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View Full Version : [Character] Chitin



Killer Shrike
Apr 11th, '03, 04:35 PM
<font size=+1><b>Chitin</b></font>

Player: Jake Ellena

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>8/60&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>13/27&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>9</font></td></tr><tr><td align="right"><font size=2>14/24&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>12/22&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>23&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>16&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>14/4&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>5/50&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>6/18&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3/4&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>5/17&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>28/48&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>23/64&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>1 1/2"/11 1/2"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 55

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>Beetle Form, all slots: Only In Heroic Identity (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8&#160;&#160;</td><td>1) <b><i>Beetle Beatdown: </i></b>+2 with HTH Combat (10 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">64&#160;&#160;</td><td>2) <b><i>Beetle Brawn: </i></b>+52 STR, Reduced Endurance (0 END; +1/2) (82 Active Points) (Modifiers affect Base Characteristic) (added to Secondary Value)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">26&#160;&#160;</td><td>3) <b><i>Beetle Balance: </i></b>+14 DEX (42 Active Points) (Modifiers affect Base Characteristic) (added to Secondary Value)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16&#160;&#160;</td><td>4) <b><i>Beetle Body: </i></b>+10 BODY (20 Active Points) (added to Secondary Value)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16&#160;&#160;</td><td>5) <b><i>Beetle Bounceback: </i></b>+10 CON (20 Active Points) (added to Secondary Value)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">-4&#160;&#160;</td><td>6) <b><i>Beetle Beauty: </i></b>-10 COM (-5 Active Points) (added to Secondary Value)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7&#160;&#160;</td><td>7) <b><i>Beetle Beefy: </i></b>Damage Resistance (12 PD/5 ED) (9 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">30&#160;&#160;</td><td>8) <b><i>Beetle Battleworthy: </i></b>Armor (15 PD / 10 ED) (38 Active Points) (added to Secondary Value)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">17&#160;&#160;</td><td>9) <b><i>Beetle Bash-proofing: </i></b>Armor (20 PD / 0 ED) (30 Active Points); Only vs Bashing Damage (Limited Type of Attack; -1/2) (added to Secondary Value)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8&#160;&#160;</td><td>10) <b><i>Beetle Belaying: </i></b>Clinging (normal STR) (10 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">26&#160;&#160;</td><td>11) <b><i>Beetle Balistics: </i></b>Flight 5" (Improved Noncombat Movement (x32)), Reduced Endurance (0 END; +1/2) (45 Active Points); Restrainable (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">26&#160;&#160;</td><td>12) <b><i>Beetle Biochemistry: </i></b>Spatial Awareness (Increased Arc of Perception: 360-Degree, Tracking), Affected as Smell/Taste (+0) (32 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">37&#160;&#160;</td><td>13) <b><i>Beetle Bandaging (Regeneration): </i></b>Healing 5 BODY (Can Heal Limbs), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (110 Active Points); Extra Time (Regeneration-Only) (1 Turn (Post-Segment 12); -1 1/4), Self Only (-1/2) [<b>Notes:</b> No Healing Max (see FREd p. 120).]&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 277


<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Computer Programming 14-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Cramming &#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>KS: Entymology: Bugs (INT-based) 14-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Language: Latin (Basic Conversation; Literacy) [<b>Notes:</b> Learned so that he can understand species classifications!]&#160;</td></tr></table><b>Skills Cost: </b>13

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Computer Link (Home PC, Broadband)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Anonymity (child)&#160;</td></tr></table><b>Perks Cost:</b> 4

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>Combat Luck: 3 PD/3 ED [<b>Notes:</b> Beat up on a lot -- learned to roll with the punches]&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Eidetic Memory [<b>Notes:</b> Brainiac]&#160;</td></tr></table><b>Talents Cost:</b> 11


<b>Total Character Cost:</b> 360

<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Money: Poor&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Social Limitation: Secret ID Occasionally (8-), Major&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Accidental Change: To Bug from Normal when frightened Infrequently (8-), Uncommon&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Accidental Change: From Bug to Normal when exposed to gaseous pesticides Frequently (11-), Uncommon&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Code vs Killing Common, Moderate&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Social Limitation: Inept w/ attractive females Frequently (11-), Minor&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Psychological Limitation: Fear of Spiders Uncommon, Moderate&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Unluck: +2d6&#160;</td></tr><tr><td valign="top" align="right">12&#160;&#160;</td><td>Distinctive Features: Big Beetle-man thing Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses, Custom Adder [<b>Notes:</b> OIHID (-1/4)]&#160;</td></tr><tr><td valign="top" align="right">24&#160;&#160;</td><td>Susceptibility: Gaseous Pesticides 3d6 damage, per Segment, Uncommon, Custom Adder [<b>Notes:</b> OIHID (-1/4)]&#160;</td></tr></table>
<b>Disadvantage Points:</b> 101

<b>Base Points:</b> 250
<b>Experience Required:</b> 9
<b>Total Experience Available:</b> 9
<b>Experience Unspent:</b> 0

Alex Raven
Apr 11th, '03, 04:43 PM
Whew...thought this said "Chitlin"...

winterhawk
Apr 11th, '03, 09:11 PM
Good name...and love the power descriptions...and no EC :P (Proof again...Don't Drink and Post)

Kevin Scrivner
Apr 12th, '03, 01:47 PM
Looks like a good character. I'd like to hear the background story, though.

death tribble
Apr 14th, '03, 01:58 AM
I also would like to hear the backdrop to this.