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Katherine
Apr 5th, '05, 06:00 AM
Well, the end is near. Our 2 year Mutant Wars game is about to wrap up. Its been blast from its start as a variant Aberrant game all the way threw a Champion’s conversion. But like they say all good things must come to an end. The odd part is, I’m not sure I want to win the final confrontation and actually manage to activate the Omega Protocol which will kill every baseline human on the face of the Earth. It will be the Final Solution to the baseline problem and its something my character has been dreaming about, but I’ve found myself reluctant even if I’m excited about the possible rp moments in the last few games. Oh well, I guess it’s a good thing since the game was intended to be thought provoking and slightly disturbing.

OddHat
Apr 5th, '05, 06:07 AM
Some might consider a campaign where the protagonist is seeking to commit genocide as more than "slightly disturbing".

Blue
Apr 5th, '05, 06:11 AM
Is the change of heart purely you the player or does it extend to some degree to the character?

I ask because at the heart of some very good stories are characters that dynamically change and ultimately do "the right thing". Of course hard to tell based on the short description here exactly what would be the right thing in this game.

Katherine
Apr 5th, '05, 06:14 AM
Some might consider a campaign where the protagonist is seeking to commit genocide as more than "slightly disturbing".

protagonists!

And they started it. :) The Omega Protocol is a psionic weapon based on technology developed by Purity (this campaign's answer to the IHA) intended to wipe out mutants along with a retrovirus intended to remove the possiblity of mutantion from the human genome (comic book science). We stole it earlier and the OP was developed from it. Now, after all negotiation has broken down and our fledgling "city state" in orbit as been attacked. We're going to activate it. It's a pretty cool story line.

But honestly, I agree. We play allot of pretty dark games. That's why I'm really getting into the New Sentinels with Pinnacle which is comic super heroes!

Katherine
Apr 5th, '05, 06:18 AM
Is the change of heart purely you the player or does it extend to some degree to the character?

I ask because at the heart of some very good stories are characters that dynamically change and ultimately do "the right thing". Of course hard to tell based on the short description here exactly what would be the right thing in this game.

Mainly me, but I really only empathized with the character from beginning. I know she's a bigoted, borderline psychotic terrorist. I can just understand how she got that way. She's met some of what she feels are "decent" baselines but thinks, all in all, they are crude evolutionary anachronisms and the world will be better off without them.

Blue
Apr 5th, '05, 06:42 AM
Then do them baselines in. It's just good roleplaying ;)

Greatwyrm
Apr 5th, '05, 08:26 AM
It will be the Final Solution to the baseline problem and its something my character has been dreaming about, but I’ve found myself reluctant even if I’m excited about the possible rp moments in the last few games.

That's a hook just begging for a sequel campaign. Don't set off the device. Use it as leverage vs. the baselines to force them to acknowledge you as their lord and master. Set yourself up as a not-so-benevolent dictatorship and turn your characters over to the GM. Then run a game as baselines trying to take your character out.

RDU Neil
Apr 5th, '05, 10:01 AM
That's a hook just begging for a sequel campaign. Don't set off the device. Use it as leverage vs. the baselines to force them to acknowledge you as their lord and master. Set yourself up as a not-so-benevolent dictatorship and turn your characters over to the GM. Then run a game as baselines trying to take your character out.

The biggest hook I can see is "The Omega Protocol goes off... baseliens erased... ALMOST!" If you are using comic book science... then as often as not, that science NEVER QUITE WORKS OUT the way it was intended.

I can think of a half dozen spin off campaigns resulting from detonating the OP. If I was GMing, the players might better expect a twist of some sort.

Games never end... they just evolve!

Katherine
Apr 26th, '05, 03:37 AM
Well, we wrapped it up and we won. The final battle in the space station was actually pretty cool. Our group leader got to battle it out with this world "Captain America" homage (Unity, more symbolic of a united Mankind) and killed him by blowing out a bulkhead and sucking him into space while my character got into the control room where the rest of the team had barricaded themselves and use a new power stunt (the ability to turn into BILLIONS of bacteria, in this case a tailored biowepon from earlier in the game) to eliminate them and finish activating the protocol system.

Then we had to deal with scorched earth plan laid out by Purity, but fortunately (I guess) that wasn't too successful, though rebuilding those cities is going to take awhile. At least the Gene Pool is intact so repopulating the planet with its genetic successors shouldn't take too long.

Overall it was a fun, pretty intense game but I am looking way forward to something more light.

zornwil
Jun 21st, '05, 10:10 AM
I know this is old, but I found it really interesting. Thanks for the info, Katherine!