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Steve
Apr 28th, '03, 08:02 PM
I've run into a problem in trying to replicate something that is in the Hero 5th rulebook. I was trying to create a character that has his martial arts maneuvers available Only In Hero ID, similar to the example on page 141, but it won't do it. Am I doing something wrong?

Killer Shrike
Apr 28th, '03, 08:06 PM
Try putting them in a list and applying the lim to the list:

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Hero ID is FIGHTY, all slots: Only In Heroic Identity (-1/4)&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>1) Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, STR +v/5; FMove&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>2) Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, +15 STR vs. Grabs&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>3) Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>4) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>5) Joint Break: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; HKA 0 1/2d6, Disable&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>6) Defensive Throw: 1/2 Phase, +1 OCV, +1 DCV, Block, Target Falls&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>7) Crush: 1/2 Phase, +0 OCV, +0 DCV, STR +4d6 Crush, Must Follow Grab&#160;</td></tr></table><b>Martial Arts Cost:</b> 21