View Full Version : Super Villain Team
JmOz
Apr 15th, '05, 05:39 PM
This is the Villain team for this sunday...Most are mixed up in some ways:
Golem: A teenage boy, picked on in school, when a man in a chat room offers him a chance for power he took it (He was desperate). He was given a belt, when he presses a button on the buckle he transforms into a 8' tall man of stone. He is also capable of generating and throwing boulders
<font size=+1><b>Golem</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>10/90  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10/20  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10/40  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10/25  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>17  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>14</font></td></tr><tr><td align="right"><font size=2>10/30  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>5/35  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>5/35  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>2/4  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3/25  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>20/80  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>20/90  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"/18"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 26
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">  </td><td>Stone Form, all slots IIF (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">80  </td><td>1) +80 STR, Reduced Endurance (1/2 END; +1/4) (100 Active Points) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">24  </td><td>2) +10 DEX (30 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">48  </td><td>3) +30 CON (60 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">24  </td><td>4) +15 BODY (30 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16  </td><td>5) +20 PRE (20 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td>6) +4 PD (4 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">11  </td><td>7) +14 ED (14 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8  </td><td>8) +1 SPD (10 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">25  </td><td>9) Armor (10 PD/10 ED), Hardened (+1/4) (37 Active Points); Visible (-1/4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">60  </td><td>10) EB 15d6 (75 Active Points) </td><td valign="top" align="right">7</td></tr></table><b>Powers Cost:</b> 299
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3  </td><td>Computer Programming 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Security Systems 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Systems Operation 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Electronics 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Paramedics 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Scientist </td></tr><tr><td valign="top" align="right">1  </td><td>1) SS: Archeology 11- (2 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>2) SS: Biology 13- (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>3) SS: Chemistry 13- (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>4) SS: Physics 13- (3 Active Points) </td></tr></table><b>Skills Cost: </b>25
<b>Total Character Cost:</b> 350
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: Police 8- (Mo Pow, NCI, Harshly Punish) </td></tr><tr><td valign="top" align="right">10  </td><td>Hunted: Mysterious Benefactor 8- (Mo Pow, NCI, Watching) </td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: Viiper 8- (Mo Pow, NCI, Harshly Punish) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Code vs Killing (Common, Strong) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Power Drunk (Common, Strong) </td></tr><tr><td valign="top" align="right">5  </td><td>Social Limitation: Nerd (Occasionally, Minor) </td></tr><tr><td valign="top" align="right">15  </td><td>Social Limitation: Underage (Frequently, Major) </td></tr><tr><td valign="top" align="right">15  </td><td>Social Limitation: Secret ID (Frequently, Major) </td></tr><tr><td valign="top" align="right">20  </td><td>DNPC: Parents 8- (Normal; Unaware of character's adventuring career/Secret ID; Group DNPC: x2 DNPCs) </td></tr><tr><td valign="top" align="right">15  </td><td>DNPC: Friend 8- (Normal; Unaware of character's adventuring career/Secret ID) </td></tr></table>
<b>Disadvantage Points:</b> 150
<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
JmOz
Apr 15th, '05, 05:48 PM
Gauntlet: His brother was dying, he had no where to go. He was a second story man of some fame, but now his skills were to be used for combat. He was given a pair of gauntlets that could shoot various beams of energy.
<font size=+1><b>Gauntlet</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>29  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>57</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>11  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>3</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10/20  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>10/20  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>21</font></td></tr><tr><td align="right"><font size=2>7  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 142
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">40  </td><td>Find Weakness 15- with Multi Power </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3  </td><td>+1 PER with all Sense Groups </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3  </td><td>Mental Defense (5 points total) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">20  </td><td>Armor (10 PD/10 ED) (30 Active Points); OIF (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">13  </td><td><b><i>Guantlet Power Supply: </i></b>Endurance Reserve (100 END, 10 REC) (20 Active Points); OIF (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">43  </td><td><b><i>Guantlets: </i></b>Multipower, 75-point reserve, (75 Active Points); all slots OIF (-1/2), Beam (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4u  </td><td>1) <b><i>Energised: </i></b>HKA 2 1/2d6 (3d6+1 w/STR), Reduced Endurance (1/2 END; +1/4), Armor Piercing (+1/2) (70 Active Points) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">4u  </td><td>2) <b><i>Beam: </i></b>RKA 5d6 (75 Active Points) </td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">4u  </td><td>3) <b><i>Blast: </i></b>EB 12d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">4u  </td><td>4) <b><i>Burst: </i></b>EB 10d6, Explosion (+1/2) (75 Active Points) </td><td valign="top" align="right">7</td></tr></table><b>Powers Cost:</b> 138
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">6  </td><td>+2 with Multipower </td></tr><tr><td valign="top" align="right">3  </td><td>Acrobatics 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Bribery 13- </td></tr><tr><td valign="top" align="right">0  </td><td>CK: Campeign City 8- </td></tr><tr><td valign="top" align="right">3  </td><td>Climbing 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Combat Driving 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Concealment 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Contortionist 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Conversation 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Criminology 14- </td></tr><tr><td valign="top" align="right">0  </td><td>Deduction 8- </td></tr><tr><td valign="top" align="right">3  </td><td>Disguise 14- </td></tr><tr><td valign="top" align="right">2  </td><td>Forgery (Art Objects) 14- </td></tr><tr><td valign="top" align="right">1  </td><td>High Society 8- </td></tr><tr><td valign="top" align="right">3  </td><td>KS: Campeign City Criminals 14- </td></tr><tr><td valign="top" align="right">0  </td><td>Language: English (idiomatic; Everyman) </td></tr><tr><td valign="top" align="right">3  </td><td>Lockpicking 15- </td></tr><tr><td valign="top" align="right">0  </td><td>PS: Appraise (Everyman) 11- </td></tr><tr><td valign="top" align="right">0  </td><td>Paramedics 8- </td></tr><tr><td valign="top" align="right">0  </td><td>Persuasion 8- </td></tr><tr><td valign="top" align="right">3  </td><td>Security Systems 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Seduction 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Shadowing 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Sleight Of Hand 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Stealth 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Streetwise 13- </td></tr><tr><td valign="top" align="right">1  </td><td>TF: Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles </td></tr></table><b>Skills Cost: </b>64
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">6  </td><td>Combat Luck (3 PD/3 ED) </td></tr></table><b>Talents Cost:</b> 6
<b>Total Character Cost:</b> 350
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10  </td><td>DNPC: Girlfriend of the week 8- (Normal) </td></tr><tr><td valign="top" align="right">15  </td><td>DNPC: Brother 8- (Incompetent) </td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: Viper 8- (Mo Pow, NCI, Harshly Punish) </td></tr><tr><td valign="top" align="right">10  </td><td>Hunted: Mysterious Benefactor 8- (Mo Pow, NCI, Watching) </td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: Police 8- (Mo Pow, NCI, Capture) </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Thrillseeker (Common, Moderate) </td></tr><tr><td valign="top" align="right">20  </td><td>Psychological Limitation: Overconfident (Common, Total) </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Code vs Killing (Common, Moderate) </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Lady's Man (Common, Moderate) </td></tr><tr><td valign="top" align="right">10  </td><td>Rivalry: Professional (; Rival is More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) </td></tr><tr><td valign="top" align="right">5  </td><td>Reputation: Skilled Thief, 11- (Known Only To A Small Group) </td></tr><tr><td valign="top" align="right">10  </td><td>Social Limitation: Convicted Criminal (Occasionally, Major) </td></tr></table>
<b>Disadvantage Points:</b> 150
<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
JmOz
Apr 15th, '05, 05:53 PM
Hellcat: She was dying, a rare bone cancer. She was given a chance at life, it turned her into a giant cat like creature. Some of the personality has changed now as well
<font size=+1><b>Hellcat</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>75  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>65</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>35  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>50</font></td></tr><tr><td align="right"><font size=2>14  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>8  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>11  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>25  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>8  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>-1</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>25  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>25  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>17</font></td></tr><tr><td align="right"><font size=2>25  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>70  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>70  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>15"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 207
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">69  </td><td>HKA 3 1/2d6 (7d6+1 w/STR), Autofire (3 shots; +1/4) (69 Active Points) </td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">37  </td><td>Armor (10 PD/10 ED), Hardened (+1/4) (37 Active Points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5  </td><td>Nightvision </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2  </td><td>+2 PER with Normal Smell </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3  </td><td>+1 PER with all Sense Groups </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5  </td><td>Tracking with Normal Smell </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5  </td><td>Discriminatory with Normal Smell </td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 126
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3  </td><td>Acrobatics 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Climbing 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Stealth 14- </td></tr><tr><td valign="top" align="right">2  </td><td>Survival (Temperate/Subtropical) 11- </td></tr><tr><td valign="top" align="right">3  </td><td>Shadowing 11- </td></tr></table><b>Skills Cost: </b>17
<b>Total Character Cost:</b> 350
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15  </td><td>Dependence: Requires Special Medication Takes 3d6 Damage (Uncommon, 1 Day) </td></tr><tr><td valign="top" align="right">15  </td><td>Distinctive Features: Big Cat like creature (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) </td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: Viper 8- (Mo Pow, NCI, Harshly Punish) </td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: Police 8- (Mo Pow, NCI, Harshly Punish) </td></tr><tr><td valign="top" align="right">10  </td><td>Hunted: Mysterious "Benefactor" 8- (Mo Pow, NCI, Watching) </td></tr><tr><td valign="top" align="right">20  </td><td>Physical Limitation: No fine Manipulation (Frequently, Fully Impairing) </td></tr><tr><td valign="top" align="right">10  </td><td>Physical Limitation: Requires special medical assistance (Infrequently, Greatly Impairing) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Loyal (Common, Strong) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Vengefull (Common, Strong) </td></tr><tr><td valign="top" align="right">10  </td><td>Vulnerability: 2 x STUN Sonics (Uncommon) </td></tr></table>
<b>Disadvantage Points:</b> 150
<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
JmOz
Apr 15th, '05, 06:00 PM
If you are looking for a man for a villain team, jail is the place to look.
A headband appeared one night under his pillow, putting it on he could hear other's thoughts, he soon told a guard to let him walk and that is what happened. Then the phone call, and now he works with these guys
<font size=+1><b>Master Mind</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>3</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>5/25  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>5/25  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>7  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 123
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">60  </td><td><b><i>Psi-Band: </i></b>Multipower, 75-point reserve, (75 Active Points); all slots IIF (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6u  </td><td>1) Ego Attack 6d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">6u  </td><td>2) Mind Control 10d6, Reduced Endurance (1/2 END; +1/4), Telepathic (+1/4) (75 Active Points) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">6u  </td><td>3) Mental Illusions 12d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">6u  </td><td>4) Mind Scan 10d6, +5 ECV, Reduced Endurance (1/2 END; +1/4) (75 Active Points) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">6u  </td><td>5) Telepathy 12d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">6u  </td><td>6) Telekinesis (50 STR) (75 Active Points) </td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">6u  </td><td>7) <b><i>TK Blast: </i></b>EB 12d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">4u  </td><td>8) <b><i>TK Wall: </i></b>FW (10 PD/10 ED; 6" long and 1" tall), Reduced Endurance (1/2 END; +1/4) (75 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">20  </td><td><b><i>Psi Band: </i></b>Elemental Control, 50-point powers, (25 Active Points); all slots IIF (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20  </td><td>1) Flight 20", Reduced Endurance (1/2 END; +1/4) (50 Active Points) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">20  </td><td>2) FF (20 PD/20 ED), Reduced Endurance (1/2 END; +1/4) (50 Active Points) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">20  </td><td>3) Telekinesis (20 STR), Fine Manipulation, Reduced Endurance (1/2 END; +1/4) (50 Active Points) </td><td valign="top" align="right">2</td></tr></table><b>Powers Cost:</b> 186
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">6  </td><td>+2 Psi Powers </td></tr><tr><td valign="top" align="right">3  </td><td>Combat Piloting 13- </td></tr><tr><td valign="top" align="right">5  </td><td>Computer Programming 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Paramedics 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Persuasion 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Psi Skill 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Security Systems 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Stealth 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Streetwise 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Systems Operation 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Teamwork 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Deduction 14- </td></tr></table><b>Skills Cost: </b>41
<b>Total Character Cost:</b> 350
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15  </td><td>Social Limitation: Secret ID (Frequently, Major) </td></tr><tr><td valign="top" align="right">10  </td><td>Social Limitation: Subject to Orders (Occasionally, Major) </td></tr><tr><td valign="top" align="right">15  </td><td>Social Limitation: Criminal Record (Frequently, Major) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Code vs Killing (Common, Strong) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Overconfident (Common, Strong) </td></tr><tr><td valign="top" align="right">15  </td><td>DNPC: Girlfriend 8- (Normal; Unaware of character's adventuring career/Secret ID) </td></tr><tr><td valign="top" align="right">15  </td><td>DNPC: Daughter 8- (Incompetent) </td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: Police 8- (Mo Pow, NCI, Capture) </td></tr><tr><td valign="top" align="right">10  </td><td>Hunted: Mysterious Benefactor 8- (Mo Pow, NCI, Watching) </td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: Viper 8- (Mo Pow, NCI, Harshly Punish) </td></tr></table>
<b>Disadvantage Points:</b> 150
<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
Zed-F
Apr 15th, '05, 06:04 PM
You don't have AP or DC caps in your game, do you? :p
A 5d6 RKA with multiple find weaknesses sounds pretty deadly to me, not to mention the autofire 7d6+1 HKA! Good thing the HKA will probably never get in more than 1 hit -- at least until she goes after someone that's already stunned/prone/what have you...
JmOz
Apr 15th, '05, 06:06 PM
Slingshot: Team leader, Her mother was the key to controling her. She was known for her skill as a marksman, who would have ever guessed that she was equaly good with a slingshot and grenades...
<font size=+1><b>SlingShot</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>29  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>57</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>11  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>5</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10/20  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>10/20  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>21</font></td></tr><tr><td align="right"><font size=2>7  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>-5</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>2</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 125
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">15  </td><td>Find Weakness 12- with Shot </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>Costume, all slots OIF (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td>1) Armor (2 PD/2 ED), Hardened (+1/4) (7 Active Points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">10  </td><td>2) Armor (5 PD/5 ED) (15 Active Points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2  </td><td>3) +3 PD (3 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2  </td><td>4) +3 ED (3 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td>5) Nightvision (5 Active Points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">7  </td><td>6) High Range Radio Perception (Radio Group) (12 Active Points); Sense Affected As Hearing & Radio [very common Sense] (-1/4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2  </td><td>7) Sight Group Flash Defense (5 points) (5 Active Points); Only vs Light Based Flashes (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4  </td><td>8) +4 versus Range Modifier for Sight Group (6 Active Points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3  </td><td>9) Hearing Group Flash Defense (5 points) (5 Active Points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3  </td><td>10) +2 Concealment, Shadowing, Stealth (6 Active Points); Only in appropriate (dark) areas (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">50  </td><td>Multipower, 75-point reserve, (75 Active Points); all slots OIF (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3u  </td><td>1) <b><i>Sling Stones: </i></b>Energy Blast 10d6, Autofire (3 shots; +1/4), 12 Recoverable Charges (+1/4) (75 Active Points); OAF (-1), Beam (-1/4), Reduced Penetration (-1/4) </td><td valign="top" align="right">[12 rc]</td></tr><tr><td align="right" valign="top">3u  </td><td>2) <b><i>Sling Bullets: </i></b>Killing Attack - Ranged 2d6, +1 STUN Multiplier (+1/4), Autofire (3 shots; +1/4), Armor Piercing x1 (+1/2), No Range Modifier (+1/2) (75 Active Points); OAF (-1), 6 Recoverable Charges (-1/4), Beam (-1/4) </td><td valign="top" align="right">[6 rc]</td></tr><tr><td align="right" valign="top">3u  </td><td>3) <b><i>Heavy Sling Stones: </i></b>Energy Blast 10d6, Armor Piercing x1 (+1/2) (75 Active Points); OAF (-1), 6 Recoverable Charges (-1/4), Beam (-1/4) </td><td valign="top" align="right">[6 rc]</td></tr><tr><td align="right" valign="top">2u  </td><td>4) <b><i>Super Hard Bullets: </i></b>Killing Attack - Ranged 5d6 (75 Active Points); OAF (-1), 3 Recoverable Charges (-3/4), Beam (-1/4) </td><td valign="top" align="right">[3 rc]</td></tr><tr><td align="right" valign="top">3u  </td><td>5) <b><i>Blast Grenades: </i></b>Energy Blast 10d6, Explosion (+1/2) (75 Active Points); 6 Charges (-3/4), Beam (-1/4) </td><td valign="top" align="right">[6]</td></tr><tr><td align="right" valign="top">2u  </td><td>6) <b><i>Bomb Grenades: </i></b>Killing Attack - Ranged 2d6, Area Of Effect (One Hex; +1/2), Penetrating (x2; +1) (75 Active Points); 3 Charges (-1 1/4), Beam (-1/4) </td><td valign="top" align="right">[3]</td></tr><tr><td align="right" valign="top">2u  </td><td>7) <b><i>Concussion Blast Grenades: </i></b>Touch Group Flash 10d6, Does Knockback (+1/4), Explosion (+1/2), Double Knockback (+3/4) (75 Active Points); 3 Charges (-1 1/4), Beam (-1/4) </td><td valign="top" align="right">[3]</td></tr><tr><td align="right" valign="top">3u  </td><td>8) <b><i>Flash Grenades: </i></b>Sight Group Flash 10d6, Explosion (+1/2) (75 Active Points); 6 Charges (-3/4), Beam (-1/4) </td><td valign="top" align="right">[6]</td></tr><tr><td align="right" valign="top">2u  </td><td>9) <b><i>Gas Grenades: </i></b>Energy Blast 3d6, Sticky (+1/2), Explosion (+1/2), Continuous (+1), No Normal Defense (Standard; +1) (60 Active Points); 3 Continuing Charges lasting 1 Turn each (-3/4), Beam (-1/4) </td><td valign="top" align="right">[3 cc]</td></tr><tr><td align="right" valign="top">2u  </td><td>10) <b><i>Smoke Grenades: </i></b>Darkness to Sight, Hearing and Radio Groups 3" radius, Personal Immunity (+1/4) (44 Active Points); 3 Continuing Charges lasting 1 Turn each (-3/4), Beam (-1/4) </td><td valign="top" align="right">[3 cc]</td></tr><tr><td align="right" valign="top">2u  </td><td>11) <b><i>White Sound Grenades: </i></b>Energy Blast 5d6, Area Of Effect (One Hex; +1/2), Attack Versus Limited Defense (+1 1/2) (75 Active Points); 3 Charges (-1 1/4), Beam (-1/4) </td><td valign="top" align="right">[3]</td></tr><tr><td align="right" valign="top">3u  </td><td>12) <b><i>Tangle Grenades: </i></b>Entangle 4d6, 8 DEF, Takes No Damage From Normal Attacks Limited Group (+1/4) (75 Active Points); Cannot Form Barriers (-1/4), 6 Recoverable Charges (-1/4), Beam (-1/4) </td><td valign="top" align="right">[6 rc]</td></tr><tr><td align="right" valign="top">2u  </td><td>13) <b><i>Glue Grenades: </i></b>Entangle 3d6, 4 DEF, Area Of Effect (One Hex; +1/2), Sticky (+1/2) (70 Active Points); 3 Charges (-1 1/4), Beam (-1/4) </td><td valign="top" align="right">[3]</td></tr><tr><td align="right" valign="top">1u  </td><td>14) <b><i>Gun: </i></b>Killing Attack - Ranged 2d6, 4 clips of 12 Charges (+0) (30 Active Points); OAF (-1), Beam (-1/4) </td><td valign="top" align="right">[12]</td></tr><tr><td align="right" valign="top">1u  </td><td>15) <b><i>Swinglines: </i></b>Swinging 20", Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>16) <b><i>Rebreather: </i></b>Life Support (Self-Contained Breathing), 1 Continuing Fuel Charge lasting 1 Hour (+0) (10 Active Points) </td><td valign="top" align="right">[1 cc]</td></tr><tr><td align="right" valign="top">1u  </td><td>17) <b><i>Skill Kits: </i></b>+2 with all non-combat Skills (16 Active Points) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 142
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">3  </td><td>Shot: 1/2 Phase, -1 OCV, +2 DCV, Range +0, Strike </td></tr><tr><td valign="top" align="right">4  </td><td>Disarm: 1/2 Phase, +0 OCV, +0 DCV, Range +0, Disarm, 30 STR </td></tr><tr><td valign="top" align="right">3  </td><td>Trip: 1/2 Phase, -1 OCV, +0 DCV, Range +0, Strike +v/5, Target Falls </td></tr><tr><td valign="top" align="right">2  </td><td>Weapon Element: Handguns, Slings, Thrown Grenades </td></tr></table><b>Martial Arts Cost:</b> 12
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">15  </td><td>+5 Combat Shooting </td></tr><tr><td valign="top" align="right">2  </td><td>+1 vs. Combat Shooting OCV modifies </td></tr><tr><td valign="top" align="right">3  </td><td>Acrobatics 15- </td></tr><tr><td valign="top" align="right">0  </td><td>Acting 8- </td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 15- </td></tr><tr><td valign="top" align="right">0  </td><td>Climbing 8- </td></tr><tr><td valign="top" align="right">3  </td><td>Combat Driving 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Concealment 12- </td></tr><tr><td valign="top" align="right">0  </td><td>Conversation 8- </td></tr><tr><td valign="top" align="right">0  </td><td>Deduction 8- </td></tr><tr><td valign="top" align="right">3  </td><td>Interrogation 13- </td></tr><tr><td valign="top" align="right">3  </td><td>KS: Campeign City Underworld 12- </td></tr><tr><td valign="top" align="right">0  </td><td>Language: English (idiomatic; Everyman Skill) </td></tr><tr><td valign="top" align="right">1  </td><td>Language: Team Battle Code (basic conversation) </td></tr><tr><td valign="top" align="right">3  </td><td>Lockpicking 15- </td></tr><tr><td valign="top" align="right">0  </td><td>PS: Archer (Everyman Skill) 11- </td></tr><tr><td valign="top" align="right">3  </td><td>Paramedics 12- </td></tr><tr><td valign="top" align="right">0  </td><td>Persuasion 8- </td></tr><tr><td valign="top" align="right">3  </td><td>Security Systems 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Shadowing 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Stealth 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Streetwise 13- </td></tr><tr><td valign="top" align="right">0  </td><td>TF: Two-Wheeled Motorized Ground Vehicles </td></tr><tr><td valign="top" align="right">3  </td><td>Tactics 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Teamwork 15- </td></tr><tr><td valign="top" align="right">5  </td><td>WF: Common Missile Weapons, Small Arms, Karate Weapons </td></tr></table><b>Skills Cost: </b>65
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">6  </td><td>Combat Luck (3 PD/3 ED) </td></tr></table><b>Talents Cost:</b> 6
<b>Total Character Cost:</b> 350
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5  </td><td>Dependent NPC: Best Friend 8- (Normal; Useful noncombat position or skills) </td></tr><tr><td valign="top" align="right">20  </td><td>Dependent NPC: Elderly Mother 8- (Incompetent; Unaware of character's adventuring career/Secret ID) </td></tr><tr><td valign="top" align="right">10  </td><td>Hunted: Mysterious Benefactor 8- (Mo Pow, NCI, Watching) </td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: Police Department (Civilian ID) 8- (Mo Pow, NCI, Capture) </td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: Super Heroes 8- (Mo Pow, NCI, Harshly Punish) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Reluctant to Kill (Common, Strong) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Gunslinger Mentality (Common, Strong) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Overconfident (Common, Strong) </td></tr><tr><td valign="top" align="right">15  </td><td>Social Limitation: Secret ID (Frequently, Major) </td></tr><tr><td valign="top" align="right">15  </td><td>Social Limitation: Subject to Orders (Frequently, Major) </td></tr></table>
<b>Disadvantage Points:</b> 150
<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
JmOz
Apr 15th, '05, 06:11 PM
You don't have AP or DC caps in your game, do you? :p
A 5d6 RKA with multiple find weaknesses sounds pretty deadly to me, not to mention the autofire 7d6+1 HKA! Good thing the HKA will probably never get in more than 1 hit -- at least until she goes after someone that's already stunned/prone/what have you...
Actualy I do have AP set at 75, but as willains well...
Force
Apr 15th, '05, 06:34 PM
Actualy I do have AP set at 75, but as willains well...
Is Golem still a teenager?
If he is, he is an incredibly bright one. He has alot of skills at 13-...
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