View Full Version : Traveller Character Conversions: Rules discussion
shadowcat1313
Mar 11th, '05, 03:24 PM
I figured it was time to move this to a seperate thread now
as of now I figure on going with Tancreds document for the start of this, hes done a great job with it.
Tancreds document can be found in the previous thread on Travellerhero PDF
shadowcat1313
Mar 12th, '05, 03:44 AM
More Skill Notes:
its been suggested that Brawling be treated as a martial Art, In Traveller terms Brawling 1 and 2 are not considered a martial art.
Robot Ops: this is a book 8 skill, should we treat it as a seperate skill or as a TF? or as a Sys Ops ?
Medic Skill: In traveller terms, it takes medic-3 to qualify as a doctor
Engineer Skill: Engineer-3 to qualify as a chief engineer
should Zero G Combat be a seperate skill or should we use Environmental movement instead
Combat Rifleman Weapon Group[3]
Rifle
Automatic Rifle
Carbine
Advanced Combat Rifle
Gauss Rifle
Option to include Shotguns
Optional Skills:
Scrounging[From TNE]
Willpower[TNE] I figure this one could be simulated with the resistance talent
comfortmd
Mar 12th, '05, 08:46 AM
zero g combat first level eliminates any penalties for fighting in zero g, environmental movement would be served by control jets or other things that would be in a space suit or grav belt
levels beyond the first count as ocv/dcv modifiers at +1 per level
for weapons same basic rule applies, first gives proficiency, further gives bonuses
Eodin
Mar 12th, '05, 09:12 AM
More Skill Notes:
its been suggested that Brawling be treated as a martial Art, In Traveller terms Brawling 1 and 2 are not considered a martial art.
My thought is just make it +1 with HTH and +1d6/+2d6 HA.
Robot Ops: this is a book 8 skill, should we treat it as a seperate skill or as a TF? or as a Sys Ops ?
If it's operating a Robot, we should make it a Sys Ops. If it's like Recon in that it includes multiple skills, ie Sys Ops + Computer Programming + Electronics, then we should define it as such. I don't have book 8, so I don't know how they are defining it.
Medic Skill: In traveller terms, it takes medic-3 to qualify as a doctor
Which is Paramedic +2 and SS: Medicine +2
Engineer Skill: Engineer-3 to qualify as a chief engineer
Which is SS: Engineering +2
should Zero G Combat be a seperate skill or should we use Environmental movement instead
Have to think about that one. I can envision it as including both Environmental Movement and a PS:
Optional Skills:
Scrounging[From TNE]
Willpower[TNE] I figure this one could be simulated with the resistance talent
Scrounging should probably be an INT-Based or PRE-Based PS. It needs wits and charm.
Willpower - I agree.
tancred
Mar 14th, '05, 06:52 AM
Eodin's suggestions sound good to me.
I only have the little black books, so I can't comment on any MT or TNE skills.
I think Robot Ops does include programming the robots, so it will have to translate as 2 or more skills. I'll have to check book 8 tonight.
Another suggestion I meant to add: If you are rolling a Traveller character specifically for the purpose of converting to Hero, it may be more appropriate to allow the player to choose his skill from the table(s) available to him, rather than rolling for the skill. The player should ONLY be allowed to choose from a table available to him (due to branch of service, MOS, rank, Education, etc.), but should be free to choose any skill he could roll.
This might be an optional rule, depending on the GM.
shadowcat1313
Mar 14th, '05, 11:33 AM
Robot Ops also covers operation of Drones/RPV's etc
I would agree on it being a part of Sysops
I am going to do a comprehensive skill list, and then we can work on what changes are needed if any
Captain Obvious
Mar 16th, '05, 04:24 PM
For some reason, I didn't think about it earlier, but The Ultimate Martial Artist has a Zero Gravity Combat martial art, which might be a good option for converting Traveller characters with high levels of Zero G Combat. Doesn't cover all bases, since the Traveller skill includes zero g gun combat, but....
Eodin
Mar 18th, '05, 09:32 AM
I'll have to take a look at that. If nothing else, we can reference it for those who may wish to use it.
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