View Full Version : Too Many Ideas, Too Little Time
Super Squirrel
Apr 27th, '03, 08:33 PM
I have tons upon tons of gaming ideas and I doubt I'm going to be able to play them all before I die. I just have way too many ideas.
I want to run a Water World game.
I want to run a Ninja Turtle game.
I want to run about six single scenario Star Hero type games.
Those are just the ones at the tippity top of my head.
ShelleyCM
Apr 27th, '03, 08:37 PM
I hear you.
I want to run my 1793 game clear through 1815.
I want to run my Traveller campaign through a splintered Imperium of my own devising.
I want to run a Champions game a la Pendragon, dealing in generations starting from the genesis of superpowers.
I want to play in an epic Castle Falkenstein game.
But first, I want to get through finals week(s).
-Shelley
MoonHunter
Apr 28th, '03, 12:01 AM
and become a professional gamer, it is unlikely that any gamer will ever play everything they want to play (or think they want to play). Between earning a living (or studying to earn a living) and people's schedules, it becomes tough. I have found one way to do it is play by post. Play by post is a little different from play by email as everyone can see (most of) the game in motion. (I find it easier because I can reference past events easily). The pace of play is very slow, but you can make an entry once a day and still be on top of the game. I had one game slotted for the real world and can juggle (including GMing) about 9 more play by post. A good site for it is www.rpol.net, but there are any number of forum sites. RPOL just has good GM editing controls.
Super Squirrel
Apr 28th, '03, 09:40 AM
Moonhunter, I am running two campaigns and playing in four over on Hero Central. :)
Edsel
Apr 28th, '03, 10:33 AM
When I was young I had all sorts of time but not the cash flow to purchase the games I wanted to play. Now that I am older the situation has reversed. I have a good stable job and money is no longer the biggest obstacle, its just that I have don't have the time to play and run all the games I want. I am by no means rich its just that as my financial situation has improved my liesure time evaporated.:(
I am playing in a Champions campaign.
I am running a Starfire campaign (non-RPG sci-fi empire building game).
I would love to run a Hack Master campaign.
I would love to run a Star Hero campaign.
I would love to run a Star Wars d20 campaign.
I would love to run a Judge Dredd d20 campaign.
I would love to restart and run my Dark Champions campaign.
MarkusDark
Apr 28th, '03, 10:35 AM
A Post Apoc game
A modern day Fae Hunting game
A Corporate Espionage game
A game loosely (VERY loosely) based upon the Xanth books
A feudal Japan game
Cap'n D
Apr 28th, '03, 10:55 AM
things I've been working on, and hope to do... (finding that I am in the exact same situation as Edsel):
run a Seven Wizards adventure based loosely on Seven Samurai, and played on a 3D map of the village built up on a 4x8 sheet of plywood.
(looking forward to Fantasy Hero's magic rules!)
run a comic (as in funny) hero adventure set in "The City" from The Tick (cartoon).
Doug McCrae
Apr 28th, '03, 11:04 AM
Originally posted by ShelleyCM
I want to run a Champions game a la Pendragon, dealing in generations starting from the genesis of superpowers.Cool concept.
Cap'n D
Apr 28th, '03, 11:11 AM
Originally posted by MoonHunter
and become a professional gamer, it is unlikely that any gamer will ever play everything they want to play (or think they want to play).
of course the more you play... the more great ideas you come up with! chasing our tails in such a way means nobody will ever get to play everything they want to play. but that can be a good thing! we can pick the best of our own ideas!
personally, I like to keep a: "list of things I'll never do". lots of things on that list are great, and they're still fun to talk about, but it sure takes the pressure off to be able to confidently say, "oh, I know I'll never actually do that, but it's a great idea, and it's fun to talk about over a beer!"
and it keeps my list of things I intend to actually do more focused!
(oh no, I feel a new non-gaming topic coming on... "what is on your LoTIND"?)
Super Squirrel
Apr 28th, '03, 12:48 PM
Originally posted by MarkusDark
A modern day Fae Hunting game Interesting enough, I have planned on the reverse of that before. I ended up addressing it through writing. I have several short stories of Fae avoiding hunters.
JohnOSpencer
Apr 28th, '03, 02:58 PM
Heck, all I want to do is PLAY champions.
John Spencer
jtelson
Apr 28th, '03, 03:00 PM
In our group we refer to the next things a gamemaster is working on as The Box - Thus What do you have in the Box? Is there something in the Box? etc I currently have the equivilent of a large steamer trunk including
Down the T.U.B.E.S - where the players are 21st century professional VR roleplayers - only while they're playing their bodies are suspended in a sort of sensory deprevation tank (Think the regen tube from Empire Strikes Back) where their body moves are recorded for the game - so in order to compete you have to actually be able to do the things you want to in the game.
OSI - In 1955 the OSI is just 2 years old and dedicated to the investigation and containment of unusual events - these events are generally credited to the large amount of Atomic testing. The players are a field team - The head of R&D a recently recruited Oscar Goldman (I'd like to help but we just don't have the technology.)
PSI Lords of Metro City - Kind of a long term slow paced game where the players are powerful telepaths attempting to influence the fate of the world starting with the ultimate experiment in urban planning - Metro City.
Portals - Players are Military Security and Scientists recently tranfered to a deep space research station. The base is partially taken over by a terrorist group - and the players must try to retake the station. Oh yeah - it was a temporal research station and the terrorists have captured one of the prototypes - they have to be stopped now and in the past.
The Monsters are Due on Maple Street - A vampire chronicle set in the aftermath of a Sabbot raid on Reading PA - Players are attempting to build up the cities defenses against the next raid while searching the city for those that might be infiltrators.
The Broken Lands - Take your standard fantasy scenario - A pwerful evil vs the good people of the world. When the epic battle comes though there's a deadlock - centuries pass and technology develops to about WWII - then Maliface Angeleater wins. Players are the resitance in a world where Sauron won.
MarkusDark
Apr 28th, '03, 03:33 PM
Originally posted by Super Squirrel
Interesting enough, I have planned on the reverse of that before. I ended up addressing it through writing. I have several short stories of Fae avoiding hunters.
Heh, I have (somewhere) one or two chapters from a book I wanted to write about the hunters stopping the Fae infestation. Perhaps we should exchange manuscripts sometime. ;)
MarkusDark
Apr 28th, '03, 03:36 PM
Originally posted by jtelson
Down the T.U.B.E.S - where the players are 21st century professional VR roleplayers - only while they're playing their bodies are suspended in a sort of sensory deprevation tank (Think the regen tube from Empire Strikes Back) where their body moves are recorded for the game - so in order to compete you have to actually be able to do the things you want to in the game.
Ever see the Anime series "Dot Hack" or it might be "Hack Dot" I am not sure which. I have only seen a couple of episodes on Toonami on the Cartoon Network but I would LOVE to see the whole series sometime. It takes place in an MMORPG with the game players talking about real life mysteries and trying to track them down within the game that everyone plays. It was scarey how much they captured most of the atmosphere I have encountered with MMORPG's - very little RP'ing, more socializing and then hack n slash fun. ;)
allen
Apr 28th, '03, 09:09 PM
Originally posted by Cap'n D
run a Seven Wizards adventure based loosely on Seven Samurai, and played on a 3D map of the village built up on a 4x8 sheet of plywood.
(looking forward to Fantasy Hero's magic rules!)
please, if you ever do this, take pictures and post them...
too many campaigns to list, but I also want to do an extended Champs campaign from Golden Age to post-Iron Age (dystopia ala "Days of Future Past") where the moral decay (for lack of a better term) in superheroes and other changes in genre from 1938 to 20?? is caused by a time traveling supervillain, and the last story arc involves the PCs putting things right. or something like that. anyway I'll run it in the retirement home i figure.
ShadowRaptor
Apr 28th, '03, 10:38 PM
I want to play I want to play uh.... hmmmmm... what do I want to play?
***********begins to think**********ponder**********snaps finger****
I remember...
I want to play Talislanta rpg,
a Savage Worlds rpg,
a Children of the Sun rpg,
definitely a Fantasy HERO rpg game,
definitely a Champions rpg game,
and definitely not D&D. :D
Cap'n D
Apr 29th, '03, 03:38 PM
Originally posted by allen
please, if you ever do this, take pictures and post them...
you know it! thanks for asking!!
I'll probably just make a sub-directory for it on my website, b/c there's gonna be a lot of material for the players and I to keep track of if there are seven wizards!!
map pix will be easy enough to add.
Mark Taylor
Apr 29th, '03, 09:22 PM
I just finished the fantasy campaign that has kept me occupied for the last 18 months, with a cool climactic dramatic conclusion that really kicked ass :D. 'scuse me. Next up is GURPS Traveller, starting next week, and after that... hopefully a HERO campaign loosely based on ABC Warriors (PCs will be big cuddly retired war robots with screwed up personalities who run around a post apocalyptic universe generally having a bundle of kicks and getting shot at. I think HERO system is perfect for building this kind of thing)
After that... who knows? I have so many ideas I have started asking my players to vote on them rather than making any attempt to pick the best ones mysef.
Big Willy
May 1st, '03, 08:46 AM
Ideas I've never gotten round to:
Raft Warriors, a dystopian gang warfare campaign based on a setting from Neal Stephenson's Snow Crash: a lawless floating city of interconnected ships and boats, inhabited mainly by pirates, refugees, and fugitives, where life is cheaper than a ten-year-old can of corned beef.
SPQR, a high-tech alternate universe where the Roman Empire never fell. Not that I know what I'd do with it...
Adam Adamant Is Dead!, an Edwardian adventure campaign, possibly featuring superheroes or possibly not quite. The difficulty with this one is knowing where to strike the balance between straight period atmosphere and spot-the-reference pantomime a la the League of Extraordinary Gentlemen. My preference veers from one extreme to the other, and wouldn't want to start off on one note only to regret it after a session or three.
Street Magic, a version of White Wolf's Mage that actually makes any sense. I've got a plot, but the whole setting and rules system needs completely rewritten and I'm just not up to being bothered.
I'd also like to run a really long-term, open-ended supers campaign starting in the 1930s and see how far it went, but starting now, I'd have to hurtle through game time at something like triple speed to reach the dawn of the Silver Age before I'm forty, and that kinda precludes doing much else in the meantime. Might be one for the retirement home:).
Doug McCrae
May 1st, '03, 01:12 PM
Originally posted by Big Willy
Street Magic, a version of White Wolf's Mage that actually makes any sense. I've got a plot, but the whole setting and rules system needs completely rewritten and I'm just not up to being bothered.Have you had a look at Unknown Armies (http://www.unknown-armies.com/)? It's a Mage-y, Invisibles-y, Neil Gaiman-y modern urban occult game. A couple of old gamers I met at a convention told me it was really good - I can't imagine any higher recommendation than that. I've neither read it nor played it though. Perhaps other posters on these boards could tell you more.
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