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View Full Version : First Character of My Creation.. What do You All think of It??



Lilliandra
May 6th, '05, 03:07 PM
Hello All.. Let Me give you alittle background of My Character. Her name is Impulse. She is a 25 year old skill based super. What she does basically is she can travel though electrical lines and go into computers and pretty much and electrical device that has an outlet to it. She also can go into outlets in walls and such. Here is the right up for her


IMPULSE
Debra Wesson

Value.......Char

16...........Strength
20...........Dexterity
30...........Constitution
15...........Body
20...........Intelligence
15...........Ego
20...........Presence
20...........Comeliness
4.............P.D
6.............E.D
5.............Speed
10...........Recovery
100.........Endurance
40...........Stun

Total Characteristic Cost: 166

POWERS

+10 Recovery While Connected to electrical Source
Regen 2 Bod per Hour , Regrow Limbs (Connected to Electrical Source)
10/14 Armour
4/6 Damage Resistance
6D6 Energy Blast / Damage Sheild persistance 0 END Not below 25% END
15 Inch Flight. Requiries Electric Lines Enter and Leave at Opening

Total Power Cost: 124

SKILLS

MA: Jujutso Full Package
Computer Programming 13 or less
Cryptology 13 or less
Secruity Systems 13 or less
Metorolgy 13 or less
CSL +2 MA
SL +2 Comp. Prog., Cryptology and Security Systems
Eiditic Memory
Speed Reading x10
$300,000 per year

Total Skill Cost: 67

DISADVANTAGES

Suscep to Extreme Heat >150 F 3D6
Suscep to Extreme Cold <-30F 3D6
Suscep to Water Common per/turn 1D6
Vuln Fire/Heat Common x2
Vuln Ice/Cold Common x2
Watched by CIA More Powerfull NCI 8 or less
Psy Lim. Ignorant of Social ranks Fequency Slight
Psy Lim. Overly Protect of Children Strong

Total Disadvantages Cost : 150
With 7 Exp

Her Origin is.. Well She was born to very normal Upper Class Parents. They and She is the heir to the Wesson Oil Company. When They discovered she had the ability to travel though the eletrical lines she was immediatly sent away to a "home" in which she ran away from at age 15. She Has Money In which she has access to but does not spend much of it. she is willing to help People If she determines the Cause is the "Right" thing to do.

Moody Loner
May 6th, '05, 03:12 PM
I suggest Teleport - only along electrical lines- rather than Flight.

For a first character, a good job. A lot better than my first Champions character...

nexus
May 6th, '05, 03:58 PM
I would go with a Teleport limited to along electrical lines. The Endurance seems a bit high, particularly given her high Recovery. Otherwise, I think its a pretty neat character.

Edit: If your GM allows, I think the Flight (or Teleport if you take my suggestion) and EB would make a good Elemental Control.

Trebuchet
May 6th, '05, 04:57 PM
I take it this is for a very low powered Champions campaign? She's very lightly defended for most supers even in a 250 point game, although her high CON mitigates that somewhat.

It might be more efficient to buy some of her Powers with Reduced END Cost rather than a 100 END. Even most bricks don't have 100 END.

Welcome to the Hero boards. :bounce:

Uncle Kudzu
May 24th, '10, 02:08 PM
Looks pretty good. Absorption vs Energy (with a limitation for only against electrical attacks) might be a fitting power to add later on.

- Uncle K.

Prestige
May 25th, '10, 12:50 AM
Talk about thread necromancy

wick
May 25th, '10, 03:29 AM
Talk about thread necromancy

Wow, posted in 2005.

Enforcer84
May 29th, '10, 05:46 PM
Wonder what her build would be now? :)

Greywind
May 29th, '10, 06:35 PM
...36 dd

Prestige
May 29th, '10, 09:15 PM
I wonder if the OP is still even playing...