View Full Version : Skill Sets
Dust Raven
Apr 11th, '05, 10:56 PM
Those of you who've read the Champios genrebook are probably familiar with the Quick Superhuman Generator and the various sets you can randomly roll (or just pick) to make a superhuman character in minutes. What I'd like to focus on is the Skill Sets.
I love the idea of using Skill Sets for fleshing out a character. I typically like to leave between 30-50 point after Powers and Characteristics when making a character for Skills and Perks. What I'd like to do is expand and diversify the list in the book.
What I need help with is creating all of these sets. I'm looking for sets between 10-30 points, each set containing all the Skills common to a particular vocation or hobby. I suppose another way to look at it is like Package Deals. I'm not looking for all the Perks (or anything else) that might go with the Skills though, just the Skills such a character would have.
Examples of the stuff I'm looking for would be: Thief, Parapsychologist/Psychic Investigator, Arcane Master, Policeman, FBI/CIA Agent, Special Forces Operative, Spy, Robotics Engineer, Rennasiance Artist, Medical Doctor and stuff like that.
So what Skill Sets can the Hero Collective come up with?
Dust Raven
Apr 12th, '05, 12:53 PM
No one likes skills?
prestidigitator
Apr 12th, '05, 01:32 PM
I love Skills. I'm just lazy. Okay. Here's one. I'm assuming every Skill included does not have to be known by everyone in the vocation (or set of common vocations).
Artisan
Analyze: Quality of Craftwork
Bureaucratics
KS: Craftsmen
KS: Craftwork
KS: Local Buyers and Sellers
PS: Artisan (or specific vocation: jeweler, blacksmith, architect, etc.)
Trading
Some other useful add-ons:
Inventor
Persuasion
Streetwise
Dust Raven
Apr 12th, '05, 01:37 PM
I love Skills. I'm just lazy. Okay. Here's one. I'm assuming every Skill included does not have to be known by everyone in the vocation (or set of common vocations).
Cool! Thanks!
I'm lazy too, that's why I'm asking everybody on the boards to do all my work for me :D. I have some ideas I'm still working on, once I have about 4 or 5 done I'll post them to give examples of what I'm looking for.
To clarify (or correct) your assumption, I'm looking for sets that include only skills that "all" members of that profession/vocation/hobby/activity would logically have. Certainly not all people would have them all, or most would have skills in addition to whats on the list, but for the most part, I'm looking for sets that are plug and play. So if I'm making a new character who I want to be an ex lawyer turned private investigator (because things became to personal) and has a hobby in learning about (or just believes in) the supernatural, I can just pick the appropriate skill sets and go.
Lanith
Apr 12th, '05, 01:38 PM
I'm not terribly familiar with Skill Sets, but I'll take a stab at some skills for a Theif.
Theif
Stealth
Streetwise
High Society 8-
Shadowing 8-
Conversation 8-
Persuation 8-
Bribery 8-
Depending on specialties any of the following can be included:
Security Systems
Forgery
Lockpick
Sleight of Hand
I'm sure there are a million and one other things you can focus on as a theif, but I look at those and think of them as a decent "core" to start around.
PS: I'll work on more later.
prestidigitator
Apr 12th, '05, 01:48 PM
To clarify (or correct) your assumption, I'm looking for sets that include only skills that "all" members of that profession/vocation/hobby/activity would logically have. Certainly not all people would have them all, or most would have skills in addition to whats on the list, but for the most part, I'm looking for sets that are plug and play. So if I'm making a new character who I want to be an ex lawyer turned private investigator (because things became to personal) and has a hobby in learning about (or just believes in) the supernatural, I can just pick the appropriate skill sets and go.
Gotcha. So essentially the Skill portions of a Professional Package. I edited my submission.
Lanith
Apr 12th, '05, 02:10 PM
Policeman
AK: Jurisdiction
KS: Laws
Language: Police Codes ("Car 231 4840." Translation I'll be out of radio contact)
PS: Police Officer
Climbing
Combat Driving
Persuation
TF: Automobile
WF: Pistols and clubs
Streetwise 8-
Converstation 8-
Shadowing 8-
Stealth 8-
Bureaucratics 8-
Criminology 8-
Teamwork 8-
Interrogation 8-
And if you have a sense of humor
Analyze: Doghnuts and coffee
EDITED: Cause me spelley goodly
prestidigitator
Apr 12th, '05, 02:13 PM
Computer Programmer
KS: Computers
KS: Computer Operating Systems (Familiarity)
Language: Specific Programming Languages (1-4, 1 pt each)
PS: Programmer
SS: Computer Science (Familiarity)
Software Engineer - All from Computer Programmer, plus:
Cryptography (Familiarity)
KS: Computer Security Systems (Familiarity)
PS: Software Engineer (replaces PS: Programmer)
SS: Mathematics (Familiarity)
SS: Computer Science
Computer Security Specialist - All from Software Engineer, plus:
Cryptography
KS: Computer Operating Systems
KS: Computer Security Systems
Language: Specific Scripting Languages (1-5, 1 pt each)
PS: Computer Security Specialist (replaces PS: Software Engineer)
SS: Mathematics
Computer Systems Administrator
Bureaucratics
Conversation
KS: Computers
KS: Computer Operating Systems
Language: Specific Scripting Languages (1-5, 1 pt each)
PS: Programmer (Familiarity)
PS: System Administrator
prestidigitator
Apr 12th, '05, 02:21 PM
Elementary/Highschool Teacher
Conversation
Deduction (used as Complementary to student's Deduction)
KS: School Systems
Oratory
PS: Teacher
SS: Child Development
Useful add-ons:
Bureaucratics
Cramming
Criminology
Interrogation (Familarity)
prestidigitator
Apr 12th, '05, 02:29 PM
Con Artist
Acting
Analyze: Gullibility
Conversation
KS: Con Jobs
Persuasion
PS: Con Artist
Seduction
Stealth
Streetwise
Useful add-ons:
Forgery
Gambling
KS: Tourists
Sleight of Hand
prestidigitator
Apr 12th, '05, 02:42 PM
Slaver
Criminology (Familiarity)
Fast Draw
Interrogation (Familiarity)
KS: Slaves
KS: Other Slavers
Paramedics (Familiarity, if not Everyman)
PS: Slaver
Seduction (Familiarity)
Trading
TF: Appropriate Slave-Transport Vehicle
WF: Whip
Useful add-ons:
Combat Driving
Languages
Lipreading
prestidigitator
Apr 12th, '05, 02:50 PM
Mountaineer
Breakfall
Climbing
Concealment
PS: Mountaineer
Security Systems (for setting snares)
Stealth
Survival: Temperate or Tropical Mountains
Teamwork
Tracking
Useful add-ons:
Animal Handler
Mimicry
Paramedics
Shadowing
prestidigitator
Apr 12th, '05, 02:56 PM
Cab Driver
Combat Driving
Conversation
KS: Local Area
KS: Local Businesses
PS: Cab Driver
Seduction (Familiarity)
Shadowing
TF: Automobiles (if not Everyman)
Useful add-ons:
Languages
prestidigitator
Apr 12th, '05, 03:01 PM
Professional Athlete
Acrobatics (Familiarity)
Acting (Familiarity)
Breakfall (Familiarity)
High Society (Familiarity)
KS: Specific Sport
PS: Professional Athlete
Oratory
Seduction
Useful add-ons/sport-dependent elements:
Acrobatics (full)
Animal Handler
Tactics
Teamwork
prestidigitator
Apr 12th, '05, 03:16 PM
Smuggler
Acting
Bribery
Bureaucratics
Combat Driving
Concealment
KS: Black Market Goods
Persuasion
PS: Smuggler
Shadowing
Streetwise
TF: Appropriate Vehicle(s)
Trading
Useful add-ons:
Disguise
Forgery: Documents
Languages
Navigation: Appropriate Terrain(s)
Security Systems
Seduction
prestidigitator
Apr 12th, '05, 03:21 PM
Sailor
Climbing
KS: Ports
KS: Seas and Oceans
Languages (1-5 at at least basic conversation)
Navigation: Sea (Familiarity)
PS: Sailor
Teamwork
TF: Ships
prestidigitator
Apr 12th, '05, 03:26 PM
Politician
Acting (Familiarity)
Bureaucratics
Conversation (Familiarity)
High Society
KS: Law (Familiarity)
KS: Local Politics
KS: Local Region
PS: Politician
Oratory
Persausion
Seduction (Familiarity)
SS: Economics
prestidigitator
Apr 12th, '05, 03:33 PM
Farmer (modern)
Bribery (Familiarity)
Bureaucratics
Demolitions (Familiarity)
KS: Crops
KS: Local Countryside
KS: Local Politics (Familiarity)
PS: Farmer
SS: Agriculture
TF: Tractors
Trading (Familiarity)
Useful add-ons:
Animal Handler
Persuasion
prestidigitator
Apr 12th, '05, 03:40 PM
Farmer (fantasy)
Animal Handler
KS: Crops
KS: Local Countryside
PS: Farmer
Survival (Familiarity)
Tracking (Familiarity)
Trading
WF: Farming Tools
Useful add-ons:
Persuasion
Seduction
TF: Equines (if not Everyman)
prestidigitator
Apr 12th, '05, 03:45 PM
Prison Guard
Criminology (Familiarity)
Fast Draw
Interrogation (Familiarity)
KS: Prison System
Persuasion (Familiarity)
PS: Prison Guard
Security Systems
Streetwise (Familiarity)
Teamwork
SF: Appropriate Weapon
Useful add-ons:
Interrogation (full)
Languages (particularly level 5 for slang)
Persuasion (full)
Dust Raven
Apr 12th, '05, 11:07 PM
Damn, prestigitator... You've been busy!
I'll have to remember to rep you later, as it seems I must spread it around first.
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