JmOz
Apr 3rd, '05, 05:51 PM
Okay, new player in the game, his character is my characters brother. He is a profesional thief who has been experimented on, our team's mysterious benefactor aranged for his release and told him he would serve on our hero team...
Powers is that he can create energy blades and throw them, he is also extrmly fast, and a thief some skill.
<font size=+1><b>Grifter</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>29  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>57</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>11  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>4</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10/20  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>10/20  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>21</font></td></tr><tr><td align="right"><font size=2>7  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 153
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">40  </td><td>Find Weakness 15- with Multi Power </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3  </td><td>+1 PER with all Sense Groups </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3  </td><td>Mental Defense (5 points total) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">20  </td><td>Armor (10 PD/10 ED) (30 Active Points); OIF (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">43  </td><td>Multipower, 75-point reserve, (75 Active Points); all slots Restrainable (-1/2), Beam (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4u  </td><td>1) <b><i>Knife: </i></b>HKA 2 1/2d6 (3d6+1 w/STR), Reduced Endurance (1/2 END; +1/4), Armor Piercing (+1/2) (70 Active Points) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">4u  </td><td>2) <b><i>Thrown Dagger: </i></b>RKA 5d6 (75 Active Points); Range Based On STR (-1/4) </td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">4u  </td><td>3) <b><i>Thrown Dagger II: </i></b>EB 12d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points); Range Based On STR (-1/4) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">4u  </td><td>4) <b><i>Bombs: </i></b>EB 10d6, Explosion (+1/2) (75 Active Points); Range Based On STR (-1/4) </td><td valign="top" align="right">7</td></tr></table><b>Powers Cost:</b> 125
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">6  </td><td>+2 with Multipower </td></tr><tr><td valign="top" align="right">3  </td><td>Acrobatics 15- </td></tr><tr><td valign="top" align="right">2  </td><td>Acting (Everyman) 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Bribery 15- </td></tr><tr><td valign="top" align="right">0  </td><td>CK: Campeign City 8- </td></tr><tr><td valign="top" align="right">2  </td><td>Climbing (Everyman) 15- </td></tr><tr><td valign="top" align="right">2  </td><td>Combat Driving (Everyman) 15- </td></tr><tr><td valign="top" align="right">2  </td><td>Concealment (Everyman) 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Contortionist 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Conversation 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Criminology 14- </td></tr><tr><td valign="top" align="right">2  </td><td>Deduction (Everyman) 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Disguise 14- </td></tr><tr><td valign="top" align="right">2  </td><td>Forgery (Art Objects) 14- </td></tr><tr><td valign="top" align="right">1  </td><td>High Society 8- </td></tr><tr><td valign="top" align="right">3  </td><td>KS: Campeign City Criminals 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Trading 15- </td></tr><tr><td valign="top" align="right">0  </td><td>Language: English (idiomatic; Everyman) </td></tr><tr><td valign="top" align="right">3  </td><td>Lockpicking 15- </td></tr><tr><td valign="top" align="right">0  </td><td>PS: Appraise (Everyman) 11- </td></tr><tr><td valign="top" align="right">0  </td><td>Paramedics 8- </td></tr><tr><td valign="top" align="right">0  </td><td>Persuasion 8- </td></tr><tr><td valign="top" align="right">3  </td><td>Security Systems 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Seduction 15- </td></tr><tr><td valign="top" align="right">2  </td><td>Shadowing (Everyman) 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Sleight Of Hand 15- </td></tr><tr><td valign="top" align="right">2  </td><td>Stealth (Everyman) 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Streetwise 15- </td></tr><tr><td valign="top" align="right">1  </td><td>TF: Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles </td></tr></table><b>Skills Cost: </b>66
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">6  </td><td>Combat Luck (3 PD/3 ED) </td></tr></table><b>Talents Cost:</b> 6
<b>Total Character Cost:</b> 350
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10  </td><td>DNPC: Girlfriend of the week 8- (Normal) </td></tr><tr><td valign="top" align="right">5  </td><td>DNPC: Kevin, Brother 8- (Normal; Useful noncombat position or skills) </td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: Viper 8- (Mo Pow, NCI, Harshly Punish) </td></tr><tr><td valign="top" align="right">10  </td><td>Hunted: Mysterious Benefactor 8- (Mo Pow, NCI, Watching) </td></tr><tr><td valign="top" align="right">10  </td><td>Hunted: Police 8- (Mo Pow, NCI, Watching) </td></tr><tr><td valign="top" align="right">10  </td><td>Hunted: Defender of the Champions 8- (As Pow, Harshly Punish) </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Thrillseeker (Common, Moderate) </td></tr><tr><td valign="top" align="right">20  </td><td>Psychological Limitation: Overconfident (Common, Total) </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Code vs Killing (Common, Moderate) </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Lady's Man (Common, Moderate) </td></tr><tr><td valign="top" align="right">5  </td><td>Reputation: Skilled Thief, 11- (Known Only To A Small Group) </td></tr><tr><td valign="top" align="right">20  </td><td>Rivalry: Professional and Romantic (; Rival is More Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) </td></tr><tr><td valign="top" align="right">10  </td><td>Social Limitation: Convicted Criminal (Occasionally, Major) </td></tr></table>
<b>Disadvantage Points:</b> 150
<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
Powers is that he can create energy blades and throw them, he is also extrmly fast, and a thief some skill.
<font size=+1><b>Grifter</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>29  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>57</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>11  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>4</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10/20  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>10/20  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>21</font></td></tr><tr><td align="right"><font size=2>7  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 153
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">40  </td><td>Find Weakness 15- with Multi Power </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3  </td><td>+1 PER with all Sense Groups </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3  </td><td>Mental Defense (5 points total) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">20  </td><td>Armor (10 PD/10 ED) (30 Active Points); OIF (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">43  </td><td>Multipower, 75-point reserve, (75 Active Points); all slots Restrainable (-1/2), Beam (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4u  </td><td>1) <b><i>Knife: </i></b>HKA 2 1/2d6 (3d6+1 w/STR), Reduced Endurance (1/2 END; +1/4), Armor Piercing (+1/2) (70 Active Points) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">4u  </td><td>2) <b><i>Thrown Dagger: </i></b>RKA 5d6 (75 Active Points); Range Based On STR (-1/4) </td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">4u  </td><td>3) <b><i>Thrown Dagger II: </i></b>EB 12d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points); Range Based On STR (-1/4) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">4u  </td><td>4) <b><i>Bombs: </i></b>EB 10d6, Explosion (+1/2) (75 Active Points); Range Based On STR (-1/4) </td><td valign="top" align="right">7</td></tr></table><b>Powers Cost:</b> 125
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">6  </td><td>+2 with Multipower </td></tr><tr><td valign="top" align="right">3  </td><td>Acrobatics 15- </td></tr><tr><td valign="top" align="right">2  </td><td>Acting (Everyman) 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Bribery 15- </td></tr><tr><td valign="top" align="right">0  </td><td>CK: Campeign City 8- </td></tr><tr><td valign="top" align="right">2  </td><td>Climbing (Everyman) 15- </td></tr><tr><td valign="top" align="right">2  </td><td>Combat Driving (Everyman) 15- </td></tr><tr><td valign="top" align="right">2  </td><td>Concealment (Everyman) 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Contortionist 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Conversation 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Criminology 14- </td></tr><tr><td valign="top" align="right">2  </td><td>Deduction (Everyman) 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Disguise 14- </td></tr><tr><td valign="top" align="right">2  </td><td>Forgery (Art Objects) 14- </td></tr><tr><td valign="top" align="right">1  </td><td>High Society 8- </td></tr><tr><td valign="top" align="right">3  </td><td>KS: Campeign City Criminals 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Trading 15- </td></tr><tr><td valign="top" align="right">0  </td><td>Language: English (idiomatic; Everyman) </td></tr><tr><td valign="top" align="right">3  </td><td>Lockpicking 15- </td></tr><tr><td valign="top" align="right">0  </td><td>PS: Appraise (Everyman) 11- </td></tr><tr><td valign="top" align="right">0  </td><td>Paramedics 8- </td></tr><tr><td valign="top" align="right">0  </td><td>Persuasion 8- </td></tr><tr><td valign="top" align="right">3  </td><td>Security Systems 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Seduction 15- </td></tr><tr><td valign="top" align="right">2  </td><td>Shadowing (Everyman) 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Sleight Of Hand 15- </td></tr><tr><td valign="top" align="right">2  </td><td>Stealth (Everyman) 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Streetwise 15- </td></tr><tr><td valign="top" align="right">1  </td><td>TF: Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles </td></tr></table><b>Skills Cost: </b>66
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">6  </td><td>Combat Luck (3 PD/3 ED) </td></tr></table><b>Talents Cost:</b> 6
<b>Total Character Cost:</b> 350
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10  </td><td>DNPC: Girlfriend of the week 8- (Normal) </td></tr><tr><td valign="top" align="right">5  </td><td>DNPC: Kevin, Brother 8- (Normal; Useful noncombat position or skills) </td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: Viper 8- (Mo Pow, NCI, Harshly Punish) </td></tr><tr><td valign="top" align="right">10  </td><td>Hunted: Mysterious Benefactor 8- (Mo Pow, NCI, Watching) </td></tr><tr><td valign="top" align="right">10  </td><td>Hunted: Police 8- (Mo Pow, NCI, Watching) </td></tr><tr><td valign="top" align="right">10  </td><td>Hunted: Defender of the Champions 8- (As Pow, Harshly Punish) </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Thrillseeker (Common, Moderate) </td></tr><tr><td valign="top" align="right">20  </td><td>Psychological Limitation: Overconfident (Common, Total) </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Code vs Killing (Common, Moderate) </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Lady's Man (Common, Moderate) </td></tr><tr><td valign="top" align="right">5  </td><td>Reputation: Skilled Thief, 11- (Known Only To A Small Group) </td></tr><tr><td valign="top" align="right">20  </td><td>Rivalry: Professional and Romantic (; Rival is More Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) </td></tr><tr><td valign="top" align="right">10  </td><td>Social Limitation: Convicted Criminal (Occasionally, Major) </td></tr></table>
<b>Disadvantage Points:</b> 150
<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0