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TheQuestionMan
Jun 3rd, '05, 11:39 AM
CHAMPIONS OF VANCOUVER

Campaign Description: This is a Standard Superhero campaign. The Player Character's are superheroes in a modern day world populated by superhumans. They will fight against supervillains, villainous agencies, criminals, terrorists, etc… All the Characters should be "Good Guys" who can work as part of a superhero team.

Importance of the Player Characters: The Player Character's are Superheroes and the only Superhero Team in the Pacific Northwest. They are independents, but should be able to work with UNTIL and the local Law Enforcement Agencies (RCMP SERT).

The Campaign World is identical to our own except for the presence of superpowers. It is both a brighter and darker world than the one you know. Advanced technologies have made old power sources obsolete and the environment is recovering from decades of abuse, but super powered megalomaniacs, terrorists, and armies have made the world a more dangerous place.

The PCs are the most important heroes in the campaign. Supers are people with powers, not the other way around. Normals are just as interesting as supers. There are more heroes and villains around than just the ones with superpowers. Every PC, NPC, and Agency should stand out as a unique entity. Diverse ethnic, natural, and religious backgrounds make for memorable realistic NPCs. In any conflict between realism and fun, Fun wins. The best campaigns tell a story.

World Description: The Champions Universe is a four-color comic book world, full of larger than life characters. Technology is more advanced than the real world, and magic is real. Aliens and creatures of legend roam the earth.

The Story So Far: Ascension Inferno (Part 1), Jaws of Hell (Part 2), Shake & Snake, VIPER Ascendant (Part 1), Steel Legion (Part 2), Case Closed (Part 3) Mechanical Menace, Enter DEMON, Investigation Goes Awry, Juicer’s Uprising, Case Closed 2 & Super Terminators, Life Lessons, and How to Building A Super HQ.

Local Relations: ???



CAMPAIGN TONE

Morality: The Champions of Vancouver is mostly a four-color campaign, and for the most part the morality of the campaign will be four-color as well. However, there will be some crossover between good and evil, and thing will not always be black and white. Characters will find themselves making difficult decisions, but should always try to be good guys.

On the other hand "bad guys" will vary between being good guys working at cross goals to being extremely evil. Some times the character will be faced with scenes of extreme violence.

Realism: Strong, but the heroes will be expected to make ridiculous efforts and take huge risks to accomplish their goals Character death is a reality. If that is not enough to keep a player character alive, then they had best hope the rest of the team likes them.

Outlook: While the outlook will be mostly positive, there will be many dark moments and many challenges outside of combat.

Seriousness: While the overall tone of the campaign will be very serious, there will be time for a certain amount of light hearted banter, or comic relief. The heroes will be Canada's best defense against the direst of situations. This does not mean that there is no room for humor. Witty repartee, creative use of powers, and the way you play should provide plenty of humor in the midst of even the direst situation.

Continuity: The game will be entirely serial. Player actions in one scenario will have effects on later scenarios and continuity will be enforced. Adventures will move linearly through time. Bad guys will remember who you are and what you did to them, and the press will print your exploits for the world to see.


CHARACTER BUILDING GUIDELINES
• Starting Points: 200
• Maximum Disadvantages: 150
• Maximum Points From One Category of Disadvantage: 50
• Normal Characteristic Maxima: Not Required
• Combat Hit Location Rules: Not Required
• Knockdown Rules: Not Required
• Long-Term Endurance Rules: NO
• Limited Push: YES


CHARACTER ABILITY BUILDING GUIDELINES

Power Levels Beginning Range Maximum Minimum
Characteristics: 10 – 40 60 10
Speed: 3 – 6 8 4
Combat Values: 6 – 9 12 6
Damage Classes: 6 – 12 16 8
Active Points: 30 – 60 80 --
Skill Points: 20 – 60 80 --
Skill Roll: 11- /15- 18- 8-
DEF/rDEF: 20/10 30 6/6


HOUSE RULES: (Special Restrictions, Requirements and Exceptions)
• It is advised that the player make use of all 150 points of Disadvantages.
• All player characters should have a Psychological Limitation concerning Killing.
• House Rule: Luck Rules (see Handout)
• The character must have some special mode of transportation.
• The character must have Social Limitation: Secret Identity.

House Rules : Luck Chits

At the beginning of each session the Players draw randomly one Luck Chit from the Bag. Player Characters with the Luck Power randomly draw an additional Luck Chit for every d6 of Luck.

At the End of each session all Players return any unspent Luck Chits to the Bag. Sometimes you want Quantity, sometimes Quality. The Luck Chits go away at the end of the game, no carry over. Use 'em or lose 'em... which encourages interactive use and not hoarding.

White Luck Chits: x 30 [1W = 1W] Allows a Reroll of any one roll you control. Or allows an Abort Manuever (to Dodge, Block, Dive for Cover, etc …) without using an Action. It also allows a single Recovery, without using an Action. It also allows Players to modify the Hit Location Chart (Defensively) and move the hit location by One (up or down).

Green Luck Chits: x 30 [1G = 2W] Same as White, plus you can spend a green to take away a single die in a "to hit" or "skill" roll, to gain a success. Rolled a 15... Spend a Green, take away that 6, now you have a 9! Success! (The GM randomly draws a chit for the villains, if you spend a Green) It also allows Players to modify the Hit Location Chart (Defensively) and move the hit location by Two (up or down).

Blue Luck Chits: x 30 [1B = 3W or 1G & 1W] same as Green, without any benefit to GM. Blue is also a way to "flex" powers in a supers game. It allows a power to be used in a way that fits the SFX, but they haven't paid points for. [Ex: Flame character... wants to reduce the fire in a room to save a child... but doesn't have this power. Spends a Blue for this one action, his EB (or whatever) becomes Suppress normal fires, and he can do it.]

Blue also allows for "dramatic editing" so that the character can simply say, "I grab the broom handle and snap it off, so I have a stake to fight the vampire!" rather than asking, "Is there anything wooded around?" In the case I highlighted in the last Secret Worlds adventure... on PC was way out of the combat, and spent the Blue to come up with a creative way to get his character there "right now!". It also allows Players to modify the

Hit Location Chart (Defensively and Offensively) and move the hit location by Three (up or down).

Yellow Luck Chit: x 1 [1Y = 2B or 3G or 6W] There is only one in the bag, but if drawn, the player can become GM for a scene. They get to create and event or subplot or something along those lines, that fits with their character concept and long term goals. I've had one person spend it so his character finally got his Thesis on Paranormal Gestation Theory published, and to wide acclaim, so he became famous in those circles as THE expert on metahuman bio-genesis.

Another spent it, so that during a mission, he accidentally stumbled across some critical information about villain financing... this changed the entire SHAPE of the campaign, as the villains funding was exposed, and they had to come out of the shadows, rather than manipulate from behind the scenes.

The Yellow Luck Chit is usually just one "scene" or "event" They don't tend to really run the game in terms of controlling NPCs... They just say, "Ok... here's this cool thing that I want to have happen, with this or that character..." They often don't force a certain outcome, they just want to have something that really shows off their character, or allows their character to have a really big impact on the plot. (I guess it could be abused, but I've got great players. They tend to enhance the story and the world... not control it.)

Luck Power: [ each d6 Luck = 1 Luck Chit ] Drawn randomly and still allows the Player Characters to use the Luck Power as written in HERO System 5th Edition .

It's a great system ... players seem to really love it ... and it gives flexibility within limits. I've been doing it for probably 6 years or more at this point. I'd never go back. .

I'd created a generic "luck roll" to help determine random events. Roll 3d6... sixes good, ones bad. So if a player asks something like, "I need a rock to throw at the wild dogs making off with the baby!" I'd say, "Roll a luck roll," to determine if there just happened to be a rock around. Good luck, there is a perfect throwing rock, right at your feet. Bad luck... no rock to be found. Neither/nor... there is a rock, but its’ 20 feet away, and will take a turn to get it.

Luck (the Talent back then, now a Power) allowed characters to roll an extra die for each luck die they had... and that die could only be good for them (ones didn't count.)

RDU Neil’s Dark Champions: Secret Worlds Thread
http://www.herogames.com/forums/showthread.php?t=12191&page=3&pp=30

This worked pretty well, but for years there was a need to open up Champs/HERO System, to allow some flexibility with powers and give players a little more control over their characters destiny and story.

Then I played Deadlands. (Original Deadlands, when it first came out.) They had chips (poker chips) that you could spend to soak wounds, or make rolls better, or whatever. It was a great mechanic. After only one session, I realized that this was a way to make Luck in Hero very viable.

P.S.: A really well written campaign log too. Also apologies to Duke for placing his post out of order when I reorganized this thread.



More Later


QM

Duke
Jun 3rd, '05, 03:28 PM
Sounds like you guys had a blast!

Thanks for sharing!

TheQuestionMan
Jun 3rd, '05, 03:36 PM
CHAMPIONS OF VANCOUVER
CAMPAIGN JOURNAL

Episode I: Ascension Inferno (Homage to Towering Inferno)
An Adventure inspired by Gestalt(Scott)Bennie's Villainy Amok's Fire Section, Captain (Steve Perrin) Liberty's The VOICE of Doom Hero Games Discussion Boards Threads, and my Player's Characters.

[Location] The Shangri-la Vancouver is the tallest (195m or 60 stories & 604,500 square feet.) skyscraper in downtown located on Thurlow (Between West Georgia & Alberni St.). With a Penthouse Condominium worth 13 Million dollars and the 227 upscale live-work condominiums, most of which have already been sold for between $400,000 and $1.2 million.

[Plot] It's the premier party for the opening of the Shangri-la Vancouver Hotel and Condominium Complex. Local celebrities turned out for a huge, complete with VIP guests, and entertainment. It'll be a battle against time, panicked guests, and VOICE Agents. A Chinese Triad ruled by the Red Dragon intent on controlling the Kuok Group.

Cast of Characters:
• Orion (Dr. Charles Fantazzi) – Brick (Similar to "Tower" from VIPER 4E)
• Orion's Daughter __________ Fantazzi – (Teenage daughter)
• Cluster (Joel Boonhound) – Cyborg Brick (Low) UNITL unauthorized Experiment
• Cluster's Battle Spheres – Automaton(s) x6 Flying & Energy Manipulators
• Bengal – UNTIL Super Agent
• VOICE Agents – Disguised as servers
• CEO & Mng. Dir. of Shangri-la Hotels – Giovanni Angelini
• Patriarch of the Kuok Family & Head of the Kuok Group – James Kuok
(Malaysian-Chinese Family)
• Architect – James Cheung (Geomancer & follower Feng Shui)
• Mistress of Ceremonies - Lai-Mei (VOICE of Doom)
• Local Celebrities
• Politicians
• Entertainers
• E3 Mini-Fair

Special Rules: (Villainy Amok: Chapter 4 – FIRE!)
• Building Fire: 2d6 RKA, AER, Constant
• Smoke: 1d6 ED, NND (Self Contained Breathing), AER, Constant
• Hot Metal: Varies
• Spray of Sparks: Varies
• Collapsing Structure: DEX Rolls
• Combat & Sense Modifiers: +2 to +4
• Falling Damage: 1 to 60 Stories

Episode 1: Ascendant Inferno
Lung Hung has sent a large group of VOICE Agents to kidnap the head of the Kuok Family and coerce him into becoming servant of VOICE. The
VOICE Agents are equipped with Concealed Body Armour, Compact Carbines, and their Standard Goggles which they don once the trap is sprung.

Unfortunately three Superheroes are at the event, Bengal the UNTIL Super Agent, Dr. Charles Fantazzi the world renowned Archaeologist (aka Orion) from UBC with his young daughter, and the green Cluster who arrives from the UNTIL Base attached to the CAF Naval Base in Stanley Park.

The event is a media frenzy with local celebrities turning out in droves and the entertainers are world class super stars. The event takes place on the 45th, 46th, and 47th floors of the convention center which all open out on to the main stage facing the coastal mountains.

Dr. Charles Fantazzi loses his daughter in the crowd early and was distracted by the voice and eye of a beautiful Creole woman singing blues on the 3rd great hall. He asks one of the staff after her name, the small Chinese man laughs and tells him that's what every red blooded males in the building want it too. He also sees Bengal looking plastic as he performs his social obligations on behalf of UNTIL.

The presentation begins with the sound of Tyco Drums coming from the main stage where the Mistress of ceremonies Ms. Lai-Mei, a beautiful Chinese woman dressed in a plunging black cocktail dress. Her voice is almost hypnotic as the drums stop and she begins her speech.

She introduces the CEO & Managing Director of the Kuok Group Mr. Giovanni Angelini. He makes a brief and entertaining speech about the building, the corporations future projects in North America, and then has the honour of introducing Mr. James Kuok head of the patriarch of the Kuok Family.

The beautiful Lai-Mei smiles and claps as James takes the podium. When she takes his hand he looks surprised and when he sees the strange pistol she shoves in his face the look turns to shock.

Unnoticed in the drama on center stage VOICE Agents disguised as servers pull out hidden weapons, put on their goggles, and move into covering and block positions.

Meanwhile Cluster is watching the event on his Computer in his room in the UNTIL residential compound. There is an E3 fair on the 1st floor and game designers from the every major company in North America and the Pacific Rim are demonstrating there latest projects and products. Something captures his attention in the background. Kind of like when your about to be ambushed by terrorists is Battlefield 4. Realizing what's happening just as the beautiful Ms. Lai-Mei gets the drop on everyone.

Lai-Mei, "Ladies and Gentlemen I am afraid that James and I need to talk in private. Please remain in where you are. My men blocking all the exits please lie down and do nothing foolish... Come James we must speak in private."

At which point 4 Agents move up and surround James and her. They move towards one of the pillars which open revealing a hidden elevator.

As the screams and cries begin and some people seek to escape or hide. Dr. Charles Fantazzi finds an unoccupied curtained table and transforms in a burst of light into Orion. He bursts out from under the table and flies strait out over mob towards the center stage and Lai-Mei.

The Agents along the walls unleash a hail of bullets striking Orion, but not appearing to have any effect [actually almost stunned]. He arrives an attacks the first 2 Agents [Sweep] taking them down hard.

Voices from the hostages and a few of the Agents call out "ORION" [Presence Attack]. Some mixed in hope, some fear, and some in hate. Lai-Mei spins impossibly fast and shoots Orion at almost point blank range [Orion Stunned] and pushes James into the elevator.

Meanwhile Cluster realizing what's going on and knowing the UNTIL Defenders team is away rushes off. His Battle Spheres pick him up and carry him in the direction of downtown. He sees the lights and news helicopters from a distance and then hears the boom and orange glow of an explosions, and fire.

He hesitates and then decided to try and help fight the fire that has engulfed the 15th and 17th floors. He then heads for the ground floor and the main fire control station. The Police try to stop this Cyborg, but find their way blocked by energy fields of some kind created by one of the 6 silver spheres orbiting him.

Once in the Lobby, he moves to the Security desk. All attempt to stop him result in the persons being stopped by more energy fields [Force Walls]. He takes control of the computer [Hacking], but the system crashes and he learns the possible identity of the terrorists as the Computer screen turns to static, leaving a ghostly outline of Chinese writing behind.

Back on the 45th floor of the convention center floor. Orion grabs two Agents and slams then together [Sweeps], but is quickly gunned down by half a dozen Agents. The elevator doors close and he catches the wicked smile on Lai-Mei's beautiful face.


The Agents move in for the kill, deciding what to do. Then Bengal's commanding voice shouts something in Chinese from the 47th floor. They hesitate and Orion's vision returns. He looks out through his eye lashes to find himself surrounded by Agents. He waits trying to recover and then leaps to his feet growing to double his height and cleans house [Sweeps 5 Agents].

The place erupts in chaos as the heroes battle on.

Cluster tries to get to the main fire control center only to find his way blocked by an energy field. One of the Battle Spheres' noticed strange wire contacts in the doors frame. He issues orders and Battle Spheres set up energy barriers in front of the doors. While another opens the door.

The explosion blows through 3 energy barriers. Smoke and flame fill the hallways. Looking inside Cluster sees the ruins of the main fire control systems. The Battle Spheres' quickly move at his commands and battle the fires.

The Agents in the sky high convention center do not hesitate to try and kill Orion and Bengal, but one cannot battle superheroes without some trepidation [Presence Attacks]. The heroes are cleaning house. Orion grabbing and tossing Agents at other Agents and stopping one or two from touch buttons on their visors.

Finally, Cluster receives a communication for him to return immediately to base. He hesitates, but since he is already there he decides to check the convention center. The Battle Sphere's pick him up and carry him to the 45th floor. He arrives in time to witness an Agent fall from the 47th floor and crash directly in front of the superhero Orion. The giant Orion throws another Agent down the great hall at another Agent by the back door then charges.

A line of Agents appear on the 46th floor veranda weapons aimed at him. Cluster and the Battle Sphere fly at them and Cluster is dropped right in the middle of them. Five Battle Spheres engages the Agents the 6th covers Cluster and his opponents with a energy barrier.

With the arrival of Cluster the fight ends fast. One of the Battle Sphere's spots Claymore Mines hidden in the chandeliers.

Orion sees the Event Security Chief trying to leave out the fire stairwell, but stumbles back choking on smoke. When the he tries to run for the hidden elevator Orion tosses the last conscious Agent at him. He hits and sends them both crashing through the glass windows. Surprised he flies out to save them.

Black smoke is slowly pouring into the convention center. Outside Orion can see the falling Agents and the blazing inferno consuming the skyscraper. He catches the twenty meters before the impact on the ground and leaves them in Police custody. He asks the Firefighters for something to ferry people out of the Towering Inferno. That gave him a capture blanket and he flies back to the convention center.

Meanwhile Bengal, Cluster, and the Battle Spheres quickly locate the hidden claymores and deactivate them. New cries can be heard coming from the outer hallways as people from other floors flee the fire and smoke only to find them trapped on the convention center all.

Orion returns and they quickly decide to air lift as many people as they can to a neighbouring skyscraper. It takes almost a half an hour and the heat, smoke, and fire have over come many, but they finally get the last people out.

The inferno has now engulfed 17 floors from the 15th to the 32nd. The Firefighters seem to have stopped it from moving down, but are unable to move to the upper floors. The fire stairwells are choked with smoke and flame. Orion and Bengal need to get out, but Cluster and his Battle Spheres appear unaffected.

Just when they are about to decide what to do next the Hidden Elevator doors open and they see Claymores facing at outwards at them. Energy Barriers appear in front of the doors and all, but one fall in the ensuing blast. Then the elevator plummets.

They decide to use the elevator shaft to pursue Lai-Mei and rescue James Huok.

Join us next week for the next episode of Champions of Vancouver (Part 2) “Jaws of Hell"

GM Notes:
This was our first time gaming together and we explained the rules to Cluster's Player. We finished building the characters and got into the game. There were a few hiccups as everyone was got reacquainted with the system.

They said they enjoyed it and I guess I have to believe them. I am my harshest critic. It's also writting practice for the GM. So watch out.


Thanks Duke


QM

radioKAOS
Jun 4th, '05, 12:27 PM
Yeah, it was good Dave, No matter if QM believes us or not. :)

He's a little harsh on himself, but we had a ton of fun and that's what is most important.

A couple of character tweaks and we'll be off to the races!

TheQuestionMan
Jun 6th, '05, 11:16 AM
[Cluster's Character] UNITL Vancouver Headquarters located on HMC Discovery Naval Reserve Base in Stanley Park
http://www.navres.dnd.ca/dis/Intro_e.htm

[Cluster's Character] Stanley Park
http://www.navres.dnd.ca/dis/Intro_e.htm

[Orion's Character] University of British Columbia – Anthropology Department
http://www.anso.ubc.ca/

[Orion's Character] Map of UBC Campus
http://www.sunsite.ubc.ca/UBCMap/

[Orion's Character] Smithsonian Institute
http://www.nmnh.si.edu/anthro/outreach/outrch1.html

[Location]Shangri-la Vancouver Hotel/Condominium Complex
http://www.emporis.com/en/wm/bu/?id=176375
http://www.shangri-la.com/press/current/en/index.aspx?category=2&pressid=1240
http://www.airhighways.com/vancouver.htm
http://www.tourismvancouver.com/media/tools/business_beat.cfm
http://images.google.ca/images?q=Shangri-la+Vancouver&hl=en&btnG=Search+Images

[Location] Map of Downtown Vancouver
http://images.google.ca/images?hl=en&lr=&imgsz=xxlarge&q=Downtown+Vancouver&btnG=Search

Vancouver Fire Department
http://www.city.vancouver.bc.ca/fire/

Vancouver Police Department
http://www.city.vancouver.bc.ca/police/

City of Vancouver
http://www.city.vancouver.bc.ca/

Province of British Columbia
http://www.gov.bc.ca/bvprd/bc/home.do

RCMP Division E
http://www.rcmp-grc.gc.ca/bc/home/index_e.htm

Enough for now

QM

radioKAOS
Jun 6th, '05, 11:31 AM
"Ah what rippling links! Your Google-Fu is strong!"

TheQuestionMan
Jun 6th, '05, 11:52 AM
Episode 2: Jaws of Hell

Cast of Characters:
• Orion – Brick w/ Unusual Abilities
• Orion's Daughter – DNPC Missing in Action
• Cluster – Cyborg Brick (Low)
• Cluster's Battle Sphere Automatons (x6) – Flyer & Energy Manipulators (Anti Grav/Grav)
• Bengal – Energy Manipulator(Reflector) & UNTIL Super Agent
• Lai Mei – Voice Agent Commander & incredibly fast
• Dreamer – Mentalist
• Steel Raven – Flyer & Weapon Specialist
• Goshawk – Flyer & Weapon Specialist
• Blaze – Energy Manipulator (Fire)???
• Haze – Energy Manipulator (Smoke)???
• Voice Agents –

Part 2: Jaws of Hell
The Heroes hunt through the upper floors in search of Lai Mei and James Kuok. Unknown to the heroes Lai Mei has a few surprises left under her cocktail dress. VOICE's superhuman agents from the Jaws Division.

The Fires and Smoke starts to become a serious hazard in their search. VOICE Agents occasionally try to ambush them as they make their way to the roof and innocents are found hiding in the upper floors and trapped by the inferno.

When they arrive they find Dreamer standing behind James Kuok with her hands resting against his temples. Lai Mei seems preoccupied with whatever she is doing. Two Winged supervillains Steel Raven and Goshawk stand guard and see the heroes as they come into the Penthouse Condominium on the 59th floor.

The heat and smoke rushes up behind them and Burn and Smoke make their
entrance.

"MORTAL COMBAT!!!" <Cue the music>

GM NOTES:
• Rescue James Kuok
• Stop the Fire

Episode 2 (Part 2): Jaws of Hell

When we last left our Heroes, the hidden elevator doors opened and they saw several claymore mines facing them, but energy barriers from Cluster's Drones blocked the entrance and they exploded. The shock wave collapsed 3 barriers, but the forth held. As the smoke and flame died down the heard the shriek of metal on metal and the wreaked elevator crashed 48 floors to the 3rd floor underground parkade.

A fresh smoke and flame funnelled up through the elevator shaft singeing Bengal's battered tux. Orion, Bengal and Cluster formally introduced themselves then flew up the elevator shaft to the 59th floor.

Orion forced the elevator doors open and looked around. He saw a long hallway leading to a long stairwell and the feet of 2 VOICE Agents. Cluster sent 2 Drones after them and after a brief flurry of blaster fire and Bengal's own energy blast dropping the 2 Agents.

The heroes advanced up the stairs to find another hallway and a set of wood and glass doors. Inside they saw a man with an enlarged helmet. Holding James Kuok' head between his hands. James looked as if he was suffering from a nightmare.

They saw two figures; one wreathed in Flames the other in Smoke. Bengal called them Blaze & Haze, a pair of mutant twin mercenaries. The figure standing behind James and his torturer was Lung Hung wore a brilliant red Kung-Fu uniform with gold embroidered Chinese calligraphy, oriental dragon and a matching mask.

The heroes charged through the doors and attacked. The man in the helmet ran away as fast as he could. The Heroes squared off against the remaining supervillains Bengal vs. Hung Lung, Orion vs. Blaze, and Cluster vs. Haze. The battle was a mismatch and things looked (when they could see) bad. Then Orion discovered an effective attack vs. Blaze and she burned her way outside through the roof. Haze fled shortly afterwards.

Orion found James Kuok in the smoke and fire and flew out through the hole is the roof Blaze had behind. Cluster and his Drones stumbled out of penthouse onto the helicopter pad. Both watched as Hung Lung cut off Bengal hand and then ran him through.

Bengal fell back off the roof's edge, disappearing from site. Then a pair ominous winged superhuman dove towards them. Orion dove like a hawk to save Bengal, hotly pursued by Steel Raven. Cluster turned to confront Blaze, Haze and the others.

Hung Lung gazed back at him and smiles a knowing smile. "You time has not come…yet" He then leapt off the roof and Goshawk arrowed down catching him and they flew off into the landscape of urban canyons.

Orion avoided Steel Raven and caught Bengal. Finally she veered away and disappeared as well. When they got to the ground James Kuok was still unconscious and struggling with a nightmare. Bengal was dead, but Orion used his godlike powers and barely brought him back to life. Still unconscious they were both transferred to the local hospitals.

Orion and Cluster then turned their efforts towards fighting the fire. The flames flickered and died revealing half of the inferno to be illusions, smoke and mirrors. They stayed for the entire clean up earning the respect of the VFD, VPD, and emergency services. The media shouted questions at them. Wondering at Bengal's miraculous recovery and demanding to know about the Cyborg with the Drones (Cluster). A few asked if he was Orion's Sidekick (insert evil GM chuckle).

Finally Orion and Cluster flew off, but exchanged blind email addresses before going their own way. Cluster returned to the UNITL Base to face the wrath of his father. Orion changed and finally found his almost hysterical daughter waiting at his car parked in a parkade across the street.

The next morning the Media plastered the news with the events of the incident. Cluster was put out by the media calling him Orion's Sidekick, but at least they got his name right. Sergeant Anne Drennan of the RCMP was asking for Orion and Cluster to come in and make a statement to assist with their investigation.

Orion sent and email to Cluster and they agreed to get together and give their statements to the RCMP. Their arrival caused a bit of disruption. Finally Sergeant Drennan escorted them to her office and sent her staff and Officers scrambling back to work.

She thanked them for heir assistance and then asked their versions of what happened. She seemed taken aback and asked Corporal Hanse Chin of Asian Crimes to give them the low down on VOICE, Lung Hung, and the Jaws. They also learned that VIPER had taken the opportunity to rob a bank and emptied the safety deposit boxes. Also someone had burned through the hull of a cargo container ship and emptied 5 cargo containers.

She thanks them for their assistance and gave them her card. When they left the building they found the media waiting for them. Much to Orion's amusement and Cluster's frustration they called him Orion's Sidekick. They answered a few questions and then flew away. They didn't separate however.

They talked and agreed to investigate the Cargo/Container ship. The damage to the hull sounds like something Blaze would be capable of. The Security Guard at the crime scene was a fan and let them through to investigate. They didn't find much on the crime scene, but did learn from the ship's 1st Mate that the ship had traveled from Malaysia, to Hong Kong, to Taiwan, and then to Vancouver.

The Security Guard's supervisor was chewing him out for letting them onto the crime scene, but Orion smoothed things over leaving the Supervisor stunned into silence. They decided to cooperate on the investigation and then headed home.

The news was still beating it to death, but there was some good news. James Kuok had been released from the hospital and made a public announcement that he wanted to reward his rescuers and they could meet him at his offices downtown. Meanwhile Bengal was transferred to an UNTIL Medical Facility in New York.

They received an email from Sergeant Drennan giving them a contact number for James Kuok who had passed the request through her Commissioner.

The Heroes agreed to meet with Mr. Kuok and sent an email that they would arrive later that day. Orion thought it might help their investigation. It turned out that James did want to help them out. He offered them the use of one of his estates on an Island in Burrard Inlet. They would have total privacy and a base of operations from which to coordinate from. The island had a caretaker named Vanirsson.

James smiled; "He's much like you and is on retainer as a master of Feng Shui".

They agree and ask a few questions about the incident. James tells them that VOICE wanted control of the Kuok Groups Resources. "We've had trouble with VOICE in Malaysia and the Pacific Rim. If they are expanding into North America it's a good idea to have some powerful friends" He smiles again.

Orion and Cluster fly to the Island and attempt to land. As they briefly seed a double image of the island several meters. They both fall into the water. Orion saves himself from getting immersed, but Cluster sinks like a stone before his Drone pull hum out. They see a rather chagrined looking young man running out to meet them as they float over to dry land.

"I'm so sorry; I didn't think you would get here so fast". He grins foolishly Fortunately the Nearids told me you had arrived. I'm afraid they like to play with newcomers" He holds out a pair of medallions with Yin/Yang symbols. "Here these should protect you from then next time"

"Well I guess I better give you the grand tour" The building was a huge log home with a thatch roof. The place is large and we equipped. It has all the comforts of home including a Computer Techies wet dream PC and multiple large screens. There was even a small medical room. Fancy, but not a high tech superhero base.

Vanirrson, tells them that if he disappears for a couple of weeks not to worry. "The Mystical realms sometimes mess with ones sense of ones own time. Well I'll leave you to talk and get acquainted with the place. Cluster immediately checked out the computer system while Orion looked around.

"It's a start" he mutters.

Thanks for turning in Hero Fans, Join us next week for Episode 3: Shake & Snake.

GM Notes:
The Good
The Heroes survived some really tough opposition, stuck around to help battle the flames, assisted in the investigation, and began their own.

The Bad
I kind of shoe horned the James Kuok as Patron on the Heroes. Weather it takes or not I do not know. Also I think the opposition was too tough, but they survived, rescued the hostage, and saved Bengal's life.

The Ugly
I definitely need read the players updated characters. Orion has the power Healing with Resurrection (I didn't know that). Cluster's Drones were difficult to keep track of and I asked if he would be willing to reduce their number, but increase their power. I think he agreed.

TheQuestionMan
Jun 13th, '05, 10:29 AM
Sorry no update this week folks. Due to a misunderstanding on my part we missed gaming together this week. I forgot to award 1xp for the players showing up when the GM did not. *Sigh* Sorry guys. sometime this week I hope.

BTW Thanks to GestaltBennie for his comments on the next episode of the adventure. Episode 3 invloves... *uhm* Right next week.

Oh Boy Cliffhangers, gotta love'm

QM

radioKAOS
Jun 19th, '05, 12:41 AM
Another good session QM.

I'm thinking that may be our regular time, seems to work out rather nicely.

TheQuestionMan
Jun 20th, '05, 11:21 AM
Champions of Vancouver
Episode 2: Jaws of Hell

Cast of Characters:
• Orion – Brick w/ Unusual Abilities
• Orion’s Daughter – DNPC Missing in Action
• Cluster – Cyborg Brick (Low)
• Cluster’s Battle Sphere Automatons (x6) – Flyer & Energy Manipulators (Anti Grav/Grav)
• Bengal – Energy Manipulator(Reflector) & UNTIL Super Agent
• Lai Mei – Voice Agent Commander & incredibly fast
• Dreamer – Mentalist
• Steel Raven – Flyer & Weapon Specialist
• Goshawk – Flyer & Weapon Specialist
• Blaze – Energy Manipulator (Fire)???
• Haze – Energy Manipulator (Smoke)???
• Voice Agents –

Part 2: Jaws of Hell
The Heroes hunt through the upper floors in search of Lai Mei and James Kuok. Unknown to the heroes Lai Mei has a few surprises left under her cocktail dress. VOICE’s superhuman agents from the Jaws Division.

The Fires and Smoke starts to become a serious hazard in their search. VOICE Agents occasionally try to ambush them as they make their way to the roof and innocents are found hiding in the upper floors and trapped by the inferno.

When they arrive they find Dreamer standing behind James Kuok with her hands resting against his temples. Lai Mei seems preoccupied with whatever she is doing. Two Winged supervillains Steel Raven and Goshawk stand guard and see the heroes as they come into the Penthouse Condominium on the 59th floor.

The heat and smoke rushes up behind them and Burn and Smoke make their entrance.

“MORTAL COMBAT!!!” <Cue the music>

GM NOTES:
• Rescue James Kuok
• Stop the Fire

Episode 2: VOICE of Hell

When we last left our Heroes, the hidden elevator doors opened and they saw several claymore mines facing them, but energy barriers from Cluster's Drones blocked the entrance and they exploded. The shock wave collapsed 3 barriers, but the forth held. As the smoke and flame died down the heard the shriek of metal on metal and the wreaked elevator crashed 48 floors to the 3rd floor underground parkade.

A fresh smoke and flame funnelled up through the elevator shaft singeing Bengal's battered tux. Orion, Bengal and Cluster formally introduced themselves then flew up the elevator shaft to the 59th floor.

Orion forced the elevator doors open and looked around. He saw a long hallway leading to a long stairwell and the feet of 2 VOICE Agents. Cluster sent 2 Drones after them and after a brief flurry of blaster fire and Bengal’s own energy blast dropping the 2 Agents.

The heroes advanced up the stairs to find another hallway and a set of wood and glass doors. Inside they saw a man with an enlarged helmet. Holding James Kuok’ head between his hands. James looked as if he was suffering from a nightmare.

They saw two figures; one wreathed in Flames the other in Smoke. Bengal called them Blaze & Haze, a pair of mutant twin mercenaries. The figure standing behind James and his torturer was Lung Hung wore a brilliant red Kung-Fu uniform with gold embroidered Chinese calligraphy, oriental dragon and a matching mask.

The heroes charged through the doors and attacked. The man in the helmet ran away as fast as he could. The Heroes squared off against the remaining supervillains Bengal vs. Hung Lung, Orion vs. Blaze, and Cluster vs. Haze. The battle was a mismatch and things looked (when they could see) bad. Then Orion discovered an effective attack vs. Blaze and she burned her way outside through the roof. Haze fled shortly afterwards.

Orion found James Kuok in the smoke and fire and flew out through the hole is the roof Blaze had behind. Cluster and his Drones stumbled out of penthouse onto the helicopter pad. Both watched as Hung Lung cut off Bengal hand and then ran him through.

Bengal fell back off the roof’s edge, disappearing from site. Then a pair ominous winged superhuman dove towards them. Orion dove like a hawk to save Bengal, hotly pursued by Steel Raven. Cluster turned to confront Blaze, Haze and the others.

Hung Lung gazed back at him and smiles a knowing smile. “You time has not come…yet” He then leapt off the roof and Goshawk arrowed down catching him and they flew off into the landscape of urban canyons.

Orion avoided Steel Raven and caught Bengal. Finally she veered away and disappeared as well. When they got to the ground James Kuok was still unconscious and struggling with a nightmare. Bengal was dead, but Orion used his godlike powers and barely brought him back to life. Still unconscious they were both transferred to the local hospitals.

Orion and Cluster then turned their efforts towards fighting the fire. The flames flickered and died revealing half of the inferno to be illusions, smoke and mirrors. They stayed for the entire clean up earning the respect of the VFD, VPD, and emergency services. The media shouted questions at them. Wondering at Bengal’s miraculous recovery and demanding to know about the Cyborg with the Drones (Cluster). A few asked if he was Orion’s Sidekick (insert evil GM chuckle).

Finally Orion and Cluster flew off, but exchanged blind email addresses before going their own way. Cluster returned to the UNITL Base to face the wrath of his father. Orion changed and finally found his almost hysterical daughter waiting at his car parked in a parkade across the street.

The next morning the Media plastered the news with the events of the incident. Cluster was put out by the media calling him Orion’s Sidekick, but at least they got his name right. Sergeant Anne Drennan of the RCMP was asking for Orion and Cluster to come in and make a statement to assist with their investigation.

Orion sent and email to Cluster and they agreed to get together and give their statements to the RCMP. Their arrival caused a bit of disruption. Finally Sergeant Drennan escorted them to her office and sent her staff and Officers scrambling back to work.

She thanked them for heir assistance and then asked their versions of what happened. She seemed taken aback and asked Corporal Hanse Chin of Asian Crimes to give them the low down on VOICE, Lung Hung, and the Jaws. They also learned that VIPER had taken the opportunity to rob a bank and emptied the safety deposit boxes. Also someone had burned through the hull of a cargo container ship and emptied 5 cargo containers.

She thanks them for their assistance and gave them her card. When they left the building they found the media waiting for them. Much to Orion’s amusement and Cluster’s frustration they called him Orion’s Sidekick. They answered a few questions and then flew away. They didn’t separate however.

They talked and agreed to investigate the Cargo/Container ship. The damage to the hull sounds like something Blaze would be capable of. The Security Guard at the crime scene was a fan and let them through to investigate. They didn’t find much on the crime scene, but did learn from the ship’s 1st Mate that the ship had traveled from Malaysia, to Hong Kong, to Taiwan, and then to Vancouver.

The Security Guard’s supervisor was chewing him out for letting them onto the crime scene, but Orion smoothed things over leaving the Supervisor stunned into silence. They decided to cooperate on the investigation and then headed home.

The news was still beating it to death, but there was some good news. James Kuok had been released from the hospital and made a public announcement that he wanted to reward his rescuers and they could meet him at his offices downtown. Meanwhile Bengal was transferred to an UNTIL Medical Facility in New York.

They received an email from Sergeant Drennan giving them a contact number for James Kuok who had passed the request through her Commissioner.

The Heroes agreed to meet with Mr. Kuok and sent an email that they would arrive later that day. Orion thought it might help their investigation. It turned out that James did want to help them out. He offered them the use of one of his estates on an Island in Burrard Inlet. They would have total privacy and a base of operations from which to coordinate from. The island had a caretaker named Vanirsson. James smiled; “He’s much like you and is on retainer as a master of Feng Shui”.

They agree and ask a few questions about the incident. James tells them that VOICE wanted control of the Kuok Groups Resources. “We’ve had trouble with VOICE in Malaysia and the Pacific Rim. If they are expanding into North America it’s a good idea to have some powerful friends” He smiles again.

Orion and Cluster fly to the Island and attempt to land. As they briefly seed a double image of the island several meters. They both fall into the water. Orion saves himself from getting immersed, but Cluster sinks like a stone before his Drone pull hum out. They see a rather chagrined looking young man running out to meet them as they float over to dry land.

“I’m so sorry; I didn’t think you would get here so fast”. He grins foolishly “Fortunately the Nearids told me you had arrived. I’m afraid they like to play with newcomers” He holds out a pair of medallions with Yin/Yang symbols. “Here these should protect you from then next time”

“Well I guess I better give you the grand tour” The building was a huge log home with a thatch roof. The place is large and we equipped. It has all the comforts of home including a Computer Techies wet dream PC and multiple large screens. There was even a small medical room. Fancy, but not a high tech superhero base.

Vanirrson, tells them that if he disappears for a couple of weeks not to worry. “The Mystical realms sometimes mess with ones sense of ones own time. Well I’ll leave you to talk and get acquainted with the place. Cluster immediately checked out the computer system while Orion looked around.

“It’s a start” he mutters.

Thanks for turning in Hero Fans, Join us next week for Episode 3: Echoes of the Past.

GM Notes
The Good
The Heroes survived some really tough opposition, stuck around to help battle the flames, assisted in the investigation, and began their own.

The Bad
I kind of shoe horned the James Kuok as Patron on the Heroes. Weather it takes or not I do not know. Also I think the opposition was too tough, but they survived, rescued the hostage, and saved Bengal's life.

The Ugly
I definitely need read the players updated characters. Orion has the power Healing with Resurrection (I didn't know that). Cluster's Drone were difficult to keep track of and I asked if he would be willing to reduce their number, but increase their power. I think he agreed.

Cheers

QM

TheQuestionMan
Jun 20th, '05, 01:56 PM
GM Resources

RCMP Division (British Columbia)
http://www.rcmp-grc.gc.ca/bc/about_ediv/detachments_e.htm

Ports Vancouver Web Cam
http://www.portvancouver.com/the_port/web_cams.html

BC Newspapers
http://www.nides.bc.ca/BCnews.htm

BCTV News on Global
http://www.canada.com/vancouver/globaltv/index.html

CTV News
http://www.ctv9.ca/index.jsp

CBC News
http://www.cbc.ca/bc/

Forbes
http://www.forbes.com/celebrity100/

Cargo Container Ship
http://www.mpa.state.md.us/Intermodal/Intermodal%20pics/container4.jpg

Canadian Celebrities
http://www.canadiancelebs.com/

Burrard Inlet - Boulder Island Base
http://www.findfamilyfun.com/burnabymtn2a.jpg

Boulder Island Base
http://brocksec.sd73.bc.ca/draft/T3.jpg

Cheers

QM

TheQuestionMan
Jun 27th, '05, 09:13 AM
No Game Report this week. Both the players and the GM had other thing s to do. I wish I had called in sick. I went to the BC Highland Games on Saturday and attended 2 Wiskey tastings, then hungout at the Guiness Garden, and enjoyed many a fine stout. To top it off I enjoyed the 4 time World Champion SFU Pipe Band.

My head is still ringing with the sounds of Bag Pipes and reeling from the finest Whiskey and Guiness in the world.

Ahhhhhh ouchie *whinces*

Cheers

QM

P.S.: Also got moderately sunburned along with about 5,000 other Scots.

TheQuestionMan
Jul 11th, '05, 11:52 AM
Episode 3: Shake & Snake

[Plot] Introduce new character Blitz to Orion, expand on the VIPER sub
plot, and introduce a new Plot Hook.

Cast of Characters:
Orion – Brick w/ Unusual Abilities
Blitz – Speedster w/ Speedster Martial Art Style
Ogre – Brick (Ultimate Brick Version)
Utility – Gadgeteer/Inventor, Martial Artist, & Weapons Specialist
VIPER Agents – Actors in low powered VIPER Armour & Weapons
VIPER Dragon Assault Ship –
UNTIL Base –

Episode 3: Shake & Snake
Blitz was sitting in his Broker's office bored out of his mind as he explained his current financial situation. His investments were doing well and blah blah blahblahblah. "God I wish something would happen" he thought. Looking out the window he saw an amazing thing. An armoured man in urban camouflage sailed through the air and crashed into the office. Without thinking he grabbed his Broker and guided him to safety.

Outside there was another large explosion and the ground heaved like an earthquake. He looked around for somewhere to change and decided to use his Broker's private bathroom.

Meanwhile Orion is his Secret ID was enjoying the Rodin exhibit at the Vancouver Museum of the Arts when the small earth quake shook the building followed by the sounds of an explosion. There was a flash of light and Orion flew out of the gallery and straight to sounds of battle.

Blitz arrived in time to see a large man so muscular that his skin seemed to be stretched to breaking. Ogre slammed the street with his massive fists and sent VIPER Agents flying everywhere.

"Puny Snake men can not hold Ogre" The surrounding buildings looked like they had been in a war zone. Blitz shrugged and attacked. Ogre seemed to take his best shots and kept coming. Using his now signature "Earthquake Slam" he knocked Blitz to the ground. Blitz returned the favour by taking his feet out from under him (with a Martial Sweep)

Then Orion arrived, the battle seemed to slowly going their way and they had Ogre on the ropes. When they heard a magnified voice. "Two on One gentlemen that hardly seems fair now does it" It was Utility. He shot Orion unconscious and then engaged Blitz.

Blitz's attacks on Ogre developed into Blitz using concrete chunks and Speed Punches and avoiding Utility. Then Orion shook himself awake and rejoined the battle. Working together they stunned Utility and then knocked him unconscious but good.

Blitz used Utility's Omni Pistol and combined with Orion's giant punch subdued Ogre. As things start to settle down and the emergency services arrive. Their investigation discovered that the VIPER Agents where actually actors in low powered VIPER Armour and Weapons.

In the remains of a Van they discovered a Power Drain Harness for Ogre and a Remote control device. Just when they start to ask themselves questions there was another larger explosion. It came from the UNTIL Base at the HMCS Vancouver Reserve Naval Base in Stanley Park.

Blitz smiled, blurred, and was gone. Orion flew after him towards the action. When they arrived they saw the VIPER Dragon Jet blasting away at them and anything moving the base was in ruins.

Blitz avoided a guided missile and then they both took off in pursuit of the Dragon Jet. Blitz, running on water quickly lost sight of it as it flew. Orion managed to stay with it, but it out manoeuvre, and they lost it in the coastal mountains.

When they returned they discovered the base was in ruins. The UNTIL and Naval Reserves were mostly dead or wounded. Cluster the resident superhero sidekick and some of the UNTIL Scientists are missing. They believe Cluster went looking for his father who is among the missing scientists. The only sign of Cluster was the remains of one of his Spheroid Robots.

Sergeant Anne Drennan arrived with the RCMP SERT and VPD ERT. She doesn't know what's going on, but she was glad to have the help. She asked jokingly "So who's your new Sidekick Orion? Blitz responded "I'm glad to be associated with Orion, but I am no ones Sidekick."

Before the Media arrived they took off, but not before exchanging email addresses.

[Plot Threads]
1. Why did Utility disguise actors as VIPER Agents and unleash Ogre?
2. Why did VIPER Attack the UNTIL Base and kidnap the Scientists?
3. Where did Cluster disappear too?
4. What does James Kuok want?
5. What does VOICE want in Vancouver?
6. When will Scorpio. Orion's Arch Nemesis show up?

Summary - Late Episode VIPER attacked the Vancouver UNTIL Base. Killed and wounded over 30 UNITL Agents and 18 CAF Naval Reservists. Kidnapped Cluster's father and another 3 UNITL Scientists. Cluster is missing and one of his Spheroid Robots was destroyed and Cluster vanished.

Blitz and Orion are stumped.

See you Saturday, July, 16th, 2005 for Episode 4 - VIPER Ascendant!

TheQuestionMan
Jul 16th, '05, 10:23 PM
Episode 4: VIPER Ascendant

[Rewind to the Media's arrival.]

Orion assisted the emergency services and CAF Naval Reserve personnel keep the HMCS Discovery afloat, until they could jury rig repairs. Meanwhile Blitz continue assisting with the wounded.

Flicker in his Secret Identity as Max Escher, P.I. arrives on scene to seee if he can assist, but finds things well in hand. He watched the media and listens to what they are saying about the VIPER attack. He learns that there was a diversionary attack in downtown while the real VIPER Agents assaulted the UNITL Facility and Naval Reserve. One VIPER Agent was captured alive, but wasn't approachable.

Blitz and Orion finally get together with Sgt. Drennan and they discuss the investigation. She make available all data on VIPER operations on the west coast. Inclueding rumours of a VIPER Nest located somewhere in Abbotsford.

Blitz overhears an Alpha 1 Code on the Police Radio Band requesting that someone arrange a meeting on the roof of the Hotel Vancouver around 1730hrs. [Placed secretly by Flicker]

More Later

QM

zornwil
Aug 9th, '05, 08:25 PM
More coming?

TheQuestionMan
Aug 9th, '05, 09:23 PM
Episode 4.6 VIPER Ascendant (GM Notes)

Flicker's Investigation
1. Pawn Shop Owner
2. CREO VP, Central Burnaby Offices
3. Rumours of Abbotsford VIPER Nest
4. VIPER Agent? Brian Campbell hangs out at the Night Club Richards on Richards.
5. Deloree Thyssen (Alias) - B.C. Film Director

Anaisis Island CREO Facility attacked by the Iron Legionaires;
1. Anklysaur -
2. Armadillo -
3. Laser -
4. Scorpio - Mystic & Mentalist. Archnemesis of Orion

Abbotsford CREO Residencial Park/VIPER Nest
1. Secret VIPER Nest & Facility
2. Missing UNTIL Scientists
3. Captured Anklysaur, Armadillo, & Laser out of his armour.
4. Nest Leader/CREO VP & Laser Escaped.

Archnemises;
Blue Laser - Cluster (Rivalry)
Scorpio - Orion (Hunter)
Entropy - Flicker (Hunted)
Speed Demon - Blitz (Hunted)


Summary: The Heroes responded to the Iron Legions attack on CREO Industries Facility on Annacis Island Heroes respond to call for Superhuman Incident on Police Radio Bands.

Super Battle ensues. Villains escape with one Mega Laser, barely. Investigation leads to Abbotsford VIPER Nest and they ambush them there.

Cheers

QM

zornwil
Aug 10th, '05, 06:20 AM
No worries, I know how much work that stuff is. Just checking in, and wanted you to know people do read these things.

TheQuestionMan
Aug 10th, '05, 03:50 PM
Episode 5: Steel Legion
Attacked the Steel Legion (Ankylosaur, Armadillo, Laser, & Scorpio) Orion attacks companions and News Helicopter disguised by Scorpio.

Failed to capture the Steel Legion, but clues and detective work lead them to VIPER Nest.

Cheers

QM

mallet
Aug 10th, '05, 04:04 PM
3. Rumours of Abbotsford VIPER Nest


:help:

Mallet quickly runs and hides (and looks in to moving to Chilliwack).

TheQuestionMan
Aug 15th, '05, 10:11 AM
Episode 6: Mechanical Menace

(Theme Song Music) ...

Last week on Champions of Vancouver. Orion, Blitz, & Flicker busted a VIPER Nest in Abbotsford, capturing Anklysaur & Armadillo, & successfully pursued the VIPER Nest Leader George Sanderson's escape pod.

Orion took the pod into custody and landed at the Abbotsford Air Port. He was reminded that the Abbotsford Air Show was performing over then next couple of days. He opened the escape pod to find Sanderson dead apparently a suicide pill. Orion attempted to use his Powers to save him and discovered it was only a ruse. They turned all their captives over to the RCMP and went home.

Meanwhile Flicker faded away before the arrival of the Police and Media. And Blitz mugged for the cameras. Thanking Orion for the assist and hogging some of the glory.

The next day Dr. Charles Fantazzi (Orion) decided to take his daughter to the Air Show as to short circuit her date. He ended up taking 5 13yrs old girls to the air show using another girl's parents van. Imagine if you will chauffeuring with 5 13yr old girls for an Hour and a Half (Traffic & Parking). Then paying for tickets, food, and sun screen.

Blitz decided to attend the Air Show in costume, but when he arrived people assumed that he was just another mascot (Low to no Rep after all) and changed into civvies.

Flicker in his Secret Identity as Mr. Escher P.I. attended his cases, worked on a couple of Hobby cases, and looked into VIPER and Superhumans working the west coast.

Dr. Charles Fantazzi agreed to let the girls go off on their own and meet back later. He discovered the AvroAero-II a new prototype Fighter plane for the Canadian Armed Forces, by Barnstormers Inc. Security was provided by BlackHawk Security. A Privite Security and High Tech Weapons R&D firm. These Guards were equipped with SOTA non lethal weaponry much to the RCMP's discomfort.

Blitz was enjoying the show and was annoyed when a group of Cyborg Costumed Mascots cut him off. On a second view he realized they might not be costumes after all and followed them.

When the Cyborg Costumed Mascots arrived at the AvroAero-II they threw off their disguises and there stood Mechanon and several oddly shaped Robots. The Robots attacked the Blackhawk Security Team while Mechanon simply moved towards AvroAero-II.

Total panic gripped the crowds and they fled in panic.

Mr. Escher watching studying with the TV on looked up in surprise when he heard the emergency alert on his radio. Turned the TV to the news and watched as Mechanon walked unopposed towards the Aircraft.

Realizing that time was short he tried something new with his teleportation powers and appeared behind Mechanon in his Identity a Flicker.

Meanwhile Orion found the girls and finally got them to the safety of the terminal. Then rushed back out after a brief excuse and Orion arrived on the scene to confront Mechanon.

Blitz looked for an opening and then turned on the Robots.

An epic battle issued and eventually Mechanon fell, the heroes continued to pound until the autodestruct activated and Mechanon's Head flew off and escaped.

It appeared that Mechanon was after the Quantum Computer in the AvroAero-II, but thanks to our heroes he failed.

They met to congratulate each other and Flicker again vanished without a trace, much to Orion's annoyance. After briefly talking to the RCMP and the Media Orion returned to his parental duties.

Once again Blitz mugged for the camera. Unfortunately the AvroAero-II was heavily damage.

(For more Details ask Gestalt Bennie, Mallet, & Chiba Bob who were rumoured to live in Abbotsford and witnessed the spectacular event)

GM NOTES:
It was nice that Blitz and Orion were already there. Good foreshadowing or the GM being predictable. Hmmm... I was worried that Mechanon and his Summoned Robots might be too much for our heroes, but they pulled it off. I managed to knock out Orion and Blitz at least once, but not far enough to remove them from play. Hitting Mechanon proved to difficult, but they finally did it. And didn't stop until they had scrabbled his circuits so badly he wouldn't recover for a month. LOL Paranoia yah know. Unfortunately the AvroAero-II's wings became more Summoned Robots for Mechanon.


Using a Blue Luck Chit Flicker was able to Teleport a long distance using the News Camera and the previous days visit. He even spent some points by the new Power into his Multipower.

Cheers

QM

radioKAOS
Aug 15th, '05, 02:37 PM
Another good game man, thanks. :)

and do you blame us for being paranoid??? it was Mechanon!!!

micronaut_6
Aug 15th, '05, 11:46 PM
"An epic battle ensued and eventually Mechanon fell." How elegantly understated, because as played, it was a messy fight and we were fortunate to end it with villian beaten and computer safe. It made for some high drama and good entertainment, especially during Dr. Fantazzi's arrival at the airshow. (Does the expression "herding cats" seem appropriate, guys?) And to our credit, it was all very, very public. Getting blinded and hammered by Mechanon won't do much for Flicker's image, but getting back up immediately will.

Mallet, if it makes you feel any better, the Viper takedown was relatively quick and clean compared to the Abbotsford Airshow battle. (Okay, there was that matter of the megalaser. But it was only fired once...)

And now to sleep. Ave atque vale.

Markus

TheQuestionMan
Aug 16th, '05, 08:49 AM
"And to our credit, it was all very, very public. Getting blinded and hammered by Mechanon won't do much for Flicker's image, but getting back up immediately will."

Honestly the Media has nothing, but praise for the amateur Superheroes Flicker and Blitz.

Besides with Flicker all you ever get is an after image ;) .

Cheers

QM

radioKAOS
Aug 16th, '05, 10:13 AM
Honestly the Media has nothing, but praise for the amateur Superheroes Flicker and Blitz.


lol, oh yeah, and Orion loves his sidekicks ;)

TheQuestionMan
Aug 16th, '05, 10:24 AM
lol, oh yeah, and Orion loves his sidekicks ;)

ROFLOL That's with a capital "S" there Orion.

*Scorpio Lurks in the forums for Orion*

QM

Amebushi
Aug 16th, '05, 05:37 PM
Ahhhh A great fight is was!!! Blitz took down Mechanon with his fast thinking and even faster reflexes. Not a single spectator was hurt either. Yeah a billion dollar plane got trashed, but the computer was saved. Oh yeah Orion and Flicker showed up too I think. HAHAHAHAHAHAHAHAHA. I think the media may get it right as to who is the sidekick yet. ROTFLMAO

-Blitz :tonguewav

Chiba Bob
Aug 16th, '05, 09:56 PM
Mallet, if it makes you feel any better, the Viper takedown was relatively quick and clean compared to the Abbotsford Airshow battle. (Okay, there was that matter of the megalaser. But it was only fired once...)

Alas, I think Mallet still needs to worry about the Abbotsford Viper base. They have a history of setting up Gambit cells as a token sacrifice. They give the local supers a false sense of achievement and the Nest leader the heads-up on what local supers are operating in the area and what their abilities are.

Rumor has it, that the main base is some kind mystical research base which is well hidden. Their research involves something about an artifact from the Valdorian Age call the Serpentine Gate. They also control most criminal operations in the Fraser Valley using biker gangs as their intermediaries. The Abbotsford Nest Leader is reputed to have mind control abilities and is chess master. He considers the Serpentine Gate base as something like his "King" and has divided up all his other sub-cells representing their importance and capabilities, in his mind, by other corresponding chess pieces on the chess board. The more active and visible the operation, the leased important of the piece. Information only flows between the cells from the top down to the pawns, some of which have know idea they are working for Viper or no idea that other pieces (sub-cells) exist.

Some of these pawns (sub-cells), have their own Nest Leader who thinks (mind controlled to believe) he is the real Abbotsford Nest Leader and that "his" is the real Abbotsford Viper base. All these elaborate deceptions are all done to protect the secret of the Serpentine Gate.

So it's most likely the Abbotsford Viper base is still in full operation.:cheers:

micronaut_6
Aug 29th, '05, 10:20 PM
So it's most likely the Abbotsford Viper base is still in full operation.:cheers:

Eeep! Now I'm really going to be watching my back. Fortunately, QM isn't the type of GM who sets out to make his gamers paranoid: if it happens, it's just a fortunate side effect. See you Saturday, amigos.

M.

TheQuestionMan
Sep 25th, '05, 04:35 AM
Episode 8: Enter Demon
Attempted theft by Demon Agents at British Properties ?'s Consulate. Both Inuit Idols saved and Demon Agent Captured.

Cheers

QM

radioKAOS
Sep 25th, '05, 08:28 AM
and wow, what an interesting session... lol

TheQuestionMan
Oct 2nd, '05, 05:02 PM
Episode 9: Investigation Goes Awry

Mundane Life takes over and clues surface and lead them to a small town on Vancouver Island where they discover the local Mayor is a member of Demon with Giod Pentagram Coffin, various Demon Paraphernalia, destruction of Entropy's Gadget found in one of the robes. Flicker Destroys it and suffers an Acid Flashback/TimeMachine episode and they both return, but 2 day have passed. They find the Demon Morbane/Mayor murdered by his own knife in his home.

Here is an example of what happened recently to me when the player's character's destroyed the plot device of the evening.

[Episode 9] Indeed: I think our GM has been into the Lovecraft novels again. No serious opposition aside from a few nasty traps, but the whole session was magic-heavy (which Flicker knows nothing about) and quite creepy. Kudos to QM for good improv when a nervous PC, contrary to expectations, melts an important plot device. Now to the hard part: figuring out what the name of the TimeLords these people are trying to do, with no leads to follow. I think I prefer hunting VIPER...

Flicker (a Teleporter/HtH Combat/Nanite Powers) discovers a technological device in a Demon Morbane's wardrobe that he believes was created by his Archnemesis Entropy (Hunted). His Nanite Claws react strangely (Plot Hook), and he decideds to destroy it with his Nanite Disintegration Ranged Attack and destroys it (The Session's Plot Device).

Entropy's (a Temporal Inventor/Gadgeteer) Gadget explodes unleashing a Temporal Field that traps both Heroes in there own TimeLine paths at an accelerated rate. For Flicker that means a scene right out of The Time Machine, but without control. He watches scenes unfold and play fast foreward at first and then like a Time Elapse Camera until he reaches Blue Shift (The hypothetical end of the universe/time/etc...) A woman at the end of time walks towards him. "You do not belong here Flicker, it is time for the pawn of the TimeLords to return to his own time." Like an elastic band he snaps back through the vaults of time in a psychdelic instant/eternity. Only to find that Orion (a Brick/Flyer/Growth) with his hands around his neck (He had his own problems ).

When they return home they discover they have lost two days. Flicker's Secret ID is a P.I. with mundane case and clients to finish, client's to placate, and missed patrol time. (The University Professor had to explain things to high teacher's assistant's, faculty, and his 13yr old daughter why he was not home for 2 whole days :evil: )

Cheers

QM

TheQuestionMan
Oct 9th, '05, 05:39 AM
Champions of Vancouver: Episode 12 - Flicker tracks down the drug courier and locates a house in Surrey. The woman who answers the door is Sarah Tai. One of the missing UBC Graduate Students.

Episode 12: Life Lessons
Flicker calls Orion, but a young girl answers the cell phone (Charles Franzetti's daughter). He hangs up and mulls over this situation.

Mean while Orion hear the distinctive ring tone of Orion's emergency cell phone and finds his daughter using it. Shocked and not pleased that his daughter is using his cell he asks why she is using it. It turns out that she ran out of minutes on her cell and borrowed his. (Imagine trying to maintain a Secret ID and keep it secret from your daughter too a parent moment you might say.)

The cell rings and still talking to his daughter answered the phone neutrally and finds Jason her boy friend on the other end (Her new boy friend)

Flicker decides to contact Blitz and the RCMP... (More later)

GM Notes:
1. Shaved Points for base and Base Contribution for players done.
2. Orion's player built a base and they decided to build it in a dormant volcano (w/3d6 Unluck)
3. Minute Man Robots, Port of Vancouver, Oil Tanker/Fire
4. Guardian - the new Superhero who usually arrives later, but arrived early.
5. Capture of Hot Shot Drugs and Super Drugs.
6. Capture of Robot Bank Robbers
7. Several failed (Deceased) Test Subjects and etc...
8. VOICE Operations Link
9. Need to write Journal more often
10. Good night folks

radioKAOS
Oct 9th, '05, 02:36 PM
Flicker calls Orion, but a young girl answers the cell phone (Charles Franzetti's daughter). He hangs up and mulls over this situation.

Mean while Orion hear the distinctive ring tone of Orion's emergency cell phone and finds his daughter using it. Shocked and not pleased that his daughter is using his cell he asks why she is using it. It turns out that she ran out of minutes on her cell and borrowed his. (Imagine trying to maintain a Secret ID and keep it secret from your daughter too ;) A parent moment you might say.)

The cell rings and still talking to his daughter answserd the phone neutrally and finds Jason her boy friend on the other end (Her new boy friend)

Flicker decides to contact Blitz and the RCMP... (More later)

Cheers

QM

GM Notes:

1. Shaved Points for base and Base Contribution for players done.
2. Orion's player built a base and they decided to buiild it in a dormant volcano (w/3d6 Unluck)
3. Minute Man Robots, Port of Vancouver, Oil Tanker/Fire
4. Guardian - the new Superhero who usually arrives later, but arrived early.
5. Capure of Hot Shot Drugs and Super Drugs.
6. Capture of Robot Bank Robbers
7. Several failed (Deceased) Test Subjects and etc...
8. VOICE Operations Link
9. Need to write Journal more often
10. Good night folks

3. Man those guys... tough robots!
9. Agreed!

;)

TheQuestionMan
Oct 13th, '05, 08:22 PM
Episode 13: Creating a Superhero Headquarters

(NEXT WEEK! on CHAMPIONS OF VANCOUVER)

Cheers

QM

micronaut_6
Oct 15th, '05, 10:18 PM
and wow, what an interesting session... lol

[Episode 9]

Indeed: I think our GM has been into the Lovecraft novels again. No serious opposition aside from a few nasty traps, but the whole session was magic-heavy (which Flicker knows nothing about) and quite creepy. Kudos to QM for good improv when a nervous PC, contrary to expectations, melts an important plot device. Now to the hard part: figuring out what the name of the TimeLords these people are trying to do, with no leads to follow. I think I prefer hunting VIPER...

micronaut_6
Oct 15th, '05, 10:34 PM
3. Man those guys... tough robots!
9. Agreed!

;)

Yes, a good, dramatic brawl. Re. #6, that could have been ugly, as we caught our felons with booster drugs in their pockets and deactivated robots in the garage. Fortunately, I got lucky with a presence attack [without using my chits - that came later] and they all became very meek. I thought it was an elegant takedown, though not cinematic, and we missed their leader. But our GM was prepared, and we got to the violence later. radioKAOS is right: those robots were a challenge.

TheQuestionMan
Oct 18th, '05, 08:25 PM
Episode List:
1. Ascension Inferno (Part 1)
2. Jaws of Hell (Part 2)
3. Shake & Snake
4. VIPER Ascendant (Part 1)
5. Steel Legion (Part 2)
6. Case Closed (Part 3)
7. Mechanical Menace
8. Enter DEMON
9. Investigation Goes Awry
10. Juicer’s Uprising
11. Case Closed 2 & Super Terminators
12. Life Lessons
13. How to Building A Super HQ.

Cheers

QM

TheQuestionMan
Oct 19th, '05, 08:48 PM
Oops forgot Episode 10 & 11. Or did I? Time Travel is a funny thing. ;)

Cheers

QM

TheQuestionMan
Oct 31st, '05, 10:17 PM
Good day folks, I have decided to skip Episode 13 as we have had nothing but bad luck trying to get together and jump right to episode 14. The Champions of Vancouver's Super Base in Mount Garibaldi is complete and the Pentagon Giod recovered from the sea and stored at the base.

So this Satuday, November, 5th, 2005.

Episode 14: Tachyon Tango - Orion and Flicker pursue a lead in the case to find Entropy and Speed Demon who crippled and aged Bengal the Canadian Supertrooper, Superhero, and former UNTIL Commander.

Tune in this weeks on "Champions of Vancouver"

Cheers

QM

TheQuestionMan
Nov 7th, '05, 06:57 PM
Champions of Vancouver

Episode 14: Always expect the unexpected!

FLICKER
Walter Green trapped in Time by Entropy (Temporal Gadgeteer) – VGH Special Ward. (Experienced tendonitis like symptoms when touching victim)

RCMP Inspector Cong Feng (Drug Enforcement Branch) - Sarah Tai's statement/interrogation? Emailed Video.

Mount Garibaldi Super Base – Completed and transported the pentagon shaped Geode with the headless skeleton inside and the 4 DEMON Wands.

Todd Lockwood – UBC Professor of Thaumatology (Occult Studies) Identified the DEMON Wands.

ORION
Daughter troubles –

EVENT - 1

Riot/Brawl – Plaza of Nations involving Asian and East Indian gangers and two Drug Bruisers and Half Jack.

EVENT - 2
Mega(Earth)quake – Flicker and Orion investigate sparking lights far off the coast. They investigated and Guardian showed up. First Orion dives in to investigate and suffers the bends. Then Flicker investigates and discovers volcanic vents and lava on the sea floor. Meanwhile above Orion and Guardian sea a tidal wave racing towards them and the coast. Guardian pushes his powers beyond the threshold and erects a Force Wall stretching across the Tsunami's path. The shockwave hit then for a loop and Orion catches Guardian when he passed out.

EVENT - 2.5
Mega(Earth)quake Aftermath – The heroes spend the next week working with Disaster Relief Teams rescuing innocents, restoring services to
the province, and enforcing the law.

GM Notes:
• Tsunami – http://en.wikipedia.org/wiki/Tsunami
• Earthquake – http://en.wikipedia.org/wiki/Earthquake
• Geologic Fault – http://en.wikipedia.org/wiki/Fault_line
• Richter Scale – http://en.wikipedia.org/wiki/Richter_scale


The Good
The Heroes won a decisive battle against a fascist Half Jack and a pair of Super Drugged Brutes who literally eliminated each other. Then
I hit the Pacific North West with a massive earthquake. They were in position to prevent the Tsunami from hitting the coast.

Dr. Charles Frantazzi got a professional evaluation of the DEMON Wands from a University Professor of Thaumatology and decided to covertly
supply support and funding to improve the Professor's department.

The Bad
The GM eliminated the Brute Drug addicts by having them eliminating each other. Half Jack got several good shots in before Flicker's
Nanites destroyed his cybernetic parts.

The hero's investigation into the flashes off the coast, the inner ear troubles Flicker experienced before heading out to investigate were
foreshadowing the coming earthquake, but they missed it. I am too subtle I guess. Next time I will role a Deduction Roll and tell them
what is happening.

The Ugly
I spent a Blue Chit to Expand Guardian's Force Wall to Megascale to stop the Tsunami from reaching the coast.

The Mount Garibaldi Superbase suffered from Volcanic vents and a gloss over construction. Episode 13 just was not happening so I jumped
ahead. Lazy of superstitious GM? Hmmm…

Loose Threads:
The Player's expressing interest in more encounters with Supervillains of Mechanon's Scale.

They also expressed interest in the Campaign's Meta Plot(The Big Picture).


Cheers

QM

P.S.: This is a rough copy and I'll clean it up later.

TheQuestionMan
Nov 22nd, '05, 06:11 PM
Champions of Vancouver - Episode 15: Aftershocks

Cast of Characters:
Orion – Rushed home after Earthquake to see if his daughter was safe. Then had to arrange safety and then began Disaster Relief.
Flicker – Checked with his office, started in on the back log of missing persons cases, and assisted Law Enforcement Agents, etc…
Guardian II – Stayed primarily in Telekinetic form assisting Emergency Service in the most dangerous areas. (Telekinesis, Force Walls, etc…)
Bengal – (Returned to Active Duty with cybernetic replacement hand)

Ophidian Plague Victims – Innocents infect by Dr. Timothy's pet project. Hordes of them.

Boa Constrictor – Agent in place

Diamondback – Agent in place

Prologue:
Last episode the pacific coast was hit by a 7.9 earthquake. The heroes stopped the tsunamis, but returned to find the city in chaos. The
streets are impassable, utilities are down, and

Our Story Begins…
Ophidian Plague – Hidden in Anti-? drugs, Plague Victims Infectious Bite

Boa Constrictor – vs. Orion (BRICK BASH)

Diamondback – vs. Flicker (CLAW fight)



More Rough GM Notes

QM

P.S.: I promise, but not when.

TheQuestionMan
Dec 10th, '05, 04:36 PM
Champions of Vancouver- Episode 16: "Nemesis"

Cast of Character:
Orion - Assisting local emergency teams against the Omphidian Plague victums.
Flicker - Didto, but discovers a VIPER Covert Operative who is not who he appears.
Blitz - Arrives on scene.

Scorpio - Use Mental Illusions on all the Heroes, making them believe that Bengal is there, but it is Scorpio.
Entropy - Uses his powers to warp time and moves the Heroes from Time Line to Time Line unitl the battle begins with Flicker.
Speed Demon - Is seen by Blitz who races off to intercept him.

Super Battle:
Scorpio Mind Controled Orion into giving him the Belt of Orion. And seemingly escapes with it.

Entropy Manipulated Time and moved the Heroes through various Time Lines and back again. Finally falling victum to Flicker's relentless attacks.

Speed Demon grabbed a stop sign which Blitz took away and beat him with it.

But, Dr. Charles Frantiazzi (aka Orion) and Flicker teleport to their base. Charles quickly jumps on the computer and begins searching for Scorpio. Blitz returns to their base after handing over Entropy and Speed Demon to the RCMP SERT. Using the Ports Canada security cameras he locates Scorpio and the Heroes teleport to his location. When they catch up with him Flicker disintrgrates the motorcycle sending it into a end over end spin and catapulting a surprised Scorpio through the air and into the back of a moving Honda Civic.

A moment before that Blitz steals the Belt of Orion from Scorpio and returns it to Orion. Orion transforms and then uses his healing powers to stablize the mortally wounded Scorpio and removes the Bracers of Orion/Scorpio from him.

All three of their Nemesis are defeated, captured, and in custody.

There is aught ot do for the next eight weeks except clean up and rescue duties for the disaster relief effort.

Orion takes the Bracers to the Pyramids at Giza and as Dr. Charles Frantazzi (A respected and reknowned archeologist) gains access to the Pryamid Tome of Rameses(misspelled I know). Coordinating with celestial events he enter the burial chamber and puts on the Bracers as the lunar eclipsed light strikes them.

The Scorpian engraved on the Bracer comes to lift and stings him. Orion feels the poison burning in his veins and spreading through his body.

There is a flash of light and suddenly he finds himself locked in a titanic struggle with Anubis. He manages to drive the god back and the world snaps back. It is dawn and he finds himself in the sarcophahus. He gets free and leaves. Not sure what really happened. He walks out into the desert, transforms (or does he) and like and arrow of light streaks accorss the heavens and arrives home.

Flicker had be keeping an surveillence on the house. Charles daughter had opened up their home to UBC students who had been left homeless by the earthquake. He observed that Charles was different, but could not place it.

The fake UNTIL Database Files that they recieved possesses a virus that notifies VIPER of all communications that hit key words. If they put it into their Computer System. Sowing disinformation on VIPER and alerting them to threats by Superheroes. The program was named "the apple". Flicker continues his investigations into VIPER and their activities. An alert tells them that Dr. Timothy Blake a VIPER Geneticist has transformed him self and the Agents in three Viper Nests. He then went rogue. Taking them with him. The brieft inclueds the locations of the Viper Nests. This report is confirmed by the UNTIL Intelligence Section by a deep cover agent.

Beyond that they inform the RCMP of the virus.

More later

QM

radioKAOS
Dec 10th, '05, 05:51 PM
Well that turned out a little differently than expected!

But overall great, one of the best sessions we've had I think. ;)

And all because I pulled that damn yellow luck chit!

micronaut_6
Dec 11th, '05, 08:39 PM
Agreed - it was a really good session. Given that the opposition included both a time manipulator and a mental illusionist, it's a bit difficult to tell who's at fault when the world starts shifting around you. But Flicker had someone to kick amidst all the weirdness, so unlike the session with DEMON, he wasn't confused into inaction. I'm a bit annoyed that after cutting Diamondback down last session, it turns out that Scorpio "persuaded" me to hand DB back to a VIPER-disguised-as-UNTIL team. But I helped put Scorpio through a car - I'm willing to call it even.

Those luck chits can be entertaining, especially when one want to play "fluster the GM." I'm looking forward to seeing what those bracers have done. Meanwhile, it was good to have the whole team together again. Fare thee well.

radioKAOS
Dec 18th, '05, 11:08 PM
Excerpt from Episode 17...

micronaut_6 as Flicker - "You're who?"
radioKAOS as my new character, Gabriel - "I'm the Archangel, Gabriel."
Flicker - "Hold on, there's someone I'd like to introduce to you." - Calls Amebushi as Blitz - "Um, hello Blitz, I'm standing on the roof of St. Paul's Hospital with the angel Gabriel."
Blitz - "Uh, have you been drinking?"
Flicker - "Well yeah, but that's got nothing to do with it!"

micronaut_6
Dec 21st, '05, 04:22 PM
Hey, it was a perfectly sensible response at the time. But I have no excuse for the line I threw out later:

"Okay, we've got a VIPER, an 'apple' and an angel: all we need now are a tree and a woman."

It was a fun session. At several points, I wish I'd gotten a photo of QM's face when we either let fly more bad jokes or completely tangled the adventure plot. Never mind, he'll get his own back. Merry Christmas!

TheQuestionMan
Dec 25th, '05, 02:03 PM
Episode 17 - A New Era

I ended up GMing two Campaigns back to back and forgot everything from both. Fortunately Micronaut 6 keeps great gaming notes.

Thank you Micronaut 6

(previously on Champions of Vancouver)
- VIPER disinformation files that contained their 'Apple' virus also included reference to a rogue VIPER nest in the Lower Mainland, under
leadership of King Cobra

- RCMP confirmed that this information is legit, from their own sources

(Episode 17)
- Flicker goes to observe this rogue nest, in North Vancouver. The RCMP also have it under close surveillance; he leaves it to them.

- Later, on patrol, Flicker observes the suspect businessman Walter Green, very casually dressed, go into a country & western bar at Main and Cambie. Max Escher follows Mr. Green inside. (Cue jokes about C&W music, and references to Reservior Dogs.)

- Mr. Green is sitting and talking with three men. One of them is big and muscular, with a slightly distorted face: Escher recognizes him from a fight at a Crio facility (when the goon was wearing powered armor), and a subsequent raid on a VIPER nest in Abbotsford (when he wasn't).

- they leave just as Escher gets a drink he ordered; he takes the time to finish it, then leaves and goes looking for them.
- Flicker finds the group again, sitting in two parked cars, conversing. He successfully sneaks in and plants a bug on one vehicle, but doesn't get much from it. The cars eventually split up: Mr. Green drives toward the Lions Gate Bridge, and Flicker follows the other, to St. Paul's hospital.

- the three VIPER agents (?) park in the staff lot, and go into St. Paul's via a secured employee entrance. Flicker watches for a while: when they don't come out after 90 minutes, he teleports inside the car, and ransacks the glove compartment. The big guy has two sets of ID in there [Michael Garrett, an Abbotsford address, and Will Gudbout, in Surrey], a couple of firearms (which Flicker disables), and a couple of gas grenades (which he steals). Then he goes back to his watchpoint on the roof, with "Garrett's ID.

- meanwhile, at Holy Rosary cathedral, Father Gabriel senses something evil happening at St. Paul's hospital. He steps out the back, assumes his angelic form, and flies toward the hospital. He sees Flicker on the roof:fortunately for both of them, he recognizes Flicker, and introduces himself. Flicker keeps his thoughts on this self-described 'angel' to himself, but he respects premonitions, and calls Blitz for assistance in whatever is about to happen. Blitz accuses Flicker of being drunk, but shows up.

- after a conference, Gabriel attempts to flush out Mr. Garrett by returning Garrett's ID to hospital security in his mundane identity. Surprisingly, it works; he's taken to see Garrett in the hospital steam plant. Garrett is alarmed that his license was lying around in the parking lot to be found by this chaplain, and comes outside to check his car. When he returns, he is quickly followed by Blitz, who lets Flicker and Gabriel inside.

-they find the steam plant, and a large steel door hidden behind false electrical panels. It might have given Orion problems: it's less effective
against two desolid heros and a teleporter. When Blitz peeks through, he sees a large hallway with video cameras and a large multibarrel laser pointing at the door. In a sealed security booth off to one side, Garrett is talking to three armed VIPER agents.

- the heros set up a coordinated strike: Gabriel descends through the ceiling to disable the laser cannon, Flicker destroys the cameras, and Blitz charges the agents in the booth. The hallway turns out to be full of knockout gas, which Flicker doesn't notice. Blitz attacks the eight agents who are now in the booth, and in an impressive feat of close-quarter combat, takes them all down before any alarms can be triggered.

- one of the agents was still logged in to the security computer system, and Flicker calls up a schematic of the place. Our heros have found some sort of biomedical research lab and containment facility: in the basement is a prisoner named Mr. Noir, an alleged mystic and suspected mutant. After locking down the lab's communications and exits, the party sweeps through the rest of the facility without serious opposition. This being a lab, we have all the duct tape we need to secure the staff. There is no sign of Garrett. A suit of Dragon armor is found in the lower levels, along with an outside access that wasn't on the schematic. A mainframe is also discovered that is marked "Serpentine Network"

- this is left strictly left.

- the party frees Noir, who is sharing a room (though not his stasis tube), with some sort of demon, whose appearance differs with the person looking. With the place reasonably secure, Flicker returns to the security booth and summons the RCMP. They show up with remarkable speed, for them. Meanwhile, Flicker does a fast dump of every file he can copy from this security system.

- unfortunately, someone soon triggers a self-destruct mechanism, which Flicker fails to locate or shut down. The nest is evacuated with whatever we can salvage, and plastic explosives soon slag the place. Fortunately, the hospital suffers little damage.

- Flicker's copied files yield some interesting clues:
*the facility was part of Project Frankenstein, which is developing
techniques for biotech enhancement and cloning of VIPER agents
* Project Frankenstein is linked to the villian Teleos
* VIPER is getting interested in magic, since a number of their enemies use
it. "Atheme division" refers to a specialized VIPER counter-magic squad.

- There is a reference to the Earth Crown of Krim in the files. Escher has no idea what that is, and goes to see Father Gabriel about it. He doesn't like what he hears.

- Flicker sends a copy of his findings to the RCMP, and to Blitz. Blitz decides to use his mundane ID's business connections to follow up on this, by arranging to purchase some (very illegal) cloned soldiers. The GM is surprised.

- Shortly after these events, the rogue VIPER nest in North Van and a nearby residence are torched to ashes. A flaming figure is seen leaving the scene, wearing another Crown. Escher invents new swear words.

- A later line should read "that is marked "Serpentine Network" - this is left strictly alone."

[that was, until the RCMP got to it, but it wasn't our doing...]



Cheers

QM

P.S.: THANK YOU THANK YOU THANK YOU!!! Bows to floor and bashes head against the stones in homage to Micronaut 6.

TheQuestionMan
Jan 4th, '06, 11:14 AM
Champions of Vancouver: Episode 18 - A New Era

Cast of Characters
• Orion - Mystic Brick & Flyer (INACTIVE)

• Cluster - Cyborg w/Robot Battle Spheres (INACTIVE)

• Blitz - Mutant Speedster (ACTIVE) [Veteran with A Rep]

• Flicker - Temporal/Nanite Armour/Claws/Nantie Launcher (INACTIVE) [Moving away]

• Archangel St. Gabriel - Avatar/Incarnation of the Saint Gabriel
Archangel of Communications? (ACTIVE) [Orion's new character]

• Mr. Noir - Occult Detective/Mystic (ACTIVE) [New Player]

• Cleansing Fire - Pyrokinetic Flyer/Bow Energey Blaster (INACTIVE) [New Player]

• Guardian II - Psychokinetic (ACTIVE)


Champions of Vancouver: Episode 18 - A New Era
I have no clue what to do. I have complete mind block... uhg... HELP

A desparate GM

QM

radioKAOS
Jan 4th, '06, 02:21 PM
Well not to slit our own throats here, but I thought you had something cooking up with the Crowns of Krimm...

TheQuestionMan
Jan 4th, '06, 02:58 PM
*Jogged elbow puts imagination into overdrive.*

Heh that's right... oh boy oh boy oh boy....

*rubs hands together and smiles evilly*

This should be fun, oh and Dark Seraph's Unholy Alliance

*A look of dawning light comes over the GM's face*

This is gonna be so cool

QM

radioKAOS
Jan 4th, '06, 05:55 PM
Um...

Help? ;)

radioKAOS
Jan 8th, '06, 06:19 PM
This is gonna be so cool

QM

Yeah, if Archangel doesn't trounce the lot of them, by himself!!!

Of course, him being a Holy Being, and them being Vulnerable to Holy Attacks makes things a lot easier for our Hero ;)

micronaut_6
Jan 11th, '06, 10:55 PM
;) Well, if you're expecting it to be that easy, you won't mind if Flicker fades back and enjoys the fireworks...

TheQuestionMan
Jan 12th, '06, 09:57 AM
Episode 18: A New Era

Cast of Characters
Blitz <Active> - Speedster/Martial Artist (Current Team Leader?)
Flicker <Active> - Temporal Nanite Teleporter/Martial Artist w/Nanite Weapons
Gabriel <Active> - Incarnation of the Archangel Gabriel, Patron Saint of Communications.
Mr. Noir <Inactive> - Absent Mystic Occult Hero
Prye <Inacative> - Absent Pyrokinetic Winged Archer
Guardian II <Inactive> - TQM's NPC
Orion <Inactive> - Mystic Brick/Flyer (Former Team Leader)
Cluster <Inactive> - Cyborg w/Robot Battle Spheres

Antagonists
Pheonix (Silver Crown of Krim)
Walter Green (Suspected VIPER Nest Leader) <Never Charged>
Suicide Jumper, Lions Gate Bridge (Ambush)

The Adventure Continues...
A house fire in the British Properties leads the Heroes to the former ;) residence of Mr. Walter Green. The fire department has it contained and well in hand. Witnesses state that they say a firey figure with a crown (Pheonix) flying from the scene.

Blitz and Flicker banter with the distraught Walter Green. Trying to push him into saying or doing something foolish.

Gabriel responds to a report about a jumper on the Lions Gate Bridge. When he arrives he talks to distraught subject. when it seems that he has convinced the man not to jump the subject begins to laugh and transforms into Pheonix, but Gabriel in not surprised (DAMNIT) and strikes him with the Will of God (Holy Ego Attack... *GM sighs*) and the Pheonix falls unconcious.

He catches Pheonix before the fall and removed the Silver Crown of Krim and is burned merely by it's touch. He flys with Divine Alacrity(Flight/Megascaled) back to Blitz and Flicker, the Silver Crown continuing to burn his hand. When he give the Silver Crown to Flicker and drops Pheonix to the ground he is healed by Divine Mercy (Regeneration).

Gabriel tells them what happened and Flicker looks askance at the Silver Crown in his hand. He transports to the base and secures it unitl they can find a better place.

When Blitz returns Pheonix surprises the Heroes and attacks, but the fight is brief and not in doubt. This time however it does not look like he will reawken anytime soon (-92 STUN). They are concerned however as to why he still had power even without the Silver Crown. (GM spent a Blue Luck Chit to do this).

Blitz is begining to feel uncomfortable with all the Mystical Artifacts in their base and they discuss what is to be done with it. After some debate Gabriel makes arrangements with an Secret Order of the Church that deals with these diabolical artifacts of power.

The Church of Saint Paul's in the North Shore of Vancovuer is one such place. Father "Gabriel" Rosetti walks into Saint Paul's Church. A building over 120yrs. old. Even non believers feel the sense of peace inside. A few of the youngest parishoners recognize Gabriel for who he truely is as does Father Del Luna. A Philipeno priest, middle aged and sturdily built. He puts down his electric guitar and tells the band to take five.

He take Gabriel into the his solar and asks how the Order might be of service. Gabriel explains about the Silver Crown and their need to find a place to keep it. Father Del Luna agrees , and asks them to comeback later that night. As Gabriel leaves smiles and winks at a young girl and points up knowingly.

The Heroes arrive later that night and Father Del Luna takes them into the Church, through the lower levels and behind a hidden doorway they find a surprisingly State of the Art Containment Facility. They are introduced to Father Micheal, the Fist of the Order. A large man built like a professional Football player and bearing an High Tech Antioch Assault Rifle.

He leads them passed several Cell Vaults, they can hear the sounds of little girls sceams coming from one cell. Brother Micheal tells them she is a half human half demon Succubus and has been here for over 30yrs.

The walls and doors are covered in Holy Symbols and Scriptures written in languages older Babylon. They place the Silver Crown in a vault after evaluating it's integrity and finding it satifactory.

After they leave they begin discussing previous encounters with mytical threats and older adversaries. "How ever did the Pacific Rim survive with out us?" - quips Blitz.

Next Episode 19: "Enter Prye and the Return of?"


GM Notes
The Good
Lots of Role Playing with Walter Green, the Suicide, and Father Del Luna.

Gabriel vs. Pheonix fight was kind of disappointing, but the seconds fight was lots of fun.

Introduced a new ally, The Secret Order and the players bought off their Base's Unluck. LOL.

It seems like this group is intent on tying up loose strings of various Plots, and Sub Plots.

The Bad
The Fight with Pheonix was not tough enough. I can do better.

The players seem to want to buy defences for everything I throw at them these days. Especially Flash Attacks.

The Ugly
Again I think I over estimated the Pheonix and underestimated the players. My mistake, but a correctable one.

Cheers

QM



Next Episode 19: Enter Prye & The Return of?

radioKAOS
Jan 12th, '06, 01:31 PM
Oh no no, we can certainly use Flicker!

I was just razzing about it, I mean, what good is trouncing the villian in one shot if you can't gloat a little about it? ;)

And I don't expect it to be so easy with the next one...

Pyre-Archer
Jan 15th, '06, 04:04 PM
Hey all, first time poster to this 'board. Name's Patrick, I played Pyre-Archer on the 14th.

It was an interesting introduction to the campaign; In the course of the three(?) hours we played, I managed to:
-Utterly tick off my character's DNPC girlfriend,
-Get ready for a fight against 15 Viper Agents, only to be overshadowed by an angel's massively overpowered Presence Attack:D ,
-Have said angel download my entire life story in one phase (P2P telepathy...scary),
-Get my character re-done and re-statted so that it fit, rules-wise and mathematically, and looks a lot more survivable. And survivability is always a Good Thing(tm).

I had fun. And I learned a few things I had forgotten (alright, a LOT of things:) ) about the system. And what's changed from my older, somewhat beaten upon Big Blue Book.

radioKAOS
Jan 15th, '06, 09:02 PM
Welcome to the game and the boards, Pyre-Archer!

Yeah, I rolled really really really well on that Pre attack ;) Having 30PRE to begin with and boosted to 60PRE with my 'Wrath of God' power is quite effective against normal Viper Agents... of course, rolling a 54 will generally send them running [and peeing themselves].

The telepathy bit would have taken more than one phase, but with Flicker gone and the Vipers running for the hills, we left combat time anyhow.

Pyre Archer will be a welcome and needed addition ot the team for sure.

Glad you had fun!

Pyre-Archer
Jan 16th, '06, 11:37 AM
Thanks :D

I'd forgotten how useful presence attacks can be in a fight. Or in preventing one.

Anyway, thanks again for the help in revamping my character.

Patrick

TheQuestionMan
Jan 16th, '06, 11:56 AM
Episode 19: "Of Leads and Best Laid Plans"

Cast of Characters
Blitz <Inctive> - Speedster/Martial Artist (Current Team Leader?)
Flicker <Active> - Temporal Nanite Teleporter/Martial Artist w/Nanite Weapons
Gabriel <Active> - Incarnation of the Archangel Gabriel, Patron Saint of Communications.
Mr. Noir <Inactive> - Absent Mystic Occult Hero
Prye Archer <Inacative> - Pyrokinetic Winged Archer
Guardian II <Inactive> - TQM's NPC
Orion <Inactive> - Mystic Brick/Flyer (Former Team Leader)
Cluster <Inactive> - Cyborg w/Robot Battle Spheres

Antagonists:
VIPER Agents - Off Duty and causing trouble at a local club.
Bif Naked - Musician, Actress, etc...
http://www.herroyalmajestysrecords.com/bif/
http://www.chartattack.com/damn/2001/07/1613.cfm

Location:
Richards on Richards Cabaret, 1036 Richards Street, Vancouver; Dance Club, Late Night / After Hours, Live Entertainment, Live Music, Lounge.
http://www.richardsonrichards.com/

Burnaby Lake Condominium Complex, near Canada Way and Boundary Road
http://www.burnabynow.com/issues03/075103/news/075103nn1.html[/ur]
[url]http://www.britishcolumbia.com/regions/towns/?townID=3365


The Adventure Continues...
Flicker in his Secret Identity as Max Escher, P.I. gets a call from a Bouncer at Richards on Richards who says that those guys your looking for are back and causing trouble.

Prye Archer in his Secret Identity as Richard Bell, Librarian is at the club with his girl friend Rita McCarter. They are there to see Bif Naked preform "LIVE". He sees trouble, but does not know who they are.

Archagel Gabriel in his Secret Identity as Father Gabriel Rosetti ministers to members of his flock and a man who took sanctuary in the Church 2 years ago to avoid deportation.

Max arrives and tips the bouncer and goes in. The thugs are VIPER Agents, one or two he recognizes from the bust of the VIPER Nest in Surrey. He watches them as they behave like gangsters. The club patrons and bouncer try to avoid them.

When Bif Naked takes the stage and the show begins they rush into the mosh pitt causing havok. At various points blood flies, but it just looks like every other mosh pitt if more violent.

Finally Bif gets ticked off and stops the show to tel them off. A big bruiser tells here to "Shut and Play &^$^%$!" She utters some unlady like words that gets the crowd laughing. The big bruiser tries to grab her and get a kick in the face for his trouble. at which point the bouncers decend enmass and with a few other patrons and give them the bums rush out the door.

Bif comes back after a while and the show continues. Max follows the VIPER Agents ouside and watches them. they do not leave, it seems they plan to give that "&^$^%$!" what's coming to her. Two split off and watch the alley, while the rest wait in the parking lot.

After the show and most of the patrons left Bif hangs out with a few diehards for drinks.

Richard (aka Prye Archer) sensing trouble gives his girlfriend his car keys and tells her to go home. He is going to stick around for awhile. They argue, but finally she leaves. He will make it up to her later.

Max (aka Flicker) calls Gabriel and tells him there may be trouble involving VIPER at the Richards on Richards Cabaret. Gabriel decides to walk over as it is close by and arrives in time.

Richard leaves out the back door and conceals himself behind a dumpster in the alley.

Not long after a sedan pulls up and Bif and her two bodyguards step outside. Meanwhile Max watches the VIPER Agents rush to the back alley. He Transforms and Teleports to a good overwatch position above the scene. Father Gabriel (aka Archangel Gabriel) puts up his umbrella as it starts to rain heavily and wanders casually into the alley behind the VIPER Agents.

The VIPER Agents quckly pin Bif's Bodyguards and beat them senseless. Father Gabriel attempts to turn them from there path, but they tell him to leave unless he wants some of the same. He turns and starts to leave.

As they turn back to there prey, part of the alley in illuminated by flame as Prye Archer transforms, Flicker teleports behind a VIPER Agent silently, and using the distraction Archangel tranforms and unleashes the "WRATH OF GOD" (PRESENCE ATTACK).

Much to Flicker's and Prye Archer's surprise the VIPER Agents run like hell ;). After making sure that Prye Archer is a good guy Flicker tracks the VIPER Agents to a Condominium Complex in Burnaby.

Archangel (PRE 30 & COM 30) lands next to Bif and inquires if she is well. She clings to him and he comforts her. Meanwhile Prye Archer checks the Bodyguards over and tells Archangel they need medical to go to the hospital. Archangel removes Bif's hand from his butt and stomach and Shine the "Healing Light of the Lord" upon them.

After some discussion Bif and her Bodyguards leave.

Elsewhere Flicker continues his Surveillence of the VIPER Agents who strangely hangout outside a Condominium waiting for something. Some go inside and come out later. Eventually a series of sedans arrive and they pile in a leave. Flicker stays with the Condo.

Meanwhile Archangel asks Prye Archer to open his mind to him and he soon "KNOWS" Prye Archer's life story :( . They have an interesting conversation and go their separate ways.

Tune in next week for Champions of Vancouver - Episode 20: "On a Wing and a Prayer"


The Good:
We got to introduce Prye Archer and advance the VIPER Plot Line some.

The Bad:
Archangel's new Presence Attack seems a bit over powered and Telepathy power seemed a bit invasive used against a non-villain.

The Ugly:
I should have looked closer at Archagel's new powers and looked over Prye Archer more closely.

I should improvised have something after the "Non-Event" with the VIPER Agents.

I have decided to be more prepared in the future. I an getting a printer in Thursday so part of the problem is solved. I also plan to aquire more of the Digital Hero Prefabs too.



Cheers

QM

radioKAOS
Jan 16th, '06, 12:49 PM
In my defense re: Telepathy vs. Pyre Archer...

My character, Gabriel, had just put down the Phoenix Crown of Krimm and is expecting the other Crowns shortly.

The Phoenix Crown has fire powers and is quite the deadly foe, the one who flashed us all and made us basically useless for nearly a Turn. This villian also has a HUGE dispel [16D6 or so I believe Eddie said...], not even to mention his main attacks.

The Phoenix Crown is also the weakest of the Crowns of Krimm.

So in walks Pyre Archer, whom Gabriel has never seen before, and does not know by reputation, standing behind him in the alley. Pyre Archer has wings made of flame, and a bow of flame.

Gabriel of course was more than a little wary of this new super and was dead set to make absolutely sure it wasn't some trick by the Crowns of Krimm.

Yes, I could have used player knowledge to know that Patrick is playing Pyre Archer, and that he's a good guy. But in character it felt appropriate.

Apologies if that bothered you Patrick.

Pyre-Archer
Jan 16th, '06, 01:05 PM
No, not at all! It was a perfectly reasonable response to an unknown SPB with a flaming bow and arrow.

Just caught me off guard, that's all. And also put 'Mental Defense' on my list of things to look into :p

Seriously, though, it's not a problem.

TheQuestionMan
Jan 18th, '06, 09:45 AM
Cast of Characters:
1. Orion -- (Played by radioKAOS) -- Status: Inactive
2. Archangel Gabriel -- (Played by radioKAOS) -- Status: Active
3. Cluster -- (Played by No Online Name) -- Status: Inactive
4. Blitz -- (Played by Amebushi) -- Status: Active
5. Flicker -- (Played by Micronaut_6) -- Status: Active
6. Master Jedi -- (Played by Kiwi of Doom) -- Status: Inactive
7. Mr.Noir -- (Played by swbaxter) -- Status: Active
8. Prye Archer -- (Played by Prye Archer) -- Status: Active
9. Guardian II -- (Played by TheQuestionMan) -- Status: Inactive
10. ??? -- (Played by Evil Steve) -- Status: Active
11. Windsurfer -- (Played by CrankyBuffalo) -- Status: Active
12. Bengal -- (Played by TheQuestionMan) -- Status: Inactive/Crippled
13. <Space Open for New or Guest Starring Gamers> -- (Played by You) -- Status: Inactive

It is the GM's intent with Players permission to post their Character Stats and Pictures (Or Pics I can use ;) ).



Cheers

QM

TheQuestionMan
Jan 21st, '06, 10:49 PM
Champions of Vancouver - Episode 20: "On a Wing and a Prayer"

Cast of Characters
Blitz <Active> - Speedster/Martial Artist (Current Team Leader?)
Flicker <Active> - Temporal Nanite Teleporter/Martial Artist w/Nanite Weapons
Gabriel<Active> - Incarnation of the Archangel Gabriel, Patron Saint of Communications.
Mr. Noir <Active> - Absent Mystic Occult Hero
Prye Archer <Active> - Pyrokinetic Winged Archer
Windsurfer <Inactive> - Mutant Wind Manipulator

Antagonists:
VIPER -
Diamondback -
Boa constrictor -
Oculon -
VIPER Dragon Armour Agents -
VIPER Agents - Incapacitated before their arrival.
The Crowns of Krim - Dark Seraph, Bloodstone, & Eclipse.

Location
VIPER Safehouse - Burnaby Condominium
Mount Garibaldi Base


When we last left our heroes... - Key points now and more later.
Scene -1
Flicker continues satellite surveillance of the VIPER Safehouses for 3 days before making his move on "Beaver Cleaver Ville". He sneaks past the Security Systems and searches the Condominium. He finds Porno Mags, Pizza boxes and empty Snake Beer cans every where. It looks more like a frat house than a VIPER Nest.

A Key Pad Security door to the basement leads him to discover loads of dirty VIPER Uniform and Medical laundry machines. He finds drywall dust on the floor by one wall, searches and finds the hidden switch and opens a hidden door to a VIPER Command Center and the body of Walter Green dead on the floor.

Meanwhile Jordan Knight the Broker (aka Blitz) is enjoying a pint with a client and sees Walter Green wander in. His eyes look like he is blind, but he moves smoothly to the bar and sits down too enjoy a pint there and strikes up a conversation about the Canacks with the bartender.

And in Maple Ridge, Richard Bell (aka Prye Archer) is buying gifts to apologize to his girl friend for abandoning her at the nightclub the night before with some success.

Mr. Noir (aka Peter Kinkaid) Is trying to get things back to normal in his mundane life as VIPER had him for 3 months and he is beginning to discover that they took several samples from him.

Back at the Condominium the screens light up and Flicker sees the Reptilian features of Diamondback starring back at him from a dozen screens.

His sibilant and hissing voice seems devoid of emotion. Yet he gloats about bringing Flicker into his trap. Flicker tries to Teleport away and then the lights flicker and die, His Armour vanishes and gas begins pouring through vents in the floor.

Flicker makes a quick exit, by passing the locked Security door, then throwing a table at the glass window only to see it bounce off. He runs up stairs and sees the lights flickering madly outside. He smashes an upstairs window and jumps down and out. He manages to get 2 blocks when roaring thunder booms over head and a VIPER Dragon Jet bombs the safe house into ciders and then comes back and does it again, From the sky above it looks like a giant fiery "V".

There is a ling rolling thunder and it is gone. Flicker's armour returns and he notifies Sergeant Anne Drenan of the RCMP about what he knows, before returning to their base.

When Flicker arrives at the base he is in for a shock. Everywhere he looks he sees double images. One of the base looking solid and another like a photo negative. He sensed vibrations in the Tachyon Field.

Scene - 2
"ALERT - VPD Superhuman Incident" Corner of Drake Street and Hastings, downtown Vancouver. Crowns of Krim seen battling VIPER Agent Teams and Superhumans. Boa constrictor, Diamondback, and Oculon.

The Heroes capture Bloodstone and Eclipse and safeguarding their Crowns with a friend ;) .

VIPER withdraws and takes their unconscious troops with them. Save one dead Agent in Dragon Armour.


Dark Seraph escapes using a portal to hell swearing vengeance.

The Good
It was a grand brawl, I got to mess with the PC's minds (More later), and they capture 2 more Crowns of Krim.

VIPER and the Crowns of Krim did not get a chance to join force (Not that they would have and Dark Seraph mad then "DIVE FOR COVER" several times. Much real-estate was destroyed.

The Bad
The Archangel Gabriel rolled "666" not once, but twice in a row ;) , but used Luck Chits to get out from under (GM sigh in disappointment) (radioKAOS mock threaten to leave. LOL)

The GM may have had a little too much fun describing 2 worlds converging into one.

The Ugly
Nothing really hit me this session as bad (Except radioKAOS's dice rolling ROFLOL!!!)



More later

QM

P.S.: *Chuckles some more about radioKAOS's dice rolling.*

radioKAOS
Jan 22nd, '06, 12:55 AM
Funny part was Markus and I were talking about it on the way to the game... I said "yeah I wanted to be on time for you this time, and not make you wait like last time. Everything went wrong last time, but this time everything in transit went perfectly!"

He replied "let's hope it doesn't affect the game, you kicked some serious butt last game..."

uh huh... and then I roll 666 twice in a row, spent 4 re-rolls on that one action and still didn't hit Dark Seraph!!!

I mean seriously, some mathematician out there tell us what the probability of rolling 666 twice in a row are?

zornwil
Jan 22nd, '06, 01:07 AM
In a row it's 1/216 x 1/216 = 1/46656 = .2.1433470507544581618655692729767e-5% chance which unless I miss a digit is .000021433470507544581618655692729767%

radioKAOS
Jan 22nd, '06, 01:14 AM
In a row it's 1/216 x 1/216 = 1/46656 = .2.1433470507544581618655692729767e-5% chance which unless I miss a digit is .000021433470507544581618655692729767%

So yeah, not very likely, eh? lmao

Git busy, it's mah Birfday!

Pyre-Archer
Jan 23rd, '06, 10:21 AM
... and then I roll 666 twice in a row, spent 4 re-rolls on that one action and still didn't hit Dark Seraph!!!

It was the high point of the game.

FWIW, I checked; if it were In Nomine, you'd not only have been booted out by the Almighty (first natural 18), but actually become a Demon (Second 18). Good thing we were'nt playing In Nomine, then...

Other things:
My first Champions battle in a good long while. Had a blast, and I was relieved to see that I didn't get smeared. I too learned the value of the Dive for Cover move (AKA He's got an Explosion/Area attack...GET OUTTA THERE!)

Interesting scene at the base; heralding perhaps some sort of...problem, perhaps a Crisis? And on two, perhaps even...multiple or even Infinite worlds?

Personal notes: next time, bring dice. Lots of dice. With the 6's filed off... Managed to get some good XP, might look into getting 1/2 END on my EC. Flying drains you quick...Now that I think of it, I never raised my Force Field, either. Not that it would have helped.

TheQuestionMan
Jan 26th, '06, 10:56 PM
Archangel
Player: radioKAOS
Val Char Cost
10/30 STR 0
10/30 DEX 0
8/27 CON -4
10 BODY -4
18 INT 8
17 EGO 0
15/30 PRE 5
12/30 COM 1

2/20 PD 0
2/20 ED 0
2/5 SPD 0
4/12 REC 0
16/54 END 0
20/40 STUN 1

6" RUN 0
2" SWIM 0
2"/6" LEAP 0
Characteristics Cost: 7

Cost Power END
Gabriel's Abilities
17 1) Heavenly Intuition II: Danger Sense (self only, out of combat, Function as a Sense, Intuitional) 13-
7 2) Blessed Health: Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) 0
5 3) Immortality: Life Support (Longevity: Immortal) 0
4 4) Celestial Form: Life Support (Safe in Intense Cold; Safe in Intense Heat) 0
10 5) Heavenly Intuition: Luck 2d6 0
7 6) Celestial Sight: Magesight, Sense 0
0 7) Celestial Sense: Mental Awareness 0
3 8) Heavenly Will: Mental Defense (6 points total) 0

Angel's Heavenly Powers, all slots OIHID (-1/4)
19 1) God's Protection III: Combat Luck (12 PD/12 ED) (24 Active Points); OIHID (-1/4)
11 2) God's Protection I: Physical Damage Reduction, 50% (20 Active Points); STUN Only (-1/2), OIHID (-1/4) 0
11 3) God's Protection II: Energy Damage Reduction, 50% (20 Active Points); STUN Only (-1/2), OIHID (-1/4) 0

23 Flight of the Angel: Multipower, 40-point reserve, (40 Active Points); all slots Restrainable (-1/2), OIHID (-1/4)
2u 1) On the Wings of an Angel: Flight 20" (40 Active Points); Restrainable (-1/2), OIHID (-1/4) 4
1u 2) God's Speed: Flight 5", MegaScale (1" = 100 km; +3/4), Can Be Scaled Down 1" = 1km (+1/4) (20 Active Points); Restrainable (-1/2), OIHID (-1/4) [Notes: [SPD 5 x 5km =25km/12 secs =125km/min =7500km/hr] [SPD 5 x 500km =2500km/12 secs =12500km/min =750,000km/hr]] 2

48 Domains of the Archangel: Multipower, 60-point reserve, (60 Active Points); all slots OIHID (-1/4)
3u 1) Astral Travel: (Total: 40 Active Cost, 32 Real Cost) Desolidification (affected by Magic, Deific Energies) (40 Active Points); OIHID (-1/4) (Real Cost: 32) 4
5u 2) Psychic Abilities I: Ego Attack 6d6 (Human class of minds) (60 Active Points); OIHID (-1/4) 6
2u 3) The Glory of God: Sight Group Flash 12d6 (60 Active Points); Only vs those with Demonic Origins/SFX (-1), 8 Charges (-1/2), (Max Range 30"; -1/4), OIHID (-1/4) [8]
5u 4) Protection: Force Wall (8 PD/8 ED; 6" long and 6" tall) (60 Active Points); OIHID (-1/4) 6
3u 5) Vengeance: Hand-To-Hand Attack +6d6, Reduced Endurance (0 END; +1/2), Armor Piercing (+1/2) (60 Active Points); Hand-To-Hand Attack (-1/2), OIHID (-1/4) 0
4u 6) Mercy: Healing Simplified Healing 6d6 (60 Active Points); Visible (Shaft of Sunlight, Audible Chorus of Angels, Mental Chorus of Angels; -1/4), OIHID (-1/4) 6
1u 7) The Wrath of God...: +30 PRE (30 Active Points); Offensive Only (-1), Costs Endurance (-1/4), OIHID (-1/4) 3
2u 8) Psychic Abilities II: Telepathy 12d6 (Human class of minds) (60 Active Points); Receive Only (-1/2), Eye Contact Required (-1/2), No Range (-1/2), OIHID (-1/4) 6

Angelic Transformation, all slots OIHID (-1/4)
3 1) Strength of Faith: +2 BODY (4 Active Points); OIHID (-1/4)
7 2) Angelic Beauty: +18 COM (9 Active Points); OIHID (-1/4)
30 3) +19 CON (38 Active Points); OIHID (-1/4)
48 4) In Action how like an Angel...: +20 DEX (60 Active Points); OIHID (-1/4)
2 5) Heavenly Protection II: +2 ED; OIHID (-1/4)
11 6) The Will of God: +7 EGO (14 Active Points); OIHID (-1/4)
2 7) Heavenly Protection I: +2 PD; OIHID (-1/4)
12 8) The Voice of God: +15 PRE (15 Active Points); OIHID (-1/4)
8 9) God's Speed II: +1 SPD (10 Active Points); OIHID (-1/4)
16 10) The Power of God: +20 STR (20 Active Points); OIHID (-1/4) 2
Powers Cost: 332

Cost Skill
Archangel's Skills, all slots OIHID (-1/4)
2 1) Acrobatics 11- (15-) (3 Active Points); OIHID (-1/4)
2 2) Breakfall 11- (15-) (3 Active Points); OIHID (-1/4)
2 3) Navigation 13- (3 Active Points); OIHID (-1/4)
0 Acting 8-
0 Climbing 8-
0 Concealment 8-
0 Conversation 8-
0 Deduction 8-
3 Linguist
2 1) Language: Angellic (fluent conversation; literate) (3 Active Points)
1 2) Language: Aramaic (basic conversation; literate) (2 Active Points)
0 3) Language: English (completely fluent; literate) (4 Active Points)
2 4) Language: Hebrew (fluent conversation; literate) (3 Active Points)
0 Paramedics 8-
0 Persuasion 8-
3 PS: Reverend 13-
3 Scholar
2 1) KS: Arcane And Occult Lore (3 Active Points) 13-
2 2) KS: Christianity (3 Active Points) 13-
2 3) KS: Demonology (3 Active Points) 13-
2 4) KS: Legends And Lore (3 Active Points) 13-
2 5) KS: Superhumans (3 Active Points) 13-
0 6) AK: Vancouver 8-
0 Shadowing 8-
10 +1 Overall
0 Stealth 8-
Skills Cost: 40

Cost Perk
3 Known to those with true Faith or who can sense Deific Energies (A small to medium sized group) 14-, +3/+3d6
3 Known as a new Super in Vancouver (A large group) 8-, +3/+3d6
0 Vehicles & Bases (18pts skimmed for base total [Orion first 15])
Perks Cost: 6

Total Character Cost: 385

Val Disadvantages
15 Social Limitation: Secret ID: Archangel/Gabriel Rosetti (Frequently, Major)
10 Distinctive Features: Archangel (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)
20 Hunted: The Crowns of Krimm 11- (Mo Pow, Harshly Punish)
20 Psychological Limitation: Must Protect Innocents at all costs (Common, Total)
20 Psychological Limitation: Code Against Killing (Common, Total)
20 Psychological Limitation: Believes he is sanctioned by God (Common, Total)
30 Dependent NPC Group: Holy Rosary Cathedral Staff & Auxillary 8- (Normal; Unaware of character's adventuring career/Secret ID; Group DNPC: x8 DNPCs)
15 Susceptibility: When on Defiled/Unholy Ground, 3d6 damage per Minute (Uncommon)


Disadvantage Points: 150
Base Points: 200
Experience Required: 35
Total Experience Available: 35
Experience Unspent: 0

TheQuestionMan
Jan 26th, '06, 10:57 PM
Blitz
Player: Amabushi
Val Char Cost
15 STR 5
26 DEX 48
23 CON 26
10 BODY 0
13 INT 3
10 EGO 0
10 PRE 0
14 COM 2

10 PD 7
10 ED 5
7 SPD 34
8 REC 0
46 END 0
30 STUN 0

20" RUN 0
2" SWIM 0
3" LEAP 0
Characteristics Cost: 130

Cost Power END

5 Biosteel Uniform: Damage Resistance (8 PD/8 ED) (8 Active Points); OIF (-1/2) 0
20 Speedster Powers: Elemental Control, 40-point powers
20 1) Desolidification (affected by Mental & Sonic Powers) (40 Active Points) 4
20 2) Energy Blast 8d6, Autofire (3 shots; +1/4) (50 Active Points); OIF (-1/2) 5
20 3) Flight 16", MegaScale (1" = 1 km; +1/4) (40 Active Points) 4
7 4) Healing 2 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (40 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) 0
21 5) Running +14" (20" total), x4 Noncombat, Reduced Endurance (1/2 END; +1/4) (41 Active Points) 1
8 Helmet Audio/Visual Communication Suite: High Range Radio Perception (Radio Group) (12 Active Points); OIF (-1/2) 0
10 Speedster's Grace: Luck 2d6 0
3 Helmet Night Vision Enhancements: Nightvision (5 Active Points); OIF (-1/2) 0
Powers Cost: 134

Cost Martial Arts Maneuver
20 +5 HTH Damage Class(es)
5 Flying Throw: 1/2 Phase, -1 OCV, -2 DCV, Grab Two Limbs; 5d6 +v/5; Target Falls; FMove
4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 10d6 Strike
1 Weapon Element: Clubs
Martial Arts Cost: 34

Cost Skill
0 AK: Vancouver, BC 8-
3 Acrobatics 14-
0 Acting 8-
3 Breakfall 14-
0 Climbing 8-
3 +1 with Martial Maneuvers
0 Concealment 8-
0 Conversation 8-
0 TF: Small Motorized Ground Vehicles
0 Deduction 8-
3 Fast Draw 14-
5 High Society 12-
0 Native Language (idiomatic; Literate) (4 Active Points)
1 Language: Cantonese (basic conversation)
2 Navigation (Land) 12-
0 Paramedics 8-
8 Penalty Skill Levels: +4 vs. Manuver modifiers with a tight group of attacks
0 Persuasion 8-
3 PS: Stock Broker 12-
3 Scholar
2 1) KS: Business Law (3 Active Points) 12-
2 2) KS: International Business (3 Active Points) 12-
2 3) KS: Market Analysis (3 Active Points) 12-
2 4) KS: Stock Brokering/Trading (3 Active Points) 12-
1 5) KS: The Buisness World (2 Active Points) 11-
0 Shadowing 8-
3 Stealth 14-
3 Trading 11-
0 WF: Clubs, Fist-Loads, Thrown Rocks
Skills Cost: 49

Cost Perk
6 Contact: Buisness Community, Organization Contact (x3) (6 Active Points) 11-
5 Money: Well Off
4 Reputation: Speedster Superhero (A large group) 11-, +2/+2d6
Perks Cost: 15

Cost Talent
12 Combat Luck (6 PD/6 ED)
4 Speed Reading (x10)
Talents Cost: 16

Total Character Cost: 378

Val Disadvantages
15 Enraged: When Women Mistreated (Uncommon), go 11-, recover 11-
15 Hunted: Speed Demon 11- (As Pow, Harshly Punish)
20 Hunted: IHA's Project Genocide 11- (Mo Pow, Harshly Punish)
10 Hunted: Law Enforcement Agencies 8- (Mo Pow, NCI, Watching)
10 Psychological Limitation: Fear of Heights (Common, Moderate)
15 Psychological Limitation: Thrillseeker (Common, Strong)
10 Psychological Limitation: Code Against Killing (Common, Moderate)
10 Reputation: Speedster Superhero, 11-
15 Social Limitation: Secret ID: Jordan Knight (Frequently, Major)
20 Vulnerability: 2 x Effect From Drugs and Poisons (Common)
10 Vulnerability: 2 x STUN Gas Attacks (Uncommon)


Disadvantage Points: 150
Base Points: 200
Experience Required: 28
Total Experience Available: 36
Experience Unspent: 8

TheQuestionMan
Jan 26th, '06, 11:00 PM
Mr. Noir
Player: swbaxter
Val Char Cost
13 STR 3
18 DEX 24
15 CON 10
13 BODY 6
18 INT 8
20 EGO 20
20 PRE 10
10 COM 0

8 PD 5
8 ED 5
5 SPD 22
11 REC 10
30 END 0
28 STUN 0

6" RUN 0
2" SWIM 0
2 1/2" LEAP 0
Characteristics Cost: 123

Cost Power END
3 Detect A Class Of Things 13- (Unusual Group) (5 Active Points); Concentration (0 DCV; -1/2) 0
20 Luck: Devil's Own 4d6 0
20 Mental Defense (24 points total) 0
60 Multipower: Forbiden Magics, 60-point reserve
6u 1) Waking Nightmares: Drain PRE 4d6, Ranged (+1/2) (60 Active Points) 6
6u 2) Gift of Morpheus: Ego Attack 6d6 (60 Active Points) 6
6u 3) Wrath of Morpeus: Energy Blast 9d6, Reduced Endurance (1/2 END; +1/4) (56 Active Points) 2
5u 4) Dark Shackles: Entangle 5d6, 5 DEF (Stops A Given Sense Group Sight Group) (60 Active Points); Cannot Form Barriers (-1/4) 6
2u 5) Noctornal Shroud: Invisibility to Sight Group (20 Active Points); Only in Darkness/Shadows (-1/4) 2
6u 6) Simple Mind Trick: Mind Control 9d6, Reduced Endurance (1/2 END; +1/4) (56 Active Points) 2
3u 7) Shadowstep: Teleportation 10", x8 Noncombat, Reduced Endurance (1/2 END; +1/4) (37 Active Points); Only in Darkness/Shadows (-1/4) 1
Powers Cost: 137

Cost Skill
3 Bribery 13-
3 Bureaucratics 13-
3 Deduction 13-
3 Interrogation 13-
3 Linguist
1 1) Language: Ancient Arimayic (basic conversation; literate) (2 Active Points)
1 2) Language: Ancient Egyption (basic conversation; literate) (2 Active Points)
1 3) Language: Ancient Sumarian (basic conversation; literate) (2 Active Points)
1 4) Language: Aztec (basic conversation; literate) (2 Active Points)
0 5) Language: English (completely fluent; literate) (4 Active Points)
1 6) Language: French (fluent conversation) (2 Active Points)
1 7) Language: German (fluent conversation) (2 Active Points)
2 8) Language: Latin (completely fluent) (3 Active Points)
1 9) Language: Russian (fluent conversation) (2 Active Points)
2 PS: Writer 11-
3 Scholar
1 1) KS: Conspiracy Theory (2 Active Points) 11-
1 2) KS: Magic & Occult (2 Active Points) 11-
1 3) KS: The Mystic World (2 Active Points) 11-
1 4) KS: Vancouver, BC (2 Active Points) 11-
6 +2 with Multipower
Skills Cost: 39

Cost Perk
3 Contact: Eddie Dubrowski, Hell's Angel Prospect (Contact has useful Skills or resources) 11-
3 Contact: Vivienne Delacroix, Rare Books Dealer (Contact has useful Skills or resources) 11-
3 Contact: Herberrt Greeley, Civil Servant (Contact has useful Skills or resources) 11-
1 Contact: Agent Leonidas, Secret Super Soldier (Contact has useful Skills or resources, Contact limited by identity) 8-
Perks Cost: 10

Cost Talent
30 Combat Luck (15 PD/15 ED)
Talents Cost: 30

Total Character Cost: 339

Val Disadvantages
10 Distinictive Feature: Mystic aura, (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)
15 DNPC: Laurel Sipowicz, editor 8- (normal)
20 Psychological Limitation: Code Against Killing (Common, Total)
20 Psychological Limitation: Paranoid Conspiracy Nut (V.Common, Strong)
10 Psychological Limitation: Hatred of Illuminati (Uncommon, Strong)
10 Hunted: Brainstorm 8- (As Pow, Harshly Punish)
20 Hunted: DEMON 8- (Mo Pow, Harshly Punish)
20 Hunted: VIPER 8- (More pow, NCI, kill/capture)
15 Social Limitation: Secret ID (Peter Kinkaid) (Frequently, Major)
10 Vulnerable: 2 x Effect from light-based magic (Uncommon)

Base Points: 200
Experience Required: 139
Total Experience Available: 0
Experience Unspent: 0

TheQuestionMan
Jan 26th, '06, 11:01 PM
Prye Archer
Player: Prye Archer
Val Char Cost
15 STR 5
20 DEX 30
15 CON 10
12 BODY 4
15 INT 5
15 EGO 10
15 PRE 5
16 COM 3

8/20 PD 5
8/20 ED 5
5 SPD 20
8 REC 4
40 END 5
40 STUN 12

6" RUN 0
2" SWIM 0
3" LEAP 0
Characteristics Cost: 123

Cost Power END
3 Ture Sight: Detect A Single Thing 12- (Unusual Group) 0
20 Elemental Fire Powers: Elemental Control, 40-point powers
20 1) Flight 20" (40 Active Points) 4
22 2) Force Field (12 PD/12 ED) (Protect Carried Items), Reduced Endurance (1/2 END; +1/4) (42 Active Points) 1
5 Luck 1d6 0
60 Elemental Flame : Multipower, 60-point reserve
4u 1) Desolidification (affected by Mental & Cold Powers) (40 Active Points) 4
6u 2) Energy Blast 12d6 (60 Active Points) 6
6u 3) Energy Blast 8d6, Affects Desolidified Any form of Desolidification (+1/2) (60 Active Points) 6
6u 4) Energy Blast 5d6, Area Of Effect (3" Radius; +1), Selective (+1/4) (56 Active Points) 6
6u 5) Sight Group Flash 8d6, Penetrating (+1/2) (60 Active Points) 6
6u 6) Killing Attack - Ranged 4d6 (60 Active Points) 6
3u 7) Hand-To-Hand Attack +6d6, Autofire (3 shots; +1/4), Reduced Endurance (1/2 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) 2
7 Instant Change (one set of clothing): Cosmetic Transform 2d6 (Clothing into costume and vice-versa) (10 Active Points); Limited Target Limited (-1/2) 1
Powers Cost: 174

Cost Skill
0 AK: Burnaby, BC 8-
2 AK: Vancouver, BC 11-
0 Acting 8-
3 Breakfall 13-
0 Climbing 8-
9 +3 with Multipower
2 Computer Programming (Personal Computers) 12-
0 Concealment 8-
3 Conversation 12-
5 Cramming
3 Criminology 12-
0 TF: Small Motorized Ground Vehicles
0 Deduction 8-
3 Linguist
1 1) Language: French (basic conversation)
1 2) Language: Japanese (basic conversation)
1 3) Language: Punjabi (basic conversation)
0 4) Native Language: English (idiomatic; Literate) (4 Active Points)
2 Navigation (Air) 12-
0 Paramedics 8-
0 Persuasion 8-
0 PS: Choice (Everyman Skill) 11-
3 Scholar
1 1) KS: Role Playing Games (2 Active Points) 11-
1 2) KS: The Literary World (2 Active Points) 11-
1 3) KS: The Occult World (2 Active Points) 11-
1 4) KS: The Superhuman World (2 Active Points) 11-
0 Shadowing 8-
0 Stealth 8-
0 WF: Clubs, Fist-Loads, Thrown Rocks
Skills Cost: 42

Cost Perk
1 Reputation: Reclusive Superhero (A large group) 8-, +1/+1d6
3 Computer Link: Library Databases
4 Contact: Librarians (Contact has very useful Skills or resources) 11-
Perks Cost: 8

Cost Talent
3 Bump Of Direction
Talents Cost: 3

Total Character Cost: 350

Val Disadvantages
10 Dependent NPC: Lliyd & Moria Bell, parents 8- (Normal)
15 Dependent NPC: Rita Carter, Girl friend 8- (Normal; Unaware of character's adventuring career/Secret ID)
10 Distinctive Features: Flamming Aura & Wings: (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
10 Enraged: When Children Harmed (Uncommon), go 11-, recover 14-
15 Hunted: Archnemesis 11- (As Pow, Harshly Punish)
10 Hunted: Law Enforcement Agencies 8- (Mo Pow, NCI, Watching)
20 Hunted: DEMON 11- (Mo Pow, Harshly Punish)
20 Psychological Limitation: Code Against Killing (Common, Total)
10 Psychological Limitation: Curious about The Mystic World (Common, Moderate)
5 Reputation: Reclusive Superhero, 8-
15 Social Limitation: Secret ID (Frequently, Major)
10 Vulnerability: 2 x Effect Cold Effects (Uncommon)


Disadvantage Points: 150
Base Points: 200
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0

TheQuestionMan
Jan 26th, '06, 11:02 PM
WindSurfer
Player: CrankyBuffalo
Val Char Cost
18 STR 8
20 DEX 30
18 CON 16
15 BODY 10
23 INT 13
10 EGO 0
18 PRE 8
17 COM 4

7/24 PD 3
7/25 ED 3
6 SPD 30
8 REC 0
36 END 0
33 STUN 0

6" RUN 0
2" SWIM 0
3 1/2" LEAP 0
Characteristics Cost: 125

Cost Power END
95 Wind Casting: Multipower, 95-point reserve
9m 1) Wind Riding: Flight 15", x4 Noncombat, Reduced Endurance (1/2 END; +1/4) (44 Active Points) 1
9m 2) Wind Shield: Force Field (17 PD/18 ED), Reduced Endurance (1/2 END; +1/4) (44 Active Points) 1
2m 3) Wind Walking: Desolidification (affected by Electricity) (40 Active Points); Activation Roll 9- (-1 1/2), Cannot Pass Through Solid Objects (-1/2), Increased Endurance Cost (x2 END; -1/2), Extra Time (Delayed Phase, Only to Activate, -1/4) 8
5u 4) Windshear: Energy Blast 10d6 (50 Active Points) 5
4u 5) Straws in the Tornado: Killing Attack - Ranged 2d6, +2 Increased STUN Multiplier (+1/2) (45 Active Points) 4
3u 6) Personal Tornado: Entangle 5d6, 5 DEF (50 Active Points); Activation Roll 14- (-1/2) 5
1u 7) Wind Blast: Energy Blast 6d6, Explosion (+1/4) (37 Active Points); Increased Endurance Cost (x3 END; -1), Activation Roll 14- (-1/2) 12
2u 8) Thunderclap: Hearing Group Flash 6d6, Area Of Effect (8" Radius; +1 1/2) (45 Active Points); Increased Endurance Cost (x2 END; -1/2), No Range (-1/2), Activation Roll 15- (-1/4) 8
4u 9) Missile Deflection (Bullets & Shrapnel), Missile Reflection, Reflect At Any Target (45 Active Points) 0
7 Voices on the Wind: Clairsentience (Hearing Group), MegaScale (1" = 10 km; +1/2) (30 Active Points); No Conscious Control (-2), Activation Roll 11- (-1) 3


Powers Cost: 141

Cost Martial Arts Maneuver
4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 5 1/2d6 Strike
3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 3 1/2d6 +v/5, Target Falls
4 Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND
5 Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort
Martial Arts Cost: 16

Cost Skill
0 AK: Vancouver, BC 8-
3 Acrobatics 13-
0 Acting 8-
3 Breakfall 13-
3 Climbing 13-
0 Climbing 8-
12 Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Artificial Intelligence, Mainframes and Supercomputers, Military Computers) 14-
0 Concealment 8-
0 Conversation 8-
0 TF: Small Motorized Ground Vehicles
0 Deduction 8-
3 Electronics 14-
3 Inventor 14-
0 Native Language (idiomatic; Literate) (4 Active Points)
3 Mechanics 14-
0 Paramedics 8-
0 Persuasion 8-
0 PS: Computer Programmer (Everyman Skill) 11-
0 Shadowing 8-
3 Sleight Of Hand 13-
0 Stealth 8-
10 TF: Common Motorized Ground Vehicles, Hanggliding, Large Wind-Powered Boats, Skateboarding, Small Motorized Boats, Small Rowed Boats, Small Wind-Powered Boats, Surfing, Windsurfing
1 WF: Blades, Clubs, Thrown Rocks
Skills Cost: 44

Cost Perk
1 Fringe Benefit: Passport
15 Money: Filthy Rich
Perks Cost: 16

Total Character Cost: 342

Val Disadvantages
20 Vulnerability: 2 x STUN Earth-based Attacks (Common)
15 Psychological Limitation: CVK (Common, Strong)
15 Psychological Limitation: Overconfident (Very Common, Moderate)
10 Psychological Limitation: Dislikes people in authority (Common, Moderate)
10 Psychological Limitation: Protective of Innocents (Common, Moderate)
15 Hunted: Agent Group: DM Choice 11- (As Pow, Harshly Punish)
10 Hunted: Supervillain: DM Choice 11- (Mo Pow, Watching)
10 Hunted: Government Group: DM Choice 11- (Mo Pow, Watching)
20 Enraged: takes BODY (Common), go 11-, recover 11-
20 Enraged: friends take BODY (Common), go 11-, recover 11-
5 Distinctive Features: Surfer Talk (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)


Disadvantage Points: 150
Base Points: 200
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0

TheQuestionMan
Jan 26th, '06, 11:03 PM
Hammer, The Titanium Man
Player: KiwiofDoom
Val Char Cost
45/60 STR 35
23 DEX 39
30 CON 40
20 BODY 20
13 INT 3
11 EGO 2
20 PRE 10
14 COM 2

24/27 PD 15
24/27 ED 18
5 SPD 17
15 REC 0
60 END 0
58 STUN 0

10" RUN 0
2" SWIM 0
30"/15" LEAP 0
Characteristics Cost: 201

Cost Power END
12 Elemental Control: Body of Titanium, 30-point powers, (15 Active Points); all slots Visible (-1/4)
12 1) Damage Resistance (24 PD/24 ED), Hardened (+1/4) (30 Active Points); Visible (-1/4) 0
8 2) Density Increase (800 kg mass, +15 STR, +3 PD/ED, -3" KB), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (30 Active Points); Always On (-1/2), Visible (-1/4) 0
12 3) Life Support (Eating: Character does not eat; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) (30 Active Points); Visible (-1/4) 0
5 Hearing Group Flash Defense (5 points) 0
5 Sight Group Flash Defense (5 points) 0
10 Knockback Resistance -5" 0
5 Lack Of Weakness (-5) for Mental Defense 0
5 Luck 1d6 0
5 Mental Defense (7 points total) 0
5 Power Defense (5 points) 0
8 Running +4" (10" total) 1
11 Reduced Endurance (1/2 END; +1/4) (11 Active Points) applied to STR
Powers Cost: 103

Cost Skill
0 Acting 8-
3 Breakfall 14-
0 Climbing 8-
10 +2 with HTH Combat
2 Computer Programming (Personal Computers) 12-
0 Concealment 8-
0 Conversation 8-
3 Criminology 12-
0 TF: Small Motorized Ground Vehicles
0 Deduction 8-
10 Defense Maneuver I-IV
3 Hoist 12-
0 AK: Home country or region 8-
0 Native Language: English (idiomatic; Literate) (4 Active Points)
1 Language: French (basic conversation)
0 Paramedics 8-
0 Persuasion 8-
3 Power: Brick Tricks 11-
3 Scholar
1 1) KS: The Criminal Underworld (2 Active Points) 11-
1 2) KS: The Law Enforcement Word (2 Active Points) 11-
1 3) KS: The Superhuman World (2 Active Points) 11-
0 PS: Bodyguard (Everyman Skill) 11-
0 Shadowing 8-
3 Stealth 14-
0 WF: Clubs, Fist-Loads, Thrown Rocks
Skills Cost: 44

Cost Perk
2 Reputation: The Titanium Man, Superhero (A large group) 8-, +2/+2d6
Perks Cost: 2

Total Character Cost: 350

Val Disadvantages
15 Distinctive Features: Body of Titanium (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
20 Hunted: US Super Soldier Program 8- (Mo Pow, NCI, Capture)
15 Hunted: Archnemesis 11- (As Pow, Harshly Punish)
20 Hunted: VIPER 11- (Mo Pow, Harshly Punish)
10 Physical Limitation: Greatly Reduced Tactile Sense[-2 per] (Frequently, Slightly Impairing)
10 Physical Limitation: Inhuman Physiology (Infrequently, Greatly Impairing)
10 Physical Limitation: Sinks like a stone in water, cant swim or float (Infrequently, Greatly Impairing)
10 Psychological Limitation: Code Against Killing (Common, Moderate)
10 Psychological Limitation: Overconfidance (Common, Moderate)
15 Psychological Limitation: Thrillseeker (Common, Strong)
10 Vulnerability: 1 1/2 x STUN From Sonic Attacks (Common)
5 Vulnerability: 1 1/2 x STUN From Magnetics (Uncommon)


Disadvantage Points: 150
Base Points: 200
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0

zornwil
Jan 26th, '06, 11:16 PM
I've only browsed quickly at this point, but very nice, thanks for sharing - I like the specific emoticons!

swbaxter
Jan 27th, '06, 10:50 AM
6u 1) Waking Nightmares: Drain BODY 4d6, Ranged (+1/2) (60 Active Points) 6

Just a quick note - this one's a PRE drain, not Body. Mister Noir uses Forbidden magic, not the full-blown evil stuff ;) .

Edit - looks like his disads didn't make it in, either. Here they are:

15 Secret ID (Peter Kinkaid)
20 Code vs. Killing
20 Psych Lim: Paranoid Conspiracy Nut (V.Common, Strong)
15 DNPC: Laurel Sipowicz, editor (normal) 8-
10 Psych Lim: Hatred of Illuminati (Uncommon, Strong)
20 Hunted: Demon (More powerful, NCI, kill/capture) 8-
20 Hunted: Viper (More pow, NCI, kill/capture) 8-
10 Hunted: Brainstorm (As powerful, kill/capture) 8-
10 DF: Mystic aura, not concealable, special senses
10 Vulnerable to light-based magic (uncommon, 2x stun)

TheQuestionMan
Jan 27th, '06, 11:09 AM
Just a quick note - this one's a PRE drain, not Body. Mister Noir uses Forbidden magic, not the full-blown evil stuff ;) .

Oops me bad GM ;)


- looks like his disads didn't make it in, either. Here they are:

Yeah strange thing about that I could not find then anywhere on the character sheet you gave me. I am feeling much better now.



Thanks

QM

swbaxter
Jan 27th, '06, 11:56 AM
Yeah strange thing about that I could not find then anywhere on the character sheet you gave me. I am feeling much better now.

They're actually on a separate tabbed worksheet on that spreadsheet. Sorry 'bout that, I just use that spreadsheet so I don't have to add.

TheQuestionMan
Jan 28th, '06, 10:46 AM
No game this week, but hopefully next week.

Cheers

QM

Pyre-Archer
Feb 4th, '06, 10:34 PM
FUn game this week; To our illustrious GM's surprise (And mine, being a bit out of touch with the CHampions Universe), we managed to do a fair job reducing the ranks of the Crowns of...whatever. Dark Seraph is left, wandering about.

The problem is, Dark Seraph is out there, wandering about, madder than anything. I smell a recurring nemesis.

The triple 6's paid a visit to that unworthy, which no doubt spared the team a good bit of hurting.

The new Guy, Wind Surfer(?) had a nice turn seeing me eat a Body Drain, then going Enraged, pulling off -two- NCM ram attacks. What was that, a final move of 60"? With the second one pushed for more damage. Ouch.

Sadly, third time was not the charm; A failed 'Death from Above' attack missed, allowing the erstwhile airbender to auger into the sandy shores of Laka Okanagan [sic]. Whereupon DS took both him and me out with an Explosive EB. Flicker managed to draw him away while we were pulled to safety.

Good bit: On recovering, we were greeted with the sight of several of the locals keeping one of the bad guys (Temblor?) subdued. With a baseball bat. I love Canada:)

On getting back, we found that the timeline had been messed with, and Flicker found that his secret ID was now another person. Who was now trying to integrate 2 sets of memories, and ressurect his alternate ID. I hate you, Marvel Comics ;-)

And, with the close of that session, we bid farewell to Flicker's player; Hope the new digs work out for you!

Pyre-Archer
-Not sure what the forum rules on real name use are, so I'll play it safe.

TheQuestionMan
Feb 5th, '06, 08:14 PM
Champions of Vancouver - Episode 21: "The Midnight Angel betrayed and the fall of the Crowns of Krim"

Cast of Characters:
Blitz <Inactive> - Speedster/Martial Artist (Current Team Leader?)
Flicker <Active> - Temporal Nanite Teleporter/Martial Artist w/Nanite Weapons
Archangel <Inactive> - Incarnation of the Archangel Gabriel, Patron Saint of Communications.
Mr. Noir <Inactive> - Absent Mystic Occult Hero
Pyre Archer <Active> - Pyrokinetic Winged Archer
Windsurfer <Active> - Mutant Wind Manipulator

Antagonists:
Dark Seraph - Bearer of the Iron Crown
Temblor - Bearer of the Earth Crown
Entropy - Newest Crown of Krim, bearer of the "Orichalum Crown"

Location:
Lake Okanogan, the beach
Mount Garibaldi Base

The Story Continues... (Summary Only)
The Champions of Vancouver enjoy a brief respite and return to their hidden base in Mount Garibaldi. Flicker sense vibrations in the Temporal Field. Entropy's Wand again is the focus of it. As they get closer to the Vault they see after images superimposed over their own reality.

Pyre Archer uses his True Sight, but learns nothing. Flicker finds the Wand floating free in the center of the room and can sense the Tachyon Vibrations. When he grabs the wand his senses are overloaded by visions of the Time Lords (his Patrons). They are being attacked by the Crowns of Krim and aided by Entropy who wears an Orichulum Crown that has augmented his Temporal Powers above those of the Time Lords. They are being slaughtered, soon all that remains are corpses scattered across the ruins of their once magnificent civilization.

Flicker returns to his senses and hears the Emergency Alarm Call. The RCMP has broadcast a request for Superhuman assistance in Kelwona on Lake Okanogan. The remaining Crowns of Krim have been seen preparing a ritual of some kind and several civilians are already dead. The Media is on scene (much to Flickers relief).

He pockets Entropy's Wand, then places his had on Pyre Archer's shoulder, and Teleports to the scene. Archangel, Blitz, and Mr. Noir travel by their own means and arrive moments later.

Meanwhile the Champions of Vancouver including Orion, Cluster, Windsurfer, and Bengal fight a losing battle against the Crowns of Krim. Entropy turns Bengal into a old man. Just when things looks darkest rest of the Champions of Vancouver arrive. First to arrive are Flicker and Pyre Archer then Archangel, Blitz, and Mr. Noir, but then something happens.

Windsurfer sees Entropy pulse with incredible energy and sees Archangel, Blitz, and Mr. Noir vanish from reality.

Flicker feels the Temporal Quake shutter through reality as Archangel, Blitz, Mr. Noir, and Bengal are erased from this time line. Along with Blood Stone, Eclipse, Phoenix, and Force. Who is that superhero surfing the winds?

Dark Seraph commands Entropy to finish it and make him Lord of Hell on Earth.

"Not now Dark Seraph, not ever" - shouts Pyre Archer.

Windsurfer sees Pyre Archer and Flicker attack the remaining Crowns of Krim and joins his friends in what could be their final battle.

The skies turn red and black clouds cover the horizon, The scent of fire and brimstone choke the air, and rocky spires rise ominously from the earth to form a diabolical cathedral.

Flicker engages Temblor in hand to hand, while Windsurfer attacks with the wind. Pyre Archer focuses his flaming arrows on Entropy, They all fear Dark Seraph.

The battle rages back and forth. A few brave RCMP Officer die by Dark Seraph's Lightning and the skies darken even more. Entropy seems to be avoiding battle and focusing on transforming earth into Dark Seraph's realm.

Windsurfer becomes enraged by Dark Seraph's murder of the RCMP Officer and repeatedly charges him using the full force of his attacks (Move Throughs). He knocks Dark Seraph back again and again, but only seems to anoy him.

Temblor is to first to fall beneath the Claws of Flicker. The world shivers when Prye Archer's Flaming Arrows strikes Entropy.

Entropy recovers himself, looks around, and then smiles. "Good bye fools and you Dark Seraph the greatest fool of them all". And fades from sight.

Dark Seraph's rage is terrifying to witness and a Lightning Blast knocks out Pyre Archer and Windsurfer. Flicker faces him alone. Realizing the folly of it. He taunts the Midnight Angel and leads him on a merry chase. In his rage he gives chase, until Flicker ,exhausted finally loses him.

By then Pyre Archer and Windsurfer recover consciousness. Time is healing itself and they see their world returning to some semblance of normal. When Windsurfer start talking to Pyre Archer like he has known him for years Pyre archer is confused. He has never even heard of Windsurfer much less met him before.

The same goes for Flicker upon his return. Confused they secure Temblor and Flicker teleports quickly to The Orders secret vault and places the Earth Crown in a safe place. When he returns he feels the vibrations like a tuning for as Time restores itself.

Windsurfer seems to believe that he has been a member of the Champions of Vancouver for some time and even knows where their base is. They finally decide to return to their base. Entropy's Wand is slag once more and he returns it to the base vault.

Pyre Archer gets a little paranoid and checks to make sure his life still exists in this new time line. He and Windsurfer discover nothing changed save no one has ever heard of Windsurfer until today.

Flicker's life is a different matter. Max Escher exists, but his office and case load do not. Also in this time line he did not die in the explosion and is a detective with the VPD. His contacts remember him, but say he is acting differently. Every attempt to contact his Patron the Time Lords fails. What has happened?

Finally as the sun sets and the heroes bask in the last rays of the dying light they see Archangel, Flicker, and Mr. Noir materialize from nowhere. They are there for a meeting about VIPER and do not recall anything about the Battle with the Crowns of Krim or know who Windsurfer is.

Tune in next week Herophiles for Episode 22 of Champions of Vancouver.

Loose Threads:
1. Dark Seraph is free and seeking revenge on those pitiful mortals who dared defy the Crowns of Krim. There will be Hell To Pay. :lol:
2. The Crowns of Krim save Dark Seraph have all been captured, imprisoned, and their Crowns secured by The Order. :evilgrin:
3. What will VIPER do now that the Crowns of Krim are no longer an obsticle? :evilgrin:

The Good:
The PC's really surprised me. They took down Temblor and Windsurfer actually kept Dark Seraph from the fight using constant Move Throughs ;) . Finally got to meet and game with CrankyBuffalo (aka Windsurfer). Flicker's leading Dark Seraph on a wild goose chase was fantastic. IMOHO.

The Bad:
Nothing bad really, except Blitz, Archangel, Titan, and Chance were not able to make it. Good thing I have had so much practice improviing of later. Unpredictable PCs make like "INTERESTING"


The Ugly:
Nothing again really other than PC's not being able to attend. Oh and this was Micronaut-6's (aka Flickers) last session. He has moved to Chilliwack to be closer to work. We are going to miss him. Both in this Campaign and in my other Friday Night Campaign.



Sigh... need more writing practice and GM notes during game. Oi Vey!

QM

radioKAOS
Feb 6th, '06, 11:49 PM
Sounds like you guys had a blast, hope it continues on next adventure!

Pyre-Archer
Feb 6th, '06, 11:58 PM
Sounds like you guys had a blast, hope it continues on next adventure!
Well, if you count 'blast' as being on the receiving end of several multi-d6 Explosive energy blasts...:D

Hoping the fun continues, too. Just debating on how long I should hold onto the XP I've got to date. Buy off a disad, new power, or wait for the Contaminated Radiator Waste Accident That Gives me Brand Spanking New Powers.

Or something like that. I will say that Power Defense is looking very attractive right now. Mind, so is a lot of stuff, I'm re-discovering a lot of things I've forgotten about HERO. Like the wonders of Aborting to a Dodge.

TheQuestionMan
Feb 11th, '06, 10:46 AM
No Session today.

Micronaut_6 (aka Flicker) Has Moved Away

sxbaxter (aka Mr.Noir) Work Schedule has changed.

CrankyBuffalo (aka WinderSurfer) Is at conference.

Amabushi (aka Blitz) Is at his Girlfriend's mother's birthday party.

Evil Steve (aka Lucky) Has work.

KiwiOfDoom (aka Titan), Prye Archer (aka Prye Archer) & radioCHAOS (aka Archangel) Could make, but I canceled. Hunting down Dark Seraph by themselves is not wise.



*Sighs*

QM

radioKAOS
Feb 11th, '06, 11:07 AM
KiwiOfDoom (aka Titan), Prye Archer (aka Prye Archer) & radioCHAOS (aka Archangel) Could make, but I canceled. Hunting down Dark Seraph by themselves is not wise.


I think the three of us could have taken down Dark Seraph. As long as no one else was on his side of course. ;)

TheQuestionMan
Feb 11th, '06, 01:13 PM
What makes you think the Midnight Angel is going to fall to you foolish mortal. You are ants to be crushed by an uncaring Celestial Being. And you Archangel will suffer most. By becoming that which you hate most. Then you faithfully serve ME!


MUHHUHWAHAHAHAAHAHAHA!!!

QM

radioKAOS
Feb 11th, '06, 02:08 PM
We defeated you in our first encounter, demon. The power of the light and the way of the one true Lord shall overcome your pathetic attempts at godhood.

A true angel has arrived and I will not be denied justice, even if I have to bring the full power of my vengeance down upon you.

Run evil one, run and hide like your kind is wont to do. It will not help you, I am coming for you and the power of God is with me.


Prepare to meet thy maker Midnight Angel.

Pyre-Archer
Feb 11th, '06, 05:54 PM
I think the three of us could have taken down Dark Seraph. As long as no one else was on his side of course. ;)
You realize that that's practically begging the GM to have Dark Seraph show up with Mechanon-Linux (Or XP), Stormwatch, and whatever passes for The Mighty Thor (tm) in the Champs of Vancouver 'verse.

Thought it might be worth it, just to hear the GM try to talk pseudo-Shakesperian...

micronaut_6
Feb 11th, '06, 09:37 PM
Methinks a certain angelic avatar is getting overconfident. Flicker had very good reasons, once he found himself facing Dark Seraph alone, not to continue fighting. I may not know the HERO system very well, but I have been gaming long enough to know when I'm out-classed, and should resort to Sir Robin's tactics...

Having said that, I will probably soon read about Gabriel personally rolling a crit success against the Midnight Angel, and taking him down. Well, at least I won't be there to never hear the end of it. But if the thought of QM doing Shakespeare makes you cringe, pray that you never hear his version of a Chinese accent. It's truly painful.

Finally, it was a great session to end Flicker's career as a PC with! CrankyBuffalo [I want to hear the story behind that name someday] played his new character with style, right up to unconciousness. If that's a foretaste of what the rest of the group can do, the campaign should fare very well. I'll be lurking around, so I sincerely hope that the good bits continue to get posted here. Good luck.

Ave atque vale.

M.

Pyre-Archer
Feb 11th, '06, 11:18 PM
Oh, I don't know that it's all that overconfident. Trash-talking is a fine old tradition, from the eldest days of heroing to the dizzying heights of professional wrestling.

As long as he doesn't start screaming "Whatcha gonna do when Angel-mania runs wild on you?" and ripping his shirt off. Then I'd start worrying.

And for some odd reason, I can almost hear QM doing a Chinese accent. Which might mean that I'm asking for it. Or I'll just get a Marvel-esque second origin for my troubles. That's always good punishment for someone too full of themselves.

--
Pyre Archer
-'Whaddaya mean I'm a cross between an Atlantean and an alien sorceror?'

radioKAOS
Feb 11th, '06, 11:54 PM
I'll be lurking around, so I sincerely hope that the good bits continue to get posted here. Good luck.

Ave atque vale.

M.

Alas, poor Flicker, I knew him, Horatio...

I am saddened that Gabriel wasn't around to see Flicker's final foray, and shall miss gaming with you Markus.

As for the Angel getting overconfident... you must realize that one of his disads is a psych lim... "Believes he is sanctioned by God." ;)

I'm sure it won't be an easy match, and by far Gabriel is outgunned, no doubt, but being able to do double damage against him will certainly help sway things in my direction. Besides, being the underdog means that 'the force is with me' and soon that crit will be reality.

radioKAOS
Feb 11th, '06, 11:58 PM
Oh, I don't know that it's all that overconfident. Trash-talking is a fine old tradition, from the eldest days of heroing to the dizzying heights of professional wrestling.

As long as he doesn't start screaming "Whatcha gonna do when Angel-mania runs wild on you?" and ripping his shirt off. Then I'd start worrying.

lol, well I'm sure there'll be none of that from Gabriel, but yeah, trash talking is a necessary and fun part of the game. We'll just have to see whether Gabriel can back his words or not. He means to anyhow.


And for some odd reason, I can almost hear QM doing a Chinese accent. Which might mean that I'm asking for it. Or I'll just get a Marvel-esque second origin for my troubles. That's always good punishment for someone too full of themselves.

Careful what you wish for, you may just get a Woo Ping, *ahem* whooping.

Pyre-Archer
Feb 12th, '06, 11:04 PM
Careful what you wish for, you may just get a Woo Ping, *ahem* whooping.

:ugly: Meanie.

Okay, so it looks like we're doing a Dark Seraph hunt next. Well, my character is into the occult and mysteries of magick and the arcane, so he should be happy enough.

I just hope I don't pull an Anakin....But that crown is so shiny....

radioKAOS
Feb 12th, '06, 11:28 PM
I just hope I don't pull an Anakin....But that crown is so shiny....

Which Crown would that be? The Silver Crown is already put away by 'The Order' ;)

DS has the Iron Crown. He will be mine.

TheQuestionMan
Feb 13th, '06, 08:50 AM
And what will Archangel Gabriel do if he discovers that "THE Crowns" are the metaphysical representation of Halos of Fallen Angels?

LOL

QM

Pyre-Archer
Feb 13th, '06, 10:18 AM
And what will Archangel Gabriel do if he discovers that "THE Crowns" are the metaphysical representation of Halos of Fallen Angels?

LOL

QM
Don't know about Gabriel, but that would open up the floodgates of religious debate, yes? Proof that angels do exist to the whole world?

I can't help but visualize a battle where we're trying to keep someone from taking the Crowns to benefit their own extremist religious agenda. Satanic cults, doomsday religions, failed saints/angels/cardinals/etc., atheists, <insert religion of choice 'cause I'm too much of a wimp to go out and name one these days>...

Great. A recurring plot hook. Or Yellow Luck token bait. Your choice.

Pyre-Archer

radioKAOS
Feb 13th, '06, 10:53 AM
And what will Archangel Gabriel do if he discovers that "THE Crowns" are the metaphysical representation of Halos of Fallen Angels?

LOL

QM

Then it's time to gather all of them and then buy that EDM back to Heaven. You know, return them to the rightful owner, the big 'G.' And I don't mean Gabriel. ;)

radioKAOS
Feb 13th, '06, 10:58 AM
Don't know about Gabriel, but that would open up the floodgates of religious debate, yes? Proof that angels do exist to the whole world?

In a world where Superhumans are commonplace, I don't see it as too much of a big deal really.


I can't help but visualize a battle where we're trying to keep someone from taking the Crowns to benefit their own extremist religious agenda. Satanic cults, doomsday religions, failed saints/angels/cardinals/etc., atheists, <insert religion of choice 'cause I'm too much of a wimp to go out and name one these days>...

Great. A recurring plot hook. Or Yellow Luck token bait. Your choice.

Pyre-Archer

Don't give the QM ideas!!!

Well seriously, there are lots of people/supers/whoever who would like to get their hands on one of those Crowns. Powerful they are.

TheQuestionMan
Feb 13th, '06, 11:24 AM
Hmmm... Nice Sub/Meta Plot ideas. At this rate all my players are are going to need therapy.

LOL

QM

micronaut_6
Feb 13th, '06, 10:20 PM
lol, well I'm sure there'll be none of that from Gabriel, but yeah, trash talking is a necessary and fun part of the game. We'll just have to see whether Gabriel can back his words or not. He means to anyhow.

Trash talk? I thought it was called "witty banter" in a classic Champions campaign. Either way, it seems I handicapped myself more than I knew, in making Flicker mute when his armor was extruded. Still, one can say a lot with the right gesture at the right time. Just remember that dodging is not an act of cowardice, angel. And thanks for the good wishes.


At this rate all my players are going to need therapy.

As opposed to the one or two players who need therapy now, QM? The PCs, on the other hand, I can see developing a dependance on sedatives as more weird stuff goes down and the stakes go up. But in a well-run superhuman universe, one expects nothing else. If we really wanted to get bent, we would have started a Paranoia campaign.

M.

radioKAOS
Feb 13th, '06, 11:13 PM
Trash talk? I thought it was called "witty banter" in a classic Champions campaign.

True enough ;)


Either way, it seems I handicapped myself more than I knew, in making Flicker mute when his armor was extruded. Still, one can say a lot with the right gesture at the right time.

Yeah, the mute problem was, well, a problem, at times. You managed it well though, and I'm sure it was more than a little unnerving for many of the NPCs in the campaign...


Just remember that dodging is not an act of cowardice, angel. And thanks for the good wishes.

Oh I will assuredly remember that... 18D6 Explosion is not my friend.

You have only my best wishes, friend. Now when are you going to get your butt down here for a full night of games???

Pyre-Archer
Feb 14th, '06, 04:17 PM
In a world where Superhumans are commonplace, I don't see it as too much of a big deal really.

Don't give the QM ideas!!!

Well seriously, there are lots of people/supers/whoever who would like to get their hands on one of those Crowns. Powerful they are.

Don't think of it as giving QM ideas. Just think of it as campaign longevity insurance :)

Hmm...Reverend Temperance still out there? Though i don't know how an anti-alcohol crusader with an artefact from South Central Hades would work.

TheQuestionMan
Feb 15th, '06, 10:15 AM
No Session today.

Micronaut_6 (aka Flicker) Has Moved Away

sxbaxter (aka Mr.Noir) Work Schedule has changed.

CrankyBuffalo (aka WinderSurfer) Is at conference.

Amabushi (aka Blitz) Is at his Girlfriend's mother's birthday party.

Evil Steve (aka Lucky) Has work.

KiwiOfDoom (aka Titan) Cancelled right after I called radioCHAOS too.

Prye Archer (aka Prye Archer) & radioCHAOS (aka Archangel) Could make, but I canceled. Hunting down Dark Seraph by themselves is not wise.



*Sighs*

QM
KiwiOfDoom (aka Titan) Cancelled right after I called radioCHAOS too.

Pyre-Archer
Feb 15th, '06, 09:01 PM
KiwiOfDoom (aka Titan) Cancelled right after I called radioCHAOS too.

Oh, I don't know about that; we could have had a *ripping* session of 'watch Patrick roll up a new character';) But oh, the XP I could have pulled in if I took him down solo...not to mention the trauma, hospital stay, psychological therapy, raw throat from cursing the rest of the PCs for not showing up and me for trying to grandstand...

Ah well. Any chance we can got something on this weekend?

TheQuestionMan
Feb 18th, '06, 09:15 PM
Champions of Vancouver - Episode 22: "The Hunt for Dark Seraph"

Cast of Characters:
Blitz <Active> - Speedster/Martial Artist (Current Team Leader?)
Archangel <Active> - Incarnation of the Archangel Gabriel
Pyre Archer <Active> - Pyrokinetic Winged Archer
Windsurfer <Active> - Mutant Wind Manipulator
Lucky <Active> - Well he just is yah know!
Titan (Short for "The Titanium Man") <Inactive> - Mutant Brick (Body of Metal)

Antagonists:
Dark Seraph - Bearer of the Iron Crown
Walter Green - VIPER Nest Leader (Dead or Alive???)
Gregory Fairchild -

Location:
Mount Garibaldi Base
Church of the Order

The Story Continues... (Summary Only)
Our Heroes continue to investigate Windsurfer's story and curse Entropy. The Media coverage on the incident left as many questions as it did answers.

Meanwhile a new Superhero foils a VIPER Robbery downtown. The Media seems to be giving this new Hero a lot more than the usual "15 Minutes Of Fame!"

Archangel and crew decide to grant Windsurfer probationary membership and decide to continue their investigation of the deconsecrated Church in Downtown Vancouver. Ironicly enough it is now the Vancovuer branch of the Church of Scientology.

They arrive on scene to find a crime scene. During the night a Lightning Bolt struck the building roof and burrowed down 3 floors and struck an old safe. Blasting it open and scattering its contents accross the sub basement. There were two victums, employees of the CoS. The Police Officer on duty escorts them to the crime scene and they find the manager coordinating clean up. The man turns to Archangel and sees Father Gabriel, not Archangel. The Investigating Officer arranges for them to investigate the crime scene. He is not happy about it, but he has orders from on high.

Everyone stumbles to a halt when they find soemone already looking through the crime scene. It is the new Media darling Lucky. The Inspector and the CoS Manager have no idea he was there. He quickly explains his presence and offers a clue. An Obsidian Dagger

The Safe is ancient and the interior appears to be simular to the Order's Vault. Archangel asks Father Del Luna to investigate and Blitz rushes off to fetch him. The arrive a little wet (Blitz ran accross the Inlet and caused delays for the Ferries because of his Rooster Tail and Wake).

Later, rather than comprimise their secret base futher :rollseyes: :evilgrin: They agree to go to Neutral Ground. A superhuman Bar in North Vancouver. It is in the basement of an S&M Club so spandex and leather do not stand out.

Once there they discuss their investigation and their hunt for Dark Seraph, the search for Walter Green's corpse (Animate or Not), and Gregory Fairchild on new suspect.

Loose Threads:
n/a

The Good:
EvilSteve finally came out.

Not much gaming, but lots of fun kibitzing and we set the Character Creation Guidelines for radioKAOS's Post-Apocalyops Champions Campaign running on alternate Saturdays.

The Bad:
Micronaut_6 Moved away.

sxbaxter dropped out due to work.

KiwiOfDoom had to work.

The Ugly:
I was a little disappointed not being able to get the game roaring. May happes next session will start with "PHASE 12, Everybody make a Surprise Check!"

More later

QM

Pyre-Archer
Feb 19th, '06, 09:57 AM
Lots of fun that day. Didn't accomplish a whole lot, as one of us observed. But we had fun. And the bar scene was neat.

Future note: Check to see if 'Follow him' or 'Go where the last guy went to' will work on voice-activated transporters. GIGO in action....

Pyre-Archer
-Oh, QM? Good luck on that thing next weekend.

radioKAOS
Feb 19th, '06, 10:04 AM
Lots of fun that day. Didn't accomplish a whole lot, as one of us observed. But we had fun. And the bar scene was neat.

Future note: Check to see if 'Follow him' or 'Go where the last guy went to' will work on voice-activated transporters. GIGO in action....

Pyre-Archer
-Oh, QM? Good luck on that thing next weekend.

Yeah it was almost one of those 'this adventure didn't happen' kind of things... because well, really, no adventure did happen...

We were to busy getting acquainted and goofing around, which is fine, just doesn't make for a real gaming session.

TheQuestionMan
Feb 20th, '06, 11:31 AM
Updated and Revised.

ATTENTION CHAMPIONS OF VANCOUVER GAMERS. I am available to GM next Saturday so heads ups folks.

QM

Pyre-Archer
Feb 26th, '06, 05:00 PM
Well, there was me and Windsurfer...

Had a good time, even if it did involve being thrown through a doorway via Morningstar Airmail Express. Took no body damage, but went to -1 STUN from one hit.

Short battle.

I'll leave the full recap to QM. Did happen across an interesting angle to go after: hooking up with the Order. I kind of fumbled the reaction, but now that I think about it...I do have DEMON as an Enemy...

Pyre-Archer
-It's not the knockback. It's the knock-through that gets you

EvanRobinson
Feb 26th, '06, 09:55 PM
That's two adventures in a row without a rousing combat.

OK, without a rousing combat that isn't ended quickly by us flying through the air, glass walls or doors, and ending up flat on our backs.

This "overconfidence" disad has got to go :-).

Really, it was lots of fun (at least I thought so, but I was the one doing most of the investigating and having the fun of breaking into other peoples computers). But I'm getting to the point where I want to break something.

Er, I want to break something other than by involuntarily flying into it or through it.

Windsurfer

radioKAOS
Feb 27th, '06, 12:04 AM
lol, sounds like you guys had fun.

Is everyone ready to switch to Monday nights for next week?

Also, have you given any thoughts as to characters for my game?

Duke
Feb 27th, '06, 07:36 AM
Monday Nights! I can't make it on Monday.

What is your game going to be about Kaos?

TheQuestionMan
Feb 27th, '06, 08:29 AM
Champions of Vancouver - Episode 23: "The Hunt for Dark Seraph... Part II"

Cast of Characters:
Blitz <Inactive> - Speedster/Martial Artist (Current Team Leader?)
Archangel <Inactive> - Incarnation of the Archangel Gabriel
Pyre Archer <Active> - Pyrokinetic Winged Archer
Windsurfer <Active> - Mutant Wind Manipulator
Lucky <Inactive> - Well he just is yah know!
Titan, The Titanium Man <Inactive> - Mutant Brick (Body of Metal)

Antagonists:
Dark Seraph - Bearer of the Iron Crown
Black Paladin -
Morningstar -
Runaway Robot w/ Shotgun -
Dr. Langston - ThD. UBC Professor
Molly de Morphant - Dr. Langston's Aide/Secretary (Windsurfer kept commenting about the name meaning something to him, but could not remember. ;) )


Location:
Mount Garibaldi Base
Church of the Order
UBC Engineering/Robotics & Antrhopology
Downtown Construction Site (Oxy Acetylene Tank Explosions)

The Story Continues... (Summary Only)


Loose Threads:
Hunting Dark Seraph

The Good:
Windsurfer is turning out to be the real investigator and his Hearing Voices on the Wind power =looks like a great GM Tool.

The Bad:
Morningstar and Black Paladin were more challenging than I expected.


The Ugly:
Total improvisation on my part. Archangel and Blitz did not show up which was unexpected. I took up one of the Loose Threads. The Demon Wands in the hands of a Dr. Langston, a UBC Professor of Thaumatology.



More later.

QM

EvanRobinson
Feb 27th, '06, 09:22 AM
I was frankly surprised at how effective the wind-based TK power was against the Runaway Robot. Since it was so cool, I got overconfident with it and that led to the attempt to snatch Black Paladin's mace out of his hands.

That led to me flying through a window :-).

It was still fun.

Gotta get myself access to some kind of supervillain power database so I can research enemies we come across. Also some sort of wireless access to Google so I can check out people we come across, like the French witch-girl Molly de Morphant (sp? -- that's the best I can guess -- might be Demorfant or something similar). I mean, we brought her right into the Order's facility. What if she's a plant or a transformed villain?

Guess it's a little late to think of that :-(

And if Magic(k) is real and known in this timeline/universe, I have to figure out what my relationship to it is. During a crisis, I have no problem accepting it at face value, but once I get a chance to sit down and think about it, we'll see.

Windsurfer

radioKAOS
Feb 27th, '06, 05:58 PM
Monday Nights! I can't make it on Monday.

What is your game going to be about Kaos?

Hrm. Can't make it Mondays, eh? Sunday Night? lol [I've been trying to get these guys to do Sunday nights instead of Monday, but looks like Monday is the winner!

My game?

This is the recipe I'm thinking of...
Start with Normals, throw them into a recently post-apoc world [with little to no tech], throw in some elements of Highlander, super powers, gritty dark storylines, and then add surprises to taste ;)

radioKAOS
Feb 27th, '06, 06:04 PM
I mean, we brought her right into the Order's facility. What if she's a plant or a transformed villain?

Guess it's a little late to think of that :-(

Doh!

Not a great plan, should have let Archangel use his 12D6 Telepathy on her first... The Order are people we'd like to keep as friends, besides they are HOLDING ON TO THE CROWNS!!!! Letting a villain into their den is bad bad bad bad bad bad bad bad bad bad bad bad. Next thing we know we'll end up having to fight the Crowns of Crim again... all at the same time.... and then it won't be pretty... for us.

Time to take down the Dark Seraph and take the Crowns up to the big man upstairs for proper destruction.

Duke
Feb 28th, '06, 05:55 AM
My game?

This is the recipe I'm thinking of...
Start with Normals, throw them into a recently post-apoc world [with little to no tech], throw in some elements of Highlander, super powers, gritty dark storylines, and then add surprises to taste ;)


I like the sound of that! keep us updated on how that goes.

radioKAOS
Feb 28th, '06, 05:39 PM
Of course, I will start a whole new thread dedicated to it later on.

TheQuestionMan
Feb 28th, '06, 05:46 PM
Of course, I will start a whole new thread dedicated to it later on.
*Smack* - And don't you forget about it!

radioKAOS
Feb 28th, '06, 07:00 PM
*Smack* - And don't you forget about it!

Um, I'm not sure what I've done to deserve that, but uh, ok.

TheQuestionMan
Feb 28th, '06, 10:25 PM
Um, I'm not sure what I've done to deserve that, but uh, ok.
[Indiana Jones]"Tangents, I hate tangents"[/Indiana Jones]

Pyre-Archer
Feb 28th, '06, 10:32 PM
I was frankly surprised at how effective the wind-based TK power was against the Runaway Robot. Since it was so cool, I got overconfident with it and that led to the attempt to snatch Black Paladin's mace out of his hands.

That led to me flying through a window :-).

It was still fun.

Yeah, it was.

I think the problem, at least as far as Pyre-Archer is concerned, is that he wasn't designed as a brawler, which is what was called for in that kind of fight. He's a sniper/blaster who can hold his own against low ranking thugs and midrange baddies. Add in No range modifier and some stealth training? Hey, let the hurting begin. A 'name' level villain like Black Paladin would, in all likelyhood, reduce ol' PA to a small burn mark on the floor.

Which is why that Order offer sounds so appealing...

--
Pyre Archer
-Hmm...would 'Leave Dent in Wall' be a Cosmetic Transform, or a Minor one?

TheQuestionMan
Mar 5th, '06, 07:29 PM
Champions of Vancouver - Episode 24: "The Fall Of The Crowns Of Krim"


Cast of Characters:
Blitz <Inactive> - Speedster/Martial Artist (Current Team Leader?)
Archangel <Inactive> - Incarnation of the Archangel Gabriel
Pyre Archer <Active> - Pyrokinetic Winged Archer
Windsurfer <Active> - Mutant Wind Manipulator
Lucky <Inactive> - Well he just is yah know!


Antagonists:
Dark Seraph
The Monster
Black Paladin
Morning Star

Location:
Vancouver Island, 4 miles south of CFB Esquimalt (Where Orion and Flicker discovered the Demon Hame, the Giode, and the DEMON Wand.)
The Order's Safehouse/Vault

The Story Continues... (Summary Only)
Windsurfer and Prye Archer return to The Order's Church/Vault and find Father Del Luna crucified to the swing set. Still alive Windsurfer flies him to the closest hospital. The good father recovers conciousness long enough to say Molly de Morphant is an innocent.

The Vault Safe containing the 4 Crowns of Krim was emptied, there where signs how it was ripped open. All of the Vaults and Cells are defaced and empty.

Molly's cellphone caller ID has recent missed messages. all the same. The voice on the other end emphasises some words and not others. Leading them to believe she may have been obey a hypnotic suggestion.

The Champions Of Vancouver follow the clues and leads to the location of Black Paladin's Cellphone. They find only Molly's cellphone number on it. Her Cellphone has

Loose Threads:
Black Paladin vanished fanished before the Battle reached it's climax.
Molly De Morphant was no where to be found.
They have all 5 of "The Crowns Of Krim"
The Monster escaped into the forest.

The Good:
Archangel's inital Flash attack left Dark Seraph blind, but he could still Sense and Target there souls. The Battle Plan went right out the window from the get go.

The Monster proved to be the most resilient and deadly opponent. Only Archangel's Healing Powers "Flexed" stopped them from dying.

Black Paladin got Lucky (Literally and Figuratively) striking him down and cursing him with 3d6 Unluck (5d6 Total).

Morningstar kept Prye Archer busy folowing his impressive attack against Dark Seraph, but fell beneath the combined might of Archangel, Blitz and Prye Archer.


The Bad:
Archangel Gabriel filled with Righteous Wrath raises his firey sword above the unconcious Dark Seraph. The sword falls and Dark Seraphs Crown rolls free. Its mortal bearer dead from a sword blow to the head.

The Ugly:
I need more practive running combats and tactics.



More later.

QM

TheQuestionMan
Mar 7th, '06, 09:47 AM
Updated and Revised

Cheers

QM

EvanRobinson
Mar 7th, '06, 02:40 PM
Quote of the evening:

"Sorry to bother you for something trivial, but we've lost the Crowns of Krim."
-- Blitz

Combat highlights:
Pyre-Archer stuns Dark Seraph and (IIRC) knockbacks Morningstar virtually out of the fight.

Blitz keeps The Monster busy.

The group survives a simultaneous lightning strike and dark magic bolt from Dark Seraph.

Lowlights:
Windsurfer (that would be me) taking Molly de Morphant to The Order and relying upon them to clear her as OK (that's actually last adventure, but....).

Windsurfer (me, again) taking an 18 body / 90 stun (somewhere around that) hit from The Monster to open the action. But Pyre-Archer returned the favor to Dark Seraph later, so I guess we can't complain.

Lucky getting knocked through several walls by Dark Paladin and laying roasting in a burning building until healed by Gabriel and then rescued at the end of combat.

Important Character Notes to Self:
Don't let Blitz talk on the phone anymore. :-)

-- Windsurfer

radioKAOS
Mar 7th, '06, 03:56 PM
The Bad:
Archangel Gabriel filled with Righteous Wrath raises his firey sword above the unconcious Dark Seraph. The sword falls and Dark Seraphs Crown rolls free. Its mortal bearer dead from a sword blow to the head.

Well he IS the Angel of Vengeance you know! and if anyone deserved the full wrath of Gabriel's fury, it was Dark Seraph.

S'ok, now that we have the Crowns, it's time for Gabriel to retire.

Amebushi
Mar 7th, '06, 04:49 PM
What do you mean Blitz should not talk on the phone anymore??? I think a smart assed camera mugging rich kid is the best one to talk to high ranking officials and dignitaries...Ummmm well ok maybe you have a point

Pyre-Archer
Mar 7th, '06, 06:07 PM
Lucky...maybe we should shell out for some half-decent battle armor?

At least we won't have to worry 'bout Blitz popping a crown on someone's head to 'make the fight interesting.'

Evil Steve
Mar 12th, '06, 10:05 AM
I still say 5 Crowns of Krim-Five Characters. What could possibly go wrong?

Pyre-Archer
Mar 12th, '06, 04:45 PM
I still say 5 Crowns of Krim-Five Characters. What could possibly go wrong?
Aside from being Hunted by every super-team in the area, plus Demon and any other evil magicusers out there? Plus the police, whatever passes for PRIMUS in Canada (And PRIMUS, too. Oh, they're just looking for the excuse. Golden Avenger? yeah, I can see a change in headgear for him...)

And think of the hassle of trying to explain this to my DNPCs. "Mom, Dad? I..uh...I kinda went evil today."

radioKAOS
Mar 12th, '06, 10:44 PM
I still say 5 Crowns of Krim-Five Characters. What could possibly go wrong?

I'm sure Gabriel's "superiors" would be happy if he took to wearing the Iron Crown.... ;)

Pyre-Archer
Mar 12th, '06, 11:17 PM
I'm sure Gabriel's "superiors" would be happy if he took to wearing the Iron Crown.... ;)
An 'Enterprise' we shall leave for another time. Unless we want to fast forward to Marvel Riff #32: 'Former Hero comes back as mind-controlled villain', supplemented by Riff #8 'Heroes have to kill former friend, and angst mightily about it afterwards'. Or Dark Gabriel hands us our heads.

I suppose at some point, we'll have to lend a hand in rebuilding the order's base. Or staffing it until some new recruits can be found. And write up some new procedures, like 'Don't bring strangers into the base, especially if they share a name with a big time baddie.'

radioKAOS
Mar 12th, '06, 11:20 PM
An 'Enterprise' we shall leave for another time. Unless we want to fast forward to Marvel Riff #32: 'Former Hero comes back as mind-controlled villain', supplemented by Riff #8 'Heroes have to kill former friend, and angst mightily about it afterwards'. Or Dark Gabriel hands us our heads.

I would vote for Dark Gabriel handing you your heads.... that Crown is a nice little item... of course Gabriel would probably die from it, his boss might get a little upset and throw some smiting his way or whatever, but it's all story anyhow ;)


I suppose at some point, we'll have to lend a hand in rebuilding the order's base. Or staffing it until some new recruits can be found. And write up some new procedures, like 'Don't bring strangers into the base, especially if they share a name with a big time baddie.'

Um, yeah. and yeah, that rule would have been nice.....

Duke
Mar 13th, '06, 07:58 AM
Its time for Gabriel to fall from grace.
His hunger for vengence has clouded his soul.

;)

Pyre-Archer
Mar 13th, '06, 10:30 AM
Its time for Gabriel to fall from grace.
His hunger for vengence has clouded his soul.

;)
Hope this doesn't go Episode 3 on us.

"Give it up, Gabriel! I have the high gr...oh, you can fly."

micronaut_6
Mar 14th, '06, 06:07 PM
Quote of the evening:

"Sorry to bother you for something trivial, but we've lost the Crowns of Krim."
-- Blitz


Amusing and pathetic. Y'know, I left believing that you lot would take good care of those things. After all, they're destructive, extremely powerful, and were hard to collect in the first place. (QM's suspicions that he was too easy on us aren't justified - matching available PCs to scenario villians is tricky.) Not something to casually show off, I would have thought. Are you paying attention, Blitz? Frankly, the PCs deserved to get pulped while reclaiming them. Though from what I see above, "Lucky" may not be the most appropriate name for that hero.

Despite the downturn in the heros' fortunes, it sounds like the players had a great time. Good luck with the next round. And don't forget that among other things, there's now a half-demon running around the city, looking like a twelve-year-old girl. Good thing so many of you are magical types.

[Flicker smirks to himself, and fades from view...]

Pyre-Archer
Mar 14th, '06, 06:44 PM
[Flicker smirks to himself, and fades from view...]
Good to hear from you.

And it's not like we were flashing them around. We just...brought in a stranger to the place where we were keeping them, and several magical baddies. Who got loose. And have a bone to pick with the Order and its allies.

And Gabriel played 'Conner MacCloud' with Dark Seraph.

Yeah, it was fun. THough I still say we should all chip in on some battle armour for Lucky. Maybe a C.L.O.V.E.R. mark 4?

Amebushi
Mar 16th, '06, 03:31 PM
Yeah, it's true...I think we got off fairly easily considering that we lost the crowns of Krim...Althought he fight to reclaim them was brutal. That does not even mention that the group actually did some detective work to track them down. Poor lucky...but don't you think another session is in order berfore we write him off as undefended cannon fodder. He took some big time hits from Dark Paladin, Blitz would not have fared much better. With more experience in character (especially the luck chits) I think Lucky shows potential.

Pyre-Archer
Mar 16th, '06, 09:59 PM
Heh. I still say Lucky deserves the Red Shirt Award.

And we didn't lose the crowns. They were just...unexpectedly misplaced.

TheQuestionMan
Mar 16th, '06, 10:10 PM
And we didn't lose the crowns. They were just...unexpectedly misplaced.
I believe the proper term is "Lost & Found"

LOL

QM

radioKAOS
Mar 16th, '06, 10:22 PM
Heh. I still say Lucky deserves the Red Shirt Award.

And we didn't lose the crowns. They were just...unexpectedly misplaced.

Poor Lucky, not only does he keep getting trounced, but then we make fun of him for it... sheesh.

and seriously, you guys lost the crowns.

Good thing Gabriel came in to sort things out. He'll be taking the crowns and leaving now.

Amebushi
Mar 17th, '06, 05:08 PM
Hey hey hey...careful with that you guys stuff...Blitz had nothing to do with umm...the temporary misplacement of the crowns. Although if Gabriel is leaving the timing could not be better as he does have a dire need of a sidekick.

radioKAOS
Mar 17th, '06, 09:56 PM
Hey hey hey...careful with that you guys stuff...Blitz had nothing to do with umm...the temporary misplacement of the crowns. Although if Gabriel is leaving the timing could not be better as he does have a dire need of a sidekick.

S'ok, my new character will have need of a sidekick as well, and I hear Blitz has tons of experience with being a sidekick. ;)

TheQuestionMan
Mar 27th, '06, 10:26 AM
No Session last week due to Sick Gamers and Work Schedules.



Cheers

QM

TheQuestionMan
Mar 27th, '06, 10:29 AM
Champions of Vancouver - Episode 24: "Green Peace?"

Cast of Characters:
Blitz <Active> - Speedster/Martial Artist (Current Team Leader?)
Archangel Gabriel <Ative> - Incarnation of the Archangel Gabriel
Pyre Archer <Active> - Pyrokinetic Winged Archer
Windsurfer <Inactive> - Mutant Wind Manipulator
Lucky <Inactive> - Well he just is yah know!

Antagonists:
Superintendent Jason Hill, RCMP SERT Commander, Victoria
Captain Simon Chapman, CAF PPCLI, 3rd Battalion, 2nd Company, CFB Esquimalt
Minute Man Mark VII Robots x4
Minute Man Mark VIII Robots x3
Anthony Recheck, Project Genocide Agent
Staff Sergeant Tom Lee, the “NEW” RCMP Liaison Officer
Staff Sergeant Anne Drennan, promoted to Communications Officer

Location:
Saxe Point (Township), Vancouver Island
Mount Garibaldi Secret Headquarters ;)
Bella Coola Valley (Abandoned Air Field), Mainland


The Story Continues...
An unnatural silence falls upon the battlefield; Gabriel and Blitz stare down at the human corpse that used to be the Midnight Angel, Dark Seraph.

The darkness is illuminated by the fire from the burning buildings and the auras of Gabriel and Prye Archer.

Windsurfer rescues Lucky from the burning building. He is badly burned and fortunate to be alive.

Thunder rolls and sheet lightning illuminates the sky and a storm moves in. The rain washes the blood away.

Blitz is upset at Gabriel and yet Dark Seraph was a mass murderer and if he ever escaped would kill again. He is the first to break the tableau and leans down to retrieve the Iron Crown. He glares at Gabriel.

In the distance they can hear sirens and they can hear the engines of am Aircraft descending out of the storm.

Blitz looks into Gabriel’s eyes and tosses the Iron Crown at him. Gabriel makes no move to catch it and it clatters to the ground at his feet.

The aircraft is an RCMP SERT Osprey. A full SERT Platoon disembarks with efficiency and quickly moves on them. The tension is thick enough to see. The RCMP Inspector wants to take the Crowns into custody, but Gabriel will not hear it. The Inspector contacts HQ for orders and after a few minutes of arguing mutters a surly "Yes Sir".

When he turns around to face Gabriel it is obvious he does not like his orders. "HQ says you are to retain custody of the Weapon/Artifacts. They also said that you have used up your credit" He then turns and starts shouting orders to his men and the Army Officer.

They move out in a search pattern for The Monster. The Forensic and Investigative teams arrive and cordon off the area. A search of the residences finds the bodies of the local residents. Murdered by The Monster. Windsurfer, Lucky, and Prye Archer aid in the search.

Blitz gives Gabriel a look and then takes off at high speed and is quickly lost from sight.

Their search is in vain. They do not find a trace of The Monster or Black Paladin and Molly Demorphant.

Gabriel carefully gathers up the 5 Crowns of Krim and fly’s to their Secret Base and places them inside the Mytic Geode Pentagram Coffin. Later he wraps them in Blesses Cloth and Holy Water.

Eventually everything returns to some semblance of normality. ;)



Blitz is checking the Base Computer for local VIPER activity, but is interrupted when a window screen pops up. He checks it out. Apparently Flicker had written a Deciphering program that was cracking the VIPER Database Files they captured earlier and Flagged the User when sections were completed.

The Data Files contain information on VIPER's Enemies and Associates...

Including a Project Genocide Secret Base, at an abandoned airfield in Bella Coola Valley, BC. Blitz share the information with their RCMP Liaison Staff Sergeant Ann Drennan only to learn that she had been promoted and transferred to the Community Communications Coordinator Section and Staff Sergeant Tom Lee, was their "NEW" RCMP Liaison Officer.

Tom Lee asked them to wait and allow the RCMP to investigate before they moved on the information. He would send an RCMP Inspector to investigate it.

Surprisingly the Heroes agreed.

They waited a day and a half before Tom Lee called them back. His Investigator found no evidence of Project Genocide. The Heroes asked if they could investigate themselves and received a go ahead. He would authorize them on site with the Security Guard stationed there.

The PCs arrived and found exactly what the RCMP Inspector reported. The abandoned airfield was silent save for the wind. They met with the overwhelmed Security Guard and took the grand tour. The airfield was a junk yards for C-130s, small planes and even a 737. All had been stripped and left to rust.

The started with old air hangers and then moved on to the burned out hulk of a 737 at the end of the runway. Before searching the Planes then checked the Aircraft Fuel Tanks.

They were surprised to find a new automated teller machine at the pumps. The pumps themselves where is excellent shape as well. As they turned to ask the Security Guard why there was a massive explosion as the fuel tanks EXPLODED!!! (6d6 RKA EX)

They were thrown 30 meters away by the force of the explosion. Prye Archer and Blitz where dazed (Negative STUN) and critically wounded. Gabriel was also dazed and critically wounded, but recovered quickly.

Gabriel used he Healing powers to restore Prye Archer, Blitz, and himself. As they moved farther away from the heat and flames they heard the sound of tearing steel. They quickly located the source and witnessed 4 Minute Man Robots Mark VII's tearing their way clear of their individual c-130s and orienting on Blitz.

The ensuing battle was desparate and fierce as the Heroes narrowly avoid the Minute Men's attacks and struggled to bring them down. Gabriel engaged them one on one while Blitz engaged using his now patented Move By Attacks. Prye Archer unleashed lethal flames while Gabriel sword smite them.

Three of the Robots fell to their Heroic assault, but the last launched himself into the sky. Then 3 more C-130s began rocking as more Minute Man Robots emerged. These one where slightly bigger and obviously more heavily armoured. Their attacks more lethal, but just when all seemed lost they fled on the brink of victory.

The Heroes where stunned, why did they not continue the attack. A short time late they heard the now framiliar sound of the RCMP SERTs Osprey arriving. They quickly deployed and moved on the downed Robots. Once memeber shooting the downed machines with a High Tech Blaster Rifle.

Then the Heroes are called over to the first Robot they downed and discovered to their amazement that it was occupied by a pilot. He was ok, but trapped within the twisted hulk. The Heroes definitely wanted to interrogate him and recieved an amused reponse from the RCMP SERT Commander who turned and walked away.

Gabriel used his powers to probe the pilots mind.

It turns out that he is a member of a Splinter Faction of the Institute for Human Advancement called Project Genocide. He is Robot/Pilot Specialist and Field Mechanic. The Airfield is owned by a friend of the group and used as a way point to smuggle gear from around the world to Cells everywhere. He know maybe 7 other members inclueding his Cell Leader.

He is a fanatic who believes that the IHA is a traitor to the Humanity.

As they sun slowly sets the world is cast in its fading light combined with the lights of the emergency vehicles, the burning aircraft fuel tanks, and the Heroes own auras. They can smell their own burnt hairs, cloth and stink of the aircraft fuel.

One questions nags at them. "Why did they leave!" *Fade to Black*



Loose Threads:
What will happen to the Crowns of Krim? (Archangel Gabriel plans to return to Heaven and turn them over to the boss.)
Why did Black Paladin betray Dark Seraph?
Who is Molly Demorphant turely?

The Good:
Good roleplay and tension between Gabriel and Blitz over the killing of the Midnight Angel, Dark Seraph. The Government has put the team on notice and there will be an inquiry.

They PC response to nothing immediately following it was amusing. I hope they enjoyed it.

The Bad:
Lucky's absence.

The Ugly:
I almost killed the whole team with the explosion of the aircraft fuel tanks and managed to almost kill Gabriel and Prye Archer again with the Minute Man Robots Mark VII.



Cheers

QM

TheQuestionMan
Mar 30th, '06, 01:45 PM
Campaign Journal Updated and Complete!

Dive in Champions of Vancouver!

QM

radioKAOS
Mar 30th, '06, 04:04 PM
Really good session with some great dramatic moments!

Pyre-Archer
Mar 31st, '06, 09:49 PM
The Ugly:
I almost killed the whole team with the explosion of the aircraft fuel tanks and managed to almost kill Gabriel and Prye Archer again with the Minute Man Robots Mark VII.
QM

Well, we did kinda ask for it, just wandering around in a tight group. Of course, I'm more mad at myself for not checking out the -intact- abandoned planes, as opposed to the wrecked one at the end of the field. To mis-quote Mythbusters, It's a major oversight, but, apparently, it's the kind of oversight I am very capable of making...

One thing...

If I do join up with the Order, would I have to change my name to Friar Archer?

L.Craig
Apr 2nd, '06, 06:04 PM
How big is your UNTIL detachment in Vancouver, and what type of agents do you have.

TheQuestionMan
Apr 2nd, '06, 07:50 PM
How big is your UNTIL detachment in Vancouver, and what type of agents do you have. IIRC in Episode 3 & 4 you'll learn that the UNITL Detachment in Vancouver suffered heavy casualties and ws shut down. UNITL Detachment in Seattle reponds to UNTIL Situations.

As for the orginal Detachment Size I figured 20 Defender Agents of various abilities with another 20 Support Agents.

TheQuestionMan
Apr 11th, '06, 11:30 AM
Champions of Vancouver - Episode 25: "Requim of a Dream"

Cast of Characters:
Blitz <Inactive> - Speedster/Martial Artist (Current Team Leader?)
Archangel Gabriel <Active> - Incarnation of the Archangel Gabriel
Pyre Archer <Active> - Pyrokinetic Winged Archer
Windsurfer <Inactive> - Mutant Wind Manipulator
Lucky <Inactive> - Well he just is yah know!

Antagonists:
Inspector Stevens, RCMP Homicide Division
Black Paladin, Giles De Morphant
Molly De Morphant (Descendant of the Black Paladin's Witch Lover.)
Todd Lockman, Professor of Thaumatogical Studies, UBC.

Location:
Mount Garibaldi Secret Headquarters
Bella Coola Valley (Abandoned Air Field)
Estate, British Properties, North Vancouver (Former residence of DarK Seraph)

The Story Continues...
- IHA, Project Genocide Agent interrogation.
- VIPER Database Decryption completed precisely at 1800hrs.
- Father Del Luna
- Father Micheal retrieved the Antioch Assault Rifle from an Estate in the British Properties and recaptured the Succubi. He notified the local police of the horrors he found.
- Dennis Walthingham residence (aka; Dark Seraph) has been in the Walthingham family for over 100yrs.
- There are 8 murdered (Sacrificed by a Knife) UBC Students, 12 murdered cultists (Killed by a Sword), and the body of Molly De Morphant.
- The clues are there and they begin to understand why Black Paladin abandoned Dark Seraph on the field of battle.
- They find a Locket belonging to Molly De Morphant, it burned Gabriel's hand when he tried to pick it up, and Prye Archer's "True Sight" dicovered arcane inscriptions on the front and back. It contained a portion of the Demon Lord Belial.
- "Mystical Equivalent Of Plutonium"
- Father Del Luna tells them about the history of the Black Paladin, his Witch Lover, and their love. He believes that Molly may have been a descendant the Witch. The locket may have originally carried the spirit of his lover, but now carries the Power of Belial Demon Lord of War.


Loose Threads:


The Good:


The Bad:


The Ugly:


The Summary:


More Later



Cheers

QM

TheQuestionMan
Apr 24th, '06, 11:29 PM
Champions of Vancouver - Episode 26: "The Truth Unveiled"

Cast of Characters:
Blitz <Active> - Speedster/Martial Artist (Current Team Leader?)
Archangel Gabriel <inactive> - Incarnation of the Archangel Gabriel
Pyre Archer <Active> - Pyrokinetic Winged Archer
Windsurfer <Active> - Mutant Wind Manipulator
Lucky <Inactive> - Well he just is yah know!

Location:
Mount Garibaldi Secret Headquarters



The Story Continues...
- The VIPER Database Files reveal VOICE Operations in Vancouver. Connections with the Chinatown Golden Harvest Society.
- Duchess Industries, CEO Andrea Van Droit(?) aquires CREO Industires (Whose VIP had ties to VIPER) Currently local offices are being visited by Dedra Van Droit (Andrea's Niece).
- The RCMP Asian Crimes Unit had a case against The Golden Harvest Society, but their two inside informers disappeared and the lead investigative Officer retired and now heads a Personal Protective Services Company in Miami. Providing Anti Bugging, Personal Protection, and Security Services.
- The Cargo Ship "Benejesurit" was damage at the Port of Vancouver by a large LASER weapon and elements of VOICE's JAWS. Several large "artificial diamonds" and some heavy machinary.
- Jame Kuok, CEO of the Kuok Group is soon to complete the Hotel Shangrila Vancouver.
- Dragon Dance Festival (The Golden Harvet Festival Kung Fu School is participating at the Hotel Shangrila Vancouver Grand (Re)Opening.
- Blitz has arranged for Sgt Williamson of Personal Protective Services has arrived to provide Security Services for a buisness aquaintence. To ambush him upon arrival and interrogate him.
- Windsurfer used his computer skills to decrypt the VIPER Files and was lead investigator.
- Prye Archer continues his Thaumaturgical Studies, made up with his girl friend, and returned to work.
- More later...



Loose Threads:
Too numberous to list here. (At least until the Heroes have cleaned up a few. ;)

The Good:
The Heroes may not be trained investigators, but there did extremely well. I may have to work on my Clues.

The Bad:


The Ugly:
The Puns, god(s) save us the puns were horrible.

More Later



Cheers

QM

Amebushi
May 7th, '06, 03:08 PM
Just a quick thought as we proceed to our next adventure. Is it a bad thing that we have absolutely no plan, or for that matter even an idea as to what is going to go down. We know where and when it is going to happen...just not who is behind it or what is going to happen. Sounds like a disaster in the making. Oh well good thing the champions of Vancouver are around as we can handle anything...right???

Pyre-Archer
May 7th, '06, 05:59 PM
Or at least get horribly maimed in the process ;)

Well, FWIW, hero teams frequently charge into situations with little to no preplanning. In the real world, we'd be dead. In superheroic RPG worlds...well, the chances are tipped slightly in our favour...

Pyre-Archer
-Still, I'd feel better with some backup. Say, Genesic GaoGaiGar....

radioKAOS
May 9th, '06, 12:58 AM
Wow, what a fight.

Good thing I drew that yellow chit again! :rockon:

Though the battle is not quite over, and we need to get that key out of there ASAP... and probably question the Dragon Lord guy about it. I would think he's probably ok with us having it, being that we defeated Hung to get it, and he couldn't... Hopefully he's an honourable guy.

Overall way to go guys, a great session, a great fight, heck even Lucky stayed conscious!!!

[now we just gotta get you guys to buy TEAMWORK!]

TheQuestionMan
May 9th, '06, 06:28 AM
Champions of Vancouver - Episode 27: "The Return of VOICE"

Cast of Characters:
Blitz <Active> - Speedster/Martial Artist (Current Team Leader?)
Gabriel. The White Monk <Active> - Incarnation of the Archangel Gabriel
Pyre Archer <Active> - Pyrokinetic Winged Archer
Windsurfer <Active> - Mutant Wind Manipulator
Lucky <Active> - Well he just is yah know!


Location:
Hotel Shangrila Vancouver. (See Episode 1 & 2)


The Story Continues...
- Dragon Dance Festival
- Dragon Master
- Goshawk, Steel Raven, Lung Hung, 60 VOICE Agents and more +++
- It was a grand brawl in the grand brawl room of the Hotel Shangrila Vancouver.
- The Golden Key to the Forbidden City
- James Kuok is a descendant of the Royal Families of China.
- More Later


Loose Threads:


The Good:
"MORTAL COMBAT!!!" Their was plenty of Agents and Supervillains to challenge the PCs and the Luck Chits really came into their own. As PCs and NPCs alike spent them like water. radioKAOS drew the Yellow (Gold) Chit... AGAIN!!! And spent it at the very end of the session which ran late, but surprised all the PCs. A good sign of a great session.


The Bad:
I think Lung Hung may be more than they can handle ;). 2 weeks until we know for sure.

The Ugly:
I needed better preperation for the Agents, but in the end the PCs made "short" work of them.



More Later



Cheers

QM

EvanRobinson
May 9th, '06, 09:12 AM
Last session was very investigation heavy, and we didn’t feel like we’d gotten a lot of information. We knew that VOICE was involved, that there was some possibility they were making another try to kidnap James Kuok (local magnate, building the Shangri-La building downtown -- a previous attempt had been made in conjunction with VOICE and mentalist Dreamer in an earlier adventure). We knew there might be a connection to a local “cultural social club” called the “Golden Harvest.” There were lots of side items including a former RCMP Sergeant Williams now working for a Florida-based security firm owned (through a major French security conglomerate) by Duchess Industries, which interests Blitz.

There was also a previous (VOICE?) operation in the Port of Vancouver involving the Bene Gesserit, a Dutch-flagged vessel shipping heavy industrial parts and artificial diamonds. Blitz & Orion found a hole burned in the side of the vessel and artificial diamonds (presumably from the ship) were later found in the possession of a VP of Creo Industries (who were involved in that unfortunate laser drill episode).

We visited the Golden Harvest club and discovered they were heavily involved in preparations for the grand opening of the Shangri-la, which was to include a major “Dragon Festival” event: a martial arts exhibition and contest.


This session began on the day of the grand opening. Blitz, PyreArcher and Windsurfer had invites (as members of the CoV, which saved James Kuok from the previous kidnapping attempt). Lucky pretended to be from the catering agency and disguised himself as a server. Gabriel, who had just awakened in the local church as the White Monk, came as Blitz’s guest.

We distributed ourselves around the three major floors of the grand opening and waited for something to happen.

Our first real hint of trouble was the sudden appearance of about 60 VOICE agents with AKs, evenly distributed over the floors. The glass windows shattered in the volley of AK fire and Goshawk and Steel Raven entered opposite sides of the top floor.

The distribution of heroes was fortuitous and the dispersion of villains was not :-).

Gabriel used his “Army of One” power to attack all 20 agents on the top floor, hitting all but one of them for significant damage, since they were basically normals. Goshawk fired a burst of wing blades at Gabriel and drew blood from both the hero and the crowd around him. Gabriel took a couple more attacks to take down all the agents on his floor, receiving a single bullet wound in return.

Blitz does a passing attack on several agents on the lowest floor, knocking them out and bowling over three others who are also knocked out. After taking out several more, he engaged a newly arrived villain in armor who tried to grab James Kuok. Blitz’s various attacks kept this new villain busy, knocked back, or stunned. The gong-like sounds of fists hitting armor and armor hitting concrete echo through the arena. The armored man drops, unconscious.

Enraged (“friends take BODY”), Windsurfer hits Goshawk with his “Sandblast” RKA, doing damage but not enough put him down. Switching to Steel Raven next, Windsurfer’s "WindShear" knocked her out cold and out of the building, bringing an enraged Goshawk’s attack in response. Luckily, Windsurfer just barely switched to his "WindWalking" (desolid) form, foiling all Goshawk’s attacks.

PyreArcher uses his selective Area Effect Archery attack on the middle floor agents, absolutely wiping out one guy and damaging the rest. While Goshawk concentrates on Windsurfer, PyreArcher stuns him and knocks him back out of the building. We hear Steel Raven shriek and dive to save him.

Lucky wades into the agents, first with fists and then with his “beatin’ stick.” They drop like flies.

Out in the middle of the martial arts demonstration (where most of the players have gone to ground as the echos of gunfire ring through the room), one man leaps three stories up and grabs the prize, a golden key, off the central pole. Windsurfer recognizes him as “Dragon Master.”

After Gabriel drops the last agent on his floor, several of the civilians get up and seem inclined to attack him. Suspecting mind control, he decides to change floors.

Lung Hung, a small masked Chinese man, uses some kind of ranged (mental?) attack on Dragon Master and drops him, screaming. Gabriel leaps down between Dragon Master (and the key) and Lung Hung, who draws a sword. Windsurfer nails the stunned and unconscious armored man with another "WindShear", making sure he’s out for the count.

PyreArcher uses flash on Lung Hung, who appears unaffected and snatches the key from the air with the tip of his sword. Lucky nails Lung Hung’s foot to the floor with a thrown knife, but Lung Hung simply steps back off the blade. Windsurfer’s "WindShear" strikes Lung Hung but does no visible damage. PyreArcher fires and the sword deflects his flaming arrow.

Blitz attempts a passing disarm on Lung Hung and ends up wrapped up in a one-handed wrestling match for the key. Gabriel tries the same on the sword and gets the same result. With the key in Lung Hung’s hand, the building begins to vibrate and a low humming sound fills the room.

Blitz spins Lung Hung as Gabriel lets go. Windsurfer removes the air from Lung Hung’s lungs, but he just stares at the hero with “eyes older than time.”

Lucky leaps down to join the fray, Pyre Archer fires again and this time knocks Lung Hung back and over the edge of the outside balcony. Lucky dives for the key in Lung Hung’s hand and goes over the edge with him.

As they fall from the 45th floor, Lucky nerve strikes to open his opponent’s hand and takes the key. Pyre Archer dives for Lucky, side-by-side with Steel Raven, who snatches the key from Lucky as Goshawk power dives past to catch Lung Hung. All six are at or above terminal velocity when they hit the "WindWall" a trailing Windsurfer places at the 28th floor. Lucky, Goshawk, and Steel Raven are all (luckily!) knocked out by the sudden surprising impact, and the key flies free into Windsurfer’s hand as Gabriel and Blitz watch from the upper balcony.


Remaining Threads:
Finishing the combat and wrapping up the villains.
PyreArcher's books.
Jefferson Gable (employed by Impala) is trying to take over Windsurfer’s business.
Reporters have asked Windsurfer’s normal ID for an interview on his activities as a hero.
Where are the VOICE agents and Jaws coming from, and why are they interested in the Key to the Forbidden City? For that matter, why keep trying to kidnap James Kuok (above, Eddie notes that he's descended from Chinese royalty!)?
....

Pyre-Archer
May 9th, '06, 04:41 PM
Yeah, Lucky really came into his own here. Especially when the 'Beatin' Stick' came out :D

As for me...I am continually impressed and a little horrified at how much Knockback I keep doing with my attacks. Skuld help everyone if I ever manage to put an Impact arrow into my MP. That'd be one heck of a respec, though.

Time went fast, once combat started.

Pyre-Archer
--
This keeps up, I might start thinking that I'm actually -useful- in a fight ;)

TheQuestionMan
May 9th, '06, 06:21 PM
Thank you EvanRobinson for the great Recap. I admit I was falling behind.

REP'd

2 weeks until total destruction... Muhuwahahahaha!!!


QM

TheTemplar
May 10th, '06, 01:36 PM
Holy smokes! That whole falling sequence sounds AWESOME! Great write up guys. Sounds like a really awesome game. Rep all the way around!

(EDIT: I'll have to rep you up tomorrow, Amebushi.)

Pyre-Archer
May 10th, '06, 09:14 PM
2 weeks until total destruction... Muhuwahahahaha!!!

QM
*Sigh* why is it always total destruction with you lot? Never partial destruction, limited destruction, or just kicking over a few buildings 'cause you're in a mood. I swear, it's like having Gojira GM'ing us...;)

micronaut_6
May 12th, '06, 08:25 PM
Last session was very investigation heavy, and we didn’t feel like we’d gotten a lot of information.
...
All six are at or above terminal velocity when they hit the "WindWall" a trailing Windsurfer places at the 28th floor. Lucky, Goshawk, and Steel Raven are all (luckily!) knocked out by the sudden surprising impact, and the key flies free into Windsurfer’s hand as Gabriel and Blitz watch from the upper balcony.


Very, very well done. I salute you all. Out of curiousity, at what point did the yellow luck chit come into it? Given the combination of good tactics, the right mix of powers, and favorable dice, all this stuff could reasonably have happened without it.

Pyre-Archer
May 12th, '06, 11:08 PM
Very, very well done. I salute you all. Out of curiousity, at what point did the yellow luck chit come into it? Given the combination of good tactics, the right mix of powers, and favorable dice, all this stuff could reasonably have happened without it.
It was the end of the session, creating a 'use it or lose it' situation. So, instead of letting the bad guys get away, they get conveniently KO'd, if I remember right.

That night went -fast-

radioKAOS
May 12th, '06, 11:52 PM
Very, very well done. I salute you all. Out of curiousity, at what point did the yellow luck chit come into it? Given the combination of good tactics, the right mix of powers, and favorable dice, all this stuff could reasonably have happened without it.

Nice to see you're still checking in on us!

Yeah, I used it to basically pump up the effect of the Force Wall, knocking out the bad guys and getting the Key into Windsurfer's hands. It was a rather selfless use, even if I do say so myself... I didn't use it to grab any spotlight at all, but only to create a plausible event which left us in a more favourable position. ;)

TheQuestionMan
May 13th, '06, 11:43 AM
WARNING! WARNING! Champions of Vancouver Campaign in Danger!!!

Good day Gentlemen, I have news. I was transfered off my site . So my schedule is totally up in the air. I am good for this Monday, but after that I am in uncharatered waters.

Cross you fingers and I WILL see you this Monday.

QM

zornwil
May 13th, '06, 01:14 PM
Sorry to hear it, good luck QM.

TheQuestionMan
May 24th, '06, 12:23 PM
CHAMPIONS ASSEMBLE!!!

Hello Herophiles, it looks like we are good to go for Saturday for Champions of Vancouver.

VOICE vs. The Champions of Vancouver

QM

radioKAOS
May 24th, '06, 02:49 PM
I may be able to switch my previous commitment to Thursday evening instead, I'll see what I can do...

TheQuestionMan
May 29th, '06, 01:10 AM
Champions of Vancouver - Episode 28: "Free Fall"

Cast of Characters:
Blitz <Active> - Speedster/Martial Artist (Current Team Leader?)
Gabriel. The White Monk <Inactive> - Incarnation of the Archangel Gabriel
Pyre Archer <Active> - Pyrokinetic Winged Archer
Windsurfer <Active> - Mutant Wind Manipulator
Lucky <Active> - Well he just is yah know!

Adversaries:
- Goshawk, Steel Raven, Lung Hung, 60 VOICE Agents and more +++
- The Golden Key to the Forbidden City
- James Kuok, CEO of the Kuok Group
- Guardian II

Location:
Hotel Shangrila Vancouver (In free fall somewhere between the 45th and 30th floors)
KAL's is the name of an S&M Club in North Vancouver, where nobody looks twice at someone in a costume, spandex, or tight leather. There is a second level that is my campaigns Super Bar.

The Story Continues...
1. Windsurfer's Wind Wall (Force Wall, Stunning Lucky, Goshawk, Black Raven, and Lung Hung) also slowed their fall and he manages to snag to grab (Grab By) the Gold Key.

2. Blitz (who is terrified of heights) races down the fire stairwells towards street level ahead of them.

3. Windsurfer hits Lung Hung with a Wind Blast (Energy Blast) accelerating him faster than terminal velocity (+16" added to current velocity of 20".

4. Pyre Archer power dives and catches Lucky (Grab By).

5. Lung Hung, Goshawk, and Black Raven recover (From Stun). Black Raven barely pulls out and Goshawk power dives and catches Lung Hung.

6. Meanwhile of the 45th floor The White Monk battles desperately to hold back the tide of innocent who are Mind Controlled and trying to throw themselves out the broken windows... Some make it passed him. (Lemmings)

7. Blitz looks up and sees Pyre Archer and Lucky heading the the street at lethal speeds. He judges it right and (Spend a Blue Luck Chit "Flexing his Speedster Powers") races foreword. He catches them and redirects their inertia and expending it by moving horizontally and they all tumble to the ground in an undignified, but unhurt pile.

8. Goshawk and Lung Hung do manage to pull out of it, but Lung Hung is dragged about 20 meters before they gain altitude.

9. The Police try to bring them down, but have to find cover when Black Raven strafes them with a hail of deadly javelins.

10. Windsurfer sees the jumpers falling from the 45th floor and races back to put Wind Walls up to stop any more.

11. Blitz races back upstairs with Lucky to help stop more innocents from jumping. Pyre Archer manages to catch two more.

12. And then an Energy Field (Telekinesis AER) catches the last jumpers. Guardian (II) has arrived just in the nick of time.

13. The Heroes manage to stop the mind controlled innocents from jumping to there deaths. Blitz rearranges the furniture into barriers and combines with the others to contain them. Finally its over. The innocents are free the mental domination return to normal.

14. But, the Armoured Man, Dragon Master, and James Kuok are missing.

15. Emergency services arrive later to take over and that's when James Kuok and Dragon Master walk back through the Halls doors. He thanks the Heroes and expresses his sincere thanks and offer to help them any time they need. Then he politely asks for and they give him back the key.

16. Dragon Master, never left the door way smiles and bows a salute to them and vanishes from sight.

17. At last the Media arrive and Blitz basks in the lime light as the Champions of Vancouver's current leader.

18. Guardian (II) meanwhile is making time with on young lady and they fly off together.

19. Biff Naked meanwhile hits on Blitz.
http://www.bodogmusic.com/artists/bif-naked.php

20. They all decide to celebrate their victory and head off to KAL's for drinks, music, dancing, and fun.

21. Fade to Black.



Loose Threads:
The Golden Key to the Forbidden City. What is it? What does it do?
What's the Connection between James Kuok and VOICE?

The Good:
The Players seemed to enjoy themselves and have fun. They really got into the spirit of it and managed to Flex their Powers creatively using the Luck Chits.

Evan Robinson (aka Windsurfer) is planning to GM the Champions of Vancouver for a while and borrowed my UNTIL and VIPER source books. YAY!!!

The Bad:
I should have prepared more, but the Heroes managed to avoid the VIPER Ambush on the ground by flying or racing away after the fight. Gamers and best laid plans yah know.

The Ugly:
My work schedule is currently up in the air. When it settles down I'll know more.


Cheers

QM

Amebushi
May 29th, '06, 03:56 PM
Wow...We managed to wrap up this session, after leaving it literally "up in the air", without a single injured bystander, seriously wounded hero, trouble with the law or "oops where did the crowns of krim go?" Although I am still not aloud to talk on the phone yet Blitz does have a date with Bif!

Pyre-Archer
May 29th, '06, 06:45 PM
Well, it was a fun wrap to my first Champions campaign in...years. The Crowns have been Fed-X'd back to the Happy Hunting Grounds/Valhalla/Nirvana/Bosstones/what have you. Blitz managed to hook up with a rock star, earning him the emnity of every Bif Naked stalker in the land. And Lucky and I managed to avoid being reduced to...Kuoc-amole outside the Hotel Shangri-La. Not to mention saving a small horde of society's upperish crusts from following through on an ill-worded Mind Control.

("Follow me". Then I kinda knocked the controller (I think) in question off the side of the building. Gotta watch that knockback. Yeesh.)

Even if that's not how it happened, it's still too silly an idea not to use somewhere else.

We saved lives, and had fun doing it. Always a sign of a good campaign. My only regret is feeling kind of spaced out the last few sessions. Sorry all.

And what did I learn?
-Knockback is your friend. You will learn to love it, and you will love it before you learn to. Until it's applied to you.
-You really can do anything in Champions. Just set the brain to Moderate Math mode, and you're set.
-If you want to screw up an ambush, fly. They'll never catch you :-) So does that mean there's a horde of Viper agents just wandering around, waiting for us to show up?

I had a fun time. And now, it's time for a new adventure, a new setting (possibly), and a new GM. one sec; I have 'Rascal King' video cued up now.

(Hits 'play')

Yeah. That's the stuff.

See everyone later!

radioKAOS
May 29th, '06, 10:16 PM
Sounds like it was fun, sorry I had to miss!!!

TheQuestionMan
May 30th, '06, 01:22 AM
Campaign Meta Plots:
1. James Kuok and VOICE - the PCs never really pursued this one so I moved on.
2. VIPER and the Champions of Vancouver - VIPER was evaluating the PCs from day one. These new Heroes really became a serious threat after they took down the Mechanon, the Crowns of Krim, and interfeared with VIPER Operations. The VIPER Nest Leader Redstone set up a series of tests using the VIPER Database "Plant" to observe, analyze, and test them. Once complete VIPER prepared to attack the PCs in Public with Agents attack their weaknesses. The Heroes public defeat would boost VIPERs Rep and put the world on notice.
3. DEMON & the Crown of Krim ended somewhat surpirsingly fast. Who Knew???

Campaign Loose Threads:
1. Super Drugs was another VIPER bit, but the PCs failed to pursue it further.
2. Scorpio the Mentalist/Temporal Gadgeteer faded away from this reality after one of the PCs left, but he left them all guessing.
3. The Egyption Pantheon died in still birth following Orion's retirement.


Future Conciderations:
1. Next time I GM there will be more focus on PC Disadvantages. Especially Hunteds and Watchers.
2. Battleground Maps and Locations.
3. Temporal Shifts/Time Quakes - Medieval Versions of themselves (Star Trek's "Men in Tights" Episode, etc... etc...)



More Later

QM

GestaltBennie
May 30th, '06, 11:17 AM
Future Conciderations:
1. Next time I GM there will be more focus on PC Disadvantages. Especially Hunteds and Watchers.
QM

This one's always a devil to GM.

I hope you get to enjoy your friend's turn in the GM chair. Rotating GMs is a good way to keep a campaign fresh, as long as they're on the same page. :-)

Pyre-Archer
May 30th, '06, 07:00 PM
Future Conciderations:
1. Next time I GM there will be more focus on PC Disadvantages. Especially Hunteds and Watchers.
2. Battleground Maps and Locations.
3. Temporal Shifts/Time Quakes - Medieval Versions of themselves (Star Trek's "Men in Tights" Episode, etc... etc...)
QM
I don't know; I got a good bit of grief from my DNPC girlfriend in a few episodes.

As for timeshifts...not without a TARDIS.:)

TheQuestionMan
Jun 20th, '06, 10:46 PM
Greetings Champions of Vancouver, good news gentlemen. I may soon have a new site Monday to Fridays from 8am to 4pm. So strap on your spandex undies and get ready to do some good ;)

CHAMPIONS OF VANCOUVER ASSEMBLE!!!

QM

Evil Steve
Jun 20th, '06, 11:55 PM
Just to re-iterate what I said in the email. Huzzah! and none of us should wear spandex undies.


Greetings Champions of Vancouver, good news gentlemen. I may soon have a new site Monday to Fridays from 8am to 4pm. So strap on your spandex undies and get ready to do some good ;)

CHAMPIONS OF VANCOUVER ASSEMBLE!!!

QM

Pyre-Archer
Jun 21st, '06, 12:20 PM
Yes!

(Sings) "Rolling staaaaaaaart!"

This should be good....

radioKAOS
Jun 23rd, '06, 10:35 PM
*waits for news of QM's new position......*

EvanRobinson
Jul 7th, '06, 10:10 AM
Please allow me to introduce myself... :eg:

I'm Evan, and I'm going to run at least a short series of adventures, giving Eddie a chance to play for a while.

Unfortunately, Monday night doesn't work for me on an ongoing basis, and while the current players are negotiating via email, I thought it would be good to put it out here so that others who were not currently active might join us.

We'll be opening the campaign this Monday night at Eddie's.

On an ongoing basis, Tuesday/Thursday/Friday (nights) or Saturday (anytime) or Sunday (after about 1pm) work for me. I can do Mondays but only on an irregular basis.

Pyre-Archer
Jul 15th, '06, 09:20 AM
Note to self: When there's a choice between picking up a potential superpowered being with a massive UNTIL convoy and just grabbing him with a speedster...

Go with the speedster. We didn't, and we nearly got hammered. Ambushes -suck-, but then, that's the point of an ambush; overwhelm the target with nigh-on stupid levels of firepower, and sift through the wreckage for the target. Points to Blitz for having a better tactical mind that the UNTIL lieutenant.

And to new GM Evan for the smackage.

radioKAOS
Jul 15th, '06, 07:01 PM
oh yeah, nearly forgot about this thread, it's been so long since we've played this game...

It was good to be able to play with QM, and nice to have a new GM in Windsurfer/Evan.

Once again The White Monk kicked some serious butt! Missile deflection and reflection is nice against those agents! Although most of our team had their butts handed to them by the ambush, we still managed to accomplish the goals set out [or so we think...] with some quick thinking and creative usage of powers.

I'm loving the QMs 'signals' for us, it's quite humourous. :)

TheQuestionMan
Jul 15th, '06, 09:48 PM
Guardian II, Telekinetic Superhero of Vancouver and Member of the UNTIL Superhero Liason Program. Used his TK abilities to create "Images" of the Champions of Vancouver over the Port of Vancouver to get their attention. It worked.

- Excerpt from report of UNTIL SPL Memeber Guardian (II), 2006 - 07 - 10
I recieved a call from UNTIL Agent Heather Senkler. She informed me the her UNTIL Superiors required the assistance of the Champions of Vancouver. UNTIL wanted to put on a show of force to let everyone know that they were back and wanted them to provide escort for a new UNITY recruit.

I informed my Liason that I had no way of communicating with them, but had a few ideas.

Using my TK Powers I create a giant bill board to attract their attention. They arrived fairly quickly and I notified them of UNITL's request. They agreed and gave me a contact number for the future, We would meet with the UNTIL Commander the next morning.

The next morning the Champions of Vancouver arrived at the RCMP HQ in Vancouver and UNTIL Commander Ken Gregsson gives them their Misson Briefing. Mark Rossi is an 11yr old boy who is manifesting Cold/Ice Powers. We will convoy to the families residence in Burnaby and transport him to an UNTIL Contragrav Vehicle.





More later

QM

Pyre-Archer
Jul 24th, '06, 11:52 PM
Interesting night, lots of investigative work. Didn't get to shoot anyn, but that's easily remedied. And I sense it will be, if the cliffhanger is any indication :).

What did we learn, boys and girls?

Our boy to be recovered, who was supposed to be at a Unity base in scenic NYC, never showed
One of the local tabloid rag reporters that, apparently, Blitz knew, had made claims that UNTIL was in fact snagging kids from all over the Lower Mainland. List of names in hand, we set boldly forth. Or forth boldly. Whatever.
Whole range of parents for said missing kids; one was hiding something, or was just mentally unstable from the loss. Another set of folx were the hyper-pushy 'hockey as a career' type. Another set was Dursleyesque in its stability. Rest were, to my limited recall, fairly normal, for parents who have just lost children.
Found that Our UNTIL friend Lieutenant Gregson(?) was in fact a non-entity; UNTIL Seattle had never -heard- of him. Extra nice touch; Blitz took the Megascale express to NY's Unity training base, on the off chance that this was all a massive computer bungle.
It wasn't.
So: Our Until guy's a fake, possibly with recovered UNTIL weaponry and equipment taken from what was salvaged from the wrecked UNTIL base. Oh, and Guardian's UNTIL Liason was, apparently, kidnapped. And now COBR^H^H^ VIPER is making a move against CSIS. With heavy artillery.It was fun, bit of a change from the not quite running battle of last session.

radioKAOS
Jul 25th, '06, 05:52 AM
I knew it... can't trusts them, my precious...

TheQuestionMan
Jul 30th, '06, 01:44 AM
Character Name: Guardian II
Alternate Identities: John Reed
Player Name: Eddie

CHARACTERISTICS CHARACTER IMAGE
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
23 DEX 10 39 23 14- OCV 8 DCV 8
25 CON 10 30 25 14-
15 BODY 10 10 15 12-
13 INT 10 3 13 12- PER Roll 12-
14 EGO 10 8 14 12- ECV: 5
13 PRE 10 3 13 12- PRE Attack: 2 1/2d6
16 COM 10 3 16 12-

12 PD 3 9 12/24 12/24 PD (0/12 rPD)
12 ED 5 7 12/24 12/24 ED (0/12 rED)
5 SPD 3.3 17 5 Phases: 3, 5, 8, 10, 12
8 REC 8 0 8
60 END 50 5 60
40 STUN 36 4 40
8" Running 6 4 8"
4" Swimming 2 2 4"
4"/2"" Leaping 3 1 4" 150 Total Characteristics Points

EXPERIENCE POINTS
Total earned: 8
Spent: 0
Unspent: 8
Base Points: 200
Disad Points: 150
Total Points: 350

MOVEMENT
Type Total
Run (6) 8" [16" NC]
Swim (2) 4" [8" NC]
H. Leap (3") 4"
V. Leap (2") 2"
Flight 20" [640" NC]

APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 2.00 m
Weight: 100.00 kg
Description:
An attractive young man with the physique of a martial artist. His brown hair and eyes are unremarkable and he dresses in casual suits or printed t-shirts and jeans. As Guardian he wears an armored jumpsuit of “BioSteel silk”, combats boots, gloves, and stylized full helmet. Guardian’s powers allow his to create an opaque aura that he can use to conceal his identity when he can’t get to his uniform.

MARTIAL ARTS MANEUVERS
Cost Maneuver
4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
1 Weapon Element: Clubs, Default Element
5 Total Martial Arts Cost

DEFENSES
Type Amount Notes
Physical Defense 12/24 Current BODY:
Res. Phys. Defense 0/12
Energy Defense 12/24 Current END:
Res. Energy Defense 0/12
Mental Defense 0 Current STUN:
Power Defense 0

COMBAT INFORMATION
OCV: 8 DCV: 8

Combat Skill Levels:

COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Martial Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort

COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

POWERS
Cost Power END
20 Telekinesis: Elemental Control, 60-point powers, (30 Active Points); all slots OIF Durable (Focus: Psionic Amplifier Harness; -1/2)
20 1) Flight 20", x32 Noncombat (60 Active Points); OIF Durable (Focus: Psionic Amplifier Harness; -1/2) 6
20 2) TK Field: Force Field (12 PD/12 ED) (Protect Carried Items), Hardened (+1/4), Reduced Endurance (0 END; +1/2) (59 Active Points); OIF Durable (Focus: Psionic Amplifier Harness; -1/2) 0
84 Telekinetic Powers: Variable Power Pool, 60 base + 24 control cost, (90 Active Points); Limited Special Effect: Telekinetic Powers Very Common SFX (-1/4)
144 Total Powers Cost

SKILLS
Cost Name
0 Acting 8-
3 Breakfall 14-
2 Computer Programming (Personal Computers) 12-
0 Concealment 8-
0 Conversation 8-
3 Criminology 12-
3 Deduction 12-
7 Defense Maneuver I-IV (10 Active Points); OIF Durable (Focus: Psionic Amplification Harness; -1/2)
0 High Society 8-
0 AK: Vancouver, B.C. 8-
0 Language: English (basic conversation; literate) (2 Active Points)
1 Navigation (Air) 8-
0 Oratory 8-
0 Paramedics 8-
0 Persuasion 8-
3 Power: Telekinesis 14-
0 PS: UNTIL Agent 8-
3 Scholar
1 1) KS: International Law And Law Enforcement (2 Active Points) 11-
1 2) KS: Law Enforcement World (2 Active Points) 11-
1 3) KS: Local Organized Crime (2 Active Points) 11-
1 4) KS: The Superhuman World (2 Active Points) 11-
1 5) KS: The United Nations (2 Active Points) 11-
1 6) KS: UNTIL (2 Active Points) 11-
1 7) KS: World Politics (2 Active Points) 11-
1 8) KS: World Supervillains (2 Active Points) 11-
1 SS: Kinesiolgy 8-
0 Shadowing 8-
3 Stealth 14-
1 Streetwise 8-
1 Teamwork 8-
1 Tactics 8-
1 TF: Small Motorized Ground Vehicles
0 WF: Clubs, Fist-Loads, Thrown Rocks
41 Total Skills Cost

PERKS
Cost Name
5 Fringe Benefit: International Police Powers
1 Fringe Benefit: Passport
2 Fringe Benefit: Membership: SLP Member
2 Reputation: UNTIL Superhero (A large group) 11-, +1/+1d6
10 Total Perks Cost

DISADVANTAGES
Cost Disadvantage
10 Dependent NPC: Heather Senkler, UNTIL Agent: 11- (Normal; Useful Noncombat Position or Skills)
10 Distinctive Features: Mutant: (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)
15 Enraged: : When Innocents Harmed (Uncommon), go 11-, recover 11-
20 Hunted: IHA's Project Genocide: 11- (Mo Pow, Harshly Punish)
15 Hunted: Nemesis 11- (As Pow, Harshly Punish)
10 Hunted: UNTIL 8- (Mo Pow, NCI, Watching)
15 Psychological Limitation: Believes in Justice, Not Law: (Common, Strong)
10 Psychological Limitation: Kill Only to Protect Innocents: (Uncommon, Strong)
15 Psychological Limitation: Thrillseeker (Common, Strong)
10 Reputation: UNTIL Superhero: , 11-
5 Rivalry: Professional (UNTIL SLP Members; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
15 Social Limitation: Secret Identity Frequently (11-), Major
150 Total Disadvantages Cost

Character created with Hero Designer (version 2006040312)

Pyre-Archer
Aug 6th, '06, 10:22 AM
Just as an aside to all this....


Did we ever make a map of the base? Might be good to know, if DEMON decides to pay a visit or something.

TheQuestionMan
Aug 6th, '06, 03:53 PM
Just as an aside to all this....


Did we ever make a map of the base? Might be good to know, if DEMON decides to pay a visit or something.
That is totally up to the players.

Cheers

QM

Pyre-Archer
Aug 6th, '06, 04:17 PM
Somehow, I doubt the base is a TARDIS :D. But it would be neat, though, if you consider going in for a meeting, then stepping out into 1420's England 'neat'. I would, but only until I needed indoor plumbing...

So, sounds like a project over the break. Shame I have no clue about the layout, aside from now empty vault and meeting room. And the big 'Champions of Vancouver Base IN HERE' sign on the side of Mount Garibaldi...

TheQuestionMan
Aug 16th, '06, 09:14 PM
Vancouver Maps - Computer Generated
http://www.fsaddon.com/products/products_preview_vancouver.htm



Cheers

QM

TheQuestionMan
Sep 13th, '06, 01:56 AM
THE NEW Champions of Vancouver - Episode 1 (Coming 2006-09-14)

Cast of Characters:
Blitz <Active> - Speedster/Martial Artist (Current Team Leader?)
The White Monk <Active> - Incarnation of the Archangel Gabriel
Pyre Archer <Active> - Pyrokinetic Winged Archer
Windsurfer <Inactive> - Mutant Wind Manipulator
Lucky <Active> - Mytic Martial Artist
Guardian <Active> - Mutant Telekinetic


Location:
Mount Garibaldi Secret Headquarters


The Story Continues...


Loose Threads:


The Good:


The Bad:


The Ugly:



Cheers

QM

Pyre-Archer
Sep 15th, '06, 03:08 PM
A relatively short game, a nice, light re-introduction to the story.

So, as I'm charging heroically to fight VIPER, we abruptly Fade to QM ;)...

Anyway; all's calm and quiet, I'm happily chipping away at my civillian job, Blitz is doing the business thing, and Lucky is plying his trade as a massage therapist.

It just hit me that I never did a comparison of him and the Blind Swordsman Zato-Ichi; wasn't he a masseuse as well? And Lucky's not blind, nor does he use a sword. Never mind, I'm digressing...

So, Lucky's rubbing down some rich guy when the very expensive cars in the lot next door start floating off of the showroom floor and onto the street. Which the rich guy owns, kicking off a screaming fit and Lucky's mad dash outside, to find punks with blaster rifles shooting up the place and apparently levitating cars through some unknown means.

Wisely, Lucky calls Blitz, backup against heavily armed foes, from the looks of it. He arives, and promptly takes out, what, eight of the attackers in two phases? Mind, he is a speedster, they were fairly low powered, and they were in nice lines for him to make sweeps at.

I arrive, take out one more, Blitz smashes another's face into a steering column (not fun at superspeed), and Lucky proceeds to beat the tar out of one or two more. The rest surrender, the lot owner has a breakdown from the rather nice cars that got trashed (but we weren't at fault, really!), and we later learne that the whole thing might have been a distraction while three banks were robbed by what appear to have been trained attackers.

So, like I said, a nice, light return to days of yore, when flame-wielding librarians can hook up with speedsters, telekinetics, and guys named Lucky who plummet a lot. It was fun!

Evil Steve
Sep 15th, '06, 04:09 PM
It just hit me that I never did a comparison of him and the Blind Swordsman Zato-Ichi; wasn't he a masseuse as well? And Lucky's not blind, nor does he use a sword. Never mind, I'm digressing...

That's easy;
1- his sword kills local ninjas, Lucky's monobike outperforms Kawasaki Ninjas.
2- he kicks ass in Akira Kurosawa movies, Lucky watches kick ass Akira Kurosawa movies
3-Zato-Ichi has a certain Hard-Luck Dignity. Lucky has a hard time having dignity



So, Lucky's rubbing down some rich guy when the very expensive cars in the lot next door start floating off of the showroom floor and onto the street. Which the rich guy owns, kicking off a screaming fit and Lucky's mad dash outside, to find punks with blaster rifles shooting up the place and apparently levitating cars through some unknown means.

Can you make it sound any worse? Rubbing down some rich guy....geez



I arrive, take out one more, Blitz smashes another's face into a steering column (not fun at superspeed), and Lucky proceeds to beat the tar out of one or two more.

Criminal Punks, by Lucky. Now low in Tar!

Great, his superheroic career is a cigarette ad.


I was a lot of fun last night. I'm looking forward to the next session.

TheQuestionMan
Oct 4th, '06, 11:17 PM
THE NEW Champions of Vancouver - Episode 2: "Shadow Armies in Daylight"

Cast of Characters:
Blitz <Active> - Speedster/Martial Artist (Current Team Leader?)
Archangel Gabriel <Inactive> - Incarnation of the Archangel Gabriel
Pyre Archer <Active> - Pyrokinetic Winged Archer
Windsurfer <Inctive> - Mutant Wind Manipulator
Lucky <Active> - Well he just is yah know!

Location:
Tim Hortons
http://www.timhortons.com/en/index.html
http://www.google.ca/maps?hl=en&lr=&q=tim+hortons&near=Vancouver,+BC&sa=X&oi=local&ct=title



The Story Continues...
The team decided to meet a local Tim Hortons to discuss their next move against The Warlord, the War Machine, and his Shadow Army.

Meet with Sgt. Chin, RCMP Liason for information.

Visit Banks robbed asking for list of names of a safety deposit boxes stolen and contents

CREO Industries Safety Deposit Box contained a large artifical Diamond for Lasers.
Reminded that CREO Indrustries aquired by Duchess Industries.

Trucking company owned by Sam Jackson, who was out of town in Burnaby. Investigated and inspected Rig and Trailer. The Trailer was full of fridges, containing high tech blasters, a recharger and a battlesuit.

Hid in Trailer and notified RCMP of distribution point and stayed in truck which crossed the border into the states.

Rig drove into an abandoned mine being used by The Warlord's Shadow Army as a secret base.

Mayhem insued and base self destructed.

More later


Loose Threads:


The Good:
Donut and coffee powered superheroes

The Bad:
Hiding in a Rig Trailer for hours without rest room breaks

The Ugly:
The almost non fight at the end


Cheers

QM

Pyre-Archer
Oct 5th, '06, 01:53 PM
What wasn't to like? We actually did something loosely resembling investigative work, and we actually had, to the shock and horror of all, A PLAN!

Okay, it involved hiding in the back of a semi truck and riding along until we got to the bad guy's hideout (Actually one of the Warlord's Shadow Army bases in the state of Washington), but it was still a plan. And, for one, brief shining moment, Lucky had a kick (BLEEP) Battlesuit. I saved the life of the base commander, or someone near that rung, who was able to stop the manditory base self-destruct. Which I like to think I had some help in pointing out.

It was fun :-) But we really need to work on our investigtive skills. A lot. Plus a team technician would be nice. So Lucky could maybe keep said suit. Or have a somewhat cut-down version built.

I smell a tryouts episode coming up. (Okay, everyone...make the dumbest superheroes you can think of and have them apply...I call the Waffler!)

Evil Steve
Oct 5th, '06, 07:40 PM
Mock not THE PLAN! THE PLAN was good. THE PLAN served us well. We must induct THE PLAN into our hall of fame!

It was a good session. God we need somebody with some technical skills, some investigative skills, and perhaps some interpersonal skills, other than Presence attacks.

Saving the base commander was the bacon-saving moment of the game, but I think everyone is going to block our calls from now on. The list of felonies and misdemeanors that we commited in the name of justice.....ug. And we called someone for legal adivice while we were doing them too.

Pyre-Archer
Oct 5th, '06, 08:24 PM
Okay, so we need a team lawyer now, too.

And, as Blitz pointed out, the door was open. What, the Warlord's going to say 'No! Those punks broke into my concealed illegal arms shipment, stopped a nuclear blast, and put an end to my 'arm the street thugs with blasters' plan'?

Shall we then discuss the assault charges against Blitz re: slamming one thug's head into a steering wheel? ;)

TheQuestionMan
Dec 30th, '06, 04:19 AM
That's right Hero Fans, after a rocky period the Champions of Vancovuer have reassmbled.


CHAMPIONS OF VANCOUVER REASSEMBLED!!!
Thursday, January 4th, 2007. 6pm (PST)

QM

TheQuestionMan
Dec 30th, '06, 04:21 AM
Count down to Champions of Vancovuer Reassembled!



THREE!!!.
.
.
.

TheQuestionMan
Dec 30th, '06, 04:23 AM
Count down to Champions of Vancovuer Reassembled!



TWO!!
.
.

TheQuestionMan
Dec 30th, '06, 04:23 AM
Count down to Champions of Vancovuer Reassembled!



ONE!
.

TheQuestionMan
Dec 30th, '06, 04:30 AM
CHAMPIONS OF VANCOVUER REASSEMBLED - Episode 1: "Double Mechanical Trouble"


Cast of Characters:
Blitz <Active> - Speedster/Martial Artist (Current Team Leader) ;)
Gabriel, The White Monk <Active> - Descendant of the Archangel Gabriel.
Pyre Archer <Active> - Pyrokinetic Winged Archer.
Windsurfer <Active> - Mutant Wind Manipulator.
Lucky <Active> - Beatin Sticks, Martial Arts, and a lot of Luck.

Location:
Oil Refinery - Barnet Highway, Port Moody

A New Story Begins...
- The PCs recieve an emergency page/text message from their RCMP Liason.
- SPBs using Oil Refinery as a Battleground have turned it into a raging inferno.
- Traffic is stalled on the Highway and at the scene there is a twenty car pile up.
- PCs arrive and try to identify the combatants. Both seem immune to the fires and explosions.
- a large flaming figure comes flaying out of the battleground and lands infront of them.
- its MECHANON, it quickly gets to its feet and says. "Organic Threats detected. Initiate Primary Mission. Destroy all organics."
* Phase 12 - MORTAL COMBAT
- A second MECHANON arrives near the first. "Organics Threat detected. Cease assault on duplicate Initiate Primary Mission. Destroy all organics."

* <Insert Fight scene here>

- Aftermath the PCs stay to help battle to put out the fires.
- The locate MECHANON'S Facility, Port Moody Police deny them access to the crime scene. Argument insues. Lucky tries to sneak in and succeeds. The lighting is flashing and flashing more and more slowly...
Lucky gets the heck out in a hurry just ahead of the self destruct explosion.
- New SPB arrives. "Hi guys, I'm <???> and I'm here to help." ... <Stunned looks on PCs faces> Blitz mutters "Another one who arrives late."
-After some debate they go to Neutral Ground a bar for SPBs in North Vancouver. The upper floor is an S&M Club guarded by a bouncer. Currently Ogre dressed in latex neon yellow shorts and bar shirt.
- He stops The New Guy tm. "You no SPB"
- "Of coarse I am" and then Teleports behind him. Ogre mutters under his breath and over his massive shoulders "Pass".
- The Bar is nearly deserted. Bengel raises a cybernetic hand and mug in salute. Members of GRAB are enjoying a round. The Hauntress is waitress and takes their orders and Pixie is their server.
- The Video units display various SPBs UFC matches, a Hero Magazine show, and a Super News Network coverage.
- VIPER attacked the Canadian SPB Corrections Facility near Great Bear Lake in the North West Territories. 14 SPBs and 80 Agents/Recruits escaped.
- Mechanon has been fighting duplicates around the world and now one knows why?
* The Sentinels along with several other unidentified SPBs fought off an interdimensional invasion yesterday. Reports are sketchie, but it appears they won. The cost of victory was high. There were only three survivors and two where critically wounded. Myrmidon of the Sentinels was able to give an interview.
- Borealis was also among the fallen.
- Orcale and Star Saphire are in critical condition.
- The Prime Minister has declared a day of morning for the fallen.
- There will be a Memorial Ceremony in one week. The PCs have decided to attend, but leave early to investigate more.
- They use the Transporter to leave and make sure this time to be clear on their destination. <Insert Evil GM Smile tm>


Loose Threads:
Mechanon Madness. What's going on?
What are VIPER's plans now?
The Fall of Heroes. Interdimensional Invasion? By who?


The Good:
We managed to get things going fairly quickly. Old jokes got thrown around and we met Evan's 13yr old. Who created a new character with the help of his dad.


The Bad:
I should have planned more. The fight with Mechanon was over faster than I expected and apparently was not enough to satiate their Battle Rage!!!


The Ugly:
Mostly me being unprepare for how fast they took down the MECHANON'S. Next time NO MERCY!!!


Cheers

QM

radioKAOS
Jan 1st, '07, 03:29 AM
Bring it on. ;)

TheQuestionMan
Jan 5th, '07, 03:16 AM
Updated and will be written better later.


Cheers

QM

Pyre-Archer
Jan 6th, '07, 12:37 PM
Bring it on. ;)

Weren't you the one saying we shouldn't give the GM ideas?

Fun times, that, even when Mechanon blinded us. And a host of plot options to choose from, including QM's conviction that We Shall Face the Crowns again. But for some reason, the talk with Foxbat is sticking most in my mind. I wish I'd geeked it up more.

Wait. Didn't he call me out at one point?

TheQuestionMan
Jan 19th, '07, 03:29 AM
CHAMPIONS OF VANCOVUER REASSEMBLED - Episode 2: "Sentinals Requiem, Dinosaur Rampage"


Cast of Characters:
Blitz <Active> - Speedster/Martial Artist (Current Team Leader) ;)
Gabriel, The White Monk <Inactive> - Descendant of the Archangel Gabriel.
Pyre Archer <Active> - Pyrokinetic Winged Archer.
Windsurfer <Active> - Mutant Wind Manipulator.
Lucky <Active> - Beatin Sticks, Martial Arts, and a lot of Luck.

Location:
CN Tower, Toronto (Sentinals HQ)

Parliment Hill, Ottawa (Mechanon Hidden Facility)

Davie St. (& Grandville), Vancouver

Cambie St. (& 3rd), Vancouver

Hastings St. (& Commercial), Vancouver

Cretaceous Period, ???


Our Story Contnues...



Loose Threads:
Flicker and Entropy fight a spectral battle through time for the Crown of ???
Deinonychus
Pteradons
Tyrannosaurus
Brontosaurus
Megalodon
And many many more... Muhhuhwhahahahaha!!!



The Good:
Fight fight fight!!!


The Bad:
Bite bite bite!!!


The Ugly:
I lost everything I typed so you gotta wait for it.



Cheers

QM

Pyre-Archer
Jan 19th, '07, 11:54 AM
Hi, Pyre-Archer here, one of the Bitten.

Well, the start was a bit of a stumble-fest; we knew we had gone to Ontario for some reason other than the funeral (wherein we learn that our beloved GM had managed to wipe out the majority of the 4th Edition Champions of The North characters), but none of us could remember why.

And it can't possibly have been because the other end of the teleporter was located under a lingere shop/adult bookstore. Who places these things?

So, we get back, and find Vancouver under seige. By dinosaurs. Velociraptors, T-Rexes, and a few Brontosaurs. Oh, and Pteranodons. Can't forget them.

The one bright side is that we can pin this one on the provincial Liberal government. They came up through a hole opened by the Canada Line construction. Campbell's one of the Crowns, I tell ya! So, much dino-mayhem ensues, our newest member (name please?) eviscerating one, me misting another, and the rest of the team serving out some beats. Yes, Lucky too.

So, all was going fine until we saw Flicker duelling someone for a crown, and everyone got sent back to the Jurrasic Age. Cretacious. Whatever.

Okay, maybe Mesozoic. But that's the line, man!

radioKAOS
Jan 31st, '07, 06:27 PM
So, all was going fine until we saw Flicker duelling someone for a crown, and everyone got sent back to the Jurrasic Age. Cretacious. Whatever.


Wait, Flicker? Like the previous Champion of Vancouver FLICKER???

Oh man, this is going to be trouble.

TheQuestionMan
Feb 2nd, '07, 12:02 AM
CHAMPIONS OF VANCOUVER REASSEMBLED - Episode 3: "Saurian Mania"


Cast of Characters:
Blitz <Active> - Speedster/Martial Artist (Current Team Leader)
Gabriel, The White Monk <Active> - Descendant of the Archangel Gabriel.
Pyre Archer <Active> - Pyrokinetic Winged Archer.
Windsurfer <Inactive> - Mutant Wind Manipulator.
Lucky <Active> - Beatin Sticks, Martial Arts, and a lot of Luck.


Location:
Cretaceous Period, Pre-Vancouver, British Columbia

Greenhouse-like geodesic domes (200 km in diameter), Saurian Generation Starship


The Story Continues...
- The see vague landmarks that match their position, but it seems harsher younger and teeming with extinct life.
- Gabriel uses his radio and contacts Blitz to find out what is going on. One minute he was in the church praying and the next he was on a cooled lava flow and the whole world had changed.
- Blitz tells him of the Dinosaur attack, Flicker and Entropy's spectral battle and their transportation into the past. Blitz contacts the others and shapes a dust cloud saying "Blitz's is here!"
- Our Heroes decide to explore the area. Blitz takes off through the thick Jungle and after 100km finds a cliff face 2000' high and curving horizontally for hundreds of kilometers.
- Prye Archer flys strait up towards the sky and beyond the storm and ash clouds. Above it he finds open sky and space. He stops short of coliding with the dome. Looking down is easier than looking up and he see the they are in a huge domed atrium.
- Lucky wants to rope a dinosaur to pull his monocycle like a chariot.
- Gabriel faces a theological quandary. Dinosaurs!
- The Heroes reassemble and travel to the cliffs. There Prye Archer and then Blitz travel to the top and find the edge of the dome. Looking bacl into the jungle he can see the holographic orders of the jungle.
- Checking his point of reference he teleports to a waterfall that falls 2000'. The noise is thunderousand the sight astounding.
- He opens a gate to a likely advantage point and they find them selves in a 20 x 20 room of black floors with a green light grid on the floor. There is also an iris gate.
- Confused by their arriving then discuss a plan of action.
- Lucky opens the door and is surprised to see two large humanoids in space armor pointing blaster weapons at them.
- Pyre Archer and Gabriel make threatening motions and the humanoids fire.
- An alarm goes off and a voice speaks in a lanuage none have heard before.
- Gabriel grabs one
- Blitz races by and Passing Disarms the other.
- Lucky thows some "Frigging Sharp Caltrops" into the corridor.
- Prye Archer flys past them and into the corridor in the opposite direction of Blitz and scare the life out of a reptilian humanoid.
- Blitz finds himself facing six charging reptilian space marines in full armor. He goes desold and waits with a cocky smile
- The Reptilian Marine Gabriel holds eels out of his grip much to his surprise. He responds by striking him hard into the wall.
- The Reptilians facing Blitz analyze their target and then fire. Blitz is knocked back and unconcious.
- <more battle insues>
- Gabriel uses his "Gift of Tongues" and talks to the Retilian he recaptured. Finally Gabriels says "Take me to your Leader".
- The Saurian Commander is uncomfortable with arrival, but warms to them soon enough. He arranges for them to take a shuttle headed back to their homeworld were they can get some help from the saurian scientists.
- The star system has nine planets, dozens of moons, and their homework looks like Earth.
- The Saurians claim to be the dominant species on the planets. In ancient times their was another species. Hairless apes who along with the Naga drove the Elder Worms from the north and south american continents, but the cost was high and in they became extinct.
- Another hairless ape called Entropy, the Master of Time helped the Saurians beat back the Elder Worm, but they did not expect it to last. The Saurians final solution was to find a new world and the did.
- The Heroes return to earth, but their own looking for answers. The Saurian government has agreed to arrange for them to meet Entropy who rules the Bermuda Isles.
-...END OF LINE...


Loose Threads:
We left everthing loose ;)


The Good:
The battle thristy Heroes did not try to take over the ship.


The Bad:
I felt a little under the weather.


The Ugly:
Tangets galore.


Cheers

QM

Evil Steve
Feb 3rd, '07, 08:22 PM
You forgot to mention that Entropy looks more like Flicker, acording to the Saurian description of him.

Further Mystery for us.

radioKAOS
Feb 3rd, '07, 09:33 PM
Good stuff that adventure.

Pyre-Archer
Feb 4th, '07, 01:18 PM
You forgot to mention that Entropy looks more like Flicker, acording to the Saurian description of him.

Further Mystery for us.

I'm a touch more worried about touching down on a planet that a giant nightcrawler with delusions of Cthuluhood is running the show on now, save for a small bit where Flicker/Entropy has a nice beachfront home.

Fun times for me. Just waiting for the ancient horror to suck my brains out through my little toe. Or whatever it is that the Elder Worm does to hapless mortals.

radioKAOS
Feb 4th, '07, 01:32 PM
I'm a touch more worried about touching down on a planet that a giant nightcrawler with delusions of Cthuluhood is running the show on now, save for a small bit where Flicker/Entropy has a nice beachfront home.

Fun times for me. Just waiting for the ancient horror to suck my brains out through my little toe. Or whatever it is that the Elder Worm does to hapless mortals.

Ah, we can take it. ;)

Evil Steve
Feb 16th, '07, 08:05 PM
Ah, we can take it. ;)

I have no doubt that we will "take it". My concern is that it will be less of the Manly-taking-it-on-the-chin sort and more of the small-blonde-boy-in-prison sort.

Pyre-Archer
Feb 17th, '07, 04:16 PM
I have no doubt that we will "take it". My concern is that it will be less of the Manly-taking-it-on-the-chin sort and more of the small-blonde-boy-in-prison sort.

Oh, we'll be fine. I'm sure that QM has a perfectly fair and balanced attack force waiting for us that we can beat with the right combination of strategy, firepower, and guts.

By the by, can I get an extra d6 of luck for saying that with a straight face?:D

Evil Steve
Feb 17th, '07, 05:53 PM
Oh, we'll be fine. I'm sure that QM has a perfectly fair and balanced attack force waiting for us that we can beat with the right combination of strategy, firepower, and guts.

By the by, can I get an extra d6 of luck for saying that with a straight face?:D

Guts, Firepower and Strategy, you say...

Guts-Lucky's got those. Usually on the inside too!

Firepower-That's you!

Strategy-uh...um...does "Get 'em" count?

Pyre-Archer
Feb 17th, '07, 06:06 PM
Strategy-uh...um...does "Get 'em" count?

Count? I think that's been our only strategy to date. Skuld help us if we ever need to be subtle about something.:cool:

Evil Steve
Feb 18th, '07, 10:36 AM
Count? I think that's been our only strategy to date. Skuld help us if we ever need to be subtle about something.:cool:

No, we have other strategies; Every Man for Himself, Run Screaming, and Help Me Find My Kidney When This Is Over (my personal favorite).

Pyre-Archer
Feb 18th, '07, 04:04 PM
<Gullwhacker> Okay, that's almost as odd as the campaign I heard about which wound up levelling Fredericton and causing a major international incident, all because the PCs loved explosives too much.
<Saber-Writer> Ooo...can I suggest that?

-From a recent IRC chat where I mentioned the Running of the Velociraptors last session.

TheQuestionMan
Feb 21st, '07, 02:34 AM
CHAMPIONS OF VANCOUVER - Episode 4: "VIPER Database Decrypted?"


Cast of Characters:
Blitz <Active> - Speedster/Martial Artist (Current Team Leader) ;)
Gabriel, The White Monk <Active> - Descendant of the Archangel Gabriel.
Pyre Archer <Active> - Pyrokinetic Winged Archer.
Windsurfer <Active> - Mutant Wind Manipulator.
Lucky <Active> - beating Sticks, Martial Arts, and a lot of Luck.

Location:
Cape Canaveral, Florida.
http://en.wikipedia.org/wiki/Cape_Canaveral_Air_Force_Station

Bermuda Triangle
http://en.wikipedia.org/wiki/Bermuda_Triangle#Other_incidents_connected_with_th e_Triangle


Previously on Champions of Vancouver
Earth, the year unknown - Landing a Saurian Space Shuttle at what was
Cape Canaveral Air Force Station. From there they will travel to Bermuda Island and seeks the help of Flicker/Entropy.

Saurian Earth is divided into two factions. The Saurians in the Americas and Australia and the Elder Worm occupying the rest of the world.


Loose Threads:



The Good:



The Bad:



The Ugly:



More later...

QM

TheQuestionMan
Feb 23rd, '07, 05:42 AM
How do you keep a 13yr old in suspense.

I'll tell yah in two weeks. ;)

QM

Pyre-Archer
Feb 25th, '07, 01:57 AM
And let me just say, QM, that that was just evil. And I loved every second of it:sneaky:.

TheQuestionMan
Mar 1st, '07, 03:47 PM
CHAMPIONS OF VANCOUVER - Episode 5: "Back to the 20th Century"


Cast of Characters:
Blitz <Active> - Speedster/Martial Artist (Current Team Leader)
Gabriel, The White Monk <Inactive> - Descendant of the Archangel Gabriel.
Pyre Archer <Active> - Pyrokinetic Winged Archer.
Windsurfer <Active> - Mutant Wind Manipulator.
Lucky <Active> - beating Sticks, Martial Arts, and a lot of Luck.


Location:



Previously on Champions of Vancouver



Loose Threads:



The Good:



The Bad:



The Ugly:



More later...

QM

Pyre-Archer
Mar 8th, '07, 11:11 PM
So, what happened today?

Well, in rough order:

Pyre-Archer revealed his secret ID to his DNPC girlfriend, who was chewing him out for never bieng around. Voted as one of the best dumps in a long time, and sure to have countless reprecussions down the road.
Rehashed the meeting we overheard last episode. Names were dropped, Centaur and Redstone, IIRC.
Turjns out the VIPER Nest was ratted out, and in the middle of some nasty infighting.
The Hells' Angels were in the RCMP's sights, owing to a serious crackdown and a lucky grab of a ranking member who agreed to turn state's witness. And had no family to menace. Also learned that they had been subcontrating some of the 'wetwork'.
Walter Green, VP of Cryo Industries, had been turned loose owing to lack of Evidence. Corp-slime, making sure he oozed his way out of any litigation.
Our Fight: And heavens, it was a FireFight. Guns, blasters, co-ordinated VIPER Agents raining death on us, me learnignt he benefits of taking cover and sniping the baddies, Lucky getting knocked around. He seemed okay with it. But man, it was fun, we're never likely to see the like of it again, it was such a masterful run.
The Interrogation: Wherein I let loose with some of my angst, and actually threaten a downed VIPER Agent. Lucky manages to save another agent who has a triggered heart attack. the the police show up and take everyone away.
We find the old nest, mostly trashed, and a few leads to follow up on in later sessions.
Learned that Cluster, a former member, had been killed, in a rather gruesome way. Cybernetics had been removed, and the pieces left out for the RCMP to find, thanks to an anonymous tip. ARGENT was mentioned.
Our base was gone! We made the long slog from Vancouver to Mount Garibaldi to see that our base had never been, thanks to some temporal editing. WHich promted a call from Mr. Kuoc, whherein we found our base had moved tot he top two floors of the Shangri-La Hotel, with the vault located in a subbasement. Just as we were going over the potential flaws of having a superheo base in a -hotel-, it vanished. We blamed Flicker for a while, then realized that we had had our histories altered slightly thanks to our recent time travel episode.
Notable lines that I recall:
Me, on interrogating a captured VIPER Agent wearing a black armband: "Black armband or a blackened head. Which is it?" - said while holding a flaming arrow at said head.

"Lucky? We've just been retconned."

Please, feel free to add anything, my notes are fragmentary.

TheQuestionMan
Mar 9th, '07, 12:16 AM
CHAMPIONS OF VANCOUVER - Episode 6: "Ouroboros"


Cast of Characters:
Blitz <Inactive> - Speedster/Martial Artist (Current Team Leader)
Gabriel, The White Monk <Inactive> - Descendant of the Archangel Gabriel.
Pyre Archer <Active> - Pyrokinetic Winged Archer.
Windsurfer <Inactive> - Mutant Wind Manipulator.
Lucky <Active> - Martial Arts with beating sticks, and a lot of Luck.
Krom <Inactive> - Mutant Metal Brick


Location:
Champions of Vancouver Secret HQ, Mount Garibaldi
http://en.wikipedia.org/wiki/Mount_Garibaldi

Hotel Shangri la Vancouver
http://www.shangri-la.com/vancouver/shangri-la/en/

UBC Campus
http://www.geog.ubc.ca/courses/geog210/fieldtrips/campus.jpg


Previously on Champions of Vancouver: ...
See below


Loose Threads:
The Fates would have trouble weaving them all together.


The Good:
Action, Mystry, and Drama.


The Bad:
Absent Gamers.


The Ugly:
Agent Tactics meet unprepared Heroes.



More later...

QM




So, what happened today?

Well, in rough order:

Pyre-Archer revealed his secret ID to his DNPC girlfriend, who was chewing him out for never bieng around. Voted as one of the best dumps in a long time, and sure to have countless reprecussions down the road.
GM Note:"Fine! Good bye!" Pyre Archer transforms bursts into flame and flys out the window. Revealing his Secret ID to his Ex-Girl Friend?


Rehashed the meeting we overheard last episode. Names were dropped, Centaur and Redstone, IIRC.
GM Note: Sinister Samurai not Centaur.


Turns out the VIPER Nest was ratted out, and in the middle of some nasty infighting.
GM Note: Which VIPER Nest??? ;)


The Hells' Angels were in the RCMP's sights, owing to a serious crackdown and a lucky grab of a ranking member who agreed to turn state's witness. And had no family to menace. Also learned that they had been subcontrating some of the 'wetwork'.
GM Note: Headline News in real world mixed into Campaign World.


Walter Green, VP of Cryo Industries, had been turned loose owing to lack of evidence. Corp-slime, making sure he oozed his way out of any litigation.
GM Note:It's CREO Industies and the charges where conspiracy related.


Our Fight: And heavens, it was a FireFight. Guns, blasters, co-ordinated VIPER Agents raining death on us, me learnignt he benefits of taking cover and sniping the baddies, Lucky getting knocked around. He seemed okay with it. But man, it was fun, we're never likely to see the like of it again, it was such a masterful run.
GM Note: ReReading VIPER and playing the Agents as well trained and prepared.


The Interrogation: Wherein I let loose with some of my angst, and actually threaten a downed VIPER Agent. Lucky manages to save another agent who has a triggered heart attack. the the police show up and take everyone away.
GM Note: The Agent with the Flash Bang Rifle was in the Zone.


We find the old nest, mostly trashed, and a few leads to follow up on in later sessions.
GM Note: An Insurence Agency on UBC Campus. One of the VIPER Agents was Identified as a Chemisty & Material Science Post-Doc. A week later two other Agents were Identified as students at the University and members of the Exoctic Pets Club on Campus. Both owned Boa Constrictors.


Learned that Cluster, a former member, had been killed, in a rather gruesome way. Cybernetics had been removed, and the pieces left out for the RCMP to find, thanks to an anonymous tip. ARGENT was mentioned.
GM Note: Staff Sergeant Tommy Chin, their RCMP SLP Officer passed on a report reguarding the discovery of Cluster, a former member of the Champions of Vancouver.


Our base was gone! We made the long slog from Vancouver to Mount Garibaldi to see that our base had never been, thanks to some temporal editing. WHich promted a call from Mr. Kuoc, whherein we found our base had moved tot he top two floors of the Shangri-La Hotel, with the vault located in a subbasement. Just as we were going over the potential flaws of having a superheo base in a -hotel-, it vanished. We blamed Flicker for a while, then realized that we had had our histories altered slightly thanks to our recent time travel episode.
GM Note: The PCs were contacted by Bengal, the Canadian Supertrooper and UNTIL Combat Training Instructor. He notifies them that James Kuok of the Kuok Group needs to meet them at the Hotel Shangrila Vancouver. They arrive to find their Super Base on the top and a Sub Level Garage below the parking garage. Just as they begin to explore it wavers and vanishes. Prye Archer returned to it previous location and finds it still gone.


Notable lines that I recall:
Me, on interrogating a captured VIPER Agent wearing a black armband: "Black armband or a blackened head. Which is it?" - said while holding a flaming arrow at said head.

"Lucky? We've just been retconned."

Please, feel free to add anything, my notes are fragmentary.
GM Note: Lucky checked out his Fan Club's Website and checked in with his Inventor/Gadgeteer.

GM Note: There is a new presence on the streets pushing drugs. Good quality, with clean needles, offering free samples to new customers, and undercutting the competition. They also are backed by some heavy muscle and some are just being run out of buisness.

GM Note: One of the VIPER Agents they captured has Snake like skin over 70% of his body and a Serpents tounge.

GM Note: The Flicker/Entropy Time War is affecting the Champions Earth Timeline.

GM Note: Lucky's Player offered to run the occasional Champions of Vancouver (Earth - S) occasionally.


Cheers

QM

Pyre-Archer
Mar 9th, '07, 12:20 AM
Thanks for the corrections, QM!

TheQuestionMan
Mar 16th, '07, 01:01 AM
CHAMPIONS OF VANCOUVER - Episode 7: "VIPER Paradox"

Cast of Characters:
Pyre Archer <Active> - Pyrokinetic Winged Archer.
Windsurfer <Active> - Mutant Wind Manipulator.
Lucky <Active> - Martial Arts with beating sticks, and a lot of Luck.
Krom <Active> - Mutant Metal Brick


Location:
Andromeda's Bar & Brewery


Previously on Champions of Vancouver: ...
VIPER's factional infighting has broken out into all out war between the Sinistter Samurai and Redstone.

The Bar Neutral Ground has cloed its doors.

Lucky and Pyre Archer battled VIPER on the UBC campus grounds. They discovered their Super HQ had disappeared, reappeared elsewhere, and then disappeared again.

They visited Drew Halister Lucky's Inventor/Gadgeteer who lives and works from his parents basement. He believes that the Heroes are from another timeline. That they are trapped within a Predestination Paradox. Created by the Flicker/Entropy Temporal War over the Orichulum Crown.

Here the President of the United States is Robert Kaufman, former Golden Avenger.

They follow up a lead from Staff Sergeant Chin. Apparently this timeline's Champions of Vancouver captured all the Crowns of Krim. Entropy is be held in a Maximum Security Mental Asylum. They use their influence to meet with him.

Entropy claims responsibility for bring them to this timeline. In exchange for freeing him he would be willing to help them return to their own timeline. They walk ouside to discuss it and decide to leave without giving him an answer.

They try to locate Captain Chronos and discoverr he has been sighted where they have been days earlier.

Pyre Archer learns that he now lives with his parents.

Lucky has a different appartment in the south side.

Krom is a cypher, he actually exists in this timeline, but never became a Superhero.

Windrider's life seems unchanged.

The next afternoon their Emergency Pagers sound off. VIPER has occupied Andromeda's Bar & Brewery downtown and is attacking Ogre and Powerhause.

The Heroes arrive to see Ogre come flying out of the front door like and human missile.

... "I'm all out of bubblegum" - Windrider

The Heroes charge in and a grand battle insues. Prye Archer wreaks firey vengence upon them, Windrider blows them away. Lucky lays about with his beatin sticks and Krom throws everything at them (Literally).

VIPER's tactics and teamwork surprise our Heroes and it isn't long before Prye Archer's fury is burned out and he falls unconcious. Windrider is blasted back through a wall and into the brewers vats. Lucky and Krom fight on.

Krom catches a full barrage of fire from VIPER's Superhuman Combat Specialist's "Thunderer". Knocking him out for the count. Lucky preforms a strategic retreat and lays down a flash bangs and smoke screens.

Prye Archer rejoins the fight and Windrider seeks a way to encircle the Agents from behind.

The VIPER Agents retreat, laying down suppression fire and withdraw behind the smoke screen. Lucky leaves cover and gets hit and knocked back. Pyre Archer shrugs it off and manuvers for a better position, but sees no one.

VIPER had blasted a hole in the wall behind them and retreated under smoke and covering fire. Through the back of the Starbucks and outside into a waiting escape vehicle.

Windrider chases after them, but cannot find the vehicle they used to escape. As the smoke clears and they gather their wits they hear a mocking applause from the stage. A figure dressed in costume with a Rooks Symbol on his chest smiles and continues to clap his hands.

... "Well done Gentlemen, it seems your reputations have not been exaggerated at all. VIPER has had quite enough of your interfearence and I have been sent to settle your accounts"

He cracks his knuckle and stands.

... "Shall we begin"

Again with a taunting grin


Loose Threads:
The Heroes discover they have been leaping through various timelines as a result of Flicker's and Entropy's Temporal struggle.

The Good:
Good fight, interesting quotes, and Lucky stays concious through a combat.

The Bad:
16 VIPER Agents almost took down the 4 Champions of Vancouver.

The Ugly:
Dice luck was with the NPCs



More later...

QM

TheQuestionMan
Mar 23rd, '07, 07:48 PM
Quotes from Champions of Vancouver

"This is a new world. We shouldn't break it on our first day!" - Pyre Archer


"Let's break something" - Krom


"" - Windsurfer


"" - Lucky


"" - Blitz


"" - Gabriel




Cheers

QM

Pyre-Archer
Mar 23rd, '07, 10:00 PM
The Bad:
16 VIPER Agents almost took down the 4 Champions of Vancouver.

The Ugly:
Dice luck was with the NPCs
QM

To be fair, those last two were kind of related. Plus, we got to learn first hand just how much invisible martial artists with Missile Reflection can suck when used against us.

Need to learn some anti-invisibility tactics. Maybe get a heat-based (Non-sight group) detect. Even without targetting, I'd have something approaching a prayer.

We did try a few tricks, but no luck, sad to say.

Evil Steve
Mar 25th, '07, 10:51 AM
To be fair, those last two were kind of related. Plus, we got to learn first hand just how much invisible martial artists with Missile Reflection can suck when used against us.

Need to learn some anti-invisibility tactics. Maybe get a heat-based (Non-sight group) detect. Even without targetting, I'd have something approaching a prayer.

We did try a few tricks, but no luck, sad to say.

Or, we could get something really powerfull with a huge Area Affect. Invisible or not, Megascale will level the playing field. Our new battlecry could be "Dodge blast radius, you villanous scum!"

Pyre-Archer
Mar 28th, '07, 10:54 PM
Or, we could get something really powerfull with a huge Area Affect. Invisible or not, Megascale will level the playing field. Our new battlecry could be "Dodge blast radius, you villanous scum!"

Umm...Isn't that the sort of thing we were trying to prevent Krom from doing? Or are we going to a 'Sic 'em, brick!' combat philosophy? :)

'Champions of Vancouver: Fighting evil, one demolished building at a time. Also do parties and bar mitzvahs.'

Evil Steve
Mar 29th, '07, 05:54 PM
Umm...Isn't that the sort of thing we were trying to prevent Krom from doing? Or are we going to a 'Sic 'em, brick!' combat philosophy? :)

'Champions of Vancouver: Fighting evil, one demolished building at a time. Also do parties and bar mitzvahs.'

Not if its a giant frickin' huge Ego Blast. We could call it the Lobotomizer 9000.

Pyre-Archer
Mar 31st, '07, 12:36 AM
Oooh...I like that. We'd just need 1 charge, Focus...

Pyre-Archer
Apr 8th, '07, 08:38 AM
So, last Thursday went off OK, with a special guest appearance by The White Monk! Gentlemen, we've just hit holo-covered.

So, the group has a collective hit on it (Curse you, GMO Hunted!) We all nearly got gassed, and Krom's lack of a Code Vs Killing is gonna come back to bite us, I swear...

Oh, and sticking your head up near an AP turret? Not a good idea. OW!

TheQuestionMan
May 12th, '07, 06:18 AM
CHAMPIONS OF VANCOUVER - Episode 8: "Saint Patrick's Day Bash"

Cast of Characters:
Pyre Archer <Active> - Pyrokinetic Winged Archer.
Windsurfer <Active> - Mutant Wind Manipulator.
Lucky <Active> - Martial Arts with beating sticks, and a lot of Luck.
Krom <Active> - Mutant Metal Brick
Blitz <Inactive> - Mutant Speedster


Location:
Vancouver Public Library


Previously on Champions of Vancouver: ...
The PCs fought a one sided battle with Citadel and who beat them badly and then left with carrying Ogre.

Battered and bruised the Heroes return to their New(?) base and decide what to do next. They have intelligence from the confrence meeting at the Shangrila Vancouver Hotel moderated by Viperia between Redstone and the Sinister Samurai and their growing VIPER Data Base.

In two days Redstone's Agents will attack a thought abandoned VIPER Nest were the Sinister Samurai's Agents are assembling.

They plan their assault, scout the area and then attack boh groups when they arrive. The PC even manage to get to the Serpentine Network before it can be secured. (Use of Gold Luck Chit by Gabriel, the White Monk)


End Scene


Loose Threads:
Too many to list here and too many to remeber.

The Good:
Our Heroes learned to investigate and be sneaky.

The Bad:
This time the VIPER Agents wiped out.

The Ugly:
This was our last session as scheduling diffculties made impossible to reschedule and get to gether to game.


<sighs>


QM

TheQuestionMan
May 12th, '07, 07:03 AM
Afterward:
Well folks its been a wild and crazy ride. The Campaign had its ups and down (Mostly ups, unfortunately for Blitz's fear of heights ;) ). I enjoyed meeting everyone and getting together to game. Its now time to reveal the GM's Secrets.

The GM's Secrets
01. VIPER was the main focus of the Campaign, but rarely do GM's plans survive contact with the PCs ;). I managed to drag the players back to it near the end and wish we had had the time to get into it. Basically the Civil War between Redstone and The Sinister Samurai was over territory and resources in Vancouver.

02. CREO Industries was bought out by Duchess Industries. Founder & CEO Andrea Von Droit is an Immortal who reinvents herself as daughter, cousin, etc... of the Founder. She is also one of the founders of modern day VIPER. She used surrogates to get what she wants, but the Heroes meddling forced her to deal with the situation herself.

03. Entropy was the Hunted of Flicker powers over who manipulates the space-time allowed him to manipulate time, time travel, and teleport. He became a favourite adversary of the PCs and after acquiring the Orichalum Crown of Krimm became my Master Villain. Their battles through various time streams finally lead them back to their own, but not without a few changes. He also made an excellent tool to bring in new Characters.

04. VOICE of Doom was introduced during the resurgent interest on these forums about the Adventure/Organization. They also launched the campaign. Although the PCs did not pursue the connection between James Kuok and VOICE they did seem to enjoy being thrown into situations involving them.

05. The Steel Legion (Ankylosaur, Armadillo, Laser, & Scorpio) never reassembled following the drubbing the Heroes gave them, much to my disappointment.

06. Utility wants his Variable Blaster Back Blitz.

07. Mechanon was the Deus Ex Machina for combat sessions, but there was a growing fear among the PCs and rightly so that this Genocidal Robot would become more powerful than they could ever imagine.

08. DEMON never really flew not matter how often I threw them at the PCs, but they did have some fun. <sighs>

09. I.H.A.'s Project Genocide Minute Man Robots caused havoc and fiercely fought battle for survival. Strangely the Mutants in the group never tried to Hunt them down. Its only fair. I did not get a chance to introduce the Human Sized and Appearing Upgrades. Too bad ;) <insert evil grin here>

10. The Crowns of Krimm, defeats, depowered and in Dark Seraph's position dead. I loved sending these guys in and loved the look on the PCs faces. Too bad they never learned what they were planning or why. Takofane's the Undying was manipulating them to do his bidding to bring about the death of all living things on earth. Bringing Unlife to all. <insert evil laugh here>

11. Black Paladin and Molly de Morphant. Star crossed lovers separated by death and time, but not forever. The PCs failure to save her prevented the Witch's return.

12. ARGENT was moving in on VIPERs territory, but then decided against it after the PCs brought down their operations.

13. Neutral Ground Superhuman Bar & Grill. The PC never tried to discover who owned the place or anything. Did allow for some amusing locations. S&M Bar as cover above, the Porno Video Store, and a few more never explored.

14. More later


It was fun, but now I gotta run.


QM

zornwil
May 12th, '07, 06:08 PM
Nice to see conclusions and the behind-the-scenes, thanks!