Simon
Apr 16th, '03, 12:51 AM
Update 1.34 is now available for download.
Bug fixes are pretty nominal:
Requires A Skill Roll is now a bit more "intelligent" about how it assigns/constructs the display....hopefully taking into account any changes to the text that you make at any point in the creation of the modifier.
Damage Resistance no longer adds to your Mental Defense total during export (even if it's in a Compound Power).
Enhancements are a bit more substantial....mainly because I couldn't sleep and got bored ;)
There are a whole slew of new export tags now available. See the update page for the complete listing....
Quick highlights:
Ability to specify the inclusion (conditionally) of any movement power. <i>Including non-combat movement</i>. The only real exception here is Leaping, which I haven't worked out a clean way to handle non-combat movement in conjunction with the possibility of various purchases being upward only or forward only.
New "utility" containers within the MARTIAL_ARTS container. These should please Durnin, as they will allow him to isolate Maneuvers within the MARTIAL_ARTS loop and access their individual components (OCV, DCV, Phase, etc). This should prevent the need for more "cumbersome" logical loops within the export template.
Enjoy!
Bug fixes are pretty nominal:
Requires A Skill Roll is now a bit more "intelligent" about how it assigns/constructs the display....hopefully taking into account any changes to the text that you make at any point in the creation of the modifier.
Damage Resistance no longer adds to your Mental Defense total during export (even if it's in a Compound Power).
Enhancements are a bit more substantial....mainly because I couldn't sleep and got bored ;)
There are a whole slew of new export tags now available. See the update page for the complete listing....
Quick highlights:
Ability to specify the inclusion (conditionally) of any movement power. <i>Including non-combat movement</i>. The only real exception here is Leaping, which I haven't worked out a clean way to handle non-combat movement in conjunction with the possibility of various purchases being upward only or forward only.
New "utility" containers within the MARTIAL_ARTS container. These should please Durnin, as they will allow him to isolate Maneuvers within the MARTIAL_ARTS loop and access their individual components (OCV, DCV, Phase, etc). This should prevent the need for more "cumbersome" logical loops within the export template.
Enjoy!