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Enforcer84
Apr 27th, '03, 04:49 PM
After seeing the word association and Queston game, I decided to put a Character Posting game. Just post a character with the archetype requested, then request the archetype or Concept you want to see, ad nauseum.

Here's the first character.
A Brick/Martial Artist that I made for SF in my CU.
<font size=+1><b>Rose Dragon</b></font>

Player: NPC Heroine

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>40&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>60</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>40</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>24&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>7</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>21&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>6&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>60&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>62&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>12</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"/9"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>8"/16"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 213

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">24&#160;&#160;</td><td><b><i>Supernaturally Tough Skin: </i></b>Armor (8 PD/8 ED)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">11&#160;&#160;</td><td>Running +3" (6"/9" total) (Improved Noncombat Movement (x4))&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">8&#160;&#160;</td><td>Superleap +8" (8"/16" forward, 4"/8" upward)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">2&#160;&#160;</td><td>Knockback Resistance -1"&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td>Lack of Weakness (-5) for Resistant Defenses&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td><b><i>Immortality - Essance Protection: </i></b>Power Defense (10 points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">18&#160;&#160;</td><td><b><i>Regeneration: </i></b>Healing 2d6 (max. Healed Points: 12) (Can Heal Limbs), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (50 Active Points); Extra Time (1 Turn (Post-Segment 12); -1 1/4), Self Only (-1/2) [<b>Notes:</b> No Healing Max (see FREd p. 120).]&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">23&#160;&#160;</td><td><b><i>Immortal Body: </i></b>Life Support (Eating: Character only has to eat once per week, Extended Breathing, Immunity: All terrestrial diseases and biowarfare agents, Longevity: Immortal, Safe in High Pressure, Safe in Intense Cold, Safe in Low Pressure/Vacuum, Sleeping: Character only has to sleep 8 hours per week)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20&#160;&#160;</td><td>Missile Deflection (Any Ranged Attack)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 121

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Kung Fu (Wu Shu)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>1) Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>2) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +10 STR to Disarm roll&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>3) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>4) Escape: 1/2 Phase, +0 OCV, +0 DCV, +15 STR vs. Grabs&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>5) Flying Kick: 1/2 Phase, +1 OCV, -2 DCV, STR +4d6 Strike&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>6) Joint Lock/Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>7) Kick: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>8) Knife Hand: 1/2 Phase, -2 OCV, +0 DCV, HKA 0 1/2d6&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>9) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +1d6 Strike, Target Falls&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>10) Punch: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>11) Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5, Target Falls&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>12) Tien-hsueh Strike: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>13) Tiger/Dragon Claw: 1/2 Phase, +0 OCV, +0 DCV, STR +4d6 Crush, Must Follow Grab&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>14) Uproot/Sand Palm: 1/2 Phase, +0 OCV, +0 DCV, +15 STR to Shove&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>15) Weapon Element: Axes, Maces, and Picks&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>16) Weapon Element: Blades&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>17) Weapon Element: Chain Weapons&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>18) Weapon Element: Clubs&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>19) Weapon Element: Hook Sword&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>20) Weapon Element: Polearms&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>21) Weapon Element: Staffs&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>22) Weapon Element: Three-Section Staff&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>23) Weapon Element: Whips&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>24) Weapon Element: Wind and Fire Wheels&#160;</td></tr></table><b>Martial Arts Cost:</b> 66

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">35&#160;&#160;</td><td>+7 with HTH Combat&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Language: English (Completely Fluent, w/Accent)&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Language: Mandarin Chinese (Idiomatic, native accent)&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>AK: Area Knowledge: Hong Kong 11-&#160;</td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td>Acrobatics 18-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Breakfall 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Climbing 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Contortionist 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Stealth 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>High Society 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Streetwise 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Analyze: Style 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Scholar&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>1) KS: Knowledge Skill: Etiquette (2 Active Points) 11-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>2) KS: Knowledge Skill: Kung Fu (INT-based) (3 Active Points) 13-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>3) KS: Knowledge Skill: Tongs (2 Active Points) 11-&#160;</td></tr></table><b>Skills Cost: </b>81

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Money: Well Off&#160;</td></tr></table><b>Perks Cost:</b> 5

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Ambidexterity (Reduce Off Hand Penalty to -2)&#160;</td></tr></table><b>Talents Cost:</b> 3


<b>Total Character Cost:</b> 489

<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Enemy: Stone Wolf: 11- (Frequently), As Powerful, Harshly Punish, Limited Geographical Area&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Enemy: The Blood Hand: 11- (Frequently), As Powerful, Harshly Punish, Extensive Non-Combat Influence, Limited Geographical Area&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Hunted: Dragon Queen: 8- (Occasionally), As Powerful, Harshly Punish, Extensive Non-Combat Influence&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Honorable: Common, Total&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Overconfidence: Very Common, Moderate&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Protective of Innocents: Uncommon, Strong&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Polite and respectful Very Common, Moderate&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Reputation: Mistress of the Martial Arts: Frequently (11-)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Secret Identity: Mei Ling/Mei Li Thurmon: Frequently (11-), Major&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Reputation: Supernatual Being: Frequently (11-)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Style Disadvantage: Kung Fu&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Distinctive Features: Dragon's Daughter Concealable, Always Noticed and Causes Major Reaction, Detectable Only By Unusual Senses&#160;</td></tr></table>
<b>Disadvantage Points:</b> 150

<b>Base Points:</b> 200
<b>Experience Required:</b> 139
<b>Total Experience Available:</b> 150
<b>Experience Unspent:</b> 11

<b>Background</b>: Mei Li Thurman is said to be the daughter of a Dragon. She will neither confirm nor deny the claim. She is a dedicated and cultured heroine in San Fransisco. She is very friendly with the local PRIMUS Silver Avenger, Leon Carter.

<b>Motivation</b>: A chinese knight, Mei Li seeks to aid those who cannot protect themselves. She believes in good people, good friends, and good times. She is a restrained and polite party animal.

<b>Quote</b>: "<i>The Dragon has been released, foul one. I hope you are prepared.</i>"

<b>Tactics</b>: Martial artist with superhuman physical stats. Against normals she tends towards grappling or Nerve strikes to keep them from too much harm. If they prove rough and tumble she'll start smacking them around a little. She prefers to legsweep superstrong opponents and then smack them. Against ranged foes and mentalists, she moves in as quickly as possible, hoping her innate toughness and missile deflection will be enough.

<b>Campaign</b>: A supernatural martial artist in San Fransisco. Go figure. Anyway, to make her stronger add more dragon powers. To make her less powerful lower her phyiscal attributes to legendary ranges.

<b>Appearance</b>: Eyes: Hazel, Hair: Black
Mei Li's Costume greatly resembles that of Chun Li's first outfut in the Streetfighter series. It consists of a rose colored silk top with billowing shoulders and intricate golden designs. She wears sheer tights underneath and rose colored shoes. Her hair is worn long in a single braid.

Next up?
Flying Brick!

(anyone?)

Enforcer84
Apr 27th, '03, 04:50 PM
oops, forgot the file.

Killer Shrike
Apr 30th, '03, 09:19 PM
<font size=+1><b>Chitin</b></font>

Player: Jake Ellena

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>8/60&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>13/27&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>9</font></td></tr><tr><td align="right"><font size=2>14/24&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>12/22&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>23&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>16&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>14/4&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>5/50&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>6/18&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3/4&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>5/17&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>28/48&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>23/64&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>1 1/2"/11 1/2"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 55

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>Beetle Form, all slots: Only In Heroic Identity (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8&#160;&#160;</td><td>1) <b><i>Beetle Beatdown: </i></b>+2 with HTH Combat (10 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">64&#160;&#160;</td><td>2) <b><i>Beetle Brawn: </i></b>+52 STR, Reduced Endurance (0 END; +1/2) (82 Active Points) (Modifiers affect Base Characteristic)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">26&#160;&#160;</td><td>3) <b><i>Beetle Balance: </i></b>+14 DEX (42 Active Points) (Modifiers affect Base Characteristic)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16&#160;&#160;</td><td>4) <b><i>Beetle Body: </i></b>+10 BODY (20 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16&#160;&#160;</td><td>5) <b><i>Beetle Bounceback: </i></b>+10 CON (20 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">-4&#160;&#160;</td><td>6) <b><i>Beetle Beauty: </i></b>-10 COM (-5 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7&#160;&#160;</td><td>7) <b><i>Beetle Beefy: </i></b>Damage Resistance (12 PD/5 ED) (9 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">30&#160;&#160;</td><td>8) <b><i>Beetle Battleworthy: </i></b>Armor (15 PD/10 ED) (38 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">17&#160;&#160;</td><td>9) <b><i>Beetle Bash-proofing: </i></b>Armor (20 PD/0 ED) (30 Active Points); Only vs Bashing Damage (Limited Type of Attack; -1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8&#160;&#160;</td><td>10) <b><i>Beetle Belaying: </i></b>Clinging (normal STR) (10 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">26&#160;&#160;</td><td>11) <b><i>Beetle Balistics: </i></b>Flight 5", Improved Noncombat Movement (x32), Reduced Endurance (0 END; +1/2) (45 Active Points); Restrainable (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">26&#160;&#160;</td><td>12) <b><i>Beetle Biochemistry: </i></b>Spatial Awareness (Increased Arc of Perception: 360-Degree, Tracking), Affected as Smell/Taste (+0) (32 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">37&#160;&#160;</td><td>13) <b><i>Beetle Bandaging (Regeneration): </i></b>Healing 5 BODY (Can Heal Limbs), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (110 Active Points); Extra Time (Regeneration-Only) (1 Turn (Post-Segment 12); -1 1/4), Self Only (-1/2) [<b>Notes:</b> No Healing Max (see FREd p. 120).]&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 277


<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Computer Programming 14-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Cramming &#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>KS: Entymology: Bugs (INT-based) 14-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Language: Latin (Basic Conversation; Literacy) [<b>Notes:</b> Learned so that he can understand species classifications!]&#160;</td></tr></table><b>Skills Cost: </b>13

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Computer Link (Home PC, Broadband)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Anonymity (child)&#160;</td></tr></table><b>Perks Cost:</b> 4

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>Combat Luck: 3 PD/3 ED [<b>Notes:</b> Beat up on a lot -- learned to roll with the punches]&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Eidetic Memory [<b>Notes:</b> Brainiac]&#160;</td></tr></table><b>Talents Cost:</b> 11


<b>Total Character Cost:</b> 360

<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Money: Poor&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Social Limitation: Secret ID Occasionally (8-), Major&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Accidental Change: To Bug from Normal when frightened Infrequently (8-), Uncommon&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Accidental Change: From Bug to Normal when exposed to gaseous pesticides Frequently (11-), Uncommon&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Code vs Killing Common, Moderate&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Social Limitation: Inept w/ attractive females Frequently (11-), Minor&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Psychological Limitation: Fear of Spiders Uncommon, Moderate&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Unluck: +2d6&#160;</td></tr><tr><td valign="top" align="right">12&#160;&#160;</td><td>Distinctive Features: Big Beetle-man thing Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses, Custom Adder [<b>Notes:</b> OIHID (-1/4)]&#160;</td></tr><tr><td valign="top" align="right">24&#160;&#160;</td><td>Susceptibility: Gaseous Pesticides 3d6 damage, per Segment, Uncommon, Custom Adder [<b>Notes:</b> OIHID (-1/4)]&#160;</td></tr></table>
<b>Disadvantage Points:</b> 101

<b>Base Points:</b> 250
<b>Experience Required:</b> 9
<b>Total Experience Available:</b> 9
<b>Experience Unspent:</b> 0


Challenge: Water-based Energy Projector

Killer Shrike
May 1st, '03, 08:51 PM
Bump

Cmon you pansies; rise to the occasion and put your back into it! ;)

Derek Hiemforth
May 3rd, '03, 02:45 AM
Originally posted by Killer Shrike
Challenge: Water-based Energy Projector I accept! :)

<font size=+1><b>New Wave - Water Form</b></font>

Player: NPC Villain

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>25&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>23&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>23&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>26</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>25&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>16&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>3</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>17</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>46&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>35&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>23"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>5"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 159

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">31&#160;&#160;</td><td><b><i>Mist Form: </i></b>Multiform (210 Character Points in the most expensive form) (Instant Change); Costs END (Only To Change) Only To Change (-1/2)&#160;</td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td><b><i>Watery Form: </i></b>Elemental Control, 30-point powers&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12&#160;&#160;</td><td>1) <b><i>Watery Body: </i></b>Physical Damage Reduction, Resistant, 50%; Costs Endurance Only Costs END to Activate (-1/4)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">12&#160;&#160;</td><td>2) <b><i>Watery Body: </i></b>Energy Damage Reduction, Resistant, 50%; Costs Endurance Only Costs END to Activate (-1/4)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">9&#160;&#160;</td><td>3) <b><i>Can Blend In With Water: </i></b>Invisibility to Sight Group, Normal Touch, Reduced Endurance 0 END (+1/2); Only In Water (-1)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16&#160;&#160;</td><td>4) <b><i>Becomes One With The Water: </i></b>Swimming +21" (23" total), Reduced Endurance 0 END (+1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">23&#160;&#160;</td><td>5) <b><i>Merges With Water: </i></b>Desolidification (affected by Cold, Fire, Anything that would affect water the same as it would anything else), Costs END Only To Activate (+1/4); Cannot Pass Through Solid Objects (-1/2)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">11&#160;&#160;</td><td>6) <b><i>Wave-Like Body: </i></b>Stretching 5", Reduced Endurance Half END (+1/4); No Noncombat Stretching (-1/4), No Velocity Damage (-1/4)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">11&#160;&#160;</td><td>7) <b><i>Seeps Into The Ground: </i></b>Tunneling 3" through 3 DEF material (Fill In Hole), Reduced Endurance Half END (+1/4); Limited Medium: Soil (-1/2)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">16&#160;&#160;</td><td>8) <b><i>Can Look Like Anything Made Of Water: </i></b>Shapeshift (Sight Group; Instant Change, Variety of Shapes: Watery Shapes), Costs END Only To Change Shape (+1/4)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td>9) <b><i>Gets Everything Around Her Wet: </i></b>Change Environment 2" radius, Long-Lasting: 20 Minutes, Reduced Endurance 0 END (+1/2), Persistent (+1/2); Always On (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">50&#160;&#160;</td><td><b><i>Mastery of Water: </i></b>Multipower, 62-point reserve, all slots: (62 Active Points); Affected By Negative Adjustment Powers Used On Watery Form Elemental Control (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5u&#160;&#160;</td><td>1) <b><i>Dehydration: </i></b>Drain END 5d6, Delayed Return Rate (5 Points per Minute) (+1/4)&#160;</td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">5u&#160;&#160;</td><td>2) <b><i>Water Vampirism: </i></b>Transfer 3d6 +1 (END to BODY), Delayed Return Rate (5 Points per Minute) (+1/4)&#160;</td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">3u&#160;&#160;</td><td>3) <b><i>Splash A Little Cold Water In Their Face... That'll Bring 'Em Around!: </i></b>Healing 5d6 (max. Healed Points: 30), Reduced Endurance Half END (+1/4); Others Only (-1/2)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">3u&#160;&#160;</td><td>4) <b><i>Tidal Wave: </i></b>Hand-To-Hand Attack +7d6, Reduced Endurance Half END (+1/4), Area Of Effect (One Hex; +1/2); Hand-To-Hand Attack (-1/2)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">3u&#160;&#160;</td><td>5) <b><i>Water Control: </i></b>Telekinesis (28 STR), Affects Porous, Fine Manipulation; Only Works On Water (-1/2)&#160;</td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">5u&#160;&#160;</td><td>6) <b><i>Water Blast: </i></b>Energy Blast 12d6 (vs. PD)&#160;</td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">5u&#160;&#160;</td><td>7) <b><i>Douse: </i></b>Dispel Fire 16d6, Expanded Effect One At A Time (+1/4)&#160;</td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">11&#160;&#160;</td><td><b><i>Draws Vitality From Water: </i></b>Healing (Regeneration) 2 BODY, Reduced Endurance 0 END (+1/2), Persistent (+1/2); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Only In Water (-1), Self Only (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4&#160;&#160;</td><td><b><i>Watery Tendrils: </i></b>Extra Limbs ; Can Create Up To Five Limbs, But Each One She Creates Subtracts 1" From Her Stretching (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6&#160;&#160;</td><td><b><i>Survives Underwater: </i></b>Life Support , Expanded Breathing: Water, Safe in High Pressure&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 266


<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>+3 with Water Blast&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Power: Water Tricks (DEX-based) 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Stealth 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Streetwise 14-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Survival (Marine) 13-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Tactics 8-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Teamwork 14-&#160;</td></tr></table><b>Skills Cost: </b>21


<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td><i>Moves Freely In Water:</i> Environmental Movement (no penalties on/in Water)&#160;</td></tr></table><b>Talents Cost:</b> 2


<b>Total Character Cost:</b> 448

<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Accidental Change: to Mist Form, when damaged by a fire/heat-based attack Common, Frequently (11-)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Dependence: Water Very Common, Takes 2d6 Damage, 6 Hours&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Distinctive Features: Punk-rocker look Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Enraged: When thwarted Common, go 8-, recover 11-&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Enraged: When ignored Uncommon, go 11-, recover 11-&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: FLAG More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: UNISTAT More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Hunted: The Watchmen As Powerful, 8- (Occasionally), Harshly Punish&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Toweringly Sarcastic and Arrogant Very Common, Strong&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Greedy Common, Strong&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Little Regard for Human Life Common, Moderate&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Secret Identity as Angelica Johnston Frequently (11-), Major&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Susceptibility: Sub-Freezing Temperatures Uncommon, 1d6 SPD Drain, per Minute&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Unluck: +2d6&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Vulnerability: Fire/Heat Common&#160;</td></tr></table>
<b>Disadvantage Points:</b> 190

<b>Base Points:</b> 200
<b>Experience Required:</b> 58
<b>Total Experience Available:</b> 58
<b>Experience Unspent:</b> 0

<font size=+1><b>New Wave - Mist Form</b></font>

Player: NPC Villain

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>0&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>-10</font></td></tr><tr><td align="right"><font size=2>23&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>23&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>26</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>25&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>8&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>-1</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>17</font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>46&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>22&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>0"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 125

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">13&#160;&#160;</td><td><b><i>Mist Form: </i></b>Elemental Control, 40-point powers, all slots: (20 Active Points); Always On (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">30&#160;&#160;</td><td>1) <b><i>Misty Body: </i></b>Desolidification (affected by Wind, Heat, Area Effect Energy Attacks), Reduced Endurance 0 END (+1/2), Persistent (+1/2); Cannot Pass Through Solid Objects (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">13&#160;&#160;</td><td>2) <b><i>Floats: </i></b>Flight 10", Reduced Endurance 0 END (+1/2), Persistent (+1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td>3) <b><i>Cloudy: </i></b>Darkness to Sight Group 1" radius, Personal Immunity (+1/4), Reduced Endurance 0 END (+1/2), Persistent (+1/2), Affects Physical World (+2); No Range (-1/2), Limited Effect (Normal Sight Only) (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6&#160;&#160;</td><td>4) <b><i>Indistinguishable From Other Misty Substances: </i></b>Invisibility to Sight Group, Reduced Endurance 0 END (+1/2), Persistent (+1/2); Only in Steam, Fog, Smoke, etc. (-2)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 72


<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Power: Mist Tricks (DEX-based) 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Stealth 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Streetwise 14-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Tactics 8-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Teamwork 14-&#160;</td></tr></table><b>Skills Cost: </b>13




<b>Total Character Cost:</b> 210

<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Accidental Change: to Water Form, when submerged in water Uncommon, Always&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Enraged: When thwarted Common, go 8-, recover 11-&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Enraged: When ignored Uncommon, go 11-, recover 11-&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: FLAG More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: UNISTAT More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Hunted: The Watchmen As Powerful, 8- (Occasionally), Harshly Punish&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Toweringly Sarcastic and Arrogant Very Common, Strong&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Greedy Common, Strong&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Little Regard for Human Life Common, Moderate&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Secret Identity as Angelica Johnston Frequently (11-), Major&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Unluck: +2d6&#160;</td></tr></table>
<b>Disadvantage Points:</b> 170

<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0

Next challenge: Mythic Figure Superhero (like Thor or Hercules, but not Thor or Hercules. ;) )

C_Zeree
May 3rd, '03, 10:03 AM
::grumble...grumble::
And I was just finishing up may wave mistress too...grrr ;)

aylwin13
May 3rd, '03, 02:46 PM
Originally posted by C_Zeree
::grumble...grumble::
And I was just finishing up may wave mistress too...grrr ;) That's OK, some of us wouldn't mind if you post your character too. We're always looking for ideas to steal, oh, I mean borrow. :o :D

Nato
May 3rd, '03, 06:24 PM
bump

C_Zeree
May 4th, '03, 09:18 AM
Here was my idea on the water bassed EP.

<font size=+1><b>Ularra the Pearl Niered</b></font>

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>21&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>33</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>17&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>16&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>22&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>6</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>4/12&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>5/13&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>19</font></td></tr><tr><td align="right"><font size=2>8&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>60&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>3</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>6"/16"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>3 1/2"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>1</font></td></tr></table><b>Characteristics Cost:</b> 133

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">50&#160;&#160;</td><td><b><i>Mysticism: </i></b>Multipower, 75-point reserve, all slots: (75 Active Points); Gestures (-1/4), Incantations (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3u&#160;&#160;</td><td>1) <b><i>Aqua Regia: </i></b>Killing Attack - Ranged 5d6 (vs. PD) (75 Active Points); No Range (-1/2), Gradual Effect: Washed off by water (1 Minute; -1/2), Doesn't work in/under water (Power loses about a fourth of its effectiveness; -1/4)&#160;</td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">5u&#160;&#160;</td><td>2) <b><i>Dehydrate: </i></b>Drain 6d6: STUN, Reduced Endurance (Half END; +1/4) (75 Active Points)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">2u&#160;&#160;</td><td>3) <b><i>Douse: </i></b>Change Environment 1" radius (-1 : DCV, -1 : OCV, -1 DEX Roll and all Skill Rolls based on DEX), Usable As Attack (+1) (30 Active Points); Doesn't work under water (Power loses about a fourth of its effectiveness; -1/4)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">4u&#160;&#160;</td><td>4) <b><i>Drown: </i></b>Killing Attack - Ranged 2d6 (vs. ED), NND: CON Roll, LS: Water Breathing (Equally Common Defense; +1/2), Does BODY (+1) (75 Active Points); -1 STUN Multiplier (-1/4)&#160;</td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">2u&#160;&#160;</td><td>5) <b><i>Fog Bank: </i></b>Change Environment 1" radius (-3 PER Roll: Hearing Group, -6 PER Roll: Sight Group, Long-Lasting: 1 Hour), Megascale (1" = 1 km; +1/4), Personal Immunity (+1/4), Reduced Endurance (Half END; +1/4) (68 Active Points); Extra Time (1 Turn (Post-Segment 12); -1 1/4), Requires a body of water near (Power loses about half of its effectiveness; -1), Does not work under water (-1/4)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">2u&#160;&#160;</td><td>6) <b><i>Ink Cloud: </i></b>Change Environment 8" radius (-6 PER Roll: Sight Group, Long-Lasting: 20 Minutes), Personal Immunity (+1/4), Reduced Endurance (Half END; +1/4) (60 Active Points); Limited Power: Only functions under water (Power loses about half of its effectiveness; -1)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">5u&#160;&#160;</td><td>7) <b><i>Steam Cloud: </i></b>Energy Blast 5d6 (vs. ED), NND: Full Body Armor or LS: Extreme Heat (Standard; +1), Area Of Effect (5" Radius; +1) (75 Active Points)&#160;</td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>Amulet of the Deep, all slots: OIF (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16&#160;&#160;</td><td>1) <b><i>Mystic Shield: </i></b>Force Field (8 PD/8 ED), Reduced Endurance (0 END; +1/2) (24 Active Points) (added to Secondary Value)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7&#160;&#160;</td><td>2) <b><i>Mystic Will: </i></b>Power Defense (10 points) (10 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>Elemental Shape&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">25&#160;&#160;</td><td>1) <b><i>Aqua Form: </i></b>Desolidification , Costs END Only To Activate (+1/4) (50 Active Points); Cannot Pass Through Solid Objects (-1/2), Does Not Protect Against Energy, Magic, or Mental Damage (-1/2)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">7&#160;&#160;</td><td>2) <b><i>Waverunning: </i></b>Swimming +10" (2"/12" total) (10 Active Points); Linked to Aqua Form (-1/2) (added to Secondary Value)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8&#160;&#160;</td><td><b><i>Child of the Sea: </i></b>Life Support (Safe in High Pressure, Safe in Intense Cold, Water Breathing)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td><b><i>Nature of the Wild: </i></b>Enhanced Perception (+1 to PER Rolls for All Sense Groups)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td><b><i>Sea Tongue: </i></b>Active Sonar&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 154

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Water Dancing&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>1) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>2) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>3) Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, +15 STR vs. Grabs&#160;</td></tr></table><b>Martial Arts Cost:</b> 12

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>+2 CV with Mysticism&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>+1 with DCV&#160;</td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Acrobatics 13-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Defense Maneuver: I-II &#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>AK: California Coast 11-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Acquatic Life 11-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>KS: Magic (INT-based) 14-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Language: Dolphin (fluent conversation)&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Language: Sea (completely fluent; literate, Native Tongue)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Language: West Coast (fluent conversation; literate)&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Navigation (Marine) 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Seduction 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Stealth 13-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Survival (Marine) 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Tactics 12-&#160;</td></tr></table><b>Skills Cost: </b>46

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td><i>Foe of Slavers:</i> Reputation (A medium-sized group; 11-) +3/+3d6&#160;</td></tr></table><b>Perks Cost:</b> 3

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Environmental Movement (no penalties on/in Underwater)&#160;</td></tr></table><b>Talents Cost:</b> 2


<b>Total Character Cost:</b> 350

<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Dependence: Must Bathe in Water Takes 2d6 Damage (Very Common; 6 Hours)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Distinctive Features: Sea Child (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: Burning Tide: California Slavers 11- (Mo Pow; Harshly Punish; Limited Geographical Area; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Hunted: Nadhmar: Sea King 8- (Mo Pow; Watching; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Despises Slavers (Uncommon; Strong)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Honorable (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Protective of Innocents (Uncommon; Strong)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Vulnerability: 2 x STUN Fire Effects (Common)&#160;</td></tr></table>
<b>Disadvantage Points:</b> 100

<b>Base Points:</b> 200
<b>Experience Required:</b> 50
<b>Total Experience Available:</b> 50
<b>Experience Unspent:</b> 0

Since the Fall many things have changed. Slavers have come to the West Coast, raining inland looking for people of the lands to take back to Pacifica. Ularra, mystic of Nadhmar, King beneathe the waves, despises the slavers for their machines, and the pain they cause the people who live peacefully on the land. Taking matters into her own hands she strikes back whenever she can.

C_Zeree
May 4th, '03, 10:35 AM
Originally posted by Derek Hiemforth
Mythic Figure Superhero
::cracks his knuckles:: To work. :)

<font size=+1><b>Hound of Anubis</b></font>

Name: Setai

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>16/30&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>15/18&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>15/22&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>12/17&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>16/26&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6/21&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>5/20&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>3/5&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>6/10&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30/54&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30/44&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>2</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"/5 1/2"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 68

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">21&#160;&#160;</td><td><b><i>Kepesh: </i></b>Multipower, 47-point reserve, all slots: (47 Active Points); OAF (-1), Only In Heroic Identity (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u&#160;&#160;</td><td>1) <b><i>Strike: </i></b>HKA 1 1/2d6 (plus STR) (vs. PD), Reduced Endurance (0 END; +1/2) (37 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u&#160;&#160;</td><td>2) <b><i>Telling Strike: </i></b>HKA 3d6 (plus STR) (vs. PD) (45 Active Points)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">2u&#160;&#160;</td><td>3) <b><i>Keen: </i></b>HKA 1 1/2d6 (plus STR) (vs. PD), Reduced Endurance (Half END; +1/4), Armor Piercing x1 (+1/2) (44 Active Points)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">2u&#160;&#160;</td><td>4) <b><i>Flaming Strike: </i></b>(Total: 47 Active Cost, 19 Real Cost) HKA 1 1/2d6 (plus STR) (vs. PD), Reduced Endurance (0 END; +1/2) (37 Active Points) (Real Cost: 37) <b>plus</b> Energy Blast 2d6 (vs. ED) (10 Active Points); No Range (-1/2), No Knockback (-1/4) (Real Cost: 6)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">50&#160;&#160;</td><td><b><i>Gifts of Anubis: </i></b>Multipower, 50-point reserve&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u&#160;&#160;</td><td>1) <b><i>Dust Devil: </i></b>Change Environment 8" radius (-1 : OCV, -1 PER Roll: Hearing Group, -3 PER Roll: Sight Group, Long-Lasting: 20 Minutes), Personal Immunity (+1/4) (49 Active Points); Extra Time, Only to Activate Constant Power (1 Turn (Post-Segment 12); -3/4), Gestures (-1/4), Incantations (-1/4)&#160;</td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">3u&#160;&#160;</td><td>2) <b><i>Not Your Time: </i></b>Healing 5d6 (max. Healed Points: 30) (50 Active Points); Gestures (-1/4), Concentration (1/2 DCV; -1/4)&#160;</td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">3u&#160;&#160;</td><td>3) <b><i>Sand Shape: </i></b>Desolidification (affected by Magic), Costs END Only To Activate (+1/4) (50 Active Points); Cannot Pass Through Solid Objects (-1/2)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">4u&#160;&#160;</td><td>4) <b><i>Stride of the Crane: </i></b>Teleportation 16", Reduced Endurance (0 END; +1/2) (48 Active Points); Must Pass Through Intervening Space (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20&#160;&#160;</td><td><b><i>Raiment of Anubis: </i></b>Growth (+10 STR, +2 BODY, +2 STUN, -2" KB, +0 DCV, +0 PER Rolls to perceive character, 2 m tall, 1 m wide, 4 kg mass), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points) (added to Secondary Value)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td><b><i>Instant Change: </i></b>Minor Transform 2d6: Setai into the Hound of Anubis (Physical Changes, and clothing) (Minor) (20 Active Points); Limited Target (Self Only; -1/2), Linked to Raiment of Anubis (-1/2)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">13&#160;&#160;</td><td><b><i>Regeneration: </i></b>Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2), Continuous (+1) (30 Active Points); Extra Time (Regeneration-Only) (1 Turn (Post-Segment 12); -1 1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4&#160;&#160;</td><td><b><i>Divine Resistances: </i></b>Life Support (Eating: Character only has to eat once per week, Safe in Intense Heat, Sleeping: Character only has to sleep 8 hours per week)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>Rainment of Anubis, all slots: OIHID (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td>1) <b><i>Divine Strength: </i></b>+4 STR (4 Active Points) (added to Secondary Value)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">7&#160;&#160;</td><td>2) <b><i>Reactions of the Jackal: </i></b>+3 DEX (9 Active Points) (added to Secondary Value)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">11&#160;&#160;</td><td>3) <b><i>Vigor: </i></b>+7 CON (14 Active Points) (added to Secondary Value)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td>4) <b><i>Hardy: </i></b>+3 BODY (6 Active Points) (added to Secondary Value)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8&#160;&#160;</td><td>5) <b><i>Aura: </i></b>+10 PRE (10 Active Points) (added to Secondary Value)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">11&#160;&#160;</td><td>6) <b><i>Supernatural Toughness: </i></b>+14 PD (14 Active Points) (added to Secondary Value)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">11&#160;&#160;</td><td>7) <b><i>Supernatural Toughness: </i></b>+14 ED (14 Active Points) (added to Secondary Value)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16&#160;&#160;</td><td>8) <b><i>Speed of the Jackal: </i></b>+2 SPD (20 Active Points) (added to Secondary Value)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td>9) <b><i>Divine Conduit: </i></b>+2 REC (4 Active Points) (added to Secondary Value)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4&#160;&#160;</td><td>10) <b><i>Divine Faunt: </i></b>+10 END (5 Active Points) (added to Secondary Value)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2&#160;&#160;</td><td>11) <b><i>Hardy: </i></b>+3 STUN (3 Active Points) (added to Secondary Value)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8&#160;&#160;</td><td>12) <b><i>Supernatural Toughness: </i></b>Damage Resistance (10 PD/10 ED) (10 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2&#160;&#160;</td><td>13) <b><i>Senses of the Jackal: </i></b>Enhanced Perception (+1 to PER Rolls for All Sense Groups) (3 Active Points)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 229

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Desert Wind&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>2) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>3) Snake Strike: 1/2 Phase, +2 OCV, +0 DCV, STR +2d6 Strike&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>4) Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>5) Weapon Element: Blades&#160;</td></tr></table><b>Martial Arts Cost:</b> 17

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>+2 with Desert Wind&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>+1 with DCV&#160;</td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Climbing 12- (13-)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Deduction 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Defense Maneuver: I &#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>AK: Northern West Coast 11-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Egyptian Lore 11-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Magic 11-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Navigation (Land) 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Stealth 12- (13-)&#160;</td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>Survival (Desert, Mountain, Temperate/Subtropical) 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Tracking 12-&#160;</td></tr></table><b>Skills Cost: </b>40


<b>Total Character Cost:</b> 354

<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Accidental Change to Rainment: Under Stress 11- (Uncommon)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Distinctive Features: Jet Black Skin, Ice Blue Eyes (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Enemy: Black Adder 11- (As Pow; Harshly Punish)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: Coils of Set 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: Ghoul Lord Vershaaq 11- (Mo Pow; Harshly Punish)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Hatred of Undead (Uncommon; Strong)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Headstrong: Avatar of a god (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Vassal of Anubis (Frequently; Major)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Susceptibility: Touching Black Iron 2d6 damage, per Turn (Uncommon)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Vulnerability: 2 x BODY Black Iron Weapons (Uncommon)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Vulnerability: 2 x STUN Black Iron Weapons (Uncommon)&#160;</td></tr></table>
<b>Disadvantage Points:</b> 150

<b>Base Points:</b> 200
<b>Experience Required:</b> 4
<b>Total Experience Available:</b> 4
<b>Experience Unspent:</b> 0

Six foot tall, jet black skin, piercing blue eyes, hard as tempered steel, and that’s before Setai invokes the power granted to him by the god Anubis. Warden of the underworld, Anubis sent his Setai to earth as his avatar. His mission simple: hunt down those who cheat the scales of Ma'at.

Setai, the Hound of Anubis, will not start combat with individuals who haven’t broken the law of Ma’at or earned Anubis’s wrath. However, when forced into battle Setai tries to end it as quickly as possible. The mystic kepesh at his side once he takes on the raiment aids his battles, and the gifts provided by Anubis for his dedication make sure Setai returns to fight another day.

Undead are the exception to Setai’s rule of entering combat. Their ilk are the very reason he was sent to the earth, all such abominations are considered traitors against Ma’at. Setai will not waste his breath trying to parley, seeking only their destruction. The weaker, mindless, undead are disgusting, and their desecrated corpses must be laid to rest. Those willingly seeking unlife are the most foul, and Setai is often tasked by messengers from Anubis to slay these individuals. Setai’s role of undead bounty hunter has earned him the enmity of more than one powerful undead, at least until Setai confronts them himself, sending them to finally stand before his lord.

Upon invoking the Raiment of Anubis Setai’s form shifts, adding muscle bulk, and growing to ten feet. His head transforms into a jackal’s, covered in black fur, and his ice blue eyes burn azure blue, glowing with divine power. Might infuses his body, making him greater than he was before. His garb is that of ancient Egypt: a white kilt enwraps his waste, sandals on his feet, and a golden ankh on a chain about his neck. Setai doesn’t wear any armor, and wades into battle bare chested, his only protection is the will of Anubis.

Oops...forgot the challenge:
T-porting Martial Artist (Try not to give them blue skin and pointy ears ;) )

Enforcer84
May 4th, '03, 10:48 AM
Too fast for me C_Zeree! Here's Gilgamesh!

<font size=+1><b>Gilgamesh</b></font>

Player: NPC Hero

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>50&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>40</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>50&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>80</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>17&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>14</font></td></tr><tr><td align="right"><font size=2>23&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>25&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>25&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>22</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>100&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>100&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>35</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>9"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>20"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 275

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">12&#160;&#160;</td><td><b><i>Toughened Flesh: </i></b>Damage Resistance (12 PD/12 ED)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">50&#160;&#160;</td><td><b><i>Get out of my head!!: </i></b>Ego Attack 2d6, Damage Shield (+1/2), Continuous (+1) (50 Active Points)&#160;</td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">35&#160;&#160;</td><td><b><i>I've faced foes like you before: </i></b>Find Weakness 12- (All Attacks)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7&#160;&#160;</td><td><b><i>Skilled Brawler: </i></b>Hand-To-Hand Attack +2d6 (10 Active Points); Hand-To-Hand Attack (-1/2)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">9&#160;&#160;</td><td><b><i>Self Repair: </i></b>Healing 2 BODY (Can Heal Limbs) (25 Active Points); Extra Time (Regeneration-Only) (1 Turn (Post-Segment 12); -1 1/4), Self Only (-1/2)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td>Lack Of Weakness (-10) for Resistant Defenses&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">18&#160;&#160;</td><td>Life Support (Eating: Character only has to eat once per week, Extended Breathing, Longevity: Immortal, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Sleeping: Character only has to sleep 8 hours per week)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td>Luck 2d6&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">17&#160;&#160;</td><td>+17 Mental Defense (20 points total)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20&#160;&#160;</td><td>Power Defense (20 points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6&#160;&#160;</td><td><b><i>Swift: </i></b>Running +3" (9" total)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">25&#160;&#160;</td><td><b><i>Prodigeous Leaper: </i></b>Leaping +10" (20" forward, 10" upward) (Accurate, Position Shift, x4 Noncombat)&#160;</td><td valign="top" align="right">2</td></tr></table><b>Powers Cost:</b> 219

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Wrestling&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>1) Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>2) Escape: 1/2 Phase, +0 OCV, +0 DCV, +15 STR vs. Grabs&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>3) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>4) Reversal: var Phase, -1 OCV, -2 DCV, +15 STR to Escape; Grab Two Limbs&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>5) Slam: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5, Target Falls&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>6) Take Down: 1/2 Phase, +2 OCV, +1 DCV, STR Strike; You Fall, Target Falls&#160;</td></tr></table><b>Martial Arts Cost:</b> 21

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">35&#160;&#160;</td><td>+7 with HTH Combat&#160;</td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Analyze: Combat 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Breakfall 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Bribery 14-&#160;</td></tr><tr><td valign="top" align="right">8&#160;&#160;</td><td>Defense Maneuver: I-III &#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>High Society 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Interrogation 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>KS: Politics (INT-based) 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>KS: World History (INT-based) 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Oratory 14-&#160;</td></tr></table><b>Skills Cost: </b>67

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Money: Filthy Rich&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Fringe Benefit: International Driver's License, Passport&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td><i>Golden Towers:</i> Base (75 Base, 0 Disad)&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td><i>Business community:</i> Contact (Contact has: useful Skills or resources, Good relationship with Contact) 11-&#160;</td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td><i>Pentagon:</i> Contact (Contact has: very useful Skills or resources), Organization Contact (+2) (9 Active Points) 8-&#160;</td></tr></table><b>Perks Cost:</b> 45

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">12&#160;&#160;</td><td><i>Centuries of Wandering:</i> Universal Translator 17- (25 Active Points); Terran Languages only (Power loses about half of its effectiveness; -1)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Absolute Time Sense&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Eidetic Memory&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Lightsleep&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Simulate Death&#160;</td></tr></table><b>Talents Cost:</b> 26


<b>Total Character Cost:</b> 653

<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Distinctive Features: Big, beefy, and loud (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Style Disadvantage: Wrestling&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Hunted: Tiamat 11- (As Pow; Harshly Punish)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Hunted: Set (Egyptian Mythos) 8- (Mo Pow; Harshly Punish)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Secretive about his origins (Uncommon; Strong)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Glory Hound (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Overconfident (Very Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Still heroic when the chips are down (Uncommon; Strong)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Reputation: Immortal Demi-Gaud 11-&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Rivalry: Professional (Any serious hero; particularly fellow strongmen; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry; Rival is a Player Character)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Public Identity (Frequently; Major)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Unluck: 2d6&#160;</td></tr></table>
<b>Disadvantage Points:</b> 150

<b>Base Points:</b> 200
<b>Experience Required:</b> 303
<b>Total Experience Available:</b> 303
<b>Experience Unspent:</b> 0
<b>Background:</b> He claims to be over 10000 years old. He claims to be the legendary hero king Gilgamesh. He also claims to have had an affair with just about every A-List starlet and pop diva since the 60's. What is known is that in the 37 years Adam Gilgamesh has been in the public eye, he hasn't aged a bit, he possesses superhuman strength and resiliance. ALthough he generally isn't the first hero on the scene, when the fit hits the shan, Gilgamesh is there, dressed in his red and gold loin cloth and golden sandles and armbands.
<b>Personality/Motivation:</b> He loves Celebrity, he loves, money, he loves alot of things. Gilgamesh is a self promoting, yet suave, operator. He fights evil to look good and talks about himself alot. However, when the chips are down and the world is at stake, he is there on the frontlines. He has some immortal enemies that can also stir him to action. One thing about him, he keeps his secrets secret. His Mind has been mystically shielded from intrusion, often violently repulsing those seeking to control or read it.
<b>Quote:</b><i> "I saw something like this in China circa 1434. Of course that dragon wasn't so tough then either!" </i>
<b>Powers/Tactics:</b> A skilled brawler and wrestler, Gilgamesh is a consumate brick. He's bright enough, and quite skilled at hand to hand combat, but in the end, he generally just starts smacking the opposition til they fall. Only if they seem immune to his standard attacks does he find weakness.
<b>Appearance:</b> When not expecting combat, Gilgamesh dresses in expensive tailored suits with fine leather gloves and often carrying a cane. He wears expensive and, at times, gaudy jewelry. He generally tops the ensemble off with gargoyle sunglasses. He keeps his beard and hair neatly trimmed, often wearing his shoulder length hair in a ponytail.
If he's going to be cracking heads, he wears a red and gold loincloth, gold sandals, bracers, belt, and bracers. He keeps the gloves and occasionally the sunglasses.

Enforcer84
May 4th, '03, 10:49 AM
keep forgeting the file!

Hermit
May 4th, '03, 11:04 AM
You guys are making me wish I had Hero Designer. *Sniffle*


Good stuff.

C_Zeree
May 5th, '03, 06:07 AM
Originally posted by Hermit
You guys are making me wish I had Hero Designer. *Sniffle*
Thought a "Herophile" such as yourself would have HD. Its a great program, I have gotten more enjoyment out of it than any video game I've owned. :)

C_Zeree
May 6th, '03, 07:11 PM
Shameless BUMP! :D

What X2 didn't inspire anyone's mutant creativity gene???

Killer Shrike
May 6th, '03, 07:34 PM
Originally posted by C_Zeree
Shameless BUMP! :D

What X2 didn't inspire anyone's mutant creativity gene???
The tPorting Martial Artist is kind of a ho-hum been done archetype for me; just cant get motivated to post anything for it.

I was tempted to just dump a copy of Cheshire Cat from the Templates on the boards as a joke, but didnt want to violate any IP ;)

Victim
May 6th, '03, 08:21 PM
Just as an idea: instead of a martial artist that can teleport, how about a character with no real combat training but an incredibly fast and effortless port. His/her fighting style might be flailing wildly, then teleporting in mid swing to line up the attack. OCV levels only when porting, targeting PSLs, dodge and dive for cover levels, etc.

Enforcer84
May 6th, '03, 08:22 PM
Not much but I did it tonight...

<font size=+1><b>Dream Walker</b></font>

Player: NPC Heroine;

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>33&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>69</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>11&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>11&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>22&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>6</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>7&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>27</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>40&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>11</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 167

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">75&#160;&#160;</td><td><b><i>Teleportation Powers: </i></b>Multipower, 75-point reserve&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5u&#160;&#160;</td><td>1) <b><i>Combat 'Porting: </i></b>Teleportation 10", No Relative Velocity, Position Shift, Safe Blind Teleport (+1/4), Reduced Endurance 1/2 END (+1/4) (52 Active Points)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">3u&#160;&#160;</td><td>2) <b><i>Take me home: </i></b>Teleportation 10", Megascale (1" = 100 km; +3/4), Can Be Scaled Down: 1" = 1km (+1/4) (40 Active Points); Can Only Teleport To Fixed Locations Floating Fixed Locations (-1/2)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">5u&#160;&#160;</td><td>3) <b><i>Teleport Trap: </i></b>Killing Attack - Ranged 1d6 (vs. PD), +2 STUN Multiplier (+1/2), No Normal Defense Standard (+1), Does BODY (+1) (52 Active Points) [<b>Notes:</b> Defense is hardened PD]&#160;</td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">2u&#160;&#160;</td><td>4) <b><i>Teleport Two Step: </i></b>Hand-To-Hand Attack +12d6 (60 Active Points); Hand-To-Hand Attack (-1/2), Requires 2 hit rolls Power does not work in Common Circumstances (-1/2), Reduced Penetration (-1/4), Requires A DEX Roll (-1/4) [<b>Notes:</b> Dreamwalker Strikes an opponent and 'ports to the other side to strike them again. ]&#160;</td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">5u&#160;&#160;</td><td>5) <b><i>T-Port Rebound: </i></b>Missile Deflection (Any Ranged Attack), Missile Reflection, Reflect At Any Target (50 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1&#160;&#160;</td><td><b><i>Home: </i></b>Teleportation: Fixed Location (1 Locations)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td><b><i>Temporary Homes: </i></b>Teleportation: Floating Fixed Location (2 Locations)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 106

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Kung Fu (Wu Shu)&#160;</td></tr><tr><td valign="top" align="right">12&#160;&#160;</td><td>1) +3 HTH Damage Class(es)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>2) Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>3) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +25 STR to Disarm roll&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>4) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>5) Escape: 1/2 Phase, +0 OCV, +0 DCV, +30 STR vs. Grabs&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>6) Flying Kick: 1/2 Phase, +1 OCV, -2 DCV, STR +7d6 Strike&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>7) Joint Lock/Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +25 STR for holding on&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>8) Kick: 1/2 Phase, -2 OCV, +1 DCV, STR +7d6 Strike&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>9) Knife Hand: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>10) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +4d6 Strike, Target Falls&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>11) Punch: 1/2 Phase, +0 OCV, +2 DCV, STR +5d6 Strike&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>12) Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +3d6 +v/5, Target Falls&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>13) Tien-hsueh Strike: 1/2 Phase, -1 OCV, +1 DCV, 3 1/2d6 NND&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>14) Tiger/Dragon Claw: 1/2 Phase, +0 OCV, +0 DCV, STR +7d6 Crush, Must Follow Grab&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>15) Uproot/Sand Palm: 1/2 Phase, +0 OCV, +0 DCV, +30 STR to Shove&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>16) Weapon Element: Axes, Maces, and Picks&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>17) Weapon Element: Blades&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>18) Weapon Element: Chain Weapons&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>19) Weapon Element: Clubs&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>20) Weapon Element: Hook Sword&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>21) Weapon Element: Polearms&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>22) Weapon Element: Staffs&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>23) Weapon Element: Three-Section Staff&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>24) Weapon Element: Whips&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>25) Weapon Element: Wind and Fire Wheels&#160;</td></tr></table><b>Martial Arts Cost:</b> 78

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Acrobatics 16-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Analyze: Style 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Breakfall 16-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Climbing 16-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Concealment 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Contortionist 16-&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Defense Maneuver: I-IV &#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>High Society 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Interrogation 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>KS: Kung Fu (INT-based) 12-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Taoism 11-&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Language: English (idiomatic)&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Language: Cantonese (idiomatic; Native)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Lockpicking 16-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Persuasion 12-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Rapid Attack (HTH) &#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Security Systems 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Seduction 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Shadowing 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Sleight Of Hand 16-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Stealth 16-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Streetwise 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Tracking 12-&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Two-Weapon Fighting (HTH) &#160;</td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td>WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Garrote, Off Hand, Staffs, Three-Section Staff, Wind and Fire Wheels&#160;</td></tr></table><b>Skills Cost: </b>94

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td><i>Assassin turned Bodyguard:</i> Reputation (A small to medium sized group; 8-) +2/+2d6&#160;</td></tr></table><b>Perks Cost:</b> 2

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Ambidexterity (Reduce Off Hand Penalty to -2)&#160;</td></tr><tr><td valign="top" align="right">12&#160;&#160;</td><td><i>Blinking:</i> Combat Luck (6 PD/6 ED)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Combat Sense (Discriminatory) 12-&#160;</td></tr></table><b>Talents Cost:</b> 35


<b>Total Character Cost:</b> 482

<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Style Disadvantage: Kung Fu&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Dependent NPC: Jaden Cheng (Grandmother) 8- (Incompetent; Unaware of character's adventuring career/Secret ID)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: VIPER 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Hunted: Cheshire Cat 8- (As Pow; Mildly Punish) [<b>Notes:</b> Cheshire Cat is intrigued by her. He wants to either date or fight her. He hasn't decided yet.]&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Hunted: Former Associates (Assassins) 11- (As Pow; Harshly Punish)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Code of Honor (Common; Total) [<b>Notes:</b> This has evolved from the "Code of the Mercenary" to a true honor that involves the protection of the innocent.]&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Likes to live the high life (Common; Moderate)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Repentant about past (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Reputation: Former Assassin 11- (Extreme)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Secret ID (Jane Chen; formerly Jade Lian) (Frequently; Major)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Susceptibility: Teleported by others 3d6 damage, Instant (Uncommon)&#160;</td></tr></table>
<b>Disadvantage Points:</b> 150

<b>Base Points:</b> 200
<b>Experience Required:</b> 132
<b>Total Experience Available:</b> 132
<b>Experience Unspent:</b> 0

No background yet; save for the "former Assassin" thing

Killer Shrike
May 6th, '03, 09:25 PM
You forgot to set the next challenge Enforcer....:)

C_Zeree
May 6th, '03, 09:33 PM
My apologies I didn't realize a TP martial artist was overdone/already done. :(
I don't have Champions yet (GASP), or an in depth history in the system pre FREd. I have a few old books but have not played with or used them to know them.

I like Victim's alternate idea though, has me thinking...

Enforcer84
May 6th, '03, 09:50 PM
I always forget something....



Okay, here we go,

Winged Oriental Sorcerer with
enchanted sword...

Killer Shrike
May 6th, '03, 10:01 PM
Originally posted by C_Zeree
My apologies I didn't realize a TP martial artist was overdone/already done. :(
I don't have Champions yet (GASP), or an in depth history in the system pre FREd. I have a few old books but have not played with or used them to know them.

I like Victim's alternate idea though, has me thinking...

Its cool; didnt mean to imply any 'tone'; I was just letting you know why I didnt throw a character up. Ill admit that seeing Nightcrawler in action had me vaguely retreading the idea.

But probably the most abusive character Ive ever seen was a 12 Speed TPorter (w/ some Martial Arts) with NRay Spatial Awareness out to the exact range of his Teleport (27" IIRC). Did I mention Usable as Attack?

{shudders}

So, while cool, its one of those ideas that I dont encourage ;)

Killer Shrike
May 6th, '03, 10:01 PM
Originally posted by Enforcer84
I always forget something....

Okay, here we go,

Winged Oriental Sorcerer with
enchanted sword...

uh.....

Chow Yun?

RPMiller
May 7th, '03, 11:20 AM
Originally posted by Enforcer84
Winged Oriental Sorcerer with enchanted sword... Does this count?
This was a character of mine from many years ago that I recently revamped for another game I started running.
<font size=+1><b>Ryunosuke</b></font>
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15/30&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>20/30&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>15/25&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>11/16&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6/25&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>5/25&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>4/6&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>8/13&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>30/50&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>27/45&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"/6"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 94

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">20&#160;&#160;</td><td><b><i>Dragon Powers: </i></b>Elemental Control, 50-point powers, all slots: (25 Active Points); OIHID (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">14&#160;&#160;</td><td>1) <b><i>Strike the Mind: </i></b>Ego Attack 4d6, Reduced Endurance 1/2 END (+1/4); Cannot Be Used With Multiple-Power Attacks (-1/4), Does Not Provide Mental Awareness (-1/4)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">20&#160;&#160;</td><td>2) <b><i>Dragon's Breathe: </i></b>Energy Blast 8d6 (vs. ED), Reduced Endurance 1/2 END (+1/4)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">21&#160;&#160;</td><td>3) Force Field (16 PD/18 ED), Reduced Endurance 0 END (+1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">21&#160;&#160;</td><td>4) Flight 23", x4 Noncombat&#160;</td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">6&#160;&#160;</td><td><b><i>Instant Change (Improved): </i></b>Transform 2d6: Change Clothes (any) (Cosmetic), Improved Target Group (+1/4); Limited Target (Clothes) Limited (-1/2), Must Have Sword At Hand (-1/2)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">31&#160;&#160;</td><td><b><i>Magic Katana: </i></b>HKA 2d6 (plus STR), Reduced Endurance 0 END (+1/2); STR Minimum (-3/4) <b>plus</b> +1 with HTH Combat [<b>Notes:</b> Bursts into flame in hero id.]&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>Enhanced Abilities, all slots: OIHID (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12&#160;&#160;</td><td>1) +15 STR&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">24&#160;&#160;</td><td>2) +10 DEX&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16&#160;&#160;</td><td>3) +10 CON&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8&#160;&#160;</td><td>4) +5 BODY&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8&#160;&#160;</td><td>5) +1 SPD&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 201

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Martial Arts: Kenjutsu&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>2) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +10 STR to Disarm roll&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>3) Lightning Stroke: 1/2 Phase, +2 OCV, +0 DCV, Weapon +2 DC Strike&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>4) Running Stroke: 1/2 Phase, +1 OCV, +0 DCV, Weapon +v/5; FMove&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>5) Slashing Stroke: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike&#160;</td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Martial Arts: Aikido&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>1) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>2) Escape: 1/2 Phase, +0 OCV, +0 DCV, +15 STR vs. Grabs&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>3) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>4) Takedown: 1/2 Phase, +1 OCV, +1 DCV, STR Strike; Target Falls&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>5) Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5, Target Falls&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>6) Weapon Element: Blades&#160;</td></tr></table><b>Martial Arts Cost:</b> 40

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>+2 with Sword&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>+1 with Aikido&#160;</td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Breakfall 13- (15-)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Bureaucratics 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Computer Programming 13-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Defense Maneuver: I-II &#160;</td></tr><tr><td valign="top" align="right">7&#160;&#160;</td><td>Electronics 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>High Society 13-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Inventor 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>CuK: People In High Society Circles (INT-based) 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>KS: Cutting Edge Technology (INT-based) 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>KS: Electronics (INT-based) 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>KS: Military Defense Projects (INT-based) 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Oratory 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Persuasion 13-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>PS: CEO (INT-based) 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>PS: Electrical Engineer (INT-based) 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>SS: Electronics (INT-based) 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Security Systems 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Linguist&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>1) Language: English (completely fluent; Japanese is native)&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>2) Language: French (fluent conversation)&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>3) Language: German (fluent conversation)&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>4) Language: Korean (fluent conversation)&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>5) Language: Mandarin (fluent conversation)&#160;</td></tr></table><b>Skills Cost: </b>79

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">11&#160;&#160;</td><td>Fringe Benefit: Member of High Society, Owns an International Corporation, Passport&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Money: Wealthy&#160;</td></tr></table><b>Perks Cost:</b> 21

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Combat Sense 13-&#160;</td></tr></table><b>Talents Cost:</b> 15


<b>Total Character Cost:</b> 450

<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Normal Characteristic Maxima: No Age Restriction&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Enraged: if finds family's killer(s) (Uncommon), go 11-, recover 14-&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Hunted: Parents Killer(s) 8- (As Pow; Harshly Punish)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Hunted: Other Martial Artist 8- (As Pow; Harshly Punish)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Code Vs Killing (Common; Total)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Cannot Standby And Watch Injustice (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Honorable (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Seeks Family's Killer(s) (Common; Moderate)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Reputation: world renown playboy 11-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Reputation: honorable hero 8-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Rivalry: Professional (other electronics companies; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Secret Identity (Tanaka Hiroshi) (Frequently; Major)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Vulnerability: 1 1/2 x STUN from Magic (Uncommon)&#160;</td></tr></table>
<b>Disadvantage Points:</b> 150

<b>Base Points:</b> 300
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0

Hmm... I just realized someone needs to update their Hero Boards Export to include all the new tags... ;)
Well, you all get the idea. Here's the HDC file, and for next up:
A non-Power Armor gadgeteer ala Batman, but an original idea.

Killer Shrike
May 7th, '03, 11:17 PM
<table border=1><tr><td bgcolor="black"><font size=+1><b>Checkmate</b></font>
Aliases: <i>End Game, Kenneth Brock</i>
Player: NPC

<table><tr><td width=85%><table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>23&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>22&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>28&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>18</font></td></tr><tr><td align="right"><font size=2>25&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>25&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10/25&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>8/23&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>17</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>50&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>50&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>16</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>4"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>3</font></td></tr></table><b>Characteristics Cost:</b> 209</td><td><img src="http://www.herogames.com/forums/attachment.php?s=&postid=56883"></td></tr></table>

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">96&#160;&#160;</td><td><b><i>Equipment: </i></b>VPP, 80 base + 16 control cost (120 Active Points); VPP Can Only Be Changed Between Adventures (-1/2), Limited Class Of Powers Available Limited (-1/2), OIF (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0&#160;&#160;</td><td>1) <b><i>Facemask: </i></b>Life Support , Immunity: All terrestrial diseases and biowarfare agents, Safe in Low Pressure/Vacuum, Self-Contained Breathing (22 Active Points); 2 Continuing Charges lasting 20 Minutes each (-1 1/2), OIF (Focus (Facemask); -1/2), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4) Real Cost: 7&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0&#160;&#160;</td><td>2) <b><i>Goggles: </i></b>(Total: 45 Active Cost, 21 Real Cost) Find Weakness 14- (Related Group of Attacks) (35 Active Points); Extra Time Full Phase (-1/2), Delayed Phase (-1/4), OIF (Goggles; -1/2) (Real Cost: 15) <b>plus</b> Nightvision (5 Active Points); OIF (Goggles; -1/2) (Real Cost: 3) <b>plus</b> Flash Defense (5 points) (Sight Group) (5 Active Points); OIF (Focus (Goggles); -1/2) (Real Cost: 3) Real Cost: 21&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0&#160;&#160;</td><td>3) <b><i>Swingline: </i></b>Swinging 10" (10 Active Points); 2 Clips of 4 Charges which Recover every 1 Week (-1 1/4), Activation Roll 14-, Jammed (-1) Real Cost: 3&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0&#160;&#160;</td><td>4) <b><i>Grapple: </i></b>Stretching 3" (15 Active Points); Cannot Do Damage (-1/2), OIF (Focus (Swingline Launchers); -1/2), 8 Continuing Charges lasting 1 Turn each (-1/2), Always Direct (-1/4), No Noncombat Stretching (-1/4), Limited Body Parts (-1/4), Range Modifier Applies (-1/4) Real Cost: 4&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0&#160;&#160;</td><td>5) <b><i>Comms: </i></b>Radio Perception/Transmission (10 Active Points); Extra Time Full Phase (-1/2), Delayed Phase (-1/4), OIF (Focus (Built into Helmet); -1/2), Audible (-1/4) Real Cost: 4&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0&#160;&#160;</td><td>6) <b><i>Undertaker Mark III: </i></b>Energy Blast 8d6 (vs. ED), Variable Advantage (+1/2 Advantages Limited Group of Advantages (Armor Piercing, Penetrating, No Range Modifier, Autofire x 5); +3/4) (70 Active Points); OAF (-1), 16 Clips of 12 Charges which Recover every 1 Week (-1/4), Beam (-1/4), No Knockback (-1/4) Real Cost: 25&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0&#160;&#160;</td><td>7) <b><i>Stealth Field: </i></b>Invisibility to Sight Group, No Fringe (30 Active Points); 2 Continuing Fuel Charges lasting 1 Minute each (-1 1/4), Only When Not Attacking (-1/2), IAF (Focus (Belt Unit); -1/2), Extra Time Delayed Phase (-1/4) Real Cost: 8&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 96

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">16&#160;&#160;</td><td>+4 HTH Damage Class(es)&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, STR +6d6 Strike&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +5d6 Strike, Target Falls&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 4d6 NND&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +30 STR for holding on&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, +30 STR to take weapon away&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Reversal: var Phase, -1 OCV, -2 DCV, +35 STR to Escape; Grab Two Limbs&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Defensive Throw: 1/2 Phase, +1 OCV, +1 DCV, Block, Target Falls&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Sacrifice Lunge: 1/2 Phase, +2 OCV, -2 DCV, STR +4d6 +v/5; FMove&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Martial Flash: 1/2 Phase, -1 OCV, -1 DCV, Flash 8d6&#160;</td></tr></table><b>Martial Arts Cost:</b> 63

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>+2 Overall&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>+3 with HTH Combat&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Defense Maneuver: I-IV &#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Rapid Attack (HTH) &#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Two-Weapon Fighting (HTH) &#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Acrobatics 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Breakfall 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Bribery 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Bugging 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Bureaucratics 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Climbing 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Combat Driving 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Combat Piloting 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Computer Programming 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Concealment 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Contortionist 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Criminology 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Deduction 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Demolitions 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Disguise 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Electronics 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Fast Draw 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Interrogation 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Inventor 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Lockpicking 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Mechanics 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Paramedics 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>PS: Bounty Hunter (INT-based) 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Riding 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Security Systems 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Shadowing 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Stealth 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Streetwise 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Systems Operation 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Tactics 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Teamwork 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Tracking 15-&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Survival (Desert, Mountain, Temperate/Subtropical, Tropical, Urban) 15-&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Gambling (Board Games, Card Games, Dice Games, Roulette, Sports Betting) 15-&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Language: Spanish (Completely Fluent, w/Accent; Literacy)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Language: German (Idiomatic, native accent; Literacy)&#160;</td></tr><tr><td valign="top" align="right">22&#160;&#160;</td><td>TF: Common Motorized Ground Vehicles, Combat Aircraft, Equines, Everyman bonus for Small Motorized Ground Vehicles, Hanggliding, Helicopters, Jetskis, Parachuting, Advanced, Parachuting, Basic, Rafts, SCUBA, Skateboarding, Skating (iceskating or rollerskating), Skiing (snow), Skiing (water), Small Military Ships, Small Motorized Boats, Small Motorized Ground Vehicles, Small Planes, Small Rowed Boats, Snowboarding, Snowmobiles, Surfing, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles, Windsurfing [<b>Notes:</b> Custom Mod is Everyman Skill]&#160;</td></tr><tr><td valign="top" align="right">14&#160;&#160;</td><td>WF: Common Melee Weapons, Common Missile Weapons, Emplaced Weapons, Garrote, General Purpose/Heavy Machine Guns, Grenade Launchers, Off Hand, Small Arms, Staffs, Vehicle Weapons&#160;</td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>Weaponsmith (Energy Weapons, Firearms, Missiles & Rockets, Muscle-Powered HTH, Muscle-Powered Ranged) 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Scholar&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>1) KS: Bounty Hunting (INT-based) (3 Active Points) 15-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>2) KS: Criminal World (INT-based) (3 Active Points) 15-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>3) KS: Wanted Supervillains of the World (INT-based) (3 Active Points) 15-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>4) KS: Weapons Munitions (INT-based) (3 Active Points) 15-&#160;</td></tr></table><b>Skills Cost: </b>238

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>Reputation, Relentless Bounty Hunter (A medium-sized group; 14-) +3/+3d6&#160;</td></tr><tr><td valign="top" align="right">7&#160;&#160;</td><td>Fringe Benefit: Concealed Weapon Permit (where appropriate), International Driver's License, License to practice a profession (Bonded Bounty Hunter), Passport, Private Investigator License&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Vehicles & Bases (x4, 50 Base, 0 Disad) [<b>Notes:</b> Has 4 small offices; 1 in Miami, 1 in El Paso, 1 in San Diego, and 1 in Dearborn (outside Millenium City)]&#160;</td></tr><tr><td valign="top" align="right">35&#160;&#160;</td><td>Vehicles & Bases (x4, 125 Base, 0 Disad) [<b>Notes:</b> Use Armored Car (TUV pg48), with some extra equipment added to restrain mid powered supers; restraints and power dampeners.]&#160;</td></tr></table><b>Perks Cost:</b> 68

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">30&#160;&#160;</td><td>Combat Luck (15 PD/15 ED)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Resistance: 3 points&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Lightsleep&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Ambidexterity (Reduce Off Hand Penalty to -2)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Combat Sense 15-&#160;</td></tr><tr><td valign="top" align="right">22&#160;&#160;</td><td>Danger Sense (Area: Immediate Vicinity, Function as a Sense, Intuitional, Sensitivity: Out of Combat) 15-&#160;</td></tr></table><b>Talents Cost:</b> 76


<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Distinctive Features: Scarred face; long scar on right side of face Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Hunted: Armadillo 8- (Occasionally) (Less Pow; Harshly Punish; PC has a Public ID or is otherwise very easy to find)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Hunted: Cateran 8- (Occasionally) (Less Pow; Harshly Punish; PC has a Public ID or is otherwise very easy to find) [<b>Notes:</b> Took her in once on a bond -- she of course escaped and is a tad ticked off about the whole affair.]&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Unsympathetic Uncommon, Total [<b>Notes:</b> To innured by crime and villainy to have any sympathy at all, regardless of circumstances]&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Always gets his man (or woman, or whatever) (Common; Total) [<b>Notes:</b> Will eventually collect a contract.]&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Reputation: Hardass Frequently (11-) (Extreme (Known Only To A Small Group))&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Social Limitation: Public Identity (Frequently; Minor; Not Limiting In Some Cultures)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Unluck: 2d6&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Dependent NPC: Younger Brother (Mark) 8- (Normal; Useful noncombat position or skills)&#160;</td></tr><tr><td valign="top" align="right">25&#160;&#160;</td><td>Dependent NPC: Endgame Securities and Bond Enforcement, LLC 8- (Normal; Group DNPC: x16 DNPCs; Useful noncombat position or skills) [<b>Notes:</b> This is Checkmate's company. He has 18 employees working for him currently, including 4 Bond Enforcers (Bounty Hunters; skill normals)]&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Rivalry: Professional (SecForce Inc, a large firm that also traces skipped supers), Rival is More Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry&#160;</td></tr></table>
<b>Disadvantage Points:</b> 125
<br>
<b>Base Points:</b> 250
<b>Experience Required:</b> 375
<b>Total Experience Available:</b> 375
<b>Experience Unspent:</b> 0
<b>Total Character Cost:</b> 750
<br>
<table width="100%" valign="top"><tr valign="top"><td><b>Height:&nbsp;</b>6' 1"</td><td><b>Hair:&nbsp;</b>Black (Greying at temples)</td></tr><tr valign="top"><td><b>Weight:&nbsp;</b>195 lbs</td><td><b>Eyes:&nbsp;</b>Blue</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance:&nbsp;</b>Stocky, grizzled man who appears to be in his early 40's. Has a knife or sword scar down the left side of his face just missing his eye socket; he wont talk about it. Wears a black and khaki utilitarian outfit that is vaguely militaristic, with a gun belt and modern loadbearing harness. He is a composed and observant man, not one to leap into an unknown situation.</td></tr><tr valign="top"><td colspan=2><b>Personality:&nbsp;</b>All business. Kenneth, like his father, carries his feelings deep inside. He doesnt let things rile him if possible. Impassivity and professionalism are his hallmarks. Innocent, guilty, not his place to decide. If dealing with an obviously/unrepentantly guilty individual he will merely minimize interaction and keep the perp under tighter lock and key. Endgame does not use lethal force unless absolutely necessary; his job is to bring people in alive and as unharmed as possible, a point that he takes very seriously. Kenneth believes in the Bounty Hunters creed and will give short shrift to any fly by night half-assed outfit that makes the profession look bad. In some cases he has been known to go out of his way to 'snake' contracts from disreputible Bond Collection firms in an effort to put them out of business or to teach them a lesson, a habit which has made him some enemies in the Bounty Hunter community.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Kenneth's motivations are not very clear cut. He basically has the motivation of any small business owner; to see his venture succeed. He found something he is good at, so he does it well. He is a professional practictioner of a craft, plain and simple.</td></tr><tr valign="top"><td colspan=2><b>Quote:</b>"Save it for the Judge sonny, I'm just the dogcatcher."; "Your Civil Rights are not being violated; I have a bond on you. Now please be quiet or I will be forced to gag you."; "Yes mam; though Endgame Securities and Bond Enforcement is primarily a Bail Enforcement firm, we do also occasionally accept arms-length contracts for private security work. I'm sure you would feel much safer with 2 of our bonded Security Specialists posted on the premises until your ex-husband can be returned to custody. Im sure you will find our rates competitive."</td></tr><tr valign="top"><td colspan=2><b>Background:&nbsp;</b>Born in the early 60's, grew up while Nam was imploding, and graduated highschool in a dark cynical time for America. Kenneth grew up mostly in St. Loius; his father Joeseph was a retired Army soldier that took up bounty hunting after Korea and lived a strange life of frequent absences interspersed with dry stretches. Kenneth's mother Greta was from Germany; she had met and married Joeseph in post-war Munich during the initial years of occupation by the United States Military. Greta harbored some quiet dissapointments that her life with Joeseph had not turned into all it could have, but she loved her husband and respected that he tried his best to be a good provider, in his own unconventional way. She had 3 sons by him, the youngest of which, Mark, suffered brain damage due to complications at birth, and between Joeseph's retirement from the Army and the money he brought in on bail collections they lived comfortably in a lower-middle class sort of way. Thier eldest son Nathan was KIA in Vietnam in 1972. Greta never really recovered from the loss, and died unexpectedly to an undetected cancer in the spring of 1978. Joeseph was heartbroken, but being of the old school kept his grief to himself. He put the young Mark into a special home for mentally retarded children and took Kenneth, who was a sophomore in high school now, on the road with him over that long hot summer of riots and gas scares. Crime was high and bonds were prevalent. Joeseph poured himself into the work with a vengeance, giving Kenneth a rough and ready OJT in the process. Joeseph used the money to ride out the following school year since he didnt have anyone to stay at home and watch Kenneth, and the summer of 79 they repeated the process, and again over the summer of 1980 after which Kenneth went to Purdue on a scholastic and sports scholarship and got a BA in Electrical Engineering with a double minor in Criminology and Business Administration. Kenneth played basketball for the school, and also discovered a previously unknown talent for chess, doing well on the school's chess team after being introduced to the game by a friend he made while living in the dormitories. Joeseph was very proud of his son, but didnt get to see him graduate in 84, as he was killed in pursuit of a bond 2 months prior. The mark was a small time hoodlum named Eel whose only distinguishing feature was that he had a minor mutant power; the ability to discharge a small electrical shock by touch; unfortunately thats all it took to fry Joeseph's pacemaker. <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Graduating Purdue cum laude, Kenneth was determined to bring the Eel to justice. He took over the family 'business', getting his bounty hunter credentials, and put his ear to the street. Word had it the Eel and some 'mutie scum' friends had peeled out south and gone down into Mexico. Kenneth and then proceeded to whip up a few simple pieces of equipment to help him deal with the Eel and several of the other minor powered cronies he was rumored to be friends with. Kenneth did some wheeling and dealing, working a few small bonds to establish himself, and managed to 'trade' into the Eels bond (while bonds are first come first serve, unless a bond is particularly large most other bounty hunters will respect a 'dibs' on a contract if they are aware of it). In the process he found out that bonds on powered marks were both respectibly higher than other marks, and bounty hunters were far less likely to pursue them as well.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Finally ready, Kenneth followed the trail south to the border and ended up living in El Paso for 4 months tracing a cold trail. Finally he caught a good lead and head deep into Mexico. After another 3 months of pursuit he finally found Eel and his companions, working for a Columbian drug cartel as enforcers. The situation was definitely more dangerous than Kenneth had expected; he knew he was in way over his head but vengeance was driving him on. Using every trick his father had ever taught him, and making up a few as he went along, he managed to maintain a loose surveilance of the Eel for 6 months, traveling around the area working as a hired hand. Finally, when he was almost ready to give up and pull back to reconsider his options, his chance came. The Eel was sent out with a few other goons to escort a shipment of drugs. Kenneth followed. That night as the drug runners slept in a cheap flophouse at a wide spot in the road, Kenneth snuck into the Eels room and managed to incapacitate him without alerting the goons. He then proceeded to try to extract him back to the United States, and thats when the trouble began. The goons assumed that the Eel was a turncoat when they couldnt find him, so they went back for reinforcements. Soon, a posse of drug runners were chasing across the region looking for the Eel. Kenneth managed to come out on top and finally win his way back to America with Eel in tow, but the margin of success was narrow. Too narrow for Kenneth. <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Kenneth realized that there was a lot of money to be made bringing in powered criminals, and that he could be the one to collect it, given sufficient time, patience, training, and equipment. Wasting no time, Kenneth embarked on a self-mandated regimine of training. He sought out martial arts instructors, taking multiple classes in multiple styles at the same time, and enforcing a strict schedule of diet and fitness. Using the money from his dad Life Insurance and working a few local bails as necessary, Kenneth also assembled a respectible electronics and machining shop in the basement of his family home. Applying his Electrical Engineering expertise and his inventive mind, he constructed a series of useful tools to assist him in his work. After a number of years of constant improvement, he put his plan in action and started taking bonds that the other hunters wouldnt touch, particularly the supers bonds. With time and hard knocks he constantly refined his procedures and techniques and became very successful at it. Putting his Businees minor to work, he expanded his efforts into a larger concern, and today has 4 offices around the country with 18 full time employees.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;His exploits eventually drew attention, and the media started calling him Checkmate, after interviews with several of his collars drew a picture of him as playing an intricate game with his marks before finally moving in for a single irrefutible outcome, but when he heard of this Kenneth responded that if they _had_ to give him some colorful name, he preferred Endgame, and when he eventually set up his company, thats what he called it. However, Checkmate was much more widely used and caught on; thus, most people know of him as Checkmate despite his continued use of the name Endgame.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Kenneth's offices are scattered around the US, but he still lives in his family home in St. Louis, traveling around as needed. His brother Mark's care facility went out of business in 1992, and Mark has lived in the house with a live-in nurse/caretaker since then. This has been a problem on a few occasions when some enemy of Kenneth's has tracked him down, but so far nothing serious has come of it. Recently Kenneth started dating a local newscaster, Dorothy Sands, who is 20 years his junior, and things have been moving from casual to serious the last few months.</td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics:&nbsp;</b>He takes his marks with careful skill and planning. He cant go toe to toe with most supers, so he will maximise the element of stealth, and his spectrographic goggles which can often pick out weak areas in an opponents defenses.<br><br>He relies on his gadget pool and martial arts to take down a superhuman mark, but the true battle is already won most times by his careful planning and use of skills to set a mark up, trap them, put them at a disadvantage, and attack them from surprise.<br><br>He usually will observe from a distance, trying to pick out an exploitable weakness before he engages a mark. In some cases he has observed a mark for over a week noting patterns and behavior before choosing the perfect moment to strike, when the mark was isolated, alone, and vulnerable.<br><br>He does not grandstand or even talk much. Its just a job to him, and a dangerous one at that.</td></tr><tr valign="top"><td colspan=2><b>Campaign Use:&nbsp;</b>[1] "Endgame Securities and Bond Enforcement, LLC is currently accepting applications from prospective affiliates. Our national team of professional affiliates receive assignments of skips and warrants for their local area. Qualified candidates must be professional bounty hunters with verifiable experience and verifiable references." The PC/PCs could go to work for Endgame Securities; they just need to pass a state certified test and have brought in at least one powered criminal. The money is decent, and as long as they follow certain basic guidelines they can legally use most of thier powers in the pursuit of a bonded criminal (direct force is not generally allowed per se in the hunting of bounties, but it tends to be one of those things that goes under the radar if not too overt).<br><br>[2] The State of Michigan hereby posts this bonded notice of capture for the superhuman vigilante known as {Player Character's Name HERE}<br><br>[3] One of the PC's hunteds or rivals has a bond out on them and Checkmate is going to collect it. The PC can help or hinder as is most interesting.</td></tr></table>
</td></tr></table>



Challenge: Luck based character -- either Lucky or Bad Luck projector or both

Killer Shrike
May 7th, '03, 11:37 PM
HD File

Killer Shrike
May 8th, '03, 11:26 PM
Bump bumpity bump


Make good with your Luck-based characters already! :D

Killer Shrike
May 9th, '03, 04:32 PM
Wow. I never thought Id see the day a bunch of HEROphiles would wuss out on the opportunity to wallow in geekiness in pursuit of a character challenge.


Thats ok though, my faith in my fello HEROphiles can still be saved! Somebody step up and prove thier MAD HERO SKILZ with a cool new LUCK or BAD LUCK based character, before my faith in you all is destroyed forever!

Killer Shrike
May 12th, '03, 07:00 PM
This is really depressing. My faith in you all is dwindling.....:(

Super Squirrel
May 12th, '03, 08:23 PM
I tried to do something similar before where we built a hero together and it failed. Maybe if we both work on it, others will catch on.

Enforcer84
May 12th, '03, 09:25 PM
One more bump before I post a guy tomorrow. Lets see if there's some heroes feeling Lucky!

(and leave Lucky alone, geeze you perverts!)

Enforcer84
May 14th, '03, 08:47 PM
Sigh.. I guess this isnt' the gangbusters I had hoped it would be.

Here is Quest my luck based character...



<font size=+1><b>Quest</b></font>

Player: NPC Hero;

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>23&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>11&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>25/30&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>25/30&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>17</font></td></tr><tr><td align="right"><font size=2>7&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>1</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>7"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>3"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>4"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>1</font></td></tr></table><b>Characteristics Cost:</b> 113

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td><b><i>Lightly armored Costume: </i></b>Armor (5 PD/5 ED), Hardened (+1/4) (19 Active Points); IIF (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6&#160;&#160;</td><td>Enhanced Perception (+2 to PER Rolls for All Sense Groups)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td><b><i>Closed my eyes in time: </i></b>Flash Defense (3 points) (Sight Group)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td><b><i>Luckily he didn't notice: </i></b>Lack Of Weakness (-5) for Resistant Defenses&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">25&#160;&#160;</td><td><b><i>Fortunate Son: </i></b>Luck 5d6&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2&#160;&#160;</td><td><b><i>Willful: </i></b>+2 Mental Defense (5 points total)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">14&#160;&#160;</td><td><b><i>Lucky Shot!: </i></b>Hand-To-Hand Attack +5d6 (25 Active Points); Hand-To-Hand Attack (-1/2), Incremental +1d6/Luck point rolled Power does not work in Uncommon Circumstances (-1/4)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">7&#160;&#160;</td><td><b><i>Swing Line Launcher: </i></b>Swinging 10" (10 Active Points); OIF (-1/2)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">20&#160;&#160;</td><td><b><i>Missed Me: </i></b>Combat Luck (15 PD/15 ED) (30 Active Points); Incremental 1level/luck rolled Power does not work in Common Circumstances (-1/2)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 97

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Tae Kwon Do&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>1) Arm Sweep Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>2) Crescent Kick Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>3) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +10 STR to Disarm roll&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>4) Flying Side Kick: 1/2 Phase, +1 OCV, -2 DCV, STR +4d6 Strike&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>5) Front Kick: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>6) Knifehand Spearhand: 1/2 Phase, -2 OCV, +0 DCV, HKA 0 1/2d6&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>7) Punch/Elbow Strike: 1/2 Phase, +2 OCV, +0 DCV, STR +2d6 Strike&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>8) Side or Roundhouse Kick: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>9) Takedown: 1/2 Phase, +1 OCV, +1 DCV, STR Strike; Target Falls&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>10) Weapon Element: Blades&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>11) Weapon Element: Clubs&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>12) Weapon Element: Karate Weapons&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>13) Weapon Element: Staffs&#160;</td></tr></table><b>Martial Arts Cost:</b> 42

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Acrobatics 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Breakfall 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Climbing 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Deduction 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Paramedics 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>PS: Broker (INT-based) 12-&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>PS: Graphic Artist 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Security Systems 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Shadowing 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Stealth 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Streetwise 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Trading 12-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>WF: Common Martial Arts Melee Weapons&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Scholar&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>1) KS: Art History (2 Active Points) 11-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>2) KS: Finance (2 Active Points) 11-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>3) KS: Principals of Art & Design (2 Active Points) 11-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>4) KS: Tae Kwon Do (2 Active Points) 11-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>5) KS: Wallstreet (2 Active Points) 11-&#160;</td></tr></table><b>Skills Cost: </b>47

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Money: Well Off&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td><i>Loft Apartment & Warehouse:</i> Vehicles & Bases (75 Base, 25 Disad)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td><i>Wallstreet Pals:</i> Contact (Contact has: useful Skills or resources, Contact limited by identity, Good relationship with Contact) 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td><i>NYPD Records Clerk:</i> Contact (Contact has: useful Skills or resources) 11-&#160;</td></tr></table><b>Perks Cost:</b> 26

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>Combat Luck (3 PD/3 ED)&#160;</td></tr></table><b>Talents Cost:</b> 6


<b>Total Character Cost:</b> 331

<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Style Limitation: Tae Kwon Do&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Dependent NPC: Lisa Penn (Sister in law) 8- (Normal; Unaware of character's adventuring career/Secret ID)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Dependent NPC: Terell Penn (Nephew) 8- (Incompetent; Unaware of character's adventuring career/Secret ID)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Hunted: Green Dragon 8- (As Pow; Harshly Punish)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: VIPER 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Code vs Killing (Common; Total)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Fearless (Common; Total)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Survivor's Guilt; Jake does good deeds to attone for living. (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Reputation: Golden Child; gets everything handed to him 8-&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Secret Identity (Jake Penn) (Frequently; Major)&#160;</td></tr></table>
<b>Disadvantage Points:</b> 150

<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0

Enforcer84
May 14th, '03, 08:58 PM
Oh yeah, I forgot; it looks a little rough, but he rolls his luck before combat and for every six he gets to use the "Lucky Strike" and "Missed Me" powers....

Killer Shrike
May 14th, '03, 09:30 PM
Kool character. We like.

But...{ahem}...you forgot to issue the next challenge..... ;)

Enforcer84
May 14th, '03, 09:40 PM
Carp! I did it again. Okay, How about a Flagsuited Patriot?
THis or any other country!

Rage
May 14th, '03, 10:57 PM
I should have mine up in about an hour.

Rage
May 14th, '03, 10:59 PM
Originally posted by Rage
I should have mine up in about an hour.

And hes macedonian!

Killer Shrike
May 14th, '03, 11:07 PM
Originally posted by Rage
And hes macedonian! Alexander the Great perhaps?

Derek Hiemforth
May 15th, '03, 12:53 AM
Here's an American flagsuit from a Golden Age campaign...

<font size=+1><b>Old Glory</b></font>

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8/16&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>8/16&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>4&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>8&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>36&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>35&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>1</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>9"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 118

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">30&#160;&#160;</td><td><b><i>Mystical Spirit of Old Glory: </i></b>Multipower, 30-point reserve&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3u&#160;&#160;</td><td>1) <b><i>Protective Red: </i></b>Force Wall (6 PD/6 ED)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">3u&#160;&#160;</td><td>2) <b><i>Pure White: </i></b>Healing 3d6 (max. Healed Points: 18)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">3u&#160;&#160;</td><td>3) <b><i>Clear Blue: </i></b>Clairsentience (Sight Group And Hearing), x2 Range&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">3u&#160;&#160;</td><td>4) <b><i>Bright Stars: </i></b>Flash 6d6 (Sight Group), 13 Charges (+0)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">30&#160;&#160;</td><td><b><i>Star Shield: </i></b>Multipower, 60-point reserve, all slots: ; OAF (-1)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u&#160;&#160;</td><td>1) <b><i>Steeltanium Construction: </i></b>Armor (8 PD/8 ED), Hardened (+1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u&#160;&#160;</td><td>2) <b><i>Crouch Below Shield: </i></b>Physical Damage Reduction, Resistant, 50%; Only vs Area Effect attacks (-1)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u&#160;&#160;</td><td>3) <b><i>Crouch Below Shield: </i></b>Energy Damage Reduction, Resistant, 50%; Only vs Area Effect attacks (-1)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u&#160;&#160;</td><td>4) <b><i>Thrown Shield: </i></b>Energy Blast 6d6 (vs. PD); Ranged Based On STR (-1/4)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">1u&#160;&#160;</td><td>5) <b><i>Bounces Missiles: </i></b>Missile Deflection (Any Ranged Attack), Ranged Adjacent Hex (+1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td><b><i>Star Shield: </i></b>+2 with DCV; OAF (-1)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td><b><i>Star Shield: </i></b>+2 with Punch, Roundhouse, Block, Missile Deflection, and Energy Blast; OAF (-1)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4&#160;&#160;</td><td><b><i>Star Shield: </i></b>Hand-To-Hand Attack +2d6; OAF (-1), Hand-To-Hand Attack (-1/2)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">6&#160;&#160;</td><td><b><i>Fast Runner: </i></b> +3" Running (9" total)&#160;</td><td valign="top" align="right">1</td></tr></table><b>Powers Cost:</b> 97

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Classic Martial Arts&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>1) Punch: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>2) Roundhouse: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>3) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>4) Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5, Target Falls&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>5) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort&#160;</td></tr></table><b>Martial Arts Cost:</b> 20

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Acrobatics 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Breakfall 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>KS: American History and Folklore (INT-based) 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Oratory 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Persuasion 13-&#160;</td></tr></table><b>Skills Cost: </b>15

<b>Total Character Cost:</b> 250

<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>DNPC: Peter Revere: Normal, 8- (Infrequently)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Hunted: Enemies of America More Powerful, 8- (Occasionally), Harshly Punish&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psych Lim: Code of the Hero: Common, Total&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psych Lim: Totally Devoted to American Ideals: Common, Total&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Lim: Secret Identity as Patrick Ross Frequently (11-), Major&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Normal Characteristic Maxima&#160;</td></tr></table>
<b>Disadvantage Points:</b> 100

<b>Base Points:</b> 150
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0

Background/History: Patrick Ross had always been a rather bookish young man. Although naturally strong and healthy, he wasn’t much interested in athletics or other physical pursuits. Instead, he was fascinated by American history, and his connection to it.

Patrick’s great, great, great, great, grandmother on his mother’s side was none other than Betsy Ross, famed seamstress who created the enduring symbol of Old Glory – the original American flag. Patrick was extremely proud of his connection to such an all-American figure, and studied the Revolutionary period with great interest… so much so that he eventually became a teacher of American history.

It was remarkable, Patrick thought, that his father happened to be named Ross, bringing the famous name back to the family in Patrick’s generation… especially since Betsy and John Ross had not even had any children! All seven of Betsy’s daughters were by her second and third husbands.
(The rest of Patrick’s family tended to think that Patrick was a bit around the bend concerning his remote connection to Betsy Ross – who was a pretty minor figure anyway when you got right down to it. But he was a nice boy, and it didn’t cost anything to humor him.)

Patrick’s devotion to his many-times-great grandmother’s memory took an unexpected turn on January 30, 1936 – the centennial of her passing. She appeared to Patrick – in a dream or as an apparition… even Patrick isn’t sure – and warned him that America would be facing dire times in the coming years. Grave threats from within and without would test the mettle of the great democracy, and there would be many who would challenge the American ideals that her beloved Old Glory stood for. She said that a champion was needed… to embody those American ideals, to uphold the integrity of what the Revolutionaries fought for, and to oppose those who would trample the Red, White, and Blue.
She told Patrick to prepare himself for the task – to train himself in athletics and fisticuffs, so that when the time was right, he could assume the mantle of Old Glory. He worked hard for over two years, and got himself into outstanding physical condition.

In mid-1938, after the unveiling of figures such as Captain Liberty and Der Sturmvogel, Betsy appeared to him again. She told him to contact Peter Revere, whose own famous ancestor had been guiding him in the creation of a shield for Patrick to use in his crusade, and she finally told him that she was passing the spirit of America’s love for and pride in its flag on to him.

Old Glory, a new American champion, was born!

Personality/Motivation: Patrick Ross is a true-blue patriot. He believes wholeheartedly in the american dream, life, liberty, and the pursuit of happiness, and that all men are created equal. While training for his role as Old Glory, he started taking note of world and national events – heeding his ancestor’s warning of dark times to come. He sees both the Axis and the Communists as threats to be watched carefully, and is also quite concerned about crime at home.

His philosophical worldview is also centered around what he perceives the Americal ideals to be. His politics can’t exactly be classified as left-wing or right-wing. For example, he is uneasy about many of Roosevelt’s programs, fearing that they place too much power in the hands of the government (an essentially right-wing position), but he’s also an advocate (and a very early one) of civil rights and women’s rights, on the grounds that all are created equal (an essentially left-wing position). He thinks in terms of being an American… not in terms of being a conservative or a liberal. This has the unfortunate effect of making extremists of both political persuasions distrust him at times…

Quote: “Rally ‘round the flag, boys!”

Powers/Tactics: Old Glory is a well-trained hand-to-hand combatant, and that’s his standard modus operandi in combat. He’s also an outstanding athlete, in top physical condition.

He carries the Star Shield, made by Peter Revere (with guidance from the spirit of Paul Revere) out of a cutting edge alloy called Steeltanium. He uses it for defense, to strike with, and occasionally even for throwing at foes. He can currently only use it for a couple of these functions at a time, but as he gains skill with the shield, he may be able to learn to manipulate it quickly enough to always have it where it’s needed.

Patrick can also call upon the spirit of Old Glory… the mystical force that Americans have created over generations from their pride in their national symbol. This force can manifest itself four ways, based on the symbolic colors and design of the flag. Red stands for hardiness, and Patrick can project a sturdy field of red force. White stands for purity, and he can use this energy for healing the wounded. Blue stands for vigilance, and he can create glowing blue images of events happening a distance away. Lastly, the bright Stars allow him to create blinding lights, though this ability can be used only 13 times each day (once for each star on Old Glory).

Appearance: Old Glory wears a red-and-white striped shirt, blue pants, and white bootsand gloves. He also carries a white shield emblazoned with a blue star. He’s tall and muscular, with blonde hair and blue eyes. (See picture on page 89 of the BBB.)

Enforcer84
May 15th, '03, 01:24 AM
you forgot to post a challenge...



HA! Its not just me!

Derek Hiemforth
May 15th, '03, 01:33 AM
Originally posted by Enforcer84
you forgot to post a challenge...
Well, Rage already said he was working on a flagsuit. I wanted to post mine just for the fun of it, but if Rage still wants to post his Macedonian flagsuit, he can be the "official" replier and post the new challenge. :)

Citizen Keen
May 15th, '03, 02:10 AM
Doesn't seem to be a challenge posted, so I'll throw one down:

Powersuit-enhanced psychic.

Rage
May 15th, '03, 02:32 AM
Originally posted by Killer Shrike
Alexander the Great perhaps?

Nupp

Rage
May 15th, '03, 03:04 AM
HELIOS

VAL CHAR COST
23 STR 13
28 DEX 54
23 CON 26
18 BOD 16
18 INT 8
13 EGO 6
20 PRE 10
18 COM 4
5 PD 0
5 ED 0
6 SPD 22
10 RC 0
46 END 0
42 STUN 42
6 RUN 0
2 SWIM 0
10 LEAP 5



3 KS: Aristotles Philosophies(13-)
4 PS: Philosophy (13-)
4 AK: Macedonia (13-)
7 Analyze: Combat (15-)
3 Deduction (13-)
7 Breakfall (17-)
3 Combat Driving (15-)
13 WF: Common Martial Arts Melee Weapons, Common Melee Weapons,
Common Missile Weapons, Flamethrowers, General Purpose/Heavy Machine Guns,
Grenade Launchers, Off Hand, Small Arms
6 TF :Common Motorized Ground Vehicles, Hanggliding, Helicopters, Parachuting,
Advanced, Parachuting, Basic, Small Plane
11 Acrobatics (19-)
3 Oratory (13-)
3 Bribary (13-)
3 +4 with HTH (CSL)
3 Paramedics (13-)
3 Persuasion (13-)
5 HTH Rapid attack
3 Shadowing(13-
3 Stealth (15-)
2 Street Wise (13-)
6 Survival (Desert, Water surface, Temp.Sub tropical, Urban) 13-
12 +4 with swords (CSL)
3 Tactics (13-)
3 Teamwork (15-)

PERKS/TALENTS
8 Vehicle: Delta Bike (40 Base, 10 Disad)
8 Contact- Parmenio(12-) (extremely useful skills/resources, significant Contacts of own, Good relationship)
5 Contact- Doc Nitro (12-) (Contact has useful Skills or resources, Good relationship with Contact)
3 Favor- Don Commal
4 Favor- Interpol
1 Rep- True Hero ( med- group, 8-) +1/+1d6
23 Danger Sense- Heightend Awareness (16-) (Intuitional, Sensitivity: Any Danger)
4 Speed Reading: x10

Powers[/u]
5 perfect balance: Leaping +0" (Accurate) 1
10 Perfect balance/expert climber: Flight 6" (12 AP); Only In Contact With A Surface (-1/4) 1


11 short sword: MP[/b], 22-point reserve, (22 AP); OAF (-1)

1u KA- HTH1d6 (+STR), AMP(+1/2) (22 AP) 2
1u HTH Attack +3d6, AMP(+1/2) (22 AP); HTH attack(-1/2) 2
1u Missile Deflection (Any Ranged Attack) (20 AP); Requires DEX Roll (-1), Doesn't Work on Heavy Missiles (-1/4)


2 Star Suit:[/b] EC, 10-pt Pow, OIF Expendable (VDiff to get new suit; -1)

10a Star suit: Armor (7 PD / 7 ED), Hardened (+1/4) (26 AP)
5b Star Suit: PD Reduction, Resistant, 25% (15 AP)
2c Star Suit (Helm): Flash Defense: Sight (8 pts) , Hardened (+1/4) (10 AP)

DISADS
15 Distinctive Features: Distinctive Sun Tattoos on face back and shoulders,
Concealable, Always Noticed Causes Maj Reaction, Detectable By Commonly-Used Senses
10 Psychological Limitation: Severe distrust of greeks, Uncommon, Strong
15 Social Limitation: Not allowed in Greece, Italy, Turky, Occasionally (8-), Severe
20 Psychological Limitation: Code Of Honour, Very Common, Strong
20 Hunted: Macedonian Institute of the Arts, More Powerful, 11- (Frequently),
Watching, Exten Non-Com Influence, PC very easy to find
5 Rivalry: El Diabla, Professional, Rival As Powerful, Seek to Outdo, Rival, Rival Aware of Rivalry
20 Hunted: Greek Government, More Powerful, 11- (Frequently), Harshly Punish,
Limited Geographical Area, Extensive Non-Combat Influence

TOTAL 300pts 105 disadshttp://www.1uptravel.com/flags/images/mk-lgflag.gif
Macedonias flag built into costume

Rage
May 15th, '03, 03:50 AM
NOTE: ITs late my writting seems crap even when Im reading it right now, so yeah T.S

As a young teen in the mid 80's Alexander Ziogous found himself hiding himself and his younger sister Diana in a small bombed out old tomb. While hiding a sqaud of soldiers searched the area for "threats" aparantly Alex and his sister were threats and the soldiers opened fire. Diana was killed instantly and as the soldiers cocked their pistols for the next shots (which would surley kill our young hero) her life blood touched the ground causing a void to appear below him and suck the body of his sister and himself into it... The soldiers were shocked and ran.

Meanwhile deep below the earths crust Alexander was confronted with somthing no man had seen in thousands of years. The Aristotle Spike, Alexander felt compelled to reach out and touch it. What followed was hours upon hours of agony and pleasure at the same time. Never once releasing the pale blue spike his knowledge grew and grew and grew as did his physical body. He aged and became an almost perfect physical speciman.

Suddenly without warning he was thrown back from the spike landing at the feet of a man dressed in a tunic warn by the ancient greek. He introduced himself as Parmenio "The Lion Of Macedon." Alexander recognised him, from somewhere deep inside. It was almost as if he knew him all along and just needed reminding. Looking past Parmenio Alexander saw his sisters body yet for some reason he did not feel greif for her. He felt happiness that she was on the Illysian feilds... He then felt confusion about how he knew of the illysian feilds. Burying her was easy, and done thoughtfully.

Parmenio spoke, he spoke of the spike that had part of the life forces of Phillip of Macedon, part of his own and all of Aristotles combined into a physical gemstone. He spoke of how one could use it to become the ultimate warrior, he spoke of how a few had found it, Octavius Ceasar, Parcival, El Cid and Saladin to name them. And he spoke of how Phillips own son had been the first to use it.
Parmenio spoke of how as the keeper he must make sure that the ones who use it leave worthy, and with that he started to train Alex
---------------
It seemed like months trapped in the little room with Parmenio, and yet Alex felt no thirst or hunger. For days he would converse with Parmenio, and then for days parmenio would train him.
----------
More "months" past and then one day Parmenio walked to the wall and passed through it. Alexander followed and realised that he was outside of the crypt. Parmenio spoke telling him that a day had passed since the slaying of his sister. He spoke again speaking of how the recievers of the spikes gift would always make a difference for good or for bad. With that he turned to Alexander and pulled the short sword from his belt. 'Take it' He said, and with that he dissapeared.
--------------------------------------------------------


Alexander became a mercinary. A good hired gun, but nothing more until one night where he broke into a laboratory. Sent to kill the Doctor Nitro he found himself in the fight of his life against the good doctor... Until the Doc beaned him.... and for some insane reason kept him around for a year and a half being his personal body gaurd... Until fighting broke out in the city. The doctor and Alex fought against the soldiers, terrorists and mysterious mystics who swore allegance to the "Institute of the Arts." It was during this time that the Doctor made Alex his suit and bike... It was during this time that Alexander tattooed himself, it was during this time that Alexander assasinated several high ranking Greek officials under the name Helios. And it was after this when the Doctor sent him away for the murders did he finally realise what being a hero is about. "With Great Power comes Great Responcibility, Not great body counts."


next arch type: Symbiotic suit

Enforcer84
May 15th, '03, 01:27 PM
Okay, Two Challenges?

Power Suit Psychic
and Symbiotic Suit

Cool.

This isn't an "official post" for the game but its kind of a combination of the Diety/Luck based character.


<font size=+1><b>Khur-Loki</b></font>

Player: NPC Villain

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>45&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>35</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>23&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>27&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>34</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>4</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>56&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>60&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>7</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>7"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>3"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>9"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 213

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">60&#160;&#160;</td><td><b><i>Asgardian Fire Magics: </i></b>Multipower, 60-point reserve&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6u&#160;&#160;</td><td>1) <b><i>Flame Wave: </i></b>Energy Blast 12d6 (vs. ED) (60 Active Points)&#160;</td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">6u&#160;&#160;</td><td>2) <b><i>Fire Burst: </i></b>Energy Blast 8d6 (vs. ED), Explosion (+1/2) (60 Active Points)&#160;</td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">6u&#160;&#160;</td><td>3) <b><i>Searing Flame: </i></b>Energy Blast 8d6 (vs. ED), Armor Piercing (+1/2) (60 Active Points)&#160;</td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">6u&#160;&#160;</td><td>4) <b><i>Endless Burning: </i></b>Energy Blast 4d6 (vs. ED), Penetrating (+1/2), Uncontrolled (+1/2), Continuous (+1) (60 Active Points)&#160;</td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td><b><i>Magesense: </i></b>Detect Magic 14- (5 Active Points); Concentration 0 DCV (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">35&#160;&#160;</td><td><b><i>Kreigfang: </i></b>(Total: 77 Active Cost, 35 Real Cost) <i>Enchanted Blade:</i> Killing Attack - Hand-To-Hand 3d6 (plus STR) (vs. PD), Penetrating (+1/2) (67 Active Points); OAF Durable (-1), Required Hands One-And-A-Half-Handed (-1/4) (Real Cost: 30) <b>plus</b> +2 with OCV (10 Active Points); OAF Durable (-1) (Real Cost: 5)&#160;</td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td><b><i>Iron Will: </i></b>+5 Mental Defense (10 points total)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>Asgardian Physiology&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td>1) <b><i>Dense Flesh: </i></b>Damage Resistance (5 PD/5 ED)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2&#160;&#160;</td><td>2) <b><i>Dense Flesh: </i></b>Knockback Resistance -1"&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">27&#160;&#160;</td><td>3) Life Support , Eating: Character only has to eat once per week, Extended Breathing, Immunity: All terrestrial diseases and biowarfare agents, Longevity: 1600 Years, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Sleeping: Character only has to sleep 8 hours per week&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">75&#160;&#160;</td><td><b><i>Asgardian Sorcery: </i></b>Variable Power Pool (Magic Pool), 50 base + 25 control cost (75 Active Points)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 236


<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>+2 with Asgardian Fire Magic Multipwer&#160;</td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>+2 with Swords&#160;</td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>&#160;</td></tr><tr><td valign="top" align="right">7&#160;&#160;</td><td>Acting 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Bribery 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Bureaucratics 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Climbing 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Conversation 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Cryptography 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Deduction 14-&#160;</td></tr><tr><td valign="top" align="right">7&#160;&#160;</td><td>Disguise 16-&#160;</td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>Forgery (Art Objects, Documents, Money (Counterfeiting)) 14-&#160;</td></tr><tr><td valign="top" align="right">8&#160;&#160;</td><td>Gambling (Board Games, Card Games, Dice Games, Roulette) 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>High Society 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>AK: New Asgard (INT-based) 14-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>CK: Millennium City 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>KS: Arcane & Occult Lore (INT-based) 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>KS: Demonology (INT-based) 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>KS: Necromancy (INT-based) 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>KS: Witchcraft (INT-based) 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>KS: Asgardian Lore (INT-based) 14-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Language: Latin (Basic Conversation)&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Language: English (fluent conversation)&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Language: Norse (idiomatic; Native Tongue)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Mimicry 14-&#160;</td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>Navigation (Air, Astral, Dimensional, Land, Marine) 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Persuasion 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Riding 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Security Systems 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Seduction 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Shadowing 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Sleight Of Hand 13-&#160;</td></tr><tr><td valign="top" align="right">13&#160;&#160;</td><td><i>Sorcery Skill:</i> Power (INT-based) 19-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Stealth 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Streetwise 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Ventriloquism 14-&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>WF: Common Melee Weapons, Common Missile Weapons&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Weaponsmith 14-&#160;</td></tr></table><b>Skills Cost: </b>139

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">40&#160;&#160;</td><td><i>The Sideways Fortress:</i> Vehicles & Bases (200 Base, 20 Disad)&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td><i>Norse God of Mischief:</i> Reputation (A small to medium sized group; 11-) +2/+2d6&#160;</td></tr><tr><td valign="top" align="right">40&#160;&#160;</td><td><i>Midgard Agents:</i> Follower (x75, 25 Base, 25 Disad)&#160;</td></tr><tr><td valign="top" align="right">50&#160;&#160;</td><td><i>Troll Guardians:</i> Follower (x10, 150 Base, 100 Disad)&#160;</td></tr><tr><td valign="top" align="right">45&#160;&#160;</td><td><i>Elvan Agents:</i> Follower (x7, 150 Base, 100 Disad)&#160;</td></tr></table><b>Perks Cost:</b> 177

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Universal Translator 14-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Resistance (5 points)&#160;</td></tr><tr><td valign="top" align="right">27&#160;&#160;</td><td>Danger Sense (Function as a Sense, Sensitivity: Any Danger) 14-&#160;</td></tr></table><b>Talents Cost:</b> 52


<b>Total Character Cost:</b> 817

<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Distinctive Features: Mystic Aura Not Concealable, Always Noticed and Causes Major Reaction, Detectable Only By Unusual Senses&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Enraged: When thwarted (Uncommon), go 11-, recover 14-&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: Trismegistus Council 8- (Occasionally), More Powerful, Capture, Extensive Non-Combat Influence&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Hunted: DEMON 8- (Occasionally), As Powerful, Capture, Extensive Non-Combat Influence&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Hunted: Lords of Asgard 8- (Mo Pow; Watching)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Conquerer of All Creation Common, Total&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Utterly Self Centered; Cares Only For Himself Common, Strong&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Secret Identity (Loki) Frequently (11-), Major&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Rivalry: Professional (Thalodon the Dark, new Asgardian "Master of Shadows"; Rival is As Powerful; Seek to Harm or Kill Rival; Rival Unaware of Rivalry)&#160;</td></tr><tr><td valign="top" align="right">25&#160;&#160;</td><td>Unluck: 5d6 [<b>Notes:</b> Khur has managed to use his own inscrutable luck to curse his tormentor. Loki hasn't caught on yet but while he makes minor porgress, his grand schemes seem to fail through the presence of blind luck.]&#160;</td></tr></table>
<b>Disadvantage Points:</b> 140

<b>Base Points:</b> 200
<b>Experience Required:</b> 477
<b>Total Experience Available:</b> 477
<b>Experience Unspent:</b> 0

Notes:
This is a member of my New Asgard Pantheon. Basically, this is the gods that were to be left after Ragnarok, I have added Gods at my leisure.

Enforcer84
May 15th, '03, 01:33 PM
<B>Background</b>:
When Thor was able to return himself to Asgard's past and meet his fated doom at Ragnarok, the new gods of Asgard, those prophesized to lead humanity to a new golden age, appeared. Led by Vidar, son of Odin with the mighty Magni and brave Modi at his side, these new godlings have restored much of Asgard to its former glory in a few short years. The new Asgardians have yet to turn their eyes to Midgard, save for Khur the God of Mischief. Good natured and kind hearted, Khur is a lovable rogue who gets himself into trouble just to get out of it with his wits, charm, swordarm and prodigeous luck.
However, his luck seemingly abandoned him when he entered the fortress of Loki. Closed off by order of Vidar, the Keep of Sorrows was an inviting target for the thrill seeking Khur. Little did he know he was called their not by his sense of adventure, but by the shade of the God of Evil. After a brief search, Khur found a crystal globe in the claw of a crow. Peering into the globe, he lost his soul. Loki possessed his body and then took up the crystal prison Khur's spirit now inhabited and left to once more rule all creation.
Realizing quickly, that Khur was working agianst him and that he was an imperfect doppleganger, Loki used Khur's frequent trips to Midgard as cover for his escape. He is building a base of power on Midgard, hoping to one day soon return with an army of dark beings to help him lay waste to the new Gods.

<b>Personality/Motivation</b>:
Loki is power mad (and just plain mad) to the extreme. He will not tolerate failure on the part of his minions and he constantly seeks to increase his power base. Whether this be through the collection of powerful artifacts, or agents. Right now he is trying to acclimate himself to the modern era, find out what kind, if any rivals he might have and quash themm before he makes his move.

Khur's motivations right now are to thwart Loki and get his body back. Normally he just wants to have fun, cause trouble, and tell good stories.

<b> Powers/Tactics</b>: Although he has some potent magic at his disposal, Loki is still at a fraction of the mystical might he enjoyed before his "death" at the hands of Heimdall during the last battle of Ragnarok. He split his spirit into two parts and awaited the fated battle. The spirit that now resides in Khur's body is still coming to its own. It is more malicious than its predicessor, but is very careful. Aside from his magical might, he is a skilled swordsman and his divine form is quite a bit tougher than the average mortal. He is a skilled actor and master of disguise and intrigue.
<b>Quote</b>:<i>"The children of Asgard will soon feel the just wrath of the One True God of Evil."</i>
<b> Campaign Use</b>:
If you want to use Khur on his own, before the possession or after he is cured, Lower his INT and EGO to 15 each. Raise his PRE and COM to 23 and 22 respectively, Loki's penchant for scowling and sneering has taken away from Khur's natural winsome attractiveness. Lower the VPP to 20 points Khur is a dabbler at magic, not a sorcerer. His Sorcery skill should be dropped to base INT roll (13-); give him another level with his sword and drop the Fire Magic MP. The Levels with Fire Magic MP can be swiched to PRE SKills. Lastly, lose the 5d6 unluck and replace it with 7d6 of Luck.

Loki's Base of operations is in Millenium City, why? Don't know. The Sideways Fortress is in a side dimension, Loki and his agents enter through a mural painted on an old theatre. Loki is seeking to gather power and Khur wants to stop him, but not be obvious about it, as Loki has tortured him in the past and he doesn't want to go through that again. He often seeks to contact others through force of will when Loki is occupied with other things, this draws mystically atuned heroes to Loki's whereabouts.

<b>Appearance</b>: Khur-Loki is a handsome, youthful man with fair skin and black hair. His eyes are blue. He wears his hair long and often has an unshaven but not bearded face. He wears greens and browns. (Loki's penchant for darker colors has led him to dark green and black, or crimson if he's feeling kingly.
Kriegfang is a bastard sword with a black leather grip, a silver hilt and pommel. The blade is a reddish steel two large fangs adorn the blade at its base, these are fangs from Fenris.

Killer Shrike
May 15th, '03, 05:22 PM
HDC file for Khur Loki?

Enforcer84
May 15th, '03, 06:05 PM
you like?

Enforcer84
May 15th, '03, 06:39 PM
do you have Hero Designer?

The main problem I have had with the hdc files on the boards is I can't click on the file. That gives me a microsoft picture it file. RIght click on the file and choose save target file. That will save an HDC file and you can open it with Hero Designer

Worldmaker
May 15th, '03, 07:58 PM
And it appears that though you fulfilled the previous challenge, you once-again forgot to issue a new one.

Enforcer84
May 15th, '03, 08:18 PM
Originally posted by Worldmaker
And it appears that though you fulfilled the previous challenge, you once-again forgot to issue a new one.


nah, someone else issued challenges:

Psychic Power suit -or-
Symbiotic Power suit

heck make it a psychic symbiotic power suit....

I was just so pleased with Khur-Loki I wanted to share him.

lensman
May 16th, '03, 01:12 AM
Oops...forgot the challenge:
T-porting Martial Artist (Try not to give them blue skin and pointy ears ;)

Saw this before realizing there were other pages.
Sorry for skipping butt...
<font size=+1><b>Displacer</b></font>

Player: Peter Shafer

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>6&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>50</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>50&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>50&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>10</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>9"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 187

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">16&#160;&#160;</td><td><b><i>Causality Suspension: </i></b>Teleportation 20" (No Relative Velocity, Position Shift), Limited Power (Power loses less than a fourth of its effectiveness; +0) (55 Active Points); Limited Power (Maximum move is 1/2 Mv; -1), Limited Power (Concentration:: Delay 10 DEx points for activation; -1), No Noncombat Movement (-1/4), Limited Power (Cannot use Ground Mv in same Ph; -1/4)&#160;</td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">14&#160;&#160;</td><td><b><i>Mind over Matter: </i></b>Desolidification (affected by Reality alteration SFX) (40 Active Points); Linked to Causality Suspension (-1/2), Lesser Power can only be used when character uses greater Power at full value (-1/4), Instant (-1/2), Cannot Pass Through Solid Objects (-1/2)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">26&#160;&#160;</td><td><b><i>Martial Applications: </i></b>Multipower, 45-point reserve, all slots: (45 Active Points); No Range (-1/2), Linked to Causality Suspension (-1/2), Greater Power is Constant or in use most or all of the time (+1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u&#160;&#160;</td><td>1) <b><i>Abeyance: </i></b>Darkness to Sight Group 2" radius (Additional Sense Group: Hearing Group, Additional Sense: Find Weakness), Selective Target (+1/2) (42 Active Points); Limited Power (ONly affects opponents after the first; -1)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">2u&#160;&#160;</td><td>2) <b><i>Reflex Adaptation: </i></b>Suppress DEX / SPD 3d6, Can Apply (Remove) Adders (+1), Cumulative (x4 max.) (+1) (45 Active Points); No Knockback (-1/4)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">3u&#160;&#160;</td><td>3) <b><i>Persistant Engagement: </i></b>Suppress Running / Leaping 3d6, Cumulative (x4 max.) (+1), Can Apply (Remove) Adders (+1) (45 Active Points)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">3u&#160;&#160;</td><td>4) <b><i>Focussed Commonality: </i></b>Energy Blast 6d6 (vs. PD), Affects Desolidified (Any form of Desolidification; +1/2) (45 Active Points)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7&#160;&#160;</td><td>Life Support (Self-Contained Breathing) (10 Active Points); 1 Recoverable Continuing Charges lasting 1 Minute each (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td>Power Defense (10 points) (10 Active Points); Limited Power (Only vrs. Martial SFX; -1)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 77

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +10 STR to Disarm roll&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, +15 STR vs. Grabs&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Shove: 1/2 Phase, +0 OCV, +0 DCV, +15 STR to Shove [<b>Notes: </b>Disoreint]&#160;</td></tr></table><b>Martial Arts Cost:</b> 23

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Analyze: Agility Skills 13-&#160;</td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>&#160;</td></tr><tr><td valign="top" align="right">7&#160;&#160;</td><td>Acrobatics 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Breakfall 13-&#160;</td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Paramedics 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Stealth 13-&#160;</td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>&#160;</td></tr><tr><td valign="top" align="right">40&#160;&#160;</td><td><i>Martial Mastery:</i> +8 with HTH Combat&#160;</td></tr></table><b>Skills Cost: </b>63




<b>Total Character Cost:</b> 350

<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: (Uncommon; Strong)&#160;</td></tr><tr><td valign="top" align="right">25&#160;&#160;</td><td>Hunted: 11- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: Mystic Villians: 11- (As Pow; Harshly Punish; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Distinctive Features: (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Vulnerability: 2 x STUN Affects Desolid / X-Dim / BOECV (Common)&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Normal Characteristic Maxima&#160;</td></tr></table>
<b>Disadvantage Points:</b> 100

<b>Base Points:</b> 250
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0

next challenge:
Armor Suit, designed for Leadership & coordination

dang, put text in line with limitation and it printed not.
Will fix

Killer Shrike
May 16th, '03, 09:38 PM
Bump....Ive been busy this week; spending quality time with the misses now....will try to get a symbiote together soon......

Killer Shrike
May 16th, '03, 11:46 PM
<table border=1><tr><td bgcolor="black">
<table><tr><td width=85%>
<font size=+1><b>Sect</b></font>
Alias: David Bohn
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15/30&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>15/25&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>10/30&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10/20&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>10/60&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>12/-50&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>3/10&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2/10&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3/6&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>5/15&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>20/60&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>23/60&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"/30"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 35
<td><td><img src="http://www.herogames.com/forums/attachment.php?s=&postid=62621"></img></td></tr></table>

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>Sect Symbiote, all slots: Only In Heroic Identity (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20&#160;&#160;</td><td>1) +15 STR, Reduced Endurance 0 END (+1/2) (29 Active Points) (Modifiers affect Base Characteristic)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">24&#160;&#160;</td><td>2) +10 DEX (30 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">32&#160;&#160;</td><td>3) +20 CON (40 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16&#160;&#160;</td><td>4) +10 BODY (20 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">22&#160;&#160;</td><td>5) +50 PRE (50 Active Points); Only to Frighten (-1)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">17&#160;&#160;</td><td>6) -62 COM (21 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2&#160;&#160;</td><td>7) +4 PD (4 Active Points) (Modifiers affect Base Characteristic)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td>8) +4 ED (4 Active Points) (Modifiers affect Base Characteristic)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16&#160;&#160;</td><td>9) +2 SPD (20 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td>10) +3 REC (6 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7&#160;&#160;</td><td>11) +9 STUN (9 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td>12) Damage Resistance (10 PD/10 ED), Hardened (+1/4) (12 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">36&#160;&#160;</td><td>13) <b><i>Body Blades: </i></b>Killing Attack - Hand-To-Hand 2d6 (plus STR) (vs. PD), Reduced Endurance 0 END (+1/2) (45 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2&#160;&#160;</td><td>14) Lack Of Weakness (-3) for Resistant Defenses (3 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2&#160;&#160;</td><td>15) Lack Of Weakness (-3) for Normal Defense (3 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">41&#160;&#160;</td><td>16) Leaping +24" (3"/30" forward, 1 1/2"/15" upward) (Accurate), Combat Acceleration/Deceleration (+1/4), Reduced Endurance 0 END (+1/2) (53 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9&#160;&#160;</td><td>17) <b><i>Mucous Spit: </i></b>Entangle 2d6, 5 DEF (35 Active Points); 3 Charges (-1 1/4), Vulnerable (Liquids) Very Common (-1), Cannot Form Barriers (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">19&#160;&#160;</td><td>18) Tunneling 1" through 4 DEF material (Fill In Hole) (24 Active Points)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">7&#160;&#160;</td><td>19) Clinging (normal STR) (10 Active Points); Requires a Skill Roll (Climbing) (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2&#160;&#160;</td><td>20) Acrobatics (3 Active Points) 12- (14-)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2&#160;&#160;</td><td>21) Breakfall (3 Active Points) 12- (14-)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2&#160;&#160;</td><td>22) Climbing (3 Active Points) 12- (14-)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td>23) <b><i>Body Claws: </i></b>+2 with any single attack (4 Active Points)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 299


<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Bureaucratics 11- (21-)&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Criminology 8-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Forensic Medicine 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>PS: Lab Technician (INT-based) 12-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>TF: Everyman Discount for Common Motorized Vehicles, Small Motorized Ground Vehicles, Small Rowed Boats, Two-Wheeled Motorized Ground Vehicles&#160;</td></tr></table><b>Skills Cost: </b>12

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Computer Link&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Fringe Benefit: Certified Forensics Expert, Security Clearance (Crime Files)&#160;</td></tr></table><b>Perks Cost:</b> 4



<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Distinctive Features: Strange tumor-like growth on chest (Sect Symbiote) (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Physical Limitation: Near Sighted (Frequently; Slightly Impairing)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Secret ID (Frequently; Major)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Dependent NPC: Gloria (Daughter) 8- (Incompetent; Unaware of character's adventuring career/Secret ID)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Normal Characteristic Maxima: No Age Restriction &#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Accidental Change: becomes Sect Form if stressed in Human Form 11- (Uncommon)&#160;</td></tr><tr><td valign="top" align="right">25&#160;&#160;</td><td>Enraged: Low stress tolerance -- goes ballistic when over stressed (Uncommon), go 14-, recover 8-&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Susceptibility: Pesticides 2d6 damage, per Segment (Uncommon; OIHID)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Reputation: Terrifying Vigilante 14- (Extreme (Known Only To A Small Group))&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Hunted: PRIMUS 8- (Mo Pow; Watching; Extensive Non-Combat Influence)&#160;</td></tr></table>
<b>Disadvantage Points:</b> 150
<br>
<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
<b>Total Character Cost:</b> 350
<br>
<table width="100%" valign="top"><tr valign="top"><td><b>Height:&nbsp;</b>5' 10"</td><td><b>Hair:&nbsp;</b>Dirty Blonde, Thinning</td></tr><tr valign="top"><td><b>Weight:&nbsp;</b>185 lbs</td><td><b>Eyes:&nbsp;</b>Brown</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance:&nbsp;</b>In normal form an aging stocky former-jock looking fellow with thinging blond hair. In Sect form, a terrifyingly ugly creature with spiked and edged skin and a host of bizarre alien features.</td></tr><tr valign="top"><td colspan=2><b>Personality:&nbsp;</b>David is a basically good guy who has been worn down by the system and a failed marriage. He has a dark and angry core of cynicism and fatalism. After years of dealing with the detritus of crime scenese he has a terrible dislike of criminals, particularly the sort that seem to evade justice. He is also partially motivated by boredom; compared to sitting around in his crappy little apartment watching basic cable tracking and killing drug runners is pretty entertaining stuff. <br><br>It is yet to be seen what the things motivation is (if any). </td></tr><tr valign="top"><td colspan=2><b>Quote:</b>"ZXYXZYZXYYXDIE SCUM, DIE!!!ZXYXZYZXYYX" (When he speaks in bug from, it is accompanied by some buzzing and rattling from the Exoskeleton. </td></tr><tr valign="top"><td colspan=2><b>Background:&nbsp;</b> David Bohn is a 32 year old respected Forensics tech that works for the Millenium City Police department. He has been divorced for 7 years and his ex-wife Rachel has custody of thier daughter Gloria. He lives alone in a small crappy apartment downtown; his income is crippled by child support payments, which has even caused him to sell his car and walk to work. He left Princeton to marry Rachel after she got pregnant with Gloria, and didnt have the opportunity to complete his degree. His knowledge of forensics is very impressive, but without a degree he was unable to fulfill his life long dream of working for the FBI Crime Labs. His hair is thinning and his shoulders, once broad and powerful from his days as a Rower at Princeton, are starting to sag with the weight of an unhappy middle age. Outwardly he looks like just another fading former jock locked into an unsatisfying career and moving nowhere but towards his peak. His burning drive to catch criminals has been worn down to a cynical certainty that many of the worst criminals always get away with it even when caught red handed. If the glove dont fit, indeed.<br> However, 6 months ago a strange artifact crossed David's path and changed his life irrevocably. Some whack job cult of fanatics were convinced that some alien race had come (back) to Earth to elevate all mankind brave enough to join them to live among the stars, and that to take this journey with the alleged alien race they must drink poisoned Kool-Aid and leave thier mortal shells behind. They did this, and some of the evidence crossed David's desk for categorization and analysis. Late that night, working after everyone else was gone because he had nothing better to do in his little appartment, David cleared through the mundane detritus of the cult and pulled this strange triangular medallion thingy out of the evidence box. The item was captivating in its design and had strange runes or glyphs etched into it. At the center of the triangle on what appeared to be the front was a semi-hemispherical bulge with a seam running through it. Intrigued, David pried at it with his tools and finally managed to get the seam to part. That is when his life was changed forever; from the enclosure revealed by his tinkering a hideous greenish black amorphous lump oozed out and injected itself beneath David's skin. The thing oozed from Davids hand inch by painful inch to the center of his chest where it remains to this day. This caused David to go into a horrified shock, and the adrenaline rushing through his body caused a reaction with the thing in his chest. Suddenly a thin hard film oozed from the lump in his chest to cover every inch of David's body, and then hardened into an exoskeleton of sharp spines and edged plates. Calming down, David made his way to a mirror and was horrified by what he saw; taring back at him from the mirror was some hideous alien-bug-thing, with spikes and edges everywhere, ugly bulbous eyes, and some kind of complex mandible system. The shock of it was too much for him and he recovered his senses some hours later at the docks, with a trail of devastation behind him. In his disoriented state the thing had trashed David's offices and then fought through the downtown police station, seriously injuring several officers. David was able to escape suspicion because luckily for him he had stepped out for dinner earlier that night and was on archived video as having left the building. His return was filmed on the next tape which was still in the recorder and wiped out during the bug-things rampage through the station, and noone had seen him come back in. <br> Since that time the bug thing has been wanted by the Police, but David has been extremely careful to protect his identity. Over the ensuing weeks David discovered how to activate the thing in his chest and thus grow the bug-thing exoskeleton, and how to turn it off. He tested the range of his strange new abilities and discovered that he was incredibly powerful in the bug form. <br> Taking to the streets at night he started hunting drug dealers and other street criminals in the suburbs outside of Millenium City. Sniffing up the food chain he started going after minor bosses and soon will have penetrated the criminal world sufficiently to start singling out real movers and shakers. David has not been gentle in his war on crime; many criminals have been greivously wounded and some have been killed. David has a tendency to kill the ones he thinks will beat the Justice system outright. David has been appropriating funds when he comes across drug money and has been putting it all away in several off shore accounts through intermediaries in his daughters name; when her time comes she's going to inherit quite a bit of money.<br> The rumor of some kind of bug vigilante has been circulating among the street organizations, and some whisper of it was picked up by PRIMUS which has has since started to look into the matter.</td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics:&nbsp;</b>Sect is basically a light brick with some interesting powers available via some strange symbiotic organism. Unfortunately, Sect is a lethal character in a kind of 4-color setting. To date he has not faced another superhuman and thugs cant really hurt him, so his tactics have thus far been leap in and kick butt. Further experience may see greater development of this area.</td></tr><tr valign="top"><td colspan=2><b>Campaign Use:&nbsp;</b>Sect is most useful as the Vigilante-that-went-to-far. The basic good guy who kills bad guys and is harassed by other Heros for it.</td></tr></table>
</td></tr></table>

Killer Shrike
May 16th, '03, 11:48 PM
Next challenge: High-tech Jet Packed Soldier of Tomorrow!

Killer Shrike
May 17th, '03, 12:20 AM
RE: Diplacer:

3) Persistant Engagement: Suppress Running / Leaping 3d6, Cumulative (x4 max.) (+1), Can Apply (Remove) Adders (+1) (45 Active Points)

Small point; you dont have to apply Cumulative to Suppress. It basically already is.

Killer Shrike
May 17th, '03, 12:42 AM
Sect pic

Killer Shrike
May 17th, '03, 12:44 AM
And another Sect pic

Killer Shrike
May 17th, '03, 01:36 AM
Just testing new Export Template


<table border=1><tr><td bgcolor="white"><font size=+1><b><font color="Black">Hype</font></b><br><b><font color="Black">ALIAS: Kyle Sanders</font></b><br>
<table><tr><td width=85%><table cellpadding="0" border="0"><tr><td align="right"><font size=2 color="Black"><b><font color="Black">Val&#160;&#160;</font></b></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">Char&#160;&#160;&#160;</font></b></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">Cost</font></b></td></tr><tr><td align="right"><font size=2 color="Black">15&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">STR</font></b></td><td><font color="Black"><font size=2 color="Black">5</font></td></tr><tr><td align="right"><font size=2 color="Black">30&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">DEX</font></b></td><td><font color="Black"><font size=2 color="Black">60</font></td></tr><tr><td align="right"><font size=2 color="Black">20&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">CON</font></b></td><td><font color="Black"><font size=2 color="Black">20</font></td></tr><tr><td align="right"><font size=2 color="Black">15&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">BODY</font></b></td><td><font color="Black"><font size=2 color="Black">10</font></td></tr><tr><td align="right"><font size=2 color="Black">10&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">INT</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">15&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">EGO</font></b></td><td><font color="Black"><font size=2 color="Black">10</font></td></tr><tr><td align="right"><font size=2 color="Black">15&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">PRE</font></b></td><td><font color="Black"><font size=2 color="Black">5</font></td></tr><tr><td align="right"><font size=2 color="Black">16&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">COM</font></b></td><td><font color="Black"><font size=2 color="Black">3</font></td></tr><tr><td><font color="Black"><font size=2 color="Black"></font></td><td><font color="Black"><font size=2 color="Black">&#160;</font></td><td><font color="Black"><font size=2 color="Black"></font></td></tr><tr><td align="right"><font size=2 color="Black">10/50&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">PD</font></b></td><td><font color="Black"><font size=2 color="Black">7</font></td></tr><tr><td align="right"><font size=2 color="Black">10&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">ED</font></b></td><td><font color="Black"><font size=2 color="Black">6</font></td></tr><tr><td align="right"><font size=2 color="Black">6&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">SPD</font></b></td><td><font color="Black"><font size=2 color="Black">20</font></td></tr><tr><td align="right"><font size=2 color="Black">10&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">REC</font></b></td><td><font color="Black"><font size=2 color="Black">6</font></td></tr><tr><td align="right"><font size=2 color="Black">40&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">END</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">40&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">STUN</font></b></td><td><font color="Black"><font size=2 color="Black">7</font></td></tr><td><font color="Black"><font size=2 color="Black"></font></td><td><font color="Black"><font size=2 color="Black">&#160;</font></td><td><font color="Black"><font size=2 color="Black"></font></td></tr><tr><td align="right"><font size=2 color="Black">12"/20"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">RUN</font></b></td><td><font color="Black"><font size=2 color="Black">12</font></td></tr><tr><td align="right"><font size=2 color="Black">0"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">SWIM</font></b></td><td><font color="Black"><font size=2 color="Black">-2</font></td></tr><tr><td align="right"><font size=2 color="Black">5"/40"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">LEAP</font></b></td><td><font color="Black"><font size=2 color="Black">2</font></td></tr></table><b><font color="Black">Characteristics Cost:</font></b> <font color="Black">171</font></td><td><img src="http://www.herogames.com/forums/attachment.php?s=&postid=62628"></img></td></tr></table>

<table border="0" cellpadding="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Power</font></b></td><td align="right"><b><font color="Black">END</font></b></td></tr><tr><td align="right" valign="top"><font color="Black">6&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Hyper Alert: </i></font></b><font color="black">Enhanced Perception (+3 to PER Rolls for All Sense Groups) (9 Active Points); Costs Endurance When Used Costs END Every Phase (-1/2)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">1</font></td></tr><tr><td align="right" valign="top"><font color="Black">12&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Thick Skin: </i></font></b><font color="black">Damage Resistance (10 PD/10 ED), Hardened (+1/4) (12 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">7&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Regeneration: </i></font></b><font color="black">Healing 1d6 (max. Healed Points: 6), Reduced Endurance 0 END (+1/2), Persistent (+1/2) (20 Active Points); Extra Time 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)</font> [<b><font color="Black">Notes:</font></b> No Healing Max (see FREd p. 120).]&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">2&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Stubborn: </i></font></b><font color="black">+2 Mental Defense (5 points total)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">51&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Hyper-Kinetic: </i></font></b><font color="black">Multipower, 51-point reserve</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">9m&#160;&#160;</font></td><td><font color="Black">1) <b><font color="Black"><i>Hyper-Kinetic Bursts: </i></font></b><font color="black">Leaping +35" (3"/38" forward, 1 1/2"/19" upward) (Accurate, Improved Noncombat Movement (x4)) (45 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">4</font></td></tr><tr><td align="right" valign="top"><font color="Black">3u&#160;&#160;</font></td><td><font color="Black">2) <b><font color="Black"><i>Faster than Gravity: </i></font></b><font color="black">Flight 16", Reduced Endurance 0 END (+1/2) (48 Active Points); Only In Contact With A Surface (-1/4), No Noncombat Movement (-1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">10m&#160;&#160;</font></td><td><font color="Black">3) <b><font color="Black"><i>Hyperstride: </i></font></b><font color="black"> +8" Running (12"/20" total), Improved Noncombat Movement (x8), Reduced Endurance 0 END (+1/2) (51 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">40&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Speed Trix: </i></font></b><font color="black">Multipower, 40-point reserve</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">2u&#160;&#160;</font></td><td><font color="Black">1) <b><font color="Black"><i>Dont Blink: </i></font></b><font color="black">Invisibility to Sight Group, Hearing Group, Smell/Taste Group, Reduced Endurance Half END (+1/4) (37 Active Points); Only When Not Attacking (-1/2)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">1</font></td></tr><tr><td align="right" valign="top"><font color="Black">3u&#160;&#160;</font></td><td><font color="Black">2) <b><font color="Black"><i>Hyperfriction: </i></font></b><font color="black">Killing Attack - Hand-To-Hand 2d6 (plus STR) (vs. ED), Reduced Endurance Half END (+1/4) (37 Active Points); Reduced Penetration (-1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">1</font></td></tr><tr><td align="right" valign="top"><font color="Black">3u&#160;&#160;</font></td><td><font color="Black">3) <b><font color="Black"><i>Jab, Punch, Hook: </i></font></b><font color="black">Hand-To-Hand Attack +3 1/2d6, Autofire (3 shots; +1/4), Reduced Endurance 0 END (+1) (40 Active Points); Hand-To-Hand Attack (-1/2)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">2u&#160;&#160;</font></td><td><font color="Black">4) <b><font color="Black"><i>Hyper-snap: </i></font></b><font color="black">Hand-To-Hand Attack +5d6, Reduced Endurance 0 END (+1/2) (37 Active Points); Hand-To-Hand Attack (-1/2)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">3u&#160;&#160;</font></td><td><font color="Black">5) <b><font color="Black"><i>Hyper-thrust: </i></font></b><font color="black">Hand-To-Hand Attack +4 1/2d6, Double Knockback 2x KB (+3/4) (40 Active Points); Hand-To-Hand Attack (-1/2)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">4</font></td></tr><tr><td align="right" valign="top"><font color="Black">3u&#160;&#160;</font></td><td><font color="Black">6) <b><font color="Black"><i>Hyper-whammy: </i></font></b><font color="black">Hand-To-Hand Attack +8d6 (40 Active Points); Hand-To-Hand Attack (-1/2)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">4</font></td></tr><tr><td align="right" valign="top"><font color="Black">2u&#160;&#160;</font></td><td><font color="Black">7) <b><font color="Black"><i>Hyper-kinetic Impaction: </i></font></b><font color="black">+40 PD (40 Active Points); Conditional Power Only for Move Through & Move By Damage (-1)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr></table><b><font color="Black">Powers Cost:</font></b> <font color="Black">158</font>

<table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Martial Arts Maneuver</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">Charge: 1/2 Phase, +0 OCV, -2 DCV, STR +3d6 +v/5 Strike, FMove&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, +20 STR vs. Grabs&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, STR +3d6 Strike&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">+1 HTH Damage Class(es)&#160;</font></td></tr></table><b><font color="Black">Martial Arts Cost:</font></b> <font color="Black">21</font>

<table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Val&#160;&#160;</font></b></td><td><font color="Black"><b>Disadvantages</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Social Limitation: Secret Identity Frequently (11-), Major&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Vulnerability to Poisons/Venoms: 2x Effect Uncommon&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Susceptibility: Teleportation 3d6 damage, Instant, Uncommon&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">Dependence: Food Powers Gain 11- Activation Roll, Very Common, 6 Hours&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Distinctive Features: Mutant Not Concealable, Extreme Reaction, Detectable Only By Unusual Senses, Not Distinctive In Some Cultures&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">25&#160;&#160;</font></td><td><font color="Black">Enraged: when Restrained Uncommon, go 14-, recover 8-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">Hunted: Thunderbolt II 8- (Occasionally), More Powerful, Mildly Punish, Limited Geographical Area&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Physical Limitation: Spastic All the Time, Slightly Impairing&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Hunted: Thunderbolt II 8- (As Pow; Harshly Punish)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">Rivalry: Professional (Kinetik; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">20&#160;&#160;</font></td><td><font color="Black">Unluck: 4d6&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Psychological Limitation: Cocky and Abrasive (Common; Strong)&#160;</font></td></tr></table><br>
<b><font color="Black">Disadvantage Points:</font></b> <font color="Black">150</font>
<b><font color="Black">Base Points:</font></b><font color="Black">200</font>
<b><font color="Black">Experience Required:</font></b> <font color="Black">0</font>
<b><font color="Black">Total Experience Available:</font></b> <font color="Black">0</font>
<b><font color="Black">Experience Unspent:</font></b> <font color="Black">0</font>
<b><font color="Black">Total Character Cost:</font></b> <font color="Black">350</font></td></tr></table>

RPMiller
May 17th, '03, 07:48 AM
Originally posted by Derek Hiemforth
Here's an American flagsuit from a Golden Age campaign...

Did you post the hdc file somewhere?

Enforcer84
May 17th, '03, 08:26 AM
Hey Shrike, I like the Export templates, the black one especially, where can I get a hold of it?

Killer Shrike
May 17th, '03, 11:10 AM
Originally posted by Enforcer84
Hey Shrike, I like the Export templates, the black one especially, where can I get a hold of it?

Well 4 of my Export Templates are on the Export Download page here:

http://www.herogames.com/FreeStuff/Hero%20Designer/export%20templates/index.htm?referrer=HeroDesigner

ExportTemplatesKS

including the HERO Boards w/ Background.

The Black background uses that export template and then I wrap it with a table with 1 row and 1 td w/ bgcolor="black" and then close the td tr and table and the bottom. I didnt put it in the export template bcs its so easy to do and not everyone would like it, but its the work of a few seconds to add it to your own copy ;)

Ill post the white one when I have all the bugs worked out in a day or two. Its a little more complicated bcs the boards default the text to silver or white, so you have to explicitly set the font to black for every single td and non td chunk of text. I did this with a lot of Find and Replacing, but I need to go thru and fix some bogus tags.

Enforcer84
May 17th, '03, 12:26 PM
Cool. I can't wait to get home.

Killer Shrike
May 17th, '03, 05:27 PM
Still testing the Template


<table border=1><tr><td bgcolor="white"><font size=+1><b><font color="Black">WU</font></b><br><font size=+1><b><font color="Black">Bobby Cho</font></b><br>
<table cellpadding="0" border="0"><tr><td align="right"><font size=2 color="Black"><b><font color="Black">Val&#160;&#160;</font></b></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">Char&#160;&#160;&#160;</font></b></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">Cost</font></b></td></tr><tr><td align="right"><font size=2 color="Black">15&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">STR</font></b></td><td><font color="Black"><font size=2 color="Black">5</font></td></tr><tr><td align="right"><font size=2 color="Black">28&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">DEX</font></b></td><td><font color="Black"><font size=2 color="Black">54</font></td></tr><tr><td align="right"><font size=2 color="Black">22&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">CON</font></b></td><td><font color="Black"><font size=2 color="Black">24</font></td></tr><tr><td align="right"><font size=2 color="Black">18&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">BODY</font></b></td><td><font color="Black"><font size=2 color="Black">16</font></td></tr><tr><td align="right"><font size=2 color="Black">13&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">INT</font></b></td><td><font color="Black"><font size=2 color="Black">3</font></td></tr><tr><td align="right"><font size=2 color="Black">18&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">EGO</font></b></td><td><font color="Black"><font size=2 color="Black">16</font></td></tr><tr><td align="right"><font size=2 color="Black">18&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">PRE</font></b></td><td><font color="Black"><font size=2 color="Black">8</font></td></tr><tr><td align="right"><font size=2 color="Black">12&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">COM</font></b></td><td><font color="Black"><font size=2 color="Black">1</font></td></tr><tr><td><font color="Black"><font size=2 color="Black"></font></td><td><font color="Black"><font size=2 color="Black">&#160;</font></td><td><font color="Black"><font size=2 color="Black"></font></td></tr><tr><td align="right"><font size=2 color="Black">8/23&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">PD</font></b></td><td><font color="Black"><font size=2 color="Black">5</font></td></tr><tr><td align="right"><font size=2 color="Black">4/19&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">ED</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">6&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">SPD</font></b></td><td><font color="Black"><font size=2 color="Black">22</font></td></tr><tr><td align="right"><font size=2 color="Black">10&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">REC</font></b></td><td><font color="Black"><font size=2 color="Black">6</font></td></tr><tr><td align="right"><font size=2 color="Black">44&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">END</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">40&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">STUN</font></b></td><td><font color="Black"><font size=2 color="Black">3</font></td></tr><td><font color="Black"><font size=2 color="Black"></font></td><td><font color="Black"><font size=2 color="Black">&#160;</font></td><td><font color="Black"><font size=2 color="Black"></font></td></tr><tr><td align="right"><font size=2 color="Black">12"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">RUN</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">2"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">SWIM</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">13"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">LEAP</font></b></td><td><font color="Black"><font size=2 color="Black">1</font></td></tr></table><b><font color="Black">Characteristics Cost:</font></b> <font color="Black">164</font>
<br><table border="0" cellpadding="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Power</font></b></td><td align="right"><b><font color="Black">END</font></b></td></tr><tr><td align="right" valign="top"><font color="Black">17&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Sense the Void: </i></font></b><font color="black">Find Weakness 14- (Related Group of Attacks), Sense Affected As Another Sense (Sight) (+0) (35 Active Points); vs Natural PD (not vs FF, FW) Affects One Type Of Defense (-1)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">15&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Dodging and Deflecting: </i></font></b><font color="black">Missile Deflection (Bullets & Shrapnel)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">9&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Leaping: </i></font></b><font color="black">Leaping +9" (12" forward, 6" upward)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">1</font></td></tr><tr><td align="right" valign="top"><font color="Black">12&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Swift: </i></font></b><font color="black"> +6" Running (12" total)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">1</font></td></tr><tr><td align="right" valign="top"><font color="Black">&#160;&#160;</font></td><td><font color="Black"><font color="black"></font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">&#160;&#160;</font></td><td><font color="Black"><font color="black">Motorcycle Helmet, all slots: OIF (-1/2)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">2&#160;&#160;</font></td><td><font color="Black">1) <font color="black">Armor (2 PD/2 ED) (6 Active Points); Head Trauma only Very Limited Type of Attack (-1), Real Armor (-1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">2&#160;&#160;</font></td><td><font color="Black">2) <font color="black">Flash Defense (3 points) (Sight Group) (3 Active Points); Real Armor (-1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">2&#160;&#160;</font></td><td><font color="Black">3) <font color="black">Flash Defense (3 points) (Hearing Group) (3 Active Points); Real Armor (-1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr></table><b><font color="Black">Powers Cost:</font></b> <font color="Black">59</font>
<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Martial Arts Maneuver</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">&#160;&#160;</font></td><td><font color="Black">Kung Fu&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">1) Flying Kick: 1/2 Phase, +1 OCV, +0 DCV, STR +6d6 +v/5; FMove&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">2) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +7d6 Strike, Target Falls&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">3) Punch: 1/2 Phase, +0 OCV, +2 DCV, STR +8d6 Strike&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">4) Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +6d6 +v/5, Target Falls&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">5) Knife Hand: 1/2 Phase, -2 OCV, +0 DCV, HKA 1 1/2d6&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">6) Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 5d6 NND&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">7) Joint Lock/Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +40 STR for holding on&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">8) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">9) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +40 STR to Disarm roll&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">10) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">11) Escape: 1/2 Phase, +0 OCV, +0 DCV, +45 STR vs. Grabs&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">12) Uproot/Sand Palm: 1/2 Phase, +0 OCV, +0 DCV, +45 STR to Shove&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">24&#160;&#160;</font></td><td><font color="Black">13) +6 HTH Damage Class(es)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">14) Weapon Element: Blades, Clubs, Staffs, Three-Section Staff&#160;</font></td></tr></table><b><font color="Black">Martial Arts Cost:</font></b> <font color="Black">74</font>
<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Skill</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">20&#160;&#160;</font></td><td><font color="Black">+4 with HTH Combat&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Defense Maneuver: I-IV &#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Two-Weapon Fighting (HTH) &#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">Rapid Attack (HTH) &#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Acrobatics 15-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Breakfall 15-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">Climbing 8-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">Contortionist 8-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">KS: Kung Fu (INT-based) 12-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">KS: Chinese History & Culture 8-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">0&#160;&#160;</font></td><td><font color="Black">Language: English (Idiomatic, native accent; Literacy, Native Language)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">2&#160;&#160;</font></td><td><font color="Black">Language: Mandarin Chinese (Basic Conversation; Literacy)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">Shadowing 8-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Stealth 15-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Streetwise 13-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">2&#160;&#160;</font></td><td><font color="Black">TF: Common Motorized Ground Vehicles, Everyman Discount, Two-Wheeled Motorized Ground Vehicles&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Three-Section Staff&#160;</font></td></tr></table><b><font color="Black">Skills Cost: </font></b><font color="Black">73</font>
<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Perk</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">13&#160;&#160;</font></td><td><font color="Black">Fast Motorcycle (65 Base, 15 Disad) [<b><font color="Black">Notes:</font></b> Ultimate Vehicle pg 52, modify]&#160;</td></tr><tr><td valign="top" align="right"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">Money: Well Off&#160;</td></tr><tr><td valign="top" align="right"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">Reputation (A small to medium sized group, 14-) +1/+1d6&#160;</td></tr></table><b><font color="Black">Perks Cost:</font></b> <font color="Black">15</font>
<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Talent</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">30&#160;&#160;</font></td><td><font color="Black">Combat Luck (15 PD/15 ED) [<b><font color="Black">Notes:</font></b> <font color="Black">Ki Gung</font>]&#160;</font></td></tr></table><b><font color="Black">Talents Cost:</font></b> <font color="Black">30</font>

<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Val&#160;&#160;</font></b></td><td><font color="Black"><b>Disadvantages</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">25&#160;&#160;</font></td><td><font color="Black">Dependent NPC: 4 sisters (Lin, Wa, Kim, Zou) 8- (Infrequently), Normal, Unaware of character's adventuring career/Secret ID, Group DNPC (x4 DNPCs)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Enraged: if honor insulted or hears an ethnic slur Common, go 8-, recover 11-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">25&#160;&#160;</font></td><td><font color="Black">Hunted: VIPER 8- (Occasionally), More Powerful, Capture, PC has a Public ID or is otherwise very easy to find, Extensive Non-Combat Influence&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Hunted: PRIMUS 8- (Mo Pow; Mildly Punish; Extensive Non-Combat Influence)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Psychological Limitation: Hates Communism: Uncommon, Strong&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Psychological Limitation: Honorable Common, Strong&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Psychological Limitation: Disdain For Occidentals And Western Culture Common, Strong&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Psychological Limitation: Overprotective Of His Little Sisters Uncommon, Total&#160;</font></td></tr></table><b><font color="Black">Disadvantage Points:</font></b> <font color="Black">135</font>
<hr>
<b><font color="Black">Cost Summary:</font>
<b><font color="Black">Base Points:</font></b><font color="Black">200</font>
<b><font color="Black">Disadvantage Points:</font></b> <font color="Black">135</font>
<b><font color="Black">Experience Required:</font></b> <font color="Black">80</font>
<b><font color="Black">Total Experience Available:</font></b> <font color="Black">80</font>


<b><font color="Black">Total Character Cost:</font></b> <font color="Black">415</font>
<hr>
<table width="100%" valign="top"><tr valign="top"><td><font color="Black"><b>Height:&nbsp;</font></b><font color="Black">5' 7"</font></td><td><font color="Black"><b>Hair:&nbsp;</font></b><font color="Black">Black</font></td></tr><tr valign="top"><td><font color="Black"><b>Weight:&nbsp;</font></b><font color="Black">160 lbs</font></td><td><font color="Black"><b>Eyes:&nbsp;</font></b><font color="Black">Brown</font></td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b><font color="Black">Appearance:&nbsp;</font></b><font color="Black">Short, muscular, athletic, with shoulder length black hair worn loose. Though he looks Chinese, he speaks English with a Kansas twang which can be disconcerting. His costume is comprised of a leather speed motorcycle outfit, with red piping, leather and lycra fighting gloves, and a sleek black motorcycle helmet with a tinted visor. He rides Asian motorcycles, and can kind of blend in when 'in costume'; he's just wearing a racing outfit after all which, while strange, isnt completely unheard of.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Personality:&nbsp;</font></b><font color="Black">Bobby's personality was shaped almost entirely by his Uncle Wu. Wu molded Bobby into a weapon, with a head filled to bursting with pretenses of cultural superiority and contempt for other peoples. Bobby's entire mindset is based on what he has been told rather than what he has personally experienced. He has been brainwashed so thoroughly that when reality does not match with his expectations he becomes angry and will take steps to rationalize the disparity rather than reexamine his belief structure. Oddly, Bobby has never had much contact with other Chinese people beyond his own extended family, and has never been to China or Taiwan. If asked why he doesnt go live in China or Taiwan, he will become uncomfortable, evasive, and aggressive if pressed. In truth, at some subconscious level he is afraid that the reality of China will not meet the idealistic vision his uncle imparted upon him. Traveling to China might actually go a long way towards helping him grow beyond the personality shaping he suffers from.<br><br>Ultimately, Bobby believes that all things can be settled by honorable personal combat, but on the other hand if ever defeated by a non-Chinese he will rationalize some event or circumstance which invalidates his defeat; typically he believes his opponent cheated or had help, or used a cowardly/dishonorable tactic such as firearms or low blows like groin kicks.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Quote:</font></b><font color="Black">{Kansas twang ON}"Wax THIS off, jackass!"; "One more Kung Fu comment out of you and you'll never walk again, get it?"{Kansas twang OFF}</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Background:&nbsp;</font></b><font color="Black">Born and raised in Topeka, Kansas, Bobby's parents owned and operated a Chinese restaraunt throughout his childhood. Bobby's father Lo Han left Taiwan by stowing away on a cargo liner in 1950 to start a new life rather than stay in Taiwan with his family, which was part of Chiang Kai-Shek's power structure. When he was discovered, he managed to talk his way into becoming a kitchen boy, and later a cook to earn his keep. Lo changed his name to Larry, and had quite an interesting life before ending up in Kansas in 1969 and gaining U.S. citizenship after marrying Ellie Chong, a 3rd generation Chinese-American Berkely student Larry met in San Francisco while on a port call. Ellie's family had settled in Kansas during the early days of the rail boom and were both extended and quietly affluent, inobtrusively owning several establishments in Topeka and the surrounding area. After marrying Ellie, Larry moved to Topeka and opened a restaraunt with money he had saved and with assistance from the Chongs, and was quite happy. As a boy, Larry had witnessed the atrocities of the Japanese during WW2, the corruption of the Kai-shek regime, the rise of Mao Tse-tung's Communists, and during his naval travels he had visited many ports of call and met many interesting people; he lacked any ethnocentricity and had a very anthropological perspective on people and thier cultures. He liked America and accepted both the positive and negative aspects of life in his new adopted country. <br><br>He and Ellie had 5 children over the next 6 years, from thier first in 1969 to thier last in 1975, 4 girls and finally a son; Bobby Cho. Life was good for the Cho's. In 1978 however Larry's older brother Lo Wu showed up on thier doorstep. Wu had grown up to take thier father's place among the inner circle of Chiang Kai-shek's secret police. With the death of Chiang in 1975, Wu was forced to flee the wrath of Kai-shek's son Chiang Ching-Kuo, who Wu had made a personal enemy of by hampering several bids towards early succession. Using his political and intelligence assets, Wu had managed to track down his brother several years previous but had not made contact at that time. Unlike Larry, Wu was steeped in ethnocentrisity to the bone, believing all things Chinese to be superior to any other race or culture. Larry did not want his brother's presense, but could not honorably turn him away in accordance with Chinese tradition. Wu kept a low profile, being in the country illegally, and soon found himself bored with nothing to do but watch the infant Bobby, his only nephew and the last male Cho, drool and make noises. Wu ignored the boy at first, but came to the realization that since he himself had no sons, and since "Larry" was not instructing his children in proper Chinese behaviour, it was his responsibility to mold young Bobby into what a Cho should be. Thus began Bobby's inculcation and training. <br><br>In addition to the Martial Arts training he imparted upon his nephew, Wu also taught him deceit, ruthlessness, and a deepseated sense of superiority to non-Chinese peoples. When Bobby was 19 his beloved Uncle Wu passed away; on his deathbed Wu made Bobby promise to "restore honor" to his family name by gaining wealth and power. Bobby began his criminal career soon thereafter, starting small with local crime, mostly in the drug trade. When he discovered his son was involved in such affairs, Larry confronted him and ordered him to desist; Bobby refused, and Larry cast him out of the house. Bobby was heartbroken, but kissed his sisters goodbye and set out for the big cities of the world, working for crime bosses, striking out on his own, and even working for VIPER for awile before selling them out and moving on. He still keeps in touch with his sisters, but has never made amends with his father.<br><br>Bobby has made quite a name for himself as a supervillain, evading capture on all occasions, hospitalizing the Silver Avenger of New Orleans, and defeating several would-be Martial Arts based heros.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Powers/Tactics:&nbsp;</font></b><font color="Black">Bobby (Wu) practices a form of Kung Fu developed by his family over the course of several hundred years and passed down through the generations. More a collection of useful techniques amalgamated from other styles and forms than a distinct style unto itself, it is both flexible and fluid. The core style is specific to the Cho family, but over the course of several centuries it has spread among extended family and been taught to outsiders as well; due to its mutability, the style has many variations. Knowledgable martial artists will recognize it as a style of Kung Fu, but very little else. <br><br>In addition to his amazing martial arts ability, Bobby's reflexes and speed are clearly superhuman. However he does not believe himself to be superhuman; like many superior martial artists he cites Chi mastery as the source of his powers. He does not detect as a Mutant. <br><br>In combat he uses his blinding speed to disable opponents, often with a Nerve Strike. Though at some level he would rather concentrate on other martial artists and defeat them in single combat, his Uncle stressed practicality when dealing with threats. Therefore Bobby will focus on blasters, mentalists, and other non-physical types where his fighting abilities will be most overpowering and to prevent them from using thier powers upon him.<br><br>When working with a team, Bobby will issue orders imperiously, and gets very angry after a mission if those orders were not followed. Due to his contempt for all things non-Chinese, he does not respect the ideas or positions of most team mates, and does not take orders well.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Campaign Use:&nbsp;</font></b><font color="Black">Bobby is an angry young Chinese-American with phenomenal martial arts abilities and a huge chip on his shoulder.</font></td></tr></table>
</td></tr></table>

Enforcer84
May 17th, '03, 06:32 PM
Hey Shrike where in the Free stuff is your export template? I did not see it listed under Hero Boards, they still have the original one....

Enforcer84
May 17th, '03, 06:34 PM
Of course, now I see it....

Killer Shrike
May 17th, '03, 06:39 PM
Originally posted by Morningstar70
Shrike, I love the Nightwing figure you put in your Hype writeup.

You make him yourself? :D
<h2>Killer Shrike is too macho to play with Dress-up Ken Dolls!!!!!</h2>


heh...sorry; my alter ego kicked in.

Nah, I found it on this dudes web site:

http://www.projectcustom.com/customorder/cofull/cofullfigs/

check out crobin.htm

It almost makes Robin look kewl. ;)

Killer Shrike
May 17th, '03, 06:40 PM
Originally posted by Enforcer84
Of course, now I see it....

Im almost done with the white bg template -- just need to test a couple more things. ;)

Killer Shrike
May 17th, '03, 06:45 PM
Last Template Test (I hope)
This is one of my player's characters; dont blame me for mispellings in the bg ;) --



<table border=1><tr><td bgcolor="white"><font size=+1><b><font color="Black">Rook</font></b><br><font size=+1><b><font color="Black">aka Fortress</font></b>
<font size=+1><b><font color="Black">Sean Sullivan</font></b><br>
<table><tr><td width=85%><table cellpadding="0" border="0"><tr><td align="right"><font size=2 color="Black"><b><font color="Black">Val&#160;&#160;</font></b></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">Char&#160;&#160;&#160;</font></b></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">Cost</font></b></td></tr><tr><td align="right"><font size=2 color="Black">15/55&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">STR</font></b></td><td><font color="Black"><font size=2 color="Black">5</font></td></tr><tr><td align="right"><font size=2 color="Black">14&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">DEX</font></b></td><td><font color="Black"><font size=2 color="Black">12</font></td></tr><tr><td align="right"><font size=2 color="Black">20&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">CON</font></b></td><td><font color="Black"><font size=2 color="Black">20</font></td></tr><tr><td align="right"><font size=2 color="Black">15&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">BODY</font></b></td><td><font color="Black"><font size=2 color="Black">10</font></td></tr><tr><td align="right"><font size=2 color="Black">10&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">INT</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">17&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">EGO</font></b></td><td><font color="Black"><font size=2 color="Black">14</font></td></tr><tr><td align="right"><font size=2 color="Black">10&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">PRE</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">10&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">COM</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td><font color="Black"><font size=2 color="Black"></font></td><td><font color="Black"><font size=2 color="Black">&#160;</font></td><td><font color="Black"><font size=2 color="Black"></font></td></tr><tr><td align="right"><font size=2 color="Black">4/20&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">PD</font></b></td><td><font color="Black"><font size=2 color="Black">1</font></td></tr><tr><td align="right"><font size=2 color="Black">4/16&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">ED</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">4&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">SPD</font></b></td><td><font color="Black"><font size=2 color="Black">16</font></td></tr><tr><td align="right"><font size=2 color="Black">10&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">REC</font></b></td><td><font color="Black"><font size=2 color="Black">6</font></td></tr><tr><td align="right"><font size=2 color="Black">36&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">END</font></b></td><td><font color="Black"><font size=2 color="Black">-2</font></td></tr><tr><td align="right"><font size=2 color="Black">40&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">STUN</font></b></td><td><font color="Black"><font size=2 color="Black">7</font></td></tr><td><font color="Black"><font size=2 color="Black"></font></td><td><font color="Black"><font size=2 color="Black">&#160;</font></td><td><font color="Black"><font size=2 color="Black"></font></td></tr><tr><td align="right"><font size=2 color="Black">6"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">RUN</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">2"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">SWIM</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">3"/11"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">LEAP</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr></table><b><font color="Black">Characteristics Cost:</font></b> <font color="Black">89</font><!--IF_IMAGE--></td><td><img src="http://www.herogames.com/forums/attachment.php?s=&postid=63070"></td></tr></table><!--/IF_IMAGE-->
<br><table border="0" cellpadding="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Power</font></b></td><td align="right"><b><font color="Black">END</font></b></td></tr><tr><td align="right" valign="top"><font color="Black">55&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Force Field Powers: </i></font></b><font color="black">Elemental Control, 110-point powers</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">57&#160;&#160;</font></td><td><font color="Black">1) <b><font color="Black"><i>Force Limbs: </i></font></b><font color="black">(Total: 160 Active Cost, 79 Real Cost) Extra Limbs , Invisible Power Effects (Fully Invisible; +1) (10 Active Points) (Real Cost: 10) <b><font color="Black">plus</font></b> Stretching 6", Reduced Endurance 0 END (+1/2) (45 Active Points); No Noncombat Stretching (-1/4), No Velocity Damage (-1/4), Range Modifier Applies (-1/4), Limited Body Parts (Extra Limbs Only) (-1/4) (Real Cost: 22) <b><font color="Black">plus</font></b> Clinging (normal STR) (10 Active Points); Only with Extra Limbs Power loses about a third of its effectiveness (-1/2) (Real Cost: 7) <b><font color="Black">plus</font></b> +40 STR, Reduced Endurance 0 END (+1/2), Affects Desolidified Any form of Desolidification (+1/2) (95 Active Points); Only with Extra Limbs (-1/2), No Figured Characteristics (-1/2) (Modifiers affect Base Characteristic) (Real Cost: 40)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">37&#160;&#160;</font></td><td><font color="Black">2) <b><font color="Black"><i>Force Screen: </i></font></b><font color="black">Force Field (16 PD/12 ED/2 Flash Defense: Sight Group) (Protect Carried Items), Hardened (+1/4), Reduced Endurance 0 END (+1/2), Invisible Power Effects (Fully Invisible; +1) (110 Active Points); Extra Time Full Phase, Only to Activate Constant or Persistent Power (-1/4), Delayed Phase (-1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">3) <b><font color="Black"><i>Force Dome: </i></font></b><font color="black">Force Wall (18 PD/14 ED; 5" long and 1" tall), Hardened (+1/4) (110 Active Points); 1 Continuing Charges lasting 1 Turn each (-2), Concentration 0 DCV, Must Concentrate throughout use of Constant Power (-1 1/4), Character is totally unaware of nearby events (-1/4), Self Only (-1/2), Restricted Shape (-1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">24&#160;&#160;</font></td><td><font color="Black">4) <b><font color="Black"><i>Force Slide: </i></font></b><font color="black">Leaping 53" (Accurate, Position Shift), Combat Acceleration/Deceleration (+1/4), Reduced Endurance 0 END (+1/2) (110 Active Points); Forward Movement Only (-1), No STR (-1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">&#160;&#160;</font></td><td><font color="Black"><font color="black"></font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">&#160;&#160;</font></td><td><font color="Black"><font color="black">Extended Force Screens, all slots: Affected by adjustments tgting EC pool Power loses about a fourth of its effectiveness (-1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">72&#160;&#160;</font></td><td><font color="Black">1) <b><font color="Black"><i>Latent Screen: </i></font></b><font color="black">(Total: 90 Active Cost, 72 Real Cost) Physical Damage Reduction, Resistant, 75% (Real Cost: 60) <b><font color="Black">plus</font></b> Energy Damage Reduction, Resistant, 50% (Real Cost: 30)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">2) <b><font color="Black"><i>Enviro Screen: </i></font></b><font color="black">Life Support , Extended Breathing, Longevity: 200 Years, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat (8 Active Points); Linked to Force Screen (-1/2), Greater Power is Constant or in use most or all of the time (+1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">8&#160;&#160;</font></td><td><font color="Black">3) <b><font color="Black"><i>Mind Screen: </i></font></b><font color="black">+12 Mental Defense (15 points total) (12 Active Points); Linked to Force Screen (-1/2), Greater Power is Constant or in use most or all of the time (+1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">7&#160;&#160;</font></td><td><font color="Black">4) <b><font color="Black"><i>Body Screen: </i></font></b><font color="black">Power Defense (10 points) (10 Active Points); Linked to Force Screen (-1/2), Greater Power is Constant or in use most or all of the time (+1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">5) <b><font color="Black"><i>Self-Traction Regeneration: </i></font></b><font color="black">Healing 1 BODY, Reduced Endurance 0 END (+1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 5 Minutes (-1 3/4), Self Only (-1/2), Piercing and Slashing Damage Only Common SFX (-1/2)</font> [<b><font color="Black">Notes:</font></b> No Healing Max (see FREd p. 120). Subconsciously seals and stabilizes wounds.]&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">&#160;&#160;</font></td><td><font color="Black"><font color="black"></font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">&#160;&#160;</font></td><td><font color="Black"><font color="black">Unrelated Abilities</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">2&#160;&#160;</font></td><td><font color="Black">1) <b><font color="Black"><i>Sharp Eyes: </i></font></b><font color="black">Enhanced Perception (+1 to PER Rolls for Single Sense Group)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr></table><b><font color="Black">Powers Cost:</font></b> <font color="Black">282</font>
<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Martial Arts Maneuver</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, STR +2d6 Strike&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">Sacrifice Lunge: 1/2 Phase, +2 OCV, -2 DCV, STR +v/5; FMove&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">Sacrifice Grab: 1/2 Phase, +2 OCV, -2 DCV, Grab 5 Limbs, Lasting Restriction&#160;</font></td></tr></table><b><font color="Black">Martial Arts Cost:</font></b> <font color="Black">13</font>
<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Skill</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">+2 with HTH Combat&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">&#160;&#160;</font></td><td><font color="Black">Everyman Skills&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">0&#160;&#160;</font></td><td><font color="Black">1) Climbing 8-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">0&#160;&#160;</font></td><td><font color="Black">2) Concealment 8-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">0&#160;&#160;</font></td><td><font color="Black">3) Conversation 8-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">0&#160;&#160;</font></td><td><font color="Black">4) Deduction 8-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">0&#160;&#160;</font></td><td><font color="Black">5) Interrogation 8-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">0&#160;&#160;</font></td><td><font color="Black">6) Paramedics 8-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">0&#160;&#160;</font></td><td><font color="Black">7) Shadowing 8-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">0&#160;&#160;</font></td><td><font color="Black">8) Stealth 8-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">0&#160;&#160;</font></td><td><font color="Black">9) Streetwise 8-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">0&#160;&#160;</font></td><td><font color="Black">10) TF: Custom Adder, Small Motorized Ground Vehicles [<b><font color="Black">Notes:</font></b> Custom Mod is Everyman Skill]&#160;</font></td></tr></table><b><font color="Black">Skills Cost: </font></b><font color="Black">10</font>
<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Perk</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Anonymity (5 Active Points); Cannot use most bio-identification forms, Side effect occurs automatically when power is used. (-1/2)&#160;</td></tr></table><b><font color="Black">Perks Cost:</font></b> <font color="Black">3</font>


<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Val&#160;&#160;</font></b></td><td><font color="Black"><b>Disadvantages</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Paranormal: Not Concealable, Extreme Reaction, Detectable Only By Unusual Senses, Not Distinctive In Some Cultures&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Fearless, Will risk himself without another thought: Very Common, Moderate&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Determined to atone for his past: Common, Strong&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Protective of innocents: Very Common, Moderate&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Ghostly Palor, as if never been in the sunlight: Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Hunted: 8- (Occasionally), More Powerful, Watching, Extensive Non-Combat Influence&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">Money: Poor&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">25&#160;&#160;</font></td><td><font color="Black">Enraged: Innocent Killed/Seriously Harmed in front of him Uncommon, go 11-, recover 11-, Berserk&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">20&#160;&#160;</font></td><td><font color="Black">Normal Characteristic Maxima&#160;</font></td></tr></table><b><font color="Black">Disadvantage Points:</font></b> <font color="Black">125</font>
<hr>
<b><font color="Black">Cost Summary:</font>
<b><font color="Black">Base Points:</font></b><font color="Black">250</font>
<b><font color="Black">Disadvantage Points:</font></b> <font color="Black">125</font>
<b><font color="Black">Experience Required:</font></b> <font color="Black">22</font>
<b><font color="Black">Total Experience Available:</font></b> <font color="Black">24</font>


<b><font color="Black">Total Character Cost:</font></b> <font color="Black">397</font>
<hr>
<table width="100%" valign="top"><tr valign="top"><td><font color="Black"><b>Height:&nbsp;</font></b><font color="Black">5' 8"</font></td><td><font color="Black"><b>Hair:&nbsp;</font></b><font color="Black">Dark Brown</font></td></tr><tr valign="top"><td><font color="Black"><b>Weight:&nbsp;</font></b><font color="Black">170 lbs</font></td><td><font color="Black"><b>Eyes:&nbsp;</font></b><font color="Black">Green</font></td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b><font color="Black">Appearance:&nbsp;</font></b><font color="Black">Relatively innocuous looking and non-descript. Doesnt wear a costume; typically dressed in off-the-shelf jeans, t-shirt and sometimes a jacket.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Personality:&nbsp;</font></b><font color="Black">Sean's personality is still very much that New York tough guy personality that a kid needs when growing up in the streets of New York. He's friendly in a gruff sorta way but being nice to people he doesn't know or trust is still new to him and he finds he has to work at it. Sean's motivation though is to do as much good as he possibly can before God or the Devil has decided he's done enough and ends his time here on Earth. Sean isn't interested in saving everybody and everything or even the world for that matter. Sean is more interested in helping people who he feels don't really have a protector.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Quote:</font></b><font color="Black">"The wages of sin haveta be payed... heres another payment!!!"</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Background:&nbsp;</font></b><font color="Black">Sean Sullivan was born to Rory and Catherine Sullivan. Catherine died giving birth to Sean's little brother Joseph. Rory was left to raise the two boys on his own and did so as best as he was able. Catherine's death affected Sean profoundly, the full extent of which would not be felt until Sean got older. Sean was only 9 yrs old when his mother died and he cried as any child would at losing his mother. That was the last time Sean ever cried though, from that moment on he refused to let anything hurt him emotionally ever again so he would never have to feel that pain again.<br> Rory was a man of influence in the Irish mob. Over the years as he watched his boys grow up he saw in Sean much of himself and had decided early on that when Sean was old enough he would show him the ropes. When Sean hit puberty his body under went the normal changes of growing up and at the same time revealed Sean to be a mutant. Sean had been subconsciously distancing himself from the real world since his mother's death. When he was 13 yrs old his dad was out on buisiness; Sean and Joseph were home alone. The boys found one of their dad's guns and being boys they started playing with it. Sean's power was discovered when Joseph accidentally fired the gun while it was pointed at Sean. Only the bullet didn't kill Sean as it should have, it didn't even hurt him because Sean and Joseph discovered an invisible force field protecting Sean.<br> They immediately told their dad as soon as he walked in the door what had happened and he was just as surprised the boys were. Not knowing exactly how this was possible and not really caring Rory made the boys swear to never ever tell another soul about Sean's newfound power. As the years passed Sean tried to discover everything he could do with this new found ability.<br> When Sean turned 16 Rory began taking him along on jobs. Rory saw in Sean a potential to rise in the ranks of the mob, live a better life, and give Joseph the chance to go to college and really make something of himself. On Sean's first time out everyone called him "The Rookie" or just "Rookie" and the name stayed with him. As predicted Sean skyrocketed through the rank and files of the mob and became an elite trouble-shooter and fixer for the mob. Among the underworld as Sean and his abilities became well known, his nick-name changed from "The Rookie" to the "The Rook" or just "Rook" which Sean liked better then his original one, and his future was secured. He was respected by his peers, the upper echelons, and feared by his rivals.<br> When Sean turned 27 Joseph was 18 and graduated from high school and was accepted to the college he wanted. Rory threw a big party for his "college boy" and life could not have been better for the Sullivans. Unfortunately for the Sullivans life can also be cruel. Vincent Tolintine; one of Sean's enemies decided that this party was the perfect place to catch Sean unawares and settle up an old score for good. Vinnie and a few of his friends hit the party fast and hard and in the ensuing blood bath Sean lost the only two people left in the world that he loved. Rory and Joseph were both killed in the hit and Sean snapped. He went on a murderous hunt for the ones responsible and he took any steps needed to track them down. He killed anyone who stood between him and Vinnie that tried to stop him.<br> The family warned Sean that his determination to get vengeance was going to start a war with many other powerful families. They tried getting Sean to agree to settling for just Vinnie but Sean would have none of it. He wanted all those responsible dead and he wouldn't settle for anything less. Sean failed to heed the warnings of his superiors. After it was all said and done Sean was approached by the Don and told he was no longer welcomed in the family or the neighborhood. Out of respect for the Sullivan?s' years of loyalty to the family, the Don allowed Sean to stay until after the funeral services.<br> Rory and Joseph's funerals were held soon after. While Sean stood there watching the caskets be lowered into the ground and listening to the Priest's benediction Sean questioned why God would take his brother and leave him to live. Sean's never believed he or his old man were going to heaven but his baby brother was a different story all together. If ever there was someone who should have lived a long and happy life it was Joseph. Sean needed answers to these questions and so after the funeral he confronted the priest with them. Father O'Malley did his best to console Sean and tried to explain the will of God.<br> Father O'Malley talked of how the wages of sin must be paid before we leave this mortal coil and that perhaps God had need of Sean and his gift. When Sean asked Father O'Malley if everyone was capable of redemption the Father merely smiled and said "As long as you are truly penitent when asking for forgiveness my son and always do your best and care for your fellow man then God's mercy and love knows no bounds". The Father struck a cord inside Sean, from that moment on Sean was changed man. As Sean turned to leave Father O'Malley gave Sean one last piece of advice in following God's will... "Do unto others my son". Sean smiled as he looked the Father in the eye and said "I always have Father". The next day Sean said what few good byes he had to make and left town.<br> Sean arrived in MIllenium city only recently and unsure of what to do next he looked up a friend of Father O'Malley. Father Mulcahey was very much like Father O'Malley in many ways and Sean took to him right away. Father Mulcahey helped Sean find a place to live and a job at a HOME DEPOT store. Sean has no idea how he is supposed to redeem himself in the eyes of God. When he asked Father Mulcahey about it the Father only said that Sean would have to work that out with God on his own. <br> So Sean has decided to become Millenium city's latest hero of the people. He plans to protect those who can't protect themselves, help out whenever, however, and where he can... as long as he doesn't have to wear one of those costumes the other heroes seem to like wearing. So far Sean hasn't really tested himself against another "superbeing" of any kind. His list of heroic deeds includes freeing some people trapped in a wrecked car, rescuing a handful of people from a burning apartment, and retrieving one little girl's cat from a tree (yeah that crap really does happen).<br> Sean doesn't consider these to be acts of heroism, just what anyone would do in his place if they were able. The other people in his neighborhood don't seem to agree with Sean. He's noticed he is getting a different kind of respect now than the kind he was used to. Sean now spends his free time patrolling the neighborhood looking for trouble. He has stopped a number of break-ins, harassed a few of the local drug dealers by packaging them up for the cops and then making an anonymous 911 call. He knows he'll never stop it all or clean up the city completely but he'll do what he can.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Powers/Tactics:&nbsp;</font></b><font color="Black">Sean's mutant power is most likely psionic based on the current data. Sean probably possesses the potential to develop other "common psionic powers" as well. Sean's force field was his first power to manifest. This was likely due to the emotional and mental distancing Sean placed on himself after his mother died. Because of this Sean created a psychic barrier around himself that might literally seperate him from the rest of reality. This force field gives Sean some protection if not outright immunity to most attacks.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Campaign Use:&nbsp;</font></b><font color="Black"></font></td></tr></table>
</td></tr></table>

Killer Shrike
May 18th, '03, 09:54 PM
High-tech Jet Packed Soldier of Tomorrow anyone?

Killer Shrike
May 19th, '03, 06:26 AM
Originally posted by Morningstar70
Nobody's done High-tech Jet Packed Soldier of Tomorrow yet?

Hmm.

Hmm.

I've rebooted Morningstar...

It's time for Taloner now. heheheheh.

Bring it ;)

Ragdoll
May 19th, '03, 09:20 AM
Originally posted by Citizen Keen
Doesn't seem to be a challenge posted, so I'll throw one down:

Powersuit-enhanced psychic.

Hi. [smiles]

Name: Jessica Well
Alias: Behemoth

5/60 STR (-5) (28)
11/27 DEX (03) (24)
12/25 CON (04) (07)
10/12 BOD (00) (02)
27 INT (17)
10 EGO (00)
15/25 PRE (05) (07)
12 COM (01)
3 PD (02)
3 ED (01)
3/6 SPD (09) (20)
4 REC (02)
25 END (01)
20/60 STN (01) (27)
Chracteristic cost: 156 * All secondary numbers are bought as doesn't effect figured characteristics and OIF: Armor (where appropriate)

-POWERS-
07 [9 feet in height] Knockback Resistance -5; OIF: Armor (-
1/2)
54 Armor: +27 PD/ +27 ED; OIF: Armor
07 [Radio Systems] Radio Perception/Transmissionl OIF: Armor
03 [Helmet Light] Sight group images 1" radius; OIF: Armor, No
range (-1/2), Only Light (-1).
12 [Power Pack system] Endurance Reserve: 50 END, 10 REC;
IIF: Power Pack
42 Multipower: Enhanced Psi Abilities; [40 points reserve] Last 30 points bought
with IIF: Armor (-1/4), MP can draw from personal END or END reserve (+1/4).
m-6 [Empathic] Telepathy: 10d; Empathy (-1/2)
u-4 [Empathic Attack] Ego Attack: 5d
m-6 [Empathic Manipulation] Mind Control: 8d; Telepathic
(-1/4), Emotions only (-1/2)
17 [Mental shields] Mental Defense 17 points; Last 10 points is bought with IIF: Armor.
Powers Cost: 158

-SKILLS-
3 Computer Programming 14-
3 Deduction 14-
3 Electronics 14-
3 Inventor 14-
3 Mechanics 14-
3 System Operations 14-
3 KS: Behemoth's Systems [INT] 14-
3 PS: Battlesuit system designer 14-
3 AK: San Diego 14-
3 KS: Known Battle Suit Models 14-
2 KS: Known Battle Suit Inventors 11-
4 +3 CV with Psi abilities; IIF: Armor (-1/4), Only to Attack
(-1/4)
Skills Cost: 36 points

-DISADVANTAGES-
20 Physical Limitation: 3 ft tall or 9 ft tall depending on whether Jessica's out or in the Battlesuit (all the time, greatly).
05 Physical Limitation: Heavy Sleeper (infrequently, slight)
10 Distinctive Features: Mutant; Not Concealable, Always Noticed, Only with Unusual senses (detect).
15 Psychological Limitation: Overconfident; Very Common, Strong.
15 Psychological Limitation: Still in love with her Ex-husband; Common, Strong.
15 Social Limitation: Secretly Empathic (frequently, major)
15 Social Limitation: Public Identity (frequntly, major)
10 Reputation: Brilliant Battlesuit Designer 14-, Small group.
10 Rivalry: Ex-husbands new wife; Romantic, Rival is significantly more powerful, seek to outdo, Rival is unaware
20 Susceptibility: Strong Magnetic fields; 3d6 DEX drain every turn, Uncommon. (poor shielding)
15 Susceptibility: Strong Electrical fields; 2d6 STR drain every turn, Uncommon. (poor shielding)
Disadvantages: 150
Base Points: 200
Total: 350 points.

History: Jessica Well's parents were always proud of her. They refered to her constantly as their little 'smarty pants'. Well, she was, Jessica's IQ was quite high, and by the age of 10, she'd done everything needed to be done in the academic circle. She graduated college with degrees in
advanced robotics, electronics, and a host of others. She began to work for a leading technologies firm, making battlesuits, taking government contracts. She was their golden child, and they treated her as such. Eight years later, she met 'Paul Hutchkin', an up and comer.

He was certainly bright but no genius, a fact which Paul could never seen to shake all the while they dated and were engaged. Two months before the wedding, Paul called off the engagement. He said he couldn't live in Jessica's massive shadow anymore, and their was the height difference, which Jessica knew was complete garbage. Paul had been somewhat taken a back by her height of 3 ft 4 inches before, but he'd gotten used to it. She tried to stay friends with Paul, and he was mostly agreeable, but Jessica never completely moved on, and Paul knew it. When Paul met one of the more 'brilliant' system techs in 'G' sector, he helped her get the recognition she needed by the higher ups, and soon Paul and Meridith was working together on the battlesuit system that had been Jessica and Paul's project. Jessica took work in another sector of the company, she could no longer stand to be around Merideth. She hated her.

Well, she knew it wasn't her fault, and she didn't want to 'hate' her..but at times she did. Since she was twelve, Jessica had developed low level empathic abilities. So, when she could feel the love from Paul to Merideth, that she had once been able to feel towards her, it hurt a bit worse than most. One day, while at work, Jessica was contacted by a man that identified himself as 'The Benefactor'. He brought to light that some of the more 'advanced' designs, supposedly
going to Primus, were, in fact, being shunted to VIPER. The Benefactor offered her a deal, work for him as an agent and disrupt these plans going to VIPER, and she could have free reign to develop whatever types of Battlesuit systems she wished.

Jessica accepted, but remained at her job, feeding information to the 'Benefactor', and slowly developing the 'Behemoth' battlesuit, to combat the people she was working against should it become necessary. Jessica rather suspected it would become so. It was during this time that she began to use her empathic abilities more and more, and eventually her first field test of the Behemoth went well, but Jessica wanted an edge, something to surprise her opponents. She began to install artifical psionic energy stimulators into the Behemoth's systems. Though a lot
of hard work she found the stimulators could 'boost' her natural but low level empathic abilities to a level far greater than before.

So, now, when Jessica slips into Behemoth, she batters her opponents physically and mentally, which is mostly VIPER field agents. Jessica's slowly learning to enjoy her work. Though she still will likely never get 'over' Paul. Jessica keeps her new 'job' a secret even from him.

Powers: Jessica Wells is a mutant with hyper intelligence and Low level Empathic abilities. A side effect of her mutation is she stopped growing at about 3 foot, 5 inches, and will never be any taller than that. Her empathic abilities allow her to read emotions sometimes, and send out a tiny 'blast' of emotion to stun an opponent with effort. She can also sometimes...influence the emotions of others. These powers are all amplified to a practical level while inside Behemoth.

Behemoth has super human strength, and tough armor. Jessica constantly redesigns it on paper. It has no 'weapon' systems to speak of. Jessica sits within Behemoth's chest cavity and operates the suits from a neural feedback harness.

Behemoth appears to be a humanoid battle suit, just over 9 feet in height. The head has a cyclops eye in the center that acts as the video relay.

Insaniac99
May 19th, '03, 09:32 AM
Buh-buh-BUZZ!

no challenge left!

so the new one is:

a duplicating mentalist

Killer Shrike
May 19th, '03, 10:50 AM
Originally posted by Insaniac99
Buh-buh-BUZZ!
no challenge left!


Not true; the standing challenge is still:

<h2>High-tech Jet Packed Soldier of Tomorrow </h2>

But by all means, make a Duplicating Mentalist too. No such thing as too many new characters....

Killer Shrike
May 19th, '03, 10:50 AM
Dupe post

Killer Shrike
May 20th, '03, 07:51 AM
Originally posted by Morningstar70
boomp!

Taloner w/Jetpack is coming. Tease

lensman
May 20th, '03, 05:38 PM
<font size=+1><b>the Fever</b></font>

Player:

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>23&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>26</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>8&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>-1</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>6&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>40&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>-3</font></td></tr><tr><td align="right"><font size=2>45&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>7</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>7"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 156

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">30&#160;&#160;</td><td><b><i>Elemental Curse "Unto the Thousand'th generation": </i></b>Clairsentience (Sight Group; Additional Sense Group: Hearing Group, Additional Sense Group: Smell/Taste Group, Additional Sense: Normal Touch, Analyze, Discriminatory, Increased Arc of Perception: 360-Degree, Microscopic (x100), Precognition, Rapid (x1), Telescopic (+5), Tracking, x32 Range) (121 Active Points); Precognition/Retrocognition Only (-1), Limited Power (Only to see "Fire/Flame" events/things; -1), Increased Endurance Cost (3x END; -1)&#160;</td><td valign="top" align="right">36</td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 30

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, STR +5d6 Strike, Must Follow Block&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 3 1/2d6 NND&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Charge: 1/2 Phase, +0 OCV, -2 DCV, STR +5d6 +v/5 Strike, FMove&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Crush: 1/2 Phase, +0 OCV, +0 DCV, STR +7d6 Crush, Must Follow Grab&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Grappling Block: 1/2 Phase, +1 OCV, +1 DCV, Grab One Limb, Block&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Joint Break: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; HKA 1d6, Disable&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6&#160;</td></tr><tr><td valign="top" align="right">12&#160;&#160;</td><td>+3 HTH Damage Class(es)&#160;</td></tr></table><b>Martial Arts Cost:</b> 42

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Climbing 8-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Conversation 8-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Shadowing 8-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Stealth 8-&#160;</td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td><i>Analyze: Singing Talents:</i> Analyze: Style 12-&#160;</td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td><i>Brute Force Infighting:</i> +5 with any three maneuvers or a tight group of attacks&#160;</td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>&#160;</td></tr><tr><td valign="top" align="right">17&#160;&#160;</td><td>+10 with DCV (50 Active Points); Limited Power (Useable only once per Oppenent, vrs. first attack roll Only; -2)&#160;</td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td><i>Private Investigator:</i> PS 14-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td><i>Accountant:</i> PS 11-&#160;</td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td>Deduction 15-&#160;</td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td>Criminology 15-&#160;</td></tr><tr><td valign="top" align="right">7&#160;&#160;</td><td>Concealment 14-&#160;</td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Interrogation 16-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Bribery 15-&#160;</td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td>Forgery (Documents, Machine/Vehicle Parts, Paper Money, Vehicle License Plates) 14-&#160;</td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Lockpicking 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Security Systems 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Bugging 12-&#160;</td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Scholar&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>1) <i>Crime: Arson:</i> KS (6 Active Points) 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>2) <i>Crime: Racketeering:</i> KS (4 Active Points) 13-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>3) <i>Crime: Smuggling:</i> KS (2 Active Points) 11-&#160;</td></tr></table><b>Skills Cost: </b>109

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td><i>Propeitor & Owner: Bar / Blues Club "the Pipe Dream":</i> Vehicles & Bases (27 Base, 25 Disad)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td><i>Club Acesss: Never waits in Lines, no search :</i> Custom Perk&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Fringe Benefit: Private Investigator License&#160;</td></tr></table><b>Perks Cost:</b> 10

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Bump Of Direction (3 Active Points); Limited Power (Only to Location of Precognition; -1)&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Eidetic Memory (5 Active Points); Limited Power (Only for Precognition power; -1)&#160;</td></tr></table><b>Talents Cost:</b> 3


<b>Total Character Cost:</b> 350

<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Distinctive Features: (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Hunted: 11- (As Pow; Watching; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Hunted: 11- (Less Pow; Harshly Punish; Limited Geographical Area)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Vulnerability: Mental Illusions (Uncommon)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Unluck: 1d6&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Physical Limitation: Freezes when confronted by Magic (Infrequently; Greatly Impairing)&#160;</td></tr></table>
<b>Disadvantage Points:</b> 75

<b>Base Points:</b> 200
<b>Experience Required:</b> 75
<b>Total Experience Available:</b> 75
<b>Experience Unspent:</b> 0


Next Challenge: Hyper Intelligent Construct, Matter shaping powers

Ahh..nuts. None of the Disads came out & I used the HTML - HeroBoards template

Enforcer84
May 20th, '03, 05:41 PM
Originally posted by lensman
<font size=+1><b>the Fever</b></font>



Next Challenge: Hyper Intelligent Construct, Matter shaping powers


Woah. Cool. I'll have him/her/it done on wednesday....

Killer Shrike
May 20th, '03, 05:41 PM
What does the Elemental Curse do? Also, what are the values for the PsyLims, Hunteds, and Distinctive Features?

lensman
May 20th, '03, 05:51 PM
Originally posted by Killer Shrike
What does the Elemental Curse do? Also, what are the values for the PsyLims, Hunteds, and Distinctive Features?

Wasz'up Killer S
It is the power Clairsentience, For the power origin I had imagined that the Family line A long time ago faced a Fire Elemental. just before dispatching it The Elemental cursed the family line to be tortured by visions of the element at work.

The values, I am guessing you want the descriptions are in the HDc, having trouble getting them to print - any ideas, are on the hdc

Enforcer:
can't wait to see what you coome up with

lensman
May 20th, '03, 06:42 PM
I'll ba an f*^&%&$# monkey's uncle, same problem

Killer Shrike
May 20th, '03, 11:08 PM
Originally posted by lensman
Wasz'up Killer S
It is the power Clairsentience, For the power origin I had imagined that the Family line A long time ago faced a Fire Elemental. just before dispatching it The Elemental cursed the family line to be tortured by visions of the element at work.

Im still not getting it. Do you mean that he can see fires everywhere? At 36 END per use? :confused: :confused:



Originally posted by lensman
The values, I am guessing you want the descriptions are in the HDc, having trouble getting them to print - any ideas, are on the hdc

Ill take a look at it now that Im home (and have access to HD), but in HD if you put the explanation in the "description" slot it should display.

Killer Shrike
May 20th, '03, 11:10 PM
Pulled the file; the descriptions are missing from there too. What version of HD are you using?

lensman
May 21st, '03, 12:07 AM
Originally posted by Killer Shrike
Im still not getting it. Do you mean that he can see fires everywhere? At 36 END per use? :confused: :confused:



Ill take a look at it now that Im home (and have access to HD), but in HD if you put the explanation in the "description" slot it should display.

Well use if his Clair is very tiring.
His first Psych lim is Hunts Fire / Flame useing villians

useing HD v 1.31
I will go back to my copy and see if the descriptions are there. I know you will suggest I go 1.43, but I need to know how to transport the update by floppy medium, my only option, by multiple disk. As the .jar eclipses 1.4 m disk storage
Any help would be great.

As the power lets him try, it jumps around to the most powerful "event / thing" because those are easiest to see.

If I were GMing the power while the character might get clues of who, what, where; the When and How are elements that all the detecting and action come from.


I thought that a very powerful but hhighly limiyed power would be better for game play/
Visions the character might get may use the Microscopic to detect chemical trace combustion or use tghe the detect / analyze to rule out all use of materials, leading the character to thin k spsionic or mystic motis.

Killer Shrike
May 21st, '03, 12:16 AM
Apply No Conscious Control for the sort of effect you are talking about, and perhaps remove the END cost for a Side Effect instead so the player doesnt feel like he's getting bush whacked whenever the power activates.

As for Updating, do you mean to imply that the computer that you have HD installed on is not connected to the Internet, and you have to download the updates on a seperate computer and then copy them over to the computer with HD on it?


Hmmm. well, other than the obvious suggestions like a) get the other computer on the Internet b) get a CD burner c) get some kind of larger temporary media storage like ZIP disks or flash cards, I dont know what to tell you.

Used to there was an option with Zip files to span multiple disks, but honestly its been so many years now since I last even heard of someone having to use that ability that I cant recall the whys and wherefores......we're talking at least 9 years or more

As a matter of fact it may have been a DOS feature, not zip.

Anyone?

Pattern Ghost
May 21st, '03, 01:29 AM
Winzip will span floppies. You just have to ask it nicely.

Enforcer84
May 23rd, '03, 11:34 PM
Answering the Challenge...
<font size=+1><b>Phaedriade</b></font>

Player: NPC Heroic Construct

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>50&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>40</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>40</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10/28&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10/28&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>25</font></td></tr><tr><td align="right"><font size=2>16&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>70&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>70&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 178

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">180&#160;&#160;</td><td><b><i>Matter Manipulation: </i></b>Multipower, 180-point reserve&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5u&#160;&#160;</td><td>1) <b><i>Air to Gass I (Knockout Gas): </i></b>Energy Blast 4d6 (vs. ED), No Normal Defense Standard (+1), Area Of Effect (4" Radius; +1) (60 Active Points); Does not work in High Winds or Rain Power does not work in Uncommon Circumstances (-1/4) [<b>Notes:</b> Defense is Life Support [Self-Contained Breathing]]&#160;</td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">5u&#160;&#160;</td><td>2) <b><i>Air to Gas II (Poisonous Gas): </i></b>Killing Attack - Ranged 1d6 (vs. ED), No Normal Defense Standard (+1), Does BODY (+1), Area Of Effect (5" Radius; +1) (60 Active Points); Does not work in High Winds or Rain Power does not work in Uncommon Circumstances (-1/4) [<b>Notes:</b> Defense is Life Support [Self-Contained Breathing]]&#160;</td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">6u&#160;&#160;</td><td>3) <b><i>Animate Objects: </i></b>Summon 150-point animated object (x8 Number Of Beings), Expanded Class of Beings Limited Group (+1/2), Amicable Slavishly Devoted (+1) (112 Active Points); Summoned Being Must Inhabit Locale (-1/2), Costs Endurance (To Maintain) (-1/4)&#160;</td><td valign="top" align="right">11</td></tr><tr><td align="right" valign="top">6u&#160;&#160;</td><td>4) <b><i>Color Alteration: </i></b>Transform 9d6: Object/being to differently colored objtect/being (Cosmetic), Improved Target Group (+1/4) (56 Active Points)&#160;</td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">9u&#160;&#160;</td><td>5) <b><i>Disintigrate Matter: </i></b>Killing Attack - Ranged 4d6 (vs. ED), Does BODY (+1), No Normal Defense Standard (+1) (180 Active Points); Inorganic Matter Only Power does not work in Very Common Circumstances (-1) [<b>Notes:</b> Defense is Forcefield vs ED]&#160;</td><td valign="top" align="right">18</td></tr><tr><td align="right" valign="top">7u&#160;&#160;</td><td>6) <b><i>Matter Control: </i></b>Telekinesis (40 STR), Fine Manipulation (70 Active Points)&#160;</td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">6u&#160;&#160;</td><td>7) <b><i>Matter Lance: </i></b>Energy Blast 8d6 (vs. ED), Indirect Any origin, any direction (+3/4) (70 Active Points); Limited Range (30") (-1/4)&#160;</td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">6u&#160;&#160;</td><td>8) <b><i>Personal Matter Manipulation: </i></b>Teleportation 25", No Relative Velocity, Position Shift (65 Active Points)&#160;</td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">9u&#160;&#160;</td><td>9) <b><i>Transmutation: </i></b>Transform 3d6: Anything to anything else (Major), Improved Target Group (+1) (90 Active Points)&#160;</td><td valign="top" align="right">9</td></tr><tr><td align="right" valign="top">1u&#160;&#160;</td><td>10) <b><i>Clothes Horse: </i></b>Transform 2d6 (Cosmetic), Improved Target Group: Any type of Clothing (+1/4) (12 Active Points); Limited Target: Characters own clothes Limited (-1/2), No Range (-1/2)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>Body of Metal&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">43&#160;&#160;</td><td>1) <b><i>Body of Metal: </i></b>Armor (18 PD/18 ED) (54 Active Points); Visible (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20&#160;&#160;</td><td>2) <b><i>Body of Metal: </i></b>+20 STR&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">4&#160;&#160;</td><td>3) <b><i>Body of Metal: </i></b>+4 ED&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8&#160;&#160;</td><td>4) <b><i>Body of Metal: </i></b>Knockback Resistance -4"&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">36&#160;&#160;</td><td>5) <b><i>Body of Metal: </i></b>Life Support , Eating: Character only has to eat once per year, Immunity: All terrestrial diseases and biowarfare agents, Longevity: Immortal, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character only has to sleep 8 hours per year&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">37&#160;&#160;</td><td><b><i>Self Levitation: </i></b>Flight 10", Position Shift, x4 Noncombat, Usable Underwater (+1/4) (37 Active Points)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">75&#160;&#160;</td><td><b><i>Self Manipulation: </i></b>Naked Modifier (Strength 50), Variable Advantage (+3/4 Advantages +1 1/2) (75 Active Points)&#160;</td><td valign="top" align="right">7</td></tr></table><b>Powers Cost:</b> 463


<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>+2 with Matter Manipulation Multipower&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>+1 with HTH Combat&#160;</td></tr><tr><td valign="top" align="right">24&#160;&#160;</td><td>+3 with All Combat&#160;</td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Conversation 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Cryptography 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Deduction 12-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Forgery 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>KS: American Culture (INT-based) 12-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: History 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>KS: Philosophy (INT-based) 12-&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Language: Greek (idiomatic)&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Language: Latin (idiomatic)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Mechanics 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Paramedics 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>SS: Alchemy (INT-based) 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>SS: Chemistry (INT-based) 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Teamwork 12-&#160;</td></tr></table><b>Skills Cost: </b>81


<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Bump Of Direction&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Eidetic Memory&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Perfect Pitch&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Universal Translator 12-&#160;</td></tr></table><b>Talents Cost:</b> 31


<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Distinctive Features: Metallic man in cloak & trunks (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: DEMON 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Hunted: Zoran the Artificier 8- (Mo Pow; Harshly Punish)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Hunted: Mechanon 8- (Mo Pow; Harshly Punish)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Physical Limitation: Heavy (660lbs) (Infrequently; Greatly Impairing)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Code vs Killing (Common; Total)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Seeks to understand humanity (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: guiless, cannot tell a lie (Uncommon; Total)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Public Identity (Alchemetal) (Frequently; Major)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Vulnerability: 2 x STUN Magnetic Attacks (Uncommon)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Vulnerability: 1 1/2 x Effect Magnetic Attacks (Uncommon)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Vulnerability: 1 1/2 x BODY Magnetic Attacks (Uncommon)&#160;</td></tr></table>
<b>Disadvantage Points:</b> 160
<br>
<b>Base Points:</b> 300
<b>Experience Required:</b> 293
<b>Total Experience Available:</b> 293
<b>Experience Unspent:</b> 0
<b>Total Character Cost:</b> 753
<br>
<table width="100%" valign="top"><tr valign="top"><td><b>Height:&nbsp;</b>6' 6"</td><td><b>Hair:&nbsp;</b>Silver</td></tr><tr valign="top"><td><b>Weight:&nbsp;</b>660 lbs</td><td><b>Eyes:&nbsp;</b>Glossy metallic green</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance:&nbsp;</b>Originally, He looked like an unfinished stone statue in a blood red cloak. Now he looks like a gleaming golden human male with silver hair, green eyes, a deep blue cloak, white trunks, boots and gloves. He also has an uncanny resemblance to an idealized version of the morbane whose soul sliver possessed him in the first place.</td></tr><tr valign="top"><td colspan=2><b>Personality:&nbsp;</b>Phaedriade is a kind and generous artificail man. He has grown alot in the five years of his existance. He still yearns to understand the motivations an machinations of man but feels he has found his place in the world. </td></tr><tr valign="top"><td colspan=2><b>Quote:</b>I fear that your intentions, Mechanon, do not coincide with my instincts. This confrontation will lead to violence if you do not leave.</td></tr><tr valign="top"><td colspan=2><b>Background:&nbsp;</b>The sentient construct known as Pheadriade (Shining One) began "his" (he has chosen the male gender as that was the gender of the human who bonded him)existance over five years ago as a powerful achemical artifact known as the Philosopher's Stone. A DEMON morbane who had managed to unearth the stone during an extensive campaign accidentally shunted his "good side" into the stone in an attempt to bring himself to greater heights of dark glory; and possibly as a vessal for one of the elder gods he worshipped. The ritual went badly, the stone recieved a bit of his soul, his body did not become a vessal for an elder god, but instead was used by a violent demonic force. Insane with pain and hatred, the former morbane slew his entire cell and embarked on a rampage in the nearby "company" town of Darrensburgh, OR (fictional town folks).<br>The nacent soul of the stone slowly began to cause it to take a vague human form. Wrapping itself in one of the cloaks of a fallen morbane; the knewly 'born' construct left the base. Due to an overwhemling sense of purpose, the construct confronted and destroyed the demon. After the battle it took off in search of a new purpose. Over time it began to develope a personae, and as he began to take shape psychologically he began to take shape physically. Once a rough hewn stone humanoid the constrcut has metamorphasized towards a shining, handsome metallic man. He has changed his name a few times; but when he joined the Defenders, the local team in the northwest, he chose Phaedriade. </td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics:&nbsp;</b>His ability to manipulate matter is Phaedriade's most potent ability. However, he tries to avoid wanton destruction and his abilities tend towards the altering or destroying of matter. He often plays the part of a brick, then uses his abilities to repair the damage done when the combat is over. <br></td></tr><tr valign="top"><td colspan=2><b>Campaign Use:&nbsp;</b>A "Data" wannabe with great powers. He is quite potent and the potential to disrupt campaigns with his abilities is there. He will not use his abilities to kill, as a matter of fact his limtation (only vs Nonorganic Matter) on his Distinigration ability is mostly psychological, not any limitation on the power itself. If copied or mimmicked it might not have that limitation. If he is too powerful for your campaign drop the Disintigration to 2d6 and cap the Multipower at 90 points. if he's not tough enough, raise the MP to 250 ppints, his Strength to 60 and the Variable Advantage as well. Check out the UNTIL SUPERPOWERS DATABASE for more Matter Manipulation Abilities.</td></tr></table>

(oops, forgot, that was ver 1.0)

next challenge:
Cosmic Powered Alien Princess (or Prince) on the run.

lensman
May 24th, '03, 12:18 AM
Great job enforcer.

Excellant interpritation. Great MP

Thanks

Killer Shrike
May 24th, '03, 08:57 AM
Damn. I was working on a write up of a send up to the Commander unit from Total Annhilation; been too busy to finish it :(

Ive got just the cosmic powered Prince in mind though. :)

Thanx for the write up Enforcer!

Worldmaker
May 24th, '03, 09:02 AM
Heh. That's okay, 'hawk... I had this great idea for a duplicating mentalist. Maybe I'll post it anyway...

Insaniac99
May 24th, '03, 11:39 AM
Originally posted by Worldmaker
Heh. That's okay, 'hawk... I had this great idea for a duplicating mentalist. Maybe I'll post it anyway...

please do, this is a perfect source for GMs and Players alike

Fireg0lem
May 25th, '03, 08:29 PM
One Alien Prince in Exile with Cosmic Power, ready to rumble. Since he's a cosmic-powered character, I decided to make him a bad guy and a master-villain type. Sadly, I do not possess the Hero Designer thingy, so I can't put that up. :(

Achelous
Zqikkl N'Harzhakar
Cost Effect
13 STR 23, Lift 600 kg. 4½d6 damage, roll 14-.
84 DEX 38, roll 17-, CV 13
46 CON 33, roll 16-
0 BODY 10, roll 11-
28 INT 38, roll 17-
26 EGO 23, roll 14-, ECV 8
28 PRE 38, roll 17-, 7½d6 presence attack
6 COM 23, roll 14-
0 PD 5 (total 42)
0 ED 7 (total 42)
0 REC 12
0 END 66
0 STUN 39
27 SPD 9.0
0 Swim speed 2"
0 Run speed 6"
0 Leap 4½"
42 Destabilization Shock Energy Blast 6d6, No Normal Defense (defense is possessing shapeshifting powers or otherwise being accustomed to shapeshifting, or being amorphous), 0 End, Continuous, Damage Shield (any attack), Only to Con Stun
50 Rejuvenation I Total Life Support + Does Not Age
28 Rejuvenation II Regeneration Healing 1d6 (1 Body), Resurrection (Not vs. effects that would either totally destroy cells or that don't cause physiological damage), Regrow Limbs
47 Blindsight Detect Physical Objects, Discriminatory, Analyze, 360', Range, Sense, Targeting
3 Psuedopods Extra Limbs, Nonpersistant
60 Amorphous Form I 75% Physical Damage Reduction, Resistant
60 Amorphous Form II 75% Energy Damage Reduction, Resistant
76 Amorphous Form III 21 PD/ 20 ED Armor, Hardened
46 Amorphous Form IV 16 PD/ 15 ED Armor
15 Amorphous Form V Lack of Weakness -15 for Resistant Defenses
20 Amorphous Form VI Power Defense 20
20 Alien Mind Mental Defense 25
61 Flow Away Teleportation 21", Position Shift, x128 mass (12,800 kg), No Relative Velocity, Must Pass Through Intervening Space, No Noncombat Movement
69 Shape-control powers Multipower, 121-point pool, Linked to Destabilization Shock (lesser to greater, full power only)
7u Increase Density Density Increase, 6,400,000 kg, +80 STR, -16 KB, +16 PD, +16 ED, 0 End
5u Gaseous Form/Choke Desolidification (still affected by air powers), 0 End, Cannot Pass through Solid Objects plus HKA ½d6, Area of Effect (radius), 0 End, No Normal Defense (Life Support: Self-contained Breathing), Does Body, Continuous, Uncontrolled (ended by blowing it away), Strength Does Not Add to Damage (note: does not follow Achelous, each time he activates his desolidification and chooses to activate Choke as well, the cloud radiates out and then stays in place until blown away or it disperses. Multiple uses overlap, but do not stack damage)
7u Shapeshift Mastery Dispel 32d6, Any Shapeshifting Power, One at a Time
5u Protoplasm Bonds Entangle 8d6, 16 DEF, No Barriers, Vulnerable to Acid
5u Hardened Protoplasm Force Wall 14 PD/ 14 ED, +3" Wide, +2" Tall, 0 End, No Englobement
7u Boost Size Growth, 80" Tall, 40" Wide, 6,400,000 kg, +16 BODY, +16 STUN, -16 KB, +80 STR, -10 DCV, +10 to PER rolls against, 0 End
7u Undetectable Bodies Invisibility to Sight, Hearing, and Smell, No Fringe, 0 End, Ranged, Useable On Others (up to 128)
7u Grow Weapons HKA 2d6 (total with STR varies depending on whether advantages increase DC or not), Variable Special Effects, Variable Advantages, +1/2 from (0 End, Ranged, Armor Piercing, Affects Desolid), Variable Advantages, +1 from (Area of Effect [cone], Autofire, Reduced Endurance, Increased Stun Multiplier)
7u Reflective Adaption Missile Reflection, Any Attack, Any Target, Ranged Deflection (full advantage), +17 to roll when blocking attacks on self, +8 otherwise
7u Shapeshift Shape Shift (Sight, Hearing, Smell, Taste, Touch), Cellular, Imitation, Instant Change, 0 End, Uncontrolled, Persistant
7u Decrease Size Shrinking, .008m, 6 micrograms, -16 to PER rolls against, +16 DCV, +24 KB, 0 End
7u Control Shapes Major Transform 4d6, Any Target to Anything
7u Secrete Poison Drain Con 12d6
7u Wormhole Form FTL Travel (4,000 light years/year), Useable on others (up to 128), Ranged
Skills: 0 PS: Fop 11- (Everyman Skill Selection)
3 Acrobatics 17-
3 Acting 17-
2 AK: Zounia 17-
2 AK: Earth 17-
8 AK: The Universe 23-
3 Bribery 17-
3 Bureacratics 17-
2 CK: Campaign City 17- 3 Concealment 17- 3 Conversation 17-
5 Cramming
2 CuK: The Underworld 17- 2 CuK: Superhumans 17- 3 Deduction 17-
10 Defense Manuever IV
3 Forgery 17-
2 Gambling (card games) 17-
2 Gambling (Zounian games) 17-
3 High Society 17-
3 Interrogation 17-
2 KS: Politics 17-
2 KS: Alien Races
2 KS: Space Traver
2 KS: History of Zounia
2 KS: History of Earth
3 Lockpicking 17-
3 Oratory 17-
3 Persuasion 17-
3 Security Systems 17-
30 +3 Skill Levels Overall
3 Sleight of Hand 17-
3 Stealth 17-
3 Tactics 17-
3 Tracking 17-
2 TF: Starships
3 Skill Enhancer: Traveler
3 Skill Enhancer: Scholar
Perquisites:
3 Anonymity
10 Stargazer Cult Leader
15 Filthy Rich
Talents:
20 Universal Translator
Disadvantages:
35 Berserk if made a fool of, 14- to enter, 8- to recover
35 Enraged if insulted, 14- to enter, 8- to recover
10 Hunted by the Zounian Rebels, 8- (less powerful, NCI)
20 Hunted by the Law, 14- (less powerful, NCI)
15 Hunted by the Heroes, 11- (as powerful)
25 Completely Heartless (Very Common, Total)
15 Overconfidant (Uncommon, Total)
20 Selfish (Very Common, Strong)
15 Greedy (Common, Strong)
15 Reputation: Ruthless, 14-, Extreme, Only Stargazer Cult and Underworld
15 Social Limitation, Secret: Alien
20 Double Stun and Body from Acid
686 Villain Bonus
Total Character Cost: 1126
The planet Zounia exists over a thousand light-years away from Earth. The Zounians are a race of natural shapeshifters; any Zounian can make himself look like any race of being, and thus the Zounians are employed the galaxy over as spies and assassins. For centuries the Zounian people were ruled over by the dynasty of the N'Harzhakar. The N'Harzhakar brutally oppressed the Zounians for their own benefit and amusement.
In the time of the 22nd N'Harzhakar ruler (the short periods of rulership compared to the typical Zounian life span of 200 years, typically 15 years per monarch, were due to the numerous assassinations), the prince Zqikkl was born. Zqikkl was exception for two reasons: first, he was cruel and evil even for a N'Harzhakar, and second, he possessed shapeshifting powers that were incredible, even for a Zounian. Unlike the other Zounians who could merely disguise their features, or at most, with practice, slip through cracks, Zqikkl could actually modify his basic composition. More surprisingly, Zqikkl could extend his abilities to others. Zqikkl was also immensely physically and mentally gifted; he never really tried to apply his skills to anything but his own enjoyment but he could easily have become one of his world's most brilliant scientists or most talented athletes.
During this time, one of the many rebellions faced by the N'Harzhakar came onto the scene. Unlike the other rebellions, this one was successful, toppling the monarch and placing a democratically elected Senate in charge for the first time in anyone's memory. When the rebellion came, Zqikkl at first tried to fight the impudent rebels, but, outnumbered, was forced to retreat. He ran back to the royal treasury, and suddenly had an idea for how to escape. He transformed his own body into a space anamoly, a wormhole, and traveled through it with as much of the royal treasury as he could fit.
Zqikkl eventually arrived, after months of travel, on a small backwater planet covered largely in water. He assumed the form of a native, and quickly picked up the speech patterns of the primitive humanoids living there. He liquidated some of the valuables in the royal treasury for native currency, and used the funds along with his immense charisma to gather a cult of worshippers who treated him as a god, called the Stargazers. Zqikkl learned that he could use his powers to change the shape of his followers as well, granting them new abilities, and has been experimenting with such mutations [note: this is a use of Control Shapes], getting some powerful results, some lethal results, and some results he finds humorous. Zqikkl has also taken to calling himself Achelous, after the figure of Greek mythology.
Zqikkl quickly grew bored with mere worship, and has embarked on a plan to gather as much wealth and power as possible. His plan is to get as many superhumans in his service, whether by blackmail, hiring them as mercenaries, tricking them into helping him, or however else is possible, and then launch a crusade to recapture Zoun. Of course, Zqikkl also wants to enjoy himself on his "vacation" to Earth, and will engage in whatever activities (such as torture, or toying with superheroes for no particular reason) that he finds amusing.
Unbeknownst to Zqikkl, the Zounian rebels have managed to track him to the Earth, and are planning to exterminate him before his plans come to completion. Unfortunately for them, they don't have the capacity to take him down by themselves, especially not with his fanatical cultists. Therefore, they are trying to help local law enforcement or superheroes track down and defeat Zqikkl, rather than fighting him themselves.
My challenge: A character who can turn into a living black hole (a comic book black hole, not a real one)

Fireg0lem
May 26th, '03, 07:34 PM
C'mon guys. Are you all overwhelmed, sickened, in awe, taken aback by my challenge, what?

Worldmaker
May 26th, '03, 07:38 PM
Originally posted by Fireg0lem
C'mon guys. Are you all overwhelmed, sickened, in awe, taken aback by my challenge, what?

None of the above. You came in second in the Cosmic Alien Prince race is all. First place picks the next challenge.

Rage
May 26th, '03, 09:17 PM
Originally posted by Worldmaker
None of the above. You came in second in the Cosmic Alien Prince race is all. First place picks the next challenge.

the hell?

Killer Shrike
May 26th, '03, 11:07 PM
Originally posted by Worldmaker
None of the above. You came in second in the Cosmic Alien Prince race is all. First place picks the next challenge.
No, he is in first place. The one before that is for the Transforming Construct.

Killer Shrike
May 26th, '03, 11:08 PM
Well, I got wrapped up in Memorial Day Weekend stuff and couldnt get this into the system in time, but here is my outcast cosmically powered "prince":




<table border=1><tr><td bgcolor="white" colspan = 2><font size=+1><b><font color="Black">Lord Eldritch, Magus Maximus of the Unkari Dimension</font></b><br><font size=+1><b><font color="Black">Eldrith Volstraad Hal-Sek Mistraak Hal-Ran Ektro Hal-Var Eldrihtt</font></b><br>
<table><tr><td width=85%><table cellpadding="0" border="0"><tr><td align="right"><font size=2 color="Black"><b><font color="Black">Val**</font></b></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">Char***</font></b></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">Cost</font></b></td></tr><tr><td align="right"><font size=2 color="Black">25**</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">STR</font></b></td><td><font color="Black"><font size=2 color="Black">15</font></td></tr><tr><td align="right"><font size=2 color="Black">29**</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">DEX</font></b></td><td><font color="Black"><font size=2 color="Black">57</font></td></tr><tr><td align="right"><font size=2 color="Black">25**</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">CON</font></b></td><td><font color="Black"><font size=2 color="Black">30</font></td></tr><tr><td align="right"><font size=2 color="Black">18**</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">BODY</font></b></td><td><font color="Black"><font size=2 color="Black">16</font></td></tr><tr><td align="right"><font size=2 color="Black">25**</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">INT</font></b></td><td><font color="Black"><font size=2 color="Black">15</font></td></tr><tr><td align="right"><font size=2 color="Black">25**</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">EGO</font></b></td><td><font color="Black"><font size=2 color="Black">30</font></td></tr><tr><td align="right"><font size=2 color="Black">25**</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">PRE</font></b></td><td><font color="Black"><font size=2 color="Black">15</font></td></tr><tr><td align="right"><font size=2 color="Black">30**</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">COM</font></b></td><td><font color="Black"><font size=2 color="Black">10</font></td></tr><tr><td><font color="Black"><font size=2 color="Black"></font></td><td><font color="Black"><font size=2 color="Black">*</font></td><td><font color="Black"><font size=2 color="Black"></font></td></tr><tr><td align="right"><font size=2 color="Black">10/15**</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">PD</font></b></td><td><font color="Black"><font size=2 color="Black">5</font></td></tr><tr><td align="right"><font size=2 color="Black">10/15**</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">ED</font></b></td><td><font color="Black"><font size=2 color="Black">5</font></td></tr><tr><td align="right"><font size=2 color="Black">5**</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">SPD</font></b></td><td><font color="Black"><font size=2 color="Black">11</font></td></tr><tr><td align="right"><font size=2 color="Black">10**</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">REC</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">50**</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">END</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">50**</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">STUN</font></b></td><td><font color="Black"><font size=2 color="Black">6</font></td></tr><td><font color="Black"><font size=2 color="Black"></font></td><td><font color="Black"><font size=2 color="Black">*</font></td><td><font color="Black"><font size=2 color="Black"></font></td></tr><tr><td align="right"><font size=2 color="Black">6"**</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">RUN</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">2"**</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">SWIM</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">6"**</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">LEAP</font></b></td><td><font color="Black"><font size=2 color="Black">1</font></td></tr></table><b><font color="Black">Characteristics Cost:</font></b> <font color="Black">216</font><!--IF_IMAGE--></td><td><img src="http://www.herogames.com/forums/attachment.php?attachmentid=728"></td></tr></table><!--/IF_IMAGE-->
<br><table border="0" cellpadding="0"><tr><td align="right"><b><font color="Black">Cost**</font></b></td><td><font color="Black"><b>Power</font></b></td><td align="right"><b><font color="Black">END</font></b></td></tr><tr><td align="right" valign="top"><font color="Black">15**</font></td><td><font color="Black"><b><font color="Black"><i>Heightened Awareness: </i></font></b><font color="black">Enhanced Perception (+5 to PER Rolls for All Sense Groups)</font>*</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">50**</font></td><td><font color="Black"><b><font color="Black"><i>Duoth-Solstrand: </i></font></b><font color="black">Killing Attack - Hand-To-Hand 2d6 (plus STR) (vs. PD), Reduced Endurance 0 END (+1/2), Armor Piercing x2 (+1) (75 Active Points); OIF Unbreakable (Focus (Sword); -1/2)</font>*</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">108**</font></td><td><font color="Black"><b><font color="Black"><i>Mystique Royale: </i></font></b><font color="black">Ego Attack 3d6, Reduced Endurance 0 END (+1/2), Invisible Power Effects (Fully Invisible; +1), Continuous (+1), Damage Shield (+1/2), Affects Mental And Physical Attackers (+1/2) (135 Active Points); Stops Working If Mentalist Is Knocked Out (-1/4)</font>*</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">**</font></td><td><font color="Black"><font color="black">Dimensional Shifter</font>*</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">38**</font></td><td><font color="Black">1) <b><font color="Black"><i>Dimensional Shifter: </i></font></b><font color="black">Life Support , Eating: Character only has to eat once per year, Extended Breathing, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Longevity: 800 Years, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Sleeping: Character only has to sleep 8 hours per year</font>*</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">12**</font></td><td><font color="Black">2) <b><font color="Black"><i>Dimensional Shifter: </i></font></b><font color="black">Damage Resistance (10 PD/10 ED), Hardened (+1/4) (12 Active Points)</font>*</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">20**</font></td><td><font color="Black">3) <b><font color="Black"><i>Dimensional Shifter: </i></font></b><font color="black">+20 Mental Defense (25 points total)</font>*</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">20**</font></td><td><font color="Black">4) <b><font color="Black"><i>Dimensional Shifter: </i></font></b><font color="black">Power Defense (20 points)</font>*</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">75**</font></td><td><font color="Black">5) <b><font color="Black"><i>Dimensional Shifter: </i></font></b><font color="black">Force Field (5 PD/5 ED/5 Flash Defense: Mental Group/5 Flash Defense: Sight Group/5 Flash Defense: Hearing Group), Reduced Endurance 0 END (+1/2), Persistent (+1/2), Invisible Power Effects (Fully Invisible; +1) (75 Active Points)</font>*</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">24**</font></td><td><font color="Black"><b><font color="Black"><i>Dimensional Vortex Navigation: </i></font></b><font color="black">Extra-Dimensional Movement (Any Dimension, Any Location), x4 Increased Weight (55 Active Points); Extra Time Full Phase (-1/2), Delayed Phase (-1/4), Requires A Dimensional Navigation Skill Roll (-1/2)</font>*</font></td><td valign="top" align="right"><font color="Black">5</font></td></tr><tr><td align="right" valign="top"><font color="Black">625**</font></td><td><font color="Black"><b><font color="Black"><i>Dimensional Vortex Manipulation: </i></font></b><font color="black">Variable Power Pool, 250 base + 375 control cost, Cosmic (+2) (625 Active Points)</font> [<b><font color="Black">Notes:</font></b> See UNTIL Superpowers Database; any page, any option.]*</font></td><td valign="top" align="right"><font color="Black"></font></td></tr></table><b><font color="Black">Powers Cost:</font></b> <font color="Black">987</font>
<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost**</font></b></td><td><font color="Black"><b>Martial Arts Maneuver</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">**</font></td><td><font color="Black">The Paths of Ar'kha-Sor'tarkiis*</font></td></tr><tr><td valign="top" align="right"><font color="Black">4**</font></td><td><font color="Black">1) The Path of Hau'salut: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort*</font></td></tr><tr><td valign="top" align="right"><font color="Black">4**</font></td><td><font color="Black">2) The Path of Mhor'aga: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort*</font></td></tr><tr><td valign="top" align="right"><font color="Black">4**</font></td><td><font color="Black">3) The Path of Wor'ganarkis: 1/2 Phase, -1 OCV, -1 DCV, Flash 6d6*</font></td></tr><tr><td valign="top" align="right"><font color="Black">5**</font></td><td><font color="Black">4) The Path of Pi'pa-Stefolgias: 1/2 Phase, -2 OCV, +1 DCV, STR +6d6 Strike*</font></td></tr><tr><td valign="top" align="right"><font color="Black">3**</font></td><td><font color="Black">5) The Path of Cer'ilias: 1/2 Phase, +2 OCV, -1 DCV, STR +3d6 Strike, Target Falls*</font></td></tr><tr><td valign="top" align="right"><font color="Black">3**</font></td><td><font color="Black">6) The Path of Ka'lapari: 1/2 Phase, +0 OCV, +1 DCV, STR +2d6 +v/5, Target Falls*</font></td></tr><tr><td valign="top" align="right"><font color="Black">5**</font></td><td><font color="Black">7) The Path of Go'Jann: 1/2 Phase, -1 OCV, +0 DCV, STR +6d6 Strike*</font></td></tr><tr><td valign="top" align="right"><font color="Black">4**</font></td><td><font color="Black">8) The Path of Gor'loa-ja: 1/2 Phase, +0 OCV, +2 DCV, STR +4d6 Strike*</font></td></tr><tr><td valign="top" align="right"><font color="Black">3**</font></td><td><font color="Black">9) The Path of Sh'zanapa: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +20 STR for holding on*</font></td></tr><tr><td valign="top" align="right"><font color="Black">4**</font></td><td><font color="Black">10) The Path of Th'trati: 1/2 Phase, +0 OCV, +0 DCV, +25 STR vs. Grabs*</font></td></tr><tr><td valign="top" align="right"><font color="Black">8**</font></td><td><font color="Black">11) +2 HTH Damage Class(es)*</font></td></tr><tr><td valign="top" align="right"><font color="Black">1**</font></td><td><font color="Black">12) Weapon Element: Blades*</font></td></tr></table><b><font color="Black">Martial Arts Cost:</font></b> <font color="Black">48</font>
<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost**</font></b></td><td><font color="Black"><b>Skill</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">30**</font></td><td><font color="Black">+3 Overall*</font></td></tr><tr><td valign="top" align="right"><font color="Black">3**</font></td><td><font color="Black">Acrobatics 15-*</font></td></tr><tr><td valign="top" align="right"><font color="Black">3**</font></td><td><font color="Black">Breakfall 15-*</font></td></tr><tr><td valign="top" align="right"><font color="Black">3**</font></td><td><font color="Black">High Society 14-*</font></td></tr><tr><td valign="top" align="right"><font color="Black">2**</font></td><td><font color="Black">KS: Dimensional Travel 11-*</font></td></tr><tr><td valign="top" align="right"><font color="Black">3**</font></td><td><font color="Black">KS: The Paths of Ar'kha-Sor'tarkiis (INT-based) 14-*</font></td></tr><tr><td valign="top" align="right"><font color="Black">14**</font></td><td><font color="Black">Navigation (Dimensional) 20-*</font></td></tr><tr><td valign="top" align="right"><font color="Black">3**</font></td><td><font color="Black">Persuasion 14-*</font></td></tr><tr><td valign="top" align="right"><font color="Black">3**</font></td><td><font color="Black">Seduction 14-*</font></td></tr><tr><td valign="top" align="right"><font color="Black">3**</font></td><td><font color="Black">Stealth 15-*</font></td></tr><tr><td valign="top" align="right"><font color="Black">2**</font></td><td><font color="Black">Survival (Dimensional) 14-*</font></td></tr></table><b><font color="Black">Skills Cost: </font></b><font color="Black">69</font>
<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost**</font></b></td><td><font color="Black"><b>Perk</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">130**</font></td><td><font color="Black">Follower (The Outcast) (650 Base, 150 Disad)*</td></tr><tr><td valign="top" align="right"><font color="Black">5**</font></td><td><font color="Black">Reputation (Magus Maximus of the Unkari Dimension) (A small to medium sized group; 14-) +5/+5d6*</td></tr></table><b><font color="Black">Perks Cost:</font></b> <font color="Black">135</font>
<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost**</font></b></td><td><font color="Black"><b>Talent</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">3**</font></td><td><font color="Black">Absolute Time Sense*</font></td></tr><tr><td valign="top" align="right"><font color="Black">3**</font></td><td><font color="Black">Bump Of Direction*</font></td></tr><tr><td valign="top" align="right"><font color="Black">67**</font></td><td><font color="Black">Danger Sense (Analyze, Area: Any Area, Discriminatory, Function as a Sense, Sensitivity: Any Danger, Targeting Sense, Tracking) 14-*</font></td></tr><tr><td valign="top" align="right"><font color="Black">22**</font></td><td><font color="Black">Universal Translator 16-*</font></td></tr></table><b><font color="Black">Talents Cost:</font></b> <font color="Black">95</font>

<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Val**</font></b></td><td><font color="Black"><b>Disadvantages</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">15**</font></td><td><font color="Black">Distinctive Features: 3 Fingered hands, Pointy Ears, Extremely Angular Features (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)*</font></td></tr><tr><td valign="top" align="right"><font color="Black">25**</font></td><td><font color="Black">Psychological Limitation: Arrogant (Very Common; Total)*</font></td></tr><tr><td valign="top" align="right"><font color="Black">10**</font></td><td><font color="Black">Psychological Limitation: Casual Killer (Common; Moderate)*</font></td></tr><tr><td valign="top" align="right"><font color="Black">10**</font></td><td><font color="Black">Rivalry: Professional (Istvatha V'han; Rival is As Powerful; Seek to Harm or Kill Rival; Rival Aware of Rivalry)*</font></td></tr><tr><td valign="top" align="right"><font color="Black">15**</font></td><td><font color="Black">Hunted: Istvatha V'han 8- (As Pow; Harshly Punish; Extensive Non-Combat Influence)*</font></td></tr><tr><td valign="top" align="right"><font color="Black">15**</font></td><td><font color="Black">Physical Limitation: Unfamiliar with Earth Customs (All the Time; Slightly Impairing)*</font></td></tr><tr><td valign="top" align="right"><font color="Black">10**</font></td><td><font color="Black">Unluck: 2d6*</font></td></tr><tr><td valign="top" align="right"><font color="Black">15**</font></td><td><font color="Black">Enraged: When disrespected (Uncommon), go 11-, recover 11-*</font></td></tr><tr><td valign="top" align="right"><font color="Black">10**</font></td><td><font color="Black">Vulnerability: 2 x Effect Sonics (Uncommon)*</font></td></tr></table><b><font color="Black">Disadvantage Points:</font></b> <font color="Black">125</font>
<hr>
<b><font color="Black">Cost Summary:</font>
<b><font color="Black">Base Points:</font></b><font color="Black">500</font>
<b><font color="Black">Disadvantage Points:</font></b> <font color="Black">125</font>
<b><font color="Black">Experience Required:</font></b> <font color="Black">925</font>
<b><font color="Black">Total Experience Available:</font></b> <font color="Black">925</font>


<b><font color="Black">Total Character Cost:</font></b> <font color="Black">1550</font>
<hr>
<table width="100%" valign="top"><tr valign="top"><td><font color="Black"><b>Height:&nbsp;</font></b><font color="Black">6' 3"</font></td><td><font color="Black"><b>Hair:&nbsp;</font></b><font color="Black">Blonde</font></td></tr><tr valign="top"><td><font color="Black"><b>Weight:&nbsp;</font></b><font color="Black">180 lbs</font></td><td><font color="Black"><b>Eyes:&nbsp;</font></b><font color="Black">Blue</font></td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b><font color="Black">Appearance:&nbsp;</font></b><font color="Black">Tall, angular, blonde, with alien features most often associated with 'Elvenkind' on the CU dimension's planet Earth (many centuries ago some dimensional travelers from Lord Eldritch's dimension made frequent contact with the people of CU dimension's Earth and in fact taught some humans the rudiments of their dimensional manipulation techniques). <br><br>Lord Eldritch has pointy ears with no lobes and three fingers on each hand with an opposable thumb, and four toes on each foot. He moves with an inhuman grace and, typical of his race, can hold perfectly still for days on end, which is disconcerting to humankind who tend to be more animated in thier movements.<br><br>Lord Eldritch dresses in rich garments of unusual styles native to his home dimension, which he manufactures with his mastery of dimensional energies.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Personality:&nbsp;</font></b><font color="Black">Lord Eldritch wants his dimension back, and he doesnt care what has to happen to make that come about. Istvatha V'han must be made to pay for her transgression in his balliwick.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Quote:</font></b><font color="Black">"Cease your prattling, primitive. I am the Lord Eldritch; I was watching stars being born 2000 dimensions away from here when your 6 times removed anceastors were farming dirt and throwing feces to scare away wild beasts. Do not deign to banter words with me, lest ye seek your doom forthrightly."</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Background:&nbsp;</font></b><font color="Black">Eldrith Volstraad was born 300+ years ago in a dimension many times removed from our own. His people, who call themselves the Sidhe, are skilled dimensional travelers and manipulators of dimensional energies, and he was born into a powerful House renowned for the power of its members. As he grew to manhood, Eldrith proved to have phenomenal natural talent in the Dimensional arts, and to be a gifted student of the martial arts as well, mastering the style of his house by the tender age of 35. By the time he was past his childhood, at age 60, he had proven his skills time and again, besting his peers and even his teachers on many occasions in all manner of tests and challenges. <br><br>Due to his incredible talent, he was chosen to become an apprentice to Zorstrand Dhorakat, the Magus Maximus of Eldrith's dimension, traditionally known as Lord Eldritch. After 150 years of apprenticeship and journeymanship, Zorstrand chose Eldrith as his successor from all his many disciples and allowed his ancient body to finally expire. Upon accepting the mantle of the Lord Eldritch, Volstraad also gained the unquestioning protection of the formidable warrior known as the Outcast, who had sworn his life to protecting the office of that dimension's Magus Maximus a millenia prior. Eldrith was certainly the most powerful wielder of dimensional energies living within his dimension at that time, but he was also the most arrogant and self centered. He took to his position with a certain assumption of authority that rankled many. <br><br>The better part of another century passed with little disturbance of the dimension, during which the new Lord Eldritch continued his studies and visited other nearby dimensions to learn more about the macroverse and his place within it. In his travels he became aware of the cross-dimensional conqueror Istvatha V'han, but sure of his own power he did not feel any particular alarm at her existance. He was certain that he could easily destroy any threat she sent his way, and that his dimension would never fall to her. He even refused several requests for assistance from the Magi Maximi of neighboring dimensions, too Arrogant to lend aid and never expecting the need to request the same. Those who fell to Istvatha V'han were weak, and no concern of his.<br><br>Then Istvatha V'han came for his dimension. At first he relished the opportunity to truly test his power against a large scale threat, and swept into battle with her forces. By the time the dimension had completely fallen into her hands less than a year later despite the best efforts of all the dimension's native wielders of dimensional might, Lord Eldritch was exhausted and without options. He was forced to flee the dimension at the last, lest he be captured. Traveling around the omniverse, visiting dimensions not controlled by Istvatha V'han, he heard tale of a dimension that had successfully turned Istvatha V'han away not once, but twice! He has since made his way to that dimension and is trying to determine why this dimension, which has few people capable of bending dimensional energies to thier will, who are so primitive as to disbelieve in dimensional energies outright, or worse, confuse thier study of them with all manner of strange and obstruce superstitious belief, was able to repulse the attacks of the Dominator of the Dimensions, Istvatha V'han.<br><br>He has made contact with the Magus Maximus of this strangely backwards dimension, the Lord Arcane, and is trying to rally support from the more powerful members of the dimension to assist him in retaking his own dimension. Unfortunately, his hugely overweening arrogance has not won him much support among those he has surruptitiously approached thus far. </font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Powers/Tactics:&nbsp;</font></b><font color="Black">Lord Eldritch is what would be considered a magic user to the citizens of the Champions Universe dimension, but an extremely advanced one. To Lord Eldritch's perspective, he merely manipulates dimensional energies directly. To him this is an act no different than walking or breathing is to a normal human of the CU dimension. He is extremely powerful, able to will just about any effect imaginable into existance.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Campaign Use:&nbsp;</font></b><font color="Black">Lord Eldritch is an interesting protagonist/antagonist. He is not a villain per se, but on the other hand his moral code is so altered that many acts which he wouldnt think twice about and would never be made accountible for in his home dimension excite extreme censure in the CU dimension. Foremost among those acts is that of casual killing; in his home dimension he has the ultimate power over life and death, he can choose to kill anyone he wants as a perk of his position. If he deems someone is a threat to the dimension, thats all it takes and since he is seen as the ultimate expert of such no one would ever seriously bring him to task for it. In the CU dimension however, that means that any one who threatens his work to rally support with which to oust Istvatha V'han from his dimension is inviting death by his hand. He would feel justified in such a killing, but to others that dont share his concerns it would be considered outright murder.<br><br>Ultimately, Lord Eldritch provides an extra-dimensional source of adventure, either as a protagonist or as an antagonist, that doesnt carry the massive infrastructure of a character like Istvatha V'han.</font></td></tr></table>
</td></tr></table>

Killer Shrike
May 26th, '03, 11:10 PM
<table border=1><tr><td bgcolor="white" colspan=2><font size=+1><b><font color="Black">The Outcast</font></b><br><font size=+1><b><font color="Black">Sol-lash Rama Hal-Sek Forioni Hal-Ran Pastiir Hal-Var Ostarh</font></b><br>
<table><tr><td width=85%><table cellpadding="0" border="0"><tr><td align="right"><font size=2 color="Black"><b><font color="Black">Val&#160;&#160;</font></b></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">Char&#160;&#160;&#160;</font></b></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">Cost</font></b></td></tr><tr><td align="right"><font size=2 color="Black">50&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">STR</font></b></td><td><font color="Black"><font size=2 color="Black">40</font></td></tr><tr><td align="right"><font size=2 color="Black">30&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">DEX</font></b></td><td><font color="Black"><font size=2 color="Black">60</font></td></tr><tr><td align="right"><font size=2 color="Black">30&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">CON</font></b></td><td><font color="Black"><font size=2 color="Black">40</font></td></tr><tr><td align="right"><font size=2 color="Black">30&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">BODY</font></b></td><td><font color="Black"><font size=2 color="Black">40</font></td></tr><tr><td align="right"><font size=2 color="Black">11&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">INT</font></b></td><td><font color="Black"><font size=2 color="Black">1</font></td></tr><tr><td align="right"><font size=2 color="Black">25&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">EGO</font></b></td><td><font color="Black"><font size=2 color="Black">30</font></td></tr><tr><td align="right"><font size=2 color="Black">40&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">PRE</font></b></td><td><font color="Black"><font size=2 color="Black">30</font></td></tr><tr><td align="right"><font size=2 color="Black">12&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">COM</font></b></td><td><font color="Black"><font size=2 color="Black">1</font></td></tr><tr><td><font color="Black"><font size=2 color="Black"></font></td><td><font color="Black"><font size=2 color="Black">&#160;</font></td><td><font color="Black"><font size=2 color="Black"></font></td></tr><tr><td align="right"><font size=2 color="Black">20/32&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">PD</font></b></td><td><font color="Black"><font size=2 color="Black">10</font></td></tr><tr><td align="right"><font size=2 color="Black">20/32&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">ED</font></b></td><td><font color="Black"><font size=2 color="Black">14</font></td></tr><tr><td align="right"><font size=2 color="Black">8&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">SPD</font></b></td><td><font color="Black"><font size=2 color="Black">40</font></td></tr><tr><td align="right"><font size=2 color="Black">20&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">REC</font></b></td><td><font color="Black"><font size=2 color="Black">8</font></td></tr><tr><td align="right"><font size=2 color="Black">60&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">END</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">80&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">STUN</font></b></td><td><font color="Black"><font size=2 color="Black">10</font></td></tr><td><font color="Black"><font size=2 color="Black"></font></td><td><font color="Black"><font size=2 color="Black">&#160;</font></td><td><font color="Black"><font size=2 color="Black"></font></td></tr><tr><td align="right"><font size=2 color="Black">15"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">RUN</font></b></td><td><font color="Black"><font size=2 color="Black">18</font></td></tr><tr><td align="right"><font size=2 color="Black">2"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">SWIM</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">10"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">LEAP</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr></table><b><font color="Black">Characteristics Cost:</font></b> <font color="Black">342</font><!--IF_IMAGE--></td><td><img src="http://www.herogames.com/forums/attachment.php?s=&postid=67496"></td></tr></table><!--/IF_IMAGE-->
<br><table border="0" cellpadding="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Power</font></b></td><td align="right"><b><font color="Black">END</font></b></td></tr><tr><td align="right" valign="top"><font color="Black">25&#160;&#160;</font></td><td><font color="Black"><font color="black">Damage Resistance (20 PD/20 ED), Hardened (+1/4) (25 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">30&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Uraka-Sualot; Armor of 1000 Battles: </i></font></b><font color="black">Armor (12 PD/12 ED), Hardened (+1/4) (45 Active Points); OIF Unbreakable (-1/2)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">14&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Regeneration: </i></font></b><font color="black">Healing 2d6 (max. Healed Points: 12), Reduced Endurance 0 END (+1/2), Persistent (+1/2) (40 Active Points); Extra Time 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)</font> [<b><font color="Black">Notes:</font></b> No Healing Max (see FREd p. 120).]&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">50&#160;&#160;</font></td><td><font color="Black"><font color="black">Life Support , Eating: Character does not eat, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Longevity: Immortal, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character does not sleep</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">10&#160;&#160;</font></td><td><font color="Black"><font color="black">+10 Mental Defense (15 points total)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">15&#160;&#160;</font></td><td><font color="Black"><font color="black">Power Defense (15 points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">60&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Weapons Array: </i></font></b><font color="black">Multipower, 90-point reserve, all slots: (90 Active Points); OIF (-1/2)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">6u&#160;&#160;</font></td><td><font color="Black">1) <b><font color="Black"><i>Axe: </i></font></b><font color="black">Killing Attack - Hand-To-Hand 4d6 (plus STR) (vs. PD), Reduced Endurance 0 END (+1/2) (90 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">6u&#160;&#160;</font></td><td><font color="Black">2) <b><font color="Black"><i>Sword: </i></font></b><font color="black">Killing Attack - Hand-To-Hand 3d6 (plus STR) (vs. PD), Armor Piercing x1 (+1/2), Reduced Endurance 0 END (+1/2) (90 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">6u&#160;&#160;</font></td><td><font color="Black">3) <b><font color="Black"><i>Daggers: </i></font></b><font color="black">Killing Attack - Hand-To-Hand 2d6 (plus STR) (vs. PD), Autofire (5 shots; +1/2), Reduced Endurance 1/2 END (+1/2), Penetrating (x2; +1) (90 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">4</font></td></tr><tr><td align="right" valign="top"><font color="Black">6u&#160;&#160;</font></td><td><font color="Black">4) <b><font color="Black"><i>Razor Disks: </i></font></b><font color="black">Killing Attack - Ranged 3d6, No Range Modifier (+1/2), Penetrating (+1/2) (90 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">9</font></td></tr></table><b><font color="Black">Powers Cost:</font></b> <font color="Black">228</font>

<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Skill</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">+1 Overall&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">24&#160;&#160;</font></td><td><font color="Black">+3 with All Combat&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Acrobatics 15-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">Analyze: Combat 12-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Breakfall 15-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Climbing 15-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Defense Maneuver: I-IV &#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Fast Draw 15-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Stealth 15-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">16&#160;&#160;</font></td><td><font color="Black">WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, Blowguns, Boomerangs and Throwing Clubs, Flails, Garrote, Hook Sword, Off Hand, Sling, Staff Sling, Thrown Chain & Rope Weapons, Thrown Sword&#160;</font></td></tr></table><b><font color="Black">Skills Cost: </font></b><font color="Black">80</font>



<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Val&#160;&#160;</font></b></td><td><font color="Black"><b>Disadvantages</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">20&#160;&#160;</font></td><td><font color="Black">Psychological Limitation: Doesnt Speak (Very Common; Strong)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">30&#160;&#160;</font></td><td><font color="Black">Enraged: If Lord Eldritch is endangered (Uncommon), go 14-, recover 11-, Berserk&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">25&#160;&#160;</font></td><td><font color="Black">Psychological Limitation: Subject to Orders from Lord Eldritch (Very Common; Total)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">Dependent NPC: Lord Eldritch 14- (More powerful; Useful noncombat position or skills)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Distinctive Features: 3 Fingered hands, Pointy Ears, Stern Slightly Angular Features (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Psychological Limitation: Casual Killer (Common; Strong)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Hunted: Istvatha V'han 8- (As Pow; Harshly Punish; Extensive Non-Combat Influence)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Physical Limitation: Unfamiliar with Earth Customs (All the Time; Slightly Impairing)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Vulnerability: 2 x Effect Sonics (Uncommon)&#160;</font></td></tr></table><b><font color="Black">Disadvantage Points:</font></b> <font color="Black">150</font>
<hr>
<b><font color="Black">Cost Summary:</font>
<b><font color="Black">Base Points:</font></b><font color="Black">500</font>
<b><font color="Black">Disadvantage Points:</font></b> <font color="Black">150</font>
<b><font color="Black">Total Character Cost:</font></b> <font color="Black">650</font>
<hr>
<table width="100%" valign="top"><tr valign="top"><td><font color="Black"><b>Height:&nbsp;</font></b><font color="Black">7' 0"</font></td><td><font color="Black"><b>Hair:&nbsp;</font></b><font color="Black">Brown</font></td></tr><tr valign="top"><td><font color="Black"><b>Weight:&nbsp;</font></b><font color="Black">350 lbs</font></td><td><font color="Black"><b>Eyes:&nbsp;</font></b><font color="Black">Steel Blue</font></td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b><font color="Black">Appearance:&nbsp;</font></b><font color="Black">Sol-lash Rama is a Sidhe-Human halfbreed, and his features are a mix of both races, though he favors his Human anceastry. He has brown hair and slightly pointy ears, with lobes. His face does not have as much angularity as is normal for Sidhe, but rather is very stern by human standards. He has the characteristic Sidhe peaked hairline, but the texture of his hair is more like that of Human hair. His muscular build favors his Human heritage, but he moves with the grace and agility of the Sidhe.<br><br>The Outcast is always seen wearing Uraka-Sualot, the indistructible Armor of 1000 Battles, which is an ornate, highly detailed suit of armor that was crafted as a gift to him by Ophan, a Magus Maximus of past years.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Personality:&nbsp;</font></b><font color="Black">Sol-lash Rama redefines inscrutable. He doesnt talk. He keeps his thoughts to himself. He seems to truly exist to serve the office to which he has sworn his life.<br><br>Interestingly, Sol-lash Rama actually does not like the current Lord Eldritch, despite, or perhaps because of the fact that unlike many of the Magi that Sol-lash has served in the past, Eldrith Vostraad is a Sidhe. He reminds Sol-lash Rama all to much of the arrogant and cruel Sidhe that harrassed him unmercifully as a child. He also thinks that none of the past Magi he has served would have alienated potential allies nor been so arrogant to underestimate Istvatha V'han. Nevertheless he serves him as best he can.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Quote:</font></b><font color="Black">"....." {menacing stare}</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Background:&nbsp;</font></b><font color="Black">Over 2000 millenia ago, Sol-lash Rama was born to a woman of the dimensional hopping Sidhe, the product of a rape by a member of a primitive race of sentients from another dimension. Sol-lash was born without the dimensional manipulation abilities typical of the Sidhe, but was instead invested with incredible physical strength and durability. His Sidhe grandfather Forioni Rama always detested the strange half-breed child and cast the boy out of his House as soon as he achieved his adulthood at age 60. Throughout this time Sol-lash was denied the training and attention normally the birthright of any true Sidhe, and was mocked and harrassed by the other children. If he ever used his freakish strength to teach them a lesson, he was punished severely for it by his elders. <br><br>Exiled from his home, he wnadered the world of the Sidhe, seeking to find his place. Finally, he came to the attention of the Magus Maximus of the Unkari Dimension, wherein the world of the Sidhe existed. The Magus Maximus of that time was seeking allies to fight off the depradations of dimensional raiders, and saw value in the incredible strength of Sol-lash Rama. The Outcast at first did not believe that the Magus Maximus had any real use for him, thinking that it was yet another cruel prank played by yet another arrogant Sidhe youth. But when he came to realize that the offer was real, he was filled with eternal gratitude and gladly pledges not only service in the oncoming battle, but a lifetime of service to the Magus Maximus of the Unkari Dimension, until his death. Sol-lash has honored this pledge to the current time, through a succession of Magi Maximi.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Powers/Tactics:&nbsp;</font></b><font color="Black">Sol-lash Rama is a Sidhe-Human halfbreed that evinces superhuman strength and physical prowess unusual for either race. He has impressive strength, stamina, and agility, and is damage resistant. His natural capabilities have been further augmented by Magi Maximi of the past two millenia, to better enable Sol-lash to accomplish various tasks on thier behalf. He is practically immune to environmental dangers, does not need to eat or sleep, and is apparantly immortal. Further, he is a formidable combatant, able to fight toe to toe with all manner of opponent without suffering a significant disparity in skill. He wields an array of weaponry that is all quite lethal. </font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Campaign Use:&nbsp;</font></b><font color="Black">The Outcast defends Lord Eldritch and will do so unto death.</font></td></tr></table>
</td></tr></table>

Killer Shrike
May 27th, '03, 12:25 AM
Outcast pic

Killer Shrike
May 27th, '03, 12:44 AM
alternate pic

Killer Shrike
May 27th, '03, 01:05 AM
HDC

Killer Shrike
May 27th, '03, 01:08 AM
HDC Outcast

Fireg0lem
May 27th, '03, 11:17 AM
And Lord Eldritch is deemed...spiffy!

Killer Shrike
May 27th, '03, 11:41 AM
Originally posted by Fireg0lem
And Lord Eldritch is deemed...spiffy!

Thanx; what about his bodyguard, The Outcast?

Rechan
May 27th, '03, 12:21 PM
Personally, I think the Axe should get the armor piercing. The reason being, Axes have the capability of cleaving through helms and the like, due to the weight centered on the heavy head. With enough force behind it, it just Splits armor.

Then again, I guess it just depends on the sword then. :)

Killer Shrike
May 27th, '03, 12:41 PM
Originally posted by Rechan
Personally, I think the Axe should get the armor piercing. The reason being, Axes have the capability of cleaving through helms and the like, due to the weight centered on the heavy head. With enough force behind it, it just Splits armor.
Fair enough. I was coming at it from the perspective that the sword is more precise and strikes at joints and openings, whereas the axe slams down with a heavy impact. I also considered leaving off on the advantages and just having the Axe be another d6 of killing.

C_Zeree
May 27th, '03, 12:52 PM
Originally posted by Morningstar70
So what's the next challenge? :)

Originally posted by Fireg0lem
My challenge: A character who can turn into a living black hole (a comic book black hole, not a real one)

Rechan
May 27th, '03, 01:55 PM
Originally posted by Killer Shrike
Fair enough. I was coming at it from the perspective that the sword is more precise and strikes at joints and openings, whereas the axe slams down with a heavy impact. I also considered leaving off on the advantages and just having the Axe be another d6 of killing.

It all depends on how you look at it.

For instance, a mace could be armor piercing, or penetrating, simply because the armor doesn't protect as much from the crushing blows that break stuff under the armor. Same for a morning star, because while it does what a mace can do, it also punctures things with the spikes.

Killer Shrike
May 27th, '03, 03:05 PM
Originally posted by Rechan
It all depends on how you look at it.

For instance, a mace could be armor piercing, or penetrating, simply because the armor doesn't protect as much from the crushing blows that break stuff under the armor. Same for a morning star, because while it does what a mace can do, it also punctures things with the spikes.
Ya, I know. It doesnt really matter what you call the power construct; its just a slot with a different way of inflicting damage than the other slots.

I just made the Axe do an extra D6 instead of being advantaged. Works out.

Fireg0lem
May 27th, '03, 03:24 PM
Originally posted by Killer Shrike
Thanx; what about his bodyguard, The Outcast?
I actually meant the bodyguard too. The Outcast is pretty cool, one of my favorite parts of Eldritch. I kinda counted The Outcast as part of Eldritch. Again: Spiffy!

Killer Shrike
May 27th, '03, 07:35 PM
Originally posted by Fireg0lem
I actually meant the bodyguard too. The Outcast is pretty cool, one of my favorite parts of Eldritch. I kinda counted The Outcast as part of Eldritch. Again: Spiffy!
Cool. Glad you like ;)

lensman
May 30th, '03, 08:15 PM
I kind of lost track, has somebody picked up, or dropped the ball?

What is the current challenge?

Fireg0lem
May 30th, '03, 08:30 PM
Originally posted by Fireg0lem
My challenge: A character who can turn into a living black hole (a comic book black hole, not a real one)

Killer Shrike
May 31st, '03, 02:56 AM
Not exactly a "black hole", but give him a few years to degrade into one ;)



<table border=1><tr><td bgcolor="white"><font size=+1><b><font color="Black">White Dwarf</font></b><br><font size=+1><b><font color="Black">Robert Nash</font></b><br>
<table><tr><td width=85%><table cellpadding="0" border="0"><tr><td align="right"><font size=2 color="Black"><b><font color="Black">Val&#160;&#160;</font></b></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">Char&#160;&#160;&#160;</font></b></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">Cost</font></b></td></tr><tr><td align="right"><font size=2 color="Black">15/70&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">STR</font></b></td><td><font color="Black"><font size=2 color="Black">5</font></td></tr><tr><td align="right"><font size=2 color="Black">18&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">DEX</font></b></td><td><font color="Black"><font size=2 color="Black">24</font></td></tr><tr><td align="right"><font size=2 color="Black">20/25&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">CON</font></b></td><td><font color="Black"><font size=2 color="Black">20</font></td></tr><tr><td align="right"><font size=2 color="Black">15/20&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">BODY</font></b></td><td><font color="Black"><font size=2 color="Black">10</font></td></tr><tr><td align="right"><font size=2 color="Black">13&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">INT</font></b></td><td><font color="Black"><font size=2 color="Black">3</font></td></tr><tr><td align="right"><font size=2 color="Black">18&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">EGO</font></b></td><td><font color="Black"><font size=2 color="Black">16</font></td></tr><tr><td align="right"><font size=2 color="Black">18&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">PRE</font></b></td><td><font color="Black"><font size=2 color="Black">8</font></td></tr><tr><td align="right"><font size=2 color="Black">18&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">COM</font></b></td><td><font color="Black"><font size=2 color="Black">4</font></td></tr><tr><td><font color="Black"><font size=2 color="Black"></font></td><td><font color="Black"><font size=2 color="Black">&#160;</font></td><td><font color="Black"><font size=2 color="Black"></font></td></tr><tr><td align="right"><font size=2 color="Black">5/40&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">PD</font></b></td><td><font color="Black"><font size=2 color="Black">2</font></td></tr><tr><td align="right"><font size=2 color="Black">5/30&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">ED</font></b></td><td><font color="Black"><font size=2 color="Black">1</font></td></tr><tr><td align="right"><font size=2 color="Black">4&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">SPD</font></b></td><td><font color="Black"><font size=2 color="Black">12</font></td></tr><tr><td align="right"><font size=2 color="Black">10&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">REC</font></b></td><td><font color="Black"><font size=2 color="Black">6</font></td></tr><tr><td align="right"><font size=2 color="Black">40&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">END</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">50&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">STUN</font></b></td><td><font color="Black"><font size=2 color="Black">17</font></td></tr><td><font color="Black"><font size=2 color="Black"></font></td><td><font color="Black"><font size=2 color="Black">&#160;</font></td><td><font color="Black"><font size=2 color="Black"></font></td></tr><tr><td align="right"><font size=2 color="Black">6"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">RUN</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">2"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">SWIM</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">3"/14"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">LEAP</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr></table><b><font color="Black">Characteristics Cost:</font></b> <font color="Black">128</font><!--IF_IMAGE--></td><td><img src="http://www.herogames.com/forums/attachment.php?s=&postid=69995"></td></tr></table><!--/IF_IMAGE-->
<br><table border="0" cellpadding="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Power</font></b></td><td align="right"><b><font color="Black">END</font></b></td></tr><tr><td align="right" valign="top"><font color="Black">23&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Unflagging Strength: </i></font></b><font color="black">Naked Modifier, Reduced Endurance 0 END (+1/2) on up to 70 STR (35 Active Points); Linked to Cohesion (-1/2)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">23&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Density Perforation: </i></font></b><font color="black">Naked Modifier, Armor Piercing x1 (+1/2) on up to 70 STR (35 Active Points); Linked to Cohesion (-1/2)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">3</font></td></tr><tr><td align="right" valign="top"><font color="Black">27&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Cohesion: </i></font></b><font color="black">Density Increase (102200 kg mass, +50 STR, +10 PD/ED, -10" KB), Costs END Only To Activate (+1/4) (62 Active Points); Gradual Effect (10 points/ TURN) 1 Minute (-1/2), Visible (-1/4), Linked to Compaction (-1/2), Greater Power is Constant or in use most or all of the time (+1/4), Linked to Energy Spilloff (-1/2), Lesser Instant Power can be used in any Phase in which greater Constant Power is in use (+1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">5</font></td></tr><tr><td align="right" valign="top"><font color="Black">27&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Compaction: </i></font></b><font color="black">Shrinking (0.0619 m tall, 0.031 m wide, 0.003 kg mass, -10 PER Rolls to perceive character, +10 DCV, +15" KB), Costs END Only To Activate (+1/4) (62 Active Points); Gradual Effect (10 points/TURN) 1 Minute (-1/2), Easily Perceived (-1/4), No Growth Momentum (-1/4), Linked to Cohesion (-1/2), Greater Power is Constant or in use most or all of the time (+1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">5</font></td></tr><tr><td align="right" valign="top"><font color="Black">28&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Energy Spilloff: </i></font></b><font color="black">Flash 3d6 (Sight Group), Linked to Cohesion (-1/4), Greater Power is Constant or in use most or all of the time (+1/4), Personal Immunity (+1/4), Uncontrolled (+1/2), Reduced Endurance 0 END (+1/2), Continuous (+1), Area Of Effect (5" Radius; +1) (64 Active Points); Gradual Effect (1"/TURN) 5 Minutes (-3/4), No Range (-1/2)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">32&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Hyper-Dense Flesh: </i></font></b><font color="black">Armor (20 PD/10 ED), Hardened (+1/4) (56 Active Points); Gradual Effect (6 points/TURN (4 PD/2 ED)) 1 Minute (-1/2), Linked to Compaction (-1/2), Greater Power is Constant or in use most or all of the time (+1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">&#160;&#160;</font></td><td><font color="Black"><font color="black"><b><i>The Importance of Being Dense</i></b>, all slots: Only In Heroic Identity (-1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">1) <b><font color="Black"><i>Dense Skin: </i></font></b><font color="black">Damage Resistance (5 PD/5 ED) (5 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">12&#160;&#160;</font></td><td><font color="Black">2) <b><font color="Black"><i>Dense Flesh: </i></font></b><font color="black">Armor (5 PD/5 ED) (15 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">3) <b><font color="Black"><i>Dense Muscle: </i></font></b><font color="black">+5 STR; No Figured Characteristics (-1/2), Only In Heroic Identity (-1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">1</font></td></tr><tr><td align="right" valign="top"><font color="Black">6&#160;&#160;</font></td><td><font color="Black">4) <b><font color="Black"><i>Dense Bones: </i></font></b><font color="black">+5 CON (10 Active Points); No Figured Characteristics (-1/2)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">6&#160;&#160;</font></td><td><font color="Black">5) <b><font color="Black"><i>Dense Body: </i></font></b><font color="black">+5 BODY (10 Active Points); No Figured Characteristics (-1/2)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">6) <b><font color="Black"><i>Heavier than Stone: </i></font></b><font color="black">Lack Of Weakness (-5) for Resistant Defenses (5 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">7) <b><font color="Black"><i>Heavier than Stone: </i></font></b><font color="black">Lack Of Weakness (-5) for Normal Defense (5 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">16&#160;&#160;</font></td><td><font color="Black">8) <b><font color="Black"><i>Heavier than Stone: </i></font></b><font color="black">Knockback Resistance -10" (20 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">7&#160;&#160;</font></td><td><font color="Black">9) <b><font color="Black"><i>Pressure-proof sub-nuclear super-colliding Man: </i></font></b><font color="black">Life Support , Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum (9 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr></table><b><font color="Black">Powers Cost:</font></b> <font color="Black">222</font>
<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Val&#160;&#160;</font></b></td><td><font color="Black"><b>Disadvantages</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Accidental Change: Turn back to normal form when Density Increase maxed out 8- (Very Common)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Accidental Change: Activate Density Increase when stressed in normal form 11- (Common)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Distinctive Features: Mutant (Not Concealable; Extreme Reaction; Detectable Only By Unusual Senses; Not Distinctive In Some Cultures)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">20&#160;&#160;</font></td><td><font color="Black">Normal Characteristic Maxima&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Psychological Limitation: Aggressive and militant (Common; Moderate)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Psychological Limitation: Vengeance Seeker (Uncommon; Strong)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Reputation: Militant member of a fringe group, M-Force 11- (Extreme (Known Only To A Small Group))&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">25&#160;&#160;</font></td><td><font color="Black">Susceptibility: When Density Increase is maxed 1d6 damage, per Phase (Very Common)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Unluck: 3d6&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Vulnerability: 2 x STUN Sonics (Uncommon)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Vulnerability: 2 x BODY Sonics (Uncommon)&#160;</font></td></tr></table><b><font color="Black">Disadvantage Points:</font></b> <font color="Black">150</font>
<hr>
<b><font color="Black">Cost Summary:</font>
<b><font color="Black">Base Points:</font></b><font color="Black">200</font>
<b><font color="Black">Disadvantage Points:</font></b> <font color="Black">150</font>

<b><font color="Black">Total Experience Available:</font></b> <font color="Black">0</font>


<b><font color="Black">Total Character Cost:</font></b> <font color="Black">350</font>
<hr>
<table width="100%" valign="top"><tr valign="top"><td><font color="Black"><b>Height:&nbsp;</font></b><font color="Black">6' 6"</font></td><td><font color="Black"><b>Hair:&nbsp;</font></b><font color="Black">White</font></td></tr><tr valign="top"><td><font color="Black"><b>Weight:&nbsp;</font></b><font color="Black">220 lbs</font></td><td><font color="Black"><b>Eyes:&nbsp;</font></b><font color="Black">White</font></td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b><font color="Black">Appearance:&nbsp;</font></b><font color="Black">As both Robert Nash and White Dwarf, wears various all-white suit and tie ensembles without a mask. Robert Nash has short white hair and pinkish-white eyes naturally, as he appears to be an albinoid as a side effect of his mutation (although he actually suffers no ill effect from such). His features are nordic, chiseled and stern. He is muscular and abnormally tall at 6'6" in his normal form.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Personality:&nbsp;</font></b><font color="Black">Militant and direct. Robert Nash is involved in a war with terribly personal ties. He will stop at nothing to destroy the IHA.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Quote:</font></b><font color="Black">"I will crush you beneath my heel, evo-suppressor scum.";"A war is going on beneath your very nose. You can chose to be either a willing combatant or a walking breathing casualty to the cause; its up to you to determine your own level of involvement."</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Background:&nbsp;</font></b><font color="Black">Born in 1976 in Nova Scotia, Robert Nash's parents moved to America when he was 12, settling in Maine. They lived a fairly normal life, with the small exception of Robert's "albinism". In 1994 however the families remote rural home was attacked mercilessly by Minutemen robots! Robert's parents Frida and Albert were killed instantly, but Robert's latent mutant abilities were triggered by the stress of the situation and he managed to destroy several Minutemen with vast superhuman strength before fleeing. With nowhere to go, he was chased through the hinterlands by IHA agents and Minutemen, but was rescued by the mutant group called M-Force, which opposes IHA when it can. White Dwarf was trained in the use of his powers and joinged M-Force, taking part in many battles against the IHA, seeking vengeance for the deaths of his parents.<br><br>Robert makes no secret of his real identity, as he has no one close to him left to strike at. He has risen to become a warleader among M-Force, and is currently assigned to recruiting new members, a task he undertakes alone.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Powers/Tactics:&nbsp;</font></b><font color="Black">White Dwarf has the mutant power to compact his atoms closer together. This process causes him to both become smaller and denser simultaneously. He also emits a bright blinding light uncontrollably when he does this, which seems to be a by product of his molocules being forced closer together. This process is not instantaneous, taking about a minute to progress to full compresion. Being fully compressed also causes some stress to White Dwarfs body, and can eventually knock him out. Once he is knocked unconscious, he immediately resumes his normal size. White Dwarf has no powers in his "normal" non-compressed form. <br><br>At full compresion, White Dwarf is phenomenally strong, but his small stature can make it somewhat difficult to interact with normal sized objects. As a side effect of his small size and molocular density however White Dwarf is able to punture many conventional forms of armor and cause significant damage.<br><br>White Dwarf's greatest drawback is a lack of battle field mobility. Also, his powers are not completely under controlled or reliable. He also seems to be sensitive to Sonic vibrations.<br><br>Power breakdown:<br>Turn 1: Pay 10 END, Activate Cohesion & Compaction; 1m tall, 200kg Mass; +2 DCV, 30 STR 25 CON 20 BODY 16/14 PD 14/12 ED, -9" KB, Lack of Weakness -5 Resistant, non-Resistant; 1" 1 pip Flash vs Sight.<br><br>Turn 2: Pay 0 END; .5m tall, 400kg Mass; +4 DCV, 40 STR 25 CON 20 BODY 22/18 PD 18/14 ED, -8" KB, Lack of Weakness -5 <br>Resistant, non-Resistant; 2" 1/2d6 Flash vs Sight<br><br>Turn 3: Pay 0 END; .25m tall, 800kg Mass; +6 DCV, 50 STR 25 CON 20 BODY 28/22 PD 22/16 ED, -7" KB, Lack of Weakness -5 Resistant, non-Resistant; 3" 1d6 Flash vs Sight<br><br>Turn 4: Pay 0 END; .125m tall, 1600kg Mass; +8 DCV, 60 STR 25 CON 20 BODY 34/26 PD 26/18 ED, - 6" KB, Lack of Weakness -5 Resistant, non-Resistant; 4" 2d6 Flash vs Sight<br><br>Turn 5: Pay 0 END; .0625m tall, 3200kg Mass; +10 DCV, 70 STR 25 CON 20 BODY 40/30 PD 30/20 ED, - 5" KB, Lack of Weakness -5 Resistant, non-Resistant; 5" 3d6 Flash vs Sight. Take 1d6 from Susceptibility. Make Accidental Change (back to normal) Check; on an 8- White Dwarf returns to normal size immediately, both Cohesion and Compaction shutting off.<br></font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Campaign Use:&nbsp;</font></b><font color="Black">Brick</font></td></tr></table>
</td></tr></table>

Challenge: Music based super (that isnt completely lame) :D

Killer Shrike
May 31st, '03, 09:32 AM
Forgot the HDC file last night :o

Well, off to get married; catch you guys on the flip side ;)

Insaniac99
May 31st, '03, 02:21 PM
Compaction linked to cohesion and cohesion linked ot compaction? sound like munchkinism to me...

Enforcer84
May 31st, '03, 02:31 PM
Originally posted by Killer Shrike
Forgot the HDC file last night :o

Well, off to get married; catch you guys on the flip side ;)




NO WAY! Congratulations!

Where you honeymooning?

Worldmaker
May 31st, '03, 05:38 PM
Challenge: Music based super (that isnt completely lame)

You'll have to excuse me, I don't use the software. I have to make the format up as I go along. Note, this is a character currently active in the Global Guardians Venice campaign. ;)

Choir

Cost Char Val
0 STR 10
39 DEX 23
16 CON 18
10 BODY 15
3 INT 13
10 EGO 10
5 PRE 15
0 COM 10
2 PD 4
0 ED 4
17 SPD 5
0 REC 6
22 END 80
16 STUN 45

6"/6" Run 0
2" Swim 0
2"/2" Leap 0

Characteristics Cost: 139

Cost Power END
20 Sound Control: Elemental Control - 40 Point Powers
20 1) Riding the Soundwaves: Flight 20" 4 END
20 2) Sound Bubble: Force Field (+20 PD/+20 ED) 4 END

60 The Voice of Heaven: Multipower, 60 Point Reserve
6 1) u The First Hymn of Power: Energy Blast 12d6 6 END
5 2) u The Second Hymn of Power: Energy Blast 6d6- Nonselective Area Effect (6" Cone; +1); No Range (-½) 5 END
4 3) u The Hymn of Wrath: Ranged Killing Attack 2d6 - Armor Piercing (+½) 4 END
6 4) u The First Hymn of Silence: Hearing Group Flash: 12d6 6 END
3 5) u The Second Hymn of Silence: 6d6 Flash vs. Hearing Group - Nonselective Area of Effect ((6" Cone; +¾); No Range (-½) 6 END
4 6) u The First Hymn of Influence: Mind Control 12d6 - Requires Persuasion Roll (-½) 6 END
4 7) u The Second Hymn of Influence: 6d6 Mind Control - Area Effect (6" Radius; +1) - Requires Persuasion Roll (-½)

20 The Sound of Her Voice: Sonar, Increased Arc of Perception (360°) 0 END
10 God's Mercy: Luck 2d6

Powers Cost: 178

Cost Skill

4 Language: Latin (Idiomatic, native accent)
1 AK: Rome, Italy 8-
1 AK: Vatican City 8-
3 Breakfall 14-
3 Criminology 12-
3 Deduction 12-
9 Mimicry 15-
3 Paramedic 12-
9 Persuasion 15-
2 PS: Carmelite Nun 11-
2 PS: Gardener
3 Scholar
2 1) KS: The Bible 12-
2 2) KS: Catholic Canonical Prayer 12-
2 2) KS: Liturgical Hymns 12-
2 3) KS: Roman Catholicism 12-
3 4) KS: The Roman Catholic Church 13

Skills Cost: 54

Cost Perk
1 Fringe Benefit: Clergy

Perks Cost: 1

Total Character Cost: 372

Val Disadvantages
20 DNPC: Needy Person of the Week 14- (Normal)
25 Hunted: The Roman Catholic Church 14- (Mo. Pow., NCI, Public ID; Watching)
15 Physical Limitation: Weird Biochemistry Requires Special Medical Care (Frequently, Greatly)
20 Psychological Limitation: Code of Conduct (Holy Orders; Common, Total)
10 Psychological Limitation: Homesick for the Convent (Common, Moderate)
15 Psychological Limitation: Quiet and Withdrawn (Common, Strong)
10 Unsure of Herself (Common, Moderate)
20 Psychological LImitation: Code vs. Killing (Common, Total)
15 Social Limitation: Public Identity (Sister Maria Kowalska; Frequently, Major)

Disadvantage Points: 150

Base Points: 200
Experience Required: 22
Experience Available: 22
Unspent Experience: 0

Background Story: The falsetto rasp of the aluminum rings on the bar as the curtain drew open then closed roused Father Popieluszko from his troubled thoughts, but the voice from behind the confessional grate quickly called him back to them.

"Forgive me, Father, for I have sinned. It has been two days since my last confession."

It always took Father Popieluszko a moment to recognize Novice Kowalska’s words. The voice that bore them was so pure in tone, yet stirred by hidden harmonies, that it was like losing oneself in the lullaby of a mountain brook only to realize it was speaking to you.

"There was some trouble at Vespers last night, Sister?"

Against the grate of the confessional pressed the black hood of the girl’s habit as she leaned her head down in misery. "Oh, Father, is God angry with me?" she sobbed.

"No, child," Father Popieluszko whispered soothingly. "He may have been angry with Sister Theresa’s pots or the flowers within them, but He is not angry with you. God glories in your singing."

"But why did the pots shatter?" As Maria’s quiet anguish took on an edge of anger, Father Popieluszko could feel the frustration of her words thrumming against his sternum. The curtain rings began to shimmy in agitation. "And what about Sister Helena last week?"

"Softly, child, softly . . ." He waited for her to take a ragged breath and then a calmer one. "Sister Helena is fine, just a lingering headache. And we have no idea whether it was your singing that caused her pain. The doctors want to keep her in the hospital for a few more days before making any judgments."

Sister Maria paused for a moment before whispering, "I should stop attending Vespers and Matins."

Father Popieluszko’s voice grew sterner. "Sister, we have discussed this before. It is your duty to God to attend. Do you not think it pleases Him to hear the gift he has blessed you with? Would you be so ungrateful for that gift?"

"It is not a gift!" The brass grate moaned as it buckled inward. Father Popieluszko’s breath rushed from him as her shout buffeted his chest. A trickle of blood slowly wound its way from his nose and onto his lip. "Oh, Father!" Her voiced dropped to the merest whisper, yet it still filled the confessional as if her regret poured from a hundred abject mouths. "Father, I am so sorry."

He pulled a handkerchief from under his robes to staunch his nosebleed. He had come prepared. "Sometimes a different light is required to admire the beauty of God’s gifts—"

"Oh, Father, please don’t make me leave!" She gripped the grate with pleading hands. Dirt from the garden darkened her nails. Her blue eyes cringed in fear.

"The only one who can make the choice to leave is you. But, Maria," he said, his voice a mixture of paternal compassion and demand, "it is time to think upon why God gave you this gift. Was it so that you could shatter Sister Theresa’s pots during Vespers or was it for some other purpose?"

"But, Father, I have only two months left in my novitiate. I take my vows this summer!"

"Shhh . . . There is nothing I wish more than to witness those vows. But it is God’s wishes we must ascertain." Father Popieluszko reached forward to brush her fingers with his own. She released her grip on the grate and let her hands fall to her lap. "Now, to atone for your sins against pottery, I assign you one ‘Our Father.’ However, on this other matter, I suggest you keep vigil with your rosary tonight until the answer comes to you."

"And what if the answer doesn’t come, Father?" Her voice attempted frailty and hesitation, but its power could not be disguised. Much like the child herself, Father Popieluszko thought.

"Sister, God has already placed the answer within your heart. It is up to you to summon the courage to find it." Father Popieluszko heard a sigh then a rustle of cloth as Maria rose from her knees. "Sister, before you go . . ."

"Yes, Father?"

"Sing me a song."

Sister Maria giggled with shy pleasure, then drew a deep breath and filled the confessional with God’s sweet, soft glory. Father Popieluszko smiled while at the same time his eyes wept at the knowledge that he would never hear her sing again.

Quote: "I sing in the name of God’s love, not in the name of His vengeance."

Quote About Her: "Her voice is the voice of an angel. But she's still so innocent..." -- Father Janosh Popieluszko

Personality: Maria is not where she wishes to be. She longs to be back at the convent in the garden pulling weeds or in the kitchen baking loaves of bread. Most of all, she longs to stand with her fellow sisters singing Vespers as the day winds to night. But, as she cannot forsake God’s gift, she has chosen to employ it as best she can while trying desperately to retain the peace and simplicity of her earlier life.

Her wistful longing for that life leads many to believe that Maria is not fit for the rigors that await her—but they are mistaken For while her heart remains that of the young Polish girl who would awake each morning in tearful joy at the sound of the church bells, her body and spirit were attuned to grimmer tidings in her childhood.

There was little joy besides the Church for a child in Crakow, Poland, in the years following the White Event. Hunger, cold and violence trailed Maria like a mournful dirge throughout her youth. She resisted the dirge’s numbing call long enough for her to find sanctuary in the convent. Now she must face that dirge again as she hopes to dispel it from the lives of all the Church’s faithful servants with her song.

Appearance: Maria Kowalska is a small woman, seemingly too frail a vessel to contain such a powerful voice. The only things about her that approach the size of her voice are her heart and her blue eyes. Maria is a model of modesty from her bun of hair to her floor length dark skirts. She is never without the rosary she received at the convent.

Powers: Choir has a voice capable of a wide range of sonic abilities. To harness these abilities, the trainers at the Guardians academy helped her develop different "hymns" to focus her powers.



Let's see... next challenge.

How about a Patriot archetype. Make him the incarnation of the glamour of Circus Life.

Enforcer84
May 31st, '03, 08:10 PM
Choir is very very cool.

A circus Avatar, huh? Lets see what I can do.

Enforcer84
May 31st, '03, 08:54 PM
Here is the Showman! Not much really, but...
<font size=+1><b>Showman</b></font>

Player: NPC; Defender of the Circus

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>25&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>28&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>54</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>16&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>3</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>11/17&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>9/15&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>6&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>22</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>40&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>4</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>7"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>5"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>1</font></td></tr></table><b>Characteristics Cost:</b> 162

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">14&#160;&#160;</td><td><b><i>Lightly Armored Costume: </i></b>Armor (6 PD/6 ED) (18 Active Points); IIF (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td><b><i>Swingline Grapple: </i></b>Swinging 15" (15 Active Points); OIF (-1/2)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">7&#160;&#160;</td><td><b><i>Throwing Knives: </i></b>Killing Attack - Hand-To-Hand 0 1/2d6 (plus STR) (vs. PD), Autofire (3 shots; +1/4), 12 Recoverable Charges (+1/4) (15 Active Points); OAF (-1)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">47&#160;&#160;</td><td><b><i>Minagerie: </i></b>Summon 150-point Circus Animals (Tigers, Elephants, Dogs, Etc) (x4 Number Of Beings), Amicable Friendly (+1/4), Expanded Class of Beings Limited Group (+1/2) (70 Active Points); Arrives Under Own Power (-1/2)&#160;</td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">4&#160;&#160;</td><td><b><i>Billyclub: </i></b>Hand-To-Hand Attack +2d6 (10 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2)&#160;</td><td valign="top" align="right">1</td></tr></table><b>Powers Cost:</b> 82

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Drunken Clown Kung Fu&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>1) Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>2) Defensive Fast Strike: 1/2 Phase, +2 OCV, +1 DCV, STR +2d6 Strike&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>3) Defensive Disarm: 1/2 Phase, -1 OCV, +2 DCV, Disarm; +10 STR to Disarm roll&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>4) Defensive Grab: 1/2 Phase, -1 OCV, +0 DCV, Grab Two Limbs, +10 STR for holding on&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>5) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>6) Flying Choke: 1/2 Phase, -2 OCV, -1 DCV, Grab One Limb; 2d6 NND; FMove&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>7) Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>8) Flying Grab: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on; FMove&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>9) Grappling Throw: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike; Target Falls; Must Follow Grab&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>10) Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, STR +v/5; FMove&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>11) Reversal: var Phase, -1 OCV, -2 DCV, +15 STR to Escape; Grab Two Limbs&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>12) Weapon Element: Clubs&#160;</td></tr></table><b>Martial Arts Cost:</b> 48

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>+3 with HTH Combat&#160;</td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>&#160;</td></tr><tr><td valign="top" align="right">7&#160;&#160;</td><td>Acrobatics 17-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Acting 13-&#160;</td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td><i>Noah's got nothing on me!:</i> Animal Handler (Birds, Canines, Elephants, Felines, Ursines) 13-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Breakfall 16-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Climbing 16-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Contortionist 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Disguise 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>KS: Circuses (INT-based) 12-&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>KS: Circus History & Lore (INT-based) 13-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Drunken Clown Kung Fu 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Lockpicking 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Oratory 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Persuasion 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Shadowing 12-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Sleight Of Hand 16-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Stealth 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Streetwise 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Teamwork 15-&#160;</td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td>TF: Common Motorized Ground Vehicles, Carts & Carriages, Chariots, One-Wheeled Muscle-Powered Ground Vehicles, Riding Animals, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Ventriloquism 12-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>WF: Clubs, Fist-Loads, Staffs, Thrown Knives, Axes, and Darts, Unarmed Combat&#160;</td></tr></table><b>Skills Cost: </b>96

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td><i>Various Carnivals & Circuses:</i> Contact (Contact limited by identity, Good relationship with Contact) 11-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td><i>Skilled Aerialist:</i> Reputation (A small to medium sized group; 14-) +2/+2d6&#160;</td></tr></table><b>Perks Cost:</b> 4

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>Combat Luck (3 PD/3 ED)&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td><i>Aerialist:</i> Environmental Movement (no penalties on/in High wires, Trapeeze, Heights)&#160;</td></tr></table><b>Talents Cost:</b> 8


<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Style Disadvantage: Drunken Clown Kung Fu&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Distinctive Features: Tattoo of his parent's names on his back. (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Dependent NPC: Adoptive Parents (James Duggan and Elise Parker) 8- (Normal; Useful noncombat position or skills; Group DNPC: x2 DNPCs)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: VIPER 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Hunted: Green Dragon 8- (As Pow; Harshly Punish)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Hunted: Vegas Organized Criminals 11- (As Pow; Harshly Punish; Extensive Non-Combat Influence; Limited Geographical Area)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Code vs Killing (Common; Total)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Ultimate Showman; loves to play to an audience (Very Common; Moderate)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Fearless (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Reputation: Gloryhound Hero 11-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Rivalry: Professional (Nighthawk; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Secret Identity (Jason Kelly) (Frequently; Major)&#160;</td></tr></table>
<b>Disadvantage Points:</b> 150
<br>
<b>Base Points:</b> 200
<b>Experience Required:</b> 50
<b>Total Experience Available:</b> 50
<b>Experience Unspent:</b> 0
<b>Total Character Cost:</b> 400
<br>
<table width="100%" valign="top"><tr valign="top"><td><b>Height:&nbsp;</b>5' 8"</td><td><b>Hair:&nbsp;</b>Blonde</td></tr><tr valign="top"><td><b>Weight:&nbsp;</b>165 lbs</td><td><b>Eyes:&nbsp;</b>Blue</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance:&nbsp;</b>Jason is a handsome man in his mid 20's. He has blonde hair and blue eyes. His costume is a silver body suit with black piping on the legs and arms. He wears white gloves, boots, and belt; a red mask and three golden rings adorn his chest in a triangle that points downwards. He adds to this a golden cape with a high collar.</td></tr><tr valign="top"><td colspan=2><b>Personality:&nbsp;</b>Jason's mission of vengence now over, he has taken to the spotlight of being a superhero. He still performs with local carnivals and circuses as a guest when he has time. He no longer has an all consuming goal and therefore can come across as lacksadasical.</td></tr><tr valign="top"><td colspan=2><b>Quote:</b>The difference between you and me Nighthawk; its that people LIKE to see me.</td></tr><tr valign="top"><td colspan=2><b>Background:&nbsp;</b>Born to a circus family, Jason Kelly was the fifth generation to perform for a living. At the age of 15 he made his debut. Of course, with superbeings to gawk at, the Circus wasn't the draw it once was. Jason and his family worked a Circus themed hotel/casino in Las Vegas, they performed 2 shows a night 5 days a week, 48 weeks a year. The owners of the hotel were in debt to their ears; it did well, but they were financial incompetants and their "side investments" routinely went bust. Jason's life was the Circus, he had done a little of everything, worked with animals, his family's acrobatics & high wire acts, clowning, even strongman stunts. When the owners of the Hotel finally hit bottom, they attempted to burn their hotel to the ground and use the insurance money to cover their debts.<br>Tragically, this, like their investments, was bungled horribly. One hundred and fourteen people lost their lives in the fire, including Jason's family. Jason, saved by the most miraculous of coincidences, was taken in by the survivors. He left the show life and went to college on a gymnastics scholarship to UCLA. It was during his college years that he found out that the fire that had claimed his parents and the only life he had ever known was arson. Although he knew who was responsible, and it was suspected by many; no proof linking the owners to the fire was ever found. Jason, hoping to avenge the memories of his fallen family cobbled together a costume and began poking his nose around Vegas. <br>Eventually, he found a connection between the owners of the hotel, and VIPER; it was then that he was able to solve the case, making a serious enemy of VIPER in the process. Enjoying the thrill of being a costumed hero, he altered his costumed identity towards the flashier Showman.</td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics:&nbsp;</b>A trained acrobat and martial artist, Jason is surprisingly strong and has excellent timing. He generally hops back and forth throughout combat smacking his foes and making one liners.</td></tr><tr valign="top"><td colspan=2><b>Campaign Use:&nbsp;</b>Hey, every campaign needs a circus themed hero right? Right?</td></tr></table>

Killer Shrike
May 31st, '03, 09:30 PM
Originally posted by Insaniac99
[i]Compaction linked to cohesion and cohesion linked ot compaction? sound like munchkinism to me... [/B]

Check the FAQ; its legal. It just means that they both have to be used together; normally you can choose not to use the linked power.


Limitations FAQ
Q: Can a character Link two powers to each other, so that neither power can be used without the other?

A: As an optional rule, yes. The lesser power would take the standard -1/2 Limitation; the greater power a -1/4 Limitation. GM’s approval is required.

Killer Shrike
May 31st, '03, 09:34 PM
Originally posted by Enforcer84
NO WAY! Congratulations!

Where you honeymooning?
WAY! Just got back. Our honeymoon is delayed 1 year; we are taking a month in Europe next year. She is Czech, so there are INS complications. Next year after she gets her preliminary paperwork processed we can leave the country & come back without difficulty.

Killer Shrike
May 31st, '03, 10:34 PM
Heres a photo:

Killer Shrike
May 31st, '03, 10:35 PM
And here is my best man (WilyQuixote from these boards), and I shaking hands.

Im the one in black ;)

Killer Shrike
May 31st, '03, 10:49 PM
UH, Enforcer? Next Challenge? :rolleyes: :D

Well, I heard the shower just stop; Ive gotta go ;)

WilyQuixote
May 31st, '03, 10:56 PM
Yeah guys and gals

Shrike you outta put a warning on that thing so you don't inadvertantly scare someone not expecting to see our ugly mugs.:D

Killer Shrike
Jun 1st, '03, 09:04 PM
Originally posted by Killer Shrike
UH, Enforcer? Next Challenge? :rolleyes: :D

Enforcer84
Jun 1st, '03, 11:21 PM
Oh, sorry, I have been working on C++ and my Fighting Game Hero Universe all day. Lets see a challenge....


A legacy hero (youngun) who's parent was a silver age villain. Post both the Villain and thier Heroic Progeny. While it would be nice if they had the same or similar powers, I won't hold you to a powerset because I am tired and cant think of one.

Agent X
Jun 2nd, '03, 12:02 AM
Originally posted by Killer Shrike
And here is my best man (WilyQuixote from these boards), and I shaking hands.

Im the one in black ;) Congratulations. You look like you can mix with non-gamers without being "detected." Umm, congratulations on your marriage too. ;)

Rage
Jun 2nd, '03, 01:32 AM
Originally posted by Agent X
Congratulations. You look like you can mix with non-gamers without being "detected." Umm, congratulations on your marriage too. ;)

Your forgetting the gamer smell.
He looks perfectly normal, but you can't be too sure.
his best freinds a Coyote and they eat carrion and things that make Carrion look like a bucket of the Colonials Extra Krispy.
So I doubt he cares.

Be aware fellow heros...

Killer Shrike
Jun 2nd, '03, 09:09 AM
Originally posted by Agent X
Congratulations. You look like you can mix with non-gamers without being "detected." Umm, congratulations on your marriage too. ;) Thanx! Yeah, my Secret ID cleans up nice. All part of the charade. ;)

Agent X
Jun 2nd, '03, 09:11 AM
Originally posted by Rage
Your forgetting the gamer smell.
He looks perfectly normal, but you can't be too sure.
his best freinds a Coyote and they eat carrion and things that make Carrion look like a bucket of the Colonials Extra Krispy.
So I doubt he cares.

Be aware fellow heros... What is it with the hygiene issues some of our fellow gamers have? My wife hates to go with me to the FLGS because she can't stand the odor of sweaty, unwashed geeks.

Killer Shrike
Jun 2nd, '03, 09:32 AM
Originally posted by Agent X
What is it with the hygiene issues some of our fellow gamers have? My wife hates to go with me to the FLGS because she can't stand the odor of sweaty, unwashed geeks.

Water stifles creativity? I dunno. It's an enigma. IMO people in general need to take more baths, not less, and use less perfume (I have a sensitive nose). Nothing like a 350lb geek eating cheese puffs (with that gunk all over thier hands) while talking with thier mouth full and reeking like theyve never seen a bar of soap to make the hobby look cool ;)

RPMiller
Jun 2nd, '03, 11:03 AM
Originally posted by Killer Shrike
Water stifles creativity? I dunno. It's an enigma. IMO people in general need to take more baths, not less, and use less perfume (I have a sensitive nose). Nothing like a 350lb geek eating cheese puffs (with that gunk all over thier hands) while talking with thier mouth full and reeking like theyve never seen a bar of soap to make the hobby look cool ;) Ok, I have to post one more off-topic ;)
I was working at KublaCon Memorial weekend, and we sell OGL Soap (It's a gag thing), anyway, this lady comes up to the booth and asks for a bar for her son. I say yea it's a great gag gift, and she says you got the gag part right. She said she was buying it for her son in the hopes that he would actually bathe... is that sad or what? :(
Ok, now back to the character posting!

Worldmaker
Jun 2nd, '03, 11:19 AM
Originally posted by Durnin
Ok, I have to post one more off-topic ;)
I was working at KublaCon Memorial weekend, and we sell OGL Soap (It's a gag thing), anyway, this lady comes up to the booth and asks for a bar for her son. I say yea it's a great gag gift, and she says you got the gag part right. She said she was buying it for her son in the hopes that he would actually bathe... is that sad or what? :(
Ok, now back to the character posting!

Okay, paint me confused. What does OGL mean?

RPMiller
Jun 2nd, '03, 11:24 AM
Originally posted by Worldmaker
Okay, paint me confused. What does OGL mean? Open Gaming License

Worldmaker
Jun 2nd, '03, 11:30 AM
Originally posted by Durnin
Open Gaming License

Ah. Considering how little I play any d20 product, no wonder I didn't get it.

death tribble
Jun 2nd, '03, 11:32 AM
Just to say congratulations to Killer Shrike.

And I loved Choir. very interesting.

Worldmaker
Jun 2nd, '03, 11:38 AM
Originally posted by Morningstar70
Hey... what's the next challenge? :)



Originally posted by Enforcer84
A legacy hero (youngun) who's parent was a silver age villain. Post both the Villain and thier Heroic Progeny. While it would be nice if they had the same or similar powers, I won't hold you to a powerset because I am tired and cant think of one.

Killer Shrike
Jun 2nd, '03, 12:11 PM
Originally posted by death tribble
Just to say congratulations to Killer Shrike.

And I loved Choir. very interesting.
Thanx! This is my second marriage; hopefully this time Ill get it right ;)

Citizen Keen
Jun 2nd, '03, 10:26 PM
The next challenge got lost, but here I'll repost it for the forum:


A legacy hero (youngun) who's parent was a silver age villain. Post both the Villain and thier Heroic Progeny. While it would be nice if they had the same or similar powers, I won't hold you to a powerset because I am tired and cant think of one.

Agent X
Jun 2nd, '03, 10:40 PM
Originally posted by Durnin
Ok, I have to post one more off-topic ;)
I was working at KublaCon Memorial weekend, and we sell OGL Soap (It's a gag thing), anyway, this lady comes up to the booth and asks for a bar for her son. I say yea it's a great gag gift, and she says you got the gag part right. She said she was buying it for her son in the hopes that he would actually bathe... is that sad or what? :(
Ok, now back to the character posting! That is so sad. Maybe you are on to something though. Perhaps if we could come up with a laminated card game that could be played in bathtubs where soap is used instead of stones or whatever... :D

RPMiller
Jun 3rd, '03, 06:30 AM
Originally posted by Agent X
That is so sad. Maybe you are on to something though. Perhaps if we could come up with a laminated card game that could be played in bathtubs where soap is used instead of stones or whatever... :D hmmm... Go Fish?

Enforcer84
Jun 3rd, '03, 05:11 PM
Battleship?

Killer Shrike
Jun 3rd, '03, 07:58 PM
Originally posted by Enforcer84
Battleship?
Nah, would cause too many submarine and whale jokes, prolly.

BenKimball
Jun 4th, '03, 06:09 AM
Please to be excusing my ignorance. What is "bump", please? :)

Ben

Enforcer84
Jun 4th, '03, 11:43 PM
'Cause, I refuse to let my threads die!


bump.

BenKimball
Jun 5th, '03, 05:16 AM
This seems like an appropriate place to ask: how do you get that nice character formatting when posting a character to these forums? I have an HDC file I'd like to post, and not just as an attachment.

Cheers!
Ben

C_Zeree
Jun 5th, '03, 06:38 AM
Originally posted by BenKimball
This seems like an appropriate place to ask: how do you get that nice character formatting when posting a character to these forums? I have an HDC file I'd like to post, and not just as an attachment.

Cheers!
Ben
There's an export template you choose when exporting. It is actualy entitled HERO Boards, or something close. KS has begun putting it all in a table, to make the snazy borders. I don't know if he's actually modified an export template though. Check the Free Stuff page / HD Export Templates for the latest and greatest.

Hope I helped. :)

SO where's those Silver Aged Progeny?????

HAHA beat you Durnin! ;) Aren't we both just so helpful? :D

Killer Shrike
Jun 5th, '03, 08:33 AM
Originally posted by C_Zeree
There's an export template you choose when exporting. It is actualy entitled HERO Boards, or something close. KS has begun putting it all in a table, to make the snazy borders. I don't know if he's actually modified an export template though. Check the Free Stuff page / HD Export Templates for the latest and greatest.

Under Free Stuff there is a zip called ExportTemplatesKS which contains 4 of my templates including a HERO Boards template with the background fields.

I use a variant for the Black text on White bg that I havent sent to Ben Seeman yet. Here it is:

Killer Shrike
Jun 5th, '03, 08:36 AM
Originally posted by C_Zeree
SO where's those Silver Aged Progeny?????

Cant speak for others, but Ive been busy reading the FH Playtest doc :D

Enforcer84
Jun 6th, '03, 10:09 PM
Dang it, I appear to have slain my own thread with my lame ass challenge....

I'll give a mulligan if it helps. Post any character you want and give us a new challenge....

Killer Shrike
Jun 6th, '03, 11:26 PM
Here is War-Man, a new character for our group. The player (Silentblac) wanted a true-blue old-school Silver Agish hero, with a Capt America type mentality of heroism. This is a collaborative character; I fleshed out and optimized the concept and bg provided by the player, but the concept was purely Silentblac's.



<table border=1><tr><td bgcolor="white"><font size=+1><b><font color="Black">War-Man</font></b><br><font size=+1><b><font color="Black">Thomas O'Malley</font></b><br>
<table><tr><td width=85%><table cellpadding="0" border="0"><tr><td align="right"><font size=2 color="Black"><b><font color="Black">Val&#160;&#160;</font></b></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">Char&#160;&#160;&#160;</font></b></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">Cost</font></b></td></tr><tr><td align="right"><font size=2 color="Black">10/30&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">STR</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">13/25&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">DEX</font></b></td><td><font color="Black"><font size=2 color="Black">9</font></td></tr><tr><td align="right"><font size=2 color="Black">10/30&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">CON</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">8/15&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">BODY</font></b></td><td><font color="Black"><font size=2 color="Black">-4</font></td></tr><tr><td align="right"><font size=2 color="Black">13&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">INT</font></b></td><td><font color="Black"><font size=2 color="Black">3</font></td></tr><tr><td align="right"><font size=2 color="Black">15/20&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">EGO</font></b></td><td><font color="Black"><font size=2 color="Black">10</font></td></tr><tr><td align="right"><font size=2 color="Black">15/20&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">PRE</font></b></td><td><font color="Black"><font size=2 color="Black">5</font></td></tr><tr><td align="right"><font size=2 color="Black">16&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">COM</font></b></td><td><font color="Black"><font size=2 color="Black">3</font></td></tr><tr><td><font color="Black"><font size=2 color="Black"></font></td><td><font color="Black"><font size=2 color="Black">&#160;</font></td><td><font color="Black"><font size=2 color="Black"></font></td></tr><tr><td align="right"><font size=2 color="Black">2/15&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">PD</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">2/15&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">ED</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">3/6&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">SPD</font></b></td><td><font color="Black"><font size=2 color="Black">7</font></td></tr><tr><td align="right"><font size=2 color="Black">5/20&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">REC</font></b></td><td><font color="Black"><font size=2 color="Black">2</font></td></tr><tr><td align="right"><font size=2 color="Black">20/60&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">END</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">20/50&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">STUN</font></b></td><td><font color="Black"><font size=2 color="Black">2</font></td></tr><td><font color="Black"><font size=2 color="Black"></font></td><td><font color="Black"><font size=2 color="Black">&#160;</font></td><td><font color="Black"><font size=2 color="Black"></font></td></tr><tr><td align="right"><font size=2 color="Black">6"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">RUN</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">2"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">SWIM</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">2"/6"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">LEAP</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr></table><b><font color="Black">Characteristics Cost:</font></b> <font color="Black">37</font><!--IF_IMAGE--></td><td><img src="http://www.herogames.com/forums/attachment.php?s=&postid=74071"></td></tr></table><!--/IF_IMAGE-->
<br><table border="0" cellpadding="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Power</font></b></td><td align="right"><b><font color="Black">END</font></b></td></tr><tr><td align="right" valign="top"><font color="Black">&#160;&#160;</font></td><td><font color="Black"><font color="black">Both MAN and MACHINE (War-Man HERO ID), all slots: Only In Heroic Identity (-1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">1) <b><font color="Black"><i>Metal Skin: </i></font></b><font color="black">Damage Resistance (10 PD/10 ED), Hardened (+1/4) (12 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">34&#160;&#160;</font></td><td><font color="Black">2) <b><font color="Black"><i>Internal Control Systems: </i></font></b><font color="black">Life Support , Eating: Character only has to eat once per week, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Longevity: 200 Years, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character only has to sleep 8 hours per week (42 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">13&#160;&#160;</font></td><td><font color="Black">3) <b><font color="Black"><i>Visual Sensors: </i></font></b><font color="black">(Total: 16 Active Cost, 13 Real Cost) Infrared Perception (Real Cost: 5) <b><font color="Black">plus</font></b> Ultraviolet Perception (Real Cost: 5) <b><font color="Black">plus</font></b> Telescopic +4 to PER Rolls (only to offset the Range Modifier) (Sight Group) (Real Cost: 6)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">4) <b><font color="Black"><i>Radio Sensors: </i></font></b><font color="black">High Range Radio Perception (12 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">5) <b><font color="Black"><i>Sensor Enhancements: </i></font></b><font color="black">Enhanced Perception (+2 to PER Rolls for All Sense Groups) (6 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">26&#160;&#160;</font></td><td><font color="Black">6) <b><font color="Black"><i>War-Man Form: </i></font></b><font color="black">+20 STR, Reduced Endurance 0 END (+1/2) (35 Active Points) (Modifiers affect Base Characteristic)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">29&#160;&#160;</font></td><td><font color="Black">7) <b><font color="Black"><i>War-Man Form: </i></font></b><font color="black">+12 DEX (36 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">32&#160;&#160;</font></td><td><font color="Black">8) <b><font color="Black"><i>War-Man Form: </i></font></b><font color="black">+20 CON (40 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">11&#160;&#160;</font></td><td><font color="Black">9) <b><font color="Black"><i>War-Man Form: </i></font></b><font color="black">+7 BODY (14 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">8&#160;&#160;</font></td><td><font color="Black">10) <b><font color="Black"><i>War-Man Form: </i></font></b><font color="black">+5 EGO (10 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">11) <b><font color="Black"><i>War-Man Form: </i></font></b><font color="black">+5 PRE (5 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">9&#160;&#160;</font></td><td><font color="Black">12) <b><font color="Black"><i>War-Man Form: </i></font></b><font color="black">+9 PD, Hardened (+1/4) (11 Active Points) (Modifiers affect Base Characteristic)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">9&#160;&#160;</font></td><td><font color="Black">13) <b><font color="Black"><i>War-Man Form: </i></font></b><font color="black">+9 ED, Hardened (+1/4) (11 Active Points) (Modifiers affect Base Characteristic)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">16&#160;&#160;</font></td><td><font color="Black">14) <b><font color="Black"><i>War-Man Form: </i></font></b><font color="black">+2 SPD (20 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">11&#160;&#160;</font></td><td><font color="Black">15) <b><font color="Black"><i>War-Man Form: </i></font></b><font color="black">+7 REC (14 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">2&#160;&#160;</font></td><td><font color="Black">16) <b><font color="Black"><i>War-Man Form: </i></font></b><font color="black">+3 STUN (3 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">17) <b><font color="Black"><i>War-Man Form: </i></font></b><font color="black"> 0" Running (6" total), Reduced Endurance 0 END (+1/2) (6 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">18) <b><font color="Black"><i>War-Man Form: </i></font></b><font color="black">Leaping 0" (2"/6" forward, 1"/3" upward), Reduced Endurance 0 END (+1/2) (1 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">19) <b><font color="Black"><i>War-Man Form: </i></font></b><font color="black">Swimming 0" (2" total), Reduced Endurance 0 END (+1/2) (1 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">32&#160;&#160;</font></td><td><font color="Black">20) <b><font color="Black"><i>War-Man Form: </i></font></b><font color="black">Flight 10", Combat Acceleration/Deceleration (+1/4), Usable Underwater (+1/4), Reduced Endurance 0 END (+1/2) (40 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">2&#160;&#160;</font></td><td><font color="Black">21) <b><font color="Black"><i>War-Man Form: </i></font></b><font color="black">Lack Of Weakness (-2) for Normal Defense</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">2&#160;&#160;</font></td><td><font color="Black">22) <b><font color="Black"><i>War-Man Form: </i></font></b><font color="black">Lack Of Weakness (-2) for Resistant Defenses</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">23) <b><font color="Black"><i>War-Man Form: </i></font></b><font color="black">Knockback Resistance -2" (4 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">13&#160;&#160;</font></td><td><font color="Black">24) <b><font color="Black"><i>War-Man Form: </i></font></b><font color="black">+2 with All Combat (16 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">46&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Operational Weapons Array: </i></font></b><font color="black">Multipower, 80-point reserve, all slots: (80 Active Points); Restrainable (-1/2), Only In Heroic Identity (-1/4)</font> [<b><font color="Black">Notes:</font></b> SFX: Force (Bright white nimbus, hums as it displaces air)]&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">4u&#160;&#160;</font></td><td><font color="Black">1) <b><font color="Black"><i>Overcharged Salvo: </i></font></b><font color="black">Energy Blast 16d6 (vs. PD) (80 Active Points); Beam (-1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">8</font></td></tr><tr><td align="right" valign="top"><font color="Black">4u&#160;&#160;</font></td><td><font color="Black">2) <b><font color="Black"><i>Tactical Weapons Assortment: </i></font></b><font color="black">Energy Blast 8d6 (vs. PD), Variable Advantage (+1/2 Advantages +1) (80 Active Points); Beam (-1/4)</font>&#160;<br>[<b>Notes:</b> Green = Penetrating, Yellow = AP, Red = Explosion, etc.]</font></td><td valign="top" align="right"><font color="Black">8</font></td></tr><tr><td align="right" valign="top"><font color="Black">4u&#160;&#160;</font></td><td><font color="Black">3) <b><font color="Black"><i>Concussive Stunner: </i></font></b><font color="black">Energy Blast 8d6 (vs. PD), No Normal Defense (FF, FW, LS: High Pressure) Standard (+1) (80 Active Points); Beam (-1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">8</font></td></tr><tr><td align="right" valign="top"><font color="Black">4u&#160;&#160;</font></td><td><font color="Black">4) <b><font color="Black"><i>Primary Cannon: </i></font></b><font color="black">Energy Blast 10 1/2d6 (vs. PD), Reduced Endurance 0 END (+1/2) (79 Active Points); Beam (-1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">3u&#160;&#160;</font></td><td><font color="Black">5) <b><font color="Black"><i>Point-blank Primary Cannon Discharge: </i></font></b><font color="black">Hand-To-Hand Attack +10 1/2d6, Reduced Endurance 0 END (+1/2) (79 Active Points); Hand-To-Hand Attack (-1/2)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">3u&#160;&#160;</font></td><td><font color="Black">6) <b><font color="Black"><i>Force Lance: </i></font></b><font color="black">Hand-To-Hand Attack +9d6, Personal Immunity (+1/4), Explosion (Line -1 DC/3"; +1/2) (79 Active Points); Hand-To-Hand Attack (-1/2)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">8</font></td></tr></table><b><font color="Black">Powers Cost:</font></b> <font color="Black">354</font>

<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Skill</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">PS: Street Musician (INT-based) 12-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">PS: Trumpeteer (DEX-based) 12- (14-)&#160;</font></td></tr></table><b><font color="Black">Skills Cost: </font></b><font color="Black">6</font>
<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Perk</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Contact (Street People) (Contact limited by identity), Organization Contact (+2) (3 Active Points) 11-&#160;</td></tr></table><b><font color="Black">Perks Cost:</font></b> <font color="Black">3</font>


<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Val&#160;&#160;</font></b></td><td><font color="Black"><b>Disadvantages</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">35&#160;&#160;</font></td><td><font color="Black">Dependent NPC: kids at the orphanage 8- (Incompetent; Group DNPC: x8 DNPCs; Unaware of character's adventuring career/Secret ID)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Dependent NPC: Father Paul Trevain (Catholic Priest) 8- (Normal; Unaware of character's adventuring career/Secret ID; Useful noncombat position or skills)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Psychological Limitation: Code vs Killing (Common; Strong)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Psychological Limitation: Code of the HERO (Common; Strong)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">20&#160;&#160;</font></td><td><font color="Black">Psychological Limitation: Action HERO (Very Common; Strong)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">20&#160;&#160;</font></td><td><font color="Black">Normal Characteristic Maxima&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Vulnerability: 1 1/2 x STUN Physical HKA (Common)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">12&#160;&#160;</font></td><td><font color="Black">Physical Limitation: Noisy Movement (All the Time; Slightly Impairing; OIHID)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">16&#160;&#160;</font></td><td><font color="Black">Susceptibility: Electromagnetic Fields 2d6 damage, per Phase (Uncommon; OIHID)&#160;</font></td></tr></table><b><font color="Black">Disadvantage Points:</font></b> <font color="Black">153</font>
<hr>
<b><font color="Black">Cost Summary:</font>
<b><font color="Black">Base Points:</font></b><font color="Black">250</font>
<b><font color="Black">Disadvantage Points:</font></b> <font color="Black">153</font>

<b><font color="Black">Total Experience Available:</font></b> <font color="Black">0</font>


<b><font color="Black">Total Character Cost:</font></b> <font color="Black">400</font>
<hr>
<table width="100%" valign="top"><tr valign="top"><td><font color="Black"><b>Height:&nbsp;</font></b><font color="Black">7' 6"</font></td><td><font color="Black"><b>Hair:&nbsp;</font></b><font color="Black">None</font></td></tr><tr valign="top"><td><font color="Black"><b>Weight:&nbsp;</font></b><font color="Black">400 lbs</font></td><td><font color="Black"><b>Eyes:&nbsp;</font></b><font color="Black">Glowing White</font></td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b><font color="Black">Appearance:&nbsp;</font></b><font color="Black">In human form an unassuming 5'9" 150 lbs, with auburn hair, blue eyes, freckled skin, and a shy smile. In hero form, a hulking armored man-bot with no exposed skin or visible human features, glowing white eyes, and energy flares on the backs of his palms. He clanks when he walks in this form. </font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Personality:&nbsp;</font></b><font color="Black">Dedicated to stopping crime, but with a boy scout mentality.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Quote:</font></b><font color="Black">[STOP WHERE YOU ARE; SURRENDER AND WAR-MAN WILL NOT HARM YOU]</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Background:&nbsp;</font></b><font color="Black">Thomas O'Malley was born and raised in Chicago to a long line of Irish cops. One great-uncle was a member of the Untouchables, various uncles, cousins, and second cousins hold positions ranging from beat cop to district chief. His father and older brother were both shot in the line of duty. All he ever wanted to do with his life was to follow in his father’s footsteps, and become a police officer as well.

During high school Thomas took part in the Sheriff's Explorers program in addition to his other passion, the marching band, and was all lined up to transition smoothly into the Police Academy after high school. He aced the entrance exam, but out of nowhere failed the physical due to a heart murmur he hadn't even known he had. Devastated, Thomas left the Academy and slowly wandered the streets in a daze. Fate seemed to have a different plan for young Thomas than being a police officer however, for as he drifted down a deserted alley in his stupor he was blinded by a very bright flash of light and felt an incredible, searing pain that dropped him to his knees and then into unconsciousness.

Thomas awoke many hours later to the sound of a woman struggling. Coming to his senses, Thomas discovered that he saw the world differently now than he had before, in much greater clarity and across a greatly expanded wavelength; he could also ?hear? radio transmissions. Looking down at his arms, his skin was metallic and his veins looked like circuitry; his fingertips were shaped like nozzles and sealed by something like an iris. And when he moved, he felt tremendously powerful and coordinated. In fact, his reaction time was so accelerated, the world seemed to be moving at half speed. Then he remembered the girl sounds. Looking to the side he saw 3 young thugs attempting to sexually assault a woman behind the shelter of a dumpster.

Moving with an alarming quickness, Thomas crossed the intervening distance in an eye blink and set into the villainous scum from behind. The first he grabbed by the back of the shirt and threw backwards across the alley into a wall, the second he struck across the face as he turned to confront Thomas, but the third pulled a gun, and without thinking Thomas reflexively fired a green bolt of energy from the fingertips of his right hand, striking the gunman squarely and propelling him backwards into the side of the dumpster which caused the lid to slam down and crush the would-be rapists head. Stunned by the suddenness of the fatality Thomas froze for a moment, but fortunately the other two goons turned tail and ran. Pulling himself together, Thomas got the girl to a rape shelter nearby, and then found his way to a corner of a quiet park near the alleyway as night settled in. The body was found that night and Detective Jamie O?Malley, one of Thomas’s uncles, took the case. Watching from the park, Thomas was haunted by the sound of the thugs head popping like a melon; it invaded any unguarded moment and wouldn?t let him rest. Finally he resolved never to take another life if it could be avoided by any means. Further, he realized if he didn?t leave town he might be forced to elude the custody of a kinsman, or worse, perhaps become in an armed conflict with him. As the thug’s death proved, Thomas couldn?t be sure of his own capabilities for mayhem; he might kill his uncle by mistake. Thus, though it pained him to do so, Thomas departed his beloved Chicago that night. At first he traveled on foot, but for some reason after awhile felt an urging which resulted in him trying to fly, and succeeding.

After reaching the outskirts of Millennium City, Thomas holed up in an abandoned warehouse and began to discover more about his state. After several days of self experimenting he discovered he could switch back to his normal form by an act of will, after finally succumbing to sleep after a week of no need to rest, and waking up normal. At first he thought the whole thing had been a dream, or that perhaps he was going crazy, but merely thinking about the other form was enough to cause his transformation back. Struck by an idea Thomas thought about being his normal self again, and after some initial difficulty he learned how to switch back and forth with a mere moments thought.

Able to blend in if necessary, Thomas went out to learn more about this new city and perhaps make a new home for himself. He found shelter at a halfway house run in South Dearborn by an kindly older priest called Father Paul Tremain, and started to get his life in order. However he quickly found himself obliged by his code of behavior to protect many innocents and victims from the despoliations of street scum of various stripes. Eventually he managed to get a trumpet from a pawn shop and started applying his only real job skill, playing the Trumpet by day in downtown Millennium city, parks, or on trains for sympathy cash, and fighting street crime by night.

After his initial foray into crime fighting, Thomas decided he needed a call sign like other superheroes have and started calling himself War-Man, for he had decided that he had been made into a holy avenger by God to carry out a war on crime. He has since rethought that, but the name stuck.


WHAT HAPPENED (Silentblac)
Across the city a set of Dr. Destroyer’s wardroids were embroiled in a fight with some hero’s, one of the sustained a massive injury to its systems and core programming. This caused it to randomly teleport away in the middle of the fight.

As Thomas was moving down the Alleyway the wardroid teleported in right on top of him causing the two of them to merge together and become one being. Then new being that stood there when the merge was complete has the abilities of the wardroid with the memories of Thomas and human emotions (though slightly subdued) of Thomas. The wardroids core programming was damaged in such a way that it no longer new who or what it was supposed to be fighting or for whom. Its systems were integrated with Thomas’s nervous system, but its CPU did not survive the merger. The resulting entity is a molecular molding of both organic and artificial properties.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Powers/Tactics:&nbsp;</font></b><font color="Black">War-Man has a strange intertwined exisitance of man and machine. Both living and not living, War-Man is a unique entity, able to assume a semi-robotic form at will which grants him phenomenal physical ability, and also allows the projection of force based energy.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Campaign Use:&nbsp;</font></b><font color="Black">Blaster/Light Brick</font></td></tr></table>
</td></tr></table>

Challenge: A super-gadgeteer with more than just a gadget pool or 'cyberkinetics'; i.e. some interesting spin on thier tech.....

Killer Shrike
Jun 6th, '03, 11:27 PM
pic

Killer Shrike
Jun 6th, '03, 11:49 PM
hdc

RPMiller
Jun 6th, '03, 11:53 PM
Instead of listing War-Man Form over and over could you just make a list with that title and put the powers under it? It would be easier to read.

Other than that, I like the ideas.

Killer Shrike
Jun 6th, '03, 11:56 PM
Originally posted by Durnin
Instead of listing War-Man Form over and over could you just make a list with that title and put the powers under it? It would be easier to read.

Other than that, I like the ideas.
They are already in a list (Both MAN and MACHINE) and since you cant nest lists, there you go. I could put them in a seperate list but that has overhead/clutter as well.

Killer Shrike
Jun 6th, '03, 11:57 PM
I just updated the HDC file for War-Man with some last minute corrections; those of you who grabbed him earlier may want to save over with the new version.....

RPMiller
Jun 6th, '03, 11:59 PM
Originally posted by Killer Shrike
They are already in a list (Both MAN and MACHINE) and since you cant nest lists, there you go. I could put them in a seperate list but that has overhead/clutter as well. Ah, yes I see that. Might still be easier to read though. Just a thought.

Killer Shrike
Jun 7th, '03, 12:03 AM
Originally posted by Durnin
Ah, yes I see that. Might still be easier to read though. Just a thought. Rather than edit it yet again, I think Ill let it be. You can always dump it from the hdc file if you choose to use him ;)

btw, how are the export templates coming along?

Enforcer84
Jun 7th, '03, 12:52 AM
Well, I don't know how 'interesting' Hardwire is; or if some of the effects I have are um, legal? but here he is.

BTW the two types of defenses the Find Weakness works against are PD and rPD. If that is redundant and unneccessary, make it PD and ED.
<font size=+1><b>Hardwire</b></font>

Player: NPC Hero

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>50&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>40</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>25&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>25&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>20/25&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>20/25&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>22</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>50&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>50&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>15"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 176

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td><b><i>Tough as nails: </i></b>Damage Resistance (10 PD/10 ED)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2&#160;&#160;</td><td><b><i>Heavy Duty: </i></b>Knockback Resistance -1"&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td><b><i>Up up and Away!: </i></b>Leaping +5" (15" forward, 7 1/2" upward) (Accurate, x4 Noncombat)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">7&#160;&#160;</td><td>Life Support , Safe in High Pressure, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td><b><i>So that's the problem!: </i></b>Find Weakness 11- (All Attacks), Sense Affected As Sight (+0) (30 Active Points); Does Not Apply Against Certain Types Of Defenses Affects Two Types Of Defense (-1/2), Only Affects Machines (-1/4), Concentration 1/2 DCV (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">14&#160;&#160;</td><td><b><i>Cyberpathic Awareness: </i></b>Mental Awareness (Analyze, Discriminatory, Transmit) (17 Active Points); Only vs Cyberkinisis Power does not work in Uncommon Circumstances (-1/4) [<b>Notes:</b> So attuned to machines; Julius can actually communicate with Cyberkinetics via their machine telepathy. He cannot, oddly enough actually communicate with machines.]&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6&#160;&#160;</td><td>+6 Mental Defense (9 points total)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">28&#160;&#160;</td><td><b><i>Object Read: </i></b>Detect A Large Class Of Things( Can detect the Nature, Makeup, and Use of any Mechanical or Electronic Device) 20-, Analyze, Discriminatory, Sense&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>Common (Favorite) Gadgets&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">14&#160;&#160;</td><td>1) <b><i>Overload Belt: </i></b>Force Field (5 PD/5 ED/5 Power Defense) (Protect Carried Items) (25 Active Points); IAF (-1/2), 4 Continuing Charges lasting 1 Minute each (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">27&#160;&#160;</td><td>2) <b><i>Inertia Bubble: </i></b>Entangle 4d6, 4 DEF, Backlash (+1/2) (60 Active Points); OAF (-1), 8 Boostable Charges (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">18&#160;&#160;</td><td>3) <b><i>Neuro Stunner Blast: </i></b>Ego Attack 4d6, Does Knockback (+1/4) (50 Active Points); OAF (-1), 2 Clips of 8 Charges (-1/4), Normal Range (-1/4), Beam (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td>4) <b><i>Radio Bracer: </i></b>High Range Radio Perception (Concealed (-1 to PER Roll), Telescopic (+1), Tracking), Sense Affected As Hearing (+0) (19 Active Points); IIF (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20&#160;&#160;</td><td>5) <b><i>MacroVisor: </i></b>(Total: 44 Active Cost, 20 Real Cost) <i>Thermal Imaging:</i> Infrared Perception, Sense Affected As Sight (+0) (5 Active Points); OAF (-1) (Real Cost: 2) <b>plus</b> <i>Magnification Lenses:</i> Microscopic x1000 (Sight Group) (15 Active Points); OAF (-1) (Real Cost: 7) <b>plus</b> Telescopic +5 to PER Rolls (only to offset the Range Modifier) (Sight Group) (8 Active Points); OAF (-1) (Real Cost: 4) <b>plus</b> <i>Ear Piece:</i> Ultrasonic Perception (3 Active Points); OAF (-1) (Real Cost: 1) <b>plus</b> <i>UV Imager:</i> Ultraviolet Perception (5 Active Points); OAF (-1) (Real Cost: 2) <b>plus</b> Flash Defense (8 points) (Sight Group) (8 Active Points); OAF (-1) (Real Cost: 4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">50&#160;&#160;</td><td><b><i>Toys: </i></b>Variable Power Pool (Gadget Pool), 40 base + 10 control cost (60 Active Points); VPP Can Only Be Changed Between Adventures (-1/2), OIF (Minimum) (-1/2)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 241


<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>+2 with HTH Combat&#160;</td></tr><tr><td valign="top" align="right">8&#160;&#160;</td><td>+1 with All Combat&#160;</td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td><i>Technoanalysis:</i> Analyze: Technological Elements 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Combat Driving 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Combat Piloting 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Computer Programming 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Demolitions 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Electronics 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Inventor 14-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Haiku 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>KS: Hi-Tech Heroes & Villains (INT-based) 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>KS: Hollis Family History (INT-based) 14-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Origami 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>KS: Scientific Community (INT-based) 14-&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Language: Japanese (idiomatic)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Lockpicking 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Mechanics 14-&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Navigation (Air, Land, Space) 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>SS: Cybernetics (INT-based) 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>SS: Robotics (INT-based) 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>SS: Vehicular Design (INT-based) 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Security Systems 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Systems Operation 14-&#160;</td></tr><tr><td valign="top" align="right">22&#160;&#160;</td><td>TF: Common Motorized Ground Vehicles, Agricultural & Construction Vehicles, Balloons & Zeppelins, Combat Aircraft, Helicopters, Jetskis, Large Military Ships, Large Motorized Boats, Large Planes, Mecha, Railed Vehicles, Science Fiction & Space Vehicles, Small Military Ships, Small Motorized Boats, Small Planes, Snowmobiles, Submarines, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles, Wheeled Military Vehicles&#160;</td></tr><tr><td valign="top" align="right">13&#160;&#160;</td><td>WF: Early Firearms, Emplaced Weapons, Flamethrowers, General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons, Siege Engines, Small Arms, Vehicle Weapons&#160;</td></tr></table><b>Skills Cost: </b>116

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Money: Wealthy&#160;</td></tr><tr><td valign="top" align="right">8&#160;&#160;</td><td>Fringe Benefit: International Driver's License, Membership: ForeRunner Technologies Boardmember, Passport, Security Clearance&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td><i>Scientific Community:</i> Contact (Contact has access to major institutions, Contact has: useful Skills or resources, Contact limited by identity, Good relationship with Contact) 11-&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td><i>Academic Community:</i> Contact (Contact has access to major institutions, Contact has: useful Skills or resources, Contact limited by identity, Good relationship with Contact) 11-&#160;</td></tr></table><b>Perks Cost:</b> 26

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Lightning Calculator&#160;</td></tr><tr><td valign="top" align="right">8&#160;&#160;</td><td>Speed Reading (x1000)&#160;</td></tr></table><b>Talents Cost:</b> 11


<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Dependent NPC: Clan Hollis (Parents, Sister, Grandparents ) 8- (Slightly Less Powerful than the PC; Useful noncombat position or skills; Group DNPC: x4 DNPCs)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: Institute for Human Achievement 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: ARGENT 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Hunted: Ankylasaur 8- (As Pow; Harshly Punish)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Code vs Killing (Common; Total)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Altruistic; loves to help those in need (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Feels he must live up to family reputation for acadamia & altruism (Common; Moderate)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Psychological Limitation: Quirks: Talks to machines, Loves 70's era Rock & Funk, Enjoys travel, talks in great detail about anything that strikes his fancy, loves children (Common; Moderate; Quirks (x5))&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Reputation: Famous Academic Progeny. 11- (Known Only To A Small Group)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Secret Identity (Frequently; Major)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Susceptibility: Telepathic Communication 2d6 damage, Instant (Uncommon) [<b>Notes:</b> Julius' mind is so attuned to the machines he comes into contact with, he gets some sort of feedback from standard Telepathy.]&#160;</td></tr></table>
<b>Disadvantage Points:</b> 150
<br>
<b>Base Points:</b> 200
<b>Experience Required:</b> 220
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
<b>Total Character Cost:</b> 570
<br>
<table width="100%" valign="top"><tr valign="top"><td><b>Height:&nbsp;</b>6' 6"</td><td><b>Hair:&nbsp;</b>Black</td></tr><tr valign="top"><td><b>Weight:&nbsp;</b>220 lbs</td><td><b>Eyes:&nbsp;</b>Brown</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance:&nbsp;</b>Tall, well built, African American, male with brown eyes and short black hair. His costume consists of a black tee shirt, gray pants, black boots, a white H over his heart, a black visor and black bracers over his wrists.</td></tr><tr valign="top"><td colspan=2><b>Personality:&nbsp;</b>Julius is a kind hearted, keenly curious young man who talks to machines. He gathers information just by touching them. While he cannot control machines telepathically like his second cousin Technique, he can learn to build, maintain, and operate virtually any machine in existance. He enjoys helping others and often spends his 'down time' working on labor saving and other benificial technologies. </td></tr><tr valign="top"><td colspan=2><b>Quote:</b>Oddly enough, Mechannon, you actually do have a weak spot, its just that inorder to exploit it, I need encase you in this magnetic field generator first. By the way, I think the design of your Organic Matter Phaser is extremely tight.</td></tr><tr valign="top"><td colspan=2><b>Background:&nbsp;</b>"JV" Hollis was the fourth generation of his family going to MIT. The Hollis clan was known through out the academic world if not the mainstream. Brilliant inventors, students, designers, they were the cream of the intellectual crop in the US. What the world didn't know was that they were also mutants. Each and every member of the Hollis bloodline for eleven generations was a mutant; each developed a dizzying intellect, often specailizing in one field or another. Their exact abilities varied from just high intelligence, to cyberkinisis, to savant style logistical leaps. Occasionally other abilties surfaced; like JV's physical abilities. <br>After he finished at MIT (at the age of 15), JV went to work for ForeRunner Technologies, the family business. Like his gandfather and his great-grandmother before him, he was determined to use his gifts to help mankind as a costumed adventurer. <br></td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics:&nbsp;</b>Hardwire is surprisingly physical for a gadgeteer, he has superhuman strength and endurance and as often as he uses a gadget to win the day, he smacks a villain in the chops. He enjoys physical and mental channelges and will often get caught up in them and lose sight of his original goals.</td></tr><tr valign="top"><td colspan=2><b>Campaign Use:&nbsp;</b>An interesting variant Gadgeteer/Brick </td></tr></table>


and, though I fear thread death, my challenge is this: A mystic Martial artist with a decidedly "Nordic" bent. (Just to be difficult)

Killer Shrike
Jun 7th, '03, 01:24 AM
That was fast. Dont you people sleep? :D

"V"
Jun 7th, '03, 07:01 AM
<font size=+1><b>Ulfwyn</b></font>
I hope this works, I've never posted from hero designer before...

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>23&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>16&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>3</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>15/20&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>15/20&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>11</font></td></tr><tr><td align="right"><font size=2>6&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>27</font></td></tr><tr><td align="right"><font size=2>7&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>50&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>18</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>9"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>7"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 157

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">11&#160;&#160;</td><td><b><i>Runecasting Divination: </i></b>Clairsentience (Sight Group; Additional Sense Group: Hearing Group, Precognition, Retrocognition) (70 Active Points); Extra Time (1 Hour; -3), Character May Take No Other Actions (-1/4), OAF (Focus - Bag of Runes; -1), Activation Roll 14- (-1/2), Incantations, Requires Incantations throughout (-1/2)&#160;</td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">4&#160;&#160;</td><td><b><i>Magical Energies - Strength affects desolid: </i></b>+0 STR, Affects Desolidified (One Special Effect of Desolidification; +1/4) (4 Active Points) (Modifiers affect Base Characteristic) [<b>Notes:</b> Affects only supernatural/magical desolidification.]&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">30&#160;&#160;</td><td><b><i>Tyr's Eye for Battle: </i></b>Find Weakness 11- (All Attacks)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6&#160;&#160;</td><td><b><i>Runs like Thialfi: </i></b>Running +3" (9" total)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">6&#160;&#160;</td><td><b><i>Hero's Feats: </i></b>Leaping +4" (7" forward, 3 1/2" upward) (Accurate) (9 Active Points); Requires Acrobatics Roll (-1/2)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">14&#160;&#160;</td><td><b><i>A sense for evil: </i></b>Detect Supernatural beings A Class Of Things 13-, Discriminatory, Sense&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">22&#160;&#160;</td><td><b><i>Axe Blow: </i></b>Killing Attack - Hand-To-Hand 2d6 (plus STR) (vs. PD), Affects Desolidified (One Special Effect of Desolidification; +1/4), Reduced Endurance (1/2 END; +1/4) (45 Active Points); OAF (-1) [<b>Notes:</b> Affects supernatural/magical desolid only]&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td><b><i>Armoured Jerkin & Breeches: </i></b>Armor (5 PD/5 ED) (15 Active Points); OIF (-1/2)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 103

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Dance of the Eights&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>1) Thurisaz - Killing Blow: 1/2 Phase, -2 OCV, +0 DCV, HKA 0 1/2d6&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>2) Tiwaz - Warrior's Fist: 1/2 Phase, -2 OCV, +1 DCV, STR +5d6 Strike&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>3) Sigel - Swift Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +3d6 Strike&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>4) Ansuz - Gone like the wind: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>5) Algiz - Impenetrable Shield: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>6) Fehu - Blinding Strike: 1/2 Phase, -1 OCV, -1 DCV, Flash 5d6&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>7) Raido - Travelling Blow: 1/2 Phase, +1 OCV, +0 DCV, STR +1d6 +v/5; FMove&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>8) Isa - Binding hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +15 STR for holding on&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>9) +1 HTH Damage Class(es)&#160;</td></tr></table><b>Martial Arts Cost:</b> 37

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">7&#160;&#160;</td><td>Acrobatics 16-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Breakfall 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Climbing 14-&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>+2 with HTH Combat&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Defense Maneuver: I &#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>KS: Rune Magic (INT-based) 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>KS: Supernatural Evil Beings (INT-based) 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Stealth 14-&#160;</td></tr></table><b>Skills Cost: </b>36


<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td><i>Norn's Blessing:</i> Danger Sense 11-&#160;</td></tr></table><b>Talents Cost:</b> 15


<b>Total Character Cost:</b> 348

<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Secret Identity (Ingrid Jarlson) Frequently (11-), Major&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Protective of innocents (Very Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: Swartalfar (Dark Elves) and their agents 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Disdain for social niceties (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Driven to fight supernatural evil (Uncommon; Total)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Distinctive Features - Nordic Pale skin, ice blue eyes: (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Enraged: When innocents endangered by evil/criminal action (Common), go 11-, recover 11-&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Reputation: Driven fanatic 8- (Extreme)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: DEMON 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Unluck: 2d6&#160;</td></tr></table>
<b>Disadvantage Points:</b> 150

<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0

Background

She was raised in the icy woods of Denmark, isolated, cold and very safe indeed from the Swartalfar and all their human spies. Learning the old names and ways at the feet of her patient uncle.

"What does this one mean?" she asked
"This one, little cub, is Thurisaz. The thorn. Sharp and piercing, dangerous to the unwary."
"And this?"
"Sigel, the lightning bolt, sudden and unexpected, deadly, irresistible."

Many days, many weeks, learning the old stories, tales of the gods spoken of as familiarly as family friends who could drop in at any time. Tales of other creatures far worse, against whom the door would be barred and no mead offered.

The black suited men came in the dead of the night, wielding weapons of flesh that pulsed and oozed and hurt the eyes to look upon. Uncle Jan, hiding the teenaged Ingrid in his cellar, resisted as long as he could, bellowing charms and curses that shredded the skin and turned femurs to vipers, but the last of them finally slew him, stamping on the ravens that pulled themselves free from his dying mouth.

All pretense at humanity shrivelled away by the old shaman's magic, the last surviving of the Swartalfar tore apart the cabin with three syllables that were like thunder, and winter, and long death.

"Will your sorcery be stronger little wren?" trilled the Swartalf mockingly as the girl arose from the wreckage, pale and slight in the moon's cold illumination.

She shook her head, dumbly. Taking her silence for fear the Swartalf trickled toward her across the landscape, human-shape and cloud-of-darkness both at once.

"Let's play together," he mocked, "I'll show you where the cats go to weep."
"Weep yourself!" snapped the girl, helpless no longer as she drove her fist through the chest of the creature. Not expecting this direct, physical, *vulgar* assault the demon was helpless to withstand it. Thurisaz.

Frail shell and faerie spirit fell together, boiling into maggots on the ground. And only then did Ingrid weep for her Uncle.

Her wandering began that night, and never ended.

Personality/Motivation

Ingrid's crusade against supernatural evil has left her driven and focussed to the point of obsession. She has never bothered cultivating social contacts and is inherently suspicious of anyone that tries to get to know her too well. She believes that the weak need protecting, but at the same time she is equally convinced that they ought also to learn how to protect themselves.

Campaign Use

Aware how fragile the rational daylight world is, Ingrid has focussed all her energies on protecting the innocent from the ravages of the supernatural. Though the Swartalfar are rare in the USA they do still wield power, often choosing to manifest it through seemingly beneficient organisations and institutions (they love psychiatric hospitals).

She is a cold hearted and ruthless opponent of evil and injustice in all its forms, with a particular hatred of the supernatural.

Powers/Tactics

Ingrid plans her campaigns with the aid of the runestones, allowing her divinatory skills to lead her into the path of danger. When combat occurs she is ruthless using her most powerful attacks against those with proven supernatural origins and showing no quarter.

Quote

"Get your hand off me now. That is no doctor, but a creature of the depths. If you will stand between me and him then you declare yourself my enemy."


----
I was a bit unsure how to handle the strength-affects-desolid schtick and whether this would cover the increased DC from Martial arts... if not, please advise the best way to represent this.

Image file attached too...

Next challenge... a Victorian hero trapped in the modern world.

Enforcer84
Jun 7th, '03, 10:23 AM
That was SOOO cool! I love it! Now you have to post the HDC file!

I'll get to work on this one; I'm not a big victorian era thinker, I'll need some research...

Enforcer84
Jun 7th, '03, 10:24 AM
BTW Shrike, I don't sleep much. Its a curse.

"V"
Jun 7th, '03, 10:51 AM
Gomen nasai, hdc file attached as requested...

Enforcer84
Jun 7th, '03, 01:52 PM
Great! I'll get her when I get home... Heheheh.

RPMiller
Jun 7th, '03, 08:32 PM
Originally posted by Killer Shrike
Rather than edit it yet again, I think Ill let it be. You can always dump it from the hdc file if you choose to use him ;)

btw, how are the export templates coming along? LOL
Which ones?? I am in the midst of about 3 different ones.
Everything is on hold for the moment. I am building a database for a processing plant, writing a character creator for an RPG (not this one), and have a day job. Needless to say, the templates got moved to the back burner until I need a break from trying to make a living ;)

"V"
Jun 8th, '03, 05:19 AM
On the subject of export templates... the "Hero Boards" template in HD doesn't seem to export the background material for the character, so I had to do lots of cut/pasting for Ulfwyn (above). Am I doing something wrong, should I be using a different template?

All advice gratefully received.

RPMiller
Jun 8th, '03, 09:03 AM
Originally posted by "V"
On the subject of export templates... the "Hero Boards" template in HD doesn't seem to export the background material for the character, so I had to do lots of cut/pasting for Ulfwyn (above). Am I doing something wrong, should I be using a different template?

All advice gratefully received. You probably want to take a look at the Free Stuff page --> Hero Designer --> Export Templates. I believe there are some updated templates you can use there. Specifically ExportTemplatesKS.zip. Killer Shrike has an updated Hero Boards Export Template that include the background info. See his various posts above to see what they look like.

"V"
Jun 8th, '03, 10:26 AM
Thanks... that should save some work.

Killer Shrike
Jun 8th, '03, 11:28 AM
Originally posted by "V"
On the subject of export templates... the "Hero Boards" template in HD doesn't seem to export the background material for the character, so I had to do lots of cut/pasting for Ulfwyn (above). Am I doing something wrong, should I be using a different template?

All advice gratefully received.
And here is the Black Text on White BG version.

Enforcer84
Jun 8th, '03, 05:45 PM
Hey Killer Shrike. I posted a character to Other Genre board, wanted to know how you include the picture in the actual post rather than just having it be an attachment...

Killer Shrike
Jun 8th, '03, 09:56 PM
Originally posted by Enforcer84
Hey Killer Shrike. I posted a character to Other Genre board, wanted to know how you include the picture in the actual post rather than just having it be an attachment...

Make sure the picture is added to the character in HD. Export the character as normal, and in the interface for the boards use the Attach File option to also upload the image. Then, once the post hits click on the image. A new window pops up with the image. Copy the URL. Close the window. In the original window, EDIT your characters post, and scroll down through the UPB text to the place you see <--!IF_IMAGE>. Look for the img src tag and paste the URL of the picture between the quotes provided. Update the post. Viola.

Enforcer84
Jun 9th, '03, 03:37 PM
thanks, I'll give that a shot when I get home.

Killer Shrike
Jun 10th, '03, 08:35 PM
Anybody got a displaced Victorian?

Kid Chaos
Jun 11th, '03, 06:04 AM
I can give it a shot when I get home...I don't have HD though so no clamouring for a HD file if I make it.

Killer Shrike
Jun 11th, '03, 07:06 AM
Originally posted by Morningstar70
I usually displace moderns into Victorian times. :( How about the SON of a Modern displaced to Victorian times, who somehow ends up in Modern times himself. His father told him about it so he knows a bit about the times, but he's still a Victorian by upbringing? :)

Kind of a Terminator scenario with a twist.

"V"
Jun 11th, '03, 07:15 AM
Sounds like it might be worth installing some sort of time-portal with one end in Victorian England (or elsewhere) and the other in modern day wherever. Only works for original character or his/her offspring. That way we could have a character equally estranged from both times flitting back and forth and getting into romantic scrapes and misadventures as well as dealing with Victorian mastercriminals who are strangely also adrift in time...

Kid Chaos
Jun 11th, '03, 07:18 AM
Drat this is actually close to the idea I had!

Except I was going to have the hero himself was timeshifting at random intervals. Or perhaps using a Sliders like Steam Punk device to make the journey.

"V"
Jun 11th, '03, 07:45 AM
Sounds good to me!

Kid Chaos
Jun 11th, '03, 07:05 PM
I quickly converted an older pulp style hero I had from 4th into 5th. The Q stood for Quantum but he got tired of villians expecting him to shoot energy or some such silliness.

His background and such are still on paper as it were. I'll try and get those up tomorrow if anyone wants them.

Professor Q

High Powered Hero

Val Char Cost
15 STR 5
17 DEX 21
14 CON 8
12 BODY 4
20 INT 10
17 EGO 14
15 PRE 5
14 COM 2

8 PD 5
6 ED 3
4 SPD 13
6 REC 0
30 END 1
32 STUN 5

6"/9" RUN 0
2" SWIM 0
8"/16" LEAP 0

Characteristics Cost: 96


Cost Power END
7 It's All So Clear Now: +15 INT (Burnout 10 or less -1, Unconcious Activation +0, Only when performing an Intelligence related ability)
12 Iron Will: 15pts Mental Defense
2 Chronal Retardation: Increased Lifespan - 400 years
The Time Machine
22 Elementary My Dear Flux Capacitor: Time Travel (Anywhere in Time +10, x2 Mass limit +5, Takes a Full Phase; -1/2, IAF: Time Wand -1/2, x2 END cost -1/2)
1 Quantum Battery: (20END, 1END/Month Recovery)
8 Sword Cane: 1D6 HKA (Concealable OAF:Sword Cane -3/4)
30 Steam Punk Technogadgets: Variable Gadget Pool (24 pt pool, 6pt control cost, Change with Steam Punk Engineering skill roll, Only change in between adventures -1/2, Powers must be valid application of steampunk technology -1/2)

Powers Cost: 82


Cost Martial Arts - Fencing
0 1) Use with Blades Weapon Group
5 2) Ballestra (OCV +2, DCV -2, 7D6, Half Move Required)
3 3) Cut (OCV +2, DCV +1, 3D6)
4 4) Double a Double (OCV +2, DCV +2, 5D6, MUst follow a predefined maneuver)
5 5) Fleche (OCV +2,DCV -2, 3D6+v/5, Forward Move)
6 6) Froissement (OCV -1,DCV +1, Disarm, STR 25)
5 7) Lunge (OCV -2, DCV +1, STR Strike, 7D6)
3 8) Grypes (OCV -1, DCV -2, Grab 1 limb, STR 25 Disarm)
4 9) Cedutp (OCV +0, DCV +0, Escape Bind, STR 30)
4 10) Parry (OCV +2, DCV +2, Block, Abort)

Martial Arts Cost: 39


Cost Skill
3 Analyze (13-/16-)
3 Conversation (12-)
3 Criminology (13-/16-)
3 Deduction (13-/16-)
2 Gambling: Card Games (13-/16-)
3 High Society (12-)
3 Inventor (13-/16-)
3 Lip Reading (13-/16-)
3 Oratory (12-)
3 Paramedic (13-/16-)
3 Mathematics (12-)
1 Physics (8-)
3 Seduction (12-)
1 Stealth (8-)

Skills Cost: 37


Cost Perk
3 Well Off (300,000/year)

Perks Cost: 3


Cost Talent
3 Absolute Time Sense

Talents Cost: 3


Total Character Cost: 260

Val Disadvantages
20 Normal Characteristic Maxima
10 Stranger in Time (11-, Minor)
20 Code of Honour: Victorian Gentlemmen (Common, Total)
15 Smug British Determination (Very Common. Moderate)
10 Unable to Resist Mental Challenge (Uncommon, Strong)
10 Sent Back to Own Time if hit by large amounts of energy (Uncommon, 11-)
10 DNPC Modern Day Police Detective (Normal, Occasionally 11-)
5 Archiac Speech and Attitude (Concealable, Noticed and Remembered)
15 Hunted by Chronos (As Powerful, 11-, Harshly Punish)
10 Watched by the Architects of Time (More Powerful, Non Combat Influence, 8-, Watching)

Disadvantage Points: 150


Base Points: 125
Experience Required: 125
Total Experience Available: 10
Experience Unspent: 0


Background: Evan Lambarto was always the source of much confusion and concern for his family and friends. As a young child he would startle people by spontaneously scribbling solutions to problems that had many great thinkers of the time puzzled. His father, Hugo Lambarto, who was a noted doctor and thinker in his own right did his best to keep his son's childhood normal and took great pains to cover up such outbursts by releasing the findings under his own name. By the time Evan reached young adulthood his father had set aside a fairly large amount of money for use by his son. For his part Evan spent most of his time consuming books and tackling any mental puzzle that caught his interest. Despite his father's cautioning he would mail the local police with the solution to whatever case had been giving them the most trouble. Eventually a criminal mastermind managed to gather enough evidence to match the polices anonymous ally with some old scientific papers published under the name of Hugo Lambarto. Given the Hugo's reputation the mastermind began plans to eliminate the threat of the wayward genius. Evan returned home from primary school one afternoon to find both his parents missing from their home and the maid laying dead in the kitchen. The neighbors soon called the police and young Evan went to live with his nearest relative, his Aunt Perri and her husband. From that point on he rarely followed any flashes of of insight or genius choosing instead to either throw them away or simply ignore the solution that popped into his head.
It wasn't until college while attended a lecture on the theory of time and space that Evan once again became interested in applying his mind to a puzzle. Convinced he could use such knowledge to go back in time and locate his missing parents he began researching the theories and science involved in time manipulation. The solution presented itself as many of his solutions did, in a sudden flash of brilliance which culminated in a strange looking wand-like device. Entering what his calculations had determined to be the extact chronal coordinates of the day in question Evan activated the device and hurtled himself back through time.
Upon reaching the place and hour of the maid's murder Evan hurried into his parents home and came upon a scene he didn't expect. Standing calmly in the middle of the room stood a man in what looked to be armour of some sort. Standing frozen nearby were several men who looked like hired thugs with weapons drawn. Evan's parents were floating just slightly in front of the man in a glowing energy field that Evan couldn't identify. Without a word the man in armour looked at Even and touched some device attached to the arm of the metal armour. In nothing more than a heartbeat the man in armour and Evan's parents vanished into time and space. With his disappearance the thugs were released from their state of frozen time. A few harrowing moments later and Evan was also safley in the timestream.
All that remained was to track down his parents kidnapper. He determined that someone like the man he saw also had to be coming from some point in the future and any attempts he made to travel even further back in time to prevent the events he witnessed would be thwarted by his fellow time traveller. He theorized that his fellow traveller had to be from a point much farther in the future than his own and mapped coordinates that he felt would be a good place to start looking.
Shortly after his arrival in the year 2000, Evan became involved in a plot by a mysterious villian to mind control everyone in london, as well as a vampire serial killer who only attacked women who were successful in life. His involvement in these cases led to his friendship with Sgt. Brian Lambarto, the descendent of his Aunt Perri. This involvement has further complicated Evan's search as he is constantly trying to keep his distant relative from becoming the last member of their line.

Motivation: Evan is unable to reisist anything that he sees as a mental challenge he works with an almost obsessive compulsion to solve such puzzles. With his relatives help Evan currently teaches at a local secondary school in addition to his detective work.

Quote: "There's a soltution to every problem, you just need the proper time to find it."

Tactics: Evan tends to be reluctant to enter combat prefering to out think his opponents instead. The rare times he's expecting it he usually attacks as quickly as possible with his hidden sword.

Appearance: Eyes: Blue, Hair: Dirty Blond
Evan tends to dress in victorian period clothing or in modern clothing that closely resembles victorian clothing. He does not typically wear a hat as he determined such things drew to much attention to himself.

I can think of a next up...someone else choose one.

Edit -
Noted that the original player had included x2 End, and a 14- activation and side effect of random time jump if failed on the ex dimensional movement. I cut them into the template when i converted it but left it off the write up. In retrospect I don't like the Side Effect all that much really. I don't recall our GM ever even bringing it up. I adjusted the Template to reflect the proper cost. I'm guessing it was added to allow the power in the game, as we had a 30 active pt max on most abilities. Added his write up of the background as well.

Edit 2 - Math was all off. Apparently I need to buy Hero Designer or find/create a good print template for Metacreator.

RPMiller
Jun 11th, '03, 07:21 PM
Very Cool idea! I would be interested in the background info you have for him.

"V"
Jun 11th, '03, 11:35 PM
Marvellous! I too would like to see any background info.

Killer Shrike
Jun 11th, '03, 11:54 PM
Somebody issue a challenge. And lets make it a reasonable one please (no more black holes) ;)

Rage
Jun 12th, '03, 12:48 AM
A super HERO that is also a hot babe

Killer Shrike
Jun 12th, '03, 01:02 AM
Ah jeez. Thats all we need is political spill over.

Rage
Jun 12th, '03, 02:18 AM
Originally posted by Killer Shrike
Ah jeez. Thats all we need is political spill over.

Your right, I think my edit is pretty un spill overable

JmOz
Jun 12th, '03, 04:12 AM
Here you go Rage, I present Looker


<font size=+1><b>Looker</b></font>

Player:

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>23&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>35&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>35&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>10</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10/20&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>10/20&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>17</font></td></tr><tr><td align="right"><font size=2>7&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 131

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">20&#160;&#160;</td><td><b><i>Costume: </i></b>Armor (10 PD/10 ED) (30 Active Points); OIF (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2&#160;&#160;</td><td><b><i>Revealing Costume: </i></b>+5 COM (3 Active Points); OIF (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td><b><i>Revealing Costume: </i></b>+5 PRE (5 Active Points); OIF (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6&#160;&#160;</td><td><b><i>Fighting Sticks: </i></b>Hand-To-Hand Attack +2d6, Reduced Endurance 0 END (+1/2) (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 31

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Punch: 1/2 Phase, +0 OCV, +2 DCV, STR +3d6 Strike&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +1d6 +v/5, Target Falls&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Kick: 1/2 Phase, -2 OCV, +1 DCV, STR +5d6 Strike&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>+1 HTH Damage Class(es)&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Weapon Element: Karate Weapons&#160;</td></tr></table><b>Martial Arts Cost:</b> 25

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>+5 Martial Arts&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>CuK: Hollywood (INT-based) 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>KS: Acting (INT-based) 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Conversation 16-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Seduction 16-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Oratory 16-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Language: Spanish (fluent conversation)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Disguise 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>High Society 16-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Combat Driving 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Climbing 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Breakfall 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Acting 16-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Acrobatics 14-&#160;</td></tr></table><b>Skills Cost: </b>53

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Contact (Contact has significant Contacts of his own, Contact has: useful Skills or resources) 11-&#160;</td></tr></table><b>Perks Cost:</b> 4

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>Combat Luck (3 PD/3 ED)&#160;</td></tr></table><b>Talents Cost:</b> 6


<b>Total Character Cost:</b> 250

<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Money: Poor&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Distinctive Features: Drop Dead Gorgeous (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Secret Identity Frequently (11-), Major&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Code Versus Killing Common, Total&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Novice Hero (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Showoff (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Rivalry: Professional (; Rival is More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Reputation: Dumb Blonde 11-&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Hunted: Suitors, lots of them 8- (Mo Pow; Mildly Punish; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: The Gorgon 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Dependent NPC: Agent 8- (Incompetent; Useful noncombat position or skills)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Unluck: 1d6&#160;</td></tr></table>
<b>Disadvantage Points:</b> 150

<b>Base Points:</b> 100
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0

Candy decided to becoma a super horoine after a bad break up with her boy friend and a producer offering her a job IF she whould work late at night...at his place. She decided to meet a good guy she would have to go where they were good guys so she became a super heroine, hoping to fall in love with a super hero


Next up...a simple one, a golden age hero with an animal motif

Kid Chaos
Jun 12th, '03, 04:56 AM
<i>grumbles...scraps half made infant fire elemental character</i>

Kid Chaos
Jun 12th, '03, 05:46 AM
Well aside from the concept being a pun on his intent, the character itself was planned to be pretty standard. I usually find such desires to be pretty strange, what's the point really slap some powers and a high Com and Pre. There all done, sad part is your missing out on some interesting concepts for that.

That said for my part I have a high com / pre character called The Goddess. Her main schtick aside from some ungodful Pre attacks is her rather lotal legion of followers. The once or twice I actually played her I spent more time looking after what the followers were doing. Which was kind of the point really for the character, I had wanted to build a hero equivelent of your standard villian who has his henchmen do all the work.

JmOz
Jun 12th, '03, 06:29 AM
Actually the character was based off of Flash's ex girlfriend Connie, and when he was missing...look around issue 48-50 IIRC

Kid Chaos
Jun 12th, '03, 06:34 AM
Chalk it up to poor communication. Nothing wrong with your character or reasoning...I took the posted character as a martial artist with an interesting twist.

I guess my bafflement is the request for a "hot babe" itself. I never set out to build a good looking character, unless it works with whatever concept I have in mind.

Updated Professor Q with his background and fixed Time Travel Cost. Had to add 6 XP as I didn't want to include some limitation the original player in the pulp game had put on the power and didn't want to take away from anywere else.

Kid Chaos
Jun 12th, '03, 07:08 AM
I keep doing either a Hawkman rippoff or a sillier version of antman.

though CentipedeLad has some possibilities

RPMiller
Jun 12th, '03, 07:09 AM
If no one else posts a challenge how about an Arthurian Knight of the Round Table in modern times?

Killer Shrike
Jun 12th, '03, 07:42 AM
The next challenge was posted by the last submitter: Golden Age hero with an Animal motif

RPMiller
Jun 12th, '03, 07:50 AM
Originally posted by Killer Shrike
The next challenge was posted by the last submitter: Golden Age hero with an Animal motif Oops. Ignore the rabblings of the one named Durnin... ;)

Kid Chaos
Jun 12th, '03, 12:59 PM
I absolutely love this...much better than the aussie hero Wombat Man I was fighting myself not to do.

Killer Shrike
Jun 12th, '03, 01:27 PM
<table border=1><tr><td bgcolor="white"><font size=+1><b><font color="Black">Killer Shrike</font></b><br><font size=+1><b><font color="Black"></font></b><br>
<table><tr><td width=85%><table cellpadding="0" border="0"><tr><td align="right"><font size=2 color="Black"><b><font color="Black">Val&#160;&#160;</font></b></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">Char&#160;&#160;&#160;</font></b></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">Cost</font></b></td></tr><tr><td align="right"><font size=2 color="Black">15&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">STR</font></b></td><td><font color="Black"><font size=2 color="Black">5</font></td></tr><tr><td align="right"><font size=2 color="Black">18&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">DEX</font></b></td><td><font color="Black"><font size=2 color="Black">24</font></td></tr><tr><td align="right"><font size=2 color="Black">15&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">CON</font></b></td><td><font color="Black"><font size=2 color="Black">10</font></td></tr><tr><td align="right"><font size=2 color="Black">15&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">BODY</font></b></td><td><font color="Black"><font size=2 color="Black">10</font></td></tr><tr><td align="right"><font size=2 color="Black">18&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">INT</font></b></td><td><font color="Black"><font size=2 color="Black">8</font></td></tr><tr><td align="right"><font size=2 color="Black">15&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">EGO</font></b></td><td><font color="Black"><font size=2 color="Black">10</font></td></tr><tr><td align="right"><font size=2 color="Black">15&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">PRE</font></b></td><td><font color="Black"><font size=2 color="Black">5</font></td></tr><tr><td align="right"><font size=2 color="Black">14&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">COM</font></b></td><td><font color="Black"><font size=2 color="Black">2</font></td></tr><tr><td><font color="Black"><font size=2 color="Black"></font></td><td><font color="Black"><font size=2 color="Black">&#160;</font></td><td><font color="Black"><font size=2 color="Black"></font></td></tr><tr><td align="right"><font size=2 color="Black">5/20&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">PD</font></b></td><td><font color="Black"><font size=2 color="Black">2</font></td></tr><tr><td align="right"><font size=2 color="Black">5/20&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">ED</font></b></td><td><font color="Black"><font size=2 color="Black">2</font></td></tr><tr><td align="right"><font size=2 color="Black">4&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">SPD</font></b></td><td><font color="Black"><font size=2 color="Black">12</font></td></tr><tr><td align="right"><font size=2 color="Black">10&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">REC</font></b></td><td><font color="Black"><font size=2 color="Black">8</font></td></tr><tr><td align="right"><font size=2 color="Black">30&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">END</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">40&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">STUN</font></b></td><td><font color="Black"><font size=2 color="Black">9</font></td></tr><td><font color="Black"><font size=2 color="Black"></font></td><td><font color="Black"><font size=2 color="Black">&#160;</font></td><td><font color="Black"><font size=2 color="Black"></font></td></tr><tr><td align="right"><font size=2 color="Black">6"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">RUN</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">2"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">SWIM</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">3"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">LEAP</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr></table><b><font color="Black">Characteristics Cost:</font></b> <font color="Black">107</font><!--IF_IMAGE--></td><td><img src="http://www.herogames.com/forums/attachment.php?s=&postid=77071" width=250 height=500></td></tr></table><!--/IF_IMAGE-->
<br><table border="0" cellpadding="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Power</font></b></td><td align="right"><b><font color="Black">END</font></b></td></tr><tr><td align="right" valign="top"><font color="Black">6&#160;&#160;</font></td><td><font color="Black"><font color="black">Enhanced Perception (+3 to PER Rolls for Single Sense Group (Sight))</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">19&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Eyes of the Hunter: </i></font></b><font color="black">(Total: 19 Active Cost, 19 Real Cost) Infrared Perception (Real Cost: 5) <b><font color="Black">plus</font></b> Ultraviolet Perception (Real Cost: 5) <b><font color="Black">plus</font></b> Telescopic +6 to PER Rolls (only to offset the Range Modifier) (Sight Group) (Real Cost: 9)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">40&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Force Powers: </i></font></b><font color="black">Elemental Control, 80-point powers</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">47&#160;&#160;</font></td><td><font color="Black">1) <b><font color="Black"><i>Death From Above: </i></font></b><font color="black">Flight 25", Combat Acceleration/Deceleration (+1/4), Reduced Endurance 0 END (+1/2) (87 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">40&#160;&#160;</font></td><td><font color="Black">2) <b><font color="Black"><i>Force Aura: </i></font></b><font color="black">Force Field (15 PD/15 ED/5 Flash Defense: Sight Group), Hardened (+1/4), Reduced Endurance 0 END (+1/2), Persistent (+1/2) (79 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">48&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Force Projection & Manipulation: </i></font></b><font color="black">Multipower, 60-point reserve, all slots: (60 Active Points); Restrainable (Only by means other than Grabs and Entangles -1/4)</font> [<b><font color="Black">Notes:</font></b> Projected from eyes. SFX: (Red) Force, which manifests with small barbs in the energy signature.]&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">4u&#160;&#160;</font></td><td><font color="Black">1) <b><font color="Black"><i>Doom of Thorns: </i></font></b><font color="black">Killing Attack - Ranged 4d6 (vs. ED) (60 Active Points); 8 Boostable Charges (-1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">4u&#160;&#160;</font></td><td><font color="Black">2) <b><font color="Black"><i>Hail of Thorns: </i></font></b><font color="black">Energy Blast 6d6 (vs. ED), Autofire (5 shots; +1/2), 64 Charges (+1/2) (60 Active Points); Beam (-1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">4u&#160;&#160;</font></td><td><font color="Black">3) <b><font color="Black"><i>Nest of Thorns: </i></font></b><font color="black">Entangle 2d6, 3 DEF (+1 Additional BODY), 16 Charges (+0), Backlash (+1/2), Takes No Damage From Attacks All Attacks (+1/2) (60 Active Points); Cannot Form Barriers (-1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">5u&#160;&#160;</font></td><td><font color="Black">4) <b><font color="Black"><i>Hedge of Thorns: </i></font></b><font color="black">Force Wall (8 PD/8 ED; 5" long and 1" tall), 6 Continuing Charges lasting 1 Minute each (+0), Hardened (+1/4) (60 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr></table><b><font color="Black">Powers Cost:</font></b> <font color="Black">217</font>

<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Skill</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">+2 with Flight&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">6&#160;&#160;</font></td><td><font color="Black">+2 with Force Projection & Manipulation&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">12&#160;&#160;</font></td><td><font color="Black">+6 vs. Range Penalties on Force Projection and Manipulation&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">+1 Overall&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Breakfall 13-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">Criminology 8-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Deduction 13-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Interrogation 12-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Lockpicking 13-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">PS: Accountant (INT-based) 13-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Shadowing 13-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Stealth 13-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Streetwise 12-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">KS: Organized Crime (INT-based) 13-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Traveler&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">2&#160;&#160;</font></td><td><font color="Black">1) AK: Chicago (INT-based) (3 Active Points) 13-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">2&#160;&#160;</font></td><td><font color="Black">2) AK: New York (INT-based) (3 Active Points) 13-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">2&#160;&#160;</font></td><td><font color="Black">3) AK: Detroit (INT-based) (3 Active Points) 13-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">2&#160;&#160;</font></td><td><font color="Black">4) AK: St Louis (INT-based) (3 Active Points) 13-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">2&#160;&#160;</font></td><td><font color="Black">5) AK: Philidelphia (INT-based) (3 Active Points) 13-&#160;</font></td></tr></table><b><font color="Black">Skills Cost: </font></b><font color="Black">73</font>
<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Perk</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">2&#160;&#160;</font></td><td><font color="Black">Reputation (Dangerous foe of organized crime) (A small to medium sized group (organized crime, beat cops, street people); 14-) +2/+2d6&#160;</td></tr><tr><td valign="top" align="right"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">Money: Well Off&#160;</td></tr></table><b><font color="Black">Perks Cost:</font></b> <font color="Black">3</font>


<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Val&#160;&#160;</font></b></td><td><font color="Black"><b>Disadvantages</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">20&#160;&#160;</font></td><td><font color="Black">Normal Characteristic Maxima&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Reputation: Vigilante 11-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Social Limitation: Secret ID (Frequently; Major)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">25&#160;&#160;</font></td><td><font color="Black">Dependent NPC: Wife Minnie, 3 children 8- (Normal; Unaware of character's adventuring career/Secret ID; Group DNPC: x4 DNPCs)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Psychological Limitation: Vengeance Seeker (Uncommon; Strong)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">20&#160;&#160;</font></td><td><font color="Black">Hunted: The Mob 11- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence; Limited Geographical Area)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Vulnerability: 2 x Effect Gravity Manipulation (Uncommon)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">20&#160;&#160;</font></td><td><font color="Black">Susceptibility: Intense Gravity Fields 2d6 damage, per Phase (Uncommon)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Physical Limitation: Hard of Hearing (Frequently; Slightly Impairing)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Unluck: 2d6&#160;</font></td></tr></table><b><font color="Black">Disadvantage Points:</font></b> <font color="Black">150</font>
<hr>
<b><font color="Black">Cost Summary:</font>
<b><font color="Black">Base Points:</font></b><font color="Black">200</font>
<b><font color="Black">Disadvantage Points:</font></b> <font color="Black">150</font>
<b><font color="Black">Experience Required:</font></b> <font color="Black">50</font>
<b><font color="Black">Total Experience Available:</font></b> <font color="Black">50</font>


<b><font color="Black">Total Character Cost:</font></b> <font color="Black">400</font>
<hr>
<table width="100%" valign="top"><tr valign="top"><td><font color="Black"><b>Height:&nbsp;</font></b><font color="Black">5' 10"</font></td><td><font color="Black"><b>Hair:&nbsp;</font></b><font color="Black">Brown</font></td></tr><tr valign="top"><td><font color="Black"><b>Weight:&nbsp;</font></b><font color="Black">160 lbs</font></td><td><font color="Black"><b>Eyes:&nbsp;</font></b><font color="Black">Brown/Red</font></td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b><font color="Black">Appearance:&nbsp;</font></b><font color="Black">Wears a black costume with a maroon and red cape, maroon eyepieces in a disguising helmet, and a red bird-of-prey head upon his chest.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Personality:&nbsp;</font></b><font color="Black">Killer Shrike's true motivation is unknown, although obviously he seems primarily interested in foiling the plans of organized crime. By the reports of other costumed crime fighters who he has assisted in the past, in combat he is taciturn, speaking only when necessary, and impersonal.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Quote:</font></b><font color="Black">"Run like the mice you are, greaseballs, Ill catch you all anyway."</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Background:&nbsp;</font></b><font color="Black">Not much is known of this avenger of the night, save that he has been waging a war on crime for the past decade. He appears in the night, decending from above shooting energy from his eyes to confound and incapacitate wrong doers. His job done, he traps his prey in a corsucating web of energy thorns, leaves a card for the police, and swoops away. Most notably he has taken on the Scapelli Mob and the Tierney Mob on several occasions, foiling thier criminal activities and landing many of thier goons in prison. Both Mobs have a price out on his head that has stood for many years, uncollected.<br><br>What is clear is that the costumed vigilante known as the Killer Shrike clearly has some sort of Vendetta against organized crime. He has sprung upon the scene sporadically in major cities from St Louis to New York, Philidelphia to Chicago over the past 10 years, attacking mafioso fronts and dens with startling precision from surprise in one furious night and then disappearing into the shadows again to hunt another day. He often goes for months on end without making an appearance, only to appear when least expected where his presense will do the most damage to the dastardly plans of the crime families.<br><br>He has been known to assist other costumed crimefighters struggling against the mob in the past, appearing unsolicited to provide that aid, and then departing without a word once the situation was in hand. He also only seems to work at night; there is no known record of him being active during the day. He is a mystery to both his foes and the populace at large, cloaked in darkest night and shielded by anonymity.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Powers/Tactics:&nbsp;</font></b><font color="Black">Killer Shrike's powers are based primarily on the ability to control and project Force. Using Force, he is able to propel himself thru the air and protect himself from damage. He is also able to project Force from his eyes and manipulate it in various ways but this process tires him and he can only use each trick a certain number of times per day. He also has phenomenal eye sight, able to see vast distances. His energy signature is a dark, menacing red, and when he projects force small barbs of energy are visible on the surface of the projected energy.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Campaign Use:&nbsp;</font></b><font color="Black">Killer Shrike can be used as a NPC vigilante in almost any game. He can provide GMs with a number of hooks involving organized crime in a variety of cities. Killer Shrike is of the Flying Blaster archetype.<br><br></font></td></tr></table>
</td></tr></table>

Did the flying brick with senses and energy blast last week on this thread (War-Man), so here is a flying non-brick with senses and an energy blast ;)

Next Challenge: A character whose powers serve as a catalyzier/booster of other super's powers

Killer Shrike
Jun 12th, '03, 01:33 PM
hdc

Killer Shrike
Jun 12th, '03, 01:43 PM
Originally posted by Morningstar70
Now that is a cool "non-Brick" flyer.

And... he's your main man, KS. Can't get cooler than that. I love the costume. :D
Yeah, actually I made him up just now on a whim -- I was inspired to play around with DC Animated Style templates by the running thread on the subject, and I needed a theme, so I figured why not. Then of course I had to make a character to match the pic ;)

Kid Chaos
Jun 12th, '03, 03:07 PM
<i>copy pastes into his to be used somewhere in the campaign file.</i>

Ragdoll
Jun 12th, '03, 03:23 PM
Originally posted by Insaniac99
Buh-buh-BUZZ!

no challenge left!

so the new one is:

a duplicating mentalist

Hi. [smiles]

Name: Timothy Smalls
Alias: Tiny Tim

12 STR (02)
14 DEX (12)
15 CON (10)
12 BOD (04)
14 INT (04)
27 EGO (34)
15 PRE (05)
12 COM (01)
5 PD (03)
5 ED (02)
4 SPD (16)
8 REC (06)
30 END (00)
35 STN (11)
characteristics cost: 110

-POWERS-
67 Duplication: 3 '283' point duplicates (duplicates 'lack' the duplication power); Full power only (-1/4)
18 Shrinking: .5m, 1.6kg, -4 PER rolls against, +4 DCV, +6 KB; 0 END, Pesistant (+1), Linked to Duplication only when greater power used at full value (-3/4), Full Power only (-1/4)

60 Multipower: Psychic Abilities
u-6 Telepathy: 8d; 1/2 END
u-6 Ego Attack: 6d
u-6 Ego Attack: 4d; 0 END
u-4 Ego Attack: 2d; 1/2 END, Continuous (+1 1/4)
u-6 Mind Control: 9d; Telepathic (+1/4)
u-4 Mental Illusions: 12d; 2x's END (-1/2)
u-6 Mind Scan: 8d; 0 END (+1/2)

15 Psychic Inner Strength: Endurance Reserve 100 END, 10 REC; Only REC while in a trance at 0 DCV (-1)

12 [Kevlar Clothing] Armor: 6 PD/ 6 ED; OIF: Kevlar (-1/2)

-SKILLS/TALENTS/PERKS-
3 Cryptography 12-
3 KS: Foreign Cultures 12-
3 Spanish
3 German
3 French
3 Japanese
3 Linguist
3 Chinese
3 Russian
3 Latin

-DISADVANTAGES-
20 Accidental Change: Activation of Duplication when hit with adjustment powers; Uncommon, Always
05 Age: 55 years old (real age 78)
15 DNPC: Jennifer Malloy; Daughter, Normal, Infrequently, Unaware of identity.
20 DNPC: Grandchildren; Normal, Infrequent, Unaware; 2x's
10 Distinctive Features: Psi Presence; Not concealable, always noticed, with unusual
senses only.
15 Hunted: Viper; More Powerful, 8- Imprison.
15 Watched: Psimon; More Powerful, 14-
20 Watched: Primus; More Powerful, 14-, NCI
25 Suceptability: Sonic Fields; 3d6 from Multipower and Duplication every phase; Uncommon.
05 Unluck: 1D6

Brief background: Chinese American. Wife recently past away, son in law died four years ago in a plane accident, Both grandchildren professionals. (late 20's) One is law enforcment and another in law. Recently began working with Primus as an 'occassional' Liasion to variou superteams in need of a qualified psi. He keeps this a secret, and will not say 'why' he's working. Psimon is watching him, the reason is unknown, and a clash with Viper on more then one occassion has made him applicable to their 'hit' lists.

History: Tommy gained his psychic powers during his early teens, and practiced with them, never using them in any serious fashion. He worked throughout his life on his abilities raising them to the potential they are now. After the death of his wife, he discovered through the force of his will he could 'split' himself into 4 smaller versions of himself. He's not sure if this is an evolution of his natural abilties or something else. He currently works at HCU (Hudson City University) as a professor of Linguistics. Intense sonic fields wreak havoc with the areas of his brain that govern his abilties, and he quickly looses the ability to focus and project them while in such fields. His abilties return relatively quickly after he leaves such enviornments.

Killer Shrike
Jun 12th, '03, 03:45 PM
Thanx for the character Ragdoll, but please read to the end next time; the current challenge is still

<h3>A character whose powers serve as a catalyzer/booster of other super's powers</h3>

Ragdoll
Jun 12th, '03, 06:46 PM
Eep! Sorry about that. [smiles] I'd been working on it since it was offered for a challenge, and I got behind. Wasn't sure if I should post in the thread or outside. If I get behind again, I'll just post 'outside' the thread as a general character share next time. [sheepish smile]

Killer Shrike
Jun 12th, '03, 06:58 PM
Originally posted by Ragdoll
Eep! Sorry about that. [smiles] I'd been working on it since it was offered for a challenge, and I got behind. Wasn't sure if I should post in the thread or outside. If I get behind again, I'll just post 'outside' the thread as a general character share next time. [sheepish smile] Its cool, post away; it just confuses people sometimes is all. Maybe put a label at the top.

Enforcer84
Jun 12th, '03, 11:16 PM
Originally posted by Killer Shrike
Make sure the picture is added to the character in HD. Export the character as normal, and in the interface for the boards use the Attach File option to also upload the image. Then, once the post hits click on the image. A new window pops up with the image. Copy the URL. Close the window. In the original window, EDIT your characters post, and scroll down through the UPB text to the place you see <--!IF_IMAGE>. Look for the img src tag and paste the URL of the picture between the quotes provided. Update the post. Viola.

I hate sounding this dense, but I cannot find the <--If Imag> , is it in the Export File I copied and pasted to the board or is it in vBCode up above?

Killer Shrike
Jun 13th, '03, 12:13 AM
Originally posted by Enforcer84
I hate sounding this dense, but I cannot find the <--If Imag> , is it in the Export File I copied and pasted to the board or is it in vBCode up above? its in the vbcode that is exported from HD, right after the characteristics.

Enforcer84
Jun 13th, '03, 12:52 AM
Which export template? I don't see it.
BTW, Thanks for all your help KS. I really appreciate the export with all the background information. I have the first one I think...

Killer Shrike
Jun 13th, '03, 06:55 AM
Originally posted by Enforcer84
Which export template? I don't see it.
BTW, Thanks for all your help KS. I really appreciate the export with all the background information. I have the first one I think... The Black and White template I uploaded a few pages back (ill add it again now).

The tags only show up IF you have an image assigned to the character in Hero Designer. Otherwise, the img tag isnt added to the exported character.

Killer Shrike
Jun 13th, '03, 01:30 PM
Crusing back over the various characters, I noticed only 4 people downloaded White Dwarf. Kind of curious if there is something about him that people dont like?

lensman
Jun 13th, '03, 07:36 PM
Originally posted by Killer Shrike
Thanx for the character Ragdoll, but please read to the end next time; the current challenge is still

<h3>A character whose powers serve as a catalyzer/booster of other super's powers</h3>

Got it Working now.. post soon.

Arandmoor_Keet
Jun 13th, '03, 11:20 PM
Meet Spectre!

Background/History: Spectre found out that he wasn't exactly "normal" around five years ago...
...when he died.
After figuring that waiting for his family to bury him was going nowhere, Denzel decided to see what the hell was going on, and much to the surprize of the undertaker silently rose from his coffin, assumed a solid form, and left to go to the bathroom.
Since then he has figured out that although there IS a body in the coffin, he is still very much alive and kicking. Able to take solid form for short peroids of time, Spectre has taken to fighting crime (after a not-so-warm greeting from his family) in order to protect his loved ones untill they realise that he hasn't gone away quite yet.

Personality/Motivation: Spectre is motivated to fight crime mainly because of his wife; a successful prosicution lawyer. With some big cases going to cort shortly before his demise, people have started to threaten the widow, and her "estranged" husband will have none of it. Besides that, he doesn't sleep anymore so he has nothing better to do when the sun goes down.

Quote: "Stop or I'll make you!"

Powers/Tactics: Spectre's powers center around his ability to possess other beings. Once "behind the wheel" he can make them do whatever he wants. He is also adept at increasing others' abilities and sometimes lends a "helping hand" to supers in trouble.

Campaign Use: Spectre's dead...use him however you want.

Appearance: Denzel was a middle aged black man in relatively fit condition from a life of hard work. He appears just as he did in life, however when he's not solidified you can see right through him.

<font size=+1><b>Spectre</b></font>

Player:

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>2&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>2&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>8&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>21&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 50

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">90&#160;&#160;</td><td><b><i>Spectral Form: </i></b>Desolidification (affected by Magic), Inherent (+1/4), Reduced Endurance 0 END (+1/2), Persistent (+1/2) (90 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">35&#160;&#160;</td><td><b><i>Possession: </i></b>Mind Control 12d6, Telepathic (+1/4), Reduced Endurance 0 END (+1/2) (105 Active Points); Skin Contact Required (-1), Stops Working If Mentalist Is Stunned (-1/2), Does Not Provide Mental Awareness (-1/4), Mandatory Effect EGO +10 (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16&#160;&#160;</td><td>Physical Damage Reduction, Resistant, 50%, Usable By Other (+1/4) (37 Active Points); Linked to Possession (-1/2), Lesser Power can only be used when character uses greater Power at full value (-1/4), STUN (or BODY) Only (-1/2) [<b>Notes:</b> Stun Only]&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">68&#160;&#160;</td><td><b><i>Spectral Assistance: </i></b>Aid: All 4d6, Limited Power Power loses less than a fourth of its effectiveness (+0), Variable Effect All Powers Simultaneously (+2) (120 Active Points); Others Only (-1/2), Linked to Possession (-1/4) [<b>Notes:</b> Can only be used on those he has posessed.]&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td><b><i>Spectral Touch: </i></b>Hand-To-Hand Attack +6d6 (30 Active Points); Hand-To-Hand Attack (-1/2), No Knockback (-1/4), Conditional Power Power does not work in Uncommon Circumstances (-1/4) [<b>Notes:</b> Spectre can disrupt a living person's life force by flying through them.]&#160;</td><td valign="top" align="right">3</td></tr></table><b>Powers Cost:</b> 224


<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Bureaucratics 8-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Climbing 8-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Electronics 11-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Gambling 11-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>AK: Millinum City (INT-based) 8-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Mechanics 11-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Paramedics 8-&#160;</td></tr><tr><td valign="top" align="right">7&#160;&#160;</td><td>Power (EGO-based) 15-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>PS: Construction Worker 11-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>SS: Civil Engineering (INT-based) 13-&#160;</td></tr></table><b>Skills Cost: </b>25

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Anonymity [<b>Notes:</b> He's suposed to be dead.]&#160;</td></tr><tr><td valign="top" align="right">7&#160;&#160;</td><td>Contact (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: useful Skills or resources, Contact is slavishly loyal to character) 8-&#160;</td></tr></table><b>Perks Cost:</b> 10



<b>Total Character Cost:</b> 309

<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: DEMON 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence) [<b>Notes:</b> He somehow managed to piss off agents of DEMON who now want him for study.]&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Money: 0 Poor [<b>Notes:</b> Being dead makes employment a little hard...]&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Physical Limitation: Cannot hold onto anything when incorporeal (Frequently; Greatly Impairing)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Must see justice done (just has to meddle) (Common; Moderate)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Rivalry: Romantic (Rivalry for Ex-Wife; Rival is Significantly More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Unaware of Rivalry) [<b>Notes:</b> The president of his wife's law firm is going after his wife, and Spectre 'll have nothing of it.]&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Susceptibility: Holy Ground 1d6 damage, per Segment (Uncommon) [<b>Notes:</b> Can't stand to be within sanctified grounds tended by true believers.]&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Susceptibility: Contact with blessed symbols 1d6 damage, Instant (Common) [<b>Notes:</b> Crosses, insence, etc...]&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Accidental Change: Stress 14- (Common) [<b>Notes:</b> When faced with stress, Spectre sometimes switches from solid to non-solid, or vice-versa.]&#160;</td></tr></table>
<b>Disadvantage Points:</b> 110

<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0

Edit: Note: he should have 25 pts allocated to total life support but I forgot...teach me to create characters late at night with almost no sleep :D

Next Up: A secluded pad! That's right...gimme an exotic base!

Arandmoor_Keet
Jun 13th, '03, 11:23 PM
for HD

Kid Chaos
Jun 14th, '03, 08:27 AM
Sigh, due to how I copied him into the post I made a lot of bad math errors with Professor Q. I have gone back and corrected them all.

SKJAM!
Jun 14th, '03, 03:57 PM
Not in response to any challenge, but why bother doing a new thread for only one character? No Hero Designer yet, sorry.

LAVENDER ROSE

Created by Scott K. Jamison, 2003

Val Char Cost
9 STR -1
16 DEX 18
20 CON 20
20 BODY 20
18 INT 8
20 EGO 20
10 PRE 0
12 COM 1
2 PD 0
4 ED 0
3 SPD 4
6 REC 0
40 END 0
35 STUN 0

Cost Powers END
44 20d6 Telepathy, Armor-Piercing, 0 END, must go to "cannot be detected by target" -1/4, 0
Receive only -1/2, only to see other people's flashbacks -1/2, No Conscious Control -2
30 MP--"Magic Crossbow" (30 pt reserve)
3u "Standard bolt" 2d6 RKA 3
3u "Sharp bolt" 1d6+1 RKA, Armor-piercing 3
3u "Rubber bolt" 1d6 +1 RKA, Indirect (always starts from self) +1/4 3
3u "Stun bolt" 6d6 EB 3
3u "Net bolt" 3d6 Entangle, 3 DEF 3
20 Armor 10 PD/10 ED, OIF uniform
7 Instant Change 0
Skills
15 +3 CSL w/crossbow
5 Deduction 14-
3 Scholar
3 Breakfall 12-
3 Climbing 12-
5 Conversation 12-
2 KS: Classic Literature 12-
2 KS: Theology 12-
2 KS: Religious History 12-
2 KS: Major Religious Texts 12-
2 KS: Geography 12-
2 KS: Local Crime Figures 12-
2 KS: Superhumans 12-
2 KS: Couneling Techniques 12-
3 High Society 11-
2 AK: Campaign City 11-
3 Oratory 11-
3 Persuasion 11-
3 Streetwise 11-
2 PS: Counselor 11-
3 Languages: Fluent Latin, Fluent Ancient Greek (English native)
5 Cramming
Perks
3 Anonymity
8 Favors, as needed
Talents
5 Eidetic Memory
4 Speed Reading

200+ Disadvantages
20 Mystery Watched: 14-, MoPow, NCI
5 Near-sighted
15 Sense of Justice
20 Must write down everything learned each day
15 Amnesiac
5 Reputation "gay" 8-
10 Mystery ID
10 2d6 Unluck

Cha Cost 90 + Pow Cost 210 = Total 300

OCV 5+ DCV 5+ ECV 7 Phases 4,8,12


Background: "John Bunyan" woke up a few months ago in a barely-furnished apartment, with a splitting headache and no memory of how he'd gotten there. The only clue to his identity was a driver's license in John Bunyan's name. Confused, John dressed and went outside to an unfamiliar street. He wandered around for an hour or two, baffled as to who he was and why he was there.
Suddenly, he felt a strong memory, of being raped and his arm broken. Except, in the memory, he was a woman. He looked around, confused, then realized that the waitress in the cafe he was near had her arm in a cast. Somehow, John had seen her memory, and not his own. Intrigued, John bought a meal in the cafe so he could talk to the waitress. With a little effort he learned that she had indeed been assaulted, but the police had not been able to find the man responsible.
John saw clues in the memory, and was able to track the rapist down. Before he confronted the man, however, a costume fomed around John, complete with a weapon. In this disguise, John captured the rapist and turned him over to the police.
That night, John felt compelled to write down everything that happened in a diary. (It was blank before.)
Since then, the Lavender Rose has sought justice for those unable to attain it for themselves. John knows that there is a larger purpose to his life, but has as yet been unable to discover any clues to that destiny.

Personality: John is a soft-spoken, self-effacing person who is equally uncomfortable in the halls of power and in the crime-ridden streets. If it were not for a genuine desire to help others, he wouldn't leave the apartment at all. Once he has been alerted to an injustice, John will pursue a remedy for as long as it takes. While he is willing to kill if it is absolutely necessary, John prefers to seek other remedies for problems. He's becoming increasingly worried about his compulsive diary writing, especially as there are secrets in there that should never be learned.

Quote: "Would you like to talk about it?"

Powers and Tactics: The Lavender Rose's powers appear to be magical in nature. The most unusual of these is his ability to see other people's "flashbacks", strong memories that relate to their current problems. John has no control over when or how this power activates. When John wishes to become the Lavender Rose, he concentrates, and the Rose's costume replaces his current clothing. He also gains a crossbow, which appears to be a physical weapon, but instantly reappears at his side if stolen. The bolts fired from the crossbow are powered by John's own lifeforce, and dissolve if anyone else grasps them.
John's skills make him think that he was educated in a seminary at some point, and may have been ordained. Unfortunately, he doesn't know in which religion.
John prefers to wander about in civilian clothing until a case presents itself, and continue investigating in mufti until a combat situation seems likely. Then he assumes his "super" identity. In combat, Lavender Rose is strictly a sniper, fleeing to range if confronted. Recently, people John's helped in the past have begun referring cases to him, and he makes a modest income from grateful "clients."

Appearance: John Bunyan is a slender man in his late twenties or early thirties, with very short dark brown hair and brown eyes. His skin is pale and his features are delicate. John customarily wears wire-rimmed glasses and dark suits with a clerical collar.
The Lavender Rose wears a white bandleader's jacket with a lavender rose (always fresh) on the right breast pocket, and gold epaulets; tight lavender-colored trousers; shiny black low boots, and a lavender domino mask with corrective lenses. The color scheme, some unfortunate coincidences and Rose's soft-spokeness have started a persistent rumor that the hero is gay. This is sometimes helpful, but more often a hindrance, especially as John is not attracted to men.

Campaign Use: Lavender Rose's main hook is the mystery of who he is, where he came from, and who did this to him. If this can be tied into a player character's background, so much the better. He's deliberately much less combat-worthy than most PCs, so eventually he'll need to come for them for help. He might even be able to help bring justice to the player character's archenemy. John's counseling skills might also come in handy from time to time.
For more realistic campaigns, change the "flashback" reading power to uncanny observational skills, make the crossbow a Focus with charges, and make the costume (no Instant Change) less garish. If Lavender Rose is too underpowered, boost his Speed and give him more combat levels with a larger Multipower.


Comments? Questions?

SKJAM!
"Air and Sky Grow Cold"

Killer Shrike
Jun 15th, '03, 03:05 PM
<h3>
Arandmoor_Keet ->
Next Up: A secluded pad! That's right...gimme an exotic base! </h3>

Ahem; this is the CHARACTER Posting Game. Please repost with a CHARACTER Challenge. Thanx!

Arandmoor_Keet
Jun 15th, '03, 06:46 PM
IMHO a base can have as much character as any PC...

But if you insist...

Gimme a Brick sans super-strength.

Arandmoor Keet

Agent X
Jun 15th, '03, 07:17 PM
Originally posted by Arandmoor_Keet
IMHO a base can have as much character as any PC...

But if you insist...

Gimme a Brick sans super-strength.

Arandmoor Keet Hey, Arandmoor_Keet, I'll just post a Base Posting Game and you can set the first challenge.

Enforcer84
Jun 16th, '03, 10:27 PM
Here you go.



<table border=1><tr><td bgcolor="white"><font size=+1><b><font color="Black">Steelshod</font></b><br><font size=+1><b><font color="Black">Drew Harper</font></b><br>
<table cellpadding="0" border="0"><tr><td align="right"><font size=2 color="Black"><b><font color="Black">Val&#160;&#160;</font></b></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">Char&#160;&#160;&#160;</font></b></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">Cost</font></b></td></tr><tr><td align="right"><font size=2 color="Black">35&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">STR</font></b></td><td><font color="Black"><font size=2 color="Black">20</font></td></tr><tr><td align="right"><font size=2 color="Black">18&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">DEX</font></b></td><td><font color="Black"><font size=2 color="Black">24</font></td></tr><tr><td align="right"><font size=2 color="Black">40&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">CON</font></b></td><td><font color="Black"><font size=2 color="Black">60</font></td></tr><tr><td align="right"><font size=2 color="Black">30&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">BODY</font></b></td><td><font color="Black"><font size=2 color="Black">40</font></td></tr><tr><td align="right"><font size=2 color="Black">15&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">INT</font></b></td><td><font color="Black"><font size=2 color="Black">5</font></td></tr><tr><td align="right"><font size=2 color="Black">13&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">EGO</font></b></td><td><font color="Black"><font size=2 color="Black">6</font></td></tr><tr><td align="right"><font size=2 color="Black">25&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">PRE</font></b></td><td><font color="Black"><font size=2 color="Black">15</font></td></tr><tr><td align="right"><font size=2 color="Black">12&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">COM</font></b></td><td><font color="Black"><font size=2 color="Black">1</font></td></tr><tr><td><font color="Black"><font size=2 color="Black"></font></td><td><font color="Black"><font size=2 color="Black">&#160;</font></td><td><font color="Black"><font size=2 color="Black"></font></td></tr><tr><td align="right"><font size=2 color="Black">35&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">PD</font></b></td><td><font color="Black"><font size=2 color="Black">29</font></td></tr><tr><td align="right"><font size=2 color="Black">35&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">ED</font></b></td><td><font color="Black"><font size=2 color="Black">27</font></td></tr><tr><td align="right"><font size=2 color="Black">4&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">SPD</font></b></td><td><font color="Black"><font size=2 color="Black">12</font></td></tr><tr><td align="right"><font size=2 color="Black">14&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">REC</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">80&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">END</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">80&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">STUN</font></b></td><td><font color="Black"><font size=2 color="Black">15</font></td></tr><td><font color="Black"><font size=2 color="Black"></font></td><td><font color="Black"><font size=2 color="Black">&#160;</font></td><td><font color="Black"><font size=2 color="Black"></font></td></tr><tr><td align="right"><font size=2 color="Black">6"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">RUN</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">2"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">SWIM</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">14"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">LEAP</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr></table><b><font color="Black">Characteristics Cost:</font></b> <font color="Black">254</font>
<br><table border="0" cellpadding="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Power</font></b></td><td align="right"><b><font color="Black">END</font></b></td></tr><tr><td align="right" valign="top"><font color="Black">20&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Power Guantlets: </i></font></b><font color="black">(Total: 39 Active Cost, 20 Real Cost) +5 STR (5 Active Points); No Figured Characteristics (-1/2), OIF (-1/2) (Real Cost: 2) <b><font color="Black">plus</font></b> <i>Power Strikes:</i> Hand-To-Hand Attack +5d6 (25 Active Points); Hand-To-Hand Attack (-1/2), OIF (-1/2) (Real Cost: 12) <b><font color="Black">plus</font></b> <i>Efficient Musculature:</i> Strength 35, Reduced Endurance 1/2 END (+1/4) (9 Active Points); OIF (-1/2) (Real Cost: 6)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">3</font></td></tr><tr><td align="right" valign="top"><font color="Black">44&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Nigh Invulnerable: </i></font></b><font color="black">Damage Resistance (35 PD/35 ED), Hardened (+1/4) (44 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">13&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Shrugs off the Normal Stuff: </i></font></b><font color="black">Energy Damage Reduction, 50% (20 Active Points); STUN Only (-1/2)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">13&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Shrugs off the normal stuff: </i></font></b><font color="black">Physical Damage Reduction, 50% (20 Active Points); STUN Only (-1/2)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">9&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>I'm Tough!: </i></font></b><font color="black">+0 PD, Hardened (+1/4) (9 Active Points) (Modifiers affect Base Characteristic)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">9&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Damn Tough!: </i></font></b><font color="black">+0 ED, Hardened (+1/4) (9 Active Points) (Modifiers affect Base Characteristic)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">6&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Huge Man: </i></font></b><font color="black">Knockback Resistance -3"</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">35&#160;&#160;</font></td><td><font color="Black"><font color="black">Life Support , Eating: Character only has to eat once per week, Extended Breathing, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Longevity: 200 Years, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Sleeping: Character only has to sleep 8 hours per week</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">9&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>I've a strong Mind too!: </i></font></b><font color="black">+7 Mental Defense (10 points total), Hardened (+1/4) (9 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">15&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Whatever.: </i></font></b><font color="black">Power Defense (15 points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">14&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Jump Boots: </i></font></b><font color="black">Leaping +7" (14" forward, 7" upward) (Accurate, Position Shift) (17 Active Points); IIF (-1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">2</font></td></tr></table><b><font color="Black">Powers Cost:</font></b> <font color="Black">187</font>
<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Martial Arts Maneuver</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">&#160;&#160;</font></td><td><font color="Black">Boxing, Modern&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">2) Clinch: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">3) Cross: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">4) Hook: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">5) Jab: 1/2 Phase, +2 OCV, +1 DCV, STR Strike&#160;</font></td></tr></table><b><font color="Black">Martial Arts Cost:</font></b> <font color="Black">19</font>
<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Skill</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Bureaucratics 14-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Conversation 14-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">High Society 14-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">2&#160;&#160;</font></td><td><font color="Black">KS: Boxing 11-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">2&#160;&#160;</font></td><td><font color="Black">KS: Charitable Organizations 11-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">2&#160;&#160;</font></td><td><font color="Black">KS: NBA Basketball 11-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">2&#160;&#160;</font></td><td><font color="Black">Language: Spanish (fluent conversation)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Oratory 14-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Paramedics 12-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Persuasion 14-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">2&#160;&#160;</font></td><td><font color="Black">SS: Sociology 11-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Streetwise 14-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Teamwork 13-&#160;</font></td></tr></table><b><font color="Black">Skills Cost: </font></b><font color="Black">34</font>
<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Perk</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">6&#160;&#160;</font></td><td><font color="Black">Reputation (A large group; 14-) +2/+2d6&#160;</td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Contact (Contact has: useful Skills or resources, Good relationship with Contact), Organization Contact (+2) (15 Active Points) 12-&#160;</td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Fringe Benefit: Membership: Avant Guard&#160;</td></tr></table><b><font color="Black">Perks Cost:</font></b> <font color="Black">24</font>
<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Talent</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">Lightning Reflexes: +5 DEX to act first with Single Action (Jab)&#160;</font></td></tr></table><b><font color="Black">Talents Cost:</font></b> <font color="Black">5</font>

<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Val&#160;&#160;</font></b></td><td><font color="Black"><b>Disadvantages</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Dependent NPC: Dr James Harper & Elizabeth Harper (Parents) 11- (Normal; Useful noncombat position or skills; Group DNPC: x2 DNPCs)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Distinctive Features: Neon Green Eyes, Huge Muscular Man (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">25&#160;&#160;</font></td><td><font color="Black">Hunted: Institute for Human Advancement 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence; PC has a Public ID or is otherwise very easy to find)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">25&#160;&#160;</font></td><td><font color="Black">Hunted: VIPER 8- (Mo Pow; Harshly Punish; PC has a Public ID or is otherwise very easy to find; Extensive Non-Combat Influence)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Physical Limitation: Huge (+1 to other Per Rolls, weighs over 200Kg, -1DCV) (Frequently; Slightly Impairing)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">20&#160;&#160;</font></td><td><font color="Black">Psychological Limitation: Code vs Killing (Common; Total)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Psychological Limitation: Altruistic; donates of self for others. (Common; Moderate)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Psychological Limitation: Enjoys being a public figure (Common; Moderate)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Social Limitation: Public ID; Drew Harper (Frequently; Major)&#160;</font></td></tr></table><b><font color="Black">Disadvantage Points:</font></b> <font color="Black">150</font>
<hr>
<b><font color="Black">Cost Summary:</font>
<b><font color="Black">Base Points:</font></b><font color="Black">200</font>
<b><font color="Black">Disadvantage Points:</font></b> <font color="Black">150</font>
<b><font color="Black">Experience Required:</font></b> <font color="Black">173</font>
<b><font color="Black">Total Experience Available:</font></b> <font color="Black">175</font>


<b><font color="Black">Total Character Cost:</font></b> <font color="Black">523</font>
<hr>
<table width="100%" valign="top"><tr valign="top"><td><font color="Black"><b>Height:&nbsp;</font></b><font color="Black">7' 4"</font></td><td><font color="Black"><b>Hair:&nbsp;</font></b><font color="Black">Brown</font></td></tr><tr valign="top"><td><font color="Black"><b>Weight:&nbsp;</font></b><font color="Black">450 lbs</font></td><td><font color="Black"><b>Eyes:&nbsp;</font></b><font color="Black">Brown</font></td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b><font color="Black">Appearance:&nbsp;</font></b><font color="Black">A huge African American male with short cropped hair and, due to his mutant gene, brilliant neon green eyes. His eyes tend to put people off, but they are countered by a ready smile and easy going demeanor. He is a quick wit and is studying sociology and public speaking at Boston College. His costume consists of a red sleevless shirt with a golden 'S' over his heart, black pants, his "Jump Boots" which are IIF so just appear to be black anime combat boots, and his silver guantlets. He wears no mask as he is not going to be able to keep a secret ID anyway. He occasionally wears dark sunglasses.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Personality:&nbsp;</font></b><font color="Black">Just a good man trying to help out his neighboorhood. </font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Quote:</font></b><font color="Black">Look, just put the gun down before you hurt yourself.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Background:&nbsp;</font></b><font color="Black">Drew Harper is a large man. Always has been. He is also a mutant blessed with tremendous durability and resiliance. It didn't take him long to decide to become a costumed adventurer. He always had a noble streak to him and the idea of using his natural gifts to aid others appealed to him. He has taken up boxing as his strength, while great, does not enter the realm of superhuman. Since joining the Avant Guard (thanks Aaron Alliston!) in Boston, Drew has aquired his "Force Guantlets", created by Angela Haas, known to the public as Access.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Powers/Tactics:&nbsp;</font></b><font color="Black">Steelshod, despite his lack of lifting power, is a brick. He can take cannon fire and not even blink. His quick hands and Power Guantlets give him tremendous striking power. He is generally considered the team's combat monster. He generally uses his firt phase to take measure of his opponents.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Campaign Use:&nbsp;</font></b><font color="Black">A combat monster; Drew can't do many of the nice non-combat things true bricks can do, aided by the Power Guantlets, he can life a small car, but he tends to leave the heavy lifting to Olympia. He is, however, one of the team's more popular public faces. He often donates his name and time to various local and national charities and can be brough into an adventure that revolves around them.</font></td></tr></table>
</td></tr></table>

okay, someone make me a female gadgeteer named Access... since I used her name in Steelshod's origin.

Arandmoor_Keet
Jun 17th, '03, 12:43 AM
<font size=+1><b>Access</b></font>

Player:

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>25&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>-5</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>5</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>26&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>22&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>7&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>50&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>22</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>18"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>-6</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>5"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 52

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">6&#160;&#160;</td><td><b><i>Cyber Armor: </i></b>Power Defense (10 points) (10 Active Points); OIF Durable (-1/2), Real Armor (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">34&#160;&#160;</td><td><b><i>Cyber Armor: </i></b>Armor (20 PD/20 ED) (60 Active Points); OIF Durable (-1/2), Real Armor (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td><b><i>Armor Assistance: </i></b>+20 STR (20 Active Points); Activation Roll 11- (-1) (uses END Reserve)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td> +15" Running (18" total) (30 Active Points); Activation Roll 11- (-1) (uses END Reserve)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">20&#160;&#160;</td><td><b><i>High Power Radio/Radar: </i></b>Radio Perception/Transmission (Targeting Sense)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td>Increased Arc Of Perception (360-Degree) (Sight Group)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">30&#160;&#160;</td><td>Analyze Sense (Sight Group; Additional Sense Group: Hearing Group, Additional Sense Group: Smell/Taste Group)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">28&#160;&#160;</td><td><b><i>Cyber Gauntlet: </i></b>Multipower, 50-point reserve, all slots: (50 Active Points); OIF Durable (-1/2), Concentration 1/2 DCV (-1/4) [<b>Notes:</b> The Cyber Gauntlet multipower only works on computers and robots.]&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u&#160;&#160;</td><td>1) <b><i>Computer Control: </i></b>Mind Control 10d6 (50 Active Points); Costs END To Maintain Full END Cost (-1/2), Normal Range (-1/4) (uses END Reserve)&#160;</td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">2u&#160;&#160;</td><td>2) Mind Scan 5d6, One Way Link (+1) (50 Active Points); Costs END To Maintain Full END Cost (-1/2) (uses END Reserve)&#160;</td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">28&#160;&#160;</td><td><b><i>Combat Gauntlet: </i></b>Multipower, 50-point reserve, all slots: (50 Active Points); OIF Durable (-1/2), Incantations (-1/4) [<b>Notes:</b> The Combat Gauntlet is voice activated and can only be used by Access or someone who can duplicate her voice.]&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u&#160;&#160;</td><td>1) <b><i>Laser Blinder: </i></b>Flash 10d6 (Sight Group), Required Hands One-Handed (+0) (50 Active Points); Beam (-1/4), Can Be Missile Deflected (-1/4), No Knockback (-1/4) (uses END Reserve)&#160;</td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">3u&#160;&#160;</td><td>2) <b><i>Lightning Blast: </i></b>Energy Blast 10d6 (vs. ED), Required Hands One-Handed (+0) (50 Active Points) (uses END Reserve)&#160;</td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">2u&#160;&#160;</td><td>3) <b><i>Shock Gauntlet: </i></b>Hand-To-Hand Attack +10d6, Required Hands One-Handed (+0) (50 Active Points); Hand-To-Hand Attack (-1/2), No Knockback (-1/4) (uses END Reserve)&#160;</td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">20&#160;&#160;</td><td><b><i>Robo Boyz: </i></b>Follower (x2, 250 Base, 0 Disad) (55 Active Points); IAF Fragile (Focus (Helmet Mic); -3/4), Concentration 1/2 DCV, Must Concentrate throughout use of Constant Power (-1/2), Incantations, Requires Incantations throughout (-1/2) [<b>Notes:</b> She needs to manually direct her combat bots, and constantly give them voice commands or else they just stand there. Also, if she loses either her computer gauntlet, or her helmet mic her Boyz stop working.]&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td>Endurance Reserve (100 END, 10 REC) Reserve: (20 Active Points) REC: (10 Active Points); Limited Recovery (-1)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">96&#160;&#160;</td><td>Variable Power Pool (Gadget Pool), 75 base + 21 control cost (113 Active Points); VPP Can Only Be Changed Between Adventures (-1/2), Only In Heroic Identity (-1/4) [<b>Notes:</b> All gadget end must come from her suit's battery.]&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 323


<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Skipover Sprayfire&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Bureaucratics 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Computer Programming 13-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Cramming &#160;</td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td>Electronics 16-&#160;</td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td>Inventor 16-&#160;</td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td>Power (INT-based) 16-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Rapid Attack (Ranged) &#160;</td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>SS: Robotics (INT-based) 16-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>SS: Chemistry (INT-based) 15-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>SS: Physics (INT-based) 15-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>SS: Computer Engineering (INT-based) 15-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>SS: Electrical Engineering (INT-based) 15-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>SS: Material Sciences (INT-based) 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Security Systems 13-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Systems Operation 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Tactics 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Teamwork 11-&#160;</td></tr></table><b>Skills Cost: </b>93

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td>Reputation (A large group; 14-) +3/+3d6&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Fringe Benefit: Low Justice: Character has the right to mete out justice.&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Contact (Contact has: useful Skills or resources, Good relationship with Contact), Organization Contact (+2) (15 Active Points) 12-&#160;</td></tr></table><b>Perks Cost:</b> 27

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Eidetic Memory&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Lightning Calculator&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Lightsleep&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Speed Reading (x10)&#160;</td></tr></table><b>Talents Cost:</b> 15


<b>Total Character Cost:</b> 510

<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">25&#160;&#160;</td><td>Dependent NPC: Meridith Haas (Comatose Mother) 14- (Incompetent)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Dependent NPC: Gary Haas (Parapalygic Brother) 14- (Normal; Useful noncombat position or skills)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Physical Limitation: No Lifting more than 10 kg without armor assistance (Frequently; Greatly Impairing)&#160;</td></tr><tr><td valign="top" align="right">25&#160;&#160;</td><td>Hunted: VIPER 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence; PC has a Public ID or is otherwise very easy to find)&#160;</td></tr><tr><td valign="top" align="right">25&#160;&#160;</td><td>Hunted: ARGENT 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence; PC has a Public ID or is otherwise very easy to find)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Code vs. Killing (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Must protect bystanders (Common; Total)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Social Limitation: Public ID: Jenny White (Frequently; Minor)&#160;</td></tr></table>
<b>Disadvantage Points:</b> 150

<b>Base Points:</b> 200
<b>Experience Required:</b> 160
<b>Total Experience Available:</b> 160
<b>Experience Unspent:</b> 0

--------------------

Ten years ago Angela's life changed forever when a rampaging super, under the control of ARGENT, picked up and threw a car into the resteraunt her family was celebrating her birthday in killing her father, her sister, paralyzing her brother, and breaking her mother's neck. Bittered by the experience she now fights against criminals who would cause such rampant destruction whenever she can.
Origionally from a well-to-do family, she now spends her family fortune, plus whetever her and her brother can manage to earn, on her extensive collection of gadgets, and her mother's health care.

Angela is a shy, introverted person unless she can find someone to talk to about science; then she can talk all day! Focused on her mission to help people, she has less of a compulsion against killing due to the attempt on the lives of her family and will kill if the need arises or if she believes that simply capturing the villan will not solve the problem. While this does not stand well with the other members of the Avant Guard, it hasn't caused a problem...yet.
She got into the superhero gig to stop those who would cause the very damage that took most of her family from her those years ago, and will have no mercy on them when she does.
Presently her activities with the Avant Guard in addition to the time she spends tinkering with gadgets and teaching at a local college with her brother is all she has time for, although weather or not her "gift" to her fellow Avant Guard member Steelshod is the start of something more in her life remains to be seen.

Quote: "Let me show you what THIS button does!"

Angela makes all her own gadgets with help from her equally brilliant brother, and is more than willing to try out her "new toy" on her unfortunate foes. Her crowning achievments in robotics, her Boyz, form her main attack force although with her Cyber Armor (her second "crowning achievment") she is far from defenseless.
When the car that destroyed her family hit her, it injured her back beyond any known method of healing and now her strength, and speed, is quite limited. While her armor can compensate for both short commings, frequent muscle spasms in her back tend to confuse the system and error it out. Presently she is unable to fix the reacurring problem, and is well aware of the fact that half the time she can barely walk or lift anything. Outside of her armor she can't do so much as carry her lecture notes from classroom to classroom, making her public ID by far her most guarded secret.

Angela Haas is a 21 year old knockout of mixed Hispanic decent. Her shoulder length black hair frames a face that, while pretty, is etched with worry lines far before its time. Her intense gaze gives anyone meeting it a look of intelligence, but betrays a deep sadness. When not working on something she can often be found deep in thought or with her nose deep in a book. Despite her appearance, she has never been to Mexico and does not speak a single word of spanish.

Arandmoor Keet

Next Challenge: Careful! Make me a brick, sans mega-PD or ED! (I love trickey bricks...)

Arandmoor_Keet
Jun 17th, '03, 01:15 AM
Forgot the Boyz description...

Access's description should include the Boyz 120 points of Disadvantages. I built them after I posted her...

<font size=+1><b>Boyz Unit</b></font>

Player:

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>2&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>-8</font></td></tr><tr><td align="right"><font size=2>0&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>5/20&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>5/20&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>25</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>31&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 69

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td><b><i>God Loves Access: </i></b>Luck 3d6&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td>Automaton (Cannot Be Stunned) [<b>Notes:</b> The Boyz' systems are very delicate, but have excelent error checking. As a result, unlike normal robots they have stun.]&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">30&#160;&#160;</td><td><b><i>Wings: </i></b>Flight 10", Reduced Endurance 0 END (+1/2) (30 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">45&#160;&#160;</td><td>Armor (15 PD/15 ED)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td>Power Defense (10 points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td><b><i>Ambiance Compensators: </i></b>Flash Defense (10 points) (Sight Group)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td><b><i>Audio Compensators: </i></b>Flash Defense (10 points) (Hearing Group)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">41&#160;&#160;</td><td>Life Support , Eating: Character does not eat, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Immunity: Bacterial Infections, Safe in High Pressure, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing [<b>Notes:</b> Boyz "sleep" when they recharge.]&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td><b><i>Secure System: </i></b>+10 Mental Defense (10 points total)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td><b><i>Access Uplink: </i></b>Mind Link (One Specific Mind), Psychic Bond&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">22&#160;&#160;</td><td><b><i>Small Size: </i></b>Shrinking (0.4953 m tall, 0.2476 m wide, 4.5359 kg mass, -2 PER Rolls to perceive character, +2 DCV, +3" KB), Inherent (+1/4), Reduced Endurance 0 END (+1/2), Persistent (+1/2) (22 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">17&#160;&#160;</td><td><b><i>Laser Breath: </i></b>Energy Blast 6d6 (vs. ED) (30 Active Points); Beam (-1/4), Can Be Missile Deflected (-1/4), No Knockback (-1/4) [<b>Notes:</b> The laser projector is located where the mouth should be.]&#160;</td><td valign="top" align="right">3</td></tr></table><b>Powers Cost:</b> 235


<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Rapid Attack (HTH) &#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Rapid Attack (Ranged) &#160;</td></tr></table><b>Skills Cost: </b>10

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Anonymity&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Computer Link&#160;</td></tr></table><b>Perks Cost:</b> 6



<b>Total Character Cost:</b> 320

<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Dependence: Charged Battery Takes 1d6 Damage (Very Common; 20 Minutes)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Distinctive Features: Robotic Features (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)&#160;</td></tr><tr><td valign="top" align="right">25&#160;&#160;</td><td>Psychological Limitation: Cannot act without command from Access (Very Common; Total)&#160;</td></tr><tr><td valign="top" align="right">25&#160;&#160;</td><td>Social Limitation: Viewed as Property (Very Frequently; Severe)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Susceptibility: EMP 3d6 damage, Instant (Uncommon)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Vulnerability: 2 x STUN Electricty/Magnitism (Uncommon)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Unluck: 3d6 (God hates Access)&#160;</td></tr></table>
<b>Disadvantage Points:</b> 120

<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0

Created by Access to be her assistants on the batlefield, the Boyz are her crowning achievement in robotics and artificial intelligence. They boyz are highly deadicated and follow Access's commands to the letter. Presently she believes them to be simple automatons, although the reality is that they have both manifested a low level of self awareness from their experiences with her. Presently their programming fully binds them to her, but it might not be long before they can act on their own every once in a while. Even now they occasionally "mis-interpret" a command to acomplish something they feel is more immediately important. Although they are still constantly plagued with system bugs, they still seem to pull through for her in the end.

The Boyz' only attack right now is their combat laser. Their main function is to act as foreward scouts, fly cover, and aid her teamates with cordinated attacks.

The Boyz appear as small metalic dragons that breathe an intense beam of light.

Arandmoor Keet

lensman
Jun 17th, '03, 01:52 AM
Originally posted by Enforcer84

okay, someone make me a female gadgeteer named Access... since I used her name in Steelshod's origin.

Access

<font size=+1><b></b></font>

Player:

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>8&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>16&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>3</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>3&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>6&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>4</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 79

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td><b><i>Stimulus Overload: </i></b>Rapid x100 (Sight Group; Additional Sense Group: Hearing Group)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9&#160;&#160;</td><td><b><i>Hyperactive Awareness: </i></b>Enhanced Perception (+3 to PER Rolls for All Sense Groups)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1&#160;&#160;</td><td>Life Support , Sleeping: Character only has to sleep 8 hours per week&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">27&#160;&#160;</td><td>Telepathy 8d6, Additional Class of Minds, Explosion (+1/2), Nonselective Target (-1/4), Reduced Endurance 0 END (+1/2) (87 Active Points); Mandatory Effect: Passive, Must always Apply +20 Cannot be detected by Target EGO +20 (-1/2), Must Always Achieve Particular Effect (-1/4), Receive Only (-1/2), Stops Working If Mentalist Is Stunned (-1/2), Does Not Provide Mental Awareness (-1/4), Normal Range (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4&#160;&#160;</td><td>Mind Link (One Specific Mind), Additional Class of Minds (15 Active Points); Feedback STUN Only (-1), Only With Others Who Have Mind Link (-1), Stops Working If Mentalist Is Stunned (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td><b><i>Psychic resistence: </i></b>+5 Mental Defense (8 points total)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">22&#160;&#160;</td><td><b><i>Concious dissedence: </i></b>+22 Mental Defense (25 points total)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">84&#160;&#160;</td><td><b><i>Applied Science: </i></b>Variable Power Pool (Gadget Pool), 60 base + 24 control cost (90 Active Points); Limited Class Of Powers Available Slightly Limited (-1/4)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 162


<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Universal Scientist 13-&#160;</td></tr><tr><td valign="top" align="right">21&#160;&#160;</td><td>Analyze: Technology 20-&#160;</td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Inventor 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Mechanics 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Systems Operation 11-&#160;</td></tr><tr><td valign="top" align="right">27&#160;&#160;</td><td>+9 with any three related Skills&#160;</td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Riding 13-&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Animal Handler (Equines) 12-&#160;</td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Scholar&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>1) KS Sculpture (3 Active Points) 12-&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>2) KS: Science, 5 Tech levles ahead of current (11 Active Points) 20-&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>3) KS Elements Unknown to Man (11 Active Points) 20-&#160;</td></tr></table><b>Skills Cost: </b>109




<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Must Balance Destructive Inventions with Creative Inventions (Very Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Must Prove Worth to Others (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Physical Limitation: Overwhelmed by own Telepathic power (Infrequently; Fully Impairing)&#160;</td></tr><tr><td valign="top" align="right">25&#160;&#160;</td><td>Hunted: : O.R.G.A.N. 14- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence; Limited Geographical Area)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Vulnerability: 2 x Effect Environmental Stimuli (Uncommon)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Social Limitation: Secret Identity (Occasionally; Major)&#160;</td></tr></table>
<b>Disadvantage Points:</b> 95
<br>
<b>Base Points:</b> 200
<b>Experience Required:</b> 55
<b>Total Experience Available:</b> 55
<b>Experience Unspent:</b> 0
<b>Total Character Cost:</b> 350
<br>
<table width="100%" valign="top"><tr valign="top"><td><b>Height:&nbsp;</b>5' 7"</td><td><b>Hair:&nbsp;</b>BrownGreen</td></tr><tr valign="top"><td><b>Weight:&nbsp;</b>107 lbs</td><td><b>Eyes:&nbsp;</b>Brown</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance:&nbsp;</b></td></tr><tr valign="top"><td colspan=2><b>Personality:&nbsp;</b>Access is now a technician and inventor of the highest order. Few if any know of her telepathic abilities. Because of her constant intake of data and its processing she can appear distracted and inattentive.. Her mind, conciousness, is in a constant state of use. Few if any telepaths could penetrate the seemingly whirling cacaphony of theory and application.<br>Access turns to Sculpting and riding to try and concentrate on the here and now , and as relaxation techniques.</td></tr><tr valign="top"><td colspan=2><b>Quote:</b>Yeah, I know. It may not seem possible, but trust me years from now they might discover the science it uses.</td></tr><tr valign="top"><td colspan=2><b>Background:&nbsp;</b>Access started out as a low level telepath trying to gain control over her power. A power that forced her to isolate from the rest of society.<br>Becoming a recuse and introverted Access was accepted by only one group. Nerdy, social outcast intellectuals. Access used her power to stay up with the rest of her group as she read the ideas and interests of the group and then studied in those areas. Soon she realized a that life was worth interacting with others. Access began to chart a path from recluse to the productive member of society. <br>The more she studied with able and even brillant minds, the more others regarded her as exceptional. Then Access began to slowly mix with others and absorb their ideas and shift through all the permutations that they could notsee or discarded as not of interest. <br>Then her first encounter with Hybrid. A super hero of vast intellect who was in battle with an Alien villian known as Incarnetrix.<br>During the battle Access was receiving thoughts andf more. The way in which both minds shifted through strageties and adapted to powers and tactics of the other caused Access to re-align and process vast amopunts of Knowledge into useful and product ideas.<br>Access was present at the defeat of hybrid,and as he was being taken away she read his dread at the thought that, all these people and how helpless they would be at the merciless intellect of his foe.<br>Access then decided to travel the world and absorb and more importantly apply the vast knowledge of humanity for good. </td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics:&nbsp;</b></td></tr><tr valign="top"><td colspan=2><b>Campaign Use:&nbsp;</b></td></tr></table>

my challenge would have been: A Super Psionic entity that is the fusion of 5 other mentalist minds

Nuts again. That second Mental defence should have the limit: Only vrs. Telepathy

Enforcer84
Jun 17th, '03, 04:10 PM
Hmmm, Two Accessi? to choose from. HAHAHAHAA. I like the brick requestst, I'll get on Vulnerable man...

Fireg0lem
Jun 17th, '03, 06:24 PM
Background Story: He doesn't remember anything before Christmas Eve, 2001. He just remembers walking through Newport News, in a daze, simply looking for shelter from the slush coming down. He wandered into the bad part of the city, without realizing it. Suddenly, he saw flashes of light that stirred him out of his daze. Up ahead, a flame-wielding supervillain was blasting away at police cars trying to apprehend him, making his getaway from an armed robbery. Without thinking, he charged the man, closing the distance between them in seconds and slamming the man through the concrete in a single toss. The flames burned him, so he let go immediately, but the one hit was enough to flatten the surprised villain.
When the media showed up to ask him his name, he suddenly realized that he had no idea who he was. He couldn't remember anything at all, and didn't seem to have any skills at all. While he was standing there, confused, an established superhero-detective, Black Hawk, showed up, drawn by the fight. Hawk took in the confused man, and tried to help find clues to his past.
Medical tests showed that the man had implants of a strange metal, named "Orichalcum" by those involved, implanted into his hands, muscles, and eyes. The metal massively boosted his running speed, and particularly his strength and reflexes. It also let him see without actively using his eyes, and bounce projectiles off his hardened palms. It did not, however, offer a great deal of protection against bullets and the like.
Hawk taught the man the basics of crimefighting, and also basic fighting techniques. Hawk also tried to teach the man how to do detective work, but he had trouble working with people and Hawk eventually gave it up.
After several months of training, they were caught off-guard one day by men in black powered armor carrying advanced weapons. They drew Hawk in with a faked crime, then tried to kill him. Hawk was badly wounded but found and warned his student in time for him to run.
After Hawk's death, the man decided to devote his life to crimefighting in the name of Black Hawk. He chose to call himself The Freight Train, and has made quite an impact with his powerful crime-fighting capabilities, and is currently a major "flash in the pan" for the local media. Whether he will remain in the public eye has yet to be seen.
Appearance: Freight Train is an eight-foot, heavily muscled man. He appears to be of Caucasian descent, although there is no way to verify it. His face, however, is badly scarred (he and Hawk believed it to be from the surgery used to implant the Orichalcum), and as a result he looks very ugly, though intimidating.
Train's costume is a sleek metal-grey spandex suit, although it doesn't cover his face. It is streaked with rust-red and black.

Personality:Train has gotten used to not knowing much of what is going on, and as a result tends to be very cautious, and reserved. He always takes time to think things through, plan, and prepare, and if he can help it will always plan for contingencies and problems. He doesn't like having to talk to people, and doesn't care much for people in general - he protects them because of the memory of Black Hawk, and because he thinks it is the right thing to do. He also doesn't have anything else to do - he scrapes together a living from donations, payments from rich citizens he helps, and suchlike. He has a rather negative attitude, generally expecting the worst to happen, for in his short memory it has, very often.

Character Sheet, Freight Train

Characteristics:
Cost Characteristic Value
65 Strength 75
75 Dexterity 35
46 Constitution 33
10 Body 15
8 Intelligenc 18
-4 Ego 8
-2 Presence 8
-4 Comeliness 3
0 Physical Defense 15
8 Energy Defense 15
15 Speed 6
0 Recovery 22
-10 Endurance 49
Stun 67
Combat and Roll Information:
OCV: 12
DCV: 12
ECV: 3
Combat Phases: 2, 4, 6, 8, 10, 12
Strength Roll: 24
Dexterity Roll: 16
Constitution Roll: 14
Intelligence Roll: 13
Perception Roll: 13
Ego Roll: 11
Resistant Physical Defense: 6
Resistant Energy Defense: 6
Running Speed: 13"
Powers:
Cost Power
20 Orichalcum Hand Implants: Missile Deflection,
Any Attack
7 Orichalcum-Enhanced Body: Power Defense 11,
Always On
22 Orichalcum Sensing Implants: Spatial Awareness
5 Orichalcum Headplates: Mental Defense 10,
Always On
14 Orichalcum Leg Implants: Running: +7
12 Orichalcum Arm Implants: ½ END on 50 STR
8 Big And Scary: +17 PRE, Fear Only (-1)
Skills and Talents:
Cost Skill Roll
3 Acrobatics 16
3 Breakfall 16
12 Combat Luck 6 PD/ 6 ED N/A
3 Criminology 13
10 Defensive Maneuver IV N/A
0 Everyman Skills: N/A
Acting 8
Area Knowledge: Newport News 8
Climbing 8
Computer Programming 8
Concealment 8
Conversation 8
Deduction 8
Language Skill: English - Idiomatic N/A
Paramedic 8
Persuasion 8
Professional Skill: Superhero 11
Shadowing 8
Stealth 8
Transport Familiarity 8
3 Forensic Medicine 13
2 KS: Known Supercriminals 11
3 Shadowing 13
3 Stealth 16
3 Tracking 13
Martial Arts: Infighting
Cost Manuever OCV DCV Description/Roll
4 Clinch +2 +2 Block, Abort
3 Hold -1 -1
Grab Two Limbs, +10 Strength to maintain hold
3 Slam +0 +1
STR + vel/5, Target Falls
Disadvantages:
Distinctive Features: 8' Tall Man 10
Distinctive Features: Body Contains Metal Deposits 10
Mystery Hunted (Creators), 14-, Capture/Kill 20
Physical Limitation: Weird Biochemistry Requires Special Medical Care 15
Psychological Limitation: Overly Cautious 20
Psychological Limitation: Doesn't Like Dealing With People10
Psychological Limitation: Dislikes Taking Orders 10
Psychological Limitation: Pessimist 10
Public Identity: The Freight Train 15
Reputation: Superhero 14- (Newport News Only) 10
Social Limitation: Amnesiac 20

Overall Character Cost: 350

Fireg0lem
Jun 17th, '03, 06:30 PM
Beat you Enforcer ;p
My challenge: A character whose only power is his incredible intelligence (not a mentalist, a gadgeteer, or a battlesuit, but someone who uses purely his immense intellect to foil/cause crime). He can, if you want, have abilities derived from his intelligence bought as powers (ie Telepathy, only to predict actions, for example, which is a fairly common application for superintelligent beings).

Enforcer84
Jun 17th, '03, 10:38 PM
Curses against my movie night!

here is Olympia anyway

<font size=+1><b>Olympia</b></font>

Player: NPC; Member of Avant Guard

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>70&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>60</font></td></tr><tr><td align="right"><font size=2>23&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>25&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>4</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>17&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>17&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>9</font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>17</font></td></tr><tr><td align="right"><font size=2>19&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>60&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>60&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>9"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>5"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>20"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>6</font></td></tr></table><b>Characteristics Cost:</b> 200

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">20&#160;&#160;</td><td><b><i>Tougher than she looks!: </i></b>Physical Damage Reduction, 50%&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20&#160;&#160;</td><td><b><i>Didn't hurt much: </i></b>Energy Damage Reduction, 50%&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4&#160;&#160;</td><td><b><i>Resiliant: </i></b>Damage Resistance (4 PD/4 ED)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7&#160;&#160;</td><td><b><i>Regeneration: </i></b>Healing 2 BODY (20 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Character May Take No Other Actions (-1/4), Self Only (-1/2)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">11&#160;&#160;</td><td><b><i>Shield Guantlets: </i></b>Missile Deflection (Any Ranged Attack) (20 Active Points); OIF (-1/2), Will Not Work Against Heavy Missiles (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td><b><i>Resiliant Physiology: </i></b>Life Support , Eating: Character only has to eat once per week, Extended Breathing, Immunity: Common Cold/Flu, Longevity: 200 Years, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Sleeping: Character only has to sleep 8 hours per week&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td><b><i>Dificult to Affect: </i></b>Power Defense (10 points)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 87


<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Acrobatics 14-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Animal Handler (Canines) 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Breakfall 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Climbing 14-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Defense Maneuver: I-II &#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Forensic Medicine 12-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Greek Mythology 11-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Olympics (History & Athletes) 11-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Dog Breeding 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Paramedics 12-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>PS: Dog Breeder 11-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>PS: Vetranary Assistant 11-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>SS: Biology 11-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>SS: Vetranary Medicine 11-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>SS: Zoology 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Stealth 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Streetwise 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Teamwork 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Tracking 12-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>WF: Shotguns&#160;</td></tr></table><b>Skills Cost: </b>51

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Reputation (A medium-sized group; 14-) +2/+2d6&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Fringe Benefit: Membership: Avant Guard&#160;</td></tr></table><b>Perks Cost:</b> 7

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>Combat Luck (3 PD/3 ED)&#160;</td></tr></table><b>Talents Cost:</b> 6


<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Dependent NPC: Derrick MacIntyre 11- (Normal; Useful noncombat position or skills)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Distinctive Features: Tall, greek goddess looks (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Hunted: Bulldozer 8- (As Pow; Harshly Punish; PC has a Public ID or is otherwise very easy to find)&#160;</td></tr><tr><td valign="top" align="right">25&#160;&#160;</td><td>Hunted: VIPER 8- (Mo Pow; Harshly Punish; PC has a Public ID or is otherwise very easy to find; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Hunted: "The Masher" 8- (Less Pow; Harshly Punish; PC has a Public ID or is otherwise very easy to find)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Code vs Killing (Common; Total)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Competative (Common; Moderate)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Fearless, will sacrifice herself without a second thought (Common; Total)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Rivalry: Professional (Saphire; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Public Identity (Frequently; Major)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Vulnerability: 1 1/2 x STUN Poisons/Toxins (Common)&#160;</td></tr></table>
<b>Disadvantage Points:</b> 150
<br>
<b>Base Points:</b> 200
<b>Experience Required:</b> 1
<b>Total Experience Available:</b> 1
<b>Experience Unspent:</b> 0
<b>Total Character Cost:</b> 351
<br>
<table width="100%" valign="top"><tr valign="top"><td><b>Height:&nbsp;</b>6' 4"</td><td><b>Hair:&nbsp;</b>Red (was Black)</td></tr><tr valign="top"><td><b>Weight:&nbsp;</b>220 lbs</td><td><b>Eyes:&nbsp;</b>Blue</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance:&nbsp;</b>A stunning and statuesque young woman with bright red hair and blue eyes. Her hair used to be black but it changed after the formula gave her superhuman abilities. As Olympia she wears a "super" version of a sprinter's uniform. Access has given her a guantlet that allows her to deflect missile attacks.</td></tr><tr valign="top"><td colspan=2><b>Personality:&nbsp;</b>Teresa is a kind, yet driven young woman. She has an altruistic streak and no fear. She is also highly competative. She enjoys the experience of being a superheroine but in her most private moments, she mourns the loss of her olympic dream.</td></tr><tr valign="top"><td colspan=2><b>Quote:</b>This is probably not the way you expected things to go down, is it?</td></tr><tr valign="top"><td colspan=2><b>Background:&nbsp;</b>Teressa McCormmick was an olympic hopeful in the women's 100 meter sprint. However, while the UMass freshman was on one of her morning runs, she came across a house on fire. Hearing cries from the inside and not seeing the fire department, she ran in and tried to find the person trapped in side. She found a small child and managed to get the youngster to freedom. Teressa asked the girl if anyone else was in there, hysterically, the girl screamed for her mother. Teresa ran back in but could not find anyone. However, she could not find anyone. Searching frantically she eventually succumbed to the smoke and passed out. Teressa's life was saved by a heroic fire fighters but she sustained major burns, and the smoke inhalation damaged her resperatory system. <br>Hailed as a hero, she was none-the-less finished as an athlete. <br>Shortly after she gained consciousness, a man approached her. Introducing himself as Alexander Wyatt, the father of the young girl she saved, he expressed his gratitude at her heroism and apologized for her injuries. His wife, had been killed in a car accident earlier that month and thier daughter was still dealing with the shock; there had been no one else in the house at the time. He gave her a card and told her to see the doctor enscribed, he was sure her life would change.<br>Depressed about the end of her athletic career, Teressa concentrated on her studies. She looked at the card daily, but never called the number. A few weeks into the term, she came down with pnumonia and she eventually felt that she needed this mysterious doctor's help. After contacting the doctor, she found herself in a lab on the waterfront. The doctor, a kind, soft spoken man with a slight accent, told her that he had a formula that would return her to her physical peak and then some. Within two weeks, her burns were gone, her immune system was far stronger and she could perfom vast superhuman feats of strength. Realizing her new abilities could be best used to help people, she took the name Olympia, in honor of her dreams. She operated in her home town of Boston for a few weeks, and found herself working with the newly formed Avang Guard on a few occasions. She eventually accepted their offer of membership.</td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics:&nbsp;</b>A brick with tremendous speed and agility, Olympia actually lacks the muscle mass and high defenses of most bricks. She tends to use her speed advantage against other super strong opponents. She is a gifted natural combat and has been looking into learning some form of martial arts.</td></tr><tr valign="top"><td colspan=2><b>Campaign Use:&nbsp;</b>A brick with out defenses. She is a member of the Avant Guard, and about a year away of being a licensed Vetrinarian. She is popular and known by those in the athletic communities.</td></tr></table>

Enforcer84
Jun 17th, '03, 11:28 PM
Here is my Super genius Crime Fighter.

with a healthy nod to my childhood.

<font size=+1><b>Revenant</b></font>

Player: NPC; Member of Avant Guard

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>40&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>7&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>1</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 129

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">9&#160;&#160;</td><td><b><i>Clue Analysis: </i></b>Retrocognitive Clairsentience (Sight Group) (40 Active Points); Extra Time 1 Turn (Post-Segment 12) (-1 1/4), Character May Take No Other Actions (-1/4), Precognition/Retrocognition Only (-1), Time Modifiers (-1/2), Requires A INT Roll (-1/4)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">2&#160;&#160;</td><td><b><i>Body Reading: </i></b>Detect Lies 17- (3 Active Points); Sense Affected As sight and hearing (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12&#160;&#160;</td><td><b><i>Reading Body Language: </i></b>+3 with DCV (15 Active Points); Only vs attacks he can sense (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td><b><i>Incredibly Accute Senses: </i></b>Enhanced Perception (+1 to PER Rolls for All Sense Groups)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">40&#160;&#160;</td><td><b><i>Hmm. This looks promising.: </i></b>Find Weakness 13- (All Attacks)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8&#160;&#160;</td><td><b><i>Cowl Radio: </i></b>Radio Perception/Transmission (10 Active Points); IIF (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td><b><i>Utility Belt: </i></b>Multipower, 30-point reserve, all slots: (30 Active Points); OAF (-1)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u&#160;&#160;</td><td>1) <b><i>Micro Camera: </i></b>Eidetic Memory (5 Active Points); Visual Only (-1), OAF (-1)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u&#160;&#160;</td><td>2) <b><i>Micro Recorder: </i></b>Eidetic Memory (5 Active Points); Audio Only (-1), OAF (-1)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u&#160;&#160;</td><td>3) <b><i>Compass: </i></b>Bump Of Direction (3 Active Points); IIF (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u&#160;&#160;</td><td>4) <b><i>Swingline Gun: </i></b>Swinging 15" (15 Active Points); OAF (-1), 12 Charges (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u&#160;&#160;</td><td>5) <b><i>Brass Knuckles: </i></b>Hand-To-Hand Attack +3d6 (15 Active Points); Hand-To-Hand Attack (-1/2), OIF (-1/2)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">1u&#160;&#160;</td><td>6) <b><i>Micro Rebreather: </i></b>Life Support , Self-Contained Breathing (10 Active Points); OAF (-1), 1 Continuing Charges lasting 1 Hour each (-1/4)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 95

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Karate&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>1) Atemi Strike: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>2) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>3) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +10 STR to Disarm roll&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>4) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>5) Knifehand Strike ("Chop"): 1/2 Phase, -2 OCV, +0 DCV, HKA 0 1/2d6&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>6) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +1d6 Strike, Target Falls&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>7) Punch/Snap Kick: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>8) Side/Spin Kick: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>9) Weapon Element: Karate Weapons&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>10) Weapon Element: Staffs&#160;</td></tr></table><b>Martial Arts Cost:</b> 34

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td>+3 with Karate&#160;</td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Analyze: Combat 17-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Breakfall 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Concealment 17-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Conversation 12-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Cramming &#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Criminology 17-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Deduction 17-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Defense Maneuver: I &#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Forensic Medicine 17-&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Forgery (Documents, Money (Counterfeiting)) 17-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>High Society 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Interrogation 12-&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Language: Sign Language/Braille (completely fluent; literate)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Lipreading 17-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Navigation (Land) 17-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Paramedics 17-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Security Systems 17-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Shadowing 17-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Sleight Of Hand 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Stealth 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Streetwise 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Tactics 17-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Teamwork 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Tracking 17-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>WF: Common Melee Weapons&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>WF: Off Hand&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Scholar&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>1) KS: Criminal Law (INT-based) (3 Active Points) 17-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>2) KS: Criminal Underworld (INT-based) (3 Active Points) 17-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>3) KS: Karate (INT-based) (3 Active Points) 17-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>4) KS: Known Criminal Organizations (INT-based) (3 Active Points) 17-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>5) KS: Law Enforcement Agencies (INT-based) (3 Active Points) 17-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>6) KS: Military/Mercenary/Terrorist World (INT-based) (3 Active Points) 17-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>7) KS: Police Proceedure (INT-based) (3 Active Points) 17-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Scientist&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>1) SS: Ballistics (INT-based) (3 Active Points) 17-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>2) SS: Chemistry (INT-based) (3 Active Points) 17-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>3) SS: Forensic Sciences (INT-based) (3 Active Points) 17-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>4) SS: Pharmacology/Toxicology (INT-based) (3 Active Points) 17-&#160;</td></tr></table><b>Skills Cost: </b>115

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Access (Hidden (-1 to Skill Rolls))&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Computer Link&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Contact (Contact has: useful Skills or resources) 11-&#160;</td></tr><tr><td valign="top" align="right">18&#160;&#160;</td><td>Contact (Contact has: useful Skills or resources, Very Good relationship with Contact), Organization Contact (+2) (18 Active Points) 12-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Money: Well Off&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Reputation (A large group; 11-) +2/+2d6&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Fringe Benefit: Membership: Avant Guard, Passport&#160;</td></tr></table><b>Perks Cost:</b> 42

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Absolute Range Sense&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Absolute Time Sense&#160;</td></tr><tr><td valign="top" align="right">12&#160;&#160;</td><td>Combat Luck (6 PD/6 ED)&#160;</td></tr><tr><td valign="top" align="right">22&#160;&#160;</td><td>Danger Sense (Function as a Sense, Sensitivity: Out of Combat) 17-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Eidetic Memory&#160;</td></tr><tr><td valign="top" align="right">11&#160;&#160;</td><td>Lightning Reflexes: +7 DEX to act first with All Actions&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Speed Reading (x10)&#160;</td></tr></table><b>Talents Cost:</b> 60


<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Dependent NPC: Sally Kimball (Girlfriend, Reporter) 11- (Slightly Less Powerful than the PC; Useful noncombat position or skills)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: Crime Lord 11- (As Pow; Harshly Punish; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Hunted: Utility 8- (As Pow; Harshly Punish)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: VIPER 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Code vs Killing (Common; Total)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Always looking for ulterior motives in others (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Searching for his Family (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Secret Identity: Leroy Brown (Frequently; Major)&#160;</td></tr></table>
<b>Disadvantage Points:</b> 120
<br>
<b>Base Points:</b> 200
<b>Experience Required:</b> 155
<b>Total Experience Available:</b> 155
<b>Experience Unspent:</b> 0
<b>Total Character Cost:</b> 475
<br>
<table width="100%" valign="top"><tr valign="top"><td><b>Height:&nbsp;</b>6' 6"</td><td><b>Hair:&nbsp;</b>Brown</td></tr><tr valign="top"><td><b>Weight:&nbsp;</b>220 lbs</td><td><b>Eyes:&nbsp;</b>Brown</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance:&nbsp;</b>A tall, lean young man in his mid twenties with toussled brown hair and blue eyes. He wears corrective glasses when in his civilian ID. As Revenant, he wears a lighly armored costume, contact lenses and a utility belt provided by Access.</td></tr><tr valign="top"><td colspan=2><b>Personality:&nbsp;</b>Once a friendly, easy going young man with uncanny awareness and deductive reasoning, Leroy has become something of a haunted young man. He knows in his heart that Crimelord hasn't killed his parents, but the fact that he has yet been able to find them, or any other sign of Crimelord has caused him considerable anxiety. He joined the Avant Guard to gain the resources of the other members of the team. </td></tr><tr valign="top"><td colspan=2><b>Quote:</b>Actually, it was the fact that electric clocks don't tick that led me to doubt your story. Now where did you hide the diamonds? I thought so.</td></tr><tr valign="top"><td colspan=2><b>Background:&nbsp;</b>Making something of a name for himself when he was a child, Leroy Brown was a gifted child prodigy. With deductive reasoning uncanny in a ten year old, he used to help his father, the chief of police in his small town, solve odd cases. This led to him openning a 'detective agency' while in school and having a myriad of minor adventures growing up. He attended the university and received a degree in criminolgy. Leroy would probably have made an excellent police detective if his family hadn't disappeared one night. For once, Leroy's clue finding abilities failed him. He was unable to find his mother and father. A note at the scene, that has been burned into his consciousness, bears the name Crimelord. Leroy has done what he feels is his only option, he has become a costumed crimefighter. Training intensely for three years and finding himself a personae as a vengeful spirit of the night, the Revenant has begun patrolling the streets of Boston. Searching for his family and the Crimelord who vexxes him for, apparently, amusement.</td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics:&nbsp;</b>A mid- level martial artist, Revenant uses his incredible deductive reasoning and ability to read body language to devestating effect, finding weaknesses and avoiding what are to him, obvious attacks.</td></tr><tr valign="top"><td colspan=2><b>Campaign Use:&nbsp;</b>A supreme Detective whenever you need the mulligan. </td></tr></table>

I actually am not taken with the name Revenant, but its what I've got to work with.

Arandmoor_Keet
Jun 18th, '03, 12:04 AM
So what's the next challenge?

Killer Shrike
Jun 18th, '03, 12:21 AM
Originally posted by Arandmoor_Keet
So what's the next challenge?
It wouldnt be an Enforcer post if he didnt forget the next challenge ;)

Sorry Ive been out of the loop on new characters; been getting my play group in order.....

The Vaultdweler
Jun 18th, '03, 12:33 AM
Name: Sonny Petrelli
Player: Elijah Clay

--------------------------------------------------------------------------------
Val Char Base Cost
17 STR 10 7
14 DEX 10 12
15 CON 10 10
13 BODY 10 6
17 INT 10 7
16 EGO 10 12
25 PRE 10 20
20 COM 10 5
5/14 PD 3 2
5/8 ED 3 2
3 SPD 2.4 6
6 REC 6 0
30 END 30 0
30 STUN 30 0
6" RUN 6 0
2" SWIM 2 0
3" LEAP 3 0

--------------------------------------------------------------------------------
STR Roll: 12- Run: 6"
DEX Roll: 12- Swim: 2"
CON Roll: 12- Leap: 3"
INT Roll: 12-
EGO Roll: 12-
PER Roll 12-

--------------------------------------------------------------------------------
Disadvantages Pts
Psychological Limitation: Loyal to unit (Very Common; Strong) 20
Psychological Limitation: Must follow contract (Common; Strong) 15
Normal Characteristic Maxima 0
Reputation: As a criminal 11- (Known Only To A Small Group) 5
Distinctive Features: Good looking charismatic man (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 5
Hunted: Mafia 8- (Mo Pow; Harshly Punish) 15
Hunted: CIA 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence) 20
Hunted: FBI 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence) 20

XP
0 Base Points : 200
Disads Total + 100
Experience Spent + 50
Total Cost = 350


--------------------------------------------------------------------------------
Pts. Power/Skill/Perk/Talent END
10 Edge: 2d6


Third Echelon Training
2 1) Weapon Element: Blades, Clubs
3 2) Aikido Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5, Target Falls
4 3) Boxing strike: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike
4 4) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND
4 5) Escape: 1/2 Phase, +0 OCV, +0 DCV, +15 STR vs. Grabs
4 6) Judo disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +10 STR to Disarm roll
4 7) Karate chop: 1/2 Phase, -2 OCV, +0 DCV, HKA 0 1/2d6
4 8) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4 9) Hold: 1/2 Phase, -1 OCV, -1 DCV, Range +0, Grab three limbs,+10 Str

Mafia training
3 1) Seduction 14-
3 2) Interrogation 14-
3 3) Fast Draw 12-
3 4) Concealment 12-
3 5) Streetwise 14-
6 6) PS: Hitman (INT-based) 15-
Third Echelon training
40 1) +4 Overall
5 2) +1 with firearms
20 3) +10 vs. Called Shot modifier on pistols.
10 4) Expanded Everyman Skill Selection,Military(+9) 8-
3 5) KS: The Military/Merc.Etiquette (INT-based) 12-
2 6) KS: The Espionage World 11-
2 7) KS: The Competition 11-
10 8) Two-Weapon Fighting (Ranged)
6 9) WF: Common Melee Weapons, Common Missile Weapons, Small Arms
3 10) TF: Common Motorized Ground Vehicles, Helicopters, Small Motorized Boats
3 11) Tracking 12-
3 12) Teamwork 12-
3 13) Tactics 12-
3 14) Systems Operation 12-
3 15) Stealth 12-
3 16) Paramedics 12-
2 17) Navigation (Land) 12-
3 18) Basic Mechanics 12-
3 19) Basic Electronics 12-
3 20) Demolitions 12-
3 21) Combat Driving 12-
3 22) Climbing 12-
3 23) Breakfall 12-
3 Linguist
1 1) Language: Italian (idiomatic; literate, Native Language) (2 Active Points)
1 2) Language: Russian (basic conversation; literate) (2 Active Points)
1 3) Language: Japanese (basic conversation; literate) (2 Active Points)
1 4) Language: German (basic conversation; literate) (2 Active Points)
1 5) Language: Czechoslovakian (basic conversation; literate) (2 Active Points)
1 6) Language: Arabic (basic conversation; literate) (2 Active Points)
1 7) Language: English (basic conversation; literate) (2 Active Points)

Third Echelon Perks
3 1) Spec Ops.: Zeroed
10 2) Contact 11-
10 3) Vehicles & Bases (50 Base, 0 Disad)
3 4) Reputation (A small to medium sized group; 8-) +3/+3d6

6 Ambidexterity (Reduce Off Hand Penalty to -1)
10 Lightning Reflexes: +10 DEX to act first with Single Action
3 Resistance (3 points)
3 Lightsleep

Chrome plated Desert Eagle .50 (2) [Notes: all slots:Has a clip that holds 9 bullets.]
5 1) Accurate precision: +1 with Ranged Combat
44 2) Bullets: Killing Attack - Ranged 2d6 +1 (vs. PD), +1 STUN Multiplier (+1/4) (44 Active Points) 4
18 FLack Vest: Armor (9 PD/3 ED)
10 Serated Knives: Killing Attack - Hand-To-Hand 1d6 (vs. PD) (15 Active Points); No STR Bonus (-1/2) 1

10 : Powers Cost
251 + Skills Cost
89 + Characteristics Cost
350 = Total Cost Base OCV: 5 Base DCV: 5
Adjustment+ Adjustment+
Final OCV: Final DCV:

Levels: +4 Overall,+1 with firearms,Accurate precision: +1 with Ranged Combat

--------------------------------------------------------------------------------
Combat Maneuvers
Name Phase OCV DCV Effect
Block 1/2 +0 +0 Block, Abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 --- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4DC to attack
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged attacks only
Strike 1/2 +0 +0 STR or weapon
Aikido Throw 1/2 +0 +1 STR +v/5, Target Falls
Boxing strike 1/2 +0 +2 STR +2d6 Strike
Choke Hold 1/2 -2 +0 Grab One Limb; 2d6 NND
Escape 1/2 +0 +0 +15 STR vs. Grabs
Judo disarm 1/2 -1 +1 Disarm; +10 STR to Disarm roll
Karate chop 1/2 -2 +0 HKA 0 1/2d6
Martial Block 1/2 +2 +2 Block, Abort
Hold 1/2 -1 -1 Grab three limbs,+10 Str

--------------------------------------------------------------------------------
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMod 0 -2 -4 -6 -8 -10

--------------------------------------------------------------------------------
DEX: 14 SPD: 3 ECV: 5
Phases: 4, 8, 12
5/14 PD (0/9 rPD) 5/8 ED (0/3 rED) MD: 0
END: 30 STUN: 30 BODY: 13

--------------------------------------------------------------------------------
Background:Sonny Petrelli had the life he wanted,women,money,power,and influence. He rose in the Mafia like no other man before him. He came to America seeking something that was missing from his life in Italy. He came to a strange country, seeking the American dream. He got a job as a bus boy at a small restaraunt in New York. He had only been working there for two months, when the owner declared bankruptcy without informing his employees. Now Sonny was out of work, and was evicted from his small apartment for being "a loud Italian type guy".Life was hard those first few months for Sonny,so he took to breaking and entering,pick pocketing,and various other crimes. On one of his excursions he found an upper class house that looked appealing. He cased the house for several days and got the routine down. On June 3rd he made his move. Everything would have went perfect except the owner of the house caught him. He was making his exit when the lights went on, and there stood a large man with 2 armed guards.This man was incredible looking, he stood 6'3" and weighed in at 275lbs. of pure muscle. The man introduced himself as Anthony "the Rock" Perelli. The man offered Sonny two choices (1)-he could join his organization and live or (2)-he could leave his house in a bodybag. Sonny agreed to Anthony's offer to join him and the next few years went by in a blur. He became a runner for the family,then a "fixer"(hitman),and then his world came to a halt.
On June 3rd,exactly 2 yrs later,the FBI came to Sonny and asked him for info on the family.He spat in their faces and said that he was no stooly.They thanked him for his time, handed him a card, and left.He went to Anthony and told him what had transpired.Tony nodded and thanked him for his honesty and said he had one more job for him.He was to go to Chicago and "make an example" of a jewish diamond exchanger.Sonny accepted and left for Chicago not expecting to ever see New York again.He arrived in Chicago and finished the job with no interference,but at the same time he was there, the Feds sought out Tony and indicted him and several other leaders for various crimes.They told Tony that their informant gave up a lot of info on the organization. Tony demanded to know who it was and they fed him Sonny's name.That infuriated Tony and he put a hit out on Sonny.
When Sonny was about to get on the plane 2 agents came to him and told him the situation.They told him that he was now property of the government and that there was a hit put out on him.He was so furious that he put one of the agents in the hospital. He agreed to go into the protection program but they had a better offer.They wanted to utilize his remarkable talents that he had acquired over the years.
To this day the Mafia has a $1,000,000 hit out on Sonny.......

Appearance:Sonny Petrelli is a tall olive skinned man with long black hair that he usually wears in a pulled back at the nape of the neck.His dress attire has stayed the same from his days in the Mafia to his days in Black Ops.He wears a black Armani suit accented with silver cufflings.A blood red tie hangs can be seen upon a bleach white shirt.The shoes he prefers to wear are the typical wing tipped.He wears a silver watch upon his left wrist.A plain platinum wedding ring is worn on his left ring finger.(He is not married but he is a player.)He also has a platinum plated zippo with the number 6 on it.

Personality:A man of little words.Ice cold killer.

Fireg0lem
Jun 18th, '03, 10:43 AM
Enforcer, that is HILARIOUS. I never thought I'd see Encyclopedia Brown as a superhero. That is so funny! But where's "hunted by Bugs Meany 14-?" Or is Bugs supposed to be Crimelord? :)
And post your challenge

Enforcer84
Jun 18th, '03, 03:16 PM
Yeah, I was inspired. Bugs might be Crimelord, taking the brunt of Leroy's crime fighting, he probably caught on.


Farg! As for the challenge, the Avant Guard needs at least two more members. We need a long range specialist! Make it so.

<b> You know, for the guy who thought up this game, you'd think I had the rules down by now...</b>

Ndreare
Jun 20th, '03, 12:35 AM
Originally posted by The Vaultdweler
Name: Sonny Petrelli
Player: Elijah Clay



Cool can't wait till sunday so we canget stared on the game. (And I promise I will not kill off all of you with out good cause.)

Killer Shrike
Jun 20th, '03, 01:50 AM
No background yet, but here is your Long range specialist:

<table border=1><tr><td bgcolor="white"><font size=+1><b><font color="Black">Longrifle</font></b><br><font size=+1><b><font color="Black">Josef Moheny</font></b><br>
<table><tr><td width=85%><table cellpadding="0" border="0"><tr><td align="right"><font size=2 color="Black"><b><font color="Black">Val&#160;&#160;</font></b></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">Char&#160;&#160;&#160;</font></b></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">Cost</font></b></td></tr><tr><td align="right"><font size=2 color="Black">15&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">STR</font></b></td><td><font color="Black"><font size=2 color="Black">5</font></td></tr><tr><td align="right"><font size=2 color="Black">20&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">DEX</font></b></td><td><font color="Black"><font size=2 color="Black">30</font></td></tr><tr><td align="right"><font size=2 color="Black">18&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">CON</font></b></td><td><font color="Black"><font size=2 color="Black">16</font></td></tr><tr><td align="right"><font size=2 color="Black">14&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">BODY</font></b></td><td><font color="Black"><font size=2 color="Black">8</font></td></tr><tr><td align="right"><font size=2 color="Black">16&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">INT</font></b></td><td><font color="Black"><font size=2 color="Black">6</font></td></tr><tr><td align="right"><font size=2 color="Black">16&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">EGO</font></b></td><td><font color="Black"><font size=2 color="Black">12</font></td></tr><tr><td align="right"><font size=2 color="Black">15&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">PRE</font></b></td><td><font color="Black"><font size=2 color="Black">5</font></td></tr><tr><td align="right"><font size=2 color="Black">12&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">COM</font></b></td><td><font color="Black"><font size=2 color="Black">1</font></td></tr><tr><td><font color="Black"><font size=2 color="Black"></font></td><td><font color="Black"><font size=2 color="Black">&#160;</font></td><td><font color="Black"><font size=2 color="Black"></font></td></tr><tr><td align="right"><font size=2 color="Black">20&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">PD</font></b></td><td><font color="Black"><font size=2 color="Black">2</font></td></tr><tr><td align="right"><font size=2 color="Black">20&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">ED</font></b></td><td><font color="Black"><font size=2 color="Black">1</font></td></tr><tr><td align="right"><font size=2 color="Black">4&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">SPD</font></b></td><td><font color="Black"><font size=2 color="Black">10</font></td></tr><tr><td align="right"><font size=2 color="Black">8&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">REC</font></b></td><td><font color="Black"><font size=2 color="Black">2</font></td></tr><tr><td align="right"><font size=2 color="Black">36&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">END</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">40&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">STUN</font></b></td><td><font color="Black"><font size=2 color="Black">9</font></td></tr><td><font color="Black"><font size=2 color="Black"></font></td><td><font color="Black"><font size=2 color="Black">&#160;</font></td><td><font color="Black"><font size=2 color="Black"></font></td></tr><tr><td align="right"><font size=2 color="Black">6"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">RUN</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">2"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">SWIM</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">3"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">LEAP</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr></table><b><font color="Black">Characteristics Cost:</font></b> <font color="Black">107</font><!--IF_IMAGE--></td><td><img src="http://www.herogames.com/forums/attachment.php?s=&postid=81495"></td></tr></table><!--/IF_IMAGE-->
<br><table border="0" cellpadding="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Power</font></b></td><td align="right"><b><font color="Black">END</font></b></td></tr><tr><td align="right" valign="top"><font color="Black">6&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Goggles: </i></font></b><font color="black">Telescopic +6 to PER Rolls (only to offset the Range Modifier) (Sight Group) (9 Active Points); OIF (Goggles; -1/2)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">3&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Goggles: </i></font></b><font color="black">Nightvision (5 Active Points); OIF (Goggles; -1/2)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">3&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Goggles: </i></font></b><font color="black">Flash Defense (5 points) (Sight Group) (5 Active Points); OIF (Goggles; -1/2)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">120&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Energy Rifle: </i></font></b><font color="black">Multipower, 90-point reserve, all slots: 16 Clips of 64 Charges (+1) (180 Active Points); OIF (Rifle) (-1/2)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">6u&#160;&#160;</font></td><td><font color="Black">1) <b><font color="Black"><i>Body Shot: </i></font></b><font color="black">Energy Blast 12d6 (vs. ED), No Range Modifier (+1/2) (90 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">6u&#160;&#160;</font></td><td><font color="Black">2) <b><font color="Black"><i>Rapid Fire: </i></font></b><font color="black">Energy Blast 9d6 (vs. ED), Autofire (5 shots; +1/2), No Range Modifier (+1/2) (90 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">6u&#160;&#160;</font></td><td><font color="Black">3) <b><font color="Black"><i>One Shot One Kill: </i></font></b><font color="black">Killing Attack - Ranged 4d6 (vs. ED), No Range Modifier (+1/2) (90 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">6u&#160;&#160;</font></td><td><font color="Black">4) <b><font color="Black"><i>Piercing Shot: </i></font></b><font color="black">Killing Attack - Ranged 3d6 (vs. ED), No Range Modifier (+1/2), Armor Piercing x1 (+1/2) (90 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">53&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Jet Pack: </i></font></b><font color="black">Flight 20", Combat Acceleration/Deceleration (+1/4), 2 Continuing Fuel Charges lasting 1 Day each (+3/4) (80 Active Points); OIF (Jet Pack; -1/2)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">90&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Energy Rifle: </i></font></b><font color="black">Find Weakness 16- (Related Group of Attacks), Ranged (+1/2), No Range Modifier (+1/2) (90 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr></table><b><font color="Black">Powers Cost:</font></b> <font color="Black">299</font>
<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Martial Arts Maneuver</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Defensive Shot: 1/2 Phase, -1 OCV, +2 DCV, Range +0, Strike&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">Ranged Disarm: 1/2 Phase, +0 OCV, +0 DCV, Range +0, Disarm, +15 STR&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">Offensive Trip: 1/2 Phase, +1 OCV, -1 DCV, Range +0, Strike +v/5, Target Falls&#160;</font></td></tr></table><b><font color="Black">Martial Arts Cost:</font></b> <font color="Black">12</font>
<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Skill</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">20&#160;&#160;</font></td><td><font color="Black">+2 Overall&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">30&#160;&#160;</font></td><td><font color="Black">+10 with Energy Powers Multipower&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">+5 with Flight&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Concealment 12-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">2&#160;&#160;</font></td><td><font color="Black">KS: The Superhuman World 11-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">KS: The U.S. Army 8-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Power: Energy Powers (DEX-based) 13-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">2&#160;&#160;</font></td><td><font color="Black">PS: Soldier 11-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Shadowing 12-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Stealth 13-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Streetwise 12-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">TF: Common Motorized Ground Vehicles, Everyman Discount, Hanggliding, Parachuting, Advanced, Parachuting, Basic&#160;</font></td></tr></table><b><font color="Black">Skills Cost: </font></b><font color="Black">84</font>
<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Perk</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">Money: Well Off&#160;</td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">Reputation (A small to medium sized group; 14-) +4/+4d6&#160;</td></tr><tr><td valign="top" align="right"><font color="Black">9&#160;&#160;</font></td><td><font color="Black">Contact (Contact has: useful Skills or resources, Contact limited by identity), Organization Contact (+2) (9 Active Points) 12-&#160;</td></tr></table><b><font color="Black">Perks Cost:</font></b> <font color="Black">18</font>
<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Talent</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">30&#160;&#160;</font></td><td><font color="Black">Combat Luck (15 PD/15 ED)&#160;</font></td></tr></table><b><font color="Black">Talents Cost:</font></b> <font color="Black">30</font>

<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Val&#160;&#160;</font></b></td><td><font color="Black"><b>Disadvantages</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Social Limitation: Secret Identity (Josef Moheny) Frequently (11-), Major&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">Social Limitation: Dishonorable Discharge (Occasionally; Major; Not Limiting In Some Cultures)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Unluck: +2d6&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">20&#160;&#160;</font></td><td><font color="Black">Psychological Limitation: Grudgeholder (Common; Total)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">20&#160;&#160;</font></td><td><font color="Black">Psychological Limitation: Untrusting; thinks everyone is out to screw him over (Very Common; Strong)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Psychological Limitation: Touchy; quick to take offense (Common; Strong)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Enraged: when Insulted/Belittled (Uncommon), go 11-, recover 11-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Reputation: Assassin 11- (Extreme)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Hunted: PRIMUS 8- (Mo Pow; Mildly Punish; Extensive Non-Combat Influence)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">20&#160;&#160;</font></td><td><font color="Black">Normal Characteristic Maxima&#160;</font></td></tr></table><b><font color="Black">Disadvantage Points:</font></b> <font color="Black">150</font>
<hr>
<b><font color="Black">Cost Summary:</font>
<b><font color="Black">Base Points:</font></b><font color="Black">200</font>
<b><font color="Black">Disadvantage Points:</font></b> <font color="Black">150</font>
<b><font color="Black">Experience Required:</font></b> <font color="Black">200</font>
<b><font color="Black">Total Experience Available:</font></b> <font color="Black">200</font>


<b><font color="Black">Total Character Cost:</font></b> <font color="Black">550</font>
<hr>
<table width="100%" valign="top"><tr valign="top"><td><font color="Black"><b>Height:&nbsp;</font></b><font color="Black">5' 10"</font></td><td><font color="Black"><b>Hair:&nbsp;</font></b><font color="Black">Black</font></td></tr><tr valign="top"><td><font color="Black"><b>Weight:&nbsp;</font></b><font color="Black">185 lbs</font></td><td><font color="Black"><b>Eyes:&nbsp;</font></b><font color="Black">Black</font></td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b><font color="Black">Appearance:&nbsp;</font></b><font color="Black"></font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Personality:&nbsp;</font></b><font color="Black"></font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Quote:</font></b><font color="Black"></font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Background:&nbsp;</font></b><font color="Black"></font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Powers/Tactics:&nbsp;</font></b><font color="Black"></font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Campaign Use:&nbsp;</font></b><font color="Black"></font></td></tr></table>
</td></tr></table>

Next Challenge: A character whose powers randomly change from day to day.

Killer Shrike
Jun 20th, '03, 01:52 AM
hdc

Killer Shrike
Jun 20th, '03, 02:46 PM
Is this thing on?

Enforcer84
Jun 20th, '03, 04:36 PM
I can't post until I get home. It will take a bit to work up day tripper...

Edsel
Jun 21st, '03, 06:50 AM
Below is my character in our current Champions campaign. You may find a few rules violations from the norm but they have been Okayed by our GM.

<font size=+1><b>Enigma</b></font>

Player: Eddie Sells

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>23&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>11&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6/26&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>7/27&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>17</font></td></tr><tr><td align="right"><font size=2>7&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>36&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>3</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2 1/2"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 123

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">131&#160;&#160;</td><td><b><i>Magical Spells: </i></b>Variable Power Pool (Magic Pool), 75 base + 56 control cost, Powers Can Be Changed As A Zero-Phase Action (+1), No Skill Roll Required (+1) (187 Active Points); Variable Limitations (requires -1 1/2 worth of Limitations -3/4), Limited Class Of Powers: Mystic Only (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">13&#160;&#160;</td><td><b><i>Cloak of Armani: </i></b>Elemental Control, 40-point powers, all slots: (20 Active Points); OIF (Cloak) Unbreakable (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16&#160;&#160;</td><td>1) <b><i>Mystic Dampener: </i></b>(Total: 60 Active Cost, 24 Real Cost) Energy Damage Reduction, Resistant, 50% (30 Active Points); STUN Only (-1/2), Not if BODY penetrates other defences (-1/4), Costs Endurance to Activate (-1/4) (uses Personal END) (Real Cost: 15) <b>plus</b> Physical Damage Reduction, Resistant, 50% (30 Active Points); STUN Only (-1/2), Not if BODY penetrates other defences (-1/4), Costs Endurance to Activate (-1/4) (uses Personal END) (Real Cost: 15)&#160;</td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">11&#160;&#160;</td><td>2) <b><i>Mystic Awareness: </i></b>Danger Sense (Area: General Area, Discriminatory, Function as a Sense, Sensitivity: Out of Combat) (40 Active Points); Costs Endurance Only Costs END to Activate (-1/4) 16-&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">27&#160;&#160;</td><td>3) <b><i>Mystic Sphere: </i></b>Force Field (20 PD/20 ED), Hardened (+1/4), Reduced Endurance 1/2 END (+1/4) (60 Active Points) (uses Personal END)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9&#160;&#160;</td><td><b><i>Staff of the Skull: </i></b>Naked Modifier, Reduced Endurance 1/2 END w/ VPP Spells (+1/4) (19 Active Points); OAF Unbreakable (-1)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">14&#160;&#160;</td><td><b><i>Buckle of Baccob: </i></b>Endurance Reserve (130 END, 5 REC) Reserve: (18 Active Points); IIF (Belt Buckle) Unbreakable (-1/4) REC: (5 Active Points); IIF Unbreakable (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1&#160;&#160;</td><td><b><i>Ring of Gonfondlyn: </i></b>Life Support , Longevity: 800 Years (3 Active Points); Independent (-2), IIF (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2&#160;&#160;</td><td><b><i>Ring of Gonfondlyn: </i></b>Contact w/ Spirit of Gonfondlyn (Contact has: extremely useful powers and knowledge, Very Good relationship with Contact) (8 Active Points); Independent (-2), IIF (-1/4) 12-&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td>Luck 1d6&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 229


<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Analyze: Magic 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Persuasion 13-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Cryptography (3 Active Points); Only to Read Dead/Ancient Languages (-1/2) 13-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Navigation (Dimensional) 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>PS: Research (INT-based) 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Teamwork 14-&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>+1 Overall&#160;</td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>+2 vs. All Range Modifiers&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Linguist&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>1) Language: Ancient Egyptian (completely fluent); Only to read/write (-1/2)&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>2) Language: Greek (fluent conversation)&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>3) Language: French (fluent conversation)&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>4) Language: Japanese (fluent conversation)&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>5) Language: Latin (completely fluent)&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>6) Language: Spanish (fluent conversation)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Scholar&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>1) KS: Demons 11-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>2) KS: Magic (INT-based) 13-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>3) KS: Magical Para-normals 11-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>4) KS: Magic Items 11-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>5) KS: Mythology & Legends 11-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>6) KS: O.R.I. 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Scientist&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>1) SS: Anthropology 11-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>2) SS: Archeaology (INT-based) 13-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>3) SS: Linguistics (INT-based) 13-&#160;</td></tr></table><b>Skills Cost: </b>62

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Fringe Benefit: Security Clearance&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Custom Perk&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Reputation (A medium-sized group; 14-) +2/+2d6&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Contact (Contact has: useful Skills or resources, Good relationship with Contact) 8-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Contact (Contact limited by identity, Good relationship with Contact) 8-&#160;</td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>Vehicles & Bases (30 Base, 0 Disad)&#160;</td></tr></table><b>Perks Cost:</b> 21



<b>Total Character Cost:</b> 435

<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Secret ID: Larry Wallace (Frequently; Major)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Hunted: Brotherhood Arcane 8- (Mo Pow; Harshly Punish)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Hunted: Edward Vandaleur 11- (As Pow; Harshly Punish)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Hunted: The Lodge 8- (Mo Pow; Watching)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Reputation: Wizard/Warlock 11-&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Dependent NPC: The people of ORI 8- (Normal; Unaware of character's adventuring career/Secret ID; Group DNPC: x4 DNPCs; Useful noncombat position or skills)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Dependent NPC: Rachel Leighton, girlfriend 11- (Normal; Useful noncombat position or skills)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Honorable (Common; Total)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: In Love with Rachel Leighton (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Curiosity (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Distinctive Features: Mystical Aura (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Background Bonus&#160;</td></tr></table>
<b>Disadvantage Points:</b> 155

<b>Base Points:</b> 200
<b>Experience Required:</b> 80
<b>Total Experience Available:</b> 80
<b>Experience Unspent:</b> 0

I'll try to post the character background later if I can make the time. O.R.I. is Odyssey Research Institute, for whom he works while in civilian ID. ORI is a sort of National Geographic Society that funds archeaological expeditions around the world.

The attachment is a picture of the character. I have a miniature of this character that looks almost exactly like this art except that the staff is topped by a skull.

Killer Shrike
Jun 21st, '03, 08:39 AM
Buckle of Baccob eh? Wheres the Zygamabob of Zagyg?

Edsel
Jun 21st, '03, 09:00 AM
Every campaign needs a bit of humor. I thought the best touch was the Cloak of Armani (as in Giorgio Armani). At least I'm trying to be stylish.

Enforcer84
Jun 22nd, '03, 12:32 AM
<table border=1><tr><td bgcolor="white"><font size=+1><b><font color="Black">Day Tripper</font></b><br><font size=+1><b><font color="Black">Alexander Mundy</font></b><br>
<table cellpadding="0" border="0"><tr><td align="right"><font size=2 color="Black"><b><font color="Black">Val&#160;&#160;</font></b></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">Char&#160;&#160;&#160;</font></b></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">Cost</font></b></td></tr><tr><td align="right"><font size=2 color="Black">40&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">STR</font></b></td><td><font color="Black"><font size=2 color="Black">5</font></td></tr><tr><td align="right"><font size=2 color="Black">18&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">DEX</font></b></td><td><font color="Black"><font size=2 color="Black">24</font></td></tr><tr><td align="right"><font size=2 color="Black">30&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">CON</font></b></td><td><font color="Black"><font size=2 color="Black">10</font></td></tr><tr><td align="right"><font size=2 color="Black">12&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">BODY</font></b></td><td><font color="Black"><font size=2 color="Black">4</font></td></tr><tr><td align="right"><font size=2 color="Black">15&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">INT</font></b></td><td><font color="Black"><font size=2 color="Black">5</font></td></tr><tr><td align="right"><font size=2 color="Black">13&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">EGO</font></b></td><td><font color="Black"><font size=2 color="Black">6</font></td></tr><tr><td align="right"><font size=2 color="Black">30&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">PRE</font></b></td><td><font color="Black"><font size=2 color="Black">5</font></td></tr><tr><td align="right"><font size=2 color="Black">24&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">COM</font></b></td><td><font color="Black"><font size=2 color="Black">2</font></td></tr><tr><td><font color="Black"><font size=2 color="Black"></font></td><td><font color="Black"><font size=2 color="Black">&#160;</font></td><td><font color="Black"><font size=2 color="Black"></font></td></tr><tr><td align="right"><font size=2 color="Black">14/25&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">PD</font></b></td><td><font color="Black"><font size=2 color="Black">5</font></td></tr><tr><td align="right"><font size=2 color="Black">14/50&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">ED</font></b></td><td><font color="Black"><font size=2 color="Black">5</font></td></tr><tr><td align="right"><font size=2 color="Black">5&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">SPD</font></b></td><td><font color="Black"><font size=2 color="Black">22</font></td></tr><tr><td align="right"><font size=2 color="Black">14&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">REC</font></b></td><td><font color="Black"><font size=2 color="Black">4</font></td></tr><tr><td align="right"><font size=2 color="Black">60&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">END</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">46&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">STUN</font></b></td><td><font color="Black"><font size=2 color="Black">2</font></td></tr><td><font color="Black"><font size=2 color="Black"></font></td><td><font color="Black"><font size=2 color="Black">&#160;</font></td><td><font color="Black"><font size=2 color="Black"></font></td></tr><tr><td align="right"><font size=2 color="Black">7"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">RUN</font></b></td><td><font color="Black"><font size=2 color="Black">2</font></td></tr><tr><td align="right"><font size=2 color="Black">2"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">SWIM</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">8"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">LEAP</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr></table><b><font color="Black">Characteristics Cost:</font></b> <font color="Black">101</font>
<br><table border="0" cellpadding="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Power</font></b></td><td align="right"><b><font color="Black">END</font></b></td></tr><tr><td align="right" valign="top"><font color="Black">&#160;&#160;</font></td><td><font color="Black"><font color="black"><b>Sunday:</b>, all slots: Only on Sundays Power does not work in Extremely Common Circumstances (-1 1/2), IIF Unbreakable (Focus (The Seven Day Ring); -1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">11&#160;&#160;</font></td><td><font color="Black">1) <b><font color="Black"><i>Flame Immunity: </i></font></b><font color="black">Armor (0 PD/25 ED) (38 Active Points); Only Works Against Fire/Heat Attacks Limited Type of Attack (-1/2)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">16&#160;&#160;</font></td><td><font color="Black">2) <b><font color="Black"><i>Searing Flames: </i></font></b><font color="black">Killing Attack - Ranged 3d6 (vs. ED) (45 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">4</font></td></tr><tr><td align="right" valign="top"><font color="Black">22&#160;&#160;</font></td><td><font color="Black">3) <b><font color="Black"><i>Fire Blast: </i></font></b><font color="black">Energy Blast 12d6 (vs. ED) (60 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">6</font></td></tr><tr><td align="right" valign="top"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">4) <font color="black">Flash Defense (5 points) (Sight Group) (5 Active Points); Only Works Against Fire/Heat Based Flashes Limited Type of Attack (-1/2)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">&#160;&#160;</font></td><td><font color="Black"><font color="black"></font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">&#160;&#160;</font></td><td><font color="Black"><font color="black"><b>Monday:</b>, all slots: Only on Mondays Power does not work in Extremely Common Circumstances (-1 1/2), IIF Unbreakable (Focus (The Seven Day Ring); -1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">19&#160;&#160;</font></td><td><font color="Black">1) <b><font color="Black"><i>Silvery Light: </i></font></b><font color="black">Energy Blast 7d6 (vs. ED), No Range Modifier (+1/2) (52 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">5</font></td></tr><tr><td align="right" valign="top"><font color="Black">8&#160;&#160;</font></td><td><font color="Black">2) <b><font color="Black"><i>Silvery Aura: </i></font></b><font color="black">Armor (7 PD/7 ED) (21 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">11&#160;&#160;</font></td><td><font color="Black">3) <b><font color="Black"><i>Affect Personality: </i></font></b><font color="black">Mind Control 10d6 (50 Active Points); Costs END To Maintain Full END Cost (-1/2), Eye Contact Required (-1/2), Stops Working If Mentalist Is Stunned (-1/2), Does Not Provide Mental Awareness (-1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">5</font></td></tr><tr><td align="right" valign="top"><font color="Black">&#160;&#160;</font></td><td><font color="Black"><font color="black"></font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">&#160;&#160;</font></td><td><font color="Black"><font color="black"><b>Tuesday:</b>, all slots: Only on Tuesdays Power does not work in Extremely Common Circumstances (-1 1/2), IIF Unbreakable (Focus (The Seven Day Ring); -1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">1) <b><font color="Black"><i>Right Makes Might: </i></font></b><font color="black">+10 STR (10 Active Points); 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Facing off against an evil foe he can sense them even if he cannot see.]&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">33&#160;&#160;</font></td><td><font color="Black">4) <b><font color="Black"><i>Sword of Justice: </i></font></b><font color="black">(Total: 82 Active Cost, 33 Real Cost) <i>Astral Blade:</i> Killing Attack - Hand-To-Hand 2d6 (vs. ED), +1 STUN Multiplier (+1/4), Reduced Endurance 0 END (+1/2) (52 Active Points); No STR Bonus (-1/2) (Real Cost: 35) <b><font color="Black">plus</font></b> <i>Pain of the Unjust:</i> +3 More to Stun Multiplier for Astral Blade, Reduced Endurance 1/2 END (+1/4), +3 STUN Multiplier (+3/4) (30 Active Points); Only vs those who have been Unjust. Power does not work in Common Circumstances (-1/2) (Real Cost: 20)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">1</font></td></tr><tr><td align="right" valign="top"><font color="Black">&#160;&#160;</font></td><td><font color="Black"><font color="black"></font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">&#160;&#160;</font></td><td><font color="Black"><font color="black"><b>Wednesday:</b>, all slots: Only on Wednesdays Power does not work in Very Common Circumstances (-1), IIF (Seven Day Ring) Unbreakable (-1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">9&#160;&#160;</font></td><td><font color="Black">1) <b><font color="Black"><i>All Seeing: </i></font></b><font color="black">Enhanced Perception (+7 to PER Rolls for All Sense Groups) (21 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">13&#160;&#160;</font></td><td><font color="Black">2) <b><font color="Black"><i>Applied Wisdom: </i></font></b><font color="black">+3 Overall (30 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">22&#160;&#160;</font></td><td><font color="Black">3) <b><font color="Black"><i>Battle Wisdom: </i></font></b><font color="black">Find Weakness 15- (All Attacks) (50 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">4) <b><font color="Black"><i>Battle Wisdom III: </i></font></b><font color="black">Combat Luck (3 PD/3 ED) (6 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">7&#160;&#160;</font></td><td><font color="Black">5) <b><font color="Black"><i>Battle Wisdom II: </i></font></b><font color="black">Tactics (15 Active Points) 15-</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">&#160;&#160;</font></td><td><font color="Black"><font color="black"></font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">20&#160;&#160;</font></td><td><font color="Black">7) <b><font color="Black"><i>Astral Spear: </i></font></b><font color="black">Killing Attack - Hand-To-Hand 2d6 (plus STR) (vs. ED), Ranged (+1/2) (45 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">4</font></td></tr><tr><td align="right" valign="top"><font color="Black">&#160;&#160;</font></td><td><font color="Black"><font color="black"></font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">&#160;&#160;</font></td><td><font color="Black"><font color="black"><b>Thursday:</b>, all slots: Only on Thursdays Power does not work in Very Common Circumstances (-1), IIF (Seven Day Ring) Unbreakable (-1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">22&#160;&#160;</font></td><td><font color="Black">1) <b><font color="Black"><i>Lightning Resistance: </i></font></b><font color="black">Energy Damage Reduction, Resistant, 75% (60 Active Points); Only Works Against Electrical Attacks Limited Type of Attack (-1/2)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">19&#160;&#160;</font></td><td><font color="Black">2) <b><font color="Black"><i>Astral Hammer: </i></font></b><font color="black">Hand-To-Hand Attack +7d6, Ranged (+1/2) (52 Active Points); Hand-To-Hand Attack (-1/2)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">5</font></td></tr><tr><td align="right" valign="top"><font color="Black">70&#160;&#160;</font></td><td><font color="Black">3) <b><font color="Black"><i>Summon Weather: </i></font></b><font color="black">Change Environment 128" radius, -2 PER Roll: Hearing Group, -8 Points of Telekinetic STR, 4 Temperature Level Adjustment, Varying Effect Broad Group (+1) (158 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">16</font></td></tr><tr><td align="right" valign="top"><font color="Black">27&#160;&#160;</font></td><td><font color="Black">4) <b><font color="Black"><i>Cast Lighting: </i></font></b><font color="black">Killing Attack - Ranged 4d6 (vs. ED) (60 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">6</font></td></tr><tr><td align="right" valign="top"><font color="Black">17&#160;&#160;</font></td><td><font color="Black">5) <b><font color="Black"><i>Metorolgist Mastery: </i></font></b><font color="black">Detect A Class Of Things (Weather Systems) 12-, Analyze, Discriminatory, Increased Arc of Perception: 360-Degree, Range, Telescopic (+14) (39 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">&#160;&#160;</font></td><td><font color="Black"><font color="black"></font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">&#160;&#160;</font></td><td><font color="Black"><font color="black"><b>Friday:</b>, all slots: Only works on Fridays Power does not work in Very Common Circumstances (-1), IIF (Seven Day Ring) Unbreakable (-1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">12&#160;&#160;</font></td><td><font color="Black">1) <b><font color="Black"><i>Make Love not War: </i></font></b><font color="black">Mind Control 10d6 (50 Active Points); Set Effect: Calm Down, Be Nice (-1/2), Eye Contact Required (-1/2), Stops Working If Mentalist Is Stunned (-1/2), Mandatory Effect EGO +10 (-1/4), Normal Range (-1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">5</font></td></tr><tr><td align="right" valign="top"><font color="Black">8&#160;&#160;</font></td><td><font color="Black">2) <b><font color="Black"><i>C'mon! He can't be that good looking!?!: </i></font></b><font color="black">Seduction (19 Active Points) 17-</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">2&#160;&#160;</font></td><td><font color="Black">3) <b><font color="Black"><i>The Look of Love: </i></font></b><font color="black">+10 COM (5 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">7&#160;&#160;</font></td><td><font color="Black">4) <b><font color="Black"><i>Suave and Sophisticated: </i></font></b><font color="black">+15 PRE (15 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">&#160;&#160;</font></td><td><font color="Black"><font color="black"></font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">&#160;&#160;</font></td><td><font color="Black"><font color="black"><b>Saturday:</b>, all slots: Only Works on Saturdays Power does not work in Very Common Circumstances (-1), IIF (Seven Day Ring) Unbreakable (-1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">20&#160;&#160;</font></td><td><font color="Black">1) <b><font color="Black"><i>Rings of Transport: </i></font></b><font color="black">Teleportation 10", No Relative Velocity, Position Shift, x2 Increased Mass, x4 Noncombat (45 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">4</font></td></tr><tr><td align="right" valign="top"><font color="Black">27&#160;&#160;</font></td><td><font color="Black">2) <b><font color="Black"><i>Rings of Restraint: </i></font></b><font color="black">Entangle 5d6, 5 DEF, Cannot Be Escaped With Teleportation (+1/4) (62 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">6</font></td></tr><tr><td align="right" valign="top"><font color="Black">&#160;&#160;</font></td><td><font color="Black"><font color="black"></font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">&#160;&#160;</font></td><td><font color="Black"><font color="black"><b>Everyday Powers:</b>, all slots: IIF (Ring of Seven Days) Unbreakable (-1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">12&#160;&#160;</font></td><td><font color="Black">1) <b><font color="Black"><i>Alex Mundy's Strength of Character: </i></font></b><font color="black">+15 STR (15 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">1</font></td></tr><tr><td align="right" valign="top"><font color="Black">24&#160;&#160;</font></td><td><font color="Black">2) <b><font color="Black"><i>John Mundy's Strength of Heart: </i></font></b><font color="black">+15 CON (30 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">3) <b><font color="Black"><i>Granted Durability: </i></font></b><font color="black">Armor (4 PD/4 ED) (12 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">40&#160;&#160;</font></td><td><font color="Black">4) <b><font color="Black"><i>Alice Mundy-Taylor's Flights of Fancy: </i></font></b><font color="black">Flight 15", Position Shift, x4 Noncombat, Reduced Endurance 1/2 END (+1/4) (50 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">2</font></td></tr><tr><td align="right" valign="top"><font color="Black">8&#160;&#160;</font></td><td><font color="Black">5) <b><font color="Black"><i>Ruth Mundy's Stubborness: </i></font></b><font color="black">Knockback Resistance -5" (10 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">6) <b><font color="Black"><i>Helen Mundy-Jones Supreme Health: </i></font></b><font color="black">Life Support , Eating: Character only has to eat once per week, Extended Breathing, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Sleeping: Character only has to sleep 8 hours per week (12 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">12&#160;&#160;</font></td><td><font color="Black">7) <b><font color="Black"><i>George Mundy's Luck: </i></font></b><font color="black">Luck 3d6 (15 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">8&#160;&#160;</font></td><td><font color="Black">8) <b><font color="Black"><i>Iris Mundy's Focus: </i></font></b><font color="black">+10 Mental Defense (13 points total) (10 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr></table><b><font color="Black">Powers Cost:</font></b> <font color="Black">564</font>

<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Skill</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Breakfall 13-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Climbing 13-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Conversation 15-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Cryptography 12-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Defense Maneuver: I &#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">High Society 15-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">2&#160;&#160;</font></td><td><font color="Black">KS: The Seven Day Ring 11-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">2&#160;&#160;</font></td><td><font color="Black">KS: Occult Lore 11-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">2&#160;&#160;</font></td><td><font color="Black">KS: Sixties Superheroes and Villains 11-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">2&#160;&#160;</font></td><td><font color="Black">KS: Rock Music 11-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Language: German (completely fluent)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Navigation (Air, Land) 12-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Paramedics 12-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Persuasion 15-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Security Systems 12-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Sleight Of Hand 13-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Stealth 13-&#160;</font></td></tr></table><b><font color="Black">Skills Cost: </font></b><font color="Black">47</font>
<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Perk</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">6&#160;&#160;</font></td><td><font color="Black">Reputation (A large group; 14-) +2/+2d6&#160;</td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">Contact (Contact has: useful Skills or resources, Good relationship with Contact) 11-&#160;</td></tr></table><b><font color="Black">Perks Cost:</font></b> <font color="Black">10</font>


<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Val&#160;&#160;</font></b></td><td><font color="Black"><b>Disadvantages</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">Dependent NPC: Alice Mundy-Taylor (Mother) 8- (Slightly Less Powerful than the PC)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Dependent NPC: Lester Taylor (Father) 8- (Normal)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">20&#160;&#160;</font></td><td><font color="Black">Hunted: VIPER 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Hunted: Khur Loki 8- (As Pow; Harshly Punish)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">20&#160;&#160;</font></td><td><font color="Black">Hunted: Unknown Seeker of the Ring 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">20&#160;&#160;</font></td><td><font color="Black">Psychological Limitation: Code vs Killing (Common; Total)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Psychological Limitation: Supports the Underdog (Common; Strong)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Psychological Limitation: Feels compelled by family obligations (Common; Moderate)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Reputation: Second Generation "Hippie Superhero" 11-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">0&#160;&#160;</font></td><td><font color="Black">Rivalry: Professional (All American; Rival is Less Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Social Limitation: Secret Identity (Alex Mundy) (Frequently; Major)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">Vulnerability: 1 1/2 x STUN Norse Magic (Uncommon)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Vulnerability: 2 x Effect Norse Magic (Uncommon)&#160;</font></td></tr></table><b><font color="Black">Disadvantage Points:</font></b> <font color="Black">150</font>
<hr>
<b><font color="Black">Cost Summary:</font>
<b><font color="Black">Base Points:</font></b><font color="Black">200</font>
<b><font color="Black">Disadvantage Points:</font></b> <font color="Black">150</font>
<b><font color="Black">Experience Required:</font></b> <font color="Black">372</font>
<b><font color="Black">Total Experience Available:</font></b> <font color="Black">350</font>


<b><font color="Black">Total Character Cost:</font></b> <font color="Black">722</font>
<hr>
<table width="100%" valign="top"><tr valign="top"><td><font color="Black"><b>Height:&nbsp;</font></b><font color="Black">6' 0"</font></td><td><font color="Black"><b>Hair:&nbsp;</font></b><font color="Black">Brown</font></td></tr><tr valign="top"><td><font color="Black"><b>Weight:&nbsp;</font></b><font color="Black">220 lbs</font></td><td><font color="Black"><b>Eyes:&nbsp;</font></b><font color="Black">Brown</font></td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b><font color="Black">Appearance:&nbsp;</font></b><font color="Black">Alex is above average height and husky. He wears the ring under his gloves. Unlike his mothers psychadelic tie-dye uniform from the sixties, he wears a simple gray body suit with black boots, gloves and mask. The only conceit to his heritage is a symbolized Sun on his chest that changes colors depending on which day it is: Gold (Sunday), Black (Monday), White (Tuesday), Green (Wednesday), Blue (Thursday), Red (Friday), adn Silver (Saturday).</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Personality:&nbsp;</font></b><font color="Black">Brought up by responsible, yet liberal parents, Alex is clearly falling in his mother's footsetps. He is respectful of authority, but tends to support the underdog and will tend to side against a large, powerful corporate or governmental entity if the other side is an individual or seemingly helpless. However, he is not at all stupid and would never blindly follow someone into an obviously criminal venture.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Quote:</font></b><font color="Black">Today is a GOOD DAY!</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Background:&nbsp;</font></b><font color="Black">Alexander Mundy is the current bearer of the family secret. The Mundy's have spent generations protecting a tiny object of great power known as the Seven Day Ring. The ring gives its wearer great power but it is tied to seven 24 hour periods. A different power each day. Alex's family has, for the most part merely guarded the ring from falling in the wrong hands. Alex, like his mother before him (the original Day Tripper) had decided to take a pro-active approach to protecting the ring, by uing it to fight crime.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Powers/Tactics:&nbsp;</font></b><font color="Black">Alex's tactics depend on what day it is. He uses his powers over Fire (Sun), a Silvery Light (Moon), Celestial Rings (Saturn), Law&Order (Tiw), Wisdom (Wotan), Storms (Thor) and Love (Freya). Obviously the Seven Day Ring was made by germanic peoples. Sundays he is immune to fire and can project it; Mondays he can can alter moods, and perceptions via the silver light; Tuesdays he has the ability to sense deception as well as the ability to summon the sword of justice, a construct of energy that causes great pain to those who have acted unjustly; Wednesdays his incredible wisdom allows him to see flaws in his opponents, make incredibly sound tactical decisions and discern the best course of action; Thursdays he can control the weather and cast lighting at will; Fridays he has emotion control, mostly love based however; and Saturdays he controls the celestial rings of Saturn, mostly entangles but also teleportation. <br><br>Unbeknownst to the Mundy family however, is the fact that over time the wearer imprints minor abilities suiting their personality, these have been handed down to each possessor of the Ring. Alex has reaped the benefits of being the seventh bearer of the ring (Seventh in-so-much as having worn it long enough to pass abilities on to him.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Campaign Use:&nbsp;</font></b><font color="Black">An oddball kind of hero, but Alex is fairly level headed given his ecclectic power set. The Seven Day Ring is a formidible artifact and its origins predate christianity by a good thousand years. It is entirely possible that the creator was semi-divine (as far as comic book type dieties go) and could be watching over him. Or those groups who seek power through the supernatural would be very interested in the ring as well.</font></td></tr></table>
</td></tr></table>


Note: He only has a Strength 40 on Tuesdays
His Defenses change almost daily
and his PRE and COM are only good on Fridays.

Cleaned it up and changed it alittle...

Killer Shrike
Jun 22nd, '03, 12:48 AM
Very interesting.

Sweet. I will download and savor the nuances.... :)


Of course, I have to point out, you didnt post a new challenge again....:)

Enforcer84
Jun 22nd, '03, 01:02 AM
I changed it down load it again for the better nuances.

Challenge? Hah! There is no Challenge for me! oh, no wait, I remember....
:o

How about a Heroic Avatar of a Death God.

Killer Shrike
Jun 22nd, '03, 12:33 PM
As a side note, in HD you can set Characteristics bought as powers to add to a secondary characteristic value or not at all. Might be appropriate for Daytrippers STR, PRE, and COM

Enforcer84
Jun 22nd, '03, 12:46 PM
I know, I got lazy. I was having way too much trouble with angry List management. 2AM sleepyness and a very lonely sleepy puppy (wife is gone for the weekend, I'm a poor substitute sleep time cuddler...)

Doug McCrae
Jun 22nd, '03, 02:24 PM
I loved Day Tripper. The heroic death god sounds like a good concept, too.

Arandmoor_Keet
Jun 22nd, '03, 02:32 PM
<font size=+1><b>Diablos</b></font>

Player:

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>22</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>8&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>4&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>7&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>50&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>30</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>4"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>6</font></td></tr></table><b>Characteristics Cost:</b> 131

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td><b><i>Touch of Death: </i></b>Hand-To-Hand Attack +3d6, Reduced Endurance 0 END (+1/2) (22 Active Points); Hand-To-Hand Attack (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">25&#160;&#160;</td><td><b><i>Avatar of a Death God: </i></b>Life Support , Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Longevity: Immortal&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">125&#160;&#160;</td><td><b><i>Weapon Pool: </i></b>Variable Power Pool (Gadget Pool), 100 base + 25 control cost (150 Active Points); Limited Class Of Powers Available Limited (-1/2), VPP Powers Can Be Changed Only In Given Circumstance (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">375&#160;&#160;</td><td><b><i>Avatar of a God of Death: </i></b>Variable Power Pool (Magic Pool), 150 base + 225 control cost, Cosmic (+2) (375 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0&#160;&#160;</td><td>1) <b><i>Touch of Death: </i></b>Killing Attack - Hand-To-Hand 10d6 (vs. ED), Required Hands One-Handed (+0) (150 Active Points); Limited Power Power loses almost all of its effectiveness (-2), -6 STUN Multiplier (-1 1/2), No STR Bonus (-1/2), No Knockback (-1/4) Real Cost: 28 [<b>Notes:</b> The Touch of Death may only be used on villans who have taken a life, not in self-defense, in Alexander's presence.]&#160;</td><td valign="top" align="right">15</td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td>Lack Of Weakness (-10) for Normal Defense&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 550

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Joint Break: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; HKA 0 1/2d6, Disable&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Takedown: 1/2 Phase, +1 OCV, +1 DCV, STR Strike; Target Falls&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Reversal: var Phase, -1 OCV, -2 DCV, +15 STR to Escape; Grab Two Limbs&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Passing Throw: 1/2 Phase, +0 OCV, +0 DCV, STR +v/5; Target Falls; FMove&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, STR +v/5; FMove&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Killing Throw: 1/2 Phase, -2 OCV, +0 DCV, HKA 0 1/2d6, Target Falls&#160;</td></tr></table><b>Martial Arts Cost:</b> 36

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Acrobatics 12-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Accurate Sprayfire&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Breakfall 12-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Bureaucratics 8-&#160;</td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td>Combat Driving 15-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Computer Programming 8-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Concealment 13-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Conversation 8-&#160;</td></tr><tr><td valign="top" align="right">11&#160;&#160;</td><td>Cryptography 17-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Deduction 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Demolitions 13-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Forensic Medicine 8-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>CuK: Mayan Culture (INT-based) 15-&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Language: Ancient Mayan (completely fluent; literate)&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Navigation 13-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>PS: Arciologist 14-&#160;</td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>SS: Arciology (INT-based) 16-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Shadowing 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Tactics 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Teamwork 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Tracking 13-&#160;</td></tr></table><b>Skills Cost: </b>78

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Vehicle (100 Base, 0 Disad)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Base (100 Base, 0 Disad)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Anonymity&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Follower (x2, 75 Base, 75 Disad)&#160;</td></tr></table><b>Perks Cost:</b> 63

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Eidetic Memory&#160;</td></tr></table><b>Talents Cost:</b> 5


<b>Total Character Cost:</b> 863

<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Distinctive Features: Large Mayan Religions Tatoo on Back (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Enraged: Murder (Uncommon), go 14-, recover 11-&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Must Kill Killers (Uncommon; Total)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Rivalry: Professional (James Kemond, Evil Arceologist; Rival is More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)&#160;</td></tr><tr><td valign="top" align="right">30&#160;&#160;</td><td>Hunted: VIPER 14- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">30&#160;&#160;</td><td>Hunted: DEMON 14- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Reputation: As an Avenger 11-&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Normal Characteristic Maxima&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Age: 40+&#160;</td></tr></table>
<b>Disadvantage Points:</b> 150

<b>Base Points:</b> 200
<b>Experience Required:</b> 513
<b>Total Experience Available:</b> 513
<b>Experience Unspent:</b> 0

History: Alexander Winter was a happy old man living the dream he had since childhood of raising a family. Granted, family life had not always been "normal" for his children (you know...crawling around ancient tombs, learning to walk on the pyrmaids, playing hide and seek in the ruins of south american cities...etc), but they made due.

It all changed six years ago in South America during a particularly promising dig. Such was the importance of the site that, as it happened, Alexander's entirely family with very few exceptions had all been hired to excivate the site due to their extensive knowledge of the ancient cultures, and their ability to work well together. All was going well untill they discovered an ancient underground temple devoted to some long forgotten god, filled with valuable artifacts!

Apparently, some beaurcrat in the Mexican government had taken an interest in the dig, and decided that, when his agents told him what the arciologists had found, the valuable pieces in the temple would better serve his country if they made him rich rather than by being sold to some american museam in exchange for more charity funding for the poor.

The regular army soldiers made short work of the Winter family...all except Alexander. He had moved deeper into the temple, and wasn't on the surface when the shooting began. Rightly fearing the worst, he hid himself behind a massive stone altar, hoping to at least make it out alive enough to maybe help survivers. When they dumped the bodies in the temple, Alexander's worst fears were realised...he was the only surviver.

Something happened then; the slaughter of innocents awoke something dark in the temple. Something that had been sleeping for many centuries. Finding a slaughter had taken place in its home, the creature called out to the one person there willing to aid it by becomming its chosen on the earth.

And Alexander agreed. The lone surviver of the army squad named the attacker "Diablos" as his fury over the murder of the Winters rivaled that of the devil himself. While the name hasn't spread far, tales do travel...

Since then, Alexander has become a man devoted to the persuit of justice by the murder of his entire family. While many view him as a vidulantie (and he is...) others view him as a hero. While he saves as many lives as he is able, the perpritrators must always pay a price.

When confronted by one's crimes by the right hand of a god, especially a god of death, there is always a price to be paid.

At present Alexander has teamed up with two of his last living relatives, Conrad and Mike. They're two of the only members of the family who didn't want to go into the Arciology aspects of the family trade. Practicing mechanics, they have serviced the families' many vehicles for years, and are extremely loyal to their grandfather Alexander who is looking better now than he has in years.

Physical Appearance: Alexander's age is marked, only by his white hair. While nearly ninty years old, his physical age has been turned backwards over forty years and seems to be staying put. His rugged appearance comes from spending his entire life in some of the most unhospitable terrain in the world, and a hard life of adventuring. As Diablos, he favors black trenchcoats and carries around any number of weapons.

Combat: Alexander favors smallarms and melee combat so that he can make use of his ability to drain a person's life force with his hands. His greatest asset is his formidible magical abilities granted by the being he knows only as "the god of death." While his knowledge of what exactly happened to him is growing, the exact nature of his powers are extremely sketchy.

Campaign Use: Alexander is a vigulantie who leaves a trail of bodies wherever he goes. While he does fight for justice, his methods can be extreme.

Note: damnit...i had to redo his skills halfway through generation and i forgot to add survival...oh well...

Arandmoor_Keet
Jun 22nd, '03, 02:40 PM
I think the Avant Guard needs some opponents! Lets do the members of...

...Ta Da! "The Autocracy" A villan team based out of France!

Next Challenge: The Autocracy's wastable generator. Gimme something/someone that can produce things to stand in for those pesky thugs!

"Because EVERY evil organization needs thugs!"

Arandmoor Keet