Xylan
Feb 4th, '05, 09:12 AM
Here's is any idea a few us have been kicking around in our games. I just wanted to get soem feed back and see what everyone else thought of it.
I kind of liked the hero point idea that Eberron had but wanted more Hero-esk. So It takes the idea of Re-rolling failed attempts and uses the Find weakness structure to build the talent:
Revised Talent: Luck
With the talent a characters get a "second chance" at a performance or action to tilt in his favor. In other words a with a successful luck roll a character can re-roll a failed roll.
This can apply to characteristic checks, to skill rolls or even to combat rolls.
For a base of 10 pts a character starts with a roll of 11- , the roll is then modified by the amount that the failed roll was missed by. So if a character failed his dex check by 2 pts and wished to use luck to re-roll he would have his luck roll minus 2 to succeed so (11-2+ 9 or less). This roll can be improved by paying 5 pts for every +1 to the Luck roll. The Luck applies to a base of abilities check (str roll, dex check per rolls etc) , +5 pts luck will extend to a group of skills such as dex based or Int based (not all groups just one), for +10 pts luck apples to all skill rolls. For +10 pts Luck applies to combat hit rolls.
If a character fails his Luck attempt he is not eligible to attempt luck on that check for the rest of the encounter or roleplay engagement.
This is not absolute for all luck rolls just to the Skill, ability check or hit check against a combatant that the attempt was fail on. If a character has base luck plus skill group and combat hit rolls and he fails a to re-roll a dex check he still may apply luck to other ability checks as well as skill rolls or combat rolls.
Comments suggestions?
I kind of liked the hero point idea that Eberron had but wanted more Hero-esk. So It takes the idea of Re-rolling failed attempts and uses the Find weakness structure to build the talent:
Revised Talent: Luck
With the talent a characters get a "second chance" at a performance or action to tilt in his favor. In other words a with a successful luck roll a character can re-roll a failed roll.
This can apply to characteristic checks, to skill rolls or even to combat rolls.
For a base of 10 pts a character starts with a roll of 11- , the roll is then modified by the amount that the failed roll was missed by. So if a character failed his dex check by 2 pts and wished to use luck to re-roll he would have his luck roll minus 2 to succeed so (11-2+ 9 or less). This roll can be improved by paying 5 pts for every +1 to the Luck roll. The Luck applies to a base of abilities check (str roll, dex check per rolls etc) , +5 pts luck will extend to a group of skills such as dex based or Int based (not all groups just one), for +10 pts luck apples to all skill rolls. For +10 pts Luck applies to combat hit rolls.
If a character fails his Luck attempt he is not eligible to attempt luck on that check for the rest of the encounter or roleplay engagement.
This is not absolute for all luck rolls just to the Skill, ability check or hit check against a combatant that the attempt was fail on. If a character has base luck plus skill group and combat hit rolls and he fails a to re-roll a dex check he still may apply luck to other ability checks as well as skill rolls or combat rolls.
Comments suggestions?