View Full Version : Global Guardians Universe NPCs
Worldmaker
Feb 6th, '05, 07:54 AM
The Serpent Syndicate
Membership: Diamondback, Naga, Python, Rattlesnake, Sidewinder.
History and Origins: It was always about respect. Giovanni's father always talked about the respect due to the capo of the family. Those who crossed that line, well there was always the river and a bag of cement. The hoods who worked in the city always had the greatest respect for Antonio Tarantini. Giovanni practically worshiped his father. As the eldest of the Tarantini boys, Gio was being groomed by his father to eventually take his place.
All this came for naught after the accident at the chemical factory. While Gio might have been a made man, he was no longer truly human. And after he regained his memories his brother Paolo even had the nerve to take his father's factory away from him. Utter disgrace...And to make matters worse, Giovanni knew that the Tarantini Family would never accept him as their capo. With little choice, Gio nominated his uncle Mario "No Dice" Tarantini as capo of the Family. However, Gio did have a little revenge when he killed his brother at the meeting of the Family.
As the new capo, Uncle Mario told Gio in no uncertain terms that he was no longer welcom in the city. However, in respect for his late father he graciously gave Gio two mil. A lousy two mil. Then everyone in the room turned their backs on him. In disgust Gio left the building after spitting on the center of the table.
Outside Gio got in his Ferrari and sat there and thought. If those bums wouldn't have him for what he had become then who needed them. Then it dawned on Gio. He'd make his own syndicate. A syndicate made up of men like him; serpents. But where would he find such serpents?
The answer was waiting for him when he returned to his apartment that night. Standing in the center of the room was the biggest man Giovanni had ever saw. And he was wearing a dress for Christ's sake. Of course the big pointy stick that he had in his hand got his attention as well.
"Mortal," said the man, "I am Python. Or at least that is what I once was. I seek conquest and riches and I believe that you are such a man who can give me what I desire."
"Hey," shouted Giovanni, "what's this mortal crap?"
The Vegas air felt good on Diamondback's skin. The dry desert air felt good for a change. He had come out to Vegas to meet some hoods. Diamondback was pitching his new Serpent Syndicate to the capo as an independent group of fixers, leg breakers, and all around hit men. So far things had worked out well. Already he had lined up a little work for him and Python.
On his way back to the parking garage Diamondback noticed an Indian trying to break into his Ferrari. This really pissed him off. Nobody, but nobody messed with his car. Turning into his reptilian form he rushed the man with every intentions off sending him to the desert.
"Hey Tonto," Diamondback yell, "get away from my car."
Turning the Indian just didn't look impressed. With a cold look on his face, he let loose with a burst of pure sonic energy. The next thing Diamondback knew he was a part of the concrete wall a block away.
"So Tonto," Diamondback said sarcastically, venom and blood running down his chin, "is that the best youse got. How about a little piece of Diamondback." So saying Diamondback rushed up to him and stood glaring at him.
"Don't call me ‘Tonto'" growled the Indian. "People call me Rattlesnake"
"Rattlesnake, huh," said Diamondback. "Say, do I have a proposition for you."
The Serpent Syndicate were lounging around in Diamondback's flat. Python relaxed on the couch (it was the only piece of furniture that fit him), and Rattlesnake sat Indian style on the floor. Their leader Diamondback was sitting down having his breakfast of two eggs over easy, a cup of Columbian coffee, and a glass of Florida's best OJ.. That was when Diamondback's cell phone (it was new, just fell off the truck) started ringing.
"Yo, this Mr. D talk to me,"
"Big Sally! Long time no see. How's the diet?"
"Good, good. What's that? Some gomba up in Scotland did what? Hey Big Sally I didn't even know there were snakes in Scotland."
"Yeah, yeah. That's good news. I can always use another member for my crew."
"India. Man... Big Sally, where the heck is India? Is that in upper New York or something? No...Okay. Are you sure this Naga guy is as bad as you say he is? You vouch for him. Well then okay. Thanks Big Sally. Give a big hug and a kiss to Grandma Rosie for me."
Putting down his cell phone Diamondback looked at Python and Rattlesnake.
"Boys," he said, "I think it's time for a little road trip."
Leader: Diamondback.
Area of Operation: Worldwide
Goals: The Serpent Syndicate is out to prove itself to the world. However, each member goes about it in different ways. Diamondback wants the world to respect him like the made man he is. Rattlesnake wants to make the whites who made his people suffer to pay. Sidewinder is out to kill as many women as he can find. Naga is in it to bring destruction to the complacent world. And finally Python just wants a good fight, a good wench, and a piece of the loot, not in that order.
Tactics: It's all in the planning. Or at least that's what Diamondback thinks. He's the coordinator and planner of all the actions tactic by the Serpent Syndicate. And usually the other members will follow him; although he has had trouble reining in Naga and Sidewinder at times. Rattlesnake and Python are his more reliable soldiers. Of course being a good planner makes for always having a way out. And usually it fall upon Sidewinder to get the Serpent Syndicate out of jambs. For the other members of the crew, Python prefers one on one combat to prove to the world that he's a great warrior. The others just try to stay out of his way.
Relations: For a bunch of murdering psychopaths they remarkable get along fairly well. Rattlesnake usually keeps to himself, and is very quiet. Diamondback usually makes up for the quietness of the Navajo. Diamondback is the definite leader of the group, and expects respect from the others, and he generally gets it. Sidewinder even feels a kinship to the snakeman.
Reputation: The Serpent Syndicate are know as a loud and destructive bunch. While not truly mercenaries by the usual definition, they are willing to act as hit men, and leg breakers if the money is right. (In point of fact, no task is unaccepable if the money is right.) Every member of the crew is wanted by various law-enforcement agencies, and even criminal groups such as the Hardcorps take a dim view of the actions of the Serpent Syndicate (especially after Eightball and Rattlesnake actually met; Rattlesnake didn't take to well to having his ass kicked by a "white asshole with an attitude problem").
Worldmaker
Feb 6th, '05, 07:58 AM
<font size=+1><b>Diamondback</b></font>
Player: NPC
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>25  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>26  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>48</font></td></tr><tr><td align="right"><font size=2>25  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>50  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>50  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>4</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>5"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 184
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">24  </td><td><b><i>Venom Glands: </i></b>Elemental Control, 60-point powers, (30 Active Points); all slots Only In Heroic Identity (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">17  </td><td>1) <b><i>Spitting Blindness: </i></b>Sight Group Flash 8d6, No Normal Defense (Solid Eye Covering; +1/2) (60 Active Points); Limited Range (12") (-1/4), Does Not Work Against Desolidified Characters (-1/4) </td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">32  </td><td>2) <b><i>Venomous Bite: </i></b>(Total: 195 Active Cost, 37 Real Cost) Drain CON 3d6, No Normal Defense (LS: Immunity; +1), Delayed Return Rate (5 Points per Hour; +1) (90 Active Points); Extra Time (5 Minutes, -2), 4 Charges (-1), Gradual Effect (1d6/5 Minutes; -3/4), HKA Must Do BODY (-1/2) (Real Cost: 16) <b>plus</b> Killing Attack - Ranged 2d6, No Normal Defense (LS: Immunity; +1), Does BODY (+1) (90 Active Points); Extra Time (5 Minutes, -2), 4 Charges (-1), Gradual Effect (1d6/5 Minutes; -3/4), No Range (-1/2), HKA Must Do BODY (-1/2), Linked (Drain; -1/2) (Real Cost: 14) <b>plus</b> Killing Attack - Hand-To-Hand 1d6 (15 Active Points); No STR Bonus (-1/2), Linked (Drain; -1/2) (Real Cost: 7) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td><b><i>Heat Sense: </i></b>Infrared Perception (Touch Group) (Sight Group) (5 Active Points); Only In Heroic Identity (-1/4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">8  </td><td><b><i>Nictitating Membrane: </i></b>Sight Group Flash Defense (10 points) (10 Active Points); Only In Heroic Identity (-1/4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Scales: </i></b>(Total: 13 Active Cost, 10 Real Cost) Damage Resistance (8 PD/8 ED) (8 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 6) <b>plus</b> Lack Of Weakness (-5) for Resistant Defenses (5 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4  </td><td><b><i>Snake's Eyes: </i></b>Nightvision (5 Active Points); Only In Heroic Identity (-1/4) </td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 99
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">  </td><td>Dirty Infighting/Fisticuffs/Cinematic Brawling </td></tr><tr><td valign="top" align="right">4  </td><td>1) Block/Chin Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>2) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 35 STR / 10 STR to Disarm roll </td></tr><tr><td valign="top" align="right">4  </td><td>3) Eye Gouge: 1/2 Phase, -1 OCV, -1 DCV, Flash 4d6 </td></tr><tr><td valign="top" align="right">5  </td><td>4) Hoist 'n' Heave: 1/2 Phase, -2 OCV, -2 DCV, Grab Two Limbs, 20 STR to Throw </td></tr><tr><td valign="top" align="right">4  </td><td>5) Kidney Blow: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1 / HKA 0 1/2d6 </td></tr><tr><td valign="top" align="right">4  </td><td>6) Low Blow: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND </td></tr><tr><td valign="top" align="right">4  </td><td>7) Punch/Backhand: 1/2 Phase, +0 OCV, +2 DCV, 7d6 / 2d6 Strike </td></tr><tr><td valign="top" align="right">5  </td><td>8) Roundhouse/Two-Fisted Smash: 1/2 Phase, -2 OCV, +1 DCV, 9d6 / 4d6 Strike </td></tr><tr><td valign="top" align="right">3  </td><td>9) Tackle: 1/2 Phase, +0 OCV, +0 DCV, +v/5; You Fall, Target Falls </td></tr><tr><td valign="top" align="right">3  </td><td>10) Throw: 1/2 Phase, +0 OCV, +1 DCV, 5d6 / 0d6 +v/5, Target Falls </td></tr><tr><td valign="top" align="right">1  </td><td>11) Weapon Element: Clubs </td></tr></table><b>Martial Arts Cost:</b> 41
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3  </td><td>Bribery 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Contortionist 14- </td></tr><tr><td valign="top" align="right">10  </td><td>Defense Maneuver I-IV  </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">  </td><td>Everyman Skills (Cost: 0 Points) </td></tr><tr><td valign="top" align="right">0  </td><td>1) Acting 8- </td></tr><tr><td valign="top" align="right">0  </td><td>2) AK: Cincinatti, Ohio 11- </td></tr><tr><td valign="top" align="right">0  </td><td>3) Climbing 8- </td></tr><tr><td valign="top" align="right">0  </td><td>4) Computer Programming 8- </td></tr><tr><td valign="top" align="right">0  </td><td>5) Concealment 8- </td></tr><tr><td valign="top" align="right">0  </td><td>6) Conversation 8- </td></tr><tr><td valign="top" align="right">0  </td><td>7) Deduction 8- </td></tr><tr><td valign="top" align="right">0  </td><td>8) Language: English (idiomatic) (4 Active Points) </td></tr><tr><td valign="top" align="right">0  </td><td>9) Paramedics 8- </td></tr><tr><td valign="top" align="right">0  </td><td>10) Persuasion 8- </td></tr><tr><td valign="top" align="right">0  </td><td>11) PS: Company Board Member 11- </td></tr><tr><td valign="top" align="right">0  </td><td>12) Shadowing 8- </td></tr><tr><td valign="top" align="right">0  </td><td>13) Stealth 8- </td></tr><tr><td valign="top" align="right">0  </td><td>14) TF: Custom Adder, Small Motorized Ground Vehicles </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">3  </td><td>Gambling (Blackjack, Craps, Poker) 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Interrogation 13- </td></tr><tr><td valign="top" align="right">3  </td><td>KS: American Organized Crime 12- </td></tr><tr><td valign="top" align="right">3  </td><td>KS: Organized Crime Families In The Midwest United States 12- </td></tr><tr><td valign="top" align="right">4  </td><td>Language: Italian (Idiomatic) </td></tr><tr><td valign="top" align="right">3  </td><td>Oratory 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Persuasion 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Seduction 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Stealth 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Streetwise 13- </td></tr><tr><td valign="top" align="right">2  </td><td>Survival (Temperate/Subtropical Forests) 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Trading 13- </td></tr><tr><td valign="top" align="right">2  </td><td>WF: Small Arms </td></tr></table><b>Skills Cost: </b>54
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">3  </td><td>Fringe Benefit: Made Man: Membership </td></tr><tr><td valign="top" align="right">6  </td><td>Money: Wealthy ($600,000 Annually) </td></tr><tr><td valign="top" align="right">18  </td><td>Contact: Cincinatti Mafia (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own), Organization Contact (x3) (18 Active Points) 8- </td></tr></table><b>Perks Cost:</b> 27
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3  </td><td>Double Jointed (4 Active Points); Only In Heroic Identity (-1/4) </td></tr><tr><td valign="top" align="right">6  </td><td>Lightning Reflexes: +5 DEX to act first with All Actions (8 Active Points); Only In Heroic Identity (-1/4) </td></tr></table><b>Talents Cost:</b> 9
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5  </td><td>Distinctive Features: Colorful Scale Pattern On Back (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) </td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: Checkmate 8- (Mo Pow, NCI, Capture) </td></tr><tr><td valign="top" align="right">15  </td><td>Hunted: Local Law Enforcement 8- (Mo Pow, NCI, Limited Geographical Area, Capture) </td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: Rococco Crime Family 8- (Mo Pow, NCI, Harshly Punish) </td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: Sophia Tarantini 8- (Mo Pow, NCI, Harshly Punish) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Ambitious (Common, Strong) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Code of Conduct (Omerta) (Common, Strong) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Not Above Using Dirty Tricks (Common, Strong) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Street Loyal (Common, Strong) </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Womanizer (Common, Moderate) </td></tr></table>
<b>Disadvantage Points:</b> 150
<br>
<b>Base Points:</b> 200
<b>Experience Required:</b> 64
<b>Total Experience Available:</b> 64
<b>Experience Unspent:</b> 0
<b>Total Character Cost:</b> 414
<br>
<table width="100%" valign="top"><tr valign="top"><td><b>Height: </b>2.00 m</td><td><b>Hair: </b>Brown</td></tr><tr valign="top"><td><b>Weight: </b>100.00 kg</td><td><b>Eyes: </b>Brown</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance: </b>Diamondback is tall, wide shouldered and olive skinned. He seems to 'fill' a room with his personality when he comes in. He has a winning smile when happy but when angry has an air of great menace about him.<br><br>Diamondback likes to dress smart and wears his long black hair tied back in a ponytail. He is normally clean shaven.<br><br>He normally wears suits or a leather jacket with an open necked shirt or t-shirt. When he is likely to need his powers he dresses in a "wife-beater" tank top with leather trousers and black snakeskin boots While using his powers his flesh is covered in black minute scales. His face changes to snake like with glowing yellow/green eyes but with little of the extended snout of a normal snake.<br><br>There are a row of red diamond shaped scales down his spine in both human and snake man form that give the impression of a row of gems all the way down his spine. Because of this he has earned the name of 'Diamondback.' Gio liked the name and has adopted it. He wears a ruby ear stud to match the color of the scaled pattern.</td></tr><tr valign="top"><td colspan=2><b>Personality: </b>Diamondback is a bitter man. He knows that his life could have been very different. He misses his parents dreadfully but wouldn't admit it to anyone, especially not himself. He is aware that he needs to prove himself and show the people that matter that he is not the fool his brother was. He wants the respect that a made man should be entitled to.<br><br>Diamondback is also a womanizer. Although Gio is a very passionate person he has never got close to a woman since the accident. He likes women a great deal but keeps his relationships on a physically level only.<br><br>Diamondback is a good planner. He prefers to act with a plan formulated in his head. He knows what his powers can do and what he can't achieve and won't overstretch himself.<br><br>He is also a firm believer in having as many options open to him as possible. Because of this he maintains a lot of people in his pay. He as made many contacts far and wide.<br><br>His objective now is to use those contacts to help him put a team of villains with super powers together. Whether he is aiming to prove himself to the Family or himself isn't so clear.</td></tr><tr valign="top"><td colspan=2><b>Quote:</b>"One bite'll be all it takes... the odds ain't with you, punk."</td></tr><tr valign="top"><td colspan=2><b>Background: </b>Giovanni (Gio) and his younger brother, Paolo, were born into a very rich family. His father was the managing director of a large Chemicals business (TCC Chemicals) and the family owned the majority of the shares. The family was also head of the Cleveland Mafia.<br><br>Gio worked hard to please his father and paid note to all he was taught about business and The Family. He trained hard physically as well. Gio's father was keen for Gio to take over both 'businesses' but things were not to work out that way.<br><br>Gio one day was inspecting an illegal warehouse where many thousands of gallons of chemicals were stored. The warehouse also included samples of snake venom bound for an illegal laboratory. Unfortunately one of the pressurized vats malfunctioned and exploded. A chain of explosions followed and the warehouse was destroyed. Many men were killed and Gio was included in the list of fatalities.<br><br>Gio had not died that day. He survived although whether it was a miracle or curse was open to debate. Gio had been transformed into a bestial black skinned creature with glowing eyes. Gio's memory had also been affected and he had lost all notion of who he was. He wondered away from the disaster site and eventually the city as well. He knew only that he was different and people ran from him screaming if they saw him. He found his way to the countryside, in hiding during the day and foraging for food at night. He could see easily at night due to the cocktail of chemicals and toxins that had invaded his body let him see in the dark and sense heat patterns so hunting for food came easy.<br><br>Gio will always be haunted by the day his memory came back. He woke one night in the cave system he had called home for months. His body had changed back to its normal form and he now remembered who he was. He headed back to the city and after stealing some clothes headed to TCC chemicals and asked to see his father. The receptionist fortunately recognized him even with long hair. She gave him the sad news that Father and Mother had died in a suspicious car accident three months after his death. Paolo was now running the company but he had already made changes which were foolhardy.<br><br>Gio was distraught that his parents were dead but when his brother refused to recognize him and all attempts to match DNA with earlier samples of Gio's failed his upset turned to anger at his brother and the system that had seemed to let him down the first time he had ever needed it. He was also told by reliable sources that Paolo had been responsible for his parent's death after an argument regarding how much responsibility Paolo was to have. These thoughts ate away at Gio.<br><br>Gio experimented with his powers and found he could control the changes in his body and could turn his skin black with minute scales and flesh hard. He could also shoot streams of a poisonous liquid over distance in a jet from his mouth and realized he had poisonous fangs in his mouth.<br>He remained angry and bitter but knew he would have to pick his moment and when he did it would have to be a bold, decisive move. He was confident about his powers of persuasion. His presence amongst a group of people was almost supernatural anyway and he knew how to use that to his advantage.<br><br>He waited until the TCC Chemicals was against the wall. He knew the board were against Paolo as were the senior members of The Family. It was all over the city. Gio chose his moment well. The board of TCC had had enough and threw him off the board and, predictably, Paolo run to The Family like a scolded child. Gio contacted his Uncle Mario for permission to attend the meeting and consent was agreed. As the meeting started Gio walked in, acknowledged the others there, paralyzed his brother with his bite and watched him die. Gio then changed back to his normal self. He pushed the body off the chair with his foot, brushed the seat off and sat down. 'I'm Giovanni Tarantini. Most of you know me. I'm very sorry to have caused this 'scene' but as I'm still alive and not got a dozen slugs in me I guess my actions do not go against your own plans' There were some murmurings of agreement.<br><br>'Shall we get on with this meeting then, gentlemen? I just wanna say that although a Tarantini has always sat in THE chair I'm not suggesting it should be me. I know that my Father was a great man and I would never dishonor him as my brother has but I realize that I have a lot to prove to you all, I suggest that my Uncle Mario sits in this chair and takes over the meeting.' <br><br>Gio stood up and pulled the chair away from the table for his Uncle to sit. His Uncle rewarded him by telling him that he was not welcome now he was 'a monster.' He was paid off with $2 million and all in the room turned their back on him. Gio left disgusted.<br><br>He had special powers. It would be a quick high profile way that some of the leaders might not like but if he could find some other like minded men with super powers then he would remain in their minds and increase their bank balance at the same time.</td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics: </b>Diamondback has snake and poison based powers. He is able to shoot a beam of concentrated contact poison that breaks down living tissue very quickly from glands in his mouth. He can also administer poison into the body by biting a victim with his fangs. His skin is very dense and hard. He has also worked very hard to improve his combat skills and because of his strength and speed is a formidable opponent. He will not hesitate to fight dirty to take a man down as soon as possible.<br><br>The accident has made him significantly quicker and somewhat stronger. His scaled skin and hardened flesh have combined to make him very tough and he can take quite a lot of damage. An additional side effect seems to be that Diamondback is now able to almost see as well at night as during the day and can pick up heat patterns as well. The scales down his back let him sense air movements so that if he is undressed above the waist he can sense movement behind him. His fingernails change to claws when in snake form but are not very strong.<br><br>Finally he now seems to be much more flexible than a normal human and able to contort himself into small spaces. This enables him to create a lot of ambush opportunities.</td></tr><tr valign="top"><td colspan=2><b>Campaign Use: </b>Diamondback is a member of the Serpent Syndicate, an NPC villain team active in the Global Guardians Universe.</td></tr></table>
Worldmaker
Feb 6th, '05, 07:59 AM
<font size=+1><b>Naga</b></font>
Player: NPC
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>28  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>54</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>26</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10/18  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>10/18  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>8  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>42</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>50  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>1</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>17"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4 1/2"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 177
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">18  </td><td><b><i>Shield: </i></b>Multipower, 36-point reserve, (36 Active Points); all slots OAF (Shield; -1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>1) <b><i>Cover Your Eyes: </i></b>Sight Group Flash Defense (15 points), Hardened (+1/4) (19 Active Points); Activation Roll 14- (-1/2), Nonpersistent (-1/4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>2) <b><i>Protection I: </i></b>Armor (8 PD/8 ED), Usable Simultaneously (Naga And One Other Person) (up to 2 people at once; +1/2) (36 Active Points); Nonpersistent (-1/4), Second Person Must Stand In Same Hex As Naga To Gain Protection (-1/4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>3) <b><i>Protection II: </i></b>Missile Deflection (Any Ranged Attack), Adjacent Hex (+1/2) (30 Active Points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>4) <b><i>Shield Bash: </i></b>Hand-To-Hand Attack +6d6 (30 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">1u  </td><td>5) <b><i>Shield Edge: </i></b>Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR) (15 Active Points) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20  </td><td><b><i>The Divine Venom of Naga-Shiva: </i></b>Elemental Control, 40-point powers </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20  </td><td>1) <b><i>Divine Speed: </i></b>Running +11" (17" total), x4 Noncombat, Reduced Endurance (0 END; +1/2) (40 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td>2) <b><i>Divine Vigor: </i></b>Healing 2 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (40 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td><b><i>Immunity to Snake Venom: </i></b>Life Support (Immunity: Ophidotoxins) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">17  </td><td><b><i>Urumi: </i></b>Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR), Autofire (3 shots; +1/4), Reduced Endurance (0 END; +1) (34 Active Points); OAF (Urumi; -1) </td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 90
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">  </td><td>Kalari </td></tr><tr><td valign="top" align="right">4  </td><td>1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>2) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr><tr><td valign="top" align="right">5  </td><td>3) Flying Kick: 1/2 Phase, -2 OCV, +1 DCV, 8 1/2d6 / 4d6 Strike </td></tr><tr><td valign="top" align="right">3  </td><td>4) Joint Lock: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 33 STR / 10 STR for holding on </td></tr><tr><td valign="top" align="right">4  </td><td>5) Knife Hand: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1 / HKA 0 1/2d6 </td></tr><tr><td valign="top" align="right">4  </td><td>6) Marman Strike: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND </td></tr><tr><td valign="top" align="right">4  </td><td>7) Punch/Elbow Strike: 1/2 Phase, +0 OCV, +2 DCV, 6 1/2d6 / 2d6 Strike </td></tr><tr><td valign="top" align="right">3  </td><td>8) Throw: 1/2 Phase, +0 OCV, +1 DCV, 4 1/2d6 / 0d6 +v/5, Target Falls </td></tr><tr><td valign="top" align="right">2  </td><td>9) Weapon Element: Blades, Clubs </td></tr></table><b>Martial Arts Cost:</b> 33
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3  </td><td>Acrobatics 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Analyze: Combat Style 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Climbing 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Contortionist 15- </td></tr><tr><td valign="top" align="right">10  </td><td>Defense Maneuver I-IV  </td></tr><tr><td valign="top" align="right">3  </td><td>Fast Draw 15- </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">  </td><td>Everyman Skills (Cost: 0 Points) </td></tr><tr><td valign="top" align="right">0  </td><td>1) Acting 8- </td></tr><tr><td valign="top" align="right">0  </td><td>2) AK: Calcutta, India 11- </td></tr><tr><td valign="top" align="right">0  </td><td>3) Climbing 8- </td></tr><tr><td valign="top" align="right">0  </td><td>4) Computer Programming 8- </td></tr><tr><td valign="top" align="right">0  </td><td>5) Concealment 8- </td></tr><tr><td valign="top" align="right">0  </td><td>6) Conversation 8- </td></tr><tr><td valign="top" align="right">0  </td><td>7) Deduction 8- </td></tr><tr><td valign="top" align="right">0  </td><td>8) Language: Hindustani (idiomatic) (4 Active Points) </td></tr><tr><td valign="top" align="right">0  </td><td>9) Paramedics 8- </td></tr><tr><td valign="top" align="right">0  </td><td>10) Persuasion 8- </td></tr><tr><td valign="top" align="right">0  </td><td>11) PS: Martial Artist 11- </td></tr><tr><td valign="top" align="right">0  </td><td>12) Shadowing 8- </td></tr><tr><td valign="top" align="right">0  </td><td>13) Stealth 8- </td></tr><tr><td valign="top" align="right">0  </td><td>14) TF: Custom Adder, Small Motorized Ground Vehicles </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">3  </td><td>KS: Traditional Indian Folk Healing Methods 12- </td></tr><tr><td valign="top" align="right">3  </td><td>KS: Yoga 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Language: English (Completely Fluent) </td></tr><tr><td valign="top" align="right">3  </td><td>Lockpicking 15- </td></tr><tr><td valign="top" align="right">5  </td><td>Rapid Attack (HTH)  </td></tr><tr><td valign="top" align="right">3  </td><td>Security Systems 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Shadowing 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Sleight Of Hand 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Streetwise 13- </td></tr><tr><td valign="top" align="right">2  </td><td>Survival (Urban) 12- </td></tr><tr><td valign="top" align="right">2  </td><td>WF: Common Melee Weapons </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">  </td><td>Martial-Arts Package Skills </td></tr><tr><td valign="top" align="right">20  </td><td>1) +4 with Kalari </td></tr><tr><td valign="top" align="right">3  </td><td>2) KS: Kalaripayit 12- </td></tr></table><b>Skills Cost: </b>84
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5  </td><td>Distinctive Features: Smells Musty; Like An Old Book That's Been Left Out In The Rain Then Dried In The Sun (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) </td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: Checkmate 8- (Mo Pow, NCI, Capture) </td></tr><tr><td valign="top" align="right">15  </td><td>Hunted: Local Law Enforcement 8- (Mo Pow, NCI, Limited Geographical Area, Capture) </td></tr><tr><td valign="top" align="right">10  </td><td>Physical Limitation: Ectothermic (Frequently, Slightly Impairing) </td></tr><tr><td valign="top" align="right">5  </td><td>Physical Limitation: Unusual Odor (Infrequently, Slightly Impairing) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Always Goes Armed (Common, Strong) </td></tr><tr><td valign="top" align="right">20  </td><td>Psychological Limitation: Believes That He's Sanctioned By A Higher Power (Naga-Shiva) (Common, Total) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Glories in Destruction (Common, Strong) </td></tr><tr><td valign="top" align="right">15  </td><td>Social Limitation: Creepy (Very Frequently, Minor) </td></tr><tr><td valign="top" align="right">5  </td><td>Social Limitation: Body Odor (Occasionally, Minor) </td></tr><tr><td valign="top" align="right">15  </td><td>Social Limitation: Public Identity (Rahvani Mahadeva) (Frequently, Major) </td></tr><tr><td valign="top" align="right">10  </td><td>Unluck: 2d6 </td></tr></table>
<b>Disadvantage Points:</b> 150
<br>
<b>Base Points:</b> 200
<b>Experience Required:</b> 34
<b>Total Experience Available:</b> 34
<b>Experience Unspent:</b> 0
<b>Total Character Cost:</b> 384
<br>
<table width="100%" valign="top"><tr valign="top"><td><b>Height: </b>2.00 m</td><td><b>Hair: </b>Brown</td></tr><tr valign="top"><td><b>Weight: </b>100.00 kg</td><td><b>Eyes: </b>Brown</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance: </b>Most people would overlook Naga as unremarkable, at least at a distance. Physically he's slight in appearance. Rahvani is very little and light of frame. He has almost no body fat. For a costume Naga wears a pair of green trunks, and sandals that lace up his bare thighs. Otherwise Naga is bare. On his right arm rests his shield, with words for destruction written in Sanskrit embossed on it. His urumi normally is wrapped around his waist, but it only takes a little movement for the weapon to be in his hand. Over all of this Naga wears a full length green hooded cloak the swirls when he moves. The hood gives Naga the appearance of a cobra. Without his costume, Rahvani looks like a typical Hindu with dusky skin and dark eyes.</td></tr><tr valign="top"><td colspan=2><b>Personality: </b>Rahvani has always been a survivor. Orphaned at a young age in Calcutta, he had one of two choices. Either perish or survive and grow stronger. The rigors of such a life has had a pronounced affect on him. Even before his involvement in the tournament, he always had some kind of weapon on his person. And since his transformation, refuses to go unarmed.<br><br>The bite of the avatar has also transformed his mind. Before Rahvani didn't think much about destruction, but now it becomes an all consuming passion. And for Rahvani it's all thanks to Naga-Shiva. Nothing will turn him from his quest, short of death. At times this can make it difficult for others to relate to him. But for Naga it's more of a matter of achieving his goals through the use of others that matters.</td></tr><tr valign="top"><td colspan=2><b>Quote:</b>"Our body, mind, and spirit are the gifts of Lord Shiva. Every movement in this world is planned and performed by Him."</td></tr><tr valign="top"><td colspan=2><b>Background: </b>Existence is merely an endless cycle of birth, life, death and rebirth. The cycle can only be ended by the achievement of emptiness or Nirvana.<br><br>The chamber stunk of sweat, blood, and the acrid smoke of the torches. Rahvani circled his foe, a giant of a Bengali, looking for the opening that would seal this mans fate in this present incarnation. Deceptively, he raised his blade in a way to show the Bengali that the wounds that criss-crossed his dark flesh were finally getting to him. He danced across the sands of ring feeling the blood of the previous supplicants between his toes. Chants of "Shiva, Lord of Destruction" competed with the manic drumming of the servitors of the Shrine of Naga.<br><br>Out of the corner of his eye, Rahvani beheld the incarnation of Naga-Shiva. Upon a raised dais coiled a colossal king cobra. Naga-Shiva seemed to dance to the sounds of the drums, the chants, and the clang of the swords of the supplicants who fought for his favor. Arrayed in from the avatar were the heads of those supplicants who had failed. The rest of their bodies were resting in the belly of the beast. The heads gave silent witness to the sacred combat before the incarnation of destruction.<br><br>Rahvani who once was a common thief on the streets of Calcutta had come far, as did the other supplicants. Now only he and the Bengali remained to finish this dance with death. To the loser, he would be consumed by Naga-Shiva. To the winner the Kiss of Naga would be his ultimate reward. For Rahvani this was a worthy goal; one he was willing to kill for.<br><br>The Bengali didn't even see the blow coming it happened so fast and so unawares. Everything seemed to go in slow motion. One moment the Bengali was swing his blade, and the next his head was flying through the air to land amongst the pile of heads that lay like offerings before Naga-Shiva. The body lacking a head crumbled before Rahvani the last of the supplicants. Blood sprayed from the severed neck anointing Rahvani with the dead man's blood. And when the body fell to the sands, they chanting and the banging of the drums came suddenly to end. A silence overcame the shrine.<br>Marching proudly up to the dais where the incarnation of destruction awaited, Rahvani presented himself. Rahvani made no effort to remove the blood that caked his body. With a bowed head, Rahvani stood to receive his reward.<br><br>Naga-Shiva bent over looking down on this mortal who had won his challenge. In the minds of all the present were heard the words of destruction incarnate, "Well have you done Rahvani. These heads before me speak testimony to your skill, and thirst for destruction."<br><br>So saying the gigantic cobra bent down further. It's immense mouth opened revealing teeth the size of daggers. Drop of divine venom pooled at the ends. Rahvani kept his eyes on the floor. With an unbelievable speed the cobra struck. Its fangs sank into his shoulder. Divine venom coursed through Rahvani's body. He scream of pain and ecstasy reverberated throughout the shrine from wall to wall. Quickly the servitors of Naga-Shiva came and laid the fallen man out on the floor.<br><br>"Death shall not be your reward young Rahvani," came the voice of Naga-Shiva, "but the gift of my venom shall be your guide to the path of destruction. Change the world Rahvani bring destruction to those who're complacent, and self-deluded." That was the last thing Rahvani heard before he passed out.<br>A week later, a man calling himself Naga was responsible to the murder of several Western bankers in Bombay. To those who think they're untouchable, need now fear the tread of Naga.</td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics: </b>Naga is a transformed man. The bite of Naga-Shiva has granted him extraordinary physical powers. His speed is incredible, able to move faster than some people are able to think. Naga is able to run over short distances without breaking a sweat. While not in the league of a true speedster, Naga is still quit fast. Finally the venom allows Naga to recover from attacks that would send most people to the hospital.<br><br>Naga is also a "gurukkal" or master of Kalari an ancient form of marital arts that is still practiced in India. It's very much a weapons intensive style of martial arts. Naga performs kalari using his shield, and a whip-like sword known as an urumi. He has learned to use the shield as a form of defense and as a weapon. The urumi is a supple weapon which allows Naga to make extremely rapid attacks.</td></tr><tr valign="top"><td colspan=2><b>Campaign Use: </b>Naga is an NPC active in the Global Guardians Universe.</td></tr></table>
Worldmaker
Feb 6th, '05, 08:01 AM
<font size=+1><b>Python</b></font>
Player: NPC
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>40</font></td></tr><tr><td align="right"><font size=2>24  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>28</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>5</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>25  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>17</font></td></tr><tr><td align="right"><font size=2>25  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>19</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>17</font></td></tr><tr><td align="right"><font size=2>14  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>60  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>60  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>1</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>8"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 239
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">60  </td><td><b><i>Natural Shapechanger: </i></b>Multipower, 60-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4u  </td><td>1) <b><i>Big Fist: </i></b>Hand-To-Hand Attack +8d6, Area Of Effect (One Hex; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">5u  </td><td>2) <b><i>Gotcha: </i></b>Entangle 2d6, 2 DEF, Damage Shield (+1/2), Reduced Endurance (0 END; +1/2), Continuous (+1) (60 Active Points); Cannot Form Barriers (-1/4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>3) <b><i>Squeezing Through Cracks: </i></b>Desolidification (affected by affected by any attack) (40 Active Points); Does Not Protect Against Damage (-1), Cannot Pass Through Solid Objects (-1/2) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">6u  </td><td>4) <b><i>Stretching: </i></b>Stretching 8", Reduced Endurance (0 END; +1/2) (60 Active Points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8  </td><td><b><i>Divine Being: </i></b>Flight 6" (12 Active Points); Only To Allow Him To Walk On Water (-1/2) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">25  </td><td><b><i>Divine Form I: </i></b>Damage Resistance (25 PD/25 ED) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Divine Form II: </i></b>Power Defense (5 points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Divine Form III: </i></b>Lack Of Weakness (-5) for Resistant Defenses </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Divine Form IV: </i></b>Mental Defense (9 points total) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">15  </td><td><b><i>Immortal Being: </i></b>Life Support (Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">18  </td><td><b><i>Shared Past: </i></b>Detect Individuals With Direct Connections To Creatures And Beings From Ancient Greek Mythology A Class Of Things 13- (Unusual Group), Increased Arc Of Perception (360 Degrees), Sense, Telescopic (+1 versus Range Modifier), Tracking </td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 158
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 14- </td></tr><tr><td valign="top" align="right">8  </td><td>Defense Maneuver I-III  </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">  </td><td>Everyman Skills (Cost: 0 Points) </td></tr><tr><td valign="top" align="right">0  </td><td>1) Acting 8- </td></tr><tr><td valign="top" align="right">0  </td><td>2) AK: Mount Parnassus, Greece 11- </td></tr><tr><td valign="top" align="right">0  </td><td>3) Climbing 8- </td></tr><tr><td valign="top" align="right">0  </td><td>4) Computer Programming 8- </td></tr><tr><td valign="top" align="right">0  </td><td>5) Concealment 8- </td></tr><tr><td valign="top" align="right">0  </td><td>6) Conversation 8- </td></tr><tr><td valign="top" align="right">0  </td><td>7) Deduction 8- </td></tr><tr><td valign="top" align="right">0  </td><td>8) Language: Greek (Idiomatic) (4 Active Points) </td></tr><tr><td valign="top" align="right">0  </td><td>9) Paramedics 8- </td></tr><tr><td valign="top" align="right">0  </td><td>10) Persuasion 8- </td></tr><tr><td valign="top" align="right">0  </td><td>11) PS: Oracular Guardian 11- </td></tr><tr><td valign="top" align="right">0  </td><td>12) Shadowing 8- </td></tr><tr><td valign="top" align="right">0  </td><td>13) Stealth 8- </td></tr><tr><td valign="top" align="right">0  </td><td>14) TF: Custom Adder, Small Motorized Ground Vehicles </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">3  </td><td>KS: Greek Mythology 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Language: English (Completely Fluent) </td></tr><tr><td valign="top" align="right">3  </td><td>Oratory 14- </td></tr><tr><td valign="top" align="right">5  </td><td>Rapid Attack (HTH)  </td></tr><tr><td valign="top" align="right">3  </td><td>Riding 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Tracking 13- </td></tr></table><b>Skills Cost: </b>31
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">3  </td><td>Anonymity </td></tr></table><b>Perks Cost:</b> 3
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10  </td><td>Distinctive Features: Supermodel-Level Good Looks (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) </td></tr><tr><td valign="top" align="right">5  </td><td>Distinctive Features: Very Formal Speech Patterns (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) </td></tr><tr><td valign="top" align="right">25  </td><td>Enraged: Berserk When Fighting Individuals With Direct Connections To Creatures And Beings From Ancient Greek Mythology (Uncommon), go 11-, recover 11- </td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: The Greek Pantheon 8- (Mo Pow, NCI, Harshly Punish) </td></tr><tr><td valign="top" align="right">10  </td><td>Physical Limitation: Amnesia (Cannot Remember Details Of His Past Life) (Infrequently, Greatly Impairing) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Loyal To Diamondback (Common, Strong) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Longs For The "Better Times" Of The Past (Common, Strong) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Uncomfortable In Crowds (Very Common, Moderate) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Will Have His Revenge! If Not On The Gods, Then On Their Earthly Servants! (Uncommon, Total) </td></tr><tr><td valign="top" align="right">10  </td><td>Vulnerability: 2 x BODY Divinely Powered Weapons (Uncommon) </td></tr><tr><td valign="top" align="right">10  </td><td>Vulnerability: 2 x STUN Divinely Powered Weapons (Uncommon) </td></tr></table>
<b>Disadvantage Points:</b> 150
<br>
<b>Base Points:</b> 200
<b>Experience Required:</b> 81
<b>Total Experience Available:</b> 81
<b>Experience Unspent:</b> 0
<b>Total Character Cost:</b> 431
<br>
<table width="100%" valign="top"><tr valign="top"><td><b>Height: </b>1.96 m</td><td><b>Hair: </b>Golden</td></tr><tr valign="top"><td><b>Weight: </b>98.00 kg</td><td><b>Eyes: </b>Bright Blue</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance: </b>Python has a very youthful face (but hard piercing blue eyes) , long flowing golden hair and is clean shaven. He is very tall and his muscular body is very well defined. When he speaks his voice is deep and resonates as if he was standing in a large empty auditorium.</td></tr><tr valign="top"><td colspan=2><b>Personality: </b>Python is a confused being. He knows that he is in an almost alien world and the Gods are mostly forgotten. His previous life was one of duty. He is determined this life will be less selfless.. He is a great warrior and any world must have rewards for one with his skills. Let him be the one who enters places and takes what he wants by might this time.<br><br>Python is on a journey of discovery. He wants riches and pleasure and has no qualms about killing if he has to. Equally, he will not waste energy in a fight with no reward or pride at stake. He has not made his mind up regarding what to do about the children of Apollo he sensed briefly. Although not knowledgeable regarding this World he has the wisdom of an ancient mind. He will not be anyone's fool.<br><br>Python only knows one name for himself. Python is the name he has always used and he sees no reason to employ any other. He will do whatever he thinks is the best course of action for Python.</td></tr><tr valign="top"><td colspan=2><b>Quote:</b>"If the god Apollo could not kill me what hope do you think you have of succeeding, mortal?"</td></tr><tr valign="top"><td colspan=2><b>Background: </b>Imagine vaguely remembering you once lived in the World of Gods. This is the fate of Python. The first thing he remembers clearly in his life is waking on the side of Mount Parnassus. He was gravely wounded and in great pain from many arrows in his flesh. In a haze he knew he must pull them remove them. He watched fascinated as his body healed in front of his eyes.<br><br>Python's mind is nothing but a jumble of faint memories. He remembers being the guardian of something called the 'Oracle' and of wise priestesses who were visited by good and bad. He remembers it was his task to defend them and the site. He also remembers a child God called Apollo who carried a bow and a quiver with many arrows. He demanded to be given entrance to the Oracle and Python remembers refusing. It was his duty to defend the site and Apollo was no different to any other visitor. He also remembers the feeling of overwhelming sadness when Apollo attempted to kill him.<br><br>Python knows he is in a very different World now. He seems not to be dead but Apollo's arrows lie beside him now. Python also instinctively knows that although he could return to his normal form it would mean death for him. He is a creature of the old Gods in a new world. This World is not totally alien however. He can feel the blood and Spirit of Apollo on this World. Whoever or whatever it is, he knows that it is likely that he has been sensed by them as well. He knows that the Spirit within him will give him away to the Children of Apollo and perhaps other enemies who lurk here. Better he be content with his lot.<br><br>He is alive, rather than dead as he should be. He is in a new world with new continents to explore. However this time he will not trust the Gods or their allies.</td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics: </b>Python is tough and strong. He is very hard to injure. He can control his form to a great degree, and uses this power to great effect in combat and out.</td></tr><tr valign="top"><td colspan=2><b>Campaign Use: </b>Python is a member of the Serpent Syndicate, a supervillain team active in the Global Guardians Universe.</td></tr></table>
Worldmaker
Feb 6th, '05, 08:02 AM
<font size=+1><b>Rattlesnake</b></font>
Player: NPC
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>14  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>5/20  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>5/20  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>8  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>50  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>2</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3 1/2"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 92
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">75  </td><td><b><i>Shake, Rattle, and Roll: </i></b>Multipower, 75-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4u  </td><td>1) <b><i>Quake Blast: </i></b>Energy Blast 8d6, Reduced Endurance (1/2 END; +1/4), Explosion (+1/2) (70 Active Points); Extra Time (Full Phase, -1/2), Only Affects Targets On The Ground (-1/4) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">7u  </td><td>2) <b><i>Shaken Apart: </i></b>Dispel Technological Objects 16d6, One At A Time (+1/4), Reduced Endurance (1/2 END; +1/4) (72 Active Points) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">7u  </td><td>3) <b><i>Vertigo Generation: </i></b>Drain DEX 4d6, Reduced Endurance (1/2 END; +1/4), Ranged (+1/2) (70 Active Points) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">7u  </td><td>4) <b><i>Vibro-Blast: </i></b>Energy Blast 12d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">4u  </td><td>5) <b><i>Vibro-Tunneling: </i></b>Tunneling 5" through 8 DEF material, Reduced Endurance (1/2 END; +1/4) (42 Active Points) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15  </td><td><b><i>Vibrational Powers: </i></b>Elemental Control, 30-point powers </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15  </td><td>1) <b><i>Vibro-Field: </i></b>Force Field (15 PD/15 ED) (30 Active Points) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">25  </td><td>2) <b><i>Vibro-Phasing: </i></b>Desolidification (affected by sonics, vibration, air-based) (40 Active Points) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">12  </td><td>3) <b><i>Vibro-Sense: </i></b>Detect Physical Vibrations (Touch Group) 11- (Unusual Group), Discriminatory, Range, Targeting Sense (30 Active Points); Only When In Contact With Ground (-1/4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1  </td><td><b><i>Ray-Ban Cobras: </i></b>Sight Group Flash Defense (3 points) (3 Active Points); OAF (Sunglasses; -1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">72  </td><td><b><i>Repulsion Field: </i></b>Energy Blast 8d6, Reduced Endurance (0 END; +1/2), Double Knockback (+3/4) (90 Active Points); Linked (Vibro-Field; -1/4) </td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 244
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">  </td><td>Dirty Infighting </td></tr><tr><td valign="top" align="right">4  </td><td>1) Block/Chin Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>2) Punch/Backhand: 1/2 Phase, +0 OCV, +2 DCV, 5 1/2d6 / 2d6 Strike </td></tr><tr><td valign="top" align="right">5  </td><td>3) Roundhouse/Two-Fisted Smash: 1/2 Phase, -2 OCV, +1 DCV, 7 1/2d6 / 4d6 Strike </td></tr><tr><td valign="top" align="right">3  </td><td>4) Throw: 1/2 Phase, +0 OCV, +1 DCV, 3 1/2d6 / 0d6 +v/5, Target Falls </td></tr></table><b>Martial Arts Cost:</b> 16
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3  </td><td>AK: Four Corners States 11- </td></tr><tr><td valign="top" align="right">3  </td><td>KS: Southwestern Indian Tribes 11- </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">  </td><td>Everyman Skills (Cost: 0 Points) </td></tr><tr><td valign="top" align="right">0  </td><td>1) Acting 8- </td></tr><tr><td valign="top" align="right">0  </td><td>2) AK: Shiprock, Arizona 11- </td></tr><tr><td valign="top" align="right">0  </td><td>3) Climbing 8- </td></tr><tr><td valign="top" align="right">0  </td><td>4) Computer Programming 8- </td></tr><tr><td valign="top" align="right">0  </td><td>5) Concealment 8- </td></tr><tr><td valign="top" align="right">0  </td><td>6) Conversation 8- </td></tr><tr><td valign="top" align="right">0  </td><td>7) Deduction 8- </td></tr><tr><td valign="top" align="right">0  </td><td>8) Language: English (idiomatic) (4 Active Points) </td></tr><tr><td valign="top" align="right">0  </td><td>9) Paramedics 8- </td></tr><tr><td valign="top" align="right">0  </td><td>10) Persuasion 8- </td></tr><tr><td valign="top" align="right">0  </td><td>11) PS: Criminal 11- </td></tr><tr><td valign="top" align="right">0  </td><td>12) Shadowing 8- </td></tr><tr><td valign="top" align="right">0  </td><td>13) Stealth 8- </td></tr><tr><td valign="top" align="right">0  </td><td>14) TF: Custom Adder, Small Motorized Ground Vehicles </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">5  </td><td>Language: Navajo (idiomatic; Custom Adder) </td></tr><tr><td valign="top" align="right">2  </td><td>SS: Pharmacology 11- </td></tr><tr><td valign="top" align="right">3  </td><td>Stealth 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Streetwise 12- </td></tr><tr><td valign="top" align="right">6  </td><td>Survival (Desert, Mountain) 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Tracking 11- </td></tr></table><b>Skills Cost: </b>28
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: Checkmate 8- (Mo Pow, NCI, Capture) </td></tr><tr><td valign="top" align="right">25  </td><td>Enraged: When Laughed At/Made Fun Of (Uncommon), go 14-, recover 8- </td></tr><tr><td valign="top" align="right">15  </td><td>Hunted: Local Law Enforcement 8- (Mo Pow, NCI, Limited Geographical Area, Capture) </td></tr><tr><td valign="top" align="right">15  </td><td>Physical Limitation: Weird Biochemistry Requires Special Medical Care (Frequently, Greatly Impairing) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Aggressive In Combat (Common, Strong) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Casual Killer (Common, Strong) </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Callous (Common, Moderate) </td></tr><tr><td valign="top" align="right">15  </td><td>Social Limitation: Public Identity (Johnny Chee) (Frequently, Major) </td></tr><tr><td valign="top" align="right">10  </td><td>Unluck: 2d6 </td></tr><tr><td valign="top" align="right">10  </td><td>Vulnerability: 2 x STUN Vibrational Attacks (Uncommon) </td></tr></table>
<b>Disadvantage Points:</b> 150
<br>
<b>Base Points:</b> 200
<b>Experience Required:</b> 30
<b>Total Experience Available:</b> 30
<b>Experience Unspent:</b> 0
<b>Total Character Cost:</b> 380
<br>
<table width="100%" valign="top"><tr valign="top"><td><b>Height: </b>1.73 m</td><td><b>Hair: </b>Brown</td></tr><tr valign="top"><td><b>Weight: </b>78.00 kg</td><td><b>Eyes: </b>Brown</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance: </b>John Chee is a tall muscular Navajo Indian. He keeps his hair long hidden behind a snakeskin bandanna. Dangling from his left earlobe is an earring made from a rattlesnake's rattle. A vivid rattlesnake tattoo runs twisting around the length of his right arm; the head of the snake terminates at the hand. John also wears a pair of wrap around sunglasses.<br>For a costume John wears a denim vest with the word "Rattlesnake" stitched on the back leaving his bronzed chest bare. Then there are his heavy denim jeans. Finishing up his costume is a pair of snakeskin cowboy boots.</td></tr><tr valign="top"><td colspan=2><b>Personality: </b>Cold is the one word that describes Rattlesnake. To the world he shows a calm and collected face. Inside Rattlesnake is seething with hostility. Most of this is directed at the whites of the world. To Rattlesnake the white have ruled his life for too long. He's going to pay them back for every insult real or imagined. Rattlesnake doesn't like to be touched either. Those few who've made that mistake regretted their choice.<br><br>Even though Rattlesnake has broken with most of his Navajo traditions, he still retains some of his cultures taboos. For instance, Rattlesnake doesn't like to be around corpses let alone touch them. Also he won't refer to a dead person by their name. Of course most whites can't seem to resist the temptation to stereotype him. A few of them have even survived.</td></tr><tr valign="top"><td colspan=2><b>Quote:</b>"It's time to shake, rattle, and roll!"</td></tr><tr valign="top"><td colspan=2><b>Background: </b>Doctor Eugene Richardson was an acclaimed expert in the field of acoustics. He was striving to build a maser more powerful than anyone had ever devised before. Richardson was sure that he was in line for the Nobel Prize. Therefore Richardson had set up his company Advanced Acoustics in Los Alamos New Mexico. His primary customer was the military, so saw endless application of the maser technology.<br><br>Doctor Richardson drove himself hard; always striving for his goal. When sleep forced him to stop, he grew irritable. He tried a variety of stimulants that would keep him awake. However, even these soon weren't working, and Richardson fell behind. In desperation, Richardson turned to illegal drugs. In a small bar near the US/Mexican border he first meet Johnny "Rattlesnake" Chee, a Navajo Indian, who was also a professional criminal. It was Rattlesnake who provided the good doctor with drugs that seemed to work.<br><br>Richardson made great progress, but had become more and more dependent on the drugs Rattlesnake was providing him. Then like most pushers Rattlesnake increased the cost of the drugs. One night Richardson refused to pay, and he blew up at the Indian. Rattlesnake stood there seemingly impervious to the anger of the doctor. Turning Rattlesnake was going to leave. In a rage Richardson reached out and roughly grabbed Rattlesnake from behind. This seemed to set Rattlesnake off.<br><br>It was a badly mauled Doctor Richardson who awoke the next morning bleeding on the floor of his office. The place was a mess, furniture broken, papers all over the place. The first thing Richardson noticed when he finally got to his feet was a note stuck on his office door with a knife. It read, "No more games Doc, bring the money to Black Mesa, midnight." The note was unsigned but Richardson knew whom it was from.<br><br>In desperation Richardson went to his lab, and retrieved his latest prototype of the maser that he was designing for the military. Using it he'd be done with Rattlesnake. The maser would obliterate Rattlesnake, and Richardson would be free. That night at Black Mesa the sky was clear and the full moon seemed to glare down at a battered Richardson as he came to ambush Rattlesnake. Carrying the heavy maser, Richardson had just turned a corner when a fist flashed out of the dark striking him in the jaw. Crying out in fear and pain Richardson fell to the ground with a bleeding lip. Standing over him Rattlesnake was silhouetted in the moonlight.<br><br>Richardson tried to scramble back, but Rattlesnake was too fast for him. Rattlesnake picked up the maser. To Rattlesnake the maser looked like an overgrown rifle of some sorts. Pointing it at Richardson, Rattlesnake pulled the trigger, a wicked smile crossing his face. The smile quickly fell from his face when the maser overloaded. There was a loud humming sound as the microwaves generated by the maser engulfed the Indian, and the fallen scientist. The explosion destroyed a large section of the mesa. And in the distance a coyote howled.<br><br>Rattlesnake didn't know how long he floated in darkness. It was painful the first time he returned to his solid form. He was once again on the mesa, or what was left of it. As for Doctor Richardson nothing remained. Looking around the destruction that he had created another smile crossed Rattlesnakes' face. No longer would he have to peddle drugs. Soon the world would fear Rattlesnake.</td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics: </b>The exposure to an intense bombardment of microwaves activated Rattlesnake's latent meta-gene. His flesh has now been transformed into a sound-like material. In such a state, Rattlesnake is able to expel portions of the energy in the form of powerful sonic blasts. Furthermore, Rattlesnake can form a sonic field that protects him from attacks. This field also repels attacks against him by throwing the attacker far away from Rattlesnake. His ultimate change turns him completely into sound. In such a state, Rattlesnake is able pass through objects.</td></tr><tr valign="top"><td colspan=2><b>Campaign Use: </b>Rattlesnake is a member of the Serpent Syndicate, a supervillain team active in the Global Guardians Universe.</td></tr></table>
Worldmaker
Feb 6th, '05, 08:04 AM
<font size=+1><b>Sidewinder</b></font>
Player: NPC
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>26</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>9/13  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>9/11  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>27</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>50  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>50  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>11</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4 1/2"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 164
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">80  </td><td><b><i>Sidewinding: </i></b>Multipower, 80-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>1) <b><i>Blink Out: </i></b>Missile Deflection (Any Ranged Attack) (20 Active Points); Costs Endurance (-1/2) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">4u  </td><td>2) <b><i>Dirty Sidewinding: </i></b>(Total: 47 Active Cost, 36 Real Cost) Teleportation 5", Limited Range (4") (+1/4), Usable As Attack (+1) (22 Active Points) (Real Cost: 22) <b>plus</b> Hand-To-Hand Attack +5d6 (25 Active Points); Hand-To-Hand Attack (-1/2), Linked (Teleportation; -1/4) (Real Cost: 14) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">8u  </td><td>3) <b><i>Group Sidewinding: </i></b>Teleportation 15", x8 Increased Mass, MegaScale (1" = 10 km; +1/2), Can Be Scaled Down 1" = 1km (+1/4) (79 Active Points) </td><td valign="top" align="right">8</td></tr><tr><td align="right" valign="top">7u  </td><td>4) <b><i>Long Distance Sidewinding: </i></b>Teleportation 15", Megascale (1" = 1,000 km; +1), Can Be Scaled Down 1" = 1km (+1/4) (67 Active Points) </td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">4u  </td><td>5) <b><i>Sidewinder Spikes: </i></b>Killing Attack - Ranged 2d6, Penetrating (x2; +1) (60 Active Points); OIF (objects of opportunity) (-1/2) </td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">5u  </td><td>6) <b><i>Sidewinding: </i></b>Teleportation 20", Improved Noncombat Movement (x8) (50 Active Points) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">2u  </td><td>7) <b><i>Sidewinding The Little Beasties In...: </i></b>Summon 8 60-point Snakes, Devoted (+3/4) (47 Active Points); Only Snakes Kept In Character's Own Prepared Vivariums Or In Line Of Sight (-1) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td><b><i>Long Leather Coat: </i></b>Armor (4 PD/2 ED) (9 Active Points); OAF (Leather Coat; -1), Activation Roll 14- (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">20  </td><td><b><i>Snake Charmer: </i></b>Mind Control 8d6 (Animal class of minds) (40 Active Points); Limited Class Of Minds Snakes Only (-1) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">4  </td><td><b><i>Superb Runner: </i></b>Running +2" (8" total) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">2  </td><td><b><i>Tough Bastard: </i></b>Damage Resistance (2 PD/2 ED) </td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 141
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">  </td><td>Snake-Style Kung Fu </td></tr><tr><td valign="top" align="right">5  </td><td>1) Bite: 1+ Phase, -2 OCV, -2 DCV, HKA 1d6 +1 ; Follows Grab; Extra Segment </td></tr><tr><td valign="top" align="right">4  </td><td>2) Block: 1/2 Phase, +0 OCV, +3 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>3) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr><tr><td valign="top" align="right">5  </td><td>4) Escape: 1/2 Phase, +0 OCV, +1 DCV, 15 STR vs. Grabs </td></tr><tr><td valign="top" align="right">3  </td><td>5) Coil: 1/2 Phase, -2 OCV, +0 DCV, Grab Two Limbs </td></tr><tr><td valign="top" align="right">4  </td><td>6) Strike: 1/2 Phase, +0 OCV, +3 DCV, Strike </td></tr><tr><td valign="top" align="right">1  </td><td>7) Weapon Element: Small Blades </td></tr></table><b>Martial Arts Cost:</b> 26
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">10  </td><td>+2 with DCV </td></tr><tr><td valign="top" align="right">6  </td><td>+3 with Missile Deflection </td></tr><tr><td valign="top" align="right">2  </td><td>Animal Handler (Reptiles & Amphibians) 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Contortionist 14- </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">  </td><td>Everyman Skills (Cost: 0 Points) </td></tr><tr><td valign="top" align="right">0  </td><td>1) Acting 8- </td></tr><tr><td valign="top" align="right">0  </td><td>2) AK: Glasgow, Scotland 11- </td></tr><tr><td valign="top" align="right">0  </td><td>3) Climbing 8- </td></tr><tr><td valign="top" align="right">0  </td><td>4) Computer Programming 8- </td></tr><tr><td valign="top" align="right">0  </td><td>5) Concealment 8- </td></tr><tr><td valign="top" align="right">0  </td><td>6) Conversation 8- </td></tr><tr><td valign="top" align="right">0  </td><td>7) Deduction 8- </td></tr><tr><td valign="top" align="right">0  </td><td>8) Language: English (idiomatic) (4 Active Points) </td></tr><tr><td valign="top" align="right">0  </td><td>9) Paramedics 8- </td></tr><tr><td valign="top" align="right">0  </td><td>10) Persuasion 8- </td></tr><tr><td valign="top" align="right">0  </td><td>11) PS: Supervillain 11- </td></tr><tr><td valign="top" align="right">0  </td><td>12) Shadowing 8- </td></tr><tr><td valign="top" align="right">0  </td><td>13) Stealth 8- </td></tr><tr><td valign="top" align="right">0  </td><td>14) TF: Custom Adder, Small Motorized Ground Vehicles </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">5  </td><td>KS: Snakes 13- </td></tr><tr><td valign="top" align="right">5  </td><td>PS: Escape Artist 16- </td></tr><tr><td valign="top" align="right">3  </td><td>Stealth 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Streetwise 13- </td></tr></table><b>Skills Cost: </b>40
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">10  </td><td>Animal Friendship (20 Active Points); Snakes Only (-1) </td></tr></table><b>Talents Cost:</b> 10
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">20  </td><td>Enraged: When He Sees A Snake Killed (Uncommon), go 14-, recover 11- </td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: Checkmate 8- (Mo Pow, NCI, Capture) </td></tr><tr><td valign="top" align="right">15  </td><td>Hunted: Local Law Enforcement 8- (Mo Pow, NCI, Limited Geographical Area, Capture) </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Delusional (Thinks He's A Snake) (Common, Moderate) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Hunts Superheroine Of The Week (Common, Strong) </td></tr><tr><td valign="top" align="right">20  </td><td>Psychological Limitation: Sociopath (Very Common, Strong) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Unconcerned About His Own Safety (Common, Strong) </td></tr><tr><td valign="top" align="right">20  </td><td>Psychological Limitation: Utter Hatred Of All Women (Very Common, Strong) </td></tr><tr><td valign="top" align="right">15  </td><td>Social Limitation: Easy To Read (Frequently, Major) </td></tr></table>
<b>Disadvantage Points:</b> 150
<br>
<b>Base Points:</b> 200
<b>Experience Required:</b> 31
<b>Total Experience Available:</b> 31
<b>Experience Unspent:</b> 0
<b>Total Character Cost:</b> 381
<br>
<table width="100%" valign="top"><tr valign="top"><td><b>Height: </b>1.77 m</td><td><b>Hair: </b>Bald</td></tr><tr valign="top"><td><b>Weight: </b>77.00 kg</td><td><b>Eyes: </b>Blue</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance: </b>Andrew McDougall is a wiry bald headed man, who has shaved his eyebrows as well. He has had every part of his body tattooed with a snakeskin pattern and revels in the stares he now gets. He wears a pair of dark green shorts and a long leather coat and is barefooted.</td></tr><tr valign="top"><td colspan=2><b>Personality: </b>Sidewinder finds killing very easy. He also finds the money he earns from contracts equally satisfying. He spends most of his time practicing, experimenting and developing his teleport powers, or looking after his snakes. He has also worked hard to make himself fitter and faster, including some training at Kung Fu. It could be said that he is a consummate professional where his chosen 'profession' is called but his insanity effects all other areas of his life.<br><br>He hates women, especially super-heroines, and will always try to take out any female adversaries in a team first. The only thing he has any affection for are his Rattlesnakes. His twisted mind doesn't seem to register that when he teleports a snake how much danger he puts it in. If he did then perhaps he would become more of a 'hands on' killer instead. It is fairly sure that he would, however, still remain a killer.<br><br>The only other things he hates as much as women are wasps. He had an allergic reaction after a sting and has had a fear of them ever since.</td></tr><tr valign="top"><td colspan=2><b>Quote:</b>"Very slippery of you... we'll see how slippery you are soon."</td></tr><tr valign="top"><td colspan=2><b>Background: </b>Andrew had always been a pleasant boy. In a hard city like Glasgow that wasn't really an advantage however. He was fairly attractive but just too nice for the hard Glaswegian girls who mostly preferred a 'bad boy'. <br><br>Finally he found the girl of his dreams, Fiona Campbell. She was blonde, attractive and slim. She wore sexy clothes and the few friends he had appeared very jealous. He was absolutely smitten. Unfortunately Fiona was going out with Andrew only because she had been dared to. She also enjoyed Andrew showering her with gifts bought from the little money he earned at the reptile house within Glasgow Zoo.<br><br>Andrew decided that he should ask her to marry him. She'd only been seeing him for two months but he was sure she was the one. He organized a trip to Edinburgh to see the Castle with her and on the walls of the imposing building he proposed. Fiona stared at him for a moment as he kneeled in front of her holding a ring out to her... And then she started laughing. She laughed at Andrew for what seemed an eternity at him. She told him that about the dare, she told him about how she had slept with his friends behind his back and told him how she never wanted to see him again. Andrew was distraught and not wanting to feel all the hurt that was welling up inside him jumped from the wall. He fell for a moment, regretting his reckless decision but then everything became a swirl of colors and he found himself back on the wall. Fiona unsurprisingly ran away. Andrew, equally surprised... sat down on the wall to work out what had happened.<br><br>After two days and a lot of experimenting, he had worked out that he seemed to be able to teleport himself to any location he cared to. This discovery probably was the pivotal point where Andrew lost his sanity. How dare Fiona laugh at him like that? He would get his revenge. He went to the Reptile house at the zoo and let himself in the next night. He had been to Fiona's bedroom briefly before. It was time to see if he could teleport something into her room. He touched a Sidewinder and teleported it to the target. The next day Fiona was dead. The Police had no idea how the snake had got in to her room but there it was.<br><br>Andrew found great satisfaction in his first murder. He would take his revenge on all the women who had dismissed him and all the men who had bullied him or laughed at him. Better still, he could get paid for it.<br><br>Andrew's sanity has been destroyed. He now believes he is one of the snakes. A sidewinder like the one that had killed Fiona. He breeds his 'brothers and sisters' in tanks and he 'knows' that they are happy to help him. He has killed many people with snakes but as also used his teleport to take opponents by surprise.</td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics: </b>Sidewinder has various abilities involving his teleport powers. He can teleport himself short or great distances with passengers that are voluntarily traveling with him. He can also blink out and then return. This helps him avoid any ranged attack. If he is knocked back he can blink back before he hits anything. He keeps 6"metal spikes on his belt which he throws and teleports at the target simultaneously. The effect of this is that the spike tends to appear in or near the target still traveling at speed. If an opponent is within reach of Sidewinder he can teleport the adversary too and fro rapidly. This can be used as an attack as it stuns the target.<br><br>He also seems to have some limited powers over Sidewinder Rattlesnakes. They will never attack him and will do as he commands. It is very likely that he can control all snakes but has only experimented with Sidewinder Rattlesnakes and has not shown any wish to expand to other species. He regularly talks to the snakes about everything from television to murder.<br><br>He is also able to teleport his pets from his home tanks to a very precise target. He does not have to be touching the snakes or the target. Indeed, he can be any distance from the home snake tanks and within line of sight of the target. His control of this is so precise he can place snakes inside powered amour, clothing and the like. He can also teleport snakes into area's that he has seen before. He has also studied with an amoral master who incidentally shares the obsession with snakes. Because of this alliance Sidewinder has become proficient with a limited range of kung fu techniques.</td></tr><tr valign="top"><td colspan=2><b>Campaign Use: </b>Sidewinder is a member of the Serpent Syndicate, a villain team active in the Global Guardians PBEM Universre.</td></tr></table>
Worldmaker
Feb 6th, '05, 05:03 PM
Tarot
Membership: Chariot, Death, The Devil, The Emperor, The Empress, The Fool, The Hanged Man, Heirophant, The Hermit, Judgement, Justice, The Lovers, Luna, The Magician, Priestess, Star, Strength, The Sun, Temperence, Tower, Wheel of Fortune, The World.
History and Origins: From the first time Tarot came to the attention of law enforcement authorities in 1972, it was widely believed that the organization was one of the many results of the appearance of superhumans: a gathering of super powered criminals and heavily armed terrorists. It came to a great shock to those authorities to discover that the organization has existed, in one form or another, since the mid-sixteenth century.
Tarot was founded by Niccolo Machiavelli as a "wealthy gentleman's club". It was originally a place where the financial and political elite of Europe could gather and discuss matters of import. As time passed, the group became more ruthless and exclusionary in its dealings, until only increasing the wealth of its members was important and all others were considered opponents to be crushed.
The leaders of Tarot were selected from the wealthiest and richest families around the world, as long as their "ethical temperament" was of the correct sort. Allegedly, Joseph Kennedy, father to President John F. Kennedy, was once a member of the ruling council. Other names alleged to have been connected to the council were John Paul Getty, John J. Astor, Andrew Carnegie...
Since the advent of the metahuman, Tarot has recruited villains that fit the theme of of the Major Arcana in a Tarot deck. This team answers only to the Emperor, going where he will and taking on any missions he so directs. Technically, the Emperor himself is a part of the Major Arcana, though he rarely goes on any missions.
The Emperor, with the assistance of the Governing Council, rules Tarot with an iron hand. The Governing Council handles the day-to-day running of the organization's worldwide operations. Each member of the council has authority over a specific area of the world, and within their area, their word is absolute; only the Emperor can overrule them.
Some notable Council members include:
Catherine de' Medici: The Empress is one of only two members of the Major Arcana to also be on the Governing Council. She won her position through hard work and treachery. Her position has given her enough power to refuse field missions as a member of the Arcana, while simultaneously resist all efforts to have her resign as "The Empress".
Rupert Murdoch: With the death of William Paley, the Emperor recruited the media tycoon as a tool to influence public belief. The Emperor considers Murdoch's ultimate triumph to be the election of the otherwise unelectable George W. Bush to the American presidency despite not only being blatantly unqualified for the position but in fact getting fewer votes than his opponent.
Irwin Casselberry: Strength is the other member of the Major Arcana to work his way onto the Council. Unlike the Empress, he has been known to still go into the field on missions.
Lamar Hunt: Heir to the largest oil fortune in the United States, Lamar Hunt rose to fill the Council seat once held by his late father, Haroldson L. Hunt. Lamar Hunt's public persona is that of a billionaire sports enthusiast and team owner.
John Ashcroft: Former US Senator and former Attorney General of the United States, John Ashcroft did his best to promote "Tarot-Friendly" policies from within the US government. Now positioned to possibly end up on the US Supreme Court, he is in the words of the Emperor one of Tarot's greatest assets.
Awad bin-Ladin: Saudi tycoon Awad bin-Ladin inherited his place on the Governing Council from his father. Awad's older brother, Osama, was reported to be furious at this turn of events. Awad's primary area of concern is the world energy markets.
Area of Operation: Worldwide
Goals: Over the last four hundred years, the focus of Tarot has expanded from ruthless mercantilism to the eventual economic control of the entire world. The Emperor does not wish to control the world through politics or military might, but rather through business, money, profit, and economy... He knows where true power lies, and intends to be at the top of the heap.
Tactics: Contrary to public belief, Tarot does not engage in such small-scale crimes as common bank robbery or convenience store hold ups. Neither do they engage in wildly terroristic acts full of dogmatic statements but with little potential profit. According to a source, the Emperor believes (most likely correctly) that such activities are pointless and don't bring in enough income to justify the risk. On occasion, such activities might be undertaken on a grander scale (such as the 1985 robbery of the gold reserve of Luxembourg, in which Tarot made away with 1.3 billion dollars in gold before driven away), but only if they contribute to some greater goal.
Most of Tarot's income comes from perfectly legal sources. It is suspected that the organization is secretly a stockholder of several major corporations, and that they hold patents, through dummy companies and blind cut-outs, on hundreds of items found in the common home. Tarot's criminal activities include drug trafficking (especially in new designer drugs created in Tarot's laboratories), weapons smuggling (including the burgeoning trade in small-scale nuclear weapons), gambling, pornography, kidnapping, and extortion.
It is suspected that they control trade unions in several countries, and evidence has come to light that they run a "white slavery" ring, importing unsuspecting young American girls to Asia for use as "pleasure companions".
In addition, they are known to use sabotage, industrial espionage, and assassination against political and business rivals. They funnel money to various political organizations and strongmen around the world, usually through legitimate covers, in order to influence the global economic situation.
Relations: Tarot's workaday agents, as well as the supervillains of the Major Arcana, are all very loyal to the organization, and for several good reasons. According to Checkmate intelligence, the organization pays well, offers excellent benefits, and has instituted several "family friendly" policies, such as parental leave and full medical and dental insurance, retirement funds, investment opportunities, scholarship programs, and daycare when needed. Despite the disbelief of Checkmate analysts, it appears that Tarot takes care of its employees better than even Checkmate and the Global Guardians do.
The tycoons and Captains of Industry who make up the Governing Council are apparently another story. While enjoying almost limitless wealth and privilege, most are loyal to the organization only because of their personal fear of the Emperor. While they follow his orders and are always careful to support the organization as a whole, they otherwise are divided into various factions.
These factions constantly jockey with one another for influence, power, and profit. They scheme against each other in a Machiavellian dance of barely suppressed violence and hatred... an irony the Emperor truly enjoys.
Reputation: Tarot is considered by every law enforcement agency and group in the world to be the most dangerous criminal threat the world has ever faced. Their potential resources are almost unlimited, and their reach spans the planet. It is heavily suspected that they have been involved in the assassinations of at least three heads of state, and are known to have infiltrated the governments of both the United States and France on at least one occasion.
The general public considers Tarot to be a "super-mafia", a view the Emperor would find laughable if he knew about it... Tarot is much bigger and more powerful than all the other organized crime syndicates combined.
Most other criminal agencies treat Tarot very, very carefully...
Worldmaker
Feb 8th, '05, 05:51 AM
<font size=+1><b>Chariot</b></font>
Player: NPC
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>4/12  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>4/12  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>17</font></td></tr><tr><td align="right"><font size=2>9  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>50  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>4</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2 1/2"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 100
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">160  </td><td><b><i>Teleportation: </i></b>Multipower, 160-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3u  </td><td>1) <b><i>Bring Me A Wall: </i></b>Entangle 8d6, 8 DEF, Side Effects (always causes considerable damage to the environment; +0), Reduced Endurance (1/2 END; +1/4) (100 Active Points); Only To Form Barriers (-1), OIF (appropriate materials of opportunity; -1/2), No Range (-1/2), Defense Depends On Materials Used (-1/2) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">8u  </td><td>2) <b><i>Enveloping An Enemy In The Void Of Space: </i></b>(Total: 146 Active Cost, 79 Real Cost) Entangle 5d6, 5 DEF (Stops A Given Sense Group Hearing Group), Takes No Damage From Attacks Limited Group (+1/4), Sticky (+1/2) (105 Active Points); Does Not Prevent The Use Of Accessible Foci (-1) (Real Cost: 52) <b>plus</b> Killing Attack - Ranged 1d6, Reduced Endurance (1/2 END; +1/4), Uncontrolled (+1/2), Continuous (+1) (41 Active Points); Linked (Entangle; -1/2) (Real Cost: 27) </td><td valign="top" align="right">12</td></tr><tr><td align="right" valign="top">6u  </td><td>3) <b><i>Let's Go I: </i></b>Teleportation 15", Usable By Other (+1/4), Reduced Endurance (1/2 END; +1/4), Area Of Effect (One Hex; +1/2), Continuous (+1) (90 Active Points); Gate (-1/2) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">9u  </td><td>4) <b><i>Let's Go II: </i></b>Teleportation 15", Usable By Other (+1/4), Reduced Endurance (1/2 END; +1/4), Area Of Effect (One Hex; +1/2), Continuous (+1), MegaScale (1" = 10,000 km; +1 1/4), Can Be Scaled Down 1" = 1km (+1/4) (135 Active Points); Gate (-1/2) </td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">7u  </td><td>5) <b><i>Mercury's Gate: </i></b>Energy Blast 15d6, Reduced Endurance (1/2 END; +1/4) (94 Active Points); Beam (-1/4) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">6u  </td><td>6) <b><i>Mobile Gates: </i></b>Missile Deflection (Any Ranged Attack), Missile Reflection, Reflect At Any Target, Adjacent Hex (+1/2) (60 Active Points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">13u  </td><td>7) <b><i>Mobile Infantry I: </i></b>Teleportation 10", x8 Noncombat, Reduced Endurance (1/2 END; +1/4), Usable Simultaneously (up to 2,048 people at once; +3) (127 Active Points) </td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">11u  </td><td>8) <b><i>Mobile Infantry II: </i></b>Teleportation 10", Reduced Endurance (1/2 END; +1/4), MegaScale (1" = 1,000 km; +1), Can Be Scaled Down 1" = 1km (+1/4), Usable Simultaneously (up to 2,048 people at once; +3) (110 Active Points) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">7u  </td><td>9) <b><i>Nighty-Night: </i></b>Energy Blast 4d6, Reduced Endurance (1/2 END; +1/4), Uncontrolled (+1/2), No Normal Defense (Self-Contained Breathing; +1), Continuous (+1) (75 Active Points) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">9u  </td><td>10) <b><i>Public Safety: </i></b>Teleportation 5", x64 Increased Mass, MegaScale (1" = 1 km; +1/4), Safe Blind Teleport (+1/4), Reduced Endurance (1/2 END; +1/4), Usable As Attack (+1), Area Of Effect (11" Radius; +1) (150 Active Points); Extra Time (Full Phase, -1/2), Concentration (1/2 DCV; -1/4) </td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">6u  </td><td>11) <b><i>Reach Tunnel: </i></b>Stretching 12", Does Not Cross Intervening Space (+1/4), Reduced Endurance (1/2 END; +1/4) (90 Active Points); No Velocity Damage (-1/4), Range Modifier Applies (-1/4) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">4u  </td><td>12) <b><i>Strategic Removal: </i></b>Teleportation 5", Reduced Endurance (1/2 END; +1/4), Ranged (+1/2), Usable As Attack (+1), MegaScale (1" = 10,000 km; +1 1/4), Can Be Scaled Down 1" = 1km (+1/4) (42 Active Points) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">8u  </td><td>13) <b><i>The Sun's Gate: </i></b>Killing Attack - Ranged 4d6, Reduced Endurance (1/2 END; +1/4), Armor Piercing (+1/2) (105 Active Points); Beam (-1/4) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">6u  </td><td>14) <b><i>Wherever: </i></b>Teleportation 5", No Relative Velocity, Safe Blind Teleport (+1/4), Reduced Endurance (0 END; +1/2), MegaScale (1" = 10,000 km; +1 1/4), Can Be Scaled Down 1" = 1km (+1/4) (65 Active Points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15  </td><td><b><i>Teleportation: </i></b>Elemental Control, 30-point powers </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20  </td><td>1) <b><i>Blink And I'm Gone: </i></b>+8 with DCV (40 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">37  </td><td>2) <b><i>Just Like Walking: </i></b>Teleportation 10", No Relative Velocity, Safe Blind Teleport (+1/4), Reduced Endurance (0 END; +1/2) (52 Active Points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">12  </td><td>3) <b><i>Subconscious Teleportational Dodging I: </i></b>Energy Damage Reduction, Resistant, 50% (30 Active Points); Nonpersistent (-1/4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">12  </td><td>4) <b><i>Subconscious Teleportational Dodging II: </i></b>Physical Damage Reduction, Resistant, 50% (30 Active Points); Nonpersistent (-1/4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16  </td><td><b><i>Body Armor: </i></b>Armor (8 PD/8 ED) (24 Active Points); OIF (Body Armor; -1/2) </td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 375
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">15  </td><td>Accurate Worldwide Teleportation 18- </td></tr><tr><td valign="top" align="right">10  </td><td>+5 with Missile Deflection </td></tr><tr><td valign="top" align="right">3  </td><td>ArS: Ballroom Dancing 14- </td></tr><tr><td valign="top" align="right">3  </td><td>ArS: Modern Dance 14- </td></tr><tr><td valign="top" align="right">3  </td><td>ArS: Painting 12- </td></tr><tr><td valign="top" align="right">3  </td><td>AS: Skiing 14- </td></tr><tr><td valign="top" align="right">3  </td><td>AS: Snowboarding 14- </td></tr><tr><td valign="top" align="right">3  </td><td>AS: Surfing 14- </td></tr><tr><td valign="top" align="right">3  </td><td>AS: Tennis 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Bribery 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Bureaucratics 12- </td></tr><tr><td valign="top" align="right">5  </td><td>Conversation 13- </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">  </td><td>Everyman Skills (Cost: 0 Points) </td></tr><tr><td valign="top" align="right">0  </td><td>1) Acting 8- </td></tr><tr><td valign="top" align="right">0  </td><td>2) AK: Valuville, Greece 11- </td></tr><tr><td valign="top" align="right">0  </td><td>3) Climbing 8- </td></tr><tr><td valign="top" align="right">0  </td><td>4) Computer Programming 8- </td></tr><tr><td valign="top" align="right">0  </td><td>5) Concealment 8- </td></tr><tr><td valign="top" align="right">0  </td><td>6) Conversation 8- </td></tr><tr><td valign="top" align="right">0  </td><td>7) Deduction 8- </td></tr><tr><td valign="top" align="right">0  </td><td>8) Language: Greek (Idiomatic) (4 Active Points) </td></tr><tr><td valign="top" align="right">0  </td><td>9) Paramedics 8- </td></tr><tr><td valign="top" align="right">0  </td><td>10) Persuasion 8- </td></tr><tr><td valign="top" align="right">0  </td><td>11) PS: Criminal 11- </td></tr><tr><td valign="top" align="right">0  </td><td>12) Shadowing 8- </td></tr><tr><td valign="top" align="right">0  </td><td>13) Stealth 8- </td></tr><tr><td valign="top" align="right">0  </td><td>14) TF: Custom Adder, Small Motorized Ground Vehicles </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">11  </td><td>High Society 16- </td></tr><tr><td valign="top" align="right">7  </td><td>Interrogation 14- </td></tr><tr><td valign="top" align="right">3  </td><td>KS: Knowledge Skill: Baking and Desserts 12- </td></tr><tr><td valign="top" align="right">3  </td><td>KS: Knowledge Skill: Etiquette 12- </td></tr><tr><td valign="top" align="right">3  </td><td>KS: Knowledge Skill: Greek Cuisine 12- </td></tr><tr><td valign="top" align="right">3  </td><td>KS: Knowledge Skill: High Fashion 12- </td></tr><tr><td valign="top" align="right">3  </td><td>KS: Knowledge Skill: Jewelry 12- </td></tr><tr><td valign="top" align="right">3  </td><td>KS: Knowledge Skill: Well-Known Superhuman Crimefighters 12- </td></tr><tr><td valign="top" align="right">3  </td><td>KS: Knowledge Skill: Modern Movies 12- </td></tr><tr><td valign="top" align="right">3  </td><td>KS: Knowledge Skill: Wine and Beverages 12- </td></tr><tr><td valign="top" align="right">2  </td><td>Language: English (Completely Fluent) (3 Active Points) </td></tr><tr><td valign="top" align="right">3  </td><td>Language: French (Completely Fluent) </td></tr><tr><td valign="top" align="right">3  </td><td>Persuasion 12- </td></tr></table><b>Skills Cost: </b>107
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">4  </td><td>Contact: Professor Marcia DeVries of National Defense Labs, Baltimore Maryland (Contact has significant Contacts of his own, Contact has very useful Skills or resources) 8- </td></tr><tr><td valign="top" align="right">5  </td><td>Contact: Lieutenant General Michael V. Hayden, USAF, Director of the NSA (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources) 8- </td></tr><tr><td valign="top" align="right">5  </td><td>Contact: Manolo Blahnik, Fashion Designer (Contact has significant Contacts of his own, Very Good relationship with Contact) 11- </td></tr><tr><td valign="top" align="right">10  </td><td>Money: Wealthy ($1,000,000 Annually) </td></tr></table><b>Perks Cost:</b> 24
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3  </td><td>Bump Of Direction </td></tr><tr><td valign="top" align="right">17  </td><td>Combat Sense (Sense) 12- </td></tr></table><b>Talents Cost:</b> 20
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: Checkmate 8- (Mo Pow, NCI, Capture) </td></tr><tr><td valign="top" align="right">15  </td><td>Hunted: Local Law Enforcement 8- (Mo Pow, NCI, Limited Geographical Area, Capture) </td></tr><tr><td valign="top" align="right">10  </td><td>Hunted: The Emperor 8- (Mo Pow, NCI, Watching) </td></tr><tr><td valign="top" align="right">5  </td><td>Physical Limitation: Needs Reading Glasses (Infrequently, Slightly Impairing) </td></tr><tr><td valign="top" align="right">15  </td><td>Physical Limitation: Weird Biochemistry Requires Special Medical Care (Frequently, Greatly Impairing) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Compulsive Spender (Common, Strong) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Loyal To Tarot (Common, Strong) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Protective of Innocent Bystanders (Common, Strong) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Reluctant To Kill (Common, Strong) </td></tr><tr><td valign="top" align="right">15  </td><td>Social Limitation: Secret Identity (Yiannos Papantoniou) (Frequently, Major) </td></tr><tr><td valign="top" align="right">10  </td><td>Unluck: 2d6 </td></tr></table>
<b>Disadvantage Points:</b> 150
<br>
<b>Base Points:</b> 200
<b>Experience Required:</b> 276
<b>Total Experience Available:</b> 276
<b>Experience Unspent:</b> 0
<b>Total Character Cost:</b> 626
<br>
<table width="100%" valign="top"><tr valign="top"><td><b>Height: </b>1.68 m</td><td><b>Hair: </b>Black</td></tr><tr valign="top"><td><b>Weight: </b>63.00 kg</td><td><b>Eyes: </b>Hazel</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance: </b>Chariot is five feet six inches and a svelte 135 lbs. She has long black hair and hazel/green eyes with flecks of gold. She is pretty but not incredibly attractive, but she definitely has a look about her, and a personality that is very attracting. She doesn’t have any problem getting men but she isn’t looking for one. She wears what every other rich woman wears at her age when out and about. She likes to have her hair done often and she wears a set of glasses. When she is on the job she wears a suit of high tech crimson body armor with a great cowl. Her eyes glow a deep yellow and under the robes is a crimson bodysuit.</td></tr><tr valign="top"><td colspan=2><b>Personality: </b>Chariot is quick-witted, quick tongued, and knows what she wants. She is 26 years old and enjoys using her powers. She isn’t very fond of being second fiddle to anyone and the mental intrusions are very unwanted. She has ambitions of being the next ruler of the Tarot but she is a rarity as she tries to make sure there aren’t any innocent lives lost in any of her operations. To that end she has become an expert at teleporting masses of people away at a time. She once teleported a whole cruise ship with the people in it almost 250 miles saving all inside from a tsunami that was threatening the ship. It is the most powerful single teleportation known to date.</td></tr><tr valign="top"><td colspan=2><b>Quote:</b>"Now you see me, HAHAHA now you’re in outer space."</td></tr><tr valign="top"><td colspan=2><b>Background: </b>Why walk when you can just be there in the blink of an eye. Why take the hard way of saving lives and risking your life for nothing but cheap gratitude which could change at any second. If you are given the power you should use it, survival of the fittest.<br><br>Chariot’s life started out as almost any other young Greek woman’s with loving parents and good siblings. They treated her incredibly well and everyone loved one another. It all came crumbling down one day when her baby sister, the youngest, got sick. She was the sweetest little child in the world, the whole family loved her beyond anything else, and she was dying. The family tried everything to get the money together but they could not get it all together. They lost their home, their car, everything but they had the money. They were simply waiting for a donor organ, which was expected soon.<br><br>A rich man’s child also was sick in America and he too was going to do anything and everything he could to make his son better. The rich man pulled every string he could, and paid off everyone who needed to be paid off and his child got the organ not the poor family in Greece. The family was destroyed; no one was left unchanged most of all not this little girl.<br><br>Although only 13 she had full control of the power of teleportation. She could travel the world in the blink of an eye. She could even visit other planets if she could survive there. The more she used her powers the more power she seemed to have available to her. At first she could only teleport herself, then she was able to teleport her and a friend, then she was able to teleport many friends, and by the time she was 14 she could teleport herself and two cars to a local chop shop. She could teleport things right out of peoples pockets without them knowing.<br><br>She went after the rich people taking their things until one afternoon when she came up with a bright idea. Why not just teleport into a bank and then take back whatever she wanted. She popped in right in put her hands on the piles of money and disappeared with it before any of the bank employees could even act. She had barely finished hiding her ill gotten gains and returning to her house before a large man entered and told asked her to come listen to a business proposition. She was brought to see a man who told her he worked for the Emperor, the head of the Tarot and they would like her to be a part of it.</td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics: </b>Chariot is a master of Teleportation. She can teleport anything or anyone if given the chance. She can open gates to allow other people to come with her and she can open smaller gates to many of the places she has visited like Jupiter and have their environment spill out at someone. One of her favorite attacks is to place a small gate around the nose and mouth of an opponent and keep it there until they pass out from lack of oxygen.</td></tr><tr valign="top"><td colspan=2><b>Campaign Use: </b>Chariot is a member of the Major Arcana, a supervillain team working for Tarot. Tarot is the premiere criminal organization in the Global Guardians PBEM Universe.</td></tr></table>
Vorsch
Feb 8th, '05, 10:56 AM
24 Venom Glands: Elemental Control, 60-point powers, (30 Active Points); all slots Only In Heroic Identity (-1/4)
17 1) Spitting Blindness: Sight Group Flash 8d6, No Normal Defense (Solid Eye Covering; +1/2) (60 Active Points); Limited Range (12") (-1/4), Does Not Work Against Desolidified Characters (-1/4) 6
32 2) Venomous Bite: (Total: 195 Active Cost, 37 Real Cost) Drain CON 3d6, No Normal Defense (LS: Immunity; +1), Delayed Return Rate (5 Points per Hour; +1) (90 Active Points); Extra Time (5 Minutes, -2), 4 Charges (-1), Gradual Effect (1d6/5 Minutes; -3/4), HKA Must Do BODY (-1/2) (Real Cost: 16) plus Killing Attack - Ranged 2d6, No Normal Defense (LS: Immunity; +1), Does BODY (+1) (90 Active Points); Extra Time (5 Minutes, -2), 4 Charges (-1), Gradual Effect (1d6/5 Minutes; -3/4), No Range (-1/2), HKA Must Do BODY (-1/2), Linked (Drain; -1/2) (Real Cost: 14) plus Killing Attack - Hand-To-Hand 1d6 (15 Active Points); No STR Bonus (-1/2), Linked (Drain; -1/2) (Real Cost: 7)
Are you intending to use both these at the same time? Why not MP
Use of extra time 5min is for activation of power ie 5mins per bite, gradual effect is fine but not 5min as well that not even a lim as you have gradual effect anyway.
I would give not give the -1/4 for not vs desolid, part of the NND lim as defined by sfx (venom)
Is this a feedback thread?, if not, good characters.
nexus
Feb 11th, '05, 07:29 PM
Should Chariot's "Envelop in space" Killing attack be NND vs Appropriate life supports?
Worldmaker
Feb 12th, '05, 03:51 AM
Are you intending to use both these at the same time? Why not MP
It didn't seem appropriate.
Use of extra time 5min is for activation of power ie 5mins per bite, gradual effect is fine but not 5min as well that not even a lim as you have gradual effect anyway.
I would give not give the -1/4 for not vs desolid, part of the NND lim as defined by sfx (venom)
Interestingly enough, both powers are taken directly from the USPD.
Worldmaker
Feb 12th, '05, 03:51 AM
Should Chariot's "Envelop in space" Killing attack be NND vs Appropriate life supports?
Possibly.
Worldmaker
Feb 12th, '05, 04:53 AM
<font size=+1><b>The Devil</b></font>
Player: NPC
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>75  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>65</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>26</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>25  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>25  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>17</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>70  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>70  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>15"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 253
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">70  </td><td><b><i>Hellfire And Brimstone: </i></b>Multipower, 70-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6u  </td><td>1) <b><i>A Taste Of Hell: </i></b>Killing Attack - Ranged 4d6 (60 Active Points) </td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">7u  </td><td>2) <b><i>Gout of Fire: </i></b>Energy Blast 14d6 (70 Active Points) </td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">7u  </td><td>3) <b><i>Shroud of Flame: </i></b>Energy Blast 7d6, Continuous (+1) (70 Active Points) </td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">30  </td><td><b><i>Claws And Fangs: </i></b>Killing Attack - Hand-To-Hand 2d6 (4d6 w/STR) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Demon's Eyes I: </i></b>Nightvision </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Demon's Eyes II: </i></b>Infrared Perception (Sight Group) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">20  </td><td><b><i>Demonic Metabolism: </i></b>Life Support (Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial diseases and biowarfare agents) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2  </td><td><b><i>Denizen Of The Pit: </i></b>Life Support (Safe in Intense Heat) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">40  </td><td>Multiform (Hadeon Popik (201 Character Points in the most expensive form) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">25  </td><td><b><i>Tough Hide: </i></b>Damage Resistance (25 PD/25 ED) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">35  </td><td><b><i>Wings: </i></b>Flight 15", x4 Noncombat </td><td valign="top" align="right">3</td></tr></table><b>Powers Cost:</b> 252
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">16  </td><td>+2 with All Combat </td></tr><tr><td valign="top" align="right">3  </td><td>AK: Eastern Europe 13- </td></tr><tr><td valign="top" align="right">3  </td><td>AK: Russia 13- </td></tr><tr><td valign="top" align="right">3  </td><td>AK: The Ukraine 13- </td></tr><tr><td valign="top" align="right">3  </td><td>ArS: Violin 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Analyze: Handwriting 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Bureaucratics 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Conversation 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Criminology 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Deduction 13- </td></tr><tr><td valign="top" align="right">5  </td><td>Defense Maneuver I-II  </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">  </td><td>Everyman Skills (Cost: 0 Points) </td></tr><tr><td valign="top" align="right">0  </td><td>1) Acting 8- </td></tr><tr><td valign="top" align="right">0  </td><td>2) AK: Kiev, Ukraine 11- </td></tr><tr><td valign="top" align="right">0  </td><td>3) Climbing 8- </td></tr><tr><td valign="top" align="right">0  </td><td>4) Computer Programming 8- </td></tr><tr><td valign="top" align="right">0  </td><td>5) Concealment 8- </td></tr><tr><td valign="top" align="right">0  </td><td>6) Conversation 8- </td></tr><tr><td valign="top" align="right">0  </td><td>7) Deduction 8- </td></tr><tr><td valign="top" align="right">0  </td><td>8) Language: Ukranian (idiomatic) (4 Active Points) </td></tr><tr><td valign="top" align="right">0  </td><td>9) Paramedics 8- </td></tr><tr><td valign="top" align="right">0  </td><td>10) Persuasion 8- </td></tr><tr><td valign="top" align="right">0  </td><td>11) PS: Businessman 11- </td></tr><tr><td valign="top" align="right">0  </td><td>12) Shadowing 8- </td></tr><tr><td valign="top" align="right">0  </td><td>13) Stealth 8- </td></tr><tr><td valign="top" align="right">0  </td><td>14) TF: Custom Adder, Small Motorized Ground Vehicles </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">3  </td><td>Forgery 13- </td></tr><tr><td valign="top" align="right">4  </td><td>Gambling (Board Games, Card Games) 13- </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">  </td><td>Gangster Package (Cost: 8) </td></tr><tr><td valign="top" align="right">3  </td><td>1) Bribery 15- </td></tr><tr><td valign="top" align="right">1  </td><td>2) Fringe Benefit (Membership In A Criminal Organization)  </td></tr><tr><td valign="top" align="right">3  </td><td>3) KS: The Russian Mafia 13- </td></tr><tr><td valign="top" align="right">3  </td><td>4) PS: Gangster 13- </td></tr><tr><td valign="top" align="right">3  </td><td>5) Stealth 14- </td></tr><tr><td valign="top" align="right">3  </td><td>6) Streetwise 15- </td></tr><tr><td valign="top" align="right">2  </td><td>7) WF: Small Arms </td></tr><tr><td valign="top" align="right">-10  </td><td>8) Social Limitation: Occupation (Gangster)  </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">3  </td><td>High Society 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Interrogation 15- </td></tr><tr><td valign="top" align="right">3  </td><td>KS: Eastern European Black Market 13- </td></tr><tr><td valign="top" align="right">3  </td><td>KS: Heavy Equipment Manufacturing 13- </td></tr><tr><td valign="top" align="right">2  </td><td>Language: Bulgarian (Completely Fluent) (3 Active Points) </td></tr><tr><td valign="top" align="right">3  </td><td>Language: English (Completely Fluent) </td></tr><tr><td valign="top" align="right">2  </td><td>Language: Polish (Completely Fluent) (3 Active Points) </td></tr><tr><td valign="top" align="right">3  </td><td>Language: Russian (Idiomatic) (4 Active Points) </td></tr><tr><td valign="top" align="right">3  </td><td>Persuasion 15- </td></tr><tr><td valign="top" align="right">3  </td><td>SS: Psychology 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Seduction 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Trading 15- </td></tr></table><b>Skills Cost: </b>97
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">3  </td><td>Access: Russian Mafia </td></tr><tr><td valign="top" align="right">15  </td><td>Money: Filthy Rich </td></tr></table><b>Perks Cost:</b> 18
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">20  </td><td>Distinctive Features: Obvious Superhuman (He's A Demon!) (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) </td></tr><tr><td valign="top" align="right">10  </td><td>Distinctive Features: Overwhelming Aura Of Self-Confidence (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) </td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: Checkmate 8- (Mo Pow, NCI, Capture) </td></tr><tr><td valign="top" align="right">15  </td><td>Hunted: Local Law Enforcement 8- (Mo Pow, NCI, Limited Geographical Area, Capture) </td></tr><tr><td valign="top" align="right">15  </td><td>Physical Limitation: Weird Physiology Requires Special Medical Care (Frequently, Greatly Impairing) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Bad Tempered (Common, Strong) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Believes He Must Be Utterly Brutal To Those Who Disrespect Him (Uncommon, Total) </td></tr><tr><td valign="top" align="right">20  </td><td>Psychological Limitation: Cannot Look Weak (Common, Total) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Casual Killer (Common, Strong) </td></tr><tr><td valign="top" align="right">5  </td><td>Unluck: 1d6 </td></tr></table>
<b>Disadvantage Points:</b> 150
<br>
<b>Base Points:</b> 200
<b>Experience Required:</b> 270
<b>Total Experience Available:</b> 270
<b>Experience Unspent:</b> 0
<b>Total Character Cost:</b> 620
<br>
<table width="100%" valign="top"><tr valign="top"><td><b>Height: </b>1.78 m</td><td><b>Hair: </b>Blonde</td></tr><tr valign="top"><td><b>Weight: </b>69.00 kg</td><td><b>Eyes: </b>Red</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance: </b>Of approximately average height and build, he is nevertheless, a rather handsome Devil. Hadeon Popik prefers to wear business suits the majority of the time, favoring gray, black, or white, often with pinstripes and a trendy tie. He accessorizes with Swiss watches and fashionable belts and shoes to complete the image. When not trying to charm you into making a deal, he can be quite imposing. He is equally imposing, although a tad bit less handsome, when he changes to his demon form. As The Devil he looks like a large demon with wings, fangs, and horns. Pity to the human being that meets him in this form.</td></tr><tr valign="top"><td colspan=2><b>Personality: </b>Wise people will tell you that there are two rules when dealing with Hadeon Popik. The first is to never accept a deal that he proposes. The second is to never break any deals that you make with him. Both are equally hard. Popik will use every guile he knows to make deals whether by charm, blackmail, or simply knowledge of what his target wants. He is often successful. If anyone ever breaks a deal or even if he perceives that someone is disrespecting him, that person will never forget it - if he survives. He is a hard-charging entrepreneur that probably would have still been involved with Tarot even if he had no powers.</td></tr><tr valign="top"><td colspan=2><b>Quote:</b>"Shall we make a deal now?"</td></tr><tr valign="top"><td colspan=2><b>Background: </b>Hadeon Popik was born to a proletariat family. His father and his grandfather and his great-grandfather had all worked in the same heavy equipment factory that he was employed at. There they had produced the tractors, trains, mining equipment, and trucks that so much of Eastern Europe depended upon. There they had produced the tanks that rolled back the Nazi assault and dominated Eastern Europe with. The end of the Soviet Union brought about change. To some, it meant a loss of a steady, if meager existence. To others, it meant opportunity to those who would seize it.<br><br>With the de-nationalization of industries, many factories were sold to consortiums of investors or to unions. It was not Hadeon Popik's idea to buy the heavy equipment factory, but it caused a spark within him as the possibility to be an owner rather than a factory cog dawned on him. He put all of his money and his family's money into the endeavor, pooled with 23 others.<br><br>Under his considerable self-taught management abilities, the factory was more productive than before. But he wanted more and found that many markets were difficult to break into. Seeing a solution, he approached the Russian Mafia's Ukrainian branch. It was, after all, the only large organization in the former Soviet Union that could actually get things done. He made deals and soon found himself part of the organization. The factory flourished and so did Popik.<br><br>In another three years, he found himself sole owner of that factories, and five others spread across the Ukraine. He also found himself the boss of the Ukrainian branch of the Russian Mafia. He enforced deals, both legal and illegal, whether oral or written. He found that the verbal contract was his favorite.<br>It was early during this period of time that he realized his metahuman powers. Angered that the boss of the Ukrainian branch of the Russian Mafia had reneged on a deal he slammed his fists on the boss's desk repeatedly, not knowing that he was growing larger, growing horns and a tail, and sprouting wings. That boss did not last longer than three seconds in his grip; it wasn't the asphyxiation caused by Hadeon's grip on his throat that killed the boss, it was the liters of blood that had spilled from his spurting jugular veins.<br><br>Once Hadeon Popik was firmly entrenched as boss of the Ukrainian branch of the Russian Mafia and his business empire expanded to encompass most of Eastern Europe, he received a visit from a man who simply called himself The Emperor. After a long talk over hot piroshki and vodka, he agreed to become part of Tarot. After all it did fit in his vision that he should have a stake in ruling the world.</td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics: </b>Hadeon is a metahuman with extended life, lung capacity, and resistance to many things that would bother other people. But he also has the ability to morph himself into a living, breathing demon with increased size, strength, and toughness as well as the ability to breath fire in various ways.</td></tr><tr valign="top"><td colspan=2><b>Campaign Use: </b>The Devil is a member of the Major Arcana, a supervillain team working for Tarot. Tarot is the premiere criminal organization in the Global Guardians PBEM Universe.</td></tr></table>
<font size=+1><b>Hadeon Popik</b></font>
Player: NPC
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>4  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>8  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 86
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">16  </td><td>+2 with All Combat </td></tr><tr><td valign="top" align="right">3  </td><td>AK: Eastern Europe 13- </td></tr><tr><td valign="top" align="right">3  </td><td>AK: Russia 13- </td></tr><tr><td valign="top" align="right">3  </td><td>AK: The Ukraine 13- </td></tr><tr><td valign="top" align="right">3  </td><td>ArS: Violin 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Analyze: Handwriting 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Bureaucratics 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Conversation 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Criminology 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Deduction 13- </td></tr><tr><td valign="top" align="right">5  </td><td>Defense Maneuver I-II  </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">  </td><td>Everyman Skills (Cost: 0 Points) </td></tr><tr><td valign="top" align="right">0  </td><td>1) Acting 8- </td></tr><tr><td valign="top" align="right">0  </td><td>2) AK: Kiev, Ukraine 11- </td></tr><tr><td valign="top" align="right">0  </td><td>3) Climbing 8- </td></tr><tr><td valign="top" align="right">0  </td><td>4) Computer Programming 8- </td></tr><tr><td valign="top" align="right">0  </td><td>5) Concealment 8- </td></tr><tr><td valign="top" align="right">0  </td><td>6) Conversation 8- </td></tr><tr><td valign="top" align="right">0  </td><td>7) Deduction 8- </td></tr><tr><td valign="top" align="right">0  </td><td>8) Language: Ukranian (idiomatic) (4 Active Points) </td></tr><tr><td valign="top" align="right">0  </td><td>9) Paramedics 8- </td></tr><tr><td valign="top" align="right">0  </td><td>10) Persuasion 8- </td></tr><tr><td valign="top" align="right">0  </td><td>11) PS: Businessman 11- </td></tr><tr><td valign="top" align="right">0  </td><td>12) Shadowing 8- </td></tr><tr><td valign="top" align="right">0  </td><td>13) Stealth 8- </td></tr><tr><td valign="top" align="right">0  </td><td>14) TF: Custom Adder, Small Motorized Ground Vehicles </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">3  </td><td>Forgery 13- </td></tr><tr><td valign="top" align="right">4  </td><td>Gambling (Board Games, Card Games) 13- </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">  </td><td>Gangster Package (Cost: 8) </td></tr><tr><td valign="top" align="right">3  </td><td>1) Bribery 13- </td></tr><tr><td valign="top" align="right">1  </td><td>2) Fringe Benefit (Membership In A Criminal Organization)  </td></tr><tr><td valign="top" align="right">3  </td><td>3) KS: The Russian Mafia 13- </td></tr><tr><td valign="top" align="right">3  </td><td>4) PS: Gangster 13- </td></tr><tr><td valign="top" align="right">3  </td><td>5) Stealth 13- </td></tr><tr><td valign="top" align="right">3  </td><td>6) Streetwise 13- </td></tr><tr><td valign="top" align="right">2  </td><td>7) WF: Small Arms </td></tr><tr><td valign="top" align="right">-10  </td><td>8) Social Limitation: Occupation (Gangster)  </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">3  </td><td>High Society 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Interrogation 13- </td></tr><tr><td valign="top" align="right">3  </td><td>KS: Eastern European Black Market 13- </td></tr><tr><td valign="top" align="right">3  </td><td>KS: Heavy Equipment Manufacturing 13- </td></tr><tr><td valign="top" align="right">2  </td><td>Language: Bulgarian (Completely Fluent) (3 Active Points) </td></tr><tr><td valign="top" align="right">3  </td><td>Language: English (Completely Fluent) </td></tr><tr><td valign="top" align="right">2  </td><td>Language: Polish (Completely Fluent) (3 Active Points) </td></tr><tr><td valign="top" align="right">3  </td><td>Language: Russian (Idiomatic) (4 Active Points) </td></tr><tr><td valign="top" align="right">3  </td><td>Persuasion 13- </td></tr><tr><td valign="top" align="right">3  </td><td>SS: Psychology 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Seduction 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Trading 13- </td></tr></table><b>Skills Cost: </b>97
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">3  </td><td>Access: Russian Mafia </td></tr><tr><td valign="top" align="right">15  </td><td>Money: Filthy Rich </td></tr></table><b>Perks Cost:</b> 18
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: Checkmate 8- (Mo Pow, NCI, Capture) </td></tr><tr><td valign="top" align="right">15  </td><td>Hunted: Local Law Enforcement 8- (Mo Pow, NCI, Limited Geographical Area, Capture) </td></tr><tr><td valign="top" align="right">15  </td><td>Physical Limitation: Weird Physiology Requires Special Medical Care (Frequently, Greatly Impairing) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Bad Tempered (Common, Strong) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Believes He Must Be Utterly Brutal To Those Who Disrespect Him (Uncommon, Total) </td></tr><tr><td valign="top" align="right">20  </td><td>Psychological Limitation: Cannot Look Weak (Common, Total) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Casual Killer (Common, Strong) </td></tr><tr><td valign="top" align="right">5  </td><td>Unluck: 1d6 </td></tr></table>
<b>Disadvantage Points:</b> 120
<br>
<b>Base Points:</b> 50
<b>Experience Required:</b> 31
<b>Total Experience Available:</b> 32
<b>Experience Unspent:</b> 1
<b>Total Character Cost:</b> 201
<br>
<table width="100%" valign="top"><tr valign="top"><td><b>Height: </b>1.78 m</td><td><b>Hair: </b>Blonde</td></tr><tr valign="top"><td><b>Weight: </b>69.00 kg</td><td><b>Eyes: </b>Red</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance: </b>Of approximately average height and build, he is nevertheless, a rather handsome Devil. Hadeon Popik prefers to wear business suits the majority of the time, favoring gray, black, or white, often with pinstripes and a trendy tie. He accessorizes with Swiss watches and fashionable belts and shoes to complete the image. When not trying to charm you into making a deal, he can be quite imposing. He is equally imposing, although a tad bit less handsome, when he changes to his demon form. As The Devil he looks like a large demon with wings, fangs, and horns. Pity to the human being that meets him in this form.</td></tr><tr valign="top"><td colspan=2><b>Personality: </b>Wise people will tell you that there are two rules when dealing with Hadeon Popik. The first is to never accept a deal that he proposes. The second is to never break any deals that you make with him. Both are equally hard. Popik will use every guile he knows to make deals whether by charm, blackmail, or simply knowledge of what his target wants. He is often successful. If anyone ever breaks a deal or even if he perceives that someone is disrespecting him, that person will never forget it - if he survives. He is a hard-charging entrepreneur that probably would have still been involved with Tarot even if he had no powers.</td></tr><tr valign="top"><td colspan=2><b>Quote:</b>"Shall we make a deal now?"</td></tr><tr valign="top"><td colspan=2><b>Background: </b>Hadeon Popik was born to a proletariat family. His father and his grandfather and his great-grandfather had all worked in the same heavy equipment factory that he was employed at. There they had produced the tractors, trains, mining equipment, and trucks that so much of Eastern Europe depended upon. There they had produced the tanks that rolled back the Nazi assault and dominated Eastern Europe with. The end of the Soviet Union brought about change. To some, it meant a loss of a steady, if meager existence. To others, it meant opportunity to those who would seize it.<br><br>With the de-nationalization of industries, many factories were sold to consortiums of investors or to unions. It was not Hadeon Popik's idea to buy the heavy equipment factory, but it caused a spark within him as the possibility to be an owner rather than a factory cog dawned on him. He put all of his money and his family's money into the endeavor, pooled with 23 others.<br><br>Under his considerable self-taught management abilities, the factory was more productive than before. But he wanted more and found that many markets were difficult to break into. Seeing a solution, he approached the Russian Mafia's Ukrainian branch. It was, after all, the only large organization in the former Soviet Union that could actually get things done. He made deals and soon found himself part of the organization. The factory flourished and so did Popik.<br><br>In another three years, he found himself sole owner of that factories, and five others spread across the Ukraine. He also found himself the boss of the Ukrainian branch of the Russian Mafia. He enforced deals, both legal and illegal, whether oral or written. He found that the verbal contract was his favorite.<br>It was early during this period of time that he realized his metahuman powers. Angered that the boss of the Ukrainian branch of the Russian Mafia had reneged on a deal he slammed his fists on the boss's desk repeatedly, not knowing that he was growing larger, growing horns and a tail, and sprouting wings. That boss did not last longer than three seconds in his grip; it wasn't the asphyxiation caused by Hadeon's grip on his throat that killed the boss, it was the liters of blood that had spilled from his spurting jugular veins.<br><br>Once Hadeon Popik was firmly entrenched as boss of the Ukrainian branch of the Russian Mafia and his business empire expanded to encompass most of Eastern Europe, he received a visit from a man who simply called himself The Emperor. After a long talk over hot piroshki and vodka, he agreed to become part of Tarot. After all it did fit in his vision that he should have a stake in ruling the world.</td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics: </b>Hadeon is a metahuman with extended life, lung capacity, and resistance to many things that would bother other people. But he also has the ability to morph himself into a living, breathing demon with increased size, strength, and toughness as well as the ability to breath fire in various ways.</td></tr><tr valign="top"><td colspan=2><b>Campaign Use: </b>The Devil is a member of the Major Arcana, a supervillain team working for Tarot. Tarot is the premiere criminal organization in the Global Guardians PBEM Universe.</td></tr></table>
nexus
Feb 12th, '05, 05:43 AM
Interestingly enough, both powers are taken directly from the USPD.
Maybe his bite takes 5 minutes to take effect (Onset time, meaning the victim has awhile to get Anti Venom) then starts doing damage according to its Gradual effect. "Realistic" toxins would take awhile to spread threw the body in some cases unless their similar to high powered biological and chemical weapons. It would make the venenmous bite more of a assainationi and terror tool than a combat attack, but that works for a snake based character, IMO. ( "So, your choice is silence then?" *Chomp* "That numbness you feel spreading up your arm will reach your heart in about 4 minutes then you will die a slow agonizing death. Would you like to reconsider your answer?")
Personally, I would allow "Not vs Desolid" a NND attack is offically required to have one "reasonably common" circumstance where it doesn't work. A venom attack has a few.
Worldmaker
Feb 12th, '05, 11:13 AM
<font size=+1><b>The Emperor</b></font>
Player: NPC
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>26</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>11</font></td></tr><tr><td align="right"><font size=2>8  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>27</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>10</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 178
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">160  </td><td><b><i>Wizardry: </i></b>Variable Power Pool, 100 base + 60 control cost, Powers Can Be Changed As A Half-Phase Action (+1/2) (175 Active Points); Spells Only Slightly Limited (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td>1) <b><i>Aetheric Form: </i></b>Desolidification , Reduced Endurance (0 END; +1/2) (60 Active Points) Real Cost: 60 </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0  </td><td>2) <b><i>Bolt of Power: </i></b>Energy Blast 16d6, Reduced Endurance (1/2 END; +1/4) (100 Active Points) Real Cost: 100 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0  </td><td>3) <b><i>Contract of Doom: </i></b>Killing Attack - Ranged 2d6, Delayed Effect (+1/4), Continuous (+1) (67 Active Points); No Control Over Delay (1d6 Days) (-1/4) Real Cost: 54 </td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">0  </td><td>4) <b><i>Dark Puppet: </i></b>Telekinesis (30 STR), Fine Manipulation, Reduced Endurance (1/2 END; +1/4) (69 Active Points); Gestures, Requires Gestures throughout (-1/2), Telekinesis Must Align With The Caster's Shadow (-1/2) Real Cost: 34 </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">0  </td><td>5) <b><i>The Deadly Light: </i></b>Killing Attack - Ranged 2d6+1, Reduced Endurance (1/2 END; +1/4), Armor Piercing (+1/2) (61 Active Points) Real Cost: 61 </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">0  </td><td>6) <b><i>Demonic Horde: </i></b>Summon 128 75-point Hordlings, Slavishly Devoted (+1) (100 Active Points); Side Effects (Same summoning, but Hoardlings have +10 EGO, have 20 points of Mental Defense against Mind Control, and hate the summoner; -1), Requires A Power Skill: Wizardry Roll (-1/2), Incantations (-1/4) Real Cost: 36 </td><td valign="top" align="right">10</td></tr><tr><td align="right" valign="top">0  </td><td>7) <b><i>The Fires of Hades: </i></b>Energy Blast 11d6, Reduced Endurance (1/2 END; +1/4), Explosion (+3/4), Nonselective Target (-1/4) (96 Active Points) Real Cost: 96 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0  </td><td>8) <b><i>The Flash of Lightning, The Crash of Thunder: </i></b>Sight and Hearing Groups Flash 12d6, Reduced Endurance (1/2 END; +1/4) (81 Active Points) Real Cost: 81 </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">0  </td><td>9) <b><i>Invoked Phantasms: </i></b>Sight and Hearing Groups Images Increased Size (8" radius; +3/4), +/-5 to PER Rolls (52 Active Points) Real Cost: 52 </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">0  </td><td>10) <b><i>Mantle of Concealment: </i></b>Invisibility to Sight Group , No Fringe, Reduced Endurance (0 END; +1/2) (45 Active Points) Real Cost: 45 </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0  </td><td>11) <b><i>Mental Shackles: </i></b>Mind Control 12d6, Telepathic (+1/4), Reduced Endurance (1/2 END; +1/4) (90 Active Points) Real Cost: 90 </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">0  </td><td>12) <b><i>Sominus: </i></b>Ego Attack 8d6, Reduced Endurance (1/2 END; +1/4) (100 Active Points); Does Not Provide Mental Awareness (-1/4) Real Cost: 80 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0  </td><td>13) <b><i>The Spell Eternal: </i></b>Major Transform 6d6 (Transform Living Being Into Living Being Plus Life Support: Longevity (Immortality)) (90 Active Points) Real Cost: 90 </td><td valign="top" align="right">9</td></tr><tr><td align="right" valign="top">0  </td><td>14) <b><i>Spell of Protection: </i></b>Life Support (Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (20 Active Points) Real Cost: 20 </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0  </td><td>15) <b><i>Wizard Hands: </i></b>Telekinesis (50 STR), Reduced Endurance (1/2 END; +1/4) (94 Active Points) Real Cost: 94 </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">25  </td><td><b><i>Warding Spells: </i></b>Elemental Control, 50-point powers </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">17  </td><td>1) <b><i>Counter-Spells: </i></b>Missile Deflection (Any Ranged Attack), Missile Reflection, Reflect At Any Target (50 Active Points); Magical Effects Only (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">35  </td><td>2) <b><i>Wall of Mystic Force: </i></b>Force Wall (10 PD/10 ED; 5" long and 2" tall) (60 Active Points) </td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">13  </td><td>3) <b><i>Warding Trap: </i></b>Entangle 3d6, 3 DEF, Works Against Ego, Not Strength (+1/4), Backlash (+1/2) (52 Active Points); Does Not Prevent the Use of Accessible Foci (-1) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20  </td><td><b><i>All Powerful Mind: </i></b>Mental Defense (25 points total) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">44  </td><td><b><i>Dimension Walking: </i></b>Teleportation 10", No Relative Velocity, Position Shift, Safe Blind Teleport (+1/4) (44 Active Points) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">35  </td><td><b><i>Mystic Reserves: </i></b>Endurance Reserve (250 END, 10 REC) (35 Active Points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">11  </td><td><b><i>Personal Defensive Magic I: </i></b>Damage Resistance (15 PD/8 ED) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">60  </td><td><b><i>Personal Defensive Magic II: </i></b>Force Field (15 PD/15 ED), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (60 Active Points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">25  </td><td><b><i>Personal Defensive Magics III: </i></b>Power Defense (25 points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">25  </td><td><b><i>Timeless Body: </i></b>Life Support (Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Longevity Immortal) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">62  </td><td><b><i>Wings of Wind: </i></b>Flight 20", x8 Noncombat, Reduced Endurance (1/2 END; +1/4) (62 Active Points) </td><td valign="top" align="right">2</td></tr></table><b>Powers Cost:</b> 532
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">35  </td><td>+7 with All Spells </td></tr><tr><td valign="top" align="right">16  </td><td>+2 with All Combat </td></tr><tr><td valign="top" align="right">5  </td><td>Bureaucratics 15- </td></tr><tr><td valign="top" align="right">5  </td><td>Concealment 15- </td></tr><tr><td valign="top" align="right">5  </td><td>Conversation 15- </td></tr><tr><td valign="top" align="right">5  </td><td>Deduction 15- </td></tr><tr><td valign="top" align="right">5  </td><td>Disguise 15- </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">  </td><td>Everyman Skills (Cost: 0) </td></tr><tr><td valign="top" align="right">0  </td><td>1) Acting 8- </td></tr><tr><td valign="top" align="right">0  </td><td>2) AK: Florence, Italy 11- </td></tr><tr><td valign="top" align="right">0  </td><td>3) Climbing 8- </td></tr><tr><td valign="top" align="right">0  </td><td>4) Computer Programming 8- </td></tr><tr><td valign="top" align="right">0  </td><td>5) Concealment 8- </td></tr><tr><td valign="top" align="right">0  </td><td>6) Conversation 8- </td></tr><tr><td valign="top" align="right">0  </td><td>7) Deduction 8- </td></tr><tr><td valign="top" align="right">0  </td><td>8) Paramedics 8- </td></tr><tr><td valign="top" align="right">0  </td><td>9) Persuasion 8- </td></tr><tr><td valign="top" align="right">0  </td><td>10) PS: Profession 11- </td></tr><tr><td valign="top" align="right">0  </td><td>11) Shadowing 8- </td></tr><tr><td valign="top" align="right">0  </td><td>12) Stealth 8- </td></tr><tr><td valign="top" align="right">0  </td><td>13) TF: Custom Adder, Small Motorized Ground Vehicles </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">2  </td><td>Gambling (Card Games) 14- </td></tr><tr><td valign="top" align="right">3  </td><td>High Society 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Interrogation 14- </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">3  </td><td>Linguist </td></tr><tr><td valign="top" align="right">0  </td><td>1) Language: Italian (Idiomatic) (4 Active Points) </td></tr><tr><td valign="top" align="right">4  </td><td>2) Language: Arabic (idiomatic) </td></tr><tr><td valign="top" align="right">2  </td><td>3) Language: Cantonese (idiomatic) (4 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>4) Language: English (idiomatic) (4 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>5) Language: French (idiomatic) (4 Active Points) </td></tr><tr><td valign="top" align="right">3  </td><td>6) Language: German (idiomatic) (4 Active Points) </td></tr><tr><td valign="top" align="right">4  </td><td>7) Language: Japanese (idiomatic) </td></tr><tr><td valign="top" align="right">4  </td><td>8) Language: Mandarin (idiomatic) </td></tr><tr><td valign="top" align="right">1  </td><td>9) Language: Portugese (idiomatic) (4 Active Points) </td></tr><tr><td valign="top" align="right">3  </td><td>10) Language: Russian (idiomatic) (4 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>11) Language: Spanish (idiomatic) (4 Active Points) </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">3  </td><td>Oratory 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Paramedics 14- </td></tr><tr><td valign="top" align="right">7  </td><td>Persuasion 16- </td></tr><tr><td valign="top" align="right">17  </td><td>Power: Wizardry 21- </td></tr><tr><td valign="top" align="right">3  </td><td>Riding 14- </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">3  </td><td>Scholar </td></tr><tr><td valign="top" align="right">4  </td><td>1) KS: Arcane And Occult Lore (5 Active Points) 16- </td></tr><tr><td valign="top" align="right">4  </td><td>2) KS: Artifact Lore (5 Active Points) 16- </td></tr><tr><td valign="top" align="right">2  </td><td>3) KS: Business Law (3 Active Points) 14- </td></tr><tr><td valign="top" align="right">2  </td><td>4) KS: Criminal World (3 Active Points) 14- </td></tr><tr><td valign="top" align="right">2  </td><td>5) KS: Demonology (3 Active Points) 14- </td></tr><tr><td valign="top" align="right">4  </td><td>6) KS: Economics (5 Active Points) 16- </td></tr><tr><td valign="top" align="right">2  </td><td>7) KS: Global Guardians (3 Active Points) 14- </td></tr><tr><td valign="top" align="right">2  </td><td>8) KS: International Business World (3 Active Points) 14- </td></tr><tr><td valign="top" align="right">2  </td><td>9) KS: International Finance (3 Active Points) 14- </td></tr><tr><td valign="top" align="right">2  </td><td>10) KS: International Law (3 Active Points) 14- </td></tr><tr><td valign="top" align="right">2  </td><td>11) KS: Mystic World (3 Active Points) 14- </td></tr><tr><td valign="top" align="right">2  </td><td>12) KS: Other "Big Guns" In The Superhuman World (3 Active Points) 14- </td></tr><tr><td valign="top" align="right">2  </td><td>13) KS: Other Tarot Arcana (3 Active Points) 14- </td></tr><tr><td valign="top" align="right">9  </td><td>14) KS: Politics (10 Active Points) 21- </td></tr><tr><td valign="top" align="right">2  </td><td>15) KS: Stock Manipulation (3 Active Points) 14- </td></tr><tr><td valign="top" align="right">2  </td><td>16) KS: Superhuman World (3 Active Points) 14- </td></tr><tr><td valign="top" align="right">2  </td><td>17) KS: Tarot (3 Active Points) 14- </td></tr><tr><td valign="top" align="right">2  </td><td>18) KS: Terrorist World (3 Active Points) 14- </td></tr><tr><td valign="top" align="right">2  </td><td>19) KS: World Economic Trends (3 Active Points) 14- </td></tr><tr><td valign="top" align="right">2  </td><td>20) KS: World History (3 Active Points) 14- </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">3  </td><td>Sleight Of Hand 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Tactics 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Trading 14- </td></tr></table><b>Skills Cost: </b>212
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">3  </td><td>Anonymity </td></tr><tr><td valign="top" align="right">15  </td><td>Money: Filthy Rich </td></tr><tr><td valign="top" align="right">5  </td><td>Reputation: One of the Magical Power Players (A small to medium sized group) 14-, +5/+5d6 </td></tr></table><b>Perks Cost:</b> 23
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">40  </td><td>Danger Sense (immediate vicinity, out of combat, Analyze, Discriminatory, Function as a Sense, Telescopic (+3)) 14- </td></tr><tr><td valign="top" align="right">5  </td><td>Eidetic Memory </td></tr></table><b>Talents Cost:</b> 45
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10  </td><td>Distinctive Features: Mystical Powerhouse (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses) </td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: Checkmate 8- (Mo Pow, NCI, Capture) </td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: FBI 8- (Mo Pow, NCI, Capture) </td></tr><tr><td valign="top" align="right">5  </td><td>Hunted: Lord Doom 8- (As Pow, NCI, Watching) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Always Calm and Collected (Common, Strong) </td></tr><tr><td valign="top" align="right">20  </td><td>Psychological Limitation: Arrogant and Overconfident (Common, Total) </td></tr><tr><td valign="top" align="right">20  </td><td>Psychological Limitation: Manipulative (Common, Total) </td></tr><tr><td valign="top" align="right">1  </td><td>Quirk: Drinks Wine With Every Meal </td></tr><tr><td valign="top" align="right">1  </td><td>Quirk: Hates the Smell of Tobacco Smoke </td></tr><tr><td valign="top" align="right">1  </td><td>Quirk: Loves Ice Cream </td></tr><tr><td valign="top" align="right">1  </td><td>Quirk: The More Intricate the Political System, The More Entertaining It Is To Watch </td></tr><tr><td valign="top" align="right">1  </td><td>Quirk: Thinks It Funny When Other People Are Described as "Machiavellian" </td></tr><tr><td valign="top" align="right">20  </td><td>Reputation: Leader Of The Most Dangerous Criminal Organization In The World, 14- (Extreme) </td></tr><tr><td valign="top" align="right">15  </td><td>Social Limitation: Secret Identity (Niccolo Machiavelli) (Frequently, Major) </td></tr></table>
<b>Disadvantage Points:</b> 150
<br>
<b>Base Points:</b> 200
<b>Experience Required:</b> 640
<b>Total Experience Available:</b> 640
<b>Experience Unspent:</b> 0
<b>Total Character Cost:</b> 990
<br>
<table width="100%" valign="top"><tr valign="top"><td><b>Height: </b>1.86 m</td><td><b>Hair: </b>Brown</td></tr><tr valign="top"><td><b>Weight: </b>91.00 kg</td><td><b>Eyes: </b>Brown</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance: </b>The Emperor is a tall, middle-aged man with graying brown hair. He keeps himself clean-shaven at all times, and is always dressed in the finest clothes. He has a "costume", of sorts, including a rather garish crown, but except when absolutely necessary loathes to put it on.<br><br>When it is necessary, the Emperor dresses in black silk pants and shirt, over which a red tabard is worn. A belt of red leather and matching boots and gloves, plus a long flowing black cloak complete the ensemble. Lastly, a large spiked crown tops off his costume.</td></tr><tr valign="top"><td colspan=2><b>Personality: </b>The Emperor may well be the most arrogantly self-assured human being on the planet. Being effectively immortal, he always takes the long view. His plans always include fallback positions in case of failure, and many have multiple secondary goals. If the primary goal of a plan fails, the accomplishment of these secondary goals still may make the mission a success. "Wheels within wheels within wheels" correctly describes his mindset.<br><br>The Emperor views the constant warfare between Tarot and the world's superhero community as an ongoing chess game with an opponent who does not know how to play. His contempt for others is seconded only by his self-confidence. Even such world-shaking persons as Abyss and Lord Doom matter to him only as pawns in the game.</td></tr><tr valign="top"><td colspan=2><b>Quote:</b>"No enterprise is more likely to succeed than one concealed from the enemy until it is ripe for execution."</td></tr><tr valign="top"><td colspan=2><b>Background: </b>Niccolo Machiavelli was born in Florence to an established though not particularly affluent middle-class family whose members had traditionally filled responsible positions in local government. While little of the his early life has been documented, it is known that as a boy he learned Latin and that he quickly became an assiduous reader of the ancient classics.<br><br>Machiavelli's first recorded involvement in the volatile Florentine political scene occurred in 1498, when he helped the political faction that deposed Girolamo Savonarola, then the dominant religious and political figure in Florence. In the same year Machiavelli was appointed to the second chancery of the republic. As chancellor and secretary to the Ten of Liberty and Peace, a sensitive government agency dealing chiefly with warfare and foreign affairs, Machiavelli participated both in domestic politics and in diplomatic missions to foreign governments. These posts afforded him innumerable opportunities over the next fourteen years to closely examine the inner workings of government.<br><br>It was during this period that he developed a taste for political and economic power that has ruled his world ever since. His yearning for greater and greater power led to his involvement in the dark arts of sorcery.<br><br>In his most famous political treatises (The Prince, written in 1513, and Discourses on the First Ten Books of Titus Livius, written in 1521), Machiavelli offered rules advice designed to keep a ruler in power. As he grew older, he began to despair that none of the heads of state were actually following his advice. He slowly came to the conclusion that someone, namely himself, would have to gain control of the whole of Europe, and from there the whole of the world, if the planet was to be an ordered, organized place in which economic and political prosperity was to be assured.<br><br>He faked his own death in 1527. Shortly thereafter, he founded the secret society that would one day become Tarot.</td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics: </b>As a mage of incredible power, the Emperor can invoke great effects, limited only by his imagination. He has long since garnered enough personal power that he need not rely on items that can be taken away from him for his personal protection.</td></tr><tr valign="top"><td colspan=2><b>Campaign Use: </b>The Emperor is the leader of Tarot, a Worldwide Criminal Conspiracy active in the Global Guardians Universe.</td></tr></table>
Worldmaker
Feb 14th, '05, 06:59 PM
<font size=+1><b>The Empress</b></font>
Player: NPC
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>28  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>36</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>8  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>32</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>35  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>6</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 159
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">120  </td><td><b><i>Spirit Magic: </i></b>Multipower, 120-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7u  </td><td>1) <b><i>Dark Assassin: </i></b>Killing Attack - Ranged 3d6, Reduced Endurance (1/2 END; +1/4), No Range Modifier (+1/2), Indirect (Any origin, any direction; +3/4) (112 Active Points); -2 Decreased STUN Multiplier (-1/2) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">3u  </td><td>2) <b><i>Linked Spirits: </i></b>Mind Link , Any Willing Target, Any distance, No LOS Needed (30 Active Points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">10u  </td><td>3) <b><i>My Favorite Tools: </i></b>Mind Control 16d6, Reduced Endurance (1/2 END; +1/4) (100 Active Points) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">4u  </td><td>4) <b><i>Spirit Eyes: </i></b>Clairsentience (Mental Group), Increased Maximum Range (1,562,500"; +1 1/2) (50 Active Points); One Sense Only (Spirit Sense) (-1/4) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">2u  </td><td>5) <b><i>Spirit Form: </i></b>Desolidification (affected by Magical Attacks With Non-Physical FX) (40 Active Points); Leaves Body Behind (-1) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Ageless: </i></b>Life Support (Longevity: Immortal) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Don't Count Me Out: </i></b>Power Defense (10 points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Mind Your Own Business: </i></b>Mental Defense (16 points total) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">41  </td><td><b><i>Doppleganger: </i></b>Duplication (creates 273-point form), Cannot Recombine (+0), Altered Duplicates (50%; +1/2) (82 Active Points); Duplicate Dies If Original Character Is Killed (-1/2), Disparate Minds (-1/4), Incantations (-1/4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">30  </td><td><b><i>Magical Reserves: </i></b>Endurance Reserve (200 END, 10 REC) (30 Active Points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">25  </td><td><b><i>Soul Sense: </i></b>Detect Soul A Single Thing 16- (Unusual Group), Range, Targeting, Tracking </td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 267
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">10  </td><td>+2 with Interaction Skills </td></tr><tr><td valign="top" align="right">3  </td><td>Acting 14- </td></tr><tr><td valign="top" align="right">9  </td><td>Accurate Worldwide Teleportation 14- </td></tr><tr><td valign="top" align="right">3  </td><td>AK: France 14- </td></tr><tr><td valign="top" align="right">3  </td><td>AK: Italy 14- </td></tr><tr><td valign="top" align="right">3  </td><td>AK: Western Europe 14- </td></tr><tr><td valign="top" align="right">6  </td><td>ArS: Dance 16- </td></tr><tr><td valign="top" align="right">3  </td><td>Bribery 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Bureaucratics 14- </td></tr><tr><td valign="top" align="right">7  </td><td>Cloak 17- </td></tr><tr><td valign="top" align="right">3  </td><td>Concealment 14- </td></tr><tr><td valign="top" align="right">5  </td><td>Cramming  </td></tr><tr><td valign="top" align="right">3  </td><td>Cryptography 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Deduction 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Disguise 14- </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">  </td><td>Everyman Skills (Cost: 0 Points) </td></tr><tr><td valign="top" align="right">0  </td><td>1) Acting 8- </td></tr><tr><td valign="top" align="right">0  </td><td>2) AK: Florence, Italy 11- </td></tr><tr><td valign="top" align="right">0  </td><td>3) Climbing 8- </td></tr><tr><td valign="top" align="right">0  </td><td>4) Computer Programming 8- </td></tr><tr><td valign="top" align="right">0  </td><td>5) Concealment 8- </td></tr><tr><td valign="top" align="right">0  </td><td>6) Conversation 8- </td></tr><tr><td valign="top" align="right">0  </td><td>7) Deduction 8- </td></tr><tr><td valign="top" align="right">0  </td><td>8) Paramedics 8- </td></tr><tr><td valign="top" align="right">0  </td><td>9) Persuasion 8- </td></tr><tr><td valign="top" align="right">0  </td><td>10) PS: Queen 11- </td></tr><tr><td valign="top" align="right">0  </td><td>11) Shadowing 8- </td></tr><tr><td valign="top" align="right">0  </td><td>12) Stealth 8- </td></tr><tr><td valign="top" align="right">0  </td><td>13) TF: Custom Adder, Small Motorized Ground Vehicles </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">7  </td><td>Facade 17- </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">3  </td><td>Linguist </td></tr><tr><td valign="top" align="right">0  </td><td>1) Language: Italian (idiomatic) (4 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>2) Language: English (idiomatic) (4 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>3) Language: French (idiomatic) (4 Active Points) </td></tr><tr><td valign="top" align="right">3  </td><td>4) Language: German (idiomatic) (4 Active Points) </td></tr><tr><td valign="top" align="right">1  </td><td>5) Language: Portugese (idiomatic) (4 Active Points) </td></tr><tr><td valign="top" align="right">3  </td><td>6) Language: Russian (idiomatic) (4 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>7) Language: Spanish (idiomatic) (4 Active Points) </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">  </td><td>Millionaire Playboy Package (Cost: 5 Points) </td></tr><tr><td valign="top" align="right">1  </td><td>1) Bribery 8- </td></tr><tr><td valign="top" align="right">3  </td><td>2) Conversation 14- </td></tr><tr><td valign="top" align="right">3  </td><td>3) High Society 14- </td></tr><tr><td valign="top" align="right">3  </td><td>4) KS: The Lifestyle of the Extremely Rich 13- </td></tr><tr><td valign="top" align="right">15  </td><td>5) Money: Filthy Rich  </td></tr><tr><td valign="top" align="right">-20  </td><td>6) Monitored by the Media 14 or less  </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">3  </td><td>Mimicry 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Paramedics 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Persuasion 14- </td></tr><tr><td valign="top" align="right">5  </td><td>Power: Spirit Magic 16- </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">3  </td><td>Scholar </td></tr><tr><td valign="top" align="right">2  </td><td>1) KS: Diplomacy (3 Active Points) 14- </td></tr><tr><td valign="top" align="right">2  </td><td>2) KS: History (3 Active Points) 14- </td></tr><tr><td valign="top" align="right">2  </td><td>3) KS: International Relations (3 Active Points) 14- </td></tr><tr><td valign="top" align="right">2  </td><td>4) KS: Law (3 Active Points) 14- </td></tr><tr><td valign="top" align="right">2  </td><td>5) KS: Philosophy (3 Active Points) 14- </td></tr><tr><td valign="top" align="right">2  </td><td>6) KS: Political Science (3 Active Points) 14- </td></tr><tr><td valign="top" align="right">5  </td><td>7) KS: Politics (6 Active Points) 17- </td></tr><tr><td valign="top" align="right">2  </td><td>8) KS: Renaissance Art (3 Active Points) 14- </td></tr><tr><td valign="top" align="right">2  </td><td>9) KS: Tarot (3 Active Points) 14- </td></tr><tr><td valign="top" align="right">2  </td><td>10) KS: Theology (3 Active Points) 14- </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">7  </td><td>Veil 17- </td></tr></table><b>Skills Cost: </b>142
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">10  </td><td>Anonymity </td></tr></table><b>Perks Cost:</b> 10
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">37  </td><td>Danger Sense (immediate vicinity, any danger, Discriminatory) 16- </td></tr><tr><td valign="top" align="right">18  </td><td>Combat Luck (9 PD/9 ED) </td></tr></table><b>Talents Cost:</b> 55
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: Checkmate 8- (Mo Pow, NCI, Capture) </td></tr><tr><td valign="top" align="right">15  </td><td>Hunted: The Emperor 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) </td></tr><tr><td valign="top" align="right">15  </td><td>Hunted: Local Law Enforcement 8- (Mo Pow, NCI, Limited Geographical Area, Capture) </td></tr><tr><td valign="top" align="right">20  </td><td>Psychological Limitation: Ambitious And Manipulative (Common, Total) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Often Fails To See The Forest For All The Trees (Common, Strong) </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Likes To Reminisce About Her Time On The Throne (Common, Moderate) </td></tr><tr><td valign="top" align="right">20  </td><td>Psychological Limitation: Power Hungry (Very Common, Strong) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Treats Normal Humans as Pawns/Cattle (Common, Strong) </td></tr><tr><td valign="top" align="right">10  </td><td>Rivalry: Professional (The Emperor; Rival is More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) </td></tr><tr><td valign="top" align="right">5  </td><td>Social Limitation: Secret Identity (Catherine De' Medici) (Occasionally, Minor) </td></tr><tr><td valign="top" align="right">5  </td><td>Unluck: 1d6 </td></tr></table>
<b>Disadvantage Points:</b> 150
<br>
<b>Base Points:</b> 200
<b>Experience Required:</b> 283
<b>Total Experience Available:</b> 283
<b>Experience Unspent:</b> 0
<b>Total Character Cost:</b> 633
<br>
<table width="100%" valign="top"><tr valign="top"><td><b>Height: </b>1.60 m</td><td><b>Hair: </b>Brown</td></tr><tr valign="top"><td><b>Weight: </b>57.00 kg</td><td><b>Eyes: </b>Brown</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance: </b>Not plain, but not beautiful, The Empress impresses mostly by her charm and commanding presence rather than by looks alone. There will be two Empresses at any one time. With the death of each doppleganger, the real Empress will change her identity and begin to hatch a new long term scheme. The doppleganger will carry out the previous scheme to completion and start side schemes if still alive, always under the supervision of the real Empress. Both are masters of disguise and could look like anyone, although they usually prefer roles of powerful women.</td></tr><tr valign="top"><td colspan=2><b>Personality: </b>The Empress is rivaled in her ability and thirst for schemes and plots only by The Emperor himself. The patience of each is beyond the ken of most people. However, while the Emperor will scheme and plot openly, the Empress prefers to use influence along with her spirit magic to influence events.</td></tr><tr valign="top"><td colspan=2><b>Quote:</b>"There's only so much you can do with money... Now, Power, that's a different thing altogether."</td></tr><tr valign="top"><td colspan=2><b>Background: </b>13 April 1999<br><br>She looked in the mirror. For this occasion she had selected a simple business suit and slacks, made of course by the most currently fashionable designer. Today, her skin tone was lightened a bit, her hair dyed to a natural copper red, and her eyes fitted with green contact lenses. She would never become satisfied by the pale brilliance of fluorescent lights. Still, Catherine De' Medici, known now as The Empress of Tarot, admired her crisp figure. Perhaps she was never considered beautiful, but some had called her handsome at least.<br><br>There was also a mirror behind her, which she could see in the reflection. She closed her eyes and begun the incantation in a melancholy soprano. It was unlikely, but if anyone heard her, they likely would not understand a word of the ancient Egyptian. The growing scent of burning flesh mixed with silica dust forced Catherine to open her eyes as she continued the incantation.<br><br>The image of herself that she saw in the mirror was there, lips moving in time to her chant. But now a second image of herself formed in the mirror behind her, lips moving in synchrony with her image. The second image appeared to bleb out of the mirror behind her, standing adjacent to the first image. And then it was done.<br><br>It was not something one could become accustomed to, despite the fact that she had done it numerous times already. Catherine turned to the doppleganger standing aside her, "Happy Birthday, dear."<br><br>As was normal for one newly created, her second was disoriented slightly. So, Catherine continued talking, "You are to be known as Margaret O'Reilly, the new Empress of Tarot. You are a newly elected member of the British House of Commons and have the ear of the Prime Minister. Well, you already know what you will be doing, so I'm not going to repeat it. Here's your train ticket."<br><br>Catherine's twin took the voucher from her and seemed to be examining it. Margaret said, "Very well, Catherine. I will not fail."<br><br>After Margaret had left, Catherine couldn't help but smile. She walked to her desk and opened the drawer, pulling out the photograph of a paper that read "Empress is dead again." One of her people had intercepted it just two hours ago and took a digital picture. The Emperor was still on top of things. It was his handwriting after all and she knew whose handwriting it was. It seemed that he knew when she was dead even sooner than The Empress, herself.<br>(Well,) she thought, (HE is in charge of Tarot, but as always, Catherine De' Medici runs much of Tarot as the power behind the throne.)<br><br>30 December 1588<br><br>The Huguenots and Catholics were at it again. Diplomacy was a knot within a knot, the kings of England, Spain, and Austria-Hungary all had designs on France. Even major nobility of smaller countries were entangled: Scotland, the Netherlands, and others. Chaos, utter chaos. What would come next? Would the peasants proclaim a republic and lop off the heads of all the kings and queens of Europe? She'd have to use her 'Tools of State' again soon.<br>It was frustration from the beginning. If only France could be ruled by a queen rather than a king, everything would be better, much much better. Instead Catherine could only advise her son. And this one was no better than the prior ones.<br><br>She quickly rounded the corner of the Palace hallway and stormed past her two attendants slammed the door of the room where she managed the affairs of Empire. Or, at least the Kingdom of France, which was just as large as an empire. Quickly lifting a stack of papers, she found the book still there in the bottom of the drawer. No longer dusty it still smell slightly musty. She quickly flipped the pages that contained writings and annotation in the cumbersome ancient Egyptian heiroglyphics. Have a year ago they were indecipherable, but after hard work in the hours that she was not minding matters of state, she had learned much about the language. Well, nothing was missing from the book. So, she set the book back in its hiding place and again pondered what to do about it.<br><br>Nominally it was hers, well at least that she had obtained it was completely legal. After all the King of Spain's own minister had sent it to her as a gift. A gift requested by Catherine, Queen Mother of France, after her spies had intercepted a note that another party had arranged to steal it.<br><br>Spies and assassins. Her uncle had told her long ago that a ruler must use all the tools of state that were available. He had her read Il Principe as a child and tutored her on how to rule even before he, as Pope Clement VII, married her off to that fool Henry. And after her uncle died of illness, Henry's father began his ill treatment of Catherine. That was the worse time, but it was also the time that she began to follow her dead uncle's advice. She used her 'Tools of State' and soon the second son of Philip I of France was king and Catherine was queen. That was just the first time that she used the 'Tools'. By the time the fool of her husband died in that 'freak jousting accident', Catherine had her 'Tools' not only in France, but in all the major states of Europe.<br><br>Suddenly, Catherine realizing that she had just crushed a sheet of paper checked to make sure that it was not The Note. It wasn't and she was relieved. The Note was precious to her now, for the handwriting on The Note which spurred her to procure the book was none other than that of that enemy of the De' Medici who nearly ruined the family at the expense of a republic. It would be a small triumph to deny him the book, then. For the bigger triumph, she would need to find this organization, Tarot, and make it her own. But first, she had to learn more about what the book, The Tome of Spirit - its writers had called it, had to say. It was already quite intriguing.</td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics: </b>All of the Empress's powers, from her agelessness to the creation of her dopplegangers to her spells which can assassinate from afar, were found in the Tome of Spirit that she procured centuries ago. Not one for experimentation, however, that is all the magic that she has ever learned. Nonetheless, the spells that she knows are all that she feels she needs and they provide her with invaluable tools to attain wealth and power. Often, opponents will think that the Empress's doppleganger is a spellcaster, but in reality it is the Empress casting the spells while watching the action through her Spirit Eyes. While it is thought that The Empress can resurrect herself, it is through good planning and use of her doppleganger that this perception is held.</td></tr><tr valign="top"><td colspan=2><b>Campaign Use: </b>The Empress is a member of the Major Arcana, a supervillain team working for Tarot. Tarot is the premiere criminal organization in the Global Guardians PBEM Universe.</td></tr></table>
Eosin
Feb 25th, '05, 09:44 AM
How bout the HD files?
Hawksmoor
Feb 25th, '05, 10:49 AM
They are available for perusal on the Global Guardians Website. Check it and the campaigns out.
Hawksmoor
Worldmaker
Mar 20th, '05, 08:01 PM
<font size=+1><b>The Fool</b></font>
Player: NPC
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>28  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>18</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>5/20  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>5/20  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>4  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>4  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>10</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 79
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">175  </td><td><b><i>Gadget Pool: </i></b>Variable Power Pool, 125 base + 50 control cost, No Skill Roll Required (+1) (249 Active Points); VPP Powers Can Be Changed Only In Workshop/Laboratory (-1/2); all slots OAF (Gadgets; -1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">13  </td><td><b><i>Personal Defense Devices: </i></b>Elemental Control, 40-point powers, (20 Active Points); all slots OIF (Defense Devices; -1/2) [<b>Notes:</b> EC Draws From Endurance Reserve] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">13  </td><td>1) <b><i>Defense Field: </i></b>Force Field (15 PD/15 ED) (Protect Carried Items) (40 Active Points) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">20  </td><td>2) <b><i>Electrical Field: </i></b>Energy Blast 4d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2), Damage Shield (+1/2) (50 Active Points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">17  </td><td><b><i>Deductive Observation: </i></b>(Total: 120 Active Cost, 17 Real Cost) Telepathy 10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Extra Time (5 Minutes, -2), Concentration, throughout (0 DCV; -1), Character Must Closely Observe Subject, Including Facial Expressions, During Activation Period (-1/2), Can Only Read Surface Thoughts (-1/2), Instant (-1/2), Limited Normal Range (5"; -1/2), Requires A Deduction Roll (-1/2), Does Not Provide Mental Awareness (-1/4) (Real Cost: 11) <b>plus</b> Telepathy 6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); same Limitations as above (-5 3/4), Only To Achieve +20 "Target Cannot Detect Telepathy" Modifier (-1/2), Linked (Telepathy; -1/2) (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">18  </td><td><b><i>Emergency Transit System: </i></b>Teleportation 10", No Relative Velocity, Position Shift, x1,024 Noncombat (80 Active Points); 1 Charge (-2), Side Effects (Reduces Endurance Reserve to 0 Endurance), Side Effect occurs automatically whenever Power is used (-1), IAF (Teleportation Matrix Projector; -1/2) </td><td valign="top" align="right">[1]</td></tr><tr><td align="right" valign="top">4  </td><td><b><i>Goggles: </i></b>Sight Group Flash Defense (8 points) (8 Active Points); OAF (Goggles; -1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">24  </td><td><b><i>Inert-Reaction Power Source: </i></b>Endurance Reserve (200 END, 10 REC) (30 Active Points); IIF (Battery Pack; -1/4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6  </td><td><b><i>Mind Shielding: </i></b>Mental Defense (11 points total) (8 Active Points); IIF (Skullcap Shield; -1/4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">11  </td><td><b><i>So That's What's Going On: </i></b>Precognitive Clairsentience (Sight Group), Reduced Endurance (0 END; +1/2) (60 Active Points); No Conscious Control (-2), Precognition Only (-1), No Range (-1/2), Time Modifiers (-1/2), Requires A Deduction Roll (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">-4  </td><td><b><i>Short Legs: </i></b>Running -2" (-4 Active Points) </td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 297
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">15  </td><td>+3 with Intellect Skills </td></tr><tr><td valign="top" align="right">3  </td><td>Analyze: Technology 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Bugging 15- </td></tr><tr><td valign="top" align="right">5  </td><td>Cramming  </td></tr><tr><td valign="top" align="right">5  </td><td>Cramming  </td></tr><tr><td valign="top" align="right">5  </td><td>Cramming  </td></tr><tr><td valign="top" align="right">3  </td><td>Cryptography 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Deduction 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Demolitions 15- </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">  </td><td>Everyman Skills (Cost: 0 Points) </td></tr><tr><td valign="top" align="right">0  </td><td>1) Acting 8- </td></tr><tr><td valign="top" align="right">0  </td><td>2) AK: Pickering, Ontario 11- </td></tr><tr><td valign="top" align="right">0  </td><td>3) Climbing 8- </td></tr><tr><td valign="top" align="right">0  </td><td>4) Computer Programming 8- </td></tr><tr><td valign="top" align="right">0  </td><td>5) Concealment 8- </td></tr><tr><td valign="top" align="right">0  </td><td>6) Conversation 8- </td></tr><tr><td valign="top" align="right">0  </td><td>7) Deduction 8- </td></tr><tr><td valign="top" align="right">0  </td><td>8) Language: English (idiomatic) (4 Active Points) </td></tr><tr><td valign="top" align="right">0  </td><td>9) Paramedics 8- </td></tr><tr><td valign="top" align="right">0  </td><td>10) Persuasion 8- </td></tr><tr><td valign="top" align="right">0  </td><td>11) PS: Inventor 11- </td></tr><tr><td valign="top" align="right">0  </td><td>12) Shadowing 8- </td></tr><tr><td valign="top" align="right">0  </td><td>13) Stealth 8- </td></tr><tr><td valign="top" align="right">0  </td><td>14) TF: Custom Adder, Small Motorized Ground Vehicles </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">  </td><td>Hacker Package Deal </td></tr><tr><td valign="top" align="right">7  </td><td>1) Computer Programming 17- </td></tr><tr><td valign="top" align="right">3  </td><td>2) Electronics 15- </td></tr><tr><td valign="top" align="right">3  </td><td>3) Inventor 15- </td></tr><tr><td valign="top" align="right">3  </td><td>4) Science Skill: Computer Science 16- </td></tr><tr><td valign="top" align="right">2  </td><td>5) Security Systems 15- (3 Active Points); Only Versus Computer Security Systems (-1/2) </td></tr><tr><td valign="top" align="right">3  </td><td>6) Systems Operation 15- </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">2  </td><td>Language: French (completely fluent) (3 Active Points) </td></tr><tr><td valign="top" align="right">3  </td><td>Lockpicking 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Mechanics 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Power: Gadgeteering 15- </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">3  </td><td>Scientist </td></tr><tr><td valign="top" align="right">2  </td><td>1) SS: Acoustics 15- (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>2) SS: Advanced Mathematics 15- (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>3) SS: Aerodynamics 15- (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>4) SS: Artificial Intelligence 15- (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>5) SS: Chemistry 15- (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>6) SS: Combinatorial Theory 15- (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>7) SS: Computer Language Engineering 15- (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>8) SS: Cybernetics 15- (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>9) SS: Dimensional Engineering 15- (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>10) SS: Electrical Engineering 15- (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>11) SS: Engineering 15- (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>12) SS: Mathematics 15- (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>13) SS: Metallurgy 15- (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>14) SS: Nanotechnology 15- (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>15) SS: Physics 15- (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>16) SS: Power Systems Engineering 15- (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>17) SS: Quantum Physics 15- (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>18) SS: Robotics 15- (3 Active Points) </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">9  </td><td>Weaponsmith (Arrows, Bolts, And Darts, Chemical Weapons, Energy Weapons, Firearms, Incendiary Weapons, Missiles & Rockets, Muscle-Powered HTH, Muscle-Powered Ranged) 15- </td></tr></table><b>Skills Cost: </b>125
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">10  </td><td>Money: Wealthy </td></tr></table><b>Perks Cost:</b> 10
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3  </td><td>Absolute Time Sense </td></tr><tr><td valign="top" align="right">5  </td><td>Eidetic Memory </td></tr><tr><td valign="top" align="right">3  </td><td>Lightning Calculator </td></tr><tr><td valign="top" align="right">6  </td><td>Speed Reading (x100) </td></tr></table><b>Talents Cost:</b> 17
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15  </td><td>Distinctive Features: Dwarf ("Little Person") (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) </td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: Checkmate 8- (Mo Pow, NCI, Capture) </td></tr><tr><td valign="top" align="right">15  </td><td>Hunted: Local Law Enforcement 8- (Mo Pow, NCI, Limited Geographical Area, Capture) </td></tr><tr><td valign="top" align="right">15  </td><td>Hunted: Tarot 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) </td></tr><tr><td valign="top" align="right">10  </td><td>Physical Limitation: Dwarf (Infrequently, Greatly Impairing) </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Bitter About How He's Been Treated In The Past (Uncommon, Strong) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Cannot Resist Tinkering With Machines (Common, Strong) </td></tr><tr><td valign="top" align="right">20  </td><td>Psychological Limitation: Emotionally Unstable (Common, Total) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Sadistically Cruel To Those He Feels Have Made Fun Of Him (Common, Strong) </td></tr><tr><td valign="top" align="right">1  </td><td>Quirk: Always Has A Smile On His Face, Even When He's Angry (Especially When He's Angry) </td></tr><tr><td valign="top" align="right">1  </td><td>Quirk: Cackles Randomly At Inappropriate Moments </td></tr><tr><td valign="top" align="right">1  </td><td>Quirk: Drinks Way, Way Too Much Coffee </td></tr><tr><td valign="top" align="right">1  </td><td>Quirk: Has Two-Way Conversations With His Dog </td></tr><tr><td valign="top" align="right">1  </td><td>Quirk: You Can Hear The Capital Letters When He Talks About His Inventions </td></tr><tr><td valign="top" align="right">10  </td><td>Social Limitation: Known Criminal (Frequently, Minor) </td></tr></table>
<b>Disadvantage Points:</b> 150
<br>
<b>Base Points:</b> 200
<b>Experience Required:</b> 178
<b>Total Experience Available:</b> 178
<b>Experience Unspent:</b> 0
<b>Total Character Cost:</b> 528
<br>
<table width="100%" valign="top"><tr valign="top"><td><b>Height: </b>1.09 m</td><td><b>Hair: </b>Brown</td></tr><tr valign="top"><td><b>Weight: </b>43.00 kg</td><td><b>Eyes: </b>Brown</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance: </b>Aaron Ecklenburg was born a dwarf, and stands a little under four feet tall. His head is of normal human proportions but his legs and arms are greatly stunted. His teeth, however, seem to be abnormally large giving the Fool an odd-looking grin. Aaron has curly brown hair which he usually keeps short. Aaron prefers to wear tailor made suits when not in his role as the Fool. When forced to or in a council meeting Aaron dons a garish costume of red and green tights along with similarly colored foolscap, and a domino mask. In either guise, Aaron is always accompanied by his small dog ‘Flippsie'.</td></tr><tr valign="top"><td colspan=2><b>Personality: </b>Aaron is a very emotionally troubled young man. The only person who cared for him in his life was his mother, and she died when he was still a child. Everyone since, with the exception of Tarot, have treated him like a freak. Even his own father. This makes Aaron kind of bitter towards the world in general.<br>This insatiability usually manifests itself in laughter. When Aaron is greatly stressed the more he laughs. This has a way of unnerving people around him; making them think that Aaron is deranged. Not that Aaron notices anymore.<br><br>The one great love in Aaron's life, besides his dog, is science. Aaron could've been a great scientist, but for the fact that he has back to such pursuits as publishing a research paper. Instead Aaron thinks that he's beyond all that nonsense.<br><br>However, Aaron still is a genius when it comes to technology. As the Fool he travels the world examining technology and if the Fool finds it worthy then he'll incorporate in his arsenal or he'll just destroy it. At times it'll come down to just a whim.</td></tr><tr valign="top"><td colspan=2><b>Quote:</b>"Who is the greater Fool? The Fool, or the Fool who follows him. Eh?"</td></tr><tr valign="top"><td colspan=2><b>Background: </b>Aaron was born a dwarf in a wealthy Canadian family. His father was a member of parliament, and his mother was a heiress. His birth was very hard on his mother, who didn't have any other children after Aaron. Aaron as he grew up was isolated from others. He was considered to be something of an embarrassment to his father. The only person Aaron was close to was his mother. Unfortunately when Aaron was ten his mother died in an automobile accident. His father, never a man of strong emotional commitments, had Aaron sent to a private prep-school in the states.<br><br>At the Rosewood School for Gifted Youths, Aaron discovered science. It turned out that Aaron was a genius, and took to science like a fish takes to water. His instructors had hard time to even keep up with him. Socially, Aaron was an outcast. Not only was he a dwarf, but he was a nerdy dwarf.<br><br>At first Aaron didn't notice the feelings his fellow students had for him, being so wrapped up with his studies, until he ran into Bruno Gotti and his friends. Bruno, the son of a mafia don, was the school bully. Everyone knew this except for Aaron. One day while walking down the hall reading an article about the Heisenberg uncertainty principle in Scientific America, Bruno grabed up Aaron and tossed him to one of his buddies. They proceeded to play "toss the midget" between themselves for a good five minutes before dumping Aaron to the floor. Bruno then picked up the magazine and hawked a big loogy in the center of it before dropping it again at Aaron's feet. Bruno and his friends all thought the whole incident was extremely hilarious as the left him. Shaken, but unharmed Aaron hurried back to his room.<br><br>The next day Bruno was rudely awakened by Mrs. Cosminsky the girls P.E. teacher. Somehow, Bruno and a goodly part of his bedroom had ended up in the girls locker room. Bruno was expelled for this, even though he swore that he didn't know how he ended up in the girls locker room. As for Aaron, who was never suspected, he thanked his new invention the MTD or the Mass Transducer Device.<br><br>A year later Aaron was expelled from Rosewood when one of his devices, the Particle Projection Accelerator or PPA accidently malfunctioned and destroyed the lab and half the building it was in. So when Aaron came home he rushed into his father's office to tell him what had happened; Aaron was excited at the time. However, his father was on the phone and waved his son away before turning in his chair ignoring Aaron. Heartbroken Aaron fled from the house. Since no one wanted him Aaron was going to run away.<br><br>Aaron got a block away before a big limo pulled up to the curb and the door opened. A clean cut man leaned out of the door, and asked Aaron if he wouldn't mind joining him within. Seeing how his life was a total mess, Aaron got in, and the limo sped away.<br><br>The man in the expensive Italian suit explained to Aaron that he had a position with his organization just right for Aaron. "Yes, Aaron my lad you shall be the Fool of Tarot," said the Emperor.<br><br>When he saw Aaron bristle at this slight insult the Emperor continued "You misunderstand me Aaron, as the Fool, you shall show the world who is the real fool. Them, those who treated you so poorly, just because of an accident of birth." The Emperor smiled pleasantly at Aaron.<br><br>"As a reward for joining Tarot, I give you this." said the Emperor. Out of thin air he pulled a small terrier and handed him to Aaron. The dog proceeded to lick Aaron's face much to the delight of Emperor and Aaron. Happily Aaron agreed to become the Fool.<br><br>"Wonderful," said the Emperor, "to celebrate lets get some ice cream. I heard that Pickering has some of the greatest ice cream in Canada."</td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics: </b>Aaron is a genius when it comes to designing technology. Very few in the world can match the Fool when it comes to technology. Over the years the Fool has been involved in the design and construction of a variety of the high tech equipment used by the Tarot agents.<br><br>On his own the Fool keeps a grab bag assortment of high tech weapons. Normally though the Fool is constantly tinkering with them, even on the battlefield. Most foes don't know what to expect when the face the Fool. However, the Fool does keep some items unchanged. These, generally, are his Personal Defense Devices or PDD as he calls it. The actual shape of these devices may change but the effects of the devices stay the same. In addition to his PDD, the Fool maintains a power source that runs his PDD, a device that protects him from unwanted mental attacks, and a device that limits the effects of visual attacks on his person.</td></tr><tr valign="top"><td colspan=2><b>Campaign Use: </b>The Fool is a member of Tarot, a criminal conspiracy active in the Global Guardians Universe.</td></tr></table>
st barbara
Mar 24th, '05, 03:11 AM
Hang on a second "Worldmaker" your "Tarot" sounds much too much like a meeting of "The Bilderberg Group" or "The Club Of Rome" or even "The Skull and Bones Society" which groups (as any conspiracy buff knows) are some of the organizations that REALLY control international politics, banking etc !
Worldmaker
Mar 24th, '05, 11:36 AM
Hang on a second "Worldmaker" your "Tarot" sounds much too much like a meeting of "The Bilderberg Group" or "The Club Of Rome" or even "The Skull and Bones Society" which groups (as any conspiracy buff knows) are some of the organizations that REALLY control international politics, banking etc !
And?
Worldmaker
Mar 30th, '05, 05:58 PM
<font size=+1><b>The Hanged Man</b></font>
Player: NPC
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>26</font></td></tr><tr><td align="right"><font size=2>73  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>26</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>26</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>7</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>4  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>60  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>100  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>3</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4 1/2"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 230
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Immortal: </i></b>Life Support (Longevity: Immortal) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">15  </td><td><b><i>Indestructible I: </i></b>Automaton Power: Does Not Bleed (15 Active Points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">15  </td><td><b><i>Indestructible II: </i></b>Automaton Power: Cannot Be Stunned (15 Active Points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">20  </td><td><b><i>Indestructible III: </i></b>Damage Resistance (20 PD/20 ED) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">58  </td><td><b><i>MIraculous Recovery I: </i></b>(Total: 170 Active Cost, 58 Real Cost) Healing: Regeneration 1 BODY, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (70 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) (Real Cost: 25) <b>plus</b> +50 BODY (100 Active Points); Only To Prevent Death (-2) (Real Cost: 33) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">60  </td><td><b><i>Miraculous Recovery II: </i></b>Energy Damage Reduction, Resistant, 75% </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">60  </td><td><b><i>Miraculous Recovery III: </i></b>Physical Damage Reduction, Resistant, 75% </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">11  </td><td><b><i>Sabre: </i></b>Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR), Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (Sword; -1) </td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 244
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">  </td><td>Fencing </td></tr><tr><td valign="top" align="right">5  </td><td>1) Ballestra: 1/2 Phase, +2 OCV, -2 DCV, Weapon +4 DC Strike; Half Move Required </td></tr><tr><td valign="top" align="right">3  </td><td>2) Cut: 1/2 Phase, +2 OCV, +1 DCV, Weapon Strike </td></tr><tr><td valign="top" align="right">4  </td><td>3) Ceduto: var Phase, +0 OCV, +0 DCV, 15 STR to escape Bind </td></tr><tr><td valign="top" align="right">4  </td><td>4) Double a Double: 1/2 Phase, +2 OCV, +2 DCV, Weapon +2 DC Strike, Must Follow Predefined Maneuver </td></tr><tr><td valign="top" align="right">5  </td><td>5) Fleche: 1/2 Phase, +1 OCV, +0 DCV, Weapon +v/5; FMove </td></tr><tr><td valign="top" align="right">4  </td><td>6) Froissement: 1/2 Phase, +2 OCV, -2 DCV, Disarm, 33 STR / 10 STR to Disarm roll </td></tr><tr><td valign="top" align="right">3  </td><td>7) Grypes: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; 10 STR disarm </td></tr><tr><td valign="top" align="right">5  </td><td>8) Lunge: 1/2 Phase, +1 OCV, -2 DCV, Weapon +4 DC Strike </td></tr><tr><td valign="top" align="right">4  </td><td>9) Parry: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">3  </td><td>10) Pasata Soto: 1/2 Phase, +2 OCV, +2 DCV, Weapon +foe's v/5 Strike, You Fall, Response to Ballestra, Fleche, Lunge </td></tr><tr><td valign="top" align="right">4  </td><td>11) Prise de Fer: 1/2 Phase, +1 OCV, +0 DCV, Bind, 33 STR / 10 STR </td></tr><tr><td valign="top" align="right">4  </td><td>12) Riposte: 1/2 Phase, +2 OCV, +2 DCV, Weapon +2 DC Strike, Must Follow Block </td></tr><tr><td valign="top" align="right">5  </td><td>13) Slash: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike </td></tr><tr><td valign="top" align="right">5  </td><td>14) Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 33 STR / 10 STR to take weapon away </td></tr><tr><td valign="top" align="right">5  </td><td>15) Thrust: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike </td></tr><tr><td valign="top" align="right">3  </td><td>16) Trip: 1/2 Phase, +2 OCV, -1 DCV, 5 1/2d6 / 1d6 Strike, Target Falls </td></tr><tr><td valign="top" align="right">4  </td><td>17) Void: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr><tr><td valign="top" align="right">0  </td><td>18) Weapon Element: Blades </td></tr></table><b>Martial Arts Cost:</b> 70
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">16  </td><td>+2 with All Combat </td></tr><tr><td valign="top" align="right">30  </td><td>+3 Overall </td></tr><tr><td valign="top" align="right">3  </td><td>Bureaucratics 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Concealment 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Contortionist 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Deduction 14- </td></tr><tr><td valign="top" align="right">10  </td><td>Defense Maneuver I-IV  </td></tr><tr><td valign="top" align="right">3  </td><td>Disguise 14- </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">  </td><td>Everyman Skills (Cost: 0 Points) </td></tr><tr><td valign="top" align="right">0  </td><td>1) Acting 8- </td></tr><tr><td valign="top" align="right">0  </td><td>2) AK: Vienna, Austria 11- </td></tr><tr><td valign="top" align="right">0  </td><td>3) Climbing 8- </td></tr><tr><td valign="top" align="right">0  </td><td>4) Computer Programming 8- </td></tr><tr><td valign="top" align="right">0  </td><td>5) Concealment 8- </td></tr><tr><td valign="top" align="right">0  </td><td>6) Conversation 8- </td></tr><tr><td valign="top" align="right">0  </td><td>7) Deduction 8- </td></tr><tr><td valign="top" align="right">0  </td><td>8) Paramedics 8- </td></tr><tr><td valign="top" align="right">0  </td><td>9) Persuasion 8- </td></tr><tr><td valign="top" align="right">0  </td><td>10) PS: Cavalry Soldier 11- </td></tr><tr><td valign="top" align="right">0  </td><td>11) Shadowing 8- </td></tr><tr><td valign="top" align="right">0  </td><td>12) Stealth 8- </td></tr><tr><td valign="top" align="right">0  </td><td>13) TF: Custom Adder, Small Motorized Ground Vehicles </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">3  </td><td>High Society 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Interrogation 14- </td></tr><tr><td valign="top" align="right">3  </td><td>KS: Horsemanship 14- </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">3  </td><td>Linguist </td></tr><tr><td valign="top" align="right">0  </td><td>1) Language: German (idiomatic) (4 Active Points) </td></tr><tr><td valign="top" align="right">3  </td><td>2) Language: Albanian (idiomatic) (4 Active Points) </td></tr><tr><td valign="top" align="right">4  </td><td>3) Language: Basque (idiomatic) </td></tr><tr><td valign="top" align="right">2  </td><td>4) Language: Czechoslovakian (idiomatic) (4 Active Points) </td></tr><tr><td valign="top" align="right">3  </td><td>5) Language: Danish (idiomatic) (4 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>6) Language: Dutch (idiomatic) (4 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>7) Language: English (idiomatic) (4 Active Points) </td></tr><tr><td valign="top" align="right">4  </td><td>8) Language: Finnish (idiomatic) </td></tr><tr><td valign="top" align="right">2  </td><td>9) Language: French (idiomatic) (4 Active Points) </td></tr><tr><td valign="top" align="right">3  </td><td>10) Language: Greek (idiomatic) (4 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>11) Language: Hungarian (idiomatic) (4 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>12) Language: Italian (idiomatic) (4 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>13) Language: Polish (idiomatic) (4 Active Points) </td></tr><tr><td valign="top" align="right">1  </td><td>14) Language: Portugese (idiomatic) (4 Active Points) </td></tr><tr><td valign="top" align="right">3  </td><td>15) Language: Romany (idiomatic) (4 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>16) Language: Rumanian (idiomatic) (4 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>17) Language: Russian (idiomatic) (4 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>18) Language: Spanish (idiomatic) (4 Active Points) </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">3  </td><td>Lockpicking 14- </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">  </td><td>Millionaire Playboy Package (Cost: 5 Points) </td></tr><tr><td valign="top" align="right">1  </td><td>1) Bribery 8- </td></tr><tr><td valign="top" align="right">3  </td><td>2) Conversation 14- </td></tr><tr><td valign="top" align="right">3  </td><td>3) High Society 14- </td></tr><tr><td valign="top" align="right">3  </td><td>4) KS: The Lifestyle of the Extremely Rich (INT Roll)  </td></tr><tr><td valign="top" align="right">15  </td><td>5) Money: Filthy Rich  </td></tr><tr><td valign="top" align="right">-20  </td><td>6) Monitored by the Media 14 or less  </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">3  </td><td>Oratory 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Paramedics 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Persuasion 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Riding 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Seduction 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Sleight Of Hand 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Stealth 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Streetwise 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Tactics 14- </td></tr><tr><td valign="top" align="right">2  </td><td>WF: Blades, Off Hand </td></tr></table><b>Skills Cost: </b>161
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">4  </td><td>Attractive </td></tr><tr><td valign="top" align="right">12  </td><td>Combat Luck (6 PD/6 ED) </td></tr><tr><td valign="top" align="right">4  </td><td>Impressive </td></tr><tr><td valign="top" align="right">5  </td><td>Eidetic Memory </td></tr></table><b>Talents Cost:</b> 25
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10  </td><td>Distinctive Features: Overwhelming Aura of Self-Confidence (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) </td></tr><tr><td valign="top" align="right">5  </td><td>Distinctive Features: Hanging Scar (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) </td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: Checkmate 8- (Mo Pow, NCI, Capture) </td></tr><tr><td valign="top" align="right">15  </td><td>Hunted: Local Law Enforcement 8- (Mo Pow, NCI, Limited Geographical Area, Capture) </td></tr><tr><td valign="top" align="right">15  </td><td>Hunted: Tarot 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: No Sense Of Right Or Wrong (Common, Strong) </td></tr><tr><td valign="top" align="right">20  </td><td>Psychological Limitation: Utterly Jaded (Common, Total) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Bored Now... (Common, Strong) </td></tr><tr><td valign="top" align="right">1  </td><td>Quirk: Chain Smoker </td></tr><tr><td valign="top" align="right">1  </td><td>Quirk: Considers Tarot To Be Yet Another Game In A Series Of Games </td></tr><tr><td valign="top" align="right">1  </td><td>Quirk: Desperate For Something... Anything... New </td></tr><tr><td valign="top" align="right">1  </td><td>Quirk: Gourmet </td></tr><tr><td valign="top" align="right">1  </td><td>Quirk: Still Likes Hurting Spaniards </td></tr><tr><td valign="top" align="right">15  </td><td>Social Limitation: Tarot Villain (Frequently, Major) </td></tr><tr><td valign="top" align="right">15  </td><td>Social Limitation: Secret Identity (Dorian Johann Hapsburg) (Frequently, Major) </td></tr></table>
<b>Disadvantage Points:</b> 150
<br>
<b>Base Points:</b> 200
<b>Experience Required:</b> 380
<b>Total Experience Available:</b> 380
<b>Experience Unspent:</b> 0
<b>Total Character Cost:</b> 730
<br>
<table width="100%" valign="top"><tr valign="top"><td><b>Height: </b>1.67 m</td><td><b>Hair: </b>Brown</td></tr><tr valign="top"><td><b>Weight: </b>59.00 kg</td><td><b>Eyes: </b>Brown</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance: </b>He wears a style that seems to hint at lacy cravats and sleeves without going gothic. His hair is slightly long, but not out of style in these times. He has tried various tattoos and piercings but they fade and heal too soon for them to be more than a momentary diversion interest.</td></tr><tr valign="top"><td colspan=2><b>Personality: </b>Been there. Done that. Oh hello a new twist on an old favorite will bring the light to his eyes... for a while. And then it is ho hum again. He isn't in this to take over the world, but to experience it, preferably at the end of a pipe or in a bottle. Dorian is not stupid, he just has not applied anything but his skills to pick up languages. He does not sound like a Hollywood vampire, for example, but he doesn't speak in slang either. He is always soft-spoken and slightly hurt looking when people have the same reactions over and over.<br><br>As a joke, he sometimes introduces himself as "Dorian Gray". Admittedly, he's been making this joke fewer and fewer times as the years have passed. Its for this reason that he curses the loss of literary culture in the modern world. And he swears to almighty God that the next person who responds "Oh, like in that Sean Connery movie?" is going to meet the business end of his sword.</td></tr><tr valign="top"><td colspan=2><b>Quote:</b>"Oh, not you again."</td></tr><tr valign="top"><td colspan=2><b>Background: </b>Born into the dawn of the age of reform to an old family tradition without the true means to perpetuate it, Dorian Johann Hapsburg grew to be a young scamp of society. He was a dandy of the first class, learning the sword to earn his scars in society turned over on its ear by religion. When not out drinking with his hothead friends or gambling away the little of the family funds left to him, he was busy selling off bits of the household to the burghers for more loans to maintain the pretense of money in hand. At seventeen he was ready to join the ranks of the army on the side of God, and a decent paymaster, when he came across a mob looking for food after looting his home. The estate wasn't much. The old man had died too quickly, and there had been far too little food for such a big place. And along came this whelp of a dandy in a new jacket and carrying a sword of all things. Rag bound hands adjusted their grip on pitchforks and hammers as they caught him just getting down to check his father.<br><br>They beat him. Soundly. They tossed a rope over the branch he'd climbed as a boy, stood him on his horse underneath and let him watch as the house burned. One sick member fetched a bucket of water and put it just out of reach of the horse. Dorian's eyes burned down at the man in unquenched rage as the horse took steps and finally walked out from beneath him. The men were Spanish, mercenaries looking for additions to their pay. They were also supposed to have been on his side. <br><br>It was all grey when his eyes opened again. He sat up to a grey world and thought it was hell. He was covered in a layer of ash from the fires. The wars claimed him like he was already dead, after all what could harm a hanged man ? That was the only thing that stayed put, although is he had a really bad night he would remember the beating and would wake with yellowing bruises all over. Wearing a high necked coat, he joined a Prussian mercenary unit and went anywhere he could kill Spaniards for years.<br><br>As time went on, the company changed out new faces for old. Some came to wonder at his face unchanged. The scars he wore were those of a young man. He lost neither eye nor fingers and seemed to be the devil's own in the charge. He left in the thick of battle and found other wars, other ways to power. He stole the contents of royal coach and hid half deep in the mountains. The other half he smuggled down to Italy and turned it into a fortune by never quite losing a duel -and betting heavily on dangerous races. He learned to move into and out of the cities as a ghost, but invested heavily in long term deals. Many of them played out well, especially when around 1740 he became aware of Tarot. He joined and left after twenty years without meeting the Emperor or revealing his secret. The first time. Later, he was found to be behind many of the deals which were in the best interests of Tarot, so they brought him into the fold.<br><br>The Emperor occasionally likes to relive certain moments in time. Dorian would prefer to forget if he could. Still of the looks of a youngish man after all this time, he parties with the best and sometimes he is penniless and healing by morning. Other times, he scores. In the long run, even statistics will favor the longer lived players.</td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics: </b>His body just will not quit. It isn't that he dodges bullets or survives car crashes. He looks like he stops bullets real good. He just stops pumping blood out of the holes and gets up really peeved a few seconds later. As far as cars go, he was once found to have been torn to pieces in an exploding early auto. The bloody paths of limbs working their way back toward the wrack of the body was nothing like seeing the hands set the head back on the neck and reform connection there. His body is the peak of human perfection in look and function. He would be truly glorious looking as well, if not for a dueling scar along the left cheek and of course the ragged welt of scar around his neck from the hanging. That too reforms every time he does. He can speak any tongue which he studies for a little while, and even that is as nothing for he has traveled extensively and remembers the languages he is exposed to.<br><br>He can see any scene he has observed in his mind in uncanny detail all the way back to the night he was hung. He has added modern training in martial arts of the street to his cavalry training and fencing. Guns he has never deigned to learn more than to point, which he has as much natural aptitude as he feels he needs. The money he has stolen and earned, invested and reinvested countless times makes him very wealthy. Being able to live amongst the wealthy makes him well connected.</td></tr><tr valign="top"><td colspan=2><b>Campaign Use: </b>The Hanged Man is a member of Tarot, a criminal conspiracy active in the Global Guardians Univerrse.</td></tr></table>
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