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nexus
May 31st, '05, 06:30 PM
Would anyone happen to have or know where to find Champions write ups for the Power Rangers?

SKJAM!
May 31st, '05, 07:12 PM
Not the Power Rangers per se, but if you can find the Allies sourcebook for Fourth Edition, Zen Team is my homage to the sentai genre.

Lethosos
Jun 1st, '05, 09:27 AM
No.

Just... say No to Power Rangers. They've gone through sooooo many incarnations that they're starting to blur together, for me. (At least the Green Dragonzord is still nice and distinct--can't hate the Gojira homage.)

Twilight
Jun 1st, '05, 12:33 PM
No.

Just... say No to Power Rangers. They've gone through sooooo many incarnations that they're starting to blur together, for me. (At least the Green Dragonzord is still nice and distinct--can't hate the Gojira homage.)

Well the SuperSentai shows that inspired Power Rangers, not to mention provided footage for it on occasion, did run for something like twenty years or so and are still putting out episodes so it's hardly a surprise that Power Rangers is still going.

ShinDangaioh
Jun 1st, '05, 12:53 PM
Some of the Super Sentai shows are very distinct.

Jetman for example had the team be able to fly under their own power

DaiRanger and KakuRanger gave the rangers induvidual powers.

The anime Shinesman is a send-up of the various battle teams.

The Zen Team from Allies works for some of the Sentai shows, but not all. You'd have to do some modifications to do certain shows, and that is not counting the vehicles

As to English versions of battle team shows:
Monster Squad-Wax figures of Dracula, Frankenstien's Monster, and the Wolfman come to life and become heroes to make up for the past actions of the beings they are based off of.

Tattooed Teenage Alien Fighters from Beverley Hills-The less said about this show, the better.

Thunderbirds-Thunderbirds are Go! The Tracey family with the various Thunderbirds(1-rocket-plane, 2-cargo plane, 3-space rocket, 4-sub, 5-space station)

moquif
Jun 1st, '05, 04:41 PM
The anime Shinesman is a send-up of the various battle teams.



Oh yes, can't forget the Shinesman with their fantastic colors (one color I had to look up the dictionary) and their awesome weapons. :winkgrin: Too bad there were just two episodes. There's a thread in the Star Hero section about funny quotes from sci-fi. I wonder if anime counts....

ShinDangaioh
Jun 2nd, '05, 02:30 PM
2 Anime episodes and 9 manga tankoubons for Shinesman(I should know. I have all nine/Still learning kanji. I have Katakana and Hiragna down) Let me guess, the color you had to look up was sepia.

Just toss the Shinesman into a Champions universe and watch the fun.

Mister E
Jun 3rd, '05, 11:54 AM
Not the Power Rangers per se, but if you can find the Allies sourcebook for Fourth Edition, Zen Team is my homage to the sentai genre.Can you define sentai for me? Does it simply refer to all giant-robot shows, or something more specific? I've never heard this term used before, and except for the old Voltron cartoon, haven't really followed the genre that closely. :help:

SKJAM!
Jun 3rd, '05, 05:06 PM
Can you define sentai for me? Does it simply refer to all giant-robot shows, or something more specific? I've never heard this term used before, and except for the old Voltron cartoon, haven't really followed the genre that closely. :help:

"Sentai" is a subgenre of Japanese television shows (which has since expanded to all other media) which focuses on a "battle team" (roughly what the word means.) Traditionally, the team all have similar powers and outfits,and usually the same origin, almost always the same origin type. The typical team has five members, corresponding directly or metaphorically to the five elements* There have been many, many variations on the basic notion--Sailor Moon was sentai for girls, for example.

*The bad guys generally have four major lieutenants under the enemy leader, as four is an unlucky number in Chinese and Japanese folklore. In contrast to the heroes, who use their friendship and teamwork to become more effective than they would be fighting individually, the four lieutenants are individually quite powerful, but refuse to cooperate or work together except on direct orders from the leader.

Twilight
Jun 3rd, '05, 05:13 PM
"Sentai" is a subgenre of Japanese television shows (which has since expanded to all other media) which focuses on a "battle team" (roughly what the word means.) Traditionally, the team all have similar powers and outfits,and usually the same origin, almost always the same origin type. The typical team has five members, corresponding directly or metaphorically to the five elements* There have been many, many variations on the basic notion--Sailor Moon was sentai for girls, for example.

*The bad guys generally have four major lieutenants under the enemy leader, as four is an unlucky number in Chinese and Japanese folklore. In contrast to the heroes, who use their friendship and teamwork to become more effective than they would be fighting individually, the four lieutenants are individually quite powerful, but refuse to cooperate or work together except on direct orders from the leader.

Also sometimes the lieutenants are very stupid, which often helps the hero win in an otherwise hopeless situation. Of course, now that I think more about it that's hardly a sentai only bit.

moquif
Jun 4th, '05, 08:51 AM
2 Anime episodes and 9 manga tankoubons for Shinesman(I should know. I have all nine/Still learning kanji. I have Katakana and Hiragna down) Let me guess, the color you had to look up was sepia.

Just toss the Shinesman into a Champions universe and watch the fun.

Yep, "a dark redish brown color" (because I know people will want to know what it is). Crayola never made one for this. Except for red, this was the most muted group of colors I've seen.

SKJAM!
Jun 4th, '05, 03:23 PM
I wrote up a list of villain types appropriate for Sentai genre games a while back. If you folks are interested, I can dig it up.

nexus
Jun 4th, '05, 03:25 PM
I wrote up a list of villain types appropriate for Sentai genre games a while back. If you folks are interested, I can dig it up.

Color me interested.

Twilight
Jun 4th, '05, 03:26 PM
I wrote up a list of villain types appropriate for Sentai genre games a while back. If you folks are interested, I can dig it up.

I'm definetly interested.

JmOz
Jun 4th, '05, 04:13 PM
Wasn't there a DH article on Sentai a while back as well...

SKJAM!
Jun 4th, '05, 06:04 PM
Villain Types for the Sentai Genre

Cannon Fodder : The ground troops of the enemy forces. They tend to be faceless and nearly identical. (Indeed, in many cases, they are literally faceless and identical.) They may be artificially created, or recruited from the villain's home world/dimension, but the bad guys never run out of them. Cannon fodder types are fanatically loyal to the enemy cause, and are of low intelligence; they are almost always just used as a way to distract or tire the heroes before the villains spring their real plan. They should be built on many points less than the player characters, and appear in great numbers. Cannon fodder should only do serious damage to a PC rarely and when it advances the plot. Typical quote: "Get them!"

Monster of the Week : The focus of many sentai episodes. This does not literally have to be a monster, but that's the way it usually turns out. This is a one-shot creature or weapon that the enemy hopes will finally achieve their goal of (world domination/destroying the universe/winning the heart of Paris Hilton/getting rid of the pesky heroes) once and for all. Most MotWs are fanatically devoted to the enemy cause, or are nonintelligent. Friendly or tragic MotWs should be a once-off as a change of pace. A Monster of the Week should be built to be a challenge to the entire PC team and/or their giant robot. It's often handy to have a theme for the enemy monsters (Household Appliances/Endangered Species/Things that Annoy the GM) and base each monster's specific powers on something from that theme. Typical quote: "Raahhr!"

Traitor : This is a character who supposedly is on the heroes' side, but turns on them at an inopportune moment. Their motivations vary, and the character should be given a Disadvantage to represent the reason for the betrayal. (Greed, Feels Unappreciated, DNPC: Child who's been kidnapped by the baddies, etc.) Usually, this character is not a combat-ready one, though his knowledge of the heroes' secrets and weaknesses makes him dangerous. Those with base motivations tend to meet a sticky end; the enemy has no intention of keeping its promises, and needs someone to turn into a Monster of the Week anyway. A Traitor plotline may stretch over several adventures, but the GM should only use it once per sentai campaign. Typical quote: "So I was 'useless,' eh, Attitude Ranger? Now who's laughing? Hahaha!"

Mad Scientist : A relatively rare type (usually combined with one of the Lieutenants instead), the Mad Scientist builds and maintains the enemy technology/magic/majitek. When he's around, he's usually the one who comes up with the Monster of the Week that the Boss will then build a plan around. Player characters rarely interact with the Mad Scientist unless they've been captured, in which case one or more of them will wind up in his lab for painful/blasphemous experiments. This usually happens to either the Stalwart Leader (for interrogation purposes) or the Female Lead (because the Mad Scientist didn't get to date much in college.)The Mad Scientist will have a high INT (maybe EGO) and a whole bunch of science-related skills at high levels, but is invariably physically frail and no match for an unrestrained player character at fisticuffs. Typical quote: "Behold my latest creation!"

Lieutenant : As mentioned upthread, there are usually four of these fellows, who oversee various plots for the Boss. They should be tough enough to take on two or more player characters at the same time, and should be provided with some method of escaping capture easily. They vary more than any other level of sentai villain; I'm providing some stereotypes frequently seen that you can mix and match.

The Brute : This fellow is bigger and stronger than the other lieutenants, and will have brick-style powers appropriate to the campaign flavor. He's not very bright, and his plans are straightforward. Brutes tend to be very macho, and often disdain the Female and the Androgyne. Some Brutes will be "Big Softies" who secretly love puppies and babies. Usually dies in direct combat with the heroes. Typical quote: "Stand still so I can smash you!"

The Military Nut : This lieutenant takes the whole "evil army" thing seriously. He usually has a military title attached to his name, uses a lot of spit and polish, and a costume styled after a historical army. (All too often these guys go for the Nazi imagery. Idiots.) His plots tend to be meticulously planned, and his cannon fodder are better trained than usual. He's the most likely to make use of actual military weaponry as well, such as carrying a gun. The Military Nut tends to be anal-retentive, and hates it when his fellow Lieutenants make fun of him. Usually dies in a big explosion. Typical quote: "Blue Army is in position! Launch the counterstrike!"

The Usurper : This fellow is primarily interested in career advancement. Of course, in the enemy organization, there's only one position above him. His plans generally involve being sneaky, and making sure his personal safety isn't in danger. His powers will often emphasize stealth or "unfair" attacks. He and the Noble hate each other's guts. Eventually, the Usurper will make an attempt on the Boss, and either be squashed like a bug, or succeed and become the Boss himself as a mid-season twist. Typical quote: "Of course, my lord. I would never dream of disobeying your orders."

The Noble : This fellow would probably be a good guy, if it weren't for his personal loyalty to either the Boss or to the enemy organization. He usually has high PRE, decent COM, strong hand-to-hand combat skills (sword, most likely) and a Code of Honor. He's invariably a snappy dresser, and capes go well with this character type. He hates the Usurper and other "dishonorable" types. Either switches sides towards the end when his Code of Honor tells him it's appropriate, or is bushwhacked by a fellow Lieutenant who thinks he's about to turn. Typical quote: "I could kill you now, and have done with it. But I cannot strike a helpless foe. Come, pick up your weapon and we shall begin again."

The Female : Usually seen as mere eyecandy by her male counterparts, and deeply resentful of it. It doesn't help that the Female will have a high COM (even if obviously non-human) and usually dress in a sexualized costume. A Female will usually have more common sense than the other Lieutenants, and should have about the same power level. Her plans will generally be well thought-out and show an understanding of psychology. Some but not all Females will fall in love with a male Player Character; the others will be in love with a fellow Lieutenant or the Boss. The Female will die protecting her beloved. (If the beloved is a good guy, there's a chance that she will survive her ordeal, but she's still not going to be much help.) Typical quote: "Ah, but these petunias happen to be...carnivorous. Ohohohoho!"

The Psycho : This character became a villain because he likes to kill people, or at least hurt them a lot. His most distinguishing feature is the "Casual Killer" Psych Lim, though the insane look in his eyes comes a close second. His plans will involve the maximum of death and destruction, even on what are supposed to be stealth missions. He is roundly despised by all his fellow lieutenants for obvious reasons. He will usually be equipped with bladed weapons, the scarier they look the better. The Psycho usually dies very, very quickly due to his complete lack of self-preservation instinct. Typical quote: "I wonder what your internal organs look like. Let's find out."

The Androgyne : AKA the "bishie." He has a high COM, and can pass for either male or female, usually dressing so as to heighten the confusion. This creeps out the Brute, and the Androgyne despises the Brute's excessive masculinity. Often a master of disguise, the Androgyne's plans will involve throwing the player characters off balance and events that are not what they appear. The Androgyne may or may not be gay. He has no special death pattern. Typical quote: "Well, it seems I've given it away." *rips off disguise, revealing costume that could not possibly have fit underneath* "Get them!"

The Sidekick : An exception to the usual rule about Lieutenants not cooperating, the Sidekick is personally loyal to or in love with one of the other Lieutenants, and supports him both in battle and in arguments with the other Lieutenants. He can have any power set. May die protecting the person he's attached to. If the heroes kill him, this will trigger a Hunted (more so) by the surviving partner. Typical quote: "I think we should do what Venal-sama suggested. It's a good idea."

The Brainwashed Hero : Often a midseason twist; one of the heroes is captured and mind-controlled into working for the enemy. Up his major attacks by 10-20 AP; turning evil always boosts your power. But the Brainwashed Hero is vulnerable to things that remind him of his true history/nature. (Reacting as if Stunned, provided it works just right.) This twist works especially well if for some reason the character's player can't make it to game sessions for a while/anymore. Usually returns to his senses by the end. Typical quote: "I do not know this Attitude Ranger. I am Lord Attitude."

Boss : The enemy leader. Could look like just about anything, but rules his Lieutenants by force and fear. Sometimes the true identity/nature of the Boss is a late season twist. The Boss should be able to take on the entire player character team (and their giant robot if any) single-handedly, but far more intelligently than the Monster of the Week. May have a "true form" that's even more powerful. The boss dies either in the last episode or the next to last. In the latter case, it's so the Final Boss can come out. Typical quote: "Now you face true power!"

Final Boss : The Boss' boss. It's best if the GM has hinted to the players that this person exists, because otherwise they're going to feel a little annoyed that beating the Boss didn't solve things. The Final Boss is even more powerful than the Boss, capable of taking on the entire team, their giant robots, their allies, and any surviving Lieutenants who've realized just what they were actually serving. Only the power of love and friendship can save you now! Typical quote: "No! This cannot be!"

loraxxx
Jun 4th, '05, 07:30 PM
skjam--i applaud you for your excellent work--i give you a rep point!

Hermit
Jun 4th, '05, 07:53 PM
skjam--i applaud you for your excellent work--i give you a rep point!

I agree about it being great work, but alas, I need to spread some rep around before I do the latter myself

Moody Loner
Jun 4th, '05, 07:55 PM
Took care of it, Hermit.

Course, he got my 3 instead of your 51, but I can't help that.

Michael Hopcroft
Jun 4th, '05, 08:07 PM
Oh yes, can't forget the Shinesman with their fantastic colors (one color I had to look up the dictionary) and their awesome weapons. :winkgrin: Too bad there were just two episodes. There's a thread in the Star Hero section about funny quotes from sci-fi. I wonder if anime counts....
A Shimesman campaign would actually be a lot of fun -- particularly with the social satire aspects played up (the heroes all work for a Japanese corportation that does contract work for the aliens) and if you also play up the genre satire ("You've seen me naked -- that makes you my husband!")

From what I've seen, the villains are not particularly bad sorts either -- they're just doing a job which happens to be planetary conquest.

The Emperess of a Thousand Dimensions supervillainess from CK&C would make a great sentai-style villain.

loraxxx
Jun 5th, '05, 01:03 AM
Took care of it, Hermit.

Course, he got my 3 instead of your 51, but I can't help that.

huh??!!??--what are you talking about??

Powerhouse
Jun 5th, '05, 01:28 AM
Everyone is color coded I think as well. The female is almost always pink while the leader is red and the rebel on the team is in black. Blue, Green, and yellow are also very popular but they are either one color or that color mixed with white.

There is a BESM (Big Eyes Small Mouth) d20 book which lets people define a number of anime classes, including the Sentai team member.

Hmm... I'm reminded of a line where the Sentai member always wants to fight with their team mates so making the skill "teamwork" mandatory is probably a good thing.

Michael Hopcroft
Jun 5th, '05, 01:32 AM
Hmm... I'm reminded of a line where the Sentai member always wants to fight with their team mates so making the skill "teamwork" mandatory is probably a good thing.
Then again, there are sentai-style characters who do operate solo. Ultraman and Kamen Rider are classic examples. (Saban brought over the latter as Masked Rider. He had high-tech weapons and a super-motorcycle.)

There are times when literal translation can be a bitch when brining over a sentai or similar series. Tuxedo Mask may be a literal translation of Tuxedo Kamen, but it doesn't sound nearly as cool.

nexus
Jun 5th, '05, 05:09 AM
huh??!!??--what are you talking about??

I think he's talking about "Rep Power". Its worth more when people with higher Rep and post count (such as Hermit) rep you than when relatives newbies to. In this case, his Rep is 3 as opposed to Hermit's 51.

ShinDangaioh
Jun 5th, '05, 10:58 AM
Can you define sentai for me? Does it simply refer to all giant-robot shows, or something more specific? I've never heard this term used before, and except for the old Voltron cartoon, haven't really followed the genre that closely. :help:

Little translation of Sentai: Battle Team

The Super Sentai(or Super Battle Team) group of shows have the giant robots. The original show, Five Man, had NO gaint robots. It wasn't Super Sentai

SKJAM!
Jun 5th, '05, 11:40 AM
And just for the heck of it,

Good Guy Types in Sentai

The Main Team : Traditionally, a sentai team has five main members, though three-member teams are not uncommon, and Westernized teams may have four members. More may be added later (the Sailor Moon series went up to nine at the end) and sometimes a member will die, temporarily reducing the team's numbers. They will have similar uniforms, usually color-coded, and their basic powers will be the same. They will generally have the same origin, and always the same origin type. Teamwork skill is a must-have. Individual powers generally follow some sort of theme, such as Birds, Movie Genres, or Elements. Here's some typical stereotypes to mix and match.

Stalwart Leader : Your basic square-jawed, serious leader-type fellow. Usually has a decent PRE, Tactics, and good hand-to-hand skills. His character flaws tend to be in the "takes his job/responsibilities too seriously" category. Always has a romantic subplot, even if he doesn't want one.

Female Lead : Also known as "the token girl" in the older series. Has a decent or high COM, good DEX, and her individual powers are often support based. Usually has common sense. While she will not stand for any nonsense about women being unfit for combat, the Female Lead is proud of her femininity and often acts maternally towards her teammates or younger supporting cast. Always has a romantic subplot.

Hothead : aka "the Rebel." This character is the counterpart to the Stalwart Leader's seriousness. He has Disadvantages like "Rash" and "Quick-tempered." He's the one who openly challenges the Leader's or Mentor's orders, and often goes out on his own (invariably getting in trouble.) His powers tend to be aggressively-oriented, and he rides a motorcycle. May have a romantic subplot.

Smart One : Usually a bit wimpier than the other team members, high INT, Computer Programming and Inventor. Often wears glasses in his Secret ID. Another likely candidate for the group's common sense. Note that in the genre, the Smart One will never "break genre" by coming up with a plan that would end the series early that works. If he comes up with such a logical plan, it *will* fail. May have a romantic subplot.

Big Guy : Bigger and stronger than the other team members, and usually thicker through the middle as well. The Big Guy tends to be the backbone of the team, making sure they can stick it out until the Stalwart Leader figures out a plan. The Big Guy tends to be an optimist, and gentle at heart. He's also usually good with kids and small animals. Seldom has a romantic subplot.

Moody Loner : The fellow who tends to wear black, not talk much, and shows up late at fights. Often musically gifted, may ride a motorcycle, and has either a Tragic Past (tm) or a Dark Secret (tm). Always has a romantic subplot with the one woman who can truly understand him (tm). While a great favorite of female fans, he's usually a pretty sucky character type to interact with in game.

Ingenue : If there are two women on the team, this is the second one. She's a bit younger than the Female Lead, and usually has adjectives like "cute", "chipper" and "perky" attached to her. She's often saddled with Naive as well. She is sometimes pretty useless in combat at the beginning of the series (unlike the Female Lead) and has to train hard to catch up. Will have a romantic subplot, but a less "serious" one. The Ingenue without powers is often a DNPC of one of the team members.

Playboy : This fellow likes the ladies. He'll have a decent COM (but not an overwhelming PRE), Seduction, and Lechery or Sucker for a Pretty Face. Many Playboys also have some level of the Wealth Perk. Playboys like flying vehicles. His main function in romantic subplots is to be the loser of a triangle, though sometimes he'll get a consolation relationship.

"Reformed" Criminal : This character was a crook before signing up with the team; he may have gotten his powers due to random selection, or because he took out the person who was supposed to have gotten them. He tends to be rough around the edges, have skills like "Streetwise" and "Sleight of Hand", and is less scrupulous than the rest of the team. This character type is often mistrusted by the Stalwart Leader, and in some cases hasn't entirely given up his criminal ways. May have a romantic subplot, but is unlikely to be the winner in it.

Kid : The Kid is visibly younger and smaller than the other team members, and usually has a very high DEX, but wimpy STR. While he's fully capable of handling himself in combat, he's still socially and emotionally immature, and prone to poor judgement. He is prone to tantrums and sulking when his teammates treat him "like a child." May have a romantic subplot, but only on a "puppy love" level. The Kid without powers is a common DNPC for sentai characters.

Number Six : This character starts out as a rival or enemy to the sentai team, though it's obvious from the start that he got his powers in the same way/place as the heroes. Initially, he's more powerful than the team members (and may have his own giant robot), but is either toned down when he becomes a member of the team or the others are upgraded to match him. Number Six is often a Moody Loner or a Hothead, unwilling to work with the heroes until they prove their trustworthiness. Will often have a romantic subplot.


Ally : This character is just as powerful as the player characters, but has different powers and/or equipment, and will never join the team. He may work for another government or branch of the military, or even technically be a criminal. But he has no objection to teaming up with the player characters when the need is obvious. Some allies are mysterious figures who will eventually turn out to have a secret connection to one of the sentai team members. Sometimes have romantic subplots, though the mystery angle makes this difficult.

Mentor : This character is older than the player characters, and advises them. He may be the one who gave them the powers or created the technology, or just their superior officer. Some mentors are wise and caring, while others are cold and domineering, though all truly care about the team and its members. The mentor may have powers of his own, but has the Age Disadvantage or other reasons for not joining the fight on a regular basis. Almost never has a romantic subplot, but the "terminal illness" subplot is appropriate.

Support Staff : The characters that perform all the chores that enable the player characters to go out and fight the enemy without having to spend a lot of downtime on maintenance and monitor duty. This can be anywhere from a single servant (often a robot) to a full-fledged set of bridge bunnies and mechanics. They're usually near-useless in combat but have useful non-combat skills. Sometimes have romantic subplots, though just as often it's comic relief.

CrosshairCollie
Jun 5th, '05, 03:27 PM
I was actually working on this in Hero Designer before my computer went all kaput. I was operating on the following basic design principles:

1. For teenagers, the Rangers are always frighteningly competent and have stats well above and beyond what one would expect of high school students, even martial-arts devotees. With the exception of Billy in Seasons 1 and 2, the martial skills are innate; Billy's, however, are Hero ID'ed as he couldn't fight a cold when he was unmorphed.

2. The Rangers have Hero ID on all the major powers, all have some degree of Armor, Leaping, Running, and a High-Range Radio communicator. Weapons are bought focussed, as they have lost them on occassion (though they usually recover said foci by the end of the episode). They can be prevented from assuming Hero ID through theft of their morphers, and/or being prevented from gesturing and making a morphing call.

2a. All Rangers have an Accidental Change out of Hero ID when Stunned on an 11-, and when Knocked Out on a 14-.

3. In the most recent seasons of Power Rangers, the Rangers have had superhuman powers in their civilian IDs, but they rarely demonstrate these powers in their Ranger identities (the Ninja Storm Rangers being the exception). These powers are purchased with a 1/4 limitation, Not In Hero ID (they're nice, but generally not as powerful as a full Ranger form).

4. I forgot #4.

5. Most Rangers have the Psych Lim 'Follows the Ranger Code', which includes the basic tenets of not escalating a battle, and not using one's powers for personal gain ... however, since every Ranger team has broken this at least once, it's only at the Strong level.

6. Despite the prevalence of bladed weaponry, there are very few serious injuries in the Power Rangers Universe; thus, all attacks deal Normal damage. Codes vs. Killing, also generally possessed by most Ranger teens, do not apply to Evil beings, but do apply to nonhuman life in general, including artificial life such as robots.

7. In general, Rangers do not get the Secret ID disadvantage, as the citizens of their hometowns are unfathomably stupid and somehow manage to never catch on, no matter what happens around them (I reference one episode of Power Rangers Turbo, where the entire city of Angel Grove and its inhabitants were turned invisible; the Rangers morphed in the middle of town, which means someone HAD to have seen them). A few Ranger teams, however, have Public Identities; these teams are generally offshoots of a government organization, such as Lightspeed (PR Lightspeed Rescue) or Space Patrol Delta (PR S.P.D.)

Someday, I'll recreate that stuff.

Moody Loner
Jun 5th, '05, 07:07 PM
Moody Loner : The fellow who tends to wear black, not talk much, and shows up late at fights. Often musically gifted, may ride a motorcycle, and has either a Tragic Past (tm) or a Dark Secret (tm). Always has a romantic subplot with the one woman who can truly understand him (tm).

This sounds eerily familiar...



While a great favorite of female fans,


Don't I wish. Then again, that might be a little difficult to explain to Mrs. Moody (see "one woman who can truly understand him(tm)" above)



he's usually a pretty sucky character type to interact with in game.




:angel:

PS: You knew I was going to riff on that, didn't you? :D

Game Show Man
Jun 5th, '05, 09:02 PM
I was actually working on this in Hero Designer before my computer went all kaput. I was operating on the following basic design principles:

1. For teenagers, the Rangers are always frighteningly competent and have stats well above and beyond what one would expect of high school students, even martial-arts devotees. With the exception of Billy in Seasons 1 and 2, the martial skills are innate; Billy's, however, are Hero ID'ed as he couldn't fight a cold when he was unmorphed.

2. The Rangers have Hero ID on all the major powers, all have some degree of Armor, Leaping, Running, and a High-Range Radio communicator. Weapons are bought focussed, as they have lost them on occassion (though they usually recover said foci by the end of the episode). They can be prevented from assuming Hero ID through theft of their morphers, and/or being prevented from gesturing and making a morphing call.

2a. All Rangers have an Accidental Change out of Hero ID when Stunned on an 11-, and when Knocked Out on a 14-.

3. In the most recent seasons of Power Rangers, the Rangers have had superhuman powers in their civilian IDs, but they rarely demonstrate these powers in their Ranger identities (the Ninja Storm Rangers being the exception). These powers are purchased with a 1/4 limitation, Not In Hero ID (they're nice, but generally not as powerful as a full Ranger form).

4. I forgot #4.

5. Most Rangers have the Psych Lim 'Follows the Ranger Code', which includes the basic tenets of not escalating a battle, and not using one's powers for personal gain ... however, since every Ranger team has broken this at least once, it's only at the Strong level.

6. Despite the prevalence of bladed weaponry, there are very few serious injuries in the Power Rangers Universe; thus, all attacks deal Normal damage. Codes vs. Killing, also generally possessed by most Ranger teens, do not apply to Evil beings, but do apply to nonhuman life in general, including artificial life such as robots.

7. In general, Rangers do not get the Secret ID disadvantage, as the citizens of their hometowns are unfathomably stupid and somehow manage to never catch on, no matter what happens around them (I reference one episode of Power Rangers Turbo, where the entire city of Angel Grove and its inhabitants were turned invisible; the Rangers morphed in the middle of town, which means someone HAD to have seen them). A few Ranger teams, however, have Public Identities; these teams are generally offshoots of a government organization, such as Lightspeed (PR Lightspeed Rescue) or Space Patrol Delta (PR S.P.D.)

Someday, I'll recreate that stuff.

#4: The first Pink Ranger (Kimberly) has a higher COM than any of the others. :D

synergy
Jun 6th, '05, 05:01 AM
And just for the heck of it,

Good Guy Types in Sentai

etc.

Thanks SKJAM for the great material.

As you know I'm co-GMing a campaign in GGU that's trying to be part Japanese live-action genre (which includes, but is not exclusively, Super Sentai) and part western comic book style (anyone interested, please see the Senshudan One campaign page in the Global Guardians domain; or even PM me at home_n@hotmail.com). I really only saw one Sentai series (Go-renja), so most of my background is with individual heroes (Kikaida, the Kamen Riders, and a handful of others). A couple of months ago my co-GM who was my resource for Sentai left because of RL work overload. So this helps a lot.

Neil

p.s. What's this rep thing and how do I get some to you?

Red Knight
Jun 6th, '05, 06:04 AM
One thing that I thought was interesting is that the Zord tech seems to be readily avaiable. Back in session 4 (I think) when the Green Rnager showed up we later find out that his Dragon Zord can suprising merge with the heros' Zords without any trouble.
Then in PR, Dino Thunder, Tommy Th eformer Green and former white) ranger makes all the Zords himself.

As far as the people around them being stupid and figuring out their secret id's... Let us not forget that in the above-mentioned series, Tommy, a mysterious stranger shows up in town, wearing mostly green colors at the same time that the Green Ranger shows up.

DUH!!! Since they all wore their assigned colors.... might it not popinto their heads that he might also?? BUT that is why kids like it. They get to be smarter than the heroes.

Yogzilla
Jun 6th, '05, 07:03 AM
Little translation of Sentai: Battle Team

The Super Sentai(or Super Battle Team) group of shows have the giant robots. The original show, Five Man, had NO gaint robots. It wasn't Super Sentai

Ugh... Otaku-ness rising... Can't control it... Must - set - record - straight...

The original two shows did not have giant robots, though there were specialized team mecha (airships, cars, motorcycles, etc)...

Himitsu Sentai Gorenjaa (Secret Task Force GoRanger)
Jakkaa Dengeki-tai (JAKQ Electric Team)

...starting with the 3rd series...

Batoru Fiibaa Jei (Battle Fever J)

...the team had a giant robot to handle the bad guys' MotW (monster of the week). It would take several more series/years before each member had their own mecha that combined into a giant robot, and not much longer after that when teams would get more than 1 giant robot throughout the course of their show.

For more info (assuming you can read Japanese :) ), check out...

SuperSentai.net (http://www.super-sentai.net/sentai/index.html)

...which has a brief synopsis of every show from GoRanger to last year's DekaRanger. (Note: just hit www.super-sentai.net if you want to check out this year's offering: MagiRanger)

Final note, ShinDangaioh is correct, the shows that don't have giant robots are techincally Sentai, not Super Sentai. However, virtually all fans still group them all under the Super Sentai banner.

-Yogzilla

SKJAM!
Jun 6th, '05, 06:03 PM
etc.

Thanks SKJAM for the great material.

p.s. What's this rep thing and how do I get some to you?

Thanks!

Rep (short for Reputation) is a way we give each other egoboo on the board. You get a certain amount of Rep power just by being on the boards for a certain amount of time, and by making gaming-related posts, but the fastest way is to convince other people to give you Rep. As for how it's done, you'll see a little "scales" icon to the upper right of each post. Click on that, and you'll be offered the chance to approve of the post, and leave a short comment.

If you click on the scale for one of your own posts, it will tell you if anyone's Repped it, and your total Reputation. (For detailed info on your Reputation, go to your User Control Panel.)

To avoid Rep inflation, you must Rep at least twenty other people before Repping the same person again, and you can only Rep five people a day. Use your powers wisely, and they will increase.

loraxxx
Jun 6th, '05, 07:11 PM
I think he's talking about "Rep Power". Its worth more when people with higher Rep and post count (such as Hermit) rep you than when relatives newbies to. In this case, his Rep is 3 as opposed to Hermit's 51.

ahh!--thank you for the info!!

CrosshairCollie
Jun 7th, '05, 02:54 PM
One thing that I thought was interesting is that the Zord tech seems to be readily avaiable. Back in session 4 (I think) when the Green Rnager showed up we later find out that his Dragon Zord can suprising merge with the heros' Zords without any trouble.
Then in PR, Dino Thunder, Tommy Th eformer Green and former white) ranger makes all the Zords himself.

As far as the people around them being stupid and figuring out their secret id's... Let us not forget that in the above-mentioned series, Tommy, a mysterious stranger shows up in town, wearing mostly green colors at the same time that the Green Ranger shows up.

DUH!!! Since they all wore their assigned colors.... might it not popinto their heads that he might also?? BUT that is why kids like it. They get to be smarter than the heroes.

Ranger Geekiness ... rising!

The Dragonzord could combine with the original five Dinozords because they were designed to; there were supposed to be six Rangers from the get-go (thousands of years ago), but Rita stole the sixth coin and corrupted it.

Tommy didn't, technically, build the Dino Thunder Zords; in PRDT, the Zords hatched from eggs, so he found them rather than constructed them (don't ask me how that's supposed to work). If you wanna get technical. ;)

Red Knight
Jun 7th, '05, 04:48 PM
Ranger Geekiness ... rising!

The Dragonzord could combine with the original five Dinozords because they were designed to; there were supposed to be six Rangers from the get-go (thousands of years ago), but Rita stole the sixth coin and corrupted it.

Tommy didn't, technically, build the Dino Thunder Zords; in PRDT, the Zords hatched from eggs, so he found them rather than constructed them (don't ask me how that's supposed to work). If you wanna get technical. ;)

I seem to remember the hatching part.... But I thought he had designed and built their equipment and morphers???

TechnoViking
Jun 7th, '05, 11:01 PM
I seem to remember the hatching part.... But I thought he had designed and built their equipment and morphers???
Haley, the red-headed soda shop owner, was the groups tech head, and made all their gadgets.

TechnoViking
Jun 7th, '05, 11:02 PM
Here is a good page with lots of good info:
http://www.rangercentral.com/

TechnoViking
Jun 7th, '05, 11:07 PM
I'm going to have to find my Battle of the Planets/Gatchaman write-ups.

Red Knight
Jun 8th, '05, 03:15 AM
I'm going to have to find my Battle of the Planets/Gatchaman write-ups.


SWEET!!!!

<drooling> Yes Please!!!!