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Narthon
Apr 4th, '05, 07:53 PM
Ok, say I have Desol done as a body of water, with strength affects physical world. I buy streatching. Does the streatching need to affect physical world, or does the affects physical world on the strength cover it?

ghost-angel
Apr 4th, '05, 07:58 PM
I don't think so ... but I could be entirely wrong on this.

Narthon
Apr 4th, '05, 08:00 PM
While I'm at it, does desol give you affect desol for free, give it but only vs similar special effect, or not give it at all?

schir1964
Apr 4th, '05, 08:03 PM
Ok, say I have Desol done as a body of water, with strength affects physical world. I buy streatching. Does the streatching need to affect physical world, or does the affects physical world on the strength cover it?
Have you tried Protean Form? (8^D)
Using Shapeshift with Touch Group.

- Christopher Mullins

schir1964
Apr 4th, '05, 08:07 PM
Ok, say I have Desol done as a body of water, with strength affects physical world. I buy streatching. Does the streatching need to affect physical world, or does the affects physical world on the strength cover it?
As a GM, I'd say no, Stretching would need the Affects Physical World advantage. All powers, etc... are "Desolid", so in order to keep things consistent, anything that associated with another power that has Affects Physical World modifer, would also have to have that modifier also.

- Christopher Mullins

schir1964
Apr 4th, '05, 08:08 PM
While I'm at it, does desol give you affect desol for free, give it but only vs similar special effect, or not give it at all?
You do not get it at all. The SFX mentioned is for those powers that can affect you even while Desolid, it has nothing to do with the character affecting the real world.

- Christopher Mullins

Champsguy
Apr 4th, '05, 08:12 PM
While I'm at it, does desol give you affect desol for free, give it but only vs similar special effect, or not give it at all?


Stretching would work normally without buying Affects Real World. You're lifting an object with your Strength, not your Stretching. You don't need to buy your Running with Affects Real World so that you can walk on the sidewalk.

As far as Affects Desolid, generally, yes. When you're desolid, you can generally affect others of the same Desolid sfx. Thus, speedsters can hit speedsters, density manipulators can hit density manipulators, and magicians in the astral plane can hit other magicians.

ghost-angel
Apr 4th, '05, 08:15 PM
I have to agree what Champsguy said on all points....

Dust Raven
Apr 5th, '05, 02:41 AM
Ok, say I have Desol done as a body of water, with strength affects physical world. I buy streatching. Does the streatching need to affect physical world, or does the affects physical world on the strength cover it?

No. All Stretching does it let you use your STR further away than normal. All you'd need is APW on the STR.

Dust Raven
Apr 5th, '05, 02:45 AM
While I'm at it, does desol give you affect desol for free, give it but only vs similar special effect, or not give it at all?

If two characters each have Desol with the same SFX, they can generally affect each other normally when they are both Desol. Just having the Desol Power doesn't give you Affects Desolid on all your Powers versus that SFX, you have to actually be Desolid to affect the other character.

This is not always the case though. It could be that two Desol characters with the same SFX won't be able to affect each other based on the SFX of the Desol. Two characters that turn to mist might only be able to pass through without actually doing anything to the other, while two astral travelers will probably be able to make "physical" contact.

Dust Raven
Apr 5th, '05, 02:47 AM
As a GM, I'd say no, Stretching would need the Affects Physical World advantage. All powers, etc... are "Desolid", so in order to keep things consistent, anything that associated with another power that has Affects Physical World modifer, would also have to have that modifier also.

- Christopher Mullins

A slight correction. Desol doesn't make Powers Desolid, it make characters Desolid. The character's Powers are unnaffected and don't change. What those Powers can affect might change though. Since Stretching doesn't affect anything but the character, it has normal affect while Desol.

Hyper-Man
Apr 5th, '05, 08:49 PM
A slight correction. Desol doesn't make Powers Desolid, it make characters Desolid. The character's Powers are unnaffected and don't change. What those Powers can affect might change though. Since Stretching doesn't affect anything but the character, it has normal affect while Desol.

You're absolutely correct! (http://www.wiseacre-gardens.com/buttons/pics/sounds/daffy04.wav)

HM

Sean Waters
Apr 6th, '05, 05:35 AM
You can stretch whilst desolid and you can effect anything with your strength up to the range of your stretching, as if you were not desolid.

What you can NOT do (without additional points being spent) is add momentum damage due to stretching whilst desolid, or ANY kind of damage for that matter: including manoeuvre damage, like haymakers or momentum damage for move throughs, that goes beyond what you can do with your base strength.

What you can do is buy Hand Attack, linked desolid and only to simulate increased damage due to other powers or manoeuvres. You don't even need to buy APW for it as the advantage slides right on over automatically providing you don't exeed twice base damage. Ludicrous rule, but there you are... :D

Dust Raven
Apr 6th, '05, 10:08 AM
You can stretch whilst desolid and you can effect anything with your strength up to the range of your stretching, as if you were not desolid.

What you can NOT do (without additional points being spent) is add momentum damage due to stretching whilst desolid, or ANY kind of damage for that matter: including manoeuvre damage, like haymakers or momentum damage for move throughs, that goes beyond what you can do with your base strength.
Are you sure about all that? I thought all you needed was STR APW and you get all the extra damage from Maneuvers automatically?


What you can do is buy Hand Attack, linked desolid and only to simulate increased damage due to other powers or manoeuvres. You don't even need to buy APW for it as the advantage slides right on over automatically providing you don't exeed twice base damage. Ludicrous rule, but there you are... :D

Actually, in this case, you would need APW on the HA. STR inherits HA's Advantages but not the other way around.

Of course, that means that if you have a 20 STR, you can buy an HA +4d6 APW for 40 points and be able to do an 8d6 attack while Desol.

Sean Waters
Apr 6th, '05, 10:15 AM
Are you sure about all that? I thought all you needed was STR APW and you get all the extra damage from Maneuvers automatically?



Actually, in this case, you would need APW on the HA. STR inherits HA's Advantages but not the other way around.

Of course, that means that if you have a 20 STR, you can buy an HA +4d6 APW for 40 points and be able to do an 8d6 attack while Desol.

I really ought to look at the book first, eh?

Regards the first point, that's how I've always played it: I can see the sense of doing it the other way, but then it always seems a bit abusive: use high damage/low defence manoeuvres when you know you can't be hit...

Regards the second point, you're quite right. Does make it a cheap way to do damage whilst desolid, doesn't it?

prestidigitator
Apr 6th, '05, 12:08 PM
For that matter, I think you can make your HKA Affects Physical World and still add your [EDIT: non-Affects Physical World] Str to it (though only to double the DCs of course). I could be wrong.

Dust Raven
Apr 6th, '05, 12:49 PM
For that matter, I think you can make your HKA Affects Physical World and still add your [EDIT: non-Affects Physical World] Str to it (though only to double the DCs of course). I could be wrong.

In the case of HKA, I don't think so. Any Advantage you have on HKA must also be had on STR or STR doesn't add (or is pro-rated, like in 4th Edition). HAs don't prorate the STR, the STR just adds. You can by a HA 1d6, AE 1 Hex, AF 5, NND, 0 END for 17 points, and effectively do up to 10d6 NND with a guarenteed hit on any adjacent target, and only spend 1 END for the effort.

Damn....I better get off this Hand Attack thing before I hurt someone.

Sean Waters
Apr 6th, '05, 12:56 PM
In the case of HKA, I don't think so. Any Advantage you have on HKA must also be had on STR or STR doesn't add (or is pro-rated, like in 4th Edition). HAs don't prorate the STR, the STR just adds. You can by a HA 1d6, AE 1 Hex, AF 5, NND, 0 END for 17 points, and effectively do up to 10d6 NND with a guarenteed hit on any adjacent target, and only spend 1 END for the effort.

Damn....I better get off this Hand Attack thing before I hurt someone.


..er..ouch! :nonp:

prestidigitator
Apr 6th, '05, 01:41 PM
In the case of HKA, I don't think so. Any Advantage you have on HKA must also be had on STR or STR doesn't add (or is pro-rated, like in 4th Edition). HAs don't prorate the STR, the STR just adds. You can by a HA 1d6, AE 1 Hex, AF 5, NND, 0 END for 17 points, and effectively do up to 10d6 NND with a guarenteed hit on any adjacent target, and only spend 1 END for the effort.

Damn....I better get off this Hand Attack thing before I hurt someone.
Prorated, certainly, but I don't think the Str needs Affects Physical World just to add to an HKA that Affects Physical World (admittedly it will add far less due to the +2 Advantage, but I think it still adds...).