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Funksaw
Jan 28th, '05, 11:47 AM
Is there any way to limit TK to accelerating or decelerating objects already in motion?

I.E, if a bad guy throws a trash can at the hero, the hero would be able to slow it down even to a full stop, but he wouldn't be able to deflect it to one side? Similarly, if the bad guys have him tied up (but they don't know he has this power) and they are just about to throw the "something nasty" lever, he could "decelerate the object at rest" so that it remains at rest? (I.e, 0 velocity + bad guy's STR - good guys TK STR?)

I think this might be a useful limitation for those who, let's face it, like that cool "bullet stop thing" in the Matrix movies.

Steve Long
Jan 28th, '05, 12:35 PM
Sure there is -- talk to your GM, work something out. Adjustment Powers that augment Movement Powers would work better in game terms, but if the GM likes the TK route, no reason not to go with it. ;)