Marcus
Apr 20th, '03, 02:36 PM
Ive recently been retooling an old, old supervillian team from an old game for use in a new one... 'The Professionals'... mercenary supervillians of outcast origins. The name says it all.. they are cold, cool, slick, efficient, and well-organized. Not an iota more flashy than called for by the contract, not a bit more violent than necessary, but willing to do almost anything for the money.
Of course, theres more to it than that, as should show in the description of the leader type. If anyone likes him, or the concept, Ill post the rest of them. For now, heres Loar, himself.
<font size=+1><b>Loar</b></font>
Player: NPC
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>80  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>70</font></td></tr><tr><td align="right"><font size=2>21  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>33</font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>60</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>40</font></td></tr><tr><td align="right"><font size=2>35  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>25</font></td></tr><tr><td align="right"><font size=2>25  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>2  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>-4</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>16/51  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>8/43  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>9</font></td></tr><tr><td align="right"><font size=2>24  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>80  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>90  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>18"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>16"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 311
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">25  </td><td><b><i>General among Demons: </i></b>Elemental Control, 50-point powers </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">80  </td><td>1) <b><i>Demonic Hide: </i></b>Armor (35 PD/35 ED) (105 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">88  </td><td>2) <b><i>Fireball: </i></b>Energy Blast 14d6 (vs. ED), Explosion (+1/2), Double Knockback (2x KB; +3/4) (157 Active Points); Restrainable (-1/2) </td><td valign="top" align="right">16</td></tr><tr><td align="right" valign="top">17  </td><td>3) <b><i>Eagles Wings: </i></b>Flight 25" (50 Active Points); Restrainable (-1/2) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">40  </td><td>4) <b><i>Resilience of the Fallen: </i></b>(Total: 65 Active Cost, 65 Real Cost) +15 Mental Defense (20 points total) (Real Cost: 15) <b>plus</b> Lack Of Weakness (-5) for Resistant Defenses (Real Cost: 5) <b>plus</b> Power Defense (15 points) (Real Cost: 15) <b>plus</b> Knockback Resistance -15" (Real Cost: 30) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6  </td><td><b><i>Hexapedal, Tailed, Winged: </i></b>Extra Limbs , Inherent (+1/4) (6 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">60  </td><td><b><i>Demonic Power: </i></b>Variable Power Pool (Demonic Sorcery), 40 base + 20 control cost (60 Active Points) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 316
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3  </td><td>Analyze: Magic 16- </td></tr><tr><td valign="top" align="right">3  </td><td>Analyze: Combat 16- </td></tr><tr><td valign="top" align="right">7  </td><td>Analyze: Leadership 18- </td></tr><tr><td valign="top" align="right">3  </td><td>Bureaucratics 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Deduction 16- </td></tr><tr><td valign="top" align="right">21  </td><td>Generalship 25- </td></tr><tr><td valign="top" align="right">9  </td><td>Sorcery 19- </td></tr><tr><td valign="top" align="right">9  </td><td>Tactics 19- </td></tr><tr><td valign="top" align="right">3  </td><td>Teamwork 13- </td></tr></table><b>Skills Cost: </b>61
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">5  </td><td>Money: Well Off </td></tr><tr><td valign="top" align="right">2  </td><td><i>Highly competent professional mercenary:</i> Reputation (A medium-sized group; 11-) +2/+2d6 </td></tr><tr><td valign="top" align="right">8  </td><td><i>Exiled General of Hell:</i> Reputation (A small to medium sized group; 8-) +8/+8d6 </td></tr><tr><td valign="top" align="right">120  </td><td><i>Shard of the Realm:</i> Base (600 Base, 0 Disad) </td></tr></table><b>Perks Cost:</b> 135
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3  </td><td>Absolute Range Sense </td></tr><tr><td valign="top" align="right">3  </td><td>Absolute Time Sense </td></tr><tr><td valign="top" align="right">25  </td><td>Combat Sense (Analyze, Discriminatory) 16- </td></tr><tr><td valign="top" align="right">37  </td><td>Danger Sense (Analyze, Discriminatory, Function as a Sense, Sensitivity: Any Danger) 16- </td></tr><tr><td valign="top" align="right">5  </td><td>Eidetic Memory </td></tr><tr><td valign="top" align="right">4  </td><td>Environmental Movement (no penalties on/in Fire, Brimstone, and Broken Lands) </td></tr><tr><td valign="top" align="right">20  </td><td>Universal Translator 16- </td></tr></table><b>Talents Cost:</b> 97
<b>Total Character Cost:</b> 920
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">25  </td><td>Distinctive Features: Furred, Winged, Awful Demon (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses) </td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: Mephistophiles 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence) </td></tr><tr><td valign="top" align="right">15  </td><td>Physical Limitation: Cannot Enter Holy Sites/Places (Infrequently; Fully Impairing) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Code of Honor (Common; Strong) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Megalomanicial (Common; Strong) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Drive to Return/Revenge (Uncommon; Total) </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Melancholia (Common; Moderate) </td></tr><tr><td valign="top" align="right">10  </td><td>Unluck: 2d6 </td></tr><tr><td valign="top" align="right">10  </td><td>Vulnerability: 2 x BODY Holy Powers (Uncommon) </td></tr><tr><td valign="top" align="right">10  </td><td>Vulnerability: 2 x STUN Holy Powers (Uncommon) </td></tr><tr><td valign="top" align="right">10  </td><td>Vulnerability: 2 x Effect Holy Powers (Uncommon) </td></tr><tr><td valign="top" align="right">265  </td><td>Villian Bonus </td></tr></table>
<b>Disadvantage Points:</b> 420
<b>Base Points:</b> 500
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
APPEARANCE
Hair Color: Tiger-Striped
Eye Color: Red
Height: 14' 1"
Weight: 980 lbs
Description:
Approximately 14 feet of Centauroid Tiger-Demon, with the middle limbs serving double duty as either hands or feet. The body is covered with heavy orange and black striped fur, not unlike a tiger but more vivid in color. The face is slightly more anthropomorphic than the feline origin, with a higher forehead. Massive eagles wings sprout from behind the shoulders, with smooth flight muscles flowing around the forelimbs and to a massive chest. Not fast, but smoothly and dangerously graceful.
BACKGROUND
One of the first to answer the Call, you lead the vast armies of might that gathered to oppose the One, before time began.
Despite all your skill, you lost.
Finding a place for yourself amongst the fallen, you served long, well, and honourably to the Lord of your Plane. You trained and drilled the Fallen into the mightiest assemblage of martial prowess ever to shake the pillars of Hell, and when your Lord cast you and your army like a die at a gaming table you lead them into battle against the One whom all had followed into the Fall.
All the might was for naught, all the training meant nothing. You were not meant to win, not even by your lord... simply a pawn on the chessboard of Hell.
You were defeated once again.
Cast out from your realm, your own pocket dimension shattered, the most vast majority of your power stripped, you were forced to flee before the very Hounds and Warriors that you had once called, finally finding yourself gasping, turning at bay on a small, blue-green ball in the night, one of those so-pitiful worlds that those above you seemed to think so important.
There are worse places to turn and fight and die... or, if they let you breath long enough... there are worse places, it appears, to gather strength, to gather followers, to become strong once more, and to lead an army back to where you came. To reclaim what is yours.
PERSONALITY
Revenge. Power. Revenge. These are the single, total, all consuming goals that are all that fills the mind of what was once among the brightest lights beside the Throne.
Nonetheless, some shreds of what you were remain. You are the connsumate general, one of the greatest military minds in history, mortal or immortal. You show the troops what they need to see, tell them what they need to hear. You value them for their skills, honour them for their efforts, reward them for their successes, and amazingly enough have been known to weep for your Angels when they fall.
Something about these Earthlings, these so-pathetic lumps of mortal clay that you find yourself forced to call soilders, is nonetheless entrancing. They are simply so much freer, so more full of possiblitiy than anything you knew in either of your previous existances. Sometimes in the blackest parts of your soul, you wonder perhaps if a triumphant victory over those who drove you out is worth the lives of those you have worked so hard to nurture.
Sometimes... but not that often.
QUOTE
~deep, catlike growl, almost infrasonic~ Leave, or Die.
~thoughtful~ Ahh. Impressive. I've not seen that tactic attempted since... it matters not. It failed then, too.
POWERS/TACTICS
Loar's sorcery adds the lethal bit of flexibility to what would otherwise simply be a terribly resilient, terribly dangerous opponent. He is physically slow, but brilliant, efficient, and careful. Tending to lead from in front and serving to concentrate the enemies assault upon himself.. he knows he can repel most assaults, at least for a time, and this allows his faster and in some ways more-dangerous teammates to mop up about and behind him. A few carefully pre-selected spells can add whatever capabilities he needs and lacks for a given conflict, and his own phenomenal strength, when coupled with his extra limbs, allow him to grapple and crush multiple opponents at the same time, or else set them up for truely devestating Haymaker style attacks.
CAMPAIGN_USE
The deadly cold, horrifyingly efficient leader of the most dangerously professional Supervillian team to come down the pike in a long, long, long time. Loar and his Professionals can serve as benchmarks for the PCs, as well as long running semi-respected opponents. Their simply here to do a job, and do it very well. Amoral as they may be, that professional ethos can be attractive, at least to players used to dealing with cackling, world-destroying megalomaniacs. For the introspective, an interesting long-term relationship could bring about some redemption issues either with individuals on the team (which Loar would most likely allow to go with suprising good grace, and then replace with others of similar competence) or for the truely morally ambitious, for Loar himself. Outcast or not, Lord of Darkness or not, Loar was once at the side of Good, and his time on the mortal plain has set the first stirrings of things long forgotten in him. If he could be turned (and his people would follow him to Good at least as quickly as they would to the gates of Hell) then the Characters could congratulate themselves on a deed far more heroic than simply knocking out and locking up the Supervillian of the Week.
Of course, theres more to it than that, as should show in the description of the leader type. If anyone likes him, or the concept, Ill post the rest of them. For now, heres Loar, himself.
<font size=+1><b>Loar</b></font>
Player: NPC
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>80  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>70</font></td></tr><tr><td align="right"><font size=2>21  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>33</font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>60</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>40</font></td></tr><tr><td align="right"><font size=2>35  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>25</font></td></tr><tr><td align="right"><font size=2>25  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>2  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>-4</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>16/51  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>8/43  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>9</font></td></tr><tr><td align="right"><font size=2>24  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>80  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>90  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>18"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>16"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 311
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">25  </td><td><b><i>General among Demons: </i></b>Elemental Control, 50-point powers </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">80  </td><td>1) <b><i>Demonic Hide: </i></b>Armor (35 PD/35 ED) (105 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">88  </td><td>2) <b><i>Fireball: </i></b>Energy Blast 14d6 (vs. ED), Explosion (+1/2), Double Knockback (2x KB; +3/4) (157 Active Points); Restrainable (-1/2) </td><td valign="top" align="right">16</td></tr><tr><td align="right" valign="top">17  </td><td>3) <b><i>Eagles Wings: </i></b>Flight 25" (50 Active Points); Restrainable (-1/2) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">40  </td><td>4) <b><i>Resilience of the Fallen: </i></b>(Total: 65 Active Cost, 65 Real Cost) +15 Mental Defense (20 points total) (Real Cost: 15) <b>plus</b> Lack Of Weakness (-5) for Resistant Defenses (Real Cost: 5) <b>plus</b> Power Defense (15 points) (Real Cost: 15) <b>plus</b> Knockback Resistance -15" (Real Cost: 30) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6  </td><td><b><i>Hexapedal, Tailed, Winged: </i></b>Extra Limbs , Inherent (+1/4) (6 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">60  </td><td><b><i>Demonic Power: </i></b>Variable Power Pool (Demonic Sorcery), 40 base + 20 control cost (60 Active Points) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 316
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3  </td><td>Analyze: Magic 16- </td></tr><tr><td valign="top" align="right">3  </td><td>Analyze: Combat 16- </td></tr><tr><td valign="top" align="right">7  </td><td>Analyze: Leadership 18- </td></tr><tr><td valign="top" align="right">3  </td><td>Bureaucratics 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Deduction 16- </td></tr><tr><td valign="top" align="right">21  </td><td>Generalship 25- </td></tr><tr><td valign="top" align="right">9  </td><td>Sorcery 19- </td></tr><tr><td valign="top" align="right">9  </td><td>Tactics 19- </td></tr><tr><td valign="top" align="right">3  </td><td>Teamwork 13- </td></tr></table><b>Skills Cost: </b>61
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">5  </td><td>Money: Well Off </td></tr><tr><td valign="top" align="right">2  </td><td><i>Highly competent professional mercenary:</i> Reputation (A medium-sized group; 11-) +2/+2d6 </td></tr><tr><td valign="top" align="right">8  </td><td><i>Exiled General of Hell:</i> Reputation (A small to medium sized group; 8-) +8/+8d6 </td></tr><tr><td valign="top" align="right">120  </td><td><i>Shard of the Realm:</i> Base (600 Base, 0 Disad) </td></tr></table><b>Perks Cost:</b> 135
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3  </td><td>Absolute Range Sense </td></tr><tr><td valign="top" align="right">3  </td><td>Absolute Time Sense </td></tr><tr><td valign="top" align="right">25  </td><td>Combat Sense (Analyze, Discriminatory) 16- </td></tr><tr><td valign="top" align="right">37  </td><td>Danger Sense (Analyze, Discriminatory, Function as a Sense, Sensitivity: Any Danger) 16- </td></tr><tr><td valign="top" align="right">5  </td><td>Eidetic Memory </td></tr><tr><td valign="top" align="right">4  </td><td>Environmental Movement (no penalties on/in Fire, Brimstone, and Broken Lands) </td></tr><tr><td valign="top" align="right">20  </td><td>Universal Translator 16- </td></tr></table><b>Talents Cost:</b> 97
<b>Total Character Cost:</b> 920
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">25  </td><td>Distinctive Features: Furred, Winged, Awful Demon (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses) </td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: Mephistophiles 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence) </td></tr><tr><td valign="top" align="right">15  </td><td>Physical Limitation: Cannot Enter Holy Sites/Places (Infrequently; Fully Impairing) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Code of Honor (Common; Strong) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Megalomanicial (Common; Strong) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Drive to Return/Revenge (Uncommon; Total) </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Melancholia (Common; Moderate) </td></tr><tr><td valign="top" align="right">10  </td><td>Unluck: 2d6 </td></tr><tr><td valign="top" align="right">10  </td><td>Vulnerability: 2 x BODY Holy Powers (Uncommon) </td></tr><tr><td valign="top" align="right">10  </td><td>Vulnerability: 2 x STUN Holy Powers (Uncommon) </td></tr><tr><td valign="top" align="right">10  </td><td>Vulnerability: 2 x Effect Holy Powers (Uncommon) </td></tr><tr><td valign="top" align="right">265  </td><td>Villian Bonus </td></tr></table>
<b>Disadvantage Points:</b> 420
<b>Base Points:</b> 500
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
APPEARANCE
Hair Color: Tiger-Striped
Eye Color: Red
Height: 14' 1"
Weight: 980 lbs
Description:
Approximately 14 feet of Centauroid Tiger-Demon, with the middle limbs serving double duty as either hands or feet. The body is covered with heavy orange and black striped fur, not unlike a tiger but more vivid in color. The face is slightly more anthropomorphic than the feline origin, with a higher forehead. Massive eagles wings sprout from behind the shoulders, with smooth flight muscles flowing around the forelimbs and to a massive chest. Not fast, but smoothly and dangerously graceful.
BACKGROUND
One of the first to answer the Call, you lead the vast armies of might that gathered to oppose the One, before time began.
Despite all your skill, you lost.
Finding a place for yourself amongst the fallen, you served long, well, and honourably to the Lord of your Plane. You trained and drilled the Fallen into the mightiest assemblage of martial prowess ever to shake the pillars of Hell, and when your Lord cast you and your army like a die at a gaming table you lead them into battle against the One whom all had followed into the Fall.
All the might was for naught, all the training meant nothing. You were not meant to win, not even by your lord... simply a pawn on the chessboard of Hell.
You were defeated once again.
Cast out from your realm, your own pocket dimension shattered, the most vast majority of your power stripped, you were forced to flee before the very Hounds and Warriors that you had once called, finally finding yourself gasping, turning at bay on a small, blue-green ball in the night, one of those so-pitiful worlds that those above you seemed to think so important.
There are worse places to turn and fight and die... or, if they let you breath long enough... there are worse places, it appears, to gather strength, to gather followers, to become strong once more, and to lead an army back to where you came. To reclaim what is yours.
PERSONALITY
Revenge. Power. Revenge. These are the single, total, all consuming goals that are all that fills the mind of what was once among the brightest lights beside the Throne.
Nonetheless, some shreds of what you were remain. You are the connsumate general, one of the greatest military minds in history, mortal or immortal. You show the troops what they need to see, tell them what they need to hear. You value them for their skills, honour them for their efforts, reward them for their successes, and amazingly enough have been known to weep for your Angels when they fall.
Something about these Earthlings, these so-pathetic lumps of mortal clay that you find yourself forced to call soilders, is nonetheless entrancing. They are simply so much freer, so more full of possiblitiy than anything you knew in either of your previous existances. Sometimes in the blackest parts of your soul, you wonder perhaps if a triumphant victory over those who drove you out is worth the lives of those you have worked so hard to nurture.
Sometimes... but not that often.
QUOTE
~deep, catlike growl, almost infrasonic~ Leave, or Die.
~thoughtful~ Ahh. Impressive. I've not seen that tactic attempted since... it matters not. It failed then, too.
POWERS/TACTICS
Loar's sorcery adds the lethal bit of flexibility to what would otherwise simply be a terribly resilient, terribly dangerous opponent. He is physically slow, but brilliant, efficient, and careful. Tending to lead from in front and serving to concentrate the enemies assault upon himself.. he knows he can repel most assaults, at least for a time, and this allows his faster and in some ways more-dangerous teammates to mop up about and behind him. A few carefully pre-selected spells can add whatever capabilities he needs and lacks for a given conflict, and his own phenomenal strength, when coupled with his extra limbs, allow him to grapple and crush multiple opponents at the same time, or else set them up for truely devestating Haymaker style attacks.
CAMPAIGN_USE
The deadly cold, horrifyingly efficient leader of the most dangerously professional Supervillian team to come down the pike in a long, long, long time. Loar and his Professionals can serve as benchmarks for the PCs, as well as long running semi-respected opponents. Their simply here to do a job, and do it very well. Amoral as they may be, that professional ethos can be attractive, at least to players used to dealing with cackling, world-destroying megalomaniacs. For the introspective, an interesting long-term relationship could bring about some redemption issues either with individuals on the team (which Loar would most likely allow to go with suprising good grace, and then replace with others of similar competence) or for the truely morally ambitious, for Loar himself. Outcast or not, Lord of Darkness or not, Loar was once at the side of Good, and his time on the mortal plain has set the first stirrings of things long forgotten in him. If he could be turned (and his people would follow him to Good at least as quickly as they would to the gates of Hell) then the Characters could congratulate themselves on a deed far more heroic than simply knocking out and locking up the Supervillian of the Week.