fredrik_nilsson
Feb 23rd, '05, 06:45 AM
I had this thought, with almost every genre book release, a power book have been released. Fantasy Hero has two grimoire, and Champions have the Superpowers Database. From what I can see in release schedule, no such book is planned any time soon for Pulp Hero. Wouldn't it be nice if compile such a book in the forum? Hopefully some of our powers turn out good enough to either make its way into the upcoming Pulp Hero genre book, or better yet inspire the guys to produce a power book for Pulp Hero. Before anyone starts commenting on my idea I shall clarify what my vision of this little project looks like:
Cross-Genre: To begin with, Pulp Fiction is more of an attitude (or maybe an era) than a genre, which makes it intersect with several other genre books areas. It would be interesting to see Pulp Sci-Fi powers, Pulp Fantasy magic, or Pulp Horror monster abilities.
Super-Skills: Second, the most common group of Pulp Hero powers would probably be Super-Skills.
Proto-Supers: As the genre book Champions notes, some Pulp Heroes were on the verge of being Superheroes. How would you handle this in game terms?
Mesmerism: I don't know if this warrants an own section, but hypnosis and similar supernatural powers (like magic) are quite common. Dare I mention the Shadow or Mandrake?
Super-Science: Naturally, the project mentioned above could be extended to include Pulp Hero equipment. Ray guns, jet packs, and eerie tomes are all examples of Pulp Hero equipment.
As a side note, tons of inspiration for this little project could be harvested from White Wolfs excellent book "Adventure!" (see the chapters about Knacks and Super-Science).
Cross-Genre: To begin with, Pulp Fiction is more of an attitude (or maybe an era) than a genre, which makes it intersect with several other genre books areas. It would be interesting to see Pulp Sci-Fi powers, Pulp Fantasy magic, or Pulp Horror monster abilities.
Super-Skills: Second, the most common group of Pulp Hero powers would probably be Super-Skills.
Proto-Supers: As the genre book Champions notes, some Pulp Heroes were on the verge of being Superheroes. How would you handle this in game terms?
Mesmerism: I don't know if this warrants an own section, but hypnosis and similar supernatural powers (like magic) are quite common. Dare I mention the Shadow or Mandrake?
Super-Science: Naturally, the project mentioned above could be extended to include Pulp Hero equipment. Ray guns, jet packs, and eerie tomes are all examples of Pulp Hero equipment.
As a side note, tons of inspiration for this little project could be harvested from White Wolfs excellent book "Adventure!" (see the chapters about Knacks and Super-Science).