tancred
Mar 29th, '05, 11:10 AM
I have revised the document I posted earlier, and removed the obsolete version.
Here is a revised list of Traveller guns, including only "canon" weapons from the LBBs.
<font size=+1><b>TravellerHERO Gun List</b></font>
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Equipment</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">  </td><td>Gauss Guns </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>1) <b><i>4mm Gauss Pistol: </i></b>(Total: 83 Active Cost, 26 Real Cost) Killing Attack - Ranged 2 1/2d6, 15 Charges (+0), +1 STUN Multiplier (+1/4), Armor Piercing x1 (+1/2) (70 Active Points); OAF (-1), STR Minimum 10 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-1/4), Beam (-1/4) (Real Cost: 20) plus +2 OCV with Ranged Combat (10 Active Points); OAF (-1) (Real Cost: 5) plus +1 vs. Range (3 Active Points); OAF (-1) (Real Cost: 1) </td><td valign="top" align="right">[15]</td></tr><tr><td align="right" valign="top">  </td><td>2) <b><i>4mm Gauss Rifle: </i></b>(Total: 164 Active Cost, 44 Real Cost) Killing Attack - Ranged 3 1/2d6, +1 STUN Multiplier (+1/4), 50 Charges (+1/2), Armor Piercing x1 (+1/2), Autofire (5 shots; +1/2) (151 Active Points); OAF (-1), STR Minimum 13 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), Beam (-1/4) (Real Cost: 38) plus +2 OCV with Ranged Combat (10 Active Points); OAF (-1) (Real Cost: 5) plus +1 vs. Range (3 Active Points); OAF (-1) (Real Cost: 1) </td><td valign="top" align="right">[50]</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Handguns </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>1) <b><i>Revolver: </i></b>Killing Attack - Ranged 1d6+1 (20 Active Points); STR Minimum 7 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), 6 Charges (-3/4), Real Weapon (-1/4), Beam (-1/4) </td><td valign="top" align="right">[6]</td></tr><tr><td align="right" valign="top">  </td><td>2) <b><i>Body Pistol: </i></b>(Total: 20 Active Cost, 7 Real Cost) Killing Attack - Ranged 1d6 (15 Active Points); STR Minimum 6 (STR Min. Cannot Add/Subtract Damage; -1), IAF (-1/2), 7 Charges (-1/2), Side Effects (-1 vs. Range Modifier), Side Effect occurs automatically whenever Power is used (-1/2), Real Weapon (-1/4), Beam (-1/4) (Real Cost: 4) plus +1 OCV with Ranged Combat (5 Active Points); IAF (-1/2) (Real Cost: 3) </td><td valign="top" align="right">[7]</td></tr><tr><td align="right" valign="top">  </td><td>3) <b><i>Auto Pistol: </i></b>Killing Attack - Ranged 1d6+1, 15 Charges (+0) (20 Active Points); STR Minimum 7 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Real Weapon (-1/4), Beam (-1/4) </td><td valign="top" align="right">[15]</td></tr><tr><td align="right" valign="top">  </td><td><b><i>Snub Pistol: </i></b>Multipower, 30-point reserve, (30 Active Points); all slots OAF (-1), STR Minimum 6 (STR Min. Cannot Add/Subtract Damage; -1), 6 Charges (-3/4), Real Weapon (-1/4), Beam (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">u  </td><td>1) <b><i>Standard Rounds: </i></b>Killing Attack - Ranged 1d6 (15 Active Points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">u  </td><td>2) <b><i>Armor-Piercing Rounds: </i></b>Killing Attack - Ranged 1d6, Armor Piercing x1 (+1/2) (22 Active Points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">u  </td><td>3) <b><i>HE Rounds: </i></b>Energy Blast 3d6, Explosion (+1/2) (22 Active Points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">u  </td><td>4) <b><i>Gas Rounds: </i></b>Energy Blast 2d6, Area Of Effect (One Hex; +1/2), No Normal Defense ((Self-Contained Breathing); +1) (25 Active Points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">u  </td><td>5) <b><i>Tranq: </i></b>Energy Blast 3d6, No Normal Defense ((Resistant DEF >2); +1) (30 Active Points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Machineguns </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>1) <b><i>Submachinegun: </i></b>(Total: 50 Active Cost, 16 Real Cost) Killing Attack - Ranged 1d6+1, 40 Charges (+1/2), Autofire (5 shots; +1/2) (40 Active Points); OAF (-1), STR Minimum 12 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-1/4), Beam (-1/4) (Real Cost: 11) plus +2 OCV with Ranged Combat (10 Active Points); OAF (-1) (Real Cost: 5) </td><td valign="top" align="right">[40]</td></tr><tr><td align="right" valign="top">  </td><td>2) <b><i>Light Machinegun: </i></b>(Total: 105 Active Cost, 23 Real Cost) Killing Attack - Ranged 2d6, +1 STUN Multiplier (+1/4), 200 Charges (+1), Autofire (10 shots; +1) (97 Active Points); OAF Bulky (-1 1/2), STR Minimum 15 (STR Min. Cannot Add/Subtract Damage; -1 1/4), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), Beam (-1/4) (Real Cost: 20) plus +1 OCV with Ranged Combat (5 Active Points); OAF Bulky (-1 1/2) (Real Cost: 2) plus +1 vs. Range (3 Active Points); OAF Bulky (-1 1/2) (Real Cost: 1) </td><td valign="top" align="right">[200]</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Rifles </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>1) <b><i>Accelerator Rifle: </i></b>(Total: 53 Active Cost, 19 Real Cost) Killing Attack - Ranged 2d6, 15 Charges (+0), Autofire (5 shots; +1/2) (45 Active Points); STR Minimum 12 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Required Hands Two-Handed (-1/2), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 11) plus +1 OCV with Ranged Combat (Real Cost: 5) plus +1 vs. Range (Real Cost: 3) </td><td valign="top" align="right">[15]</td></tr><tr><td align="right" valign="top">  </td><td>2) <b><i>Assault Rifle: </i></b>(Total: 73 Active Cost, 21 Real Cost) Killing Attack - Ranged 2d6, 30 Charges (+1/4), +1 STUN Multiplier (+1/4), Autofire (5 shots; +1/2) (60 Active Points); OAF (-1), STR Minimum 14 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), Beam (-1/4) (Real Cost: 15) plus +2 OCV with Ranged Combat (10 Active Points); OAF (-1) (Real Cost: 5) plus +1 vs. Range (3 Active Points); OAF (-1) (Real Cost: 1) </td><td valign="top" align="right">[30]</td></tr><tr><td align="right" valign="top">  </td><td>3) <b><i>Automatic Rifle: </i></b>(Total: 63 Active Cost, 16 Real Cost) Killing Attack - Ranged 2d6, +1 STUN Multiplier (+1/4), Autofire (5 shots; +1/2) (52 Active Points); OAF (-1), STR Minimum 13 (STR Min. Cannot Add/Subtract Damage; -1), 5 Charges (-3/4), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), Beam (-1/4) (Real Cost: 11) plus +1 OCV with Ranged Combat (5 Active Points); OAF (-1) (Real Cost: 2) plus +2 vs. Range (6 Active Points); OAF (-1) (Real Cost: 3) </td><td valign="top" align="right">[5]</td></tr><tr><td align="right" valign="top">  </td><td>4) <b><i>Carbine: </i></b>(Total: 30 Active Cost, 8 Real Cost) Killing Attack - Ranged 1 1/2d6 (25 Active Points); OAF (-1), STR Minimum 11 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), 10 Charges (-1/4), Beam (-1/4) (Real Cost: 6) plus +1 OCV with Ranged Combat (5 Active Points); OAF (-1) (Real Cost: 2) </td><td valign="top" align="right">[10]</td></tr><tr><td align="right" valign="top">  </td><td>5) <b><i>Rifle: </i></b>(Total: 48 Active Cost, 13 Real Cost) Killing Attack - Ranged 2d6, +1 STUN Multiplier (+1/4) (37 Active Points); OAF (-1), STR Minimum 13 (STR Min. Cannot Add/Subtract Damage; -1), 5 Charges (-3/4), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), Beam (-1/4) (Real Cost: 8) plus +1 OCV with Ranged Combat (5 Active Points); OAF (-1) (Real Cost: 2) plus +2 vs. Range (6 Active Points); OAF (-1) (Real Cost: 3) </td><td valign="top" align="right">[5]</td></tr><tr><td align="right" valign="top">  </td><td><b><i>Advanced Combat Rifle (ACR): </i></b>Multipower, 79-point reserve, all slots 20 Charges (+1/4) (99 Active Points); all slots OAF (-1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">u  </td><td>1) <b><i>Discarding Sabot Rounds: </i></b>Killing Attack - Ranged 2d6, +1 STUN Multiplier (+1/4), Autofire (5 shots; +1/2), Armor Piercing x1 (+1/2) (67 Active Points); STR Minimum 13 (-1/2), Beam (-1/4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">u  </td><td>2) <b><i>Flechette Rounds: </i></b>Killing Attack - Ranged 3d6, +1 STUN Multiplier (+1/4), Autofire (5 shots; +1/2) (79 Active Points); STR Minimum 13 (-1/2), Reduced Penetration (-1/4), Beam (-1/4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">u  </td><td>3) <b><i>Smoke Rounds: </i></b>Darkness to Sight Group 5" radius, 20 Continuing Charges lasting 1 Minute each (+0) (50 Active Points); STR Minimum 13 (-1/2), Beam (-1/4) </td><td valign="top" align="right">[20 cc]</td></tr><tr><td align="right" valign="top">  </td><td><b><i>Advanced Combat Rifle (ACR) Sights: </i></b>(Total: 11 Active Cost, 5 Real Cost) +1 OCV with Ranged Combat (5 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 2) plus +2 vs. Range (6 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td><b><i>4 cm RAM Grenade Launcher: </i></b>Multipower, 52-point reserve, all slots 20 Charges (+1/4) (65 Active Points); all slots OAF (-1), STR Minimum 13 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), Beam (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">u  </td><td>1) <b><i>Fragmentation: </i></b>Killing Attack - Ranged 2d6+1, Explosion (+1/4) (44 Active Points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">u  </td><td>2) <b><i>Concussion: </i></b>Energy Blast 7d6, Explosion (+1/4) (44 Active Points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">u  </td><td>3) <b><i>Smoke: </i></b>Darkness to Sight Group 5" radius, 20 Continuing Charges lasting 1 Minute each (+0) (50 Active Points) </td><td valign="top" align="right">[20 cc]</td></tr><tr><td align="right" valign="top">u  </td><td>4) <b><i>Gas: </i></b>Energy Blast 4d6, Explosion (+1/4), No Normal Defense ((Self-Contained Breathing); +1) (45 Active Points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">u  </td><td>5) <b><i>Flechette: </i></b>Killing Attack - Ranged 2d6+1, Explosion (+1/2) (52 Active Points); Reduced Penetration (-1/4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td><b><i>4 cm RAM Grenade Launcher Sights: </i></b>(Total: 11 Active Cost, 5 Real Cost) +1 OCV with Ranged Combat (5 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 2) plus +2 vs. Range (6 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Grenades </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>1) <b><i>Fragmentation: </i></b>Killing Attack - Ranged 2d6+1, Explosion (+1/2) (52 Active Points); 1 Charge (-2), OAF (-1), Real Weapon (-1/4), Beam (-1/4), Range Based On Strength (-1/4) </td><td valign="top" align="right">[1]</td></tr><tr><td align="right" valign="top">  </td><td>2) <b><i>Concussion: </i></b>Energy Blast 7d6, Explosion (+1/2) (52 Active Points); 1 Charge (-2), OAF (-1), Beam (-1/4), Real Weapon (-1/4), Range Based On Strength (-1/4) </td><td valign="top" align="right">[1]</td></tr><tr><td align="right" valign="top">  </td><td>3) <b><i>Smoke: </i></b>Darkness to Sight Group 5" radius (50 Active Points); OAF (-1), 1 Continuing Charge lasting 5 Minutes (-3/4), Real Weapon (-1/4), Beam (-1/4), Range Based On Strength (-1/4) </td><td valign="top" align="right">[1 cc]</td></tr><tr><td align="right" valign="top">  </td><td>4) <b><i>Gas: </i></b>Energy Blast 4d6, Explosion (+1/2), No Normal Defense ((Self-Contained Breathing); +1) (50 Active Points); 1 Charge (-2), OAF (-1), Real Weapon (-1/4), Beam (-1/4), Range Based On Strength (-1/4) </td><td valign="top" align="right">[1]</td></tr><tr><td align="right" valign="top">  </td><td>5) <b><i>Flash: </i></b>Sight and Hearing Groups Flash 4d6, Area Of Effect (4" Radius; +1 1/4) (45 Active Points); 1 Charge (-2), OAF (-1), Real Weapon (-1/4), Beam (-1/4), Range Based On Strength (-1/4) </td><td valign="top" align="right">[1]</td></tr><tr><td align="right" valign="top">  </td><td>6) <b><i>Flechette: </i></b>Killing Attack - Ranged 3d6, Explosion (+1/2) (67 Active Points); 1 Charge (-2), OAF (-1), Real Weapon (-1/4), Beam (-1/4), Range Based On Strength (-1/4), Reduced Penetration (-1/4) </td><td valign="top" align="right">[1]</td></tr></table>
Here is a revised list of Traveller guns, including only "canon" weapons from the LBBs.
<font size=+1><b>TravellerHERO Gun List</b></font>
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Equipment</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">  </td><td>Gauss Guns </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>1) <b><i>4mm Gauss Pistol: </i></b>(Total: 83 Active Cost, 26 Real Cost) Killing Attack - Ranged 2 1/2d6, 15 Charges (+0), +1 STUN Multiplier (+1/4), Armor Piercing x1 (+1/2) (70 Active Points); OAF (-1), STR Minimum 10 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-1/4), Beam (-1/4) (Real Cost: 20) plus +2 OCV with Ranged Combat (10 Active Points); OAF (-1) (Real Cost: 5) plus +1 vs. Range (3 Active Points); OAF (-1) (Real Cost: 1) </td><td valign="top" align="right">[15]</td></tr><tr><td align="right" valign="top">  </td><td>2) <b><i>4mm Gauss Rifle: </i></b>(Total: 164 Active Cost, 44 Real Cost) Killing Attack - Ranged 3 1/2d6, +1 STUN Multiplier (+1/4), 50 Charges (+1/2), Armor Piercing x1 (+1/2), Autofire (5 shots; +1/2) (151 Active Points); OAF (-1), STR Minimum 13 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), Beam (-1/4) (Real Cost: 38) plus +2 OCV with Ranged Combat (10 Active Points); OAF (-1) (Real Cost: 5) plus +1 vs. Range (3 Active Points); OAF (-1) (Real Cost: 1) </td><td valign="top" align="right">[50]</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Handguns </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>1) <b><i>Revolver: </i></b>Killing Attack - Ranged 1d6+1 (20 Active Points); STR Minimum 7 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), 6 Charges (-3/4), Real Weapon (-1/4), Beam (-1/4) </td><td valign="top" align="right">[6]</td></tr><tr><td align="right" valign="top">  </td><td>2) <b><i>Body Pistol: </i></b>(Total: 20 Active Cost, 7 Real Cost) Killing Attack - Ranged 1d6 (15 Active Points); STR Minimum 6 (STR Min. Cannot Add/Subtract Damage; -1), IAF (-1/2), 7 Charges (-1/2), Side Effects (-1 vs. Range Modifier), Side Effect occurs automatically whenever Power is used (-1/2), Real Weapon (-1/4), Beam (-1/4) (Real Cost: 4) plus +1 OCV with Ranged Combat (5 Active Points); IAF (-1/2) (Real Cost: 3) </td><td valign="top" align="right">[7]</td></tr><tr><td align="right" valign="top">  </td><td>3) <b><i>Auto Pistol: </i></b>Killing Attack - Ranged 1d6+1, 15 Charges (+0) (20 Active Points); STR Minimum 7 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Real Weapon (-1/4), Beam (-1/4) </td><td valign="top" align="right">[15]</td></tr><tr><td align="right" valign="top">  </td><td><b><i>Snub Pistol: </i></b>Multipower, 30-point reserve, (30 Active Points); all slots OAF (-1), STR Minimum 6 (STR Min. Cannot Add/Subtract Damage; -1), 6 Charges (-3/4), Real Weapon (-1/4), Beam (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">u  </td><td>1) <b><i>Standard Rounds: </i></b>Killing Attack - Ranged 1d6 (15 Active Points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">u  </td><td>2) <b><i>Armor-Piercing Rounds: </i></b>Killing Attack - Ranged 1d6, Armor Piercing x1 (+1/2) (22 Active Points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">u  </td><td>3) <b><i>HE Rounds: </i></b>Energy Blast 3d6, Explosion (+1/2) (22 Active Points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">u  </td><td>4) <b><i>Gas Rounds: </i></b>Energy Blast 2d6, Area Of Effect (One Hex; +1/2), No Normal Defense ((Self-Contained Breathing); +1) (25 Active Points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">u  </td><td>5) <b><i>Tranq: </i></b>Energy Blast 3d6, No Normal Defense ((Resistant DEF >2); +1) (30 Active Points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Machineguns </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>1) <b><i>Submachinegun: </i></b>(Total: 50 Active Cost, 16 Real Cost) Killing Attack - Ranged 1d6+1, 40 Charges (+1/2), Autofire (5 shots; +1/2) (40 Active Points); OAF (-1), STR Minimum 12 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-1/4), Beam (-1/4) (Real Cost: 11) plus +2 OCV with Ranged Combat (10 Active Points); OAF (-1) (Real Cost: 5) </td><td valign="top" align="right">[40]</td></tr><tr><td align="right" valign="top">  </td><td>2) <b><i>Light Machinegun: </i></b>(Total: 105 Active Cost, 23 Real Cost) Killing Attack - Ranged 2d6, +1 STUN Multiplier (+1/4), 200 Charges (+1), Autofire (10 shots; +1) (97 Active Points); OAF Bulky (-1 1/2), STR Minimum 15 (STR Min. Cannot Add/Subtract Damage; -1 1/4), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), Beam (-1/4) (Real Cost: 20) plus +1 OCV with Ranged Combat (5 Active Points); OAF Bulky (-1 1/2) (Real Cost: 2) plus +1 vs. Range (3 Active Points); OAF Bulky (-1 1/2) (Real Cost: 1) </td><td valign="top" align="right">[200]</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Rifles </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>1) <b><i>Accelerator Rifle: </i></b>(Total: 53 Active Cost, 19 Real Cost) Killing Attack - Ranged 2d6, 15 Charges (+0), Autofire (5 shots; +1/2) (45 Active Points); STR Minimum 12 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Required Hands Two-Handed (-1/2), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 11) plus +1 OCV with Ranged Combat (Real Cost: 5) plus +1 vs. Range (Real Cost: 3) </td><td valign="top" align="right">[15]</td></tr><tr><td align="right" valign="top">  </td><td>2) <b><i>Assault Rifle: </i></b>(Total: 73 Active Cost, 21 Real Cost) Killing Attack - Ranged 2d6, 30 Charges (+1/4), +1 STUN Multiplier (+1/4), Autofire (5 shots; +1/2) (60 Active Points); OAF (-1), STR Minimum 14 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), Beam (-1/4) (Real Cost: 15) plus +2 OCV with Ranged Combat (10 Active Points); OAF (-1) (Real Cost: 5) plus +1 vs. Range (3 Active Points); OAF (-1) (Real Cost: 1) </td><td valign="top" align="right">[30]</td></tr><tr><td align="right" valign="top">  </td><td>3) <b><i>Automatic Rifle: </i></b>(Total: 63 Active Cost, 16 Real Cost) Killing Attack - Ranged 2d6, +1 STUN Multiplier (+1/4), Autofire (5 shots; +1/2) (52 Active Points); OAF (-1), STR Minimum 13 (STR Min. Cannot Add/Subtract Damage; -1), 5 Charges (-3/4), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), Beam (-1/4) (Real Cost: 11) plus +1 OCV with Ranged Combat (5 Active Points); OAF (-1) (Real Cost: 2) plus +2 vs. Range (6 Active Points); OAF (-1) (Real Cost: 3) </td><td valign="top" align="right">[5]</td></tr><tr><td align="right" valign="top">  </td><td>4) <b><i>Carbine: </i></b>(Total: 30 Active Cost, 8 Real Cost) Killing Attack - Ranged 1 1/2d6 (25 Active Points); OAF (-1), STR Minimum 11 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), 10 Charges (-1/4), Beam (-1/4) (Real Cost: 6) plus +1 OCV with Ranged Combat (5 Active Points); OAF (-1) (Real Cost: 2) </td><td valign="top" align="right">[10]</td></tr><tr><td align="right" valign="top">  </td><td>5) <b><i>Rifle: </i></b>(Total: 48 Active Cost, 13 Real Cost) Killing Attack - Ranged 2d6, +1 STUN Multiplier (+1/4) (37 Active Points); OAF (-1), STR Minimum 13 (STR Min. Cannot Add/Subtract Damage; -1), 5 Charges (-3/4), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), Beam (-1/4) (Real Cost: 8) plus +1 OCV with Ranged Combat (5 Active Points); OAF (-1) (Real Cost: 2) plus +2 vs. Range (6 Active Points); OAF (-1) (Real Cost: 3) </td><td valign="top" align="right">[5]</td></tr><tr><td align="right" valign="top">  </td><td><b><i>Advanced Combat Rifle (ACR): </i></b>Multipower, 79-point reserve, all slots 20 Charges (+1/4) (99 Active Points); all slots OAF (-1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">u  </td><td>1) <b><i>Discarding Sabot Rounds: </i></b>Killing Attack - Ranged 2d6, +1 STUN Multiplier (+1/4), Autofire (5 shots; +1/2), Armor Piercing x1 (+1/2) (67 Active Points); STR Minimum 13 (-1/2), Beam (-1/4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">u  </td><td>2) <b><i>Flechette Rounds: </i></b>Killing Attack - Ranged 3d6, +1 STUN Multiplier (+1/4), Autofire (5 shots; +1/2) (79 Active Points); STR Minimum 13 (-1/2), Reduced Penetration (-1/4), Beam (-1/4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">u  </td><td>3) <b><i>Smoke Rounds: </i></b>Darkness to Sight Group 5" radius, 20 Continuing Charges lasting 1 Minute each (+0) (50 Active Points); STR Minimum 13 (-1/2), Beam (-1/4) </td><td valign="top" align="right">[20 cc]</td></tr><tr><td align="right" valign="top">  </td><td><b><i>Advanced Combat Rifle (ACR) Sights: </i></b>(Total: 11 Active Cost, 5 Real Cost) +1 OCV with Ranged Combat (5 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 2) plus +2 vs. Range (6 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td><b><i>4 cm RAM Grenade Launcher: </i></b>Multipower, 52-point reserve, all slots 20 Charges (+1/4) (65 Active Points); all slots OAF (-1), STR Minimum 13 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), Beam (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">u  </td><td>1) <b><i>Fragmentation: </i></b>Killing Attack - Ranged 2d6+1, Explosion (+1/4) (44 Active Points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">u  </td><td>2) <b><i>Concussion: </i></b>Energy Blast 7d6, Explosion (+1/4) (44 Active Points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">u  </td><td>3) <b><i>Smoke: </i></b>Darkness to Sight Group 5" radius, 20 Continuing Charges lasting 1 Minute each (+0) (50 Active Points) </td><td valign="top" align="right">[20 cc]</td></tr><tr><td align="right" valign="top">u  </td><td>4) <b><i>Gas: </i></b>Energy Blast 4d6, Explosion (+1/4), No Normal Defense ((Self-Contained Breathing); +1) (45 Active Points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">u  </td><td>5) <b><i>Flechette: </i></b>Killing Attack - Ranged 2d6+1, Explosion (+1/2) (52 Active Points); Reduced Penetration (-1/4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td><b><i>4 cm RAM Grenade Launcher Sights: </i></b>(Total: 11 Active Cost, 5 Real Cost) +1 OCV with Ranged Combat (5 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 2) plus +2 vs. Range (6 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Grenades </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>1) <b><i>Fragmentation: </i></b>Killing Attack - Ranged 2d6+1, Explosion (+1/2) (52 Active Points); 1 Charge (-2), OAF (-1), Real Weapon (-1/4), Beam (-1/4), Range Based On Strength (-1/4) </td><td valign="top" align="right">[1]</td></tr><tr><td align="right" valign="top">  </td><td>2) <b><i>Concussion: </i></b>Energy Blast 7d6, Explosion (+1/2) (52 Active Points); 1 Charge (-2), OAF (-1), Beam (-1/4), Real Weapon (-1/4), Range Based On Strength (-1/4) </td><td valign="top" align="right">[1]</td></tr><tr><td align="right" valign="top">  </td><td>3) <b><i>Smoke: </i></b>Darkness to Sight Group 5" radius (50 Active Points); OAF (-1), 1 Continuing Charge lasting 5 Minutes (-3/4), Real Weapon (-1/4), Beam (-1/4), Range Based On Strength (-1/4) </td><td valign="top" align="right">[1 cc]</td></tr><tr><td align="right" valign="top">  </td><td>4) <b><i>Gas: </i></b>Energy Blast 4d6, Explosion (+1/2), No Normal Defense ((Self-Contained Breathing); +1) (50 Active Points); 1 Charge (-2), OAF (-1), Real Weapon (-1/4), Beam (-1/4), Range Based On Strength (-1/4) </td><td valign="top" align="right">[1]</td></tr><tr><td align="right" valign="top">  </td><td>5) <b><i>Flash: </i></b>Sight and Hearing Groups Flash 4d6, Area Of Effect (4" Radius; +1 1/4) (45 Active Points); 1 Charge (-2), OAF (-1), Real Weapon (-1/4), Beam (-1/4), Range Based On Strength (-1/4) </td><td valign="top" align="right">[1]</td></tr><tr><td align="right" valign="top">  </td><td>6) <b><i>Flechette: </i></b>Killing Attack - Ranged 3d6, Explosion (+1/2) (67 Active Points); 1 Charge (-2), OAF (-1), Real Weapon (-1/4), Beam (-1/4), Range Based On Strength (-1/4), Reduced Penetration (-1/4) </td><td valign="top" align="right">[1]</td></tr></table>