red_eagle123
Apr 17th, '03, 04:48 AM
I'm just curious how all the other GM's out there would build this.
I've got an item, say Thor's Hammer, that when first picked up transfers a suite of powers to the weilder. However, the more the weilder holds the hammer, the more powers he gets.
Let's say that upon first receiving Thor's powers, the weilder only has Strength, Durability, Flight and some basic lightning blast abilities. However if the wielder continues to use the hammer, they gain the ability to sense weather patterns, and eventually control said weather patterns.
Since this hammer is a pure OAF, and ANYbody can use it, the sole limitation is that the hammer has to be used for a length of time to unlock the more powerful abilities.
The main reason I ask is because the hammer will wind up being a very important Plot Device for my story, with the main villian discovering the enhanced abilities that the minor villians (and hopefully the heroes) overlooked.
So what's the best way to simulate the gaining of new powers based on length of time using an item, that isn't linked to spending XP (Because not everyone using the hammer will gain XP)?
I've got an item, say Thor's Hammer, that when first picked up transfers a suite of powers to the weilder. However, the more the weilder holds the hammer, the more powers he gets.
Let's say that upon first receiving Thor's powers, the weilder only has Strength, Durability, Flight and some basic lightning blast abilities. However if the wielder continues to use the hammer, they gain the ability to sense weather patterns, and eventually control said weather patterns.
Since this hammer is a pure OAF, and ANYbody can use it, the sole limitation is that the hammer has to be used for a length of time to unlock the more powerful abilities.
The main reason I ask is because the hammer will wind up being a very important Plot Device for my story, with the main villian discovering the enhanced abilities that the minor villians (and hopefully the heroes) overlooked.
So what's the best way to simulate the gaining of new powers based on length of time using an item, that isn't linked to spending XP (Because not everyone using the hammer will gain XP)?