View Full Version : What would this Advantage and Limitation be worth...?
Foxiekins
Feb 10th, '05, 07:59 PM
When Autofire is applied to an Attack, an additional shot hits for each full 2 points you make the attack roll by, up to the number of shots in the Autofire burst...
Advantage: Low Recoil -- An additional shot hits for each point you make the attack roll by...
Limitation: High Recoil -- An additional shot hits for each full 3 points you make the attack roll by...
I figure one would be useful for some Autofiring Energy weapons, while the other would be for Autofire weapons that are excessively powered... What would you estimate their value to be...?
Dust Raven
Feb 10th, '05, 09:18 PM
I'd do the Limitation around -1/4. I wouldn't do the Advantage at all because of game balance issues.
I have used Accuracy powers, PSLs tacked onto the Autofire Power that only helped additional shots hit. Something like +10 with Autofire Attack (15 points). Technically that goes against my idea of preserving game balance, because in many cases it would me must more expensive if it was just an Advantage, but I use small AF attacks which would actually make it cheeper. I figured it's best to use OCV/DCV/levels to alter chances of hitting and Advantages/Limitation to alter what happens if it hits.
tesuji
Feb 11th, '05, 10:55 AM
When Autofire is applied to an Attack, an additional shot hits for each full 2 points you make the attack roll by, up to the number of shots in the Autofire burst...
Advantage: Low Recoil -- An additional shot hits for each point you make the attack roll by...
Limitation: High Recoil -- An additional shot hits for each full 3 points you make the attack roll by...
Hypothetically, assuming the autofire is limited to five shots, the maximum gain is 5 additional hits.
Buy ~5 +1 OCV with one attack levels with that power for +10 cp.
apply limitations such as "only for getting extra hits" -0, "OAF weapon" -0 etc (all at -0 because you cannot limit 2 pt CSLs.)
So for 10 pts you cover autofire-5 going for 1 per +1 instead of 1 per +2.
Obviously autofire-3 would be cheaper, autofire-10 would be more expensive.
its easily done as this CSL approach, consider it an adder maybe?
Foxiekins
Feb 11th, '05, 11:58 AM
Maybe instead of an Advantage on its own, it would be a multiplier of the existing Autofire Advantage...
Normal Advantage x2, for halving the required Success Margin per extra hit...
Times 3 Autofire would go from +1/4 to +1/2.
Times 5 Autofire would go from +1/2 to +1.
Each doubling of Autofire capacity would effectively be +1 instead of +1/2.
If the Autofire isn't applied against normal defenses, that would be +2 instead of +1. (The form of this for Autofires that don't have an attack roll makes no sense, since the required Success Margin of an attack roll is what we're modifying...)
GaryB
Feb 11th, '05, 01:21 PM
I may be going in the wrong direction here, but instead of making a rules change, wouldn't it be easier for a character to buy CSL's with an autofire attack and Rapid fire skills to allow them to hit more with an autofire attack?
If you chance it to 1, instead of 2 per each hit, a character with CSL's as above will devistate things by hitting much more than you expect.
Edit: CL's to CSL
TheEmerged
Feb 11th, '05, 05:37 PM
I'll go a step further -- the first one already exists. Check out the "Autofire Skills". One of the PC's in the campaign I'm running has all of these but Rapid Autofire and the character has slowly been rebuilt around them :D
Foxiekins
Feb 11th, '05, 10:22 PM
I may be going in the wrong direction here, but instead of making a rules change, wouldn't it be easier for a character to buy CSL's with an autofire attack and Rapid fire skills to allow them to hit more with an autofire attack?
If you chance it to 1, instead of 2 per each hit, a character with CSL's as above will devistate things by hitting much more than you expect.
Edit: CL's to CSL
If someone has 4 PSLs vs Autofire Penalties with a x3 Autofire Attack, then either all 3 shots hit, or they all miss...
With my version, their Attack Roll needs a Success Margin of 2 or better for all 3 shots to hit...
Even if you go with 2 PSLs instead, for a matching Success Margin requirement, there is no way for only 1 shot to hit with the Attack...
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