shadowcat1313
Feb 9th, '05, 01:52 PM
8 Dagger of Might: Minor Transform 2d6 (Changes a dagger to a sword, 5 minutes time or a command word) (20 Active Points); OAF (-1), All Or Nothing (must do 7 body to make the weapon change; -1/2)
26 Dampen Abilities: Suppress 3d6, Variable Special Effects (Limited Group of SFX; any single characteristic of choice; +1/4), Reduced Endurance (0 END; +1/2) (26 Active Points)
5 Dancing Flame: Sight and Touch Groups Images 1" radius (15 Active Points); Custom Modifier (limited to a small flame; -1), IAF (-1/2), Custom Modifier (Will not work in rain or underwater; -1/4)
12 Dancing Flames: Sight and Touch Groups Images 1" radius, +/-4 to PER Rolls (27 Active Points); Custom Modifier (images are recognizable flames; -1), Custom Modifier (Will not work in rain or underwater; -1/4)
28 Dark Fear: Mind Control 8d6 (Human class of minds), Telepathic (+1/4) (50 Active Points); Set Effect (Flee; -1/2), Increased Endurance Cost (x2 END; Only In Certain Circumstances Very Common; only in direct sunlight; -1/4)
6 Dark Sight: Nightvision, Usable By Other (+1/4), Difficult To Dispel (x2 Active Points; +1/4) (7 Active Points); Costs Endurance (Only Costs END to Activate; -1/4)
3 Darklights Illusion of Taste: Smell/Taste Group Images 1" radius (5 Active Points); Custom Modifier (target gets a PER Roll if spell is used to mask poison; -1/2)
48 Darklocks Dismal Discord: (Total: 170 Active Cost, 48 Real Cost) Drain INT 2d6 (20 Active Points); 1 Charge (-2), Linked (Drain; -1/2), Costs Endurance (-1/2) (Real Cost: 5) plus Drain Magic 5d6, Custom Modifier (Affects all magic; +2) (150 Active Points); 1 Charge (-2), Costs Endurance (-1/2) (Real Cost: 43)
13 Dartouns Ethereal Mansion: (Total: 90 Active Cost, 13 Real Cost) Extra-Dimensional Movement (Single Dimension), x16 Increased Weight (40 Active Points); Extra Time (6 Hours, -3 1/2), OAF Immobile (runic gate; -2) (Real Cost: 6) plus Change Environment 8" radius, Varying Effect Limited Group (+1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (50 Active Points); Extra Time (6 Hours, -3 1/2), OAF Immobile (runic gate; -2), Linked (Extra-Dimensional Movement; -1/4) (Real Cost: 7)
8 Dead Mans Candle: Aid Magic Spells 4d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4) (50 Active Points); 1 Charge (-2), OAF Expendable (Very Difficult to obtain new Focus; candle made from the left hand of a murderer killed within 24 hours; -1 1/2), Custom Modifier (only when casting spells of darkness[Evil]; -1/2), Costs Endurance (-1/2), Requires A Skill Roll (-1/2), Gestures (-1/4), Incantations (-1/4)
90 Deafen I: Minor Transform 9d6 (Normal person to deaf person, a variety of means left up to GM)
5 Deafen II: Darkness to Hearing Group 1" radius, Reduced Endurance (0 END; +1/2), Persistent (+1/2), Uncontrolled (+1/2), Invisible to Sight Group (+1/2) (15 Active Points); Custom Modifier (Single target and only to deafen; -1), Custom Modifier (Con Roll to Resist; -3/4), Custom Modifier (Easy to Dispell; -1/2)
38 Deafening Shout: (Total: 72 Active Cost, 38 Real Cost) EB 4d6, Area Of Effect (9" Cone; +1 1/4) (45 Active Points); No Range (-1/2), Incantations (-1/4) (Real Cost: 26) plus Hearing Group Flash 4d6, Area Of Effect (6" Cone; +1 1/4) (27 Active Points); Linked (EB; -1/2), No Range (-1/2), Incantations (-1/4) (Real Cost: 12)
128 Death Fog: (Total: 440 Active Cost, 128 Real Cost) Drain BODY 4d6, Uncontrolled (+1/2), NND ([Standard]; Life Support; +1), Continuous (+1), Delayed Return Rate (points return at the rate of 5 per 6 Hours; +1 1/4), Area Of Effect (305" Cone; +1 3/4) (260 Active Points); Custom Modifier (cone only advances 4" per segment; -1), 8 Charges (-1/2), Gradual Effect (1 Turn (Post-Segment 12); -1/4), Custom Modifier (dispersed by strong winds; -1/4), Gestures (-1/4) (Real Cost: 80) plus Darkness to Sight Group 18" radius (36" Cone; +0) (180 Active Points); Custom Modifier (cone only advances 4" per segment; -1), Linked (Drain; -1/2), No Range (-1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Custom Modifier (dispersed by strong winds; -1/4), Gestures (-1/4) (Real Cost: 48)
36 Death Lord: Mind Control 9d6, Area Of Effect (10" Cone; +1) (90 Active Points); Custom Modifier (only works on undead; -1), Custom Modifier (does not work in bright sunlight; -1/4), Custom Modifier (does not work on ground sanctified to a good religion; -1/4)
3 Deathsleep: Simulate Death (+3 to roll) (6 Active Points); Side Effects (Same Mechanics as for Rushing; -1/2), Costs Endurance (Only Costs END to Activate; -1/4), Requires Light To Use (-1/4)
13 Debilitating Disease: Drain STR 1d6, Uncontrolled (+1/2), Continuous (+1), Delayed Return Rate (points return at the rate of 5 per Week; +1 3/4) (42 Active Points); Gradual Effect (6 Hours; -1 1/2), 6 Charges (-3/4)
13 Decay : Sight and Touch Groups Images Increased Size (2" radius; +1/4), 1 Continuing Charge lasting 1 Day (+1/4), Uncontrolled (+1/2) (30 Active Points); Custom Modifier (only to make area appear decaying; -1), Costs Endurance (Only Costs END to Activate; -1/4)
28 Deceive the Senses: Hearing Group and Normal Sight Images 1" radius, +/-6 to PER Rolls
28 Deep Freeze: EB 2d6, Area Of Effect (One Hex; +1/2), NND ([Standard]; Not vs warm clothing or immunity to cold; +1), Continuous (+1) (35 Active Points); Custom Modifier (doesnt work in temp 80+ or low humidity; -1/4)
8 Deep Shadows: Darkness to Sight Group 1" radius, Personal Immunity (+1/4) (12 Active Points); Custom Modifier (must have other shadows or darkness within radius; -1/2)
13 Deep Sleep: Mind Control 4d6 (Human class of minds) (20 Active Points); Set Effect (to cause target to sleep soundly; -1/2)
45 Dehydrate: Drain STUN 3d6, Ranged (+1/2) (45 Active Points)
35 Delayed Blast Fireball: EB 6d6, Time Delay (+1/4), Explosion (+1/2) (52 Active Points); Custom Modifier (must be used within 5 minutes; -1/4), Custom Modifier (doesnt work in rain or underwater; -1/4)
18 Delude: Mind Control 10d6 (Human class of minds) (50 Active Points); Custom Modifier (only to appear to drain a single characteristic; -1 1/2), Visible (-1/4)
10 Demon Horde: Summon 256 112-point creatures (62 Active Points); Extra Time (1 Hour, -3), IAF Expendable (Extremely Difficult to obtain new Focus; Precious Sacrifice; -1 1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Antagonistic Annoyed (-1/4)
34 Demon Locusts: RKA 1d6+1, Area Of Effect (4" Radius; +1), Continuous (+1) (60 Active Points); Extra Time (Full Phase, -1/2), Custom Modifier (any area affect attack on the locusts will kill them; -1/4)
12 Demon Vision: Clairsentience (Sight Group), x4,096 Range (409600") (80 Active Points); Extra Time (1 Hour, -3), 1 Continuing Charge lasting 1 Turn (-1 1/4), Activation Roll 12- (-3/4), IAF Expendable (Easy to obtain new Focus; Small goat or similar sacrifice; -1/2), Costs Endurance (Only Costs END to Activate; -1/4)
8 Desolation: RKA 1d6, MegaScale (1" = 1 km; +1/4), Hole In The Middle (+1/4), Invisible to Sight Group (+1/2), Penetrating (+1/2), Uncontrolled (remove sacrifice from altar to halt; +1/2), Reduced Endurance (0 END; +1/2), Area Of Effect (7" Radius; +1), Continuous (+1) (82 Active Points); Extra Time (1 Day, -4), 1 Charge (-2), OIF Immobile (Sacrificial Altar; -1 1/2), Custom Modifier (only affects animals and does no stun; -1), Limited Range (2 Kilometer Radius; -1/4)
48 Destroy: Major Transform 8d6 (Crumbles object to dust) (120 Active Points); All Or Nothing (-1/2), Extra Time (Full Phase, -1/2), Custom Modifier (must specify object when memorizing spell; -1/2)
6 Detect Ailment: Detect A Single Thing 17- (Unusual Group) (9 Active Points); Extra Time (Full Phase, -1/2)
8 Detect Element: Detect A Single Thing 11- (Unusual Group), Increased Arc Of Perception (360 Degrees), Telescopic: +8 (12 Active Points); Costs Endurance (-1/2)
11 Detect Enemies: Detect A Class Of Things 11- (Unusual Group), Increased Arc Of Perception (360 Degrees), Range, Sense (17 Active Points); Costs Endurance (-1/2)
10 Detect Gate: Detect A Single Thing 11- (Unusual Group), Discriminatory, Increased Arc Of Perception (240 Degrees), Perceive into any dimension (25 Active Points); Costs Endurance (-1/2), Extra Time (Full Phase, -1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2)
7 Detect Life: Detect A Single Thing 11- (Unusual Group), Increased Arc Of Perception (360 Degrees), Sense (10 Active Points); Costs Endurance (-1/2)
7 Detect Magic: Detect A Single Thing 15- (Unusual Group)
3 Detect Mirage: Detect A Single Thing 11- (Unusual Group)
3 Detect Weather Manipulation: Detect A Single Thing 11- (Unusual Group), Discriminatory (8 Active Points); Custom Modifier (will not function in closed environments; -1), Costs Endurance (-1/2)
16 Deteriorate: Drain BODY 2d6, Delayed Return Rate (points return at the rate of 5 per Hour; +1) (40 Active Points); Custom Modifier (inanimate objects only; -1), Extra Time (Full Phase, -1/2)
54 Detoxify: Dispel 12d6, all [special effect] powers simultaneously (all poisons and poison effects; +2) (108 Active Points); No Range (-1/2), Custom Modifier (Caster only; -1/2)
31 Devil Current: Flight 15", x16 Noncombat, Usable As Attack (x64 maximum weight per inanimate target; +2 1/2) (157 Active Points); Custom Modifier (only vs Floating Objects; -2), Custom Modifier (only accross a large body of water; -2)
11 Diagnose: Detect A Single Thing 14- (Unusual Group), Discriminatory
20 Dig Trench: Tunneling 4" through 4 DEF material
26 Dimension Door: Teleportation 20", x2 Increased Mass (45 Active Points); Custom Modifier (half dcv for one phase after teleport; -1/2), Concentration (1/2 DCV; -1/4)
20 Dimensional Passage: Extra-Dimensional Movement (Single Dimension)
130 Dimensional Storm: (Total: 238 Active Cost, 130 Real Cost) Extra-Dimensional Movement (Any Dimension, Any Location), Hole In The Middle (+1/4), Ranged (+1/2), Area Of Effect Nonselective (12" Radius; +3/4), Usable As Attack (+1) (157 Active Points); Extra Time (Full Phase, -1/2), Custom Modifier (no control over dimension sent to; -1/4) (Real Cost: 90) plus Darkness to Sight and Hearing Groups 6" radius, Hole In The Middle (+1/4) (81 Active Points); Linked (Extra-Dimensional Movement; -1/2), Extra Time (Full Phase, -1/2) (Real Cost: 40)
7 Discern Undead: Detect A Large Class Of Things 16- (Unusual Group), Sense (17 Active Points); OAF (Cracked Mirror; -1), Custom Modifier (does not work in bright sunlight, and can only see undead through mirror; -1/2)
20 Discover Flaw: Find Weakness 11- with All Attacks (30 Active Points); Costs Endurance (-1/2)
33 Disguise I: Shape Shift (Sight and Touch Groups, any shape)
3 Disguise II: Sight Group Images 1" radius (10 Active Points); Custom Modifier (only to disguise self; -1 1/2), Requires A Skill Roll (-1/2)
55 Disintegrate: (Total: 117 Active Cost, 55 Real Cost) RKA 3d6, Penetrating (+1/2), Autofire (10 shots; +1) (112 Active Points); Custom Modifier (does no stun; -1), Beam (-1/4) (Real Cost: 50) plus +5 with any single attack with one specific weapon (Real Cost: 5)
30 Dismiss Undead: Dispel undead +2D6 on holy ground and -2D6 on unholy ground 10d6
42 Dismiss: Dispel summonings 12d6, any [special effect] power one at a time (+1/4), Indirect (Any origin, always fired away from attacker; +1/2) (63 Active Points); Custom Modifier (target is twice as hard to dispell if not summoned by caster; -1/2)
71 Dispatch: Extra-Dimensional Movement (Any Dimension, Any Location), x2 Increased Weight, Ranged (+1/2), Usable As Attack (after one year the target can make an ego roll to resist; +1) (125 Active Points); Custom Modifier (only to return creature to home plane; -3/4)
6 Dispel Fatigue: LS (Eating: Character does not eat; Sleeping: Character does not sleep), Usable Simultaneously (up to 8 people at once; +1) (12 Active Points); Custom Modifier (only lasts 24 hours; -1/2), Extra Time (Full Phase, -1/2)
15 Dispel Illusion: Dispel 6d6, any [special effect] power one at a time (any single magic spell; +1/4) (22 Active Points); Custom Modifier (only works on illusions; -1/2)
22 Dispel Magic: Dispel 6d6, any [special effect] power one at a time (any single magic spell; +1/4) (22 Active Points)
24 Displacement: (Total: 57 Active Cost, 24 Real Cost) Invisibility to Sight and Hearing Groups , No Fringe (35 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (wizard suffers same effects as the image; -1) (Real Cost: 17) plus Sight and Hearing Groups Images Increased Size (4" radius; +1/2) (22 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (wizard suffers same effects as the image; -1), Linked (Invisibility; -1/2), Custom Modifier (only to match sights and sounds of caster; -1/2) (Real Cost: 7)
27 Dispmiss the Unclean: Dispel 25d6 (75 Active Points); IAF Fragile (sheet of golden paper; -3/4), Gestures (Requires both hands; -1/2), Custom Modifier (only works on creatures summoned by dark magic; -1/2)
45 Dissipate: Dispel 12d6, any [special effect] power one at a time (vs any one magical power effect; +1/4) (45 Active Points)
20 Dissuade Object: Missile Deflection (Thrown Objects), Missile Reflection, Reflect At Any Target (35 Active Points); Costs Endurance (-1/2), Gestures (-1/4)
46 Divert Teleport: Teleportation 10", x2 Increased Mass, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; Teleporting into protected area; +1/4), Ranged (+1/2), Usable As Attack (+1) (69 Active Points); Custom Modifier (only diverts to an area that can be seen by caster; -1/2)
65 Dogs of War: RKA 1d6+1, Continuous (caster must make a new attack roll if dog attacking is killed; +1), Area Of Effect (4" Radius; +1), Selective (+1/4) (65 Active Points)
45 Dominate: Mind Control 9d6 (Human class of minds)
40 Dominate Senses: Mental Illusions 16d6 (Human class of minds) (80 Active Points); Concentration (0 DCV; -1/2), Requires A Skill Roll (-1/2)
70 Doomkill: RKA 4d6, Indirect (Same origin, always fired away from attacker; +1/4), Explosion (+1/2) (105 Active Points); Side Effects (missing target results in attack landing on caster; -1/2)
13 Doppelganger: Duplication (creates 200-point form) (40 Active Points); Increased Endurance Cost (x3 END; -1), Custom Modifier (Duplicate is the exactly the same as caster but gets no magical abilities; -1/2), Costs Endurance (Only Costs END to Activate; -1/4), Custom Modifier (duplicate develops independence after 1 week; -1/4)
34 Double: Shape Shift (Sight and Touch Groups), Imitation, Reduced Endurance (0 END; +1/2) (34 Active Points)
30 Double Vision: (Total: 40 Active Cost, 30 Real Cost) Drain DEX 3d6 (30 Active Points); Custom Modifier (no effect on blind or unseeing creatures; -1/4) (Real Cost: 24) plus Drain Running 1d6 (10 Active Points); Linked (Drain; -1/2), Custom Modifier (no effect on blind or unseeing creatures; -1/4) (Real Cost: 6)
1 Dowsing: Detect Water A Single Thing 11- (Unusual Group) (3 Active Points); OAF (Dowsing stick; -1), Costs Endurance (Only Costs END to Activate; -1/4), Custom Modifier (wont work in very dry areas; -1/4)
11 Drawing Down the Black Moon: Luck 8d6, Variable Advantage (+1 1/2 Advantages; +3) (160 Active Points); 1 Charge which Never Recovers (-4), Extra Time (6 Hours, -3 1/2), No Conscious Control (-2), OAF Immobile Expendable (Easy to obtain new Focus; -2), Custom Modifier (caster will suffer a 10D6 bad luck occurance 3 times in the next 20 years; -1), Custom Modifier (only to cause ruin, hardship or other negative effects; -1/2), Increased Endurance Cost (x2 END; -1/2), Costs Endurance (Only Costs END to Activate; -1/4)
12 Drawing Down the White Moon: Luck 8d6, Variable Advantage (+1 1/2 Advantages; +3) (160 Active Points); Extra Time (6 Hours, -3 1/2), 4 Charges which Never Recover (1 immediate charge, +3 charges to help spellcasters purposes during the next 20 years; -3), No Conscious Control (-2), OAF Immobile Expendable (Easy to obtain new Focus; -2), Custom Modifier (caster will suffer a 10D6 bad luck occurance 3 times in the next 20 years; -1), Increased Endurance Cost (x2 END; -1/2), Costs Endurance (Only Costs END to Activate; -1/4)
40 Dream Fear: Entangle 4d6, 4 DEF, Takes No Damage From Attacks All Attacks (+1/2) (60 Active Points); Entangle Has 1 BODY (-1/2)
18 Dream Sight: Clairsentience (Hearing And Sight Groups), Reduced Endurance (0 END; +1/2) (45 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; Character is totally unaware of nearby events; -1 1/2)
20 Dream Weapon: RKA 2d6 (30 Active Points); Gestures (-1/4), Incantations (-1/4)
5 Drift: Flight 5", Reduced Endurance (0 END; +1/2) (15 Active Points); Custom Modifier (caster takes double knockback from attacks when spell is in use; -3/4), Custom Modifier (Long term END Loss every 5 minutes maintained; -3/4), Custom Modifier (can only drift with the wind; -1/2)
19 Drought: (Total: 40 Active Cost, 19 Real Cost) Drain REC 1d6, Sticky (+1/2), Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1/2), Area Of Effect (2" Radius; +1) (30 Active Points); Custom Modifier (recover 1 pt per quart of water consumed; -1), Gradual Effect (1 Minute; -1/2) (Real Cost: 12) plus Change Environment 2" radius (10 Active Points); Linked (Drain; -1/2) (Real Cost: 7)
25 Drown: (Total: 60 Active Cost, 25 Real Cost) Drain BODY 2d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Continuous (+1) (45 Active Points); Custom Modifier (no effect when water breathing, LS, or holding breath; -1), Custom Modifier (doenst work in very dry areas; -1/4) (Real Cost: 20) plus Major Transform 1d6 (Air to Water) (15 Active Points); Custom Modifier (only about target; -1), Linked (Drain; -1/2), Custom Modifier (doenst work in very dry areas; -1/4) (Real Cost: 5)
33 dumars Inner Light of Purity: Sight Group Flash 4d6, Personal Immunity (+1/4), Area Of Effect (6" Radius; +1 1/4) (50 Active Points); No Range (-1/2)
9 Duplicate: Sight Group Images 1" radius, +/-3 to PER Rolls (19 Active Points); Custom Modifier (only to create images of things directly visible at time of casting; -1)
Powers Cost: 2089
26 Dampen Abilities: Suppress 3d6, Variable Special Effects (Limited Group of SFX; any single characteristic of choice; +1/4), Reduced Endurance (0 END; +1/2) (26 Active Points)
5 Dancing Flame: Sight and Touch Groups Images 1" radius (15 Active Points); Custom Modifier (limited to a small flame; -1), IAF (-1/2), Custom Modifier (Will not work in rain or underwater; -1/4)
12 Dancing Flames: Sight and Touch Groups Images 1" radius, +/-4 to PER Rolls (27 Active Points); Custom Modifier (images are recognizable flames; -1), Custom Modifier (Will not work in rain or underwater; -1/4)
28 Dark Fear: Mind Control 8d6 (Human class of minds), Telepathic (+1/4) (50 Active Points); Set Effect (Flee; -1/2), Increased Endurance Cost (x2 END; Only In Certain Circumstances Very Common; only in direct sunlight; -1/4)
6 Dark Sight: Nightvision, Usable By Other (+1/4), Difficult To Dispel (x2 Active Points; +1/4) (7 Active Points); Costs Endurance (Only Costs END to Activate; -1/4)
3 Darklights Illusion of Taste: Smell/Taste Group Images 1" radius (5 Active Points); Custom Modifier (target gets a PER Roll if spell is used to mask poison; -1/2)
48 Darklocks Dismal Discord: (Total: 170 Active Cost, 48 Real Cost) Drain INT 2d6 (20 Active Points); 1 Charge (-2), Linked (Drain; -1/2), Costs Endurance (-1/2) (Real Cost: 5) plus Drain Magic 5d6, Custom Modifier (Affects all magic; +2) (150 Active Points); 1 Charge (-2), Costs Endurance (-1/2) (Real Cost: 43)
13 Dartouns Ethereal Mansion: (Total: 90 Active Cost, 13 Real Cost) Extra-Dimensional Movement (Single Dimension), x16 Increased Weight (40 Active Points); Extra Time (6 Hours, -3 1/2), OAF Immobile (runic gate; -2) (Real Cost: 6) plus Change Environment 8" radius, Varying Effect Limited Group (+1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (50 Active Points); Extra Time (6 Hours, -3 1/2), OAF Immobile (runic gate; -2), Linked (Extra-Dimensional Movement; -1/4) (Real Cost: 7)
8 Dead Mans Candle: Aid Magic Spells 4d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4) (50 Active Points); 1 Charge (-2), OAF Expendable (Very Difficult to obtain new Focus; candle made from the left hand of a murderer killed within 24 hours; -1 1/2), Custom Modifier (only when casting spells of darkness[Evil]; -1/2), Costs Endurance (-1/2), Requires A Skill Roll (-1/2), Gestures (-1/4), Incantations (-1/4)
90 Deafen I: Minor Transform 9d6 (Normal person to deaf person, a variety of means left up to GM)
5 Deafen II: Darkness to Hearing Group 1" radius, Reduced Endurance (0 END; +1/2), Persistent (+1/2), Uncontrolled (+1/2), Invisible to Sight Group (+1/2) (15 Active Points); Custom Modifier (Single target and only to deafen; -1), Custom Modifier (Con Roll to Resist; -3/4), Custom Modifier (Easy to Dispell; -1/2)
38 Deafening Shout: (Total: 72 Active Cost, 38 Real Cost) EB 4d6, Area Of Effect (9" Cone; +1 1/4) (45 Active Points); No Range (-1/2), Incantations (-1/4) (Real Cost: 26) plus Hearing Group Flash 4d6, Area Of Effect (6" Cone; +1 1/4) (27 Active Points); Linked (EB; -1/2), No Range (-1/2), Incantations (-1/4) (Real Cost: 12)
128 Death Fog: (Total: 440 Active Cost, 128 Real Cost) Drain BODY 4d6, Uncontrolled (+1/2), NND ([Standard]; Life Support; +1), Continuous (+1), Delayed Return Rate (points return at the rate of 5 per 6 Hours; +1 1/4), Area Of Effect (305" Cone; +1 3/4) (260 Active Points); Custom Modifier (cone only advances 4" per segment; -1), 8 Charges (-1/2), Gradual Effect (1 Turn (Post-Segment 12); -1/4), Custom Modifier (dispersed by strong winds; -1/4), Gestures (-1/4) (Real Cost: 80) plus Darkness to Sight Group 18" radius (36" Cone; +0) (180 Active Points); Custom Modifier (cone only advances 4" per segment; -1), Linked (Drain; -1/2), No Range (-1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Custom Modifier (dispersed by strong winds; -1/4), Gestures (-1/4) (Real Cost: 48)
36 Death Lord: Mind Control 9d6, Area Of Effect (10" Cone; +1) (90 Active Points); Custom Modifier (only works on undead; -1), Custom Modifier (does not work in bright sunlight; -1/4), Custom Modifier (does not work on ground sanctified to a good religion; -1/4)
3 Deathsleep: Simulate Death (+3 to roll) (6 Active Points); Side Effects (Same Mechanics as for Rushing; -1/2), Costs Endurance (Only Costs END to Activate; -1/4), Requires Light To Use (-1/4)
13 Debilitating Disease: Drain STR 1d6, Uncontrolled (+1/2), Continuous (+1), Delayed Return Rate (points return at the rate of 5 per Week; +1 3/4) (42 Active Points); Gradual Effect (6 Hours; -1 1/2), 6 Charges (-3/4)
13 Decay : Sight and Touch Groups Images Increased Size (2" radius; +1/4), 1 Continuing Charge lasting 1 Day (+1/4), Uncontrolled (+1/2) (30 Active Points); Custom Modifier (only to make area appear decaying; -1), Costs Endurance (Only Costs END to Activate; -1/4)
28 Deceive the Senses: Hearing Group and Normal Sight Images 1" radius, +/-6 to PER Rolls
28 Deep Freeze: EB 2d6, Area Of Effect (One Hex; +1/2), NND ([Standard]; Not vs warm clothing or immunity to cold; +1), Continuous (+1) (35 Active Points); Custom Modifier (doesnt work in temp 80+ or low humidity; -1/4)
8 Deep Shadows: Darkness to Sight Group 1" radius, Personal Immunity (+1/4) (12 Active Points); Custom Modifier (must have other shadows or darkness within radius; -1/2)
13 Deep Sleep: Mind Control 4d6 (Human class of minds) (20 Active Points); Set Effect (to cause target to sleep soundly; -1/2)
45 Dehydrate: Drain STUN 3d6, Ranged (+1/2) (45 Active Points)
35 Delayed Blast Fireball: EB 6d6, Time Delay (+1/4), Explosion (+1/2) (52 Active Points); Custom Modifier (must be used within 5 minutes; -1/4), Custom Modifier (doesnt work in rain or underwater; -1/4)
18 Delude: Mind Control 10d6 (Human class of minds) (50 Active Points); Custom Modifier (only to appear to drain a single characteristic; -1 1/2), Visible (-1/4)
10 Demon Horde: Summon 256 112-point creatures (62 Active Points); Extra Time (1 Hour, -3), IAF Expendable (Extremely Difficult to obtain new Focus; Precious Sacrifice; -1 1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Antagonistic Annoyed (-1/4)
34 Demon Locusts: RKA 1d6+1, Area Of Effect (4" Radius; +1), Continuous (+1) (60 Active Points); Extra Time (Full Phase, -1/2), Custom Modifier (any area affect attack on the locusts will kill them; -1/4)
12 Demon Vision: Clairsentience (Sight Group), x4,096 Range (409600") (80 Active Points); Extra Time (1 Hour, -3), 1 Continuing Charge lasting 1 Turn (-1 1/4), Activation Roll 12- (-3/4), IAF Expendable (Easy to obtain new Focus; Small goat or similar sacrifice; -1/2), Costs Endurance (Only Costs END to Activate; -1/4)
8 Desolation: RKA 1d6, MegaScale (1" = 1 km; +1/4), Hole In The Middle (+1/4), Invisible to Sight Group (+1/2), Penetrating (+1/2), Uncontrolled (remove sacrifice from altar to halt; +1/2), Reduced Endurance (0 END; +1/2), Area Of Effect (7" Radius; +1), Continuous (+1) (82 Active Points); Extra Time (1 Day, -4), 1 Charge (-2), OIF Immobile (Sacrificial Altar; -1 1/2), Custom Modifier (only affects animals and does no stun; -1), Limited Range (2 Kilometer Radius; -1/4)
48 Destroy: Major Transform 8d6 (Crumbles object to dust) (120 Active Points); All Or Nothing (-1/2), Extra Time (Full Phase, -1/2), Custom Modifier (must specify object when memorizing spell; -1/2)
6 Detect Ailment: Detect A Single Thing 17- (Unusual Group) (9 Active Points); Extra Time (Full Phase, -1/2)
8 Detect Element: Detect A Single Thing 11- (Unusual Group), Increased Arc Of Perception (360 Degrees), Telescopic: +8 (12 Active Points); Costs Endurance (-1/2)
11 Detect Enemies: Detect A Class Of Things 11- (Unusual Group), Increased Arc Of Perception (360 Degrees), Range, Sense (17 Active Points); Costs Endurance (-1/2)
10 Detect Gate: Detect A Single Thing 11- (Unusual Group), Discriminatory, Increased Arc Of Perception (240 Degrees), Perceive into any dimension (25 Active Points); Costs Endurance (-1/2), Extra Time (Full Phase, -1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2)
7 Detect Life: Detect A Single Thing 11- (Unusual Group), Increased Arc Of Perception (360 Degrees), Sense (10 Active Points); Costs Endurance (-1/2)
7 Detect Magic: Detect A Single Thing 15- (Unusual Group)
3 Detect Mirage: Detect A Single Thing 11- (Unusual Group)
3 Detect Weather Manipulation: Detect A Single Thing 11- (Unusual Group), Discriminatory (8 Active Points); Custom Modifier (will not function in closed environments; -1), Costs Endurance (-1/2)
16 Deteriorate: Drain BODY 2d6, Delayed Return Rate (points return at the rate of 5 per Hour; +1) (40 Active Points); Custom Modifier (inanimate objects only; -1), Extra Time (Full Phase, -1/2)
54 Detoxify: Dispel 12d6, all [special effect] powers simultaneously (all poisons and poison effects; +2) (108 Active Points); No Range (-1/2), Custom Modifier (Caster only; -1/2)
31 Devil Current: Flight 15", x16 Noncombat, Usable As Attack (x64 maximum weight per inanimate target; +2 1/2) (157 Active Points); Custom Modifier (only vs Floating Objects; -2), Custom Modifier (only accross a large body of water; -2)
11 Diagnose: Detect A Single Thing 14- (Unusual Group), Discriminatory
20 Dig Trench: Tunneling 4" through 4 DEF material
26 Dimension Door: Teleportation 20", x2 Increased Mass (45 Active Points); Custom Modifier (half dcv for one phase after teleport; -1/2), Concentration (1/2 DCV; -1/4)
20 Dimensional Passage: Extra-Dimensional Movement (Single Dimension)
130 Dimensional Storm: (Total: 238 Active Cost, 130 Real Cost) Extra-Dimensional Movement (Any Dimension, Any Location), Hole In The Middle (+1/4), Ranged (+1/2), Area Of Effect Nonselective (12" Radius; +3/4), Usable As Attack (+1) (157 Active Points); Extra Time (Full Phase, -1/2), Custom Modifier (no control over dimension sent to; -1/4) (Real Cost: 90) plus Darkness to Sight and Hearing Groups 6" radius, Hole In The Middle (+1/4) (81 Active Points); Linked (Extra-Dimensional Movement; -1/2), Extra Time (Full Phase, -1/2) (Real Cost: 40)
7 Discern Undead: Detect A Large Class Of Things 16- (Unusual Group), Sense (17 Active Points); OAF (Cracked Mirror; -1), Custom Modifier (does not work in bright sunlight, and can only see undead through mirror; -1/2)
20 Discover Flaw: Find Weakness 11- with All Attacks (30 Active Points); Costs Endurance (-1/2)
33 Disguise I: Shape Shift (Sight and Touch Groups, any shape)
3 Disguise II: Sight Group Images 1" radius (10 Active Points); Custom Modifier (only to disguise self; -1 1/2), Requires A Skill Roll (-1/2)
55 Disintegrate: (Total: 117 Active Cost, 55 Real Cost) RKA 3d6, Penetrating (+1/2), Autofire (10 shots; +1) (112 Active Points); Custom Modifier (does no stun; -1), Beam (-1/4) (Real Cost: 50) plus +5 with any single attack with one specific weapon (Real Cost: 5)
30 Dismiss Undead: Dispel undead +2D6 on holy ground and -2D6 on unholy ground 10d6
42 Dismiss: Dispel summonings 12d6, any [special effect] power one at a time (+1/4), Indirect (Any origin, always fired away from attacker; +1/2) (63 Active Points); Custom Modifier (target is twice as hard to dispell if not summoned by caster; -1/2)
71 Dispatch: Extra-Dimensional Movement (Any Dimension, Any Location), x2 Increased Weight, Ranged (+1/2), Usable As Attack (after one year the target can make an ego roll to resist; +1) (125 Active Points); Custom Modifier (only to return creature to home plane; -3/4)
6 Dispel Fatigue: LS (Eating: Character does not eat; Sleeping: Character does not sleep), Usable Simultaneously (up to 8 people at once; +1) (12 Active Points); Custom Modifier (only lasts 24 hours; -1/2), Extra Time (Full Phase, -1/2)
15 Dispel Illusion: Dispel 6d6, any [special effect] power one at a time (any single magic spell; +1/4) (22 Active Points); Custom Modifier (only works on illusions; -1/2)
22 Dispel Magic: Dispel 6d6, any [special effect] power one at a time (any single magic spell; +1/4) (22 Active Points)
24 Displacement: (Total: 57 Active Cost, 24 Real Cost) Invisibility to Sight and Hearing Groups , No Fringe (35 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (wizard suffers same effects as the image; -1) (Real Cost: 17) plus Sight and Hearing Groups Images Increased Size (4" radius; +1/2) (22 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (wizard suffers same effects as the image; -1), Linked (Invisibility; -1/2), Custom Modifier (only to match sights and sounds of caster; -1/2) (Real Cost: 7)
27 Dispmiss the Unclean: Dispel 25d6 (75 Active Points); IAF Fragile (sheet of golden paper; -3/4), Gestures (Requires both hands; -1/2), Custom Modifier (only works on creatures summoned by dark magic; -1/2)
45 Dissipate: Dispel 12d6, any [special effect] power one at a time (vs any one magical power effect; +1/4) (45 Active Points)
20 Dissuade Object: Missile Deflection (Thrown Objects), Missile Reflection, Reflect At Any Target (35 Active Points); Costs Endurance (-1/2), Gestures (-1/4)
46 Divert Teleport: Teleportation 10", x2 Increased Mass, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; Teleporting into protected area; +1/4), Ranged (+1/2), Usable As Attack (+1) (69 Active Points); Custom Modifier (only diverts to an area that can be seen by caster; -1/2)
65 Dogs of War: RKA 1d6+1, Continuous (caster must make a new attack roll if dog attacking is killed; +1), Area Of Effect (4" Radius; +1), Selective (+1/4) (65 Active Points)
45 Dominate: Mind Control 9d6 (Human class of minds)
40 Dominate Senses: Mental Illusions 16d6 (Human class of minds) (80 Active Points); Concentration (0 DCV; -1/2), Requires A Skill Roll (-1/2)
70 Doomkill: RKA 4d6, Indirect (Same origin, always fired away from attacker; +1/4), Explosion (+1/2) (105 Active Points); Side Effects (missing target results in attack landing on caster; -1/2)
13 Doppelganger: Duplication (creates 200-point form) (40 Active Points); Increased Endurance Cost (x3 END; -1), Custom Modifier (Duplicate is the exactly the same as caster but gets no magical abilities; -1/2), Costs Endurance (Only Costs END to Activate; -1/4), Custom Modifier (duplicate develops independence after 1 week; -1/4)
34 Double: Shape Shift (Sight and Touch Groups), Imitation, Reduced Endurance (0 END; +1/2) (34 Active Points)
30 Double Vision: (Total: 40 Active Cost, 30 Real Cost) Drain DEX 3d6 (30 Active Points); Custom Modifier (no effect on blind or unseeing creatures; -1/4) (Real Cost: 24) plus Drain Running 1d6 (10 Active Points); Linked (Drain; -1/2), Custom Modifier (no effect on blind or unseeing creatures; -1/4) (Real Cost: 6)
1 Dowsing: Detect Water A Single Thing 11- (Unusual Group) (3 Active Points); OAF (Dowsing stick; -1), Costs Endurance (Only Costs END to Activate; -1/4), Custom Modifier (wont work in very dry areas; -1/4)
11 Drawing Down the Black Moon: Luck 8d6, Variable Advantage (+1 1/2 Advantages; +3) (160 Active Points); 1 Charge which Never Recovers (-4), Extra Time (6 Hours, -3 1/2), No Conscious Control (-2), OAF Immobile Expendable (Easy to obtain new Focus; -2), Custom Modifier (caster will suffer a 10D6 bad luck occurance 3 times in the next 20 years; -1), Custom Modifier (only to cause ruin, hardship or other negative effects; -1/2), Increased Endurance Cost (x2 END; -1/2), Costs Endurance (Only Costs END to Activate; -1/4)
12 Drawing Down the White Moon: Luck 8d6, Variable Advantage (+1 1/2 Advantages; +3) (160 Active Points); Extra Time (6 Hours, -3 1/2), 4 Charges which Never Recover (1 immediate charge, +3 charges to help spellcasters purposes during the next 20 years; -3), No Conscious Control (-2), OAF Immobile Expendable (Easy to obtain new Focus; -2), Custom Modifier (caster will suffer a 10D6 bad luck occurance 3 times in the next 20 years; -1), Increased Endurance Cost (x2 END; -1/2), Costs Endurance (Only Costs END to Activate; -1/4)
40 Dream Fear: Entangle 4d6, 4 DEF, Takes No Damage From Attacks All Attacks (+1/2) (60 Active Points); Entangle Has 1 BODY (-1/2)
18 Dream Sight: Clairsentience (Hearing And Sight Groups), Reduced Endurance (0 END; +1/2) (45 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; Character is totally unaware of nearby events; -1 1/2)
20 Dream Weapon: RKA 2d6 (30 Active Points); Gestures (-1/4), Incantations (-1/4)
5 Drift: Flight 5", Reduced Endurance (0 END; +1/2) (15 Active Points); Custom Modifier (caster takes double knockback from attacks when spell is in use; -3/4), Custom Modifier (Long term END Loss every 5 minutes maintained; -3/4), Custom Modifier (can only drift with the wind; -1/2)
19 Drought: (Total: 40 Active Cost, 19 Real Cost) Drain REC 1d6, Sticky (+1/2), Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1/2), Area Of Effect (2" Radius; +1) (30 Active Points); Custom Modifier (recover 1 pt per quart of water consumed; -1), Gradual Effect (1 Minute; -1/2) (Real Cost: 12) plus Change Environment 2" radius (10 Active Points); Linked (Drain; -1/2) (Real Cost: 7)
25 Drown: (Total: 60 Active Cost, 25 Real Cost) Drain BODY 2d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Continuous (+1) (45 Active Points); Custom Modifier (no effect when water breathing, LS, or holding breath; -1), Custom Modifier (doenst work in very dry areas; -1/4) (Real Cost: 20) plus Major Transform 1d6 (Air to Water) (15 Active Points); Custom Modifier (only about target; -1), Linked (Drain; -1/2), Custom Modifier (doenst work in very dry areas; -1/4) (Real Cost: 5)
33 dumars Inner Light of Purity: Sight Group Flash 4d6, Personal Immunity (+1/4), Area Of Effect (6" Radius; +1 1/4) (50 Active Points); No Range (-1/2)
9 Duplicate: Sight Group Images 1" radius, +/-3 to PER Rolls (19 Active Points); Custom Modifier (only to create images of things directly visible at time of casting; -1)
Powers Cost: 2089