Killer Shrike
Apr 19th, '03, 02:17 AM
Hey, I hope this isnt over the line, but I wasnt too happy w/ the write up on GROND in CKC. I prefer him as more of a HULK level monstrosity that takes the whole group to stop, and maybe then some.
So I took the liberty of altering him and here is the result:
<font size=+1><b>Grond</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>100/175  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>90</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>50  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>80</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>40</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>-5</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>-2</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>42  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>22</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>4  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>100  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>105  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>12"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30"/45"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 301
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">22  </td><td><b><i>Horns: </i></b>Killing Attack - Hand-To-Hand 1d6 (plus STR) (vs. PD), Armor Piercing (+1/2) (22 Active Points) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">35  </td><td><b><i>Super-Tough Skin: </i></b>Damage Resistance (40 PD/30 ED) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Super-Tough Skin: </i></b>Lack Of Weakness (-10) for Normal Defense </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td><b><i>Super-Strong Lungs: </i></b>Life Support (Extended Breathing (1 END per 20 minutes)) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Super-Strong Legs: </i></b>Leaping +10" (30"/45" forward, 15"/22 1/2" upward) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Super-Strong Swimmer: </i></b>Swimming +10" (12" total) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">6  </td><td><b><i>Four Arms: </i></b>Extra Limbs , Inherent (+1/4) (6 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20  </td><td><b><i>Punching: </i></b>Naked Modifier, Autofire (3 shots; +1/4) (20 Active Points)  {Usable with up to 55 STR}</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">37  </td><td><b><i>Strongest One there IS!: </i></b>+50 STR, Reduced Endurance (0 END; +1/2) (75 Active Points); No Figured Characteristics (-1/2), Only When Enraged (Power loses about a third of its effectiveness; -1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Grond-power: </i></b>+25 STR (25 Active Points); Increased Endurance Cost (3x END; -1), No Figured Characteristics (-1/2) </td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">50  </td><td>+0 STR, Reduced Endurance (0 END; +1/2) (50 Active Points) (Modifiers affect Base Characteristic) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 214
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">25  </td><td>+5 with HTH Combat </td></tr><tr><td valign="top" align="right">10  </td><td>+3 with HTH Combat (15 Active Points); Only When Enraged (Power loses about a third of its effectiveness; -1/2) </td></tr></table><b>Skills Cost: </b>35
<b>Total Character Cost:</b> 550
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">25  </td><td>Distinctive Features: big, ugly, mutated green body Not Concealable, Extreme Reaction, Detectable By Commonly-Used Senses </td></tr><tr><td valign="top" align="right">35  </td><td>Enraged: when realizes he's been tricked, or thinks he's been tricked Common, go 11-, recover 8-, Berserk </td></tr><tr><td valign="top" align="right">25  </td><td>Enraged: when thwarted (Uncommon), go 8-, recover 8-, Berserk </td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: Champions 8- (Occasionally), As Powerful, Harshly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find </td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: UNTIL 8- (Occasionally), As Powerful, Harshly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find </td></tr><tr><td valign="top" align="right">5  </td><td>Physical Limitation: Big and Heavy (-2 DCV, +2 PER Rolls against) Infrequently, Slightly Impairing </td></tr><tr><td valign="top" align="right">25  </td><td>Psychological Limitation: Childishly Naive And Prone To Tantrums Very Common, Total </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Hatred Of Fire Common, Strong </td></tr><tr><td valign="top" align="right">20  </td><td>Reputation: dangerous and destructive out of control monster Almost Always (14-), Extreme </td></tr><tr><td valign="top" align="right">5  </td><td>Social Limitation: Public Id (Sidney Potter) Occasionally (8-), Minor </td></tr><tr><td valign="top" align="right">10  </td><td>Unluck: +2d6 </td></tr><tr><td valign="top" align="right">20  </td><td>Vulnerability: 2x STUN Ego Attacks Common </td></tr><tr><td valign="top" align="right">20  </td><td>Vulnerability: 2x STUN Fire Attacks Common </td></tr></table>
<b>Disadvantage Points:</b> 245
<b>Base Points:</b> 200
<b>Experience Required:</b> 105
<b>Total Experience Available:</b> 130
<b>Experience Unspent:</b> 25
So I took the liberty of altering him and here is the result:
<font size=+1><b>Grond</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>100/175  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>90</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>50  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>80</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>40</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>-5</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>-2</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>42  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>22</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>4  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>100  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>105  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>12"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30"/45"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 301
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">22  </td><td><b><i>Horns: </i></b>Killing Attack - Hand-To-Hand 1d6 (plus STR) (vs. PD), Armor Piercing (+1/2) (22 Active Points) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">35  </td><td><b><i>Super-Tough Skin: </i></b>Damage Resistance (40 PD/30 ED) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Super-Tough Skin: </i></b>Lack Of Weakness (-10) for Normal Defense </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td><b><i>Super-Strong Lungs: </i></b>Life Support (Extended Breathing (1 END per 20 minutes)) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Super-Strong Legs: </i></b>Leaping +10" (30"/45" forward, 15"/22 1/2" upward) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Super-Strong Swimmer: </i></b>Swimming +10" (12" total) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">6  </td><td><b><i>Four Arms: </i></b>Extra Limbs , Inherent (+1/4) (6 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20  </td><td><b><i>Punching: </i></b>Naked Modifier, Autofire (3 shots; +1/4) (20 Active Points)  {Usable with up to 55 STR}</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">37  </td><td><b><i>Strongest One there IS!: </i></b>+50 STR, Reduced Endurance (0 END; +1/2) (75 Active Points); No Figured Characteristics (-1/2), Only When Enraged (Power loses about a third of its effectiveness; -1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Grond-power: </i></b>+25 STR (25 Active Points); Increased Endurance Cost (3x END; -1), No Figured Characteristics (-1/2) </td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">50  </td><td>+0 STR, Reduced Endurance (0 END; +1/2) (50 Active Points) (Modifiers affect Base Characteristic) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 214
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">25  </td><td>+5 with HTH Combat </td></tr><tr><td valign="top" align="right">10  </td><td>+3 with HTH Combat (15 Active Points); Only When Enraged (Power loses about a third of its effectiveness; -1/2) </td></tr></table><b>Skills Cost: </b>35
<b>Total Character Cost:</b> 550
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">25  </td><td>Distinctive Features: big, ugly, mutated green body Not Concealable, Extreme Reaction, Detectable By Commonly-Used Senses </td></tr><tr><td valign="top" align="right">35  </td><td>Enraged: when realizes he's been tricked, or thinks he's been tricked Common, go 11-, recover 8-, Berserk </td></tr><tr><td valign="top" align="right">25  </td><td>Enraged: when thwarted (Uncommon), go 8-, recover 8-, Berserk </td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: Champions 8- (Occasionally), As Powerful, Harshly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find </td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: UNTIL 8- (Occasionally), As Powerful, Harshly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find </td></tr><tr><td valign="top" align="right">5  </td><td>Physical Limitation: Big and Heavy (-2 DCV, +2 PER Rolls against) Infrequently, Slightly Impairing </td></tr><tr><td valign="top" align="right">25  </td><td>Psychological Limitation: Childishly Naive And Prone To Tantrums Very Common, Total </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Hatred Of Fire Common, Strong </td></tr><tr><td valign="top" align="right">20  </td><td>Reputation: dangerous and destructive out of control monster Almost Always (14-), Extreme </td></tr><tr><td valign="top" align="right">5  </td><td>Social Limitation: Public Id (Sidney Potter) Occasionally (8-), Minor </td></tr><tr><td valign="top" align="right">10  </td><td>Unluck: +2d6 </td></tr><tr><td valign="top" align="right">20  </td><td>Vulnerability: 2x STUN Ego Attacks Common </td></tr><tr><td valign="top" align="right">20  </td><td>Vulnerability: 2x STUN Fire Attacks Common </td></tr></table>
<b>Disadvantage Points:</b> 245
<b>Base Points:</b> 200
<b>Experience Required:</b> 105
<b>Total Experience Available:</b> 130
<b>Experience Unspent:</b> 25