Supreme
Feb 14th, '03, 03:09 PM
We got into a discussion over at the "Send in the Bricks" thread about micro-bricks. That's bricks with shrinking who retain their mass (three levels of DI/level of Shrinking). So I cooked up "Microman". Yeah, I know. I'm addicted to silver age cheese. Hey, I just like it when it's been aged for about 50 years (okay, 49...). I'll probably work up a sketch this weekend and post here. Let me know what you think.
I recommend saving it to a txt file rather than viewing it directly from your browser. I just tried that and IE won't support the carriage returns.:confused:
Boll Weevil
Feb 15th, '03, 08:14 AM
Hello, Supreme's little friend.
Mutant for Hire
Feb 15th, '03, 10:00 AM
I always wanted to do one of Terry Pratchett's Nac Mac Feegle. Including personality. Imagine a man a few inches tall who wouldn't think anything of picking fights with normal sized people... and winning. It takes four Nac Mac Feegle to steal a cow. One under each hoof and then they just carry it off...
winterhawk
Feb 15th, '03, 10:29 AM
These are the stats I came up for Dwarfstar, leader of the Peacekeepers mentioned as the premier Chicago superteam in CU. My campaign is a heavy dose of the real history of Chicago, mixed with the official published Champions history in CU. This is just my interpretation of Dwarfstar, and should not be construed as an infrigement of copyright or anything like that. While not a true microscopic shrinking brick, I think he still fits the thread.
<font size=+1><b>Dwarfstar</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>40/50  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>40</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>14  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>18/20  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>18/20  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>17</font></td></tr><tr><td align="right"><font size=2>14  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>60  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>50  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>3</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>16"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 157
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Dense Body: </i></b>Elemental Control, 20-point Powers </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8  </td><td>1) <b><i>Small...: </i></b>Shrinking (0.914 m tall, 0.457 m wide, 12.3600 kg mass, +3" KB, +2 DCV, -2 PER Rolls to perceive character), Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (22 Active Points); Always On (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8  </td><td>2) <b><i>...But Tough: </i></b>Density Increase (400 kg mass, +10 STR, +2 PD/ED, -2" KB), Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (22 Active Points); Always On (-1/2) (added to Secondary Value) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">25  </td><td><b><i>Dense Body: </i></b>Damage Resistance (20 PD / 20 ED), Hardened (+1/4) (25 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">14  </td><td><b><i>Dense Body: </i></b>+10 PD, Hardened (+1/4) (14 Active Points) (Modifiers affect Base Characteristic) (added to Primary Value) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16  </td><td><b><i>Dense Body: </i></b>+12 ED, Hardened (+1/4) (16 Active Points) (Modifiers affect Base Characteristic) (added to Primary Value) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Dense Body: </i></b>Knockback Resistance -6" [<b>Notes:</b> 5" Total (1" to offset Shrinking)] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8  </td><td><b><i>Surprisingly Quick: </i></b>Running +4" (added to Primary Value) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">8  </td><td><b><i>Short, But Powerful Legs: </i></b>Leaping +8" (16" forward, 8" upward) (added to Primary Value) </td><td valign="top" align="right">1</td></tr></table><b>Powers Cost:</b> 109
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">  </td><td>Aikido </td></tr><tr><td valign="top" align="right">4  </td><td>1) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>2) Escape: 1/2 Phase, +0 OCV, +0 DCV, +25 STR vs. Grabs </td></tr><tr><td valign="top" align="right">4  </td><td>3) Extend Ki: 1/2 Phase, +0 OCV, +0 DCV, +25 STR to resist Shove; Block, Abort </td></tr><tr><td valign="top" align="right">3  </td><td>4) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +20 STR for holding on </td></tr><tr><td valign="top" align="right">5  </td><td>5) Joint Break: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; HKA 1d6, Disable </td></tr><tr><td valign="top" align="right">4  </td><td>6) Joint Lock/Throw: 1/2 Phase, +1 OCV, +0 DCV, Grab One Limb; 2d6 NND; Target Falls </td></tr><tr><td valign="top" align="right">5  </td><td>7) Redirect: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">5  </td><td>8) Strike: 1/2 Phase, +1 OCV, +3 DCV, STR +2d6 Strike </td></tr><tr><td valign="top" align="right">3  </td><td>9) Takedown: 1/2 Phase, +1 OCV, +1 DCV, STR +2d6 Strike; Target Falls </td></tr><tr><td valign="top" align="right">3  </td><td>10) Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +2d6 +v/5, Target Falls </td></tr><tr><td valign="top" align="right">8  </td><td>11) +2 HTH Damage Class(es) </td></tr></table><b>Martial Arts Cost:</b> 48
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">10  </td><td>+2 with HTH Combat </td></tr><tr><td valign="top" align="right">3  </td><td>Acrobatics 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Bureaucratics 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Computer Programming 12- </td></tr><tr><td valign="top" align="right">3  </td><td>AK: Chicago (INT-based) 12- </td></tr><tr><td valign="top" align="right">3  </td><td>KS: Aikido (INT-based) 12- </td></tr><tr><td valign="top" align="right">3  </td><td>KS: The Superworld (INT-based) 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Paramedics 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Persuasion 13- </td></tr><tr><td valign="top" align="right">3  </td><td>SS: Astronomy (INT-based) 12- </td></tr><tr><td valign="top" align="right">3  </td><td>SS: Physics (INT-based) 12- </td></tr><tr><td valign="top" align="right">2  </td><td>SS: Density Physics 11- </td></tr><tr><td valign="top" align="right">3  </td><td>Stealth 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Teamwork 14- </td></tr></table><b>Skills Cost: </b>51
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">9  </td><td>Contact: Mayor Richard Daley (11-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Very Good relationship with Contact) </td></tr><tr><td valign="top" align="right">24  </td><td>Contact: Police Superintendant Terry Hilliard (11-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Good relationship with Contact), Organization Contact (+2) (24 Active Points) </td></tr><tr><td valign="top" align="right">6  </td><td>Contact: Silver Avenger Mark Chang (8-) (Contact has: useful Skills or resources), Organization Contact (+2) (6 Active Points) </td></tr><tr><td valign="top" align="right">6  </td><td>Contact: UNTIL Commander Mathias Utrech (8-) (Contact has: useful Skills or resources), Organization Contact (+2) (6 Active Points) </td></tr><tr><td valign="top" align="right">5  </td><td>Fringe Benefit: Leader of the Peacekeeps (Local Police Powers, Membership) </td></tr><tr><td valign="top" align="right">3  </td><td>Rep: Hero to All Little People (A small to medium sized group, 14-) +3/+3d6 </td></tr><tr><td valign="top" align="right">1  </td><td>Rep: Experienced, Unorthdox Brick (A medium-sized group, 11-) +1/+1d6 </td></tr><tr><td valign="top" align="right">1  </td><td>Money: Stipend from the Kendrick Foundation (Well Off) </td></tr></table><b>Perks Cost:</b> 55
<b>Total Character Cost:</b> 420
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15  </td><td>Distinctive Features: Little Person, Not Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses </td></tr><tr><td valign="top" align="right">25  </td><td>Hunted: VIPER, As Powerful, 11- (Frequently), Harshly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find </td></tr><tr><td valign="top" align="right">25  </td><td>Hunted: DEMON, As Powerful, 11- (Frequently), Harshly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find </td></tr><tr><td valign="top" align="right">10  </td><td>Physical Limitation: Dwarf, Frequently, Slightly Impairing </td></tr><tr><td valign="top" align="right">10  </td><td>Physical Limitation: Dense Body, 400 lbs., Frequently, Slightly Impairing </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Claustraphobia, Uncommon, Total </td></tr><tr><td valign="top" align="right">5  </td><td>Rivalry: Bigger, Stronger Bricks, Professional, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry </td></tr><tr><td valign="top" align="right">15  </td><td>Social Limitation: Public ID: Jeff Carter, Frequently (11-), Major </td></tr><tr><td valign="top" align="right">10  </td><td>Vulnerability: Gravity Attacks, Uncommon, Vulnerability Multiplier (2x STUN) </td></tr></table>
<b>Disadvantage Points:</b> 130
<b>Base Points:</b> 200
<b>Experience Required:</b> 90
<b>Total Experience Available:</b> 90
<b>Experience Unspent:</b> 0
winterhawk
Feb 15th, '03, 10:40 AM
I posted Dwarfstar's pic in the Superhero Images string.
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