View Full Version : Psychic Hunches
nexus
Apr 19th, '05, 10:13 AM
How would you write up a character that gets psychic "hunches" just little flashes of intuition that point them in the right direction, such as a "bad feeling" about a particular person/area or thing or a sense that they should go in THAT particular direction. They really don't get an real information from it just a small clue. The power sfx is limited psychic awareness
Supreme Serpent
Apr 19th, '05, 10:42 AM
Precog with appropriate limitations making the info hazy?
SFX of 1d6 Luck?
Detect, Sense: "Bad Idea"
pinecone
Apr 19th, '05, 03:39 PM
Perq. GM tells me stuf (acess not normally granted) say 10 points?
Dust Raven
Apr 19th, '05, 05:10 PM
Buy Deduction as a Power?
No INT base becaue a Power doesn't have INT. Just 3 points for a 9- that increases normally. When the player doesn't know which route to take, he can make a roll and the GM can tell him which choise "feels" best. The GM should still tell him something if the roll is failed though, so maybe the roll should be made by the GM in secret.
OddHat
Apr 19th, '05, 05:44 PM
I like the Deduction as a power idea.
Danger Sense, Any Danger, Any Area. (though that may be more power than you want).
Detect:Clues.
prestidigitator
Apr 20th, '05, 11:06 AM
You could always make it a very limited form of Clairsentience, too, but that tends to be prohibitively expensive for some reason.
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