Steve
Mar 6th, '05, 08:25 AM
After reading through the recent threads on drains and transfers and recovery from them, I was wondering how you would build a character that could recover faster than 5 CPs a turn. It feels like a regeneration variant, so maybe just add on a +2 Advantage when building a regeneration-like power, so it affects all stats and powers on a character? Would such a power add on top of the 5 CPs a character got back from drains/transfers?
One interesting notion about having a power like this would be that the character would be like a battery of sorts for anyone with transfer, since the drained character would recover CPs faster than the draining character lost them.
I could also see doing something this way to give a pair or team an almost symbiotic power structure. Together they are more powerful than they are apart. However, doing it with the power structure above would be like a weak form of Aid, only for more points in cost, so instead I would propose each member of the team buying an END reserve that is only there to act as a source of "points" for another teammate to transfer from, that they can then use to add to other stats or abilities. Add in a good Teamwork skill roll and a "DEX Aid Array" from UMA to each character on the team and watch them wreak havoc with their combined powers and ability at teamwork.
One interesting notion about having a power like this would be that the character would be like a battery of sorts for anyone with transfer, since the drained character would recover CPs faster than the draining character lost them.
I could also see doing something this way to give a pair or team an almost symbiotic power structure. Together they are more powerful than they are apart. However, doing it with the power structure above would be like a weak form of Aid, only for more points in cost, so instead I would propose each member of the team buying an END reserve that is only there to act as a source of "points" for another teammate to transfer from, that they can then use to add to other stats or abilities. Add in a good Teamwork skill roll and a "DEX Aid Array" from UMA to each character on the team and watch them wreak havoc with their combined powers and ability at teamwork.