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fishhead202
Mar 2nd, '05, 06:55 PM
So I'm trying to make a power for a growth power that decreases his int. as he gets bigger. Any thoughts on how to do this?

Thanks for any help,
--Fish

Mike W
Mar 2nd, '05, 07:39 PM
Side effect limit.

The Hyborian
Mar 2nd, '05, 07:40 PM
Beat me to it. Yep, side effect.

simplygnome
Mar 2nd, '05, 07:52 PM
You can just use the Side Effect limitation.

Its a Minor Side effect. Give it SIDE EFFECT occurs automatically when power is used for x2 (so 1/2)

and then put a 1/4 less limitation on there saying Side Effect gradually gets larger depending on the effect....

For a total of 1/4. That might not be exactly it but its close...

The problem is that the limitation will automatically get higher as the levels of growth increase anyhow, but if just taken it at face value...you lose 15 points of intel, so SOME kind of 1/4 limitation should be used.

EDIT --- Drat,...I took too long in typing =P

devlin1
Mar 2nd, '05, 11:09 PM
Hmm, tough one. I'd probably link it to an Extra-Dimensional Movement, Single Dimension: The Dimension Where Growth Is Linked To Stupidity.

(Actually, as a short guy, I'd have to say I already live in that dimension.)

simplygnome
Mar 3rd, '05, 01:40 AM
Exactly Devlin. And instead of using those "EXPENSIVE" killing attacks, remember that its more cost efficient and effective to use Extra Dimensional Movement: to a dimension where *TARGET* is dead. See, so much easier...

Also, you speedsters, why waste 80CP on 40" of movement? Simply use Extra Dimensional Movement: to a dimension where I am not standing 'here' but instead 'there' AND everyone else is in the same spot....

And personally, I think its better to just put them in one Cosmic VPP so that you can save yourself some character sheet management. Also, you wont have to bother with buying stats...you can just spend the first five minutes of the campaign teleporting yourself to different dimensions where you have 100 Con, Dex, Str, etc....

Personally, the Hero System much more fun if you just get rid of that pesky GM moderation thing...I mean come on, what do we play RPGs for, the experience or the cheap (and by cheap I mean a $50 dollar main book and several hundreds in supplements) power trip!!???

/end complete sarcasm... :D

Im going to have to quote TheRealLemming for a moment....

"In the name of Heaven, please don't let anyone think I'm being serious!"

*puts $.25 in TRL's copyright infringement cup....*

TheEmerged
Mar 3rd, '05, 04:11 PM
I've seen an alternate construct: a Multipower with two variable slots. One is for 15 points of growth, the other is 15 points of INT. There are 15 points in the pool, and the character has bought off 5 points of INT.

This only works if it's a point-for-point ratio, of course.

simplygnome
Mar 3rd, '05, 05:58 PM
Hmm, very interesting idea there too....

devlin1
Mar 3rd, '05, 06:03 PM
I've seen an alternate construct: a Multipower with two variable slots. One is for 15 points of growth, the other is 15 points of INT. There are 15 points in the pool, and the character has bought off 5 points of INT.

This only works if it's a point-for-point ratio, of course.
Now that, I like. Rep whoever thought of that. :thumbup:

zornwil
Mar 8th, '05, 10:54 PM
I kind of like the idea of inflicting a Transfer on oneself. Of course it opens a huge abuse possibility, but in good hands it could be really interesting.