limbs (4) (5 Active Points); Limited Manipulation (-1/4)*</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 180
<b>Total Character Cost:</b> 250
<b>Base Points:</b> 250
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
However, as mentioned in my Aliens (http://www.herogames.com/forums/showthread.php?t=25427) thread, I'm new to this 'Hero' stuff and still very much feeling my way around the character creation system, so I'm looking for comments on obvious flaws - useless weapons, missing systems, wrong speeds and so on.
I've left both mechs at SIZ 0 for now, since I'm not quite sure what to do in that respect - they're only intended to be about 10 feet tall, would that warrant SIZ 1?
Ta.
<font size=+1><b>Iaculator</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val**</b></font></td><td><font size=2><b>Char***</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>25**</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>15**</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>20**</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>3**</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>5</font></td></tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>12"**</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>2"**</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4"**</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>4</font></td></tr></table><b>Characteristics Cost:</b> 70
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">60**</td><td><b><i>Iaculum medium-range missile: </i></b>Killing Attack - Ranged 6d6, Explosion (-1 DC/2"; +3/4), Nonselective Target (-1/4) (135 Active Points); Extra Time (Full Phase, -1/2), Real Weapon (-1/4), Limited Arc Of Fire (180 degrees; -1/4), 4 clips of 6 Charges (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">34**</td><td><b><i>Fodiator Prodigium side-arm: </i></b>Killing Attack - Ranged 2d6, Armor Piercing (+1/2), 4 clips of 32 Charges (+1/2) (60 Active Points); OIF (-1/2), Real Weapon (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8**</td><td><b><i>Hasta MkIIIe Mech Spear: </i></b>Hand-To-Hand Attack +4d6 (20 Active Points); Hand-To-Hand Attack (-1/2), OIF (-1/2), Real Weapon (-1/4), Limited Arc Of Fire (180 degrees; -1/4)*</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">36**</td><td><b><i>Ferratus Medium Armour Plating: </i></b>Armor (20 PD/10 ED) (45 Active Points); Real Armor (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8**</td><td><b><i>Transiliator jump-jets: </i></b>Flight 5" (10 Active Points); Extra Time (Extra Segment, Only to Activate, -1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5**</td><td><b><i>Spirator back-up oxygen supply: </i></b>Life Support (Self-Contained Breathing) (10 Active Points); Fuel Dependent (fuel is Common; must refuel Once per 6 Hours; -1)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10**</td><td>Radio Perception/Transmission (Radio Group)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5**</td><td><b><i>Videlicet Head-up Display: </i></b>Multipower, 5-point reserve*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u**</td><td>1) Infrared Perception (Sight Group) (5 Active Points)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u**</td><td>2) Nightvision (5 Active Points)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4**</td><td><b><i>Arms and Legs: </i></b>Extra Limbs (4) (5 Active Points); Limited Manipulation (-1/4)*</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 172
<b>Total Character Cost:</b> 242
<b>Base Points:</b> 250
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
It's essentially intended as a missile boat, a medium mech with enough oomph to take out other similar-sized mechs or good quantities of infantry, but with limited shots. Once the missiles are gone, it can switch to a low-powered side-arm or to its spear for close range fighting.
The second mech is the Intermator. This is designed as an anti-infantry mech, with a machine gun and variable grenade launcher, which can double as a civilian police mech:
<font size=+1><b>Interimator</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val**</b></font></td><td><font size=2><b>Char***</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>25**</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>15**</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>20**</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>3**</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>5</font></td></tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>12"**</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>2"**</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4"**</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>4</font></td></tr></table><b>Characteristics Cost:</b> 70
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">64**</td><td><b><i>Interimator anti-infantry autogun: </i></b>Killing Attack - Ranged 3d6, Autofire (5 shots; +1/2), 16 clips of 64 Charges (+1) (112 Active Points); OIF (-1/2), Real Weapon (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">38**</td><td><b><i>Librator multi-function grenade launcher: </i></b>Multipower, 67-point reserve, (67 Active Points); all slots OIF (-1/2), Real Weapon (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3u**</td><td>1) <b><i>Inretator anti-infantry foam grenade: </i></b>Entangle 5d6, 5 DEF (50 Active Points); OIF (-1/2), Real Weapon (-1/4)*</td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">3u**</td><td>2) <b><i>Fractus shrapnel grenade: </i></b>Killing Attack - Ranged 3d6, Explosion (+1/2) (67 Active Points); OIF (-1/2), Limited Range (-1/4), 12 Charges (-1/4), Real Weapon (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u**</td><td>3) <b><i>Caecus flashbang grenade: </i></b>Sight and Hearing Groups Flash 5d6 (30 Active Points); OIF (-1/2), Real Weapon (-1/4)*</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">36**</td><td><b><i>Ferratus Medium Armour Plating: </i></b>Armor (20 PD/10 ED) (45 Active Points); Real Armor (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8**</td><td><b><i>Transiliator jump-jets: </i></b>Flight 5" (10 Active Points); Extra Time (Extra Segment, Only to Activate, -1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5**</td><td><b><i>Spirator back-up oxygen supply: </i></b>Life Support (Self-Contained Breathing) (10 Active Points); Fuel Dependent (fuel is Common; must refuel Once per 6 Hours; -1)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10**</td><td>Radio Perception/Transmission (Radio Group)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5**</td><td><b><i>Videlicet Head-up Display: </i></b>Multipower, 5-point reserve*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u**</td><td>1) Infrared Perception (Sight Group) (5 Active Points)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u**</td><td>2) Nightvision (5 Active Points)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4**</td><td><b><i>Arms and Legs: </i></b>Extra Limbs (4) (5 Active Points); Limited Manipulation (-1/4)*</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 180
<b>Total Character Cost:</b> 250
<b>Base Points:</b> 250
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
However, as mentioned in my Aliens (http://www.herogames.com/forums/showthread.php?t=25427) thread, I'm new to this 'Hero' stuff and still very much feeling my way around the character creation system, so I'm looking for comments on obvious flaws - useless weapons, missing systems, wrong speeds and so on.
I've left both mechs at SIZ 0 for now, since I'm not quite sure what to do in that respect - they're only intended to be about 10 feet tall, would that warrant SIZ 1?
Ta.